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		<title><![CDATA[Kotaku: Retrospective]]></title>
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			<title><![CDATA[Kotaku: Retrospective]]></title>
			<link>http://kotaku.com/tag/retrospective</link>
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		<link>http://kotaku.com/tag/retrospective</link>
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		<description><![CDATA[Kotaku posts tagged Retrospective]]></description>
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			<title><![CDATA[Here's the First Dumbass Thing the Mainstream Media Said About Grand Theft Auto III]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Here's the First Dumbass Thing the Mainstream Media Said About &lt;em&gt;Grand Theft Auto III&lt;/em&gt;" href="http://kotaku.com/grand-theft-auto/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">grandtheftauto</span></a></div -->					<div><a title="Click here to read Here's the First Dumbass Thing the Mainstream Media Said About &lt;em&gt;Grand Theft Auto III&lt;/em&gt;" href="http://kotaku.com/5852439/heres-the-first-dumbass-thing-the-mainstream-media-said-about-grand-theft-auto-iii" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Here's the First Dumbass Thing the Mainstream Media Said About &lt;em&gt;Grand Theft Auto III&lt;/em&gt;" alt="Click here to read Here's the First Dumbass Thing the Mainstream Media Said About &lt;em&gt;Grand Theft Auto III&lt;/em&gt;" src="http://cache.kotaku.com/assets/images/9/2011/10/small_gtaiisplash.jpg"/>
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				Ten years ago today, <em>Grand Theft Auto III</em> released for the PlayStation 2. It became, in the words of <em>Time</em> "a national obsession." In the mainstream media, it has since served as the No. 1 scapegoat for the corruption of youth through violent video games.				<a href="http://kotaku.com/5852439/heres-the-first-dumbass-thing-the-mainstream-media-said-about-grand-theft-auto-iii" title="Click here to read more about Here's the First Dumbass Thing the Mainstream Media Said About Grand Theft Auto III">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5852439/heres-the-first-dumbass-thing-the-mainstream-media-said-about-grand-theft-auto-iii]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5852439]]></guid>
			<category><![CDATA[Grand Theft Auto]]></category>
			<category><![CDATA[Mainstream Media]]></category>
			<category><![CDATA[Retrospective]]></category>
			<category><![CDATA[Rockstar]]></category>
			<category><![CDATA[violent video games]]></category>
			<pubDate><![CDATA[Sat, 22 Oct 2011 19:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Owen Good]]></dc:creator>
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			<title><![CDATA[A Reporter's Memories Of Factor 5]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read A Reporter's Memories Of Factor 5" href="http://kotaku.com/retrospective/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">retrospective</span></a></div -->					<div><a title="Click here to read A Reporter's Memories Of Factor 5" href="http://kotaku.com/5254220/a-reporters-memories-of-factor-5" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read A Reporter's Memories Of Factor 5" alt="Click here to read A Reporter's Memories Of Factor 5" src="http://cache.kotaku.com/assets/images/9/2009/05/RogueLeader.jpg"/>
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				The <a href="http://kotaku.com/5253800/factor-5-officially-shuttered">closing of Factor 5</a> today is sure to affect many developers and gamers. With the studio shuttered, I'd like to share my experiences with it as a gamer and reporter.				<a href="http://kotaku.com/5254220/a-reporters-memories-of-factor-5" title="Click here to read more about A Reporter's Memories Of Factor 5">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5254220/a-reporters-memories-of-factor-5]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5254220]]></guid>
			<category><![CDATA[Retrospective]]></category>
			<category><![CDATA[factor 5]]></category>
			<category><![CDATA[Gamecube]]></category>
			<category><![CDATA[lair]]></category>
			<category><![CDATA[N64]]></category>
			<category><![CDATA[Original]]></category>
			<category><![CDATA[PS3]]></category>
			<category><![CDATA[Rogue leader]]></category>
			<category><![CDATA[rogue squadron]]></category>
			<category><![CDATA[Star Wars]]></category>
