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		<title><![CDATA[Kotaku: Rez]]></title>
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			<title><![CDATA[Kotaku: Rez]]></title>
			<link>http://kotaku.com/tag/rez</link>
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		<link>http://kotaku.com/tag/rez</link>
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		<description><![CDATA[Kotaku posts tagged Rez]]></description>
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			<title><![CDATA[What do Rez and Space Channel 5 Have In Common? This Guy.]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read What do &lt;em&gt;Rez&lt;/em&gt; and &lt;em&gt;Space Channel 5&lt;/em&gt; Have In Common? This Guy." href="http://kotaku.com/fine-art/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">fineart</span></a></div -->					<div><a title="Click here to read What do &lt;em&gt;Rez&lt;/em&gt; and &lt;em&gt;Space Channel 5&lt;/em&gt; Have In Common? This Guy." href="http://kotaku.com/5841602/what-do-rez-and-space-channel-5-have-in-common-this-guy/gallery/" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read What do &lt;em&gt;Rez&lt;/em&gt; and &lt;em&gt;Space Channel 5&lt;/em&gt; Have In Common? This Guy." alt="Click here to read What do &lt;em&gt;Rez&lt;/em&gt; and &lt;em&gt;Space Channel 5&lt;/em&gt; Have In Common? This Guy." src="http://cache.kotaku.com/assets/images/9/2011/09/small_scart.jpg"/>
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				Artist Jake Kazdal has been working in the video game industry for around 15 years now, for companies like Electronic Arts, Zombie VR and Big Boss.				<a href="http://kotaku.com/5841602/what-do-rez-and-space-channel-5-have-in-common-this-guy/gallery/" title="Click here to read more about What do Rez and Space Channel 5 Have In Common? This Guy.">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5841602/what-do-rez-and-space-channel-5-have-in-common-this-guy/gallery/]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5841602]]></guid>
			<category><![CDATA[Fine Art]]></category>
			<category><![CDATA[Rez]]></category>
			<category><![CDATA[Sega]]></category>
			<category><![CDATA[Skulls of the shogun]]></category>
			<category><![CDATA[Space Channel 5]]></category>
			<category><![CDATA[Top]]></category>
			<pubDate><![CDATA[Mon, 19 Sep 2011 07:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Luke Plunkett]]></dc:creator>
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			<title><![CDATA[I Waited a Decade for a Game that Moved Me Like Rez]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read I Waited a Decade for a Game that Moved Me Like &lt;em&gt;Rez&lt;/em&gt;" href="http://kotaku.com/child-of-eden/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">childofeden</span></a></div -->					<div><a title="Click here to read I Waited a Decade for a Game that Moved Me Like &lt;em&gt;Rez&lt;/em&gt;" href="http://kotaku.com/5816221/i-waited-a-decade-for-a-game-that-moved-me-like-rez" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read I Waited a Decade for a Game that Moved Me Like &lt;em&gt;Rez&lt;/em&gt;" alt="Click here to read I Waited a Decade for a Game that Moved Me Like &lt;em&gt;Rez&lt;/em&gt;" src="http://cache.kotaku.com/assets/images/9/2011/06/small_coesplash2_cleaner.jpg"/>
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				I'd played games avidly since I could manipulate keys on a keyboard, with the same ferocity of concentration that I'd read all the books in my parents' house. I read everything from Agatha Christie's endless novels to "Thus Spoke Zarathustra".				<a href="http://kotaku.com/5816221/i-waited-a-decade-for-a-game-that-moved-me-like-rez" title="Click here to read more about I Waited a Decade for a Game that Moved Me Like Rez">More&nbsp;&raquo;</a>
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			<category><![CDATA[Child of eden]]></category>
			<category><![CDATA[Fb]]></category>
			<category><![CDATA[Guest editorial]]></category>
			<category><![CDATA[Rez]]></category>
			<category><![CDATA[Tesuya mizuguchi]]></category>
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			<pubDate><![CDATA[Wed, 29 Jun 2011 12:20:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Jane Pinckard]]></dc:creator>
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			<title><![CDATA[Rez Creator Talks About Positive Power of Games, Plays Child of Eden at TED]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read &lt;em&gt;Rez&lt;/em&gt; Creator Talks About Positive Power of Games, Plays &lt;em&gt;Child of Eden&lt;/em&gt; at TED" href="http://kotaku.com/video/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">video</span></a></div -->					<div><a title="Click here to read &lt;em&gt;Rez&lt;/em&gt; Creator Talks About Positive Power of Games, Plays &lt;em&gt;Child of Eden&lt;/em&gt; at TED" href="http://kotaku.com/5805208/rez-creator-talks-about-positive-power-of-games-plays-child-of-eden-at-ted" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read &lt;em&gt;Rez&lt;/em&gt; Creator Talks About Positive Power of Games, Plays &lt;em&gt;Child of Eden&lt;/em&gt; at TED" alt="Click here to read &lt;em&gt;Rez&lt;/em&gt; Creator Talks About Positive Power of Games, Plays &lt;em&gt;Child of Eden&lt;/em&gt; at TED" src="http://cache.kotaku.com/assets/images/9/2011/05/small_79ixvizewow.jpg"/>
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				<!-- videoId: 79iXviZEWow --><!-- /videoId: 79iXviZEWow --> Tetsuya Mizuguchi, the developer behind <em>Space Channel 5</em>, <em>Lumines</em>, and <em>Rez</em>&mdash;and its upcoming spiritual sequel <em>Child of Eden</em>&mdash;joined the long list of smart, creative types who can boast of having their own TED talk. What does Mizuguchi think is an "idea worth spreading"?				<a href="http://kotaku.com/5805208/rez-creator-talks-about-positive-power-of-games-plays-child-of-eden-at-ted" title="Click here to read more about Rez Creator Talks About Positive Power of Games, Plays Child of Eden at TED">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5805208/rez-creator-talks-about-positive-power-of-games-plays-child-of-eden-at-ted]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5805208]]></guid>
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			<pubDate><![CDATA[Tue, 24 May 2011 19:30:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Michael McWhertor]]></dc:creator>
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			<title><![CDATA[Answering Questions About Vibrators Is so Embarrassing]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Answering Questions About Vibrators Is so Embarrassing" href="http://kotaku.com/oh-cum-on/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">ohcumon</span></a></div -->					<div><a title="Click here to read Answering Questions About Vibrators Is so Embarrassing" href="http://kotaku.com/5796551/answering-questions-about-vibrators-is-so-embarrassing" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Answering Questions About Vibrators Is so Embarrassing" alt="Click here to read Answering Questions About Vibrators Is so Embarrassing" src="http://cache.kotaku.com/assets/images/9/2011/04/2zclfd3bqew.jpg"/>
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				<!-- videoId: 2ZClfd3BQew --><!-- /videoId: 2ZClfd3BQew --> Making video games that support them, however, is totally awesome. In 2002, game designer Testuya Mizuguchi made a "trance vibrator" for his synethesia shooter <em>Rez</em>. The trance vibrator even came in a washable "protective glove".				<a href="http://kotaku.com/5796551/answering-questions-about-vibrators-is-so-embarrassing" title="Click here to read more about Answering Questions About Vibrators Is so Embarrassing">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Thu, 28 Apr 2011 08:20:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Ashcraft]]></dc:creator>
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			<title><![CDATA[In The Mood For A Little Child Of Eden?]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read In The Mood For A Little &lt;em&gt;Child Of Eden&lt;/em&gt;?" href="http://kotaku.com/watch-this/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">watchthis</span></a></div -->					<div><a title="Click here to read In The Mood For A Little &lt;em&gt;Child Of Eden&lt;/em&gt;?" href="http://kotaku.com/5794797/in-the-mood-for-a-little-child-of-eden" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read In The Mood For A Little &lt;em&gt;Child Of Eden&lt;/em&gt;?" alt="Click here to read In The Mood For A Little &lt;em&gt;Child Of Eden&lt;/em&gt;?" src="http://cache.kotaku.com/assets/images/9/2011/04/small_rk4ovjcpxh0.jpg"/>
