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		<title><![CDATA[Kotaku: Retro Studios]]></title>
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			<title><![CDATA[Kotaku: Retro Studios]]></title>
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		<description><![CDATA[Kotaku posts tagged Retro Studios]]></description>
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			<title><![CDATA[Shigeru Miyamoto Knows Some Americans He'd Make a Zelda With]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Shigeru Miyamoto Knows Some Americans He'd Make a &lt;em&gt;Zelda&lt;/em&gt; With" href="http://kotaku.com/the-legend-of-zelda/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">thelegendofzelda</span></a></div -->					<div><a title="Click here to read Shigeru Miyamoto Knows Some Americans He'd Make a &lt;em&gt;Zelda&lt;/em&gt; With" href="http://kotaku.com/5867795/shigeru-miyamoto-knows-some-americans-hed-make-a-zelda-with" class="pp_image">
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				<em>The Legend of Zelda</em> is one the most successful video game franchises to ever come from Japan. It's been mostly made by Nintendo studios in Kyoto, with some added efforts by Capcom, which is based in Osaka.				<a href="http://kotaku.com/5867795/shigeru-miyamoto-knows-some-americans-hed-make-a-zelda-with" title="Click here to read more about Shigeru Miyamoto Knows Some Americans He'd Make a Zelda With">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5867795/shigeru-miyamoto-knows-some-americans-hed-make-a-zelda-with]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5867795]]></guid>
			<category><![CDATA[The Legend Of Zelda]]></category>
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			<category><![CDATA[retro studios]]></category>
			<category><![CDATA[Shigeru Miyamoto]]></category>
			<category><![CDATA[Zelda]]></category>
			<pubDate><![CDATA[Tue, 13 Dec 2011 16:40:00 EST]]></pubDate>
			<dc:creator><![CDATA[Stephen Totilo]]></dc:creator>
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			<title><![CDATA[Mario Kart 3DS is Being Worked On by Metroid Prime's Developers]]></title>
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				<a href="http://kotaku.com/5809704/live-at-nintendos-e3-2011-mystery-developer-qa">More from the Nintendo Q&A</a>: it seems Mario Kart 3DS is being developed not solely by Nintendo, but as a collaboration between Nintendo and Retro, the team behind the Metroid Prime series. It'll also run at 60fps.				<a href="http://kotaku.com/5809732/mario-kart-3ds-is-being-worked-on-by-metroid-primes-developers" title="Click here to read more about Mario Kart 3DS is Being Worked On by Metroid Prime's Developers">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5809732/mario-kart-3ds-is-being-worked-on-by-metroid-primes-developers]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5809732]]></guid>
			<category><![CDATA[Blip]]></category>
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			<pubDate><![CDATA[Tue, 07 Jun 2011 22:18:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Luke Plunkett]]></dc:creator>
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			<title><![CDATA[Metroid Prime's Coolest Concepts From The Cutting Room Floor]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Metroid Prime's Coolest Concepts From The Cutting Room Floor" href="http://kotaku.com/nintendo/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">nintendo</span></a></div -->					<div><a title="Click here to read Metroid Prime's Coolest Concepts From The Cutting Room Floor" href="http://kotaku.com/5772706/metroid-primes-coolest-concepts-from-the-cutting-room-floor/gallery/" class="pp_image">
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				What could Metroid mainstays Mother Brain, Crocomire and Kraid have looked like in the beloved Metroid Prime video games? See for yourself in some recently excavated art work from the artists behind Nintendo's first-person Metroid adventures.				<a href="http://kotaku.com/5772706/metroid-primes-coolest-concepts-from-the-cutting-room-floor/gallery/" title="Click here to read more about Metroid Prime's Coolest Concepts From The Cutting Room Floor">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5772706/metroid-primes-coolest-concepts-from-the-cutting-room-floor/gallery/]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5772706]]></guid>
			<category><![CDATA[Nintendo]]></category>
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			<pubDate><![CDATA[Mon, 28 Feb 2011 16:30:00 EST]]></pubDate>
			<dc:creator><![CDATA[Michael McWhertor]]></dc:creator>