			<pubDate><![CDATA[Thu, 14 May 2009 18:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Stephen Totilo]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=5254220&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[A Tribute to Corewar]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read A Tribute to Corewar" href="http://kotaku.com/retrospective/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">retrospective</span></a></div -->					<div><a title="Click here to read A Tribute to Corewar" href="http://kotaku.com/5237039/a-tribute-to-corewar" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read A Tribute to Corewar" alt="Click here to read A Tribute to Corewar" src="http://cache.kotaku.com/assets/images/9/2009/05/Core_War_PMars_Screenshot.png"/>
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				There is no way in hell I could ever "play" it - my programming days ended with BASIC. But Corewar always intrigued me, because it was the closest thing to real-life Tron I could imagine.				<a href="http://kotaku.com/5237039/a-tribute-to-corewar" title="Click here to read more about A Tribute to Corewar">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5237039/a-tribute-to-corewar]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5237039]]></guid>
			<category><![CDATA[Retrospective]]></category>
			<category><![CDATA[Corewar]]></category>
			<category><![CDATA[Programming]]></category>
			<category><![CDATA[Redcode]]></category>
			<pubDate><![CDATA[Sat, 02 May 2009 18:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Owen Good]]></dc:creator>
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			<title><![CDATA[The Evolution Of Chris Redfield]]></title>
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				<!-- videoId: 46560 --><!-- /videoId: 46560 -->.html Let's take a look at how far Resident Evil 5's Chris Redfield has come since his video game debut in the original 1996 PlayStation game.				<a href="http://kotaku.com/5168065/the-evolution-of-chris-redfield" title="Click here to read more about The Evolution Of Chris Redfield">More&nbsp;&raquo;</a>
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			<category><![CDATA[Clips]]></category>
			<category><![CDATA[Capcom]]></category>
			<category><![CDATA[Chris redfield]]></category>
			<category><![CDATA[Resident Evil 5]]></category>
			<category><![CDATA[Retrospective]]></category>
			<pubDate><![CDATA[Wed, 11 Mar 2009 11:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Mike Fahey]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=5168065&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[GameTap Remembers Sonic The Hedgehog's Better Days]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read GameTap Remembers Sonic The Hedgehog's Better Days" href="http://kotaku.com/retrospective/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">retrospective</span></a></div -->					<div><a title="Click here to read GameTap Remembers Sonic The Hedgehog's Better Days" href="http://kotaku.com/5156043/gametap-remembers-sonic-the-hedgehogs-better-days" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read GameTap Remembers Sonic The Hedgehog's Better Days" alt="Click here to read GameTap Remembers Sonic The Hedgehog's Better Days" src="http://cache.kotaku.com/assets/images/9/2009/02/6D9h-4vQUHM.jpg"/>
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				 Did you know that <a class="autolink" title="Click here to read more posts tagged SONIC THE HEDGEHOG" title="Click here to read more posts tagged SONIC THE HEDGEHOG" href="http://kotaku.com/tag/sonic-the-hedgehog/">Sonic the Hedgehog</a>'s boots were inspired by Michael Jackson? You will after watching all four parts of<a href="http://www.gametap.com"> GameTap</a>'s exhaustive retrospective on everybody's favorite spiny blue mammal.				<a href="http://kotaku.com/5156043/gametap-remembers-sonic-the-hedgehogs-better-days" title="Click here to read more about GameTap Remembers Sonic The Hedgehog's Better Days">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5156043/gametap-remembers-sonic-the-hedgehogs-better-days]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5156043]]></guid>
			<category><![CDATA[Retrospective]]></category>
			<category><![CDATA[Clips]]></category>
			<category><![CDATA[History]]></category>
			<category><![CDATA[Media]]></category>
			<category><![CDATA[Sega]]></category>
			<category><![CDATA[Sonic]]></category>
			<category><![CDATA[Sonic the Hedgehog]]></category>
			<pubDate><![CDATA[Wed, 18 Feb 2009 20:00:00 EST]]></pubDate>
			<dc:creator><![CDATA[Mike Fahey]]></dc:creator>