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				<!-- videoId: Rk4ovJcPXh0 --><!-- /videoId: Rk4ovJcPXh0 --> We've been sold on Rez creator Tetsuya Mizuguchi's celebration of music and movement since we saw <a href="http://kotaku.com/#!childofeden/5634520">Child of Eden</a> at <a href="http://kotaku.com/#!childofeden/5563293">E3 2010</a>, so each additional trailer is just a bittersweet reminder that we don't have yet.				<a href="http://kotaku.com/5794797/in-the-mood-for-a-little-child-of-eden" title="Click here to read more about In The Mood For A Little Child Of Eden?">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Fri, 22 Apr 2011 12:30:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Mike Fahey]]></dc:creator>
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			<title><![CDATA[Child of Eden Has A 'Beauty' Unlike Rez And A Vibrating Belt]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Child of Eden Has A 'Beauty' Unlike Rez And A Vibrating Belt" href="http://kotaku.com/kinect/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">kinect</span></a></div -->					<div><a title="Click here to read Child of Eden Has A 'Beauty' Unlike Rez And A Vibrating Belt" href="http://kotaku.com/5769951/child-of-eden-has-a-beauty-unlike-rez-and-a-vibrating-belt" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Child of Eden Has A 'Beauty' Unlike Rez And A Vibrating Belt" alt="Click here to read Child of Eden Has A 'Beauty' Unlike Rez And A Vibrating Belt" src="http://cache.kotaku.com/assets/images/9/2011/02/small_beauty_area1_1.jpg"/>
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				The moment that <a href="http://kotaku.com/tag/childofeden">Child of Eden</a>, the follow-up to Sega's trippy musical shooter <a href="http://kotaku.com/tag/rez">Rez</a>, starts to look evolutionarily different from its predecessor is during the level known as "Beauty." It's a trip through a softly colored, garden-like alien world, full of bizarre abstract creatures.				<a href="http://kotaku.com/5769951/child-of-eden-has-a-beauty-unlike-rez-and-a-vibrating-belt" title="Click here to read more about Child of Eden Has A 'Beauty' Unlike Rez And A Vibrating Belt">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5769951/child-of-eden-has-a-beauty-unlike-rez-and-a-vibrating-belt]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5769951]]></guid>
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			<pubDate><![CDATA[Mon, 28 Feb 2011 18:30:00 EST]]></pubDate>
			<dc:creator><![CDATA[Michael McWhertor]]></dc:creator>
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			<title><![CDATA[Play Fotonica, A Gorgeous Mix of Rez and Mirror's Edge]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Play Fotonica, A Gorgeous Mix of Rez and Mirror's Edge" href="http://kotaku.com/hot-flashes/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">hotflashes</span></a></div -->					<div><a title="Click here to read Play Fotonica, A Gorgeous Mix of Rez and Mirror's Edge" href="http://kotaku.com/5737984/play-fotonica-a-gorgeous-mix-of-rez-and-mirrors-edge" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Play Fotonica, A Gorgeous Mix of Rez and Mirror's Edge" alt="Click here to read Play Fotonica, A Gorgeous Mix of Rez and Mirror's Edge" src="http://cache.kotaku.com/assets/images/9/2011/01/small_fotonica.jpg"/>
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				<!-- videoId: 18896687 --><!-- /videoId: 18896687 --> You'll only need to one button to play Fotonica, a first-person platform jumping game oozing with style that its creators say is created in the fashion of "ugly 3D of the 90s."				<a href="http://kotaku.com/5737984/play-fotonica-a-gorgeous-mix-of-rez-and-mirrors-edge" title="Click here to read more about Play Fotonica, A Gorgeous Mix of Rez and Mirror's Edge">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5737984/play-fotonica-a-gorgeous-mix-of-rez-and-mirrors-edge]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5737984]]></guid>
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			<pubDate><![CDATA[Wed, 19 Jan 2011 22:00:00 EST]]></pubDate>
			<dc:creator><![CDATA[Michael McWhertor]]></dc:creator>
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			<title><![CDATA[Preview: Finding Happiness With Child of Eden]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Preview: Finding Happiness With Child of Eden" href="http://kotaku.com/kinect/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">kinect</span></a></div -->					<div><a title="Click here to read Preview: Finding Happiness With Child of Eden" href="http://kotaku.com/5641548/preview-finding-happiness-with-child-of-eden" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Preview: Finding Happiness With Child of Eden" alt="Click here to read Preview: Finding Happiness With Child of Eden" src="http://cache.kotaku.com/assets/images/9/2010/09/child_of_eden_preview.jpg"/>
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				Developer Q? Entertainment's <a href="http://kotaku.com/tag/childofeden">Child of Eden</a> finds players in a happier place than the game it was inspired by, the trippy 2001 musical shooter Rez.				<a href="http://kotaku.com/5641548/preview-finding-happiness-with-child-of-eden" title="Click here to read more about Preview: Finding Happiness With Child of Eden">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Tue, 28 Sep 2010 12:20:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Michael McWhertor]]></dc:creator>
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			<title><![CDATA[Child of Eden's Ending Will Feature Your Happiest Moments]]></title>
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			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Child of Eden's Ending Will Feature Your Happiest Moments" href="http://kotaku.com/rez/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">rez</span></a></div -->					<div><a title="Click here to read Child of Eden's Ending Will Feature Your Happiest Moments" href="http://kotaku.com/5649177/child-of-edens-ending-will-feature-your-happiest-moments" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Child of Eden's Ending Will Feature Your Happiest Moments" alt="Click here to read Child of Eden's Ending Will Feature Your Happiest Moments" src="http://cache.kotaku.com/assets/images/9/2010/09/journey01.jpg"/>
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				Tetsuya Mizuguchi wants to share your "happy feelings" with the world&mdash;or at least with the people who play <a href="http://kotaku.com/tag/childofeden">Child of Eden</a>, developer Q? Entertainment's spiritual sequel to the classic synaesthetic shooter Rez.				<a href="http://kotaku.com/5649177/child-of-edens-ending-will-feature-your-happiest-moments" title="Click here to read more about Child of Eden's Ending Will Feature Your Happiest Moments">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5649177/child-of-edens-ending-will-feature-your-happiest-moments]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5649177]]></guid>
			<category><![CDATA[Rez]]></category>
			<category><![CDATA[Child of eden]]></category>
			<category><![CDATA[Kinect]]></category>
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			<category><![CDATA[PS3]]></category>
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			<category><![CDATA[Tetsuya Mizuguchi]]></category>
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			<category><![CDATA[Ubisoft]]></category>
			<category><![CDATA[Xbox 360]]></category>
			<pubDate><![CDATA[Tue, 28 Sep 2010 12:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Michael McWhertor]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=5649177&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[Every Day Kinect Is Getting Better And Better]]></title>
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			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Every Day Kinect Is Getting Better And Better" href="http://kotaku.com/tetsuya-mizuguchi/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">tetsuyamizuguchi</span></a></div -->					<div><a title="Click here to read Every Day Kinect Is Getting Better And Better" href="http://kotaku.com/5592463/everyday-kinect-is-getting-better-and-better" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Every Day Kinect Is Getting Better And Better" alt="Click here to read Every Day Kinect Is Getting Better And Better" src="http://cache.kotaku.com/assets/images/9/2011/11/small_efc18fbfc33e5ced165e9f96042bd43c.jpg"/>
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				 Worried about <a href="http://kotaku.com/tag/kinect">Kinect</a> lag? Tetsuya Mizuguchi, the game designer behind Rez and Lumines, is here to quell your fears.				<a href="http://kotaku.com/5592463/everyday-kinect-is-getting-better-and-better" title="Click here to read more about Every Day Kinect Is Getting Better And Better">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5592463/everyday-kinect-is-getting-better-and-better]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5592463]]></guid>