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			<title><![CDATA[Why I Let Nintendo Beat A Video Game For Me]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Why I Let Nintendo Beat A Video Game For Me" href="http://kotaku.com/game-difficulty/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">gamedifficulty</span></a></div -->					<div><a title="Click here to read Why I Let Nintendo Beat A Video Game For Me" href="http://kotaku.com/5755219/why-i-let-nintendo-beat-a-video-game-for-me" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Why I Let Nintendo Beat A Video Game For Me" alt="Click here to read Why I Let Nintendo Beat A Video Game For Me" src="http://cache.kotaku.com/assets/images/9/2011/02/small_myhero.jpg"/>
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				A couple of weeks ago, I finished Donkey Kong Country Returns. I was warned that <a href="http://kotaku.com/#!5694002/review-donkey-kong-country-returns-is-hypnotic-hard-fun">it would be tough</a>. I was told <a href="http://kotaku.com/#!5688683/meet-the-super-kong-of-donkey-kong-country-returns-super-guide">I could get assistance</a>. I resisted, until the end when I let Nintendo finish a game for me. I have no regrets.				<a href="http://kotaku.com/5755219/why-i-let-nintendo-beat-a-video-game-for-me" title="Click here to read more about Why I Let Nintendo Beat A Video Game For Me">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5755219/why-i-let-nintendo-beat-a-video-game-for-me]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5755219]]></guid>
			<category><![CDATA[Game difficulty]]></category>
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			<pubDate><![CDATA[Tue, 08 Feb 2011 16:00:00 EST]]></pubDate>
			<dc:creator><![CDATA[Stephen Totilo]]></dc:creator>
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			<title><![CDATA[Who Knew Donkey Kong Could Be This Gorgeous?]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Who Knew Donkey Kong Could Be This Gorgeous?" href="http://kotaku.com/concept-art/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">conceptart</span></a></div -->					<div><a title="Click here to read Who Knew Donkey Kong Could Be This Gorgeous?" href="http://kotaku.com/5731191/who-knew-donkey-kong-could-be-this-gorgeous" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Who Knew Donkey Kong Could Be This Gorgeous?" alt="Click here to read Who Knew Donkey Kong Could Be This Gorgeous?" src="http://cache.kotaku.com/assets/images/9/2012/01/small_6b2020693f9db96adb8374472500f5f7.jpg"/>
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				Beautiful concept art for Retro Studios' <a href="http://kotaku.com/tag/donkeykongcountryreturns/">Donkey Kong Country Returns</a> shows that this Wii game could have been a different looking beast.				<a href="http://kotaku.com/5731191/who-knew-donkey-kong-could-be-this-gorgeous" title="Click here to read more about Who Knew Donkey Kong Could Be This Gorgeous?">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5731191/who-knew-donkey-kong-could-be-this-gorgeous]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5731191]]></guid>
			<category><![CDATA[Concept Art]]></category>
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			<pubDate><![CDATA[Tue, 11 Jan 2011 21:00:00 EST]]></pubDate>
			<dc:creator><![CDATA[Michael McWhertor]]></dc:creator>
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			<title><![CDATA[The King Of Donkey Kong Country Returns References]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read The King Of Donkey Kong Country Returns References" href="http://kotaku.com/screengrab/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">screengrab</span></a></div -->					<div><a title="Click here to read The King Of Donkey Kong Country Returns References" href="http://kotaku.com/5701582/the-king-of-donkey-kong-country-returns-references" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read The King Of Donkey Kong Country Returns References" alt="Click here to read The King Of Donkey Kong Country Returns References" src="http://cache.kotaku.com/assets/images/9/2012/01/small_5b24f71d676f3363883d7b64eae69b79.jpg"/>
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				Nintendo's <a href="http://kotaku.com/tag/donkeykongcountryreturns">Donkey Kong Country Returns</a> makes homage to on-again, off-again Donkey Kong high score champ Billy Mitchell, Steve Wiebe's nemesis in the documentary The King of Kong. How so? See the patriotic neckwear worn by this giant monkey idol?				<a href="http://kotaku.com/5701582/the-king-of-donkey-kong-country-returns-references" title="Click here to read more about The King Of Donkey Kong Country Returns References">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5701582/the-king-of-donkey-kong-country-returns-references]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5701582]]></guid>
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			<pubDate><![CDATA[Mon, 29 Nov 2010 18:30:00 EST]]></pubDate>