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			<title><![CDATA[Resident Evil Retrospective: Part 2]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Resident Evil Retrospective: Part 2" href="http://kotaku.com/resident-evil/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">residentevil</span></a></div -->					<div><a title="Click here to read Resident Evil Retrospective: Part 2" href="http://kotaku.com/5152258/resident-evil-retrospective-part-2" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Resident Evil Retrospective: Part 2" alt="Click here to read Resident Evil Retrospective: Part 2" src="http://cache.kotaku.com/assets/images/9/2009/02/45470.jpg"/>
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				 Part two of Gametrailer'ss retrospective of the <a class="autolink" title="Click here to read more posts tagged RESIDENT EVIL" title="Click here to read more posts tagged RESIDENT EVIL" href="http://kotaku.com/tag/resident-evil/">Resident Evil</a> franchise talks about the long, bumpy road to <a class="autolink" title="Click here to read more posts tagged RESIDENT EVIL 2" title="Click here to read more posts tagged RESIDENT EVIL 2" href="http://kotaku.com/tag/resident-evil-2/">Resident Evil 2</a> and beyond.				<a href="http://kotaku.com/5152258/resident-evil-retrospective-part-2" title="Click here to read more about Resident Evil Retrospective: Part 2">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5152258/resident-evil-retrospective-part-2]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5152258]]></guid>
			<category><![CDATA[Resident Evil]]></category>
			<category><![CDATA[Capcom]]></category>
			<category><![CDATA[resident evil 2]]></category>
			<category><![CDATA[Retrospective]]></category>
			<pubDate><![CDATA[Thu, 12 Feb 2009 11:00:00 EST]]></pubDate>
			<dc:creator><![CDATA[Brian Crecente]]></dc:creator>
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			<title><![CDATA[Resident Evil Retrospective]]></title>
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			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Resident Evil Retrospective" href="http://kotaku.com/resident-evil/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">residentevil</span></a></div -->					<div><a title="Click here to read Resident Evil Retrospective" href="http://kotaku.com/5146946/resident-evil-retrospective" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Resident Evil Retrospective" alt="Click here to read Resident Evil Retrospective" src="http://cache.kotaku.com/assets/images/9/2009/02/45114-t_residentevil_retro_ep_01.jpg"/>
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				 With the <a class="autolink" title="Click here to read more posts tagged RESIDENT EVIL" title="Click here to read more posts tagged RESIDENT EVIL" href="http://kotaku.com/tag/resident-evil/">Resident Evil</a> 5 preview embargo lifting today expect lots of funny tidbits about the game, and how it plays, to hit throughout the day.				<a href="http://kotaku.com/5146946/resident-evil-retrospective" title="Click here to read more about Resident Evil Retrospective">More&nbsp;&raquo;</a>
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			<category><![CDATA[Resident Evil]]></category>
			<category><![CDATA[Clips]]></category>
			<category><![CDATA[Media]]></category>
			<category><![CDATA[Resident Evil 5]]></category>
			<category><![CDATA[Retrospective]]></category>
			<pubDate><![CDATA[Thu, 05 Feb 2009 10:40:00 EST]]></pubDate>
			<dc:creator><![CDATA[Brian Crecente]]></dc:creator>
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			<title><![CDATA[A History of Copy Protection]]></title>
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			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read A History of Copy Protection" href="http://kotaku.com/game-piracy/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">gamepiracy</span></a></div -->					<div><a title="Click here to read A History of Copy Protection" href="http://kotaku.com/5016515/a-history-of-copy-protection" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read A History of Copy Protection" alt="Click here to read A History of Copy Protection" src="http://cache.kotaku.com/assets/images/9/2008/06/58/71/small_5871cf22a93a509785784c378a35ca61.jpg"/>
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				 There's a nice look back on various forms of copy protection and games.  If you make it, they will pirate it - and it's an entertaining look back at some of the ways companies have tried to outsmart the piraters, sometimes somewhat successfully and sometimes not at all.  But is there ever going to be an end in sight?:				<a href="http://kotaku.com/5016515/a-history-of-copy-protection" title="Click here to read more about A History of Copy Protection">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5016515/a-history-of-copy-protection]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5016515]]></guid>