			<category><![CDATA[Tetsuya Mizuguchi]]></category>
			<category><![CDATA[Child of eden]]></category>
			<category><![CDATA[Lumines]]></category>
			<category><![CDATA[News]]></category>
			<category><![CDATA[Q Entertainment]]></category>
			<category><![CDATA[Rez]]></category>
			<category><![CDATA[Xbox 360]]></category>
			<pubDate><![CDATA[Wed, 21 Jul 2010 08:30:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Ashcraft]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=5592463&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[Is Child of Eden Everything You Want From A Rez Sequel? [Update]]]></title>
			<description>
			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Is Child of Eden Everything You Want From A Rez Sequel? [Update]" href="http://kotaku.com/e3/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">e3</span></a></div -->					<div><a title="Click here to read Is Child of Eden Everything You Want From A Rez Sequel? [Update]" href="http://kotaku.com/5566676/child-of-eden-impressions" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Is Child of Eden Everything You Want From A Rez Sequel? [Update]" alt="Click here to read Is Child of Eden Everything You Want From A Rez Sequel? [Update]" src="http://cache.kotaku.com/assets/images/9/2010/06/child_of_eden.jpg"/>
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				Fans of the video game Rez from Tetsuya Mizuguchi&mdash;people of discriminating <em>taste</em>&mdash;should be ecstatic to learn that a sequel, in spiritual form, is coming. Child of Eden is what Rez would be if controlled by the human body.				<a href="http://kotaku.com/5566676/child-of-eden-impressions" title="Click here to read more about Is Child of Eden Everything You Want From A Rez Sequel? [Update]">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5566676/child-of-eden-impressions]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5566676]]></guid>
			<category><![CDATA[E3]]></category>
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			<category><![CDATA[Ubisoft]]></category>
			<category><![CDATA[Xbox 360]]></category>
			<pubDate><![CDATA[Fri, 18 Jun 2010 08:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Michael McWhertor]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=5566676&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[Do You Want Rez HD On The PS3? Tell Q!]]></title>
			<description>
			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Do You Want Rez HD On The PS3? Tell Q!" href="http://kotaku.com/q-entertainment/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">qentertainment</span></a></div -->					<div><a title="Click here to read Do You Want Rez HD On The PS3? Tell Q!" href="http://kotaku.com/5459117/do-you-want-rez-hd-on-the-ps3-tell-q" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Do You Want Rez HD On The PS3? Tell Q!" alt="Click here to read Do You Want Rez HD On The PS3? Tell Q!" src="http://cache.kotaku.com/assets/images/9/2010/01/rezhd.jpg"/>
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				Rez and Space Channel 5 creator Tetsuya Mizuguchi has toyed with the idea of bringing more of <a class="autolink" title="Click here to read more posts tagged #qentertainment" title="Click here to read more posts tagged #qentertainment" href="http://kotaku.com/tag/qentertainment/">Q Entertainment</a>'s games from Xbox Live Arcade to the PlayStation Network. It could finally happen, if you demand it.				<a href="http://kotaku.com/5459117/do-you-want-rez-hd-on-the-ps3-tell-q" title="Click here to read more about Do You Want Rez HD On The PS3? Tell Q!">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5459117/do-you-want-rez-hd-on-the-ps3-tell-q]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5459117]]></guid>
			<category><![CDATA[Q Entertainment]]></category>
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			<category><![CDATA[Rez]]></category>
			<category><![CDATA[Rez HD]]></category>
			<category><![CDATA[Sega]]></category>
			<pubDate><![CDATA[Thu, 28 Jan 2010 21:00:35 EST]]></pubDate>
			<dc:creator><![CDATA[Michael McWhertor]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=5459117&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[Cyberpunk and video games]]></title>
			<description>
			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Cyberpunk and video games" href="http://kotaku.com/william-gibson/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">williamgibson</span></a></div -->					<div><a title="Click here to read Cyberpunk and video games" href="http://kotaku.com/5339083/cyberpunk-and-video-games" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Cyberpunk and video games" alt="Click here to read Cyberpunk and video games" src="http://cache.kotaku.com/assets/images/9/2009/08/rez_hd_contest.jpg"/>
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				Chances are you've heard me mention cyberpunk before, maybe as a tangent to a <a href="http://kotaku.com/5221983/damnation-trailer-proves-it-really-is-steampunk">rant about steampunk</a> &mdash; but this article over on GamesRadar explores the concept way better.				<a href="http://kotaku.com/5339083/cyberpunk-and-video-games" title="Click here to read more about Cyberpunk and video games">More&nbsp;&raquo;</a>
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			<category><![CDATA[William Gibson]]></category>
			<category><![CDATA[Cyberpunk]]></category>
			<category><![CDATA[Project Natal]]></category>
			<category><![CDATA[Rez]]></category>
			<pubDate><![CDATA[Mon, 17 Aug 2009 20:30:00 EDT]]></pubDate>
			<dc:creator><![CDATA[AJ Glasser]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=5339083&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[What Is Tetsuya Mizuguchi Doing These Days?]]></title>
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			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read What Is Tetsuya Mizuguchi Doing These Days?" href="http://kotaku.com/atari/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">atari</span></a></div -->					<div><a title="Click here to read What Is Tetsuya Mizuguchi Doing These Days?" href="http://kotaku.com/5140785/what-is-tetsuya-mizuguchi-doing-these-days" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read What Is Tetsuya Mizuguchi Doing These Days?" alt="Click here to read What Is Tetsuya Mizuguchi Doing These Days?" src="http://cache.kotaku.com/assets/images/9/2009/01/miz_hat.jpg"/>
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				Well, not much with <i>N3: Ninety-Nine Nights II</i>, apparently! According to the upcoming issue of <a href="http://www.famitsu.com/"><i>Famitsu</i></a>, Tetsuya Mizuguchi (<i>Rez</i>, <i>Lumines</i>) isn't that involved in the game.				<a href="http://kotaku.com/5140785/what-is-tetsuya-mizuguchi-doing-these-days" title="Click here to read more about What Is Tetsuya Mizuguchi Doing These Days?">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5140785/what-is-tetsuya-mizuguchi-doing-these-days]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5140785]]></guid>
			<category><![CDATA[Atari]]></category>
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			<category><![CDATA[Paulina bozek]]></category>
			<category><![CDATA[Phil Harrison]]></category>
			<category><![CDATA[Rez]]></category>
			<category><![CDATA[Tetsuya Mizuguchi]]></category>
			<pubDate><![CDATA[Wed, 28 Jan 2009 04:30:00 EST]]></pubDate>
			<dc:creator><![CDATA[Brian Ashcraft]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=5140785&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[Xbox Live Marketplace Gets Black Fridayed]]></title>
			<description>
			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Xbox Live Marketplace Gets Black Fridayed" href="http://kotaku.com/xbox-360/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">xbox360</span></a></div -->					<div><a title="Click here to read Xbox Live Marketplace Gets Black Fridayed" href="http://kotaku.com/5099340/xbox-live-marketplace-gets-black-fridayed" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Xbox Live Marketplace Gets Black Fridayed" alt="Click here to read Xbox Live Marketplace Gets Black Fridayed" src="http://cache.kotaku.com/assets/images/9/2008/11/rez_black_friday.jpg"/>
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				Microsoft is contributing to Black Friday fun with new price drops on Live Marketplace goodies. The deals that appeal to me are savings on <em>Rez HD</em> and Metallica's “Death Magnetic” album for <em>Guitar Hero</em>.				<a href="http://kotaku.com/5099340/xbox-live-marketplace-gets-black-fridayed" title="Click here to read more about Xbox Live Marketplace Gets Black Fridayed">More&nbsp;&raquo;</a>
