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		<title><![CDATA[Kotaku: Rhythm Tengoku]]></title>
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			<title><![CDATA[Kotaku: Rhythm Tengoku]]></title>
			<link>http://kotaku.com/tag/rhythm tengoku</link>
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		<link>http://kotaku.com/tag/rhythm tengoku</link>
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		<description><![CDATA[Kotaku posts tagged Rhythm Tengoku]]></description>
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			<title><![CDATA[This Is What Rhythm Heaven Looks Like On Wii]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read This Is What Rhythm Heaven Looks Like On Wii" href="http://kotaku.com/wii/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">wii</span></a></div -->					<div><a title="Click here to read This Is What Rhythm Heaven Looks Like On Wii" href="http://kotaku.com/5746201/this-is-what-rhythm-heaven-looks-like-on-wii" class="pp_image">
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				<!-- videoId: ikUIIDJR_7E --><!-- /videoId: ikUIIDJR_7E --> Nintendo makes great rhythm video games in the form of Rhythm Heaven&mdash;simple, but smartly designed arcade-style games that are incredibly addictive and rich. The company is bringing one of those <a href="http://kotaku.com/5650896/rhythm-heaven-is-bound-for-the-wii/gallery/">to the Wii</a> and it too looks fantastic.				<a href="http://kotaku.com/5746201/this-is-what-rhythm-heaven-looks-like-on-wii" title="Click here to read more about This Is What Rhythm Heaven Looks Like On Wii">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Fri, 28 Jan 2011 16:30:00 EST]]></pubDate>
			<dc:creator><![CDATA[Michael McWhertor]]></dc:creator>
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			<title><![CDATA[The Coolest Way To Play A Game Boy Game Is With A Samurai Sword]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read The Coolest Way To Play A Game Boy Game Is With A Samurai Sword" href="http://kotaku.com/clips/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">clips</span></a></div -->					<div><a title="Click here to read The Coolest Way To Play A Game Boy Game Is With A Samurai Sword" href="http://kotaku.com/5691869/the-coolest-way-to-play-a-game-boy-game-is-with-a-samurai-sword" class="pp_image">
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				<!-- videoId: HqVLQEKsuNw --><!-- /videoId: HqVLQEKsuNw --> It may not be the most <em>efficient</em> way, but this demonstration of how to play the Game Boy Advance version of Rhythm Heaven with a laser and a Japanese sword is definitely the most impressive.				<a href="http://kotaku.com/5691869/the-coolest-way-to-play-a-game-boy-game-is-with-a-samurai-sword" title="Click here to read more about The Coolest Way To Play A Game Boy Game Is With A Samurai Sword">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Tue, 16 Nov 2010 22:30:00 EST]]></pubDate>
			<dc:creator><![CDATA[Michael McWhertor]]></dc:creator>
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			<title><![CDATA[Onion's Beard Plucked Rhythmically In Tokyo]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Onion's Beard Plucked Rhythmically In Tokyo" href="http://kotaku.com/tgs09/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">tgs09</span></a></div -->					<div><a title="Click here to read Onion's Beard Plucked Rhythmically In Tokyo" href="http://kotaku.com/5364811/onions-beard-plucked-rhythmically-in-tokyo" class="pp_image">
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				 Nintendo never brought <a class="autolink" title="Click here to read more posts tagged RHYTHM TENGOKU" title="Click here to read more posts tagged RHYTHM TENGOKU" href="http://kotaku.com/tag/rhythm-tengoku/">Rhythm Tengoku</a>, the superb Game Boy Advance predecessor to <a class="autolink" title="Click here to read more posts tagged RHYTHM HEAVEN" title="Click here to read more posts tagged RHYTHM HEAVEN" href="http://kotaku.com/tag/rhythm-heaven/">Rhythm Heaven</a>, to the U.S. But they did let Sega bring it to Japanese arcades. I played it in Tokyo on Tuesday. McWhertor filmed the action.				<a href="http://kotaku.com/5364811/onions-beard-plucked-rhythmically-in-tokyo" title="Click here to read more about Onion's Beard Plucked Rhythmically In Tokyo">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Tue, 22 Sep 2009 18:00:50 EDT]]></pubDate>
			<dc:creator><![CDATA[Stephen Totilo]]></dc:creator>
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			<title><![CDATA[Rhythm Tengoku Arcade In the Wild]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Rhythm Tengoku Arcade In the Wild" href="http://kotaku.com/test/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">test</span></a></div -->					<div><a title="Click here to read Rhythm Tengoku Arcade In the Wild" href="http://kotaku.com/265936/rhythm-tengoku-arcade-in-the-wild" class="pp_image">
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				A location test for the arcade version of <i>Rhythm Tengoku</i> recently wrapped up at Ikebukuro arcade GIGO in Tokyo. Both Nintendo and Sega created the arcade port, which features two player modes and doesn't differ that greatly from the original GBA version. One play contains two credits, and extra credits can be received when scoring "Perfect" on mini-games. As noisy as arcades can get, I can't help but thinking this music rhythm game will be an exercise in frustration. Love that yellow cabinet, though! <span class="byline">Brian Ashcraft</span> 				<a href="http://kotaku.com/265936/rhythm-tengoku-arcade-in-the-wild" title="Click here to read more about Rhythm Tengoku Arcade In the Wild">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Tue, 05 Jun 2007 08:00:12 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Ashcraft]]></dc:creator>