			<dc:creator><![CDATA[Michael McWhertor]]></dc:creator>
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			<title><![CDATA[Review: Donkey Kong Country Returns Is Hypnotic, Hard Fun]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Review: Donkey Kong Country Returns Is Hypnotic, Hard Fun" href="http://kotaku.com/review/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">review</span></a></div -->					<div><a title="Click here to read Review: Donkey Kong Country Returns Is Hypnotic, Hard Fun" href="http://kotaku.com/5694002/review-donkey-kong-country-returns-is-hypnotic-hard-fun" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Review: Donkey Kong Country Returns Is Hypnotic, Hard Fun" alt="Click here to read Review: Donkey Kong Country Returns Is Hypnotic, Hard Fun" src="http://cache.kotaku.com/assets/images/9/2012/01/small_f54c09354c86955295bd762cf18da7d5.jpg"/>
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				The people responsible for turning Metroid on its head with Metroid Prime for GameCube now have their hands on Donkey Kong. What have they done with it? Delivered the expected, a Donkey Kong Country game that goes back to basics.				<a href="http://kotaku.com/5694002/review-donkey-kong-country-returns-is-hypnotic-hard-fun" title="Click here to read more about Review: Donkey Kong Country Returns Is Hypnotic, Hard Fun">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5694002/review-donkey-kong-country-returns-is-hypnotic-hard-fun]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5694002]]></guid>
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			<pubDate><![CDATA[Fri, 19 Nov 2010 13:00:00 EST]]></pubDate>
			<dc:creator><![CDATA[Michael McWhertor]]></dc:creator>
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			<title><![CDATA[Meet Super Kong, Your Donkey Kong Country Returns 'Super Guide']]></title>
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			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Meet Super Kong, Your Donkey Kong Country Returns 'Super Guide'" href="http://kotaku.com/wii/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">wii</span></a></div -->					<div><a title="Click here to read Meet Super Kong, Your Donkey Kong Country Returns 'Super Guide'" href="http://kotaku.com/5688683/meet-the-super-kong-of-donkey-kong-country-returns-super-guide" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Meet Super Kong, Your Donkey Kong Country Returns 'Super Guide'" alt="Click here to read Meet Super Kong, Your Donkey Kong Country Returns 'Super Guide'" src="http://cache.kotaku.com/assets/images/9/2010/11/small_super_kong.jpg"/>
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				The new <a href="http://kotaku.com/tag/donkeykongcountryreturns">Donkey Kong Country</a> also has a new Kong and features the <a href="http://kotaku.com/5684905/new-member-of-kong-family-will-help-donkey-kong-and-struggling-wii-gamers">third appearance of Nintendo's helpful "Super Guide"</a>, the help system introduced in New Super Mario Bros. Wii. This is our first look at Super Kong in Donkey Kong Country Returns.				<a href="http://kotaku.com/5688683/meet-the-super-kong-of-donkey-kong-country-returns-super-guide" title="Click here to read more about Meet Super Kong, Your Donkey Kong Country Returns 'Super Guide'">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5688683/meet-the-super-kong-of-donkey-kong-country-returns-super-guide]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5688683]]></guid>
			<category><![CDATA[Wii]]></category>
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			<pubDate><![CDATA[Fri, 12 Nov 2010 17:40:00 EST]]></pubDate>
			<dc:creator><![CDATA[Michael McWhertor]]></dc:creator>
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			<title><![CDATA[50 Deaths In Donkey Kong Country Returns, In One Sitting]]></title>
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			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read 50 Deaths In Donkey Kong Country Returns, In One Sitting" href="http://kotaku.com/preview/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">preview</span></a></div -->					<div><a title="Click here to read 50 Deaths In Donkey Kong Country Returns, In One Sitting" href="http://kotaku.com/5675560/50-deaths-in-donkey-kong-country-returns-in-one-sitting" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read 50 Deaths In Donkey Kong Country Returns, In One Sitting" alt="Click here to read 50 Deaths In Donkey Kong Country Returns, In One Sitting" src="http://cache.kotaku.com/assets/images/9/2012/01/small_27657ee90a3a4a624b70f2678d5a86c2.jpg"/>
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				Donkey Kong is the anti-Kirby. While death is nearly impossible in the charming, cozy Wii side-scroller Kirby