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			]]></description>
			<link><![CDATA[http://kotaku.com/5099340/xbox-live-marketplace-gets-black-fridayed]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5099340]]></guid>
			<category><![CDATA[Xbox 360]]></category>
			<category><![CDATA[Black Friday]]></category>
			<category><![CDATA[Rez]]></category>
			<category><![CDATA[Xbox Live]]></category>
			<category><![CDATA[Xbox Live Marketplace]]></category>
			<pubDate><![CDATA[Wed, 26 Nov 2008 16:40:00 EST]]></pubDate>
			<dc:creator><![CDATA[Michael McWhertor]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=5099340&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[Tetsuya Mizuguchi Is Making New IP]]></title>
			<description>
			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Tetsuya Mizuguchi Is Making New IP" href="http://kotaku.com/tgs08/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">tgs08</span></a></div -->					<div><a title="Click here to read Tetsuya Mizuguchi Is Making New IP" href="http://kotaku.com/5060362/tetsuya-mizuguchi-is-making-new-ip" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Tetsuya Mizuguchi Is Making New IP" alt="Click here to read Tetsuya Mizuguchi Is Making New IP" src="http://cache.kotaku.com/assets/images/9/2008/10/TetsuyaMizuguchi.jpg"/>
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				Tetsuya Mizuguchi is best known for <i>Rez</i>, <i>Space Channel 5</i> and <i>Lumines</i>. He's made lots of <i>Lumines</i> spin-offs like <i>Lumines Live!</i> and <i>Lumines II</i>. Key words: <i>Lumines</i>. We haven't seen a new game from Mizuguchi for a while, but he confirmed to Kotaku that, yes, he's working on a new IP. Says Mizuguchi:				<a href="http://kotaku.com/5060362/tetsuya-mizuguchi-is-making-new-ip" title="Click here to read more about Tetsuya Mizuguchi Is Making New IP">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5060362/tetsuya-mizuguchi-is-making-new-ip]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5060362]]></guid>
			<category><![CDATA[Tgs08]]></category>
			<category><![CDATA[Lumines]]></category>
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			<category><![CDATA[Q Entertainment]]></category>
			<category><![CDATA[Rez]]></category>
			<category><![CDATA[Tetsuya Mizuguchi]]></category>
			<category><![CDATA[Tokyo Game Show 08]]></category>
			<category><![CDATA[Top]]></category>
			<pubDate><![CDATA[Tue, 07 Oct 2008 21:20:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Ashcraft]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=5060362&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[Dreamcast Rez Beta "K-Project" Released]]></title>
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				Before there was <em>Rez</em>, there was <em>K-Project</em>. That was the early code name for Tetsuya Mizuguchi and United Game Artists' musical shooter, a project that evolved over time to be very different from its original concept. While the early versions of the game may only exist on someone's hard drive, a pre-release version, then known also as <em>Project Eden</em> and <em>Vibes</em>, has been released by an anonymous source as a bootable Dreamcast disc image.				<a href="http://kotaku.com/368887/dreamcast-rez-beta-k+project-released" title="Click here to read more about Dreamcast Rez Beta "K-Project" Released">More&nbsp;&raquo;</a>
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			]]></description>
			<link><![CDATA[http://kotaku.com/368887/dreamcast-rez-beta-k+project-released]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-368887]]></guid>
			<category><![CDATA[Sega]]></category>
			<category><![CDATA[Dreamcast]]></category>
			<category><![CDATA[k-project]]></category>
			<category><![CDATA[Rez]]></category>
			<pubDate><![CDATA[Mon, 17 Mar 2008 17:40:01 EDT]]></pubDate>
			<dc:creator><![CDATA[Michael McWhertor]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=368887&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[Cave Shmups Coming to Xbox 360]]></title>
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			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Cave Shmups Coming to Xbox 360" href="http://kotaku.com/coolness/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">coolness</span></a></div -->					<div><a title="Click here to read Cave Shmups Coming to Xbox 360" href="http://kotaku.com/363997/cave-shmups-coming-to-xbox-360" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Cave Shmups Coming to Xbox 360" alt="Click here to read Cave Shmups Coming to Xbox 360" src="http://cache.kotaku.com/assets/images/9/2008/03/small_pos_black.jpg"/>
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				 Shooter specialty developer Cave is bringing two of its arcade shooters to the Xbox 360: <a href="http://www.cave.co.jp/gameonline/daioujo/dai_black.html"><i>DoDonPachi Dai Ou Jou Black Label</i></a> and <a href="http://www.cave.co.jp/gameonline/ketsui/index.html"><i>Ketsui</i></a>. The games will be out this year and ported by <a href="http://www.5pb.jp/games/">5pb</a>. Makes sense for the games to get Xbox 360 ports and that console does seem to be favorite among hardcore Japanese otaku &mdash; not to mention it'll give Cave a crack at the US market. With these titles, plus <i>IKARUGA</i> and <i>Rez</i>, the Xbox 360 seems to be shoot'em up console. 				<a href="http://kotaku.com/363997/cave-shmups-coming-to-xbox-360" title="Click here to read more about Cave Shmups Coming to Xbox 360">More&nbsp;&raquo;</a>
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			<category><![CDATA[Ikaruga]]></category>
			<category><![CDATA[Rez]]></category>
			<category><![CDATA[Xbox 360]]></category>
			<pubDate><![CDATA[Wed, 05 Mar 2008 09:00:56 EST]]></pubDate>
			<dc:creator><![CDATA[Brian Ashcraft]]></dc:creator>
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			<title><![CDATA[Tetsuya Mizuguchi on Rez HD, Game Design, the Future]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Tetsuya Mizuguchi on Rez HD, Game Design, the Future" href="http://kotaku.com/tetsuya-mizuguchi/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">tetsuyamizuguchi</span></a></div -->					<div><a title="Click here to read Tetsuya Mizuguchi on Rez HD, Game Design, the Future" href="http://kotaku.com/357308/tetsuya-mizuguchi-on-rez-hd-game-design-the-future" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Tetsuya Mizuguchi on Rez HD, Game Design, the Future" alt="Click here to read Tetsuya Mizuguchi on Rez HD, Game Design, the Future" src="http://cache.kotaku.com/assets/images/9/2008/02/small_lumines_live-thumb.jpg"/>
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				<a href="http://kotaku.com/assets/resources/2008/02/lumines_live.jpg"></a>  Gamasutra has an interesting (if spotty at points) article up with Tetsuya Mizuguchi, the man behind <i>Rez</i> and <i>Lumines</i> (<i>Lumines Live!</i> is one of those games I have to be careful about playing, since I find it oh&mdash;so&mdash;hard to put it down), talking about proper vibrator placement while playing <i>Rez</i>, the future of Dadaist games, and emotional depth in games:				<a href="http://kotaku.com/357308/tetsuya-mizuguchi-on-rez-hd-game-design-the-future" title="Click here to read more about Tetsuya Mizuguchi on Rez HD, Game Design, the Future">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/357308/tetsuya-mizuguchi-on-rez-hd-game-design-the-future]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-357308]]></guid>
			<category><![CDATA[Tetsuya Mizuguchi]]></category>
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			<category><![CDATA[Lumines]]></category>
			<category><![CDATA[Lumines Live]]></category>
			<category><![CDATA[Q Entertainment]]></category>
			<category><![CDATA[Rez]]></category>
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			<pubDate><![CDATA[Sat, 16 Feb 2008 14:30:15 EST]]></pubDate>
			<dc:creator><![CDATA[Maggie Greene]]></dc:creator>
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			<title><![CDATA[What Are You Playing This Weekend?]]></title>
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			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read What Are You Playing This Weekend?" href="http://kotaku.com/lazy-sunday/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">lazysunday</span></a></div -->					<div><a title="Click here to read What Are You Playing This Weekend?" href="http://kotaku.com/349082/what-are-you-playing-this-weekend" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read What Are You Playing This Weekend?" alt="Click here to read What Are You Playing This Weekend?" src="http://cache.kotaku.com/assets/images/9/2008/01/small_rez_ps2_wayptw.jpg"/>