			<category><![CDATA[Game piracy]]></category>
			<category><![CDATA[Piracy]]></category>
			<category><![CDATA[Culture]]></category>
			<category><![CDATA[Retrospective]]></category>
			<category><![CDATA[Sierra]]></category>
			<pubDate><![CDATA[Sat, 14 Jun 2008 17:30:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Maggie Greene]]></dc:creator>
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			<title><![CDATA[Classical Gaming: A Roman Retrospective]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Classical Gaming: A Roman Retrospective" href="http://kotaku.com/exegi-monumentum/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">exegimonumentum</span></a></div -->					<div><a title="Click here to read Classical Gaming: A Roman Retrospective" href="http://kotaku.com/389332/classical-gaming-a-roman-retrospective" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Classical Gaming: A Roman Retrospective" alt="Click here to read Classical Gaming: A Roman Retrospective" src="http://cache.kotaku.com/assets/images/9/2008/05/small_headshot-thumb.jpg"/>
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				<a href="http://kotaku.com/assets/resources/2008/05/headshot.jpg"></a> Rock, Paper, Shotgun linked to this nice retrospective of Roman-themed games over the years, starting with <i>Legionnaire</i> (1982) and ending with <i>Rome: Total War</i> (2004).  The series of musings includes wrap ups and discussion, strengths and weaknesses.  I began my academic life as a classicist with a knack for lyric poetry &mdash; while I hopped ship to history (East Asian at that), I still have many reminders hanging around of those halcyon days spent with Horace and Livy.    A nostalgic look back at how and why these classically-themed games have succeeded (or not) is a welcome reminder of many games I played as a youngster:				<a href="http://kotaku.com/389332/classical-gaming-a-roman-retrospective" title="Click here to read more about Classical Gaming: A Roman Retrospective">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/389332/classical-gaming-a-roman-retrospective]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-389332]]></guid>
			<category><![CDATA[exegi monumentum]]></category>
			<category><![CDATA[Culture]]></category>
			<category><![CDATA[Pc Games]]></category>
			<category><![CDATA[Retro]]></category>
			<category><![CDATA[Retrospective]]></category>
			<category><![CDATA[Rome]]></category>
			<pubDate><![CDATA[Sun, 11 May 2008 17:30:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Maggie Greene]]></dc:creator>
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			<title><![CDATA[Perhaps The World's Only Kingpin Retrospective]]></title>
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			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Perhaps The World's Only Kingpin Retrospective" href="http://kotaku.com/retrospective/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">retrospective</span></a></div -->					<div><a title="Click here to read Perhaps The World's Only Kingpin Retrospective" href="http://kotaku.com/387014/perhaps-the-worlds-only-kingpin-retrospective" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Perhaps The World's Only Kingpin Retrospective" alt="Click here to read Perhaps The World's Only Kingpin Retrospective" src="http://cache.kotaku.com/assets/images/9/2008/05/small_kingpin.jpg"/>
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				 Ever raved to strangers about a game they've never heard of? I have! About <em>Kingpin</em>. Yeah, I don't know what it was about it...it was a good shooter, but there were better shooters, it was violent, but there were more violent games...<em>something </em> (probably the Cypress Hill - who did the soundtrack and some of the thug's voice-acting - connection) just clicked with me, and as a bored 19 year-old uni student I played the <em>shit </em>out of it. So you can see why I blew a good 10 minutes on the weekend reading this excellent retrospective on the game. Why's it excellent? Because long-winded look-backs on obscure, yet heart-warming old games are <em>always </em>excellent.				<a href="http://kotaku.com/387014/perhaps-the-worlds-only-kingpin-retrospective" title="Click here to read more about Perhaps The World's Only Kingpin Retrospective">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Mon, 05 May 2008 06:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Luke Plunkett]]></dc:creator>