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			<title><![CDATA[Rhythm Tengoku Gets Rare GBA To Arcade Port]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Rhythm Tengoku Gets Rare GBA To Arcade Port" href="http://kotaku.com/let-the-rhythm-move-you/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">lettherhythmmoveyou</span></a></div -->					<div><a title="Click here to read Rhythm Tengoku Gets Rare GBA To Arcade Port" href="http://kotaku.com/259096/rhythm-tengoku-gets-rare-gba-to-arcade-port" class="pp_image">
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				Sega and Nintendo are bringing Rhythm Tengoku, the Nintendo R&D1-developed rhythm game that appeared on the Game Boy Advance last summer, to Japanese arcades. The import-only title, designed by the WarioWare team, has been revealed as an arcade release and looks to sport improved graphics but retain the proven beat matching gameplay.				<a href="http://kotaku.com/259096/rhythm-tengoku-gets-rare-gba-to-arcade-port" title="Click here to read more about Rhythm Tengoku Gets Rare GBA To Arcade Port">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Wed, 09 May 2007 20:20:36 EDT]]></pubDate>
			<dc:creator><![CDATA[Michael McWhertor]]></dc:creator>
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			<title><![CDATA[Top Twenty Games Out In Japan This Year]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Top Twenty Games Out In Japan This Year" href="http://kotaku.com/japan/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">japan</span></a></div -->					<div><a title="Click here to read Top Twenty Games Out In Japan This Year" href="http://kotaku.com/222986/top-twenty-games-out-in-japan-this-year" class="pp_image">
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				Over at Next-Gen, Tim Rogers has put together a solid list of this year's best games released in Japan. It's a solid list and a good read. For those wondering, here's my top five of 2006:				<a href="http://kotaku.com/222986/top-twenty-games-out-in-japan-this-year" title="Click here to read more about Top Twenty Games Out In Japan This Year">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Wed, 20 Dec 2006 14:20:08 EST]]></pubDate>
			<dc:creator><![CDATA[Brian Ashcraft]]></dc:creator>
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			<title><![CDATA[The Amazing Ass-Shaking Wario Ware Smooth Moves Microgame]]></title>
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				My desire for Wario Ware Smooth Moves is like flame with the intensity of a million suns burning deep within my heart. This particular mini-game, which smacks wonderfully of both Space Channel 5 and Rhythm Tengoku, just adds more fuel to that raging video game lust. Yes, you must not only smack your ass in time with the beat, but you must also perform the intermediary dance moves or face scorn from your dance squad. I truly feel great pity for anyone who does not have the balls to play this game. <span class="byline">Michael McWhertor</span>				<a href="http://kotaku.com/222349/the-amazing-ass+shaking-wario-ware-smooth-moves-microgame" title="Click here to read more about The Amazing Ass-Shaking Wario Ware Smooth Moves Microgame">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Fri, 15 Dec 2006 20:20:25 EST]]></pubDate>
			<dc:creator><![CDATA[Michael McWhertor]]></dc:creator>
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			<title><![CDATA[Get Your Rhythm Tengoku Learn On]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Get Your Rhythm Tengoku Learn On" href="http://kotaku.com/only-in-japan/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">onlyinjapan</span></a></div -->					<div><a title="Click here to read Get Your Rhythm Tengoku Learn On" href="http://kotaku.com/189205/get-your-rhythm-tengoku-learn-on" class="pp_image">
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				From the team that brought you <em>Wario Ware</em> comes <em>Rhythm Tengoku</em>, discussed <a href="http://www.kotaku.com/gaming/japan-only/tengoku-is-japanese-for-heaven-178908.php">previously</a> on Kotaku, and from me comes... a link to the <em>Rhythm Tengoku</em> official Web site. Videos that showcase gameplay, as well as <a href="http://www.nintendo.co.jp/n08/brij/cm/index.html">television and Web-based commercials</a>, are available for your viewing pleasure, along with gratuitous video of the development staff getting their rhythmic groove on.				<a href="http://kotaku.com/189205/get-your-rhythm-tengoku-learn-on" title="Click here to read more about Get Your Rhythm Tengoku Learn On">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Sat, 22 Jul 2006 17:34:03 EDT]]></pubDate>
			<dc:creator><![CDATA[Michael McWhertor]]></dc:creator>
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			<title><![CDATA["Tengoku" Is Japanese for "Heaven"]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read &quot;Tengoku&quot; Is Japanese for &quot;Heaven&quot;" href="http://kotaku.com/rhythm-tengoku/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">rhythmtengoku</span></a></div -->					<div><a title="Click here to read &quot;Tengoku&quot; Is Japanese for &quot;Heaven&quot;" href="http://kotaku.com/178908/tengoku-is-japanese-for-heaven" class="pp_image">
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      <i>Rhythm Tengoku</i> (Rhythm Heaven) The Japan-only GBA title is chock-full of 2~3 minute rhythm games played by simple button-pushing. There are level bosses to be beaten, after which players bag metals and prizes. Word is that the game is very strict about timing. Perfect because I have none at all. Games include a karate fly smasher and vegetable de-hairing game with tweezers! <i>Rhythm Tengoku</i> descends from heaven August 3rd. <span class="byline">Brian Ashcraft</span> 				<a href="http://kotaku.com/178908/tengoku-is-japanese-for-heaven" title="Click here to read more about "Tengoku" Is Japanese for "Heaven"">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Wed, 07 Jun 2006 00:22:35 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Ashcraft]]></dc:creator>
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