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				With <em>Rez HD</em> arriving on Xbox Live Arcade next week, it's time to give my PlayStation 2 copy the send-off. A quick 30-minute play through of the original should do the trick, but maybe I'll cut loose and play in Morolian form. Something zany! No, I can't be tamed, as this is how I've chosen to live my life. I've also got an <em>Advance Wars: Days of Ruin</em> campaign to finish, so if you need to use the bathroom on Saturday, let me know ahead of time. Speaking of, need to get that friend code out there. Find some Kotakuites to beat up on. :)				<a href="http://kotaku.com/349082/what-are-you-playing-this-weekend" title="Click here to read more about What Are You Playing This Weekend?">More&nbsp;&raquo;</a>
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			<category><![CDATA[lazy sunday]]></category>
			<category><![CDATA[advance wars: days of ruin]]></category>
			<category><![CDATA[Rez]]></category>
			<category><![CDATA[What Are You Playing This Weekend?]]></category>
			<pubDate><![CDATA[Fri, 25 Jan 2008 16:40:58 EST]]></pubDate>
			<dc:creator><![CDATA[Michael McWhertor]]></dc:creator>
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			<title><![CDATA[Want Rez HD Free?]]></title>
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			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Want Rez HD Free?" href="http://kotaku.com/contest/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">contest</span></a></div -->					<div><a title="Click here to read Want Rez HD Free?" href="http://kotaku.com/347297/want-rez-hd-free" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Want Rez HD Free?" alt="Click here to read Want Rez HD Free?" src="http://cache.kotaku.com/assets/images/9/2008/01/small_rez_hd_contest.jpg"/>
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				If 800 Microsoft Points is "too much" for a hi-def remake of one of the best video games of all time, by all means, go ahead and register to win one of fifty copies of <em>Rez HD</em>. It's no skin off my back if you want to fill out a registration form at the official <em>Rez HD</em> site and skirt the payment, you cheap son of a bitch. However, if you do have the gall to weasel your way into a free code for the Xbox Live Arcade version, do me a favor and don't tick the radio button on the survey that says "I'm a fan of Tetsuya Mizuguchi" because you'll be lying. The man's got kids to feed and you're trying to shortchange him and the rest of the underpaid Q Entertainment staff. People like you make me sick.				<a href="http://kotaku.com/347297/want-rez-hd-free" title="Click here to read more about Want Rez HD Free?">More&nbsp;&raquo;</a>
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			<category><![CDATA[Contest]]></category>
			<category><![CDATA[Q Entertainment]]></category>
			<category><![CDATA[Rez]]></category>
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			<category><![CDATA[Tetsuya Mizuguchi]]></category>
			<category><![CDATA[Xbox 360]]></category>
			<category><![CDATA[Xbox Live Arcade]]></category>
			<pubDate><![CDATA[Mon, 21 Jan 2008 17:00:00 EST]]></pubDate>
			<dc:creator><![CDATA[Michael McWhertor]]></dc:creator>
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			<title><![CDATA[Two Men, No Shirts, All Rez]]></title>
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				<center>  </center> File this under "old" and "Hot Tears of Shame." Here at Kotaku, we get flack for posting lots of jubblies. Know this: we're equal opportunity! With all this about <i>Rez HD</i> on the Xbox 360, it's time to take a look back at this embarrassing PS2 <i>Rez</i> ad. It features two young men, who've got their shirts off and are telling each other how good the vibrating DualShock feels. Microsoft, Sony has set the bar pretty high with this ad. Try and top it! 

				<a href="http://kotaku.com/342596/two-men-no-shirts-all-rez" title="Click here to read more about Two Men, No Shirts, All Rez">More&nbsp;&raquo;</a>
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			<category><![CDATA[hot tears of shame]]></category>
			<category><![CDATA[Ps2]]></category>
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			<category><![CDATA[Xbox 360]]></category>
			<pubDate><![CDATA[Wed, 09 Jan 2008 09:00:36 EST]]></pubDate>
			<dc:creator><![CDATA[Brian Ashcraft]]></dc:creator>
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			<title><![CDATA[Yoko Ono and Mizuguchi Together. At Last!]]></title>
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			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Yoko Ono and Mizuguchi Together. At Last!" href="http://kotaku.com/music/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">music</span></a></div -->					<div><a title="Click here to read Yoko Ono and Mizuguchi Together. At Last!" href="http://kotaku.com/328955/yoko-ono-and-mizuguchi-together-at-last" class="pp_image">
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				 Yup, that's <i>Rez</i> creator Tetsuya Mizuguchi with Yoko Ono. Miz is hosting a two hour radio program called "<a href="http://www.j-wave.co.jp/johnlennon/index.htm">Imagine ~A Message from John and Yoko~</a>" on Friday, December 7th. That's a day before the anniversary of Lennon's assassination. Back in October, Mizuguchi met Ono in Iceland at the unveiling of Imagine Peace Tower. The tower, which Ono designed, will be lit every year between Lennon's birth on October 9th and his death on December 8th. Ringo Starr and Sean Lennon were also in attendance. Says Miz:				<a href="http://kotaku.com/328955/yoko-ono-and-mizuguchi-together-at-last" title="Click here to read more about Yoko Ono and Mizuguchi Together. At Last!">More&nbsp;&raquo;</a>
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			<category><![CDATA[Music]]></category>
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			<category><![CDATA[Yoko Ono]]></category>
			<pubDate><![CDATA[Mon, 03 Dec 2007 09:00:02 EST]]></pubDate>
			<dc:creator><![CDATA[Brian Ashcraft]]></dc:creator>
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			<title><![CDATA[Space Invaders Extreme Hands-On Impressions]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Space Invaders Extreme Hands-On Impressions" href="http://kotaku.com/tgs07/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">tgs07</span></a></div -->					<div><a title="Click here to read Space Invaders Extreme Hands-On Impressions" href="http://kotaku.com/302652/space-invaders-extreme-hands+on-impressions" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Space Invaders Extreme Hands-On Impressions" alt="Click here to read Space Invaders Extreme Hands-On Impressions" src="http://cache.kotaku.com/assets/images/9/2007/09/small_space_invaders_extreme.jpg"/>
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				Taito's <em>Space Invaders Revolution</em> didn't quite reinvent the archetypal arcade series for a new generation as its titled promised, but the company is giving it another go with <em>Space Invaders Extreme</em>. Like the previous Nintendo DS game, Taito adds new power ups and weapons to the formula, but takes the shooting action in an entirely new direction. Focusing on combos, rhythmically driven gameplay and fast paced, more <em>Galaga</em>-like invader formations, many may look at the game and assume it's developed by <em>Lumines</em> creator Q? Entertainment. In fact, it seems to follow the Q? design formula so closely, others may call it a rip off.				<a href="http://kotaku.com/302652/space-invaders-extreme-hands+on-impressions" title="Click here to read more about Space Invaders Extreme Hands-On Impressions">More&nbsp;&raquo;</a>
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			<category><![CDATA[Lumines]]></category>
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			<category><![CDATA[Original]]></category>
			<category><![CDATA[Rez]]></category>
			<category><![CDATA[space invaders extreme]]></category>
			<pubDate><![CDATA[Sat, 22 Sep 2007 23:00:12 EDT]]></pubDate>
			<dc:creator><![CDATA[Michael McWhertor]]></dc:creator>
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			<title><![CDATA[Rez, Every Extend Extra, Ikagura on XBLA in Early 2008]]></title>
			<description>
			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Rez, Every Extend Extra, Ikagura on XBLA in Early 2008" href="http://kotaku.com/tgs07/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">tgs07</span></a></div -->					<div><a title="Click here to read Rez, Every Extend Extra, Ikagura on XBLA in Early 2008" href="http://kotaku.com/301750/rez-every-extend-extra-ikagura-on-xbla-in-early-2008" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Rez, Every Extend Extra, Ikagura on XBLA in Early 2008" alt="Click here to read Rez, Every Extend Extra, Ikagura on XBLA in Early 2008" src="http://cache.kotaku.com/assets/images/9/2007/09/small_rezheader.jpg"/>