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			<title><![CDATA[A Look Back At Jade Empire]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read A Look Back At Jade Empire" href="http://kotaku.com/bioware/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">bioware</span></a></div -->					<div><a title="Click here to read A Look Back At Jade Empire" href="http://kotaku.com/267579/a-look-back-at-jade-empire" class="pp_image">
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				 The folks at Computer and Video Games recently interviewed Jade Empire's senior producer, Diarmid Clarke about the process of making the game, the ideas behind it and it's translation from the Xbox to the PC. I very much enjoyed Jade Empire and often a game with a very different look and feel over other games will attract my attention more than the latest, most awesome, deserted space wasteland shoot em up game. The gameplay mechanic may have been a titch stale, but the story, missions and beautiful surroundings more than made up for it in my opinion. 				<a href="http://kotaku.com/267579/a-look-back-at-jade-empire" title="Click here to read more about A Look Back At Jade Empire">More&nbsp;&raquo;</a>
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			<category><![CDATA[Bioware]]></category>
			<category><![CDATA[Jade Empire]]></category>
			<category><![CDATA[Retrospective]]></category>
			<pubDate><![CDATA[Sun, 10 Jun 2007 17:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[fdemarco]]></dc:creator>
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			<title><![CDATA[IGN's Castlevania Retrospective]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read IGN's Castlevania Retrospective" href="http://kotaku.com/castlevania/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">castlevania</span></a></div -->					<div><a title="Click here to read IGN's Castlevania Retrospective" href="http://kotaku.com/230188/igns-castlevania-retrospective" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read IGN's Castlevania Retrospective" alt="Click here to read IGN's Castlevania Retrospective" src="http://cache.kotaku.com/assets/images/9/2007/01/small_castlevania-the-retrospective-20070118041648140.jpg"/>
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				In honor of Castlevania's 20th anniversary, IGN has put together quite an extensive retrospective of the uber popular side scrolling, vampire slaying adventure. The 10 page history takes us from the early days of Castlevania's 8-bit glory on the NES, through it's long, rocky history on multiple platforms and leaves us with the authors hope's and dreams for Castlevanias of the future. This is quite a hefty and well written article, so if you're looking for some good weekend reading about the vampire franchise that refuses to die, this is the story for you. <span class="byline">Flynn De Marco</span>				<a href="http://kotaku.com/230188/igns-castlevania-retrospective" title="Click here to read more about IGN's Castlevania Retrospective">More&nbsp;&raquo;</a>
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			<category><![CDATA[Castlevania]]></category>
			<category><![CDATA[Ign]]></category>
			<category><![CDATA[Retrospective]]></category>
			<pubDate><![CDATA[Sat, 20 Jan 2007 13:00:05 EST]]></pubDate>
			<dc:creator><![CDATA[fdemarco]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=230188&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[The E3s That Were]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read The E3s That Were" href="http://kotaku.com/e3/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">e3</span></a></div -->					<div><a title="Click here to read The E3s That Were" href="http://kotaku.com/193665/the-e3s-that-were" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read The E3s That Were" alt="Click here to read The E3s That Were" src="http://cache.kotaku.com/assets/images/9/2006/08/e3_1999--screenshot_large.jpg"/>
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				Miss E3? The stench of fan boy putrescence. The disco lights. The jiggly girls with contempt in their eyes and fake smiles carved into their waxy faces. Hey, who doesn't? So why not hope turn on the flux capacitor and take an 88mph drive through E3's of years past, thanks to this Games Radar summary of every E3... ever!				<a href="http://kotaku.com/193665/the-e3s-that-were" title="Click here to read more about The E3s That Were">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Fri, 11 Aug 2006 14:40:49 EDT]]></pubDate>
			<dc:creator><![CDATA[brownlee]]></dc:creator>
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