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My first appointment of the day took me out of the convention center and over to the plush New Otani Hotel for a meeting with Microsoft's Chris Early about XBLA and Games for Windows LIVE. No sooner had I sat down than a contrller was put in my hand and I was faced with the task of playing Ikaruga. Now, I had never played it before and while it was a cool game I found it a bit difficult with all the flipping of ship colors and collecting colored power ups, especially on a first try. I could definitely see how it could be a fun game after a bit of practice and the visuals were quite nice. Players of the original version of the game who were present at the time agreed that the visuals were head and shoulders above the original. We also took a look at Every Extend Extra Extreme which we had seen at our earlier visit to Q Entertainment. Much to everyone's delight, Mr. Early confirmed that Rez, Every Extend Extra and Ikagura would be available for the US market in the first calendar quarter of 2008 (not to be confused with the first fiscal quarter). I can hardly wait for that sweet, sweet Rez.				<a href="http://kotaku.com/301750/rez-every-extend-extra-ikagura-on-xbla-in-early-2008" title="Click here to read more about Rez, Every Extend Extra, Ikagura on XBLA in Early 2008">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Thu, 20 Sep 2007 02:30:00 EDT]]></pubDate>
			<dc:creator><![CDATA[fdemarco]]></dc:creator>
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			<title><![CDATA[Flynn Pwns Rez]]></title>
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								<a href="http://kotaku.com/300834/flynn-pwns-rez" title="Click here to read more about Flynn Pwns Rez">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Tue, 18 Sep 2007 10:00:48 EDT]]></pubDate>
			<dc:creator><![CDATA[Mark Wilson]]></dc:creator>
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			<title><![CDATA[Justify Your Game: Rez]]></title>
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								<a href="http://kotaku.com/300819/justify-your-game-rez" title="Click here to read more about Justify Your Game: Rez">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Tue, 18 Sep 2007 08:00:12 EDT]]></pubDate>
			<dc:creator><![CDATA[Mark Wilson]]></dc:creator>
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			<title><![CDATA[Miz on Rez 2, Wii Space Channel and Al Gore]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Miz on Rez 2, Wii Space Channel and Al Gore" href="http://kotaku.com/dish/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">dish</span></a></div -->					<div><a title="Click here to read Miz on Rez 2, Wii Space Channel and Al Gore" href="http://kotaku.com/300824/miz-on-rez-2-wii-space-channel-and-al-gore" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Miz on Rez 2, Wii Space Channel and Al Gore" alt="Click here to read Miz on Rez 2, Wii Space Channel and Al Gore" src="http://cache.kotaku.com/assets/images/9/2007/09/small_ashcraftmiz.jpg"/>
											</a></div>
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				 While chatting with Tetsuya Mizuguchi, we touched on a variety of things. Things that matter. Like new <i>Rez</i>, more Ulala and Al Gore. What would be better than <i>Rez</i> remake? A <i>Rez</i> sequel. Miz didn't explicitly mention a totally new <i>Rez</i>, but did hint at his interest in doing a <i>Rez</i> sequel. So, why start off with the HD port?  				<a href="http://kotaku.com/300824/miz-on-rez-2-wii-space-channel-and-al-gore" title="Click here to read more about Miz on Rez 2, Wii Space Channel and Al Gore">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/300824/miz-on-rez-2-wii-space-channel-and-al-gore]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-300824]]></guid>
			<category><![CDATA[Dish]]></category>
			<category><![CDATA[Mizuguchi]]></category>
			<category><![CDATA[Q Entertainment]]></category>
			<category><![CDATA[Rez]]></category>
			<category><![CDATA[Space Channel 5]]></category>
			<category><![CDATA[tgs07]]></category>
			<category><![CDATA[Wii]]></category>
			<category><![CDATA[Xbox 360]]></category>
			<pubDate><![CDATA[Tue, 18 Sep 2007 07:00:08 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Ashcraft]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=300824&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[Miz Makes His Own Second Life]]></title>
			<description>
			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Miz Makes His Own Second Life" href="http://kotaku.com/double-life/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">doublelife</span></a></div -->					<div><a title="Click here to read Miz Makes His Own Second Life" href="http://kotaku.com/275049/miz-makes-his-own-second-life" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Miz Makes His Own Second Life" alt="Click here to read Miz Makes His Own Second Life" src="http://cache.kotaku.com/assets/images/9/2007/07/small_mizsecondlife.jpg"/>
											</a></div>
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				 Now that <i>Rez</i> creator Tetsuya Mizuguchi is hopefully finished doing the umpteenth reiteration of <i>Lumines</i>, he's ready to do something different, something virtual, something <i>Second Life</i>. Miz has agreed to create a virtual Tokyo for the pc game, and so far he envisions his creation a "museum of Japanese culture." What's more, he adds:				<a href="http://kotaku.com/275049/miz-makes-his-own-second-life" title="Click here to read more about Miz Makes His Own Second Life">More&nbsp;&raquo;</a>
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			]]></description>
			<link><![CDATA[http://kotaku.com/275049/miz-makes-his-own-second-life]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-275049]]></guid>
			<category><![CDATA[double life]]></category>
			<category><![CDATA[Lumines]]></category>
			<category><![CDATA[Mmo]]></category>
			<category><![CDATA[Pc Gaming]]></category>
			<category><![CDATA[Rez]]></category>
			<category><![CDATA[Second Life]]></category>
			<category><![CDATA[Space Channel 5]]></category>
			<category><![CDATA[Tetsuya Mizuguchi]]></category>
			<pubDate><![CDATA[Thu, 05 Jul 2007 05:00:22 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Ashcraft]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=275049&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[Clip: Rez being played with the Wii Remote]]></title>
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			<![CDATA[
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				<center>     </center>Not only does it look way more fun with the wii-mote, but it's also nice to see a game that was way ahead of it's time still being enjoyed today by some one who took the time out to revive it .				<a href="http://kotaku.com/250639/clip-rez-being-played-with-the-wii-remote" title="Click here to read more about Clip: Rez being played with the Wii Remote">More&nbsp;&raquo;</a>
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			]]></description>
			<link><![CDATA[http://kotaku.com/250639/clip-rez-being-played-with-the-wii-remote]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-250639]]></guid>
			<category><![CDATA[Nintendo]]></category>
			<category><![CDATA[Awesome]]></category>
			<category><![CDATA[Clip]]></category>
			<category><![CDATA[Dreamcast]]></category>
			<category><![CDATA[Mod]]></category>
			<category><![CDATA[Rez]]></category>
			<category><![CDATA[Wii]]></category>
			<pubDate><![CDATA[Mon, 09 Apr 2007 13:40:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Kim Phu]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=250639&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[Every Extend Extra Extreme For XBLA]]></title>
			<description>
			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Every Extend Extra Extreme For XBLA" href="http://kotaku.com/q-entertainment/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">qentertainment</span></a></div -->					<div><a title="Click here to read Every Extend Extra Extreme For XBLA" href="http://kotaku.com/241928/every-extend-extra-extreme-for-xbla" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Every Extend Extra Extreme For XBLA" alt="Click here to read Every Extend Extra Extreme For XBLA" src="http://cache.kotaku.com/assets/images/9/2007/03/small_eeee_xbla.jpg"/>
											</a></div>
									</div>
				Sorry, folks. If you're looking for that Rez in HD announcement, you should look elsewhere. Q? Entertainment announced today that it's bringing the PC-to-PSP musical shooter Every Extend Extra to Xbox Live Arcade in the form of (deep breath...) Every Extend Extra Extreme. We'll just call it E4.				<a href="http://kotaku.com/241928/every-extend-extra-extreme-for-xbla" title="Click here to read more about Every Extend Extra Extreme For XBLA">More&nbsp;&raquo;</a>
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			]]></description>
			<link><![CDATA[http://kotaku.com/241928/every-extend-extra-extreme-for-xbla]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-241928]]></guid>
			<category><![CDATA[Q Entertainment]]></category>
			<category><![CDATA[Every Extend Extra]]></category>
			<category><![CDATA[every extend extra extreme]]></category>
			<category><![CDATA[Milking]]></category>
			<category><![CDATA[Rez]]></category>
			<category><![CDATA[Tetsuya Mizuguchi]]></category>
			<category><![CDATA[Xbla]]></category>
			<category><![CDATA[Xbox Live Arcade]]></category>
			<pubDate><![CDATA[Tue, 06 Mar 2007 20:40:58 EST]]></pubDate>
			<dc:creator><![CDATA[Michael McWhertor]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=241928&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[Rumor: Rez, Every Extend Extra For XBLA]]></title>
			<description>
			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Rumor: Rez, Every Extend Extra For XBLA" href="http://kotaku.com/rez/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">rez</span></a></div -->					<div><a title="Click here to read Rumor: Rez, Every Extend Extra For XBLA" href="http://kotaku.com/241206/rumor-rez-every-extend-extra-for-xbla" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Rumor: Rez, Every Extend Extra For XBLA" alt="Click here to read Rumor: Rez, Every Extend Extra For XBLA" src="http://cache.kotaku.com/assets/images/9/2007/03/small_eee_4_xbla.jpg"/>
											</a></div>
									</div>
				Could Tetsuya Mizuguchi's masterpiece Rez be en route to Microsoft's Xbox Live Arcade service? Is The Miz's remake of PC freeware shooter Every Extend not far behind? That's a <em>definite maybe</em> on both, if this month's EGM rumors are to be believed.				<a href="http://kotaku.com/241206/rumor-rez-every-extend-extra-for-xbla" title="Click here to read more about Rumor: Rez, Every Extend Extra For XBLA">More&nbsp;&raquo;</a>
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			]]></description>
			<link><![CDATA[http://kotaku.com/241206/rumor-rez-every-extend-extra-for-xbla]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-241206]]></guid>
			<category><![CDATA[Rez]]></category>
			<category><![CDATA[Every Extend Extra]]></category>
			<category><![CDATA[gdc07]]></category>
			<category><![CDATA[Lumines]]></category>
			<category><![CDATA[Rumor]]></category>
			<category><![CDATA[Tetsuya Mizuguchi]]></category>
			<category><![CDATA[Xbox Live Arcade]]></category>
			<pubDate><![CDATA[Mon, 05 Mar 2007 18:40:41 EST]]></pubDate>
			<dc:creator><![CDATA[Michael McWhertor]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=241206&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[Unseen 64's Unreleased And Beta Archives]]></title>
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			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Unseen 64's Unreleased And Beta Archives" href="http://kotaku.com/okami/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">okami</span></a></div -->					<div><a title="Click here to read Unseen 64's Unreleased And Beta Archives" href="http://kotaku.com/234075/unseen-64s-unreleased-and-beta-archives" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Unseen 64's Unreleased And Beta Archives" alt="Click here to read Unseen 64's Unreleased And Beta Archives" src="http://cache.kotaku.com/assets/images/9/2007/02/small_perfect_dark_zero.jpg"/>
											</a></div>
									</div>
				
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      Geist Force. Mario 128. Frame City Killer. Nico. Project Berkley. Too Human. Thrill Kill. Donkey Kong's Fun With Music. 				<a href="http://kotaku.com/234075/unseen-64s-unreleased-and-beta-archives" title="Click here to read more about Unseen 64's Unreleased And Beta Archives">More&nbsp;&raquo;</a>
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			]]></description>
			<link><![CDATA[http://kotaku.com/234075/unseen-64s-unreleased-and-beta-archives]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-234075]]></guid>
			<category><![CDATA[Okami]]></category>
			<category><![CDATA[Beta]]></category>
			<category><![CDATA[Dreamcast]]></category>
			<category><![CDATA[House Of The Dead]]></category>
			<category><![CDATA[mario 128]]></category>
			<category><![CDATA[N64]]></category>
			<category><![CDATA[Resident Evil]]></category>
			<category><![CDATA[Retro]]></category>
			<category><![CDATA[Rez]]></category>
			<pubDate><![CDATA[Mon, 05 Feb 2007 18:20:24 EST]]></pubDate>
			<dc:creator><![CDATA[Michael McWhertor]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=234075&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[Kotaku Stalku: I Finally Touch Mizuguchi]]></title>
			<description>
			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Kotaku Stalku: I Finally Touch Mizuguchi" href="http://kotaku.com/rez/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">rez</span></a></div -->					<div><a title="Click here to read Kotaku Stalku: I Finally Touch Mizuguchi" href="http://kotaku.com/221405/kotaku-stalku-i-finally-touch-mizuguchi" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Kotaku Stalku: I Finally Touch Mizuguchi" alt="Click here to read Kotaku Stalku: I Finally Touch Mizuguchi" src="http://cache.kotaku.com/assets/images/9/2006/12/small_me_with_the_miz.jpg"/>
											</a></div>
									</div>
				Not sure if you recall, but I was supposed to attend the Spike VGAs this weekend. What follows is the harrowing, should've-been-posted-on-Livejournal tale of my brief flirtation with a video game award show.				<a href="http://kotaku.com/221405/kotaku-stalku-i-finally-touch-mizuguchi" title="Click here to read more about Kotaku Stalku: I Finally Touch Mizuguchi">More&nbsp;&raquo;</a>
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			]]></description>
			<link><![CDATA[http://kotaku.com/221405/kotaku-stalku-i-finally-touch-mizuguchi]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-221405]]></guid>
			<category><![CDATA[Rez]]></category>
			<category><![CDATA[Cliffyb]]></category>
			<category><![CDATA[Kotaku Stalku]]></category>
			<category><![CDATA[Lumines]]></category>
			<category><![CDATA[Mizuguchi]]></category>
			<category><![CDATA[Spike TV]]></category>
			<pubDate><![CDATA[Tue, 12 Dec 2006 23:40:42 EST]]></pubDate>
			<dc:creator><![CDATA[Michael McWhertor]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=221405&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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		<item>
			<title><![CDATA[The Great PS3 Backward Compatability Database]]></title>
			<description>
			<![CDATA[
				<div style="float: left; padding-right: 10px;">
										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read The Great PS3 Backward Compatability Database" href="http://kotaku.com/sony/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">sony</span></a></div -->					<div><a title="Click here to read The Great PS3 Backward Compatability Database" href="http://kotaku.com/215930/the-great-ps3-backward-compatability-database" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read The Great PS3 Backward Compatability Database" alt="Click here to read The Great PS3 Backward Compatability Database" src="http://cache.kotaku.com/assets/images/9/2006/11/small_gotta_get_back_in_time.jpg"/>
											</a></div>
									</div>
				The official US PlayStation site has been updated to include a very handy search tool to see what issues are on file for your old PlayStation and PlayStation 2 games when played on your PlayStation 3 (that you don't have).				<a href="http://kotaku.com/215930/the-great-ps3-backward-compatability-database" title="Click here to read more about The Great PS3 Backward Compatability Database">More&nbsp;&raquo;</a>
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			]]></description>
			<link><![CDATA[http://kotaku.com/215930/the-great-ps3-backward-compatability-database]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-215930]]></guid>
			<category><![CDATA[Sony]]></category>
			<category><![CDATA[backward compatability]]></category>
			<category><![CDATA[Gitaroo Man]]></category>
			<category><![CDATA[Guitar Hero]]></category>
			<category><![CDATA[Okami]]></category>
			<category><![CDATA[PS3]]></category>
			<category><![CDATA[Rez]]></category>
			<pubDate><![CDATA[Sun, 19 Nov 2006 22:40:08 EST]]></pubDate>
			<dc:creator><![CDATA[Michael McWhertor]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=215930&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[Mizuguchi - Games Industry Sucks Many Things]]></title>
			<description>
			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Mizuguchi - Games Industry Sucks Many Things" href="http://kotaku.com/tetsuya-mizuguchi/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">tetsuyamizuguchi</span></a></div -->					<div><a title="Click here to read Mizuguchi - Games Industry Sucks Many Things" href="http://kotaku.com/213528/mizuguchi-+-games-industry-sucks-many-things" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Mizuguchi - Games Industry Sucks Many Things" alt="Click here to read Mizuguchi - Games Industry Sucks Many Things" src="http://cache.kotaku.com/assets/images/9/2006/11/small_TetsuyaMizuguchi.jpg"/>
											</a></div>
									</div>
				
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      In a speech given at the Montr

al International Games Summit, Q Entertainment co-founder Tetsuya Mizuguchi spoke his mind on the future of the gaming industry, calling for integration of other media types in games, and bringing in fresh new talent. In my opinion there is no better person than the creator of Rez and Space Channel 5 to discuss innovation. 				<a href="http://kotaku.com/213528/mizuguchi-+-games-industry-sucks-many-things" title="Click here to read more about Mizuguchi - Games Industry Sucks Many Things">More&nbsp;&raquo;</a>
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			]]></description>
			<link><![CDATA[http://kotaku.com/213528/mizuguchi-+-games-industry-sucks-many-things]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-213528]]></guid>
			<category><![CDATA[Tetsuya Mizuguchi]]></category>
			<category><![CDATA[language barrier]]></category>
			<category><![CDATA[Rez]]></category>
			<category><![CDATA[sucking many things]]></category>
			<pubDate><![CDATA[Thu, 09 Nov 2006 16:40:28 EST]]></pubDate>
			<dc:creator><![CDATA[Mike Fahey]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=213528&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[What Are You Playing This Weekend?]]></title>
			<description>
			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read What Are You Playing This Weekend?" href="http://kotaku.com/weekend-gaming/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">weekendgaming</span></a></div -->					<div><a title="Click here to read What Are You Playing This Weekend?" href="http://kotaku.com/195126/what-are-you-playing-this-weekend" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read What Are You Playing This Weekend?" alt="Click here to read What Are You Playing This Weekend?" src="http://cache.kotaku.com/assets/images/9/2006/08/rez4.jpg"/>
											</a></div>
									</div>
				
        <div class="FloatHack"></div>
    

      'm in Rotterdam right now, well looking forward to a weekend of establishing calluses on my ass and gaming. At the risk of painting my friend Sven in an unfavorable light, I expect I will be doing a monstrous amount of gaming this weekend: he has one of those modded XBoxes with a wide library of games just sitting on the hard drive. His PS2 has an HD Loader. All these games exist in ISO form on his network. Does he own them all? To be honest, I'm afraid to ask, because then I might be tempted to either take or break a moral position... and <em>Rez</em> is calling, after all.				<a href="http://kotaku.com/195126/what-are-you-playing-this-weekend" title="Click here to read more about What Are You Playing This Weekend?">More&nbsp;&raquo;</a>
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			]]></description>
			<link><![CDATA[http://kotaku.com/195126/what-are-you-playing-this-weekend]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-195126]]></guid>
			<category><![CDATA[Weekend Gaming]]></category>
			<category><![CDATA[Games]]></category>
			<category><![CDATA[Rez]]></category>
			<category><![CDATA[Weekends]]></category>
			<category><![CDATA[What Are You Playing This Weekend?]]></category>
			<pubDate><![CDATA[Fri, 18 Aug 2006 16:40:21 EDT]]></pubDate>
			<dc:creator><![CDATA[brownlee]]></dc:creator>
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			<title><![CDATA[Funky Shirt To Game & Dance In]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Funky Shirt To Game &amp; Dance In" href="http://kotaku.com/every-extend-extra/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">everyextendextra</span></a></div -->					<div><a title="Click here to read Funky Shirt To Game &amp; Dance In" href="http://kotaku.com/193517/funky-shirt-to-game--dance-in" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Funky Shirt To Game &amp; Dance In" alt="Click here to read Funky Shirt To Game &amp; Dance In" src="http://cache.kotaku.com/assets/images/9/2006/08/small_everyextendshirt.jpg"/>
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      To mark the sale of Tetsuya Mizuguchi's techno shooter <a href="http://www.everyextendextra.com/"><i>Every Extend Extra</i></a>, Japanese clothes retailer Beams is selling this shirt. Beams is known for its high quality, hipster duds and has done game shirts in the past for the Xbox 360 and even Rez! The US $45 tee was designed by in-house shirt maker Tsuyoshi Kusano, who also whipped up the game's logo. Trippy! <span class="byline">Brian Ashcraft</span> 				<a href="http://kotaku.com/193517/funky-shirt-to-game--dance-in" title="Click here to read more about Funky Shirt To Game & Dance In">More&nbsp;&raquo;</a>
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			<category><![CDATA[Every Extend Extra]]></category>
			<category><![CDATA[Clothes]]></category>
			<category><![CDATA[Coolness]]></category>
			<category><![CDATA[Mizuguchi]]></category>
			<category><![CDATA[PSP]]></category>
			<category><![CDATA[Q Entertainment]]></category>
			<category><![CDATA[Rez]]></category>
			<category><![CDATA[T-shirt]]></category>
			<pubDate><![CDATA[Fri, 11 Aug 2006 06:22:35 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Ashcraft]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=193517&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[Go Deep Inside With Q Entertainment]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Go Deep Inside With Q Entertainment" href="http://kotaku.com/psp/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">psp</span></a></div -->					<div><a title="Click here to read Go Deep Inside With Q Entertainment" href="http://kotaku.com/190762/go-deep-inside-with-q-entertainment" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Go Deep Inside With Q Entertainment" alt="Click here to read Go Deep Inside With Q Entertainment" src="http://cache.kotaku.com/assets/images/9/2006/07/eee_1up_q_entertainment.jpg"/>
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				I'm pretty pissed at the rest of the Kotaku staff right now. The whole week went by with not a single link to the excellent in-depth feature 1UP's James Mielke published on the past, present, and future of Q Entertainment. 				<a href="http://kotaku.com/190762/go-deep-inside-with-q-entertainment" title="Click here to read more about Go Deep Inside With Q Entertainment">More&nbsp;&raquo;</a>
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			<category><![CDATA[Ninety-nine Nights]]></category>
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			<pubDate><![CDATA[Sun, 30 Jul 2006 15:44:01 EDT]]></pubDate>
			<dc:creator><![CDATA[Michael McWhertor]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=190762&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[Mizuguchi Gets "Deep"]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Mizuguchi Gets &quot;Deep&quot;" href="http://kotaku.com/mizuguchi/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">mizuguchi</span></a></div -->					<div><a title="Click here to read Mizuguchi Gets &quot;Deep&quot;" href="http://kotaku.com/186942/mizuguchi-gets-deep" class="pp_image">
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				The question isn't what inspires <i>Lumines</i> creator Tetsuya Mizuguchi, but what doesn't inspire him? Giving a speech at the Develop Conference in England, Mizuguchi stated:				<a href="http://kotaku.com/186942/mizuguchi-gets-deep" title="Click here to read more about Mizuguchi Gets "Deep"">More&nbsp;&raquo;</a>
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			<category><![CDATA[Space Channel 5]]></category>
			<pubDate><![CDATA[Thu, 13 Jul 2006 02:22:38 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Ashcraft]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=186942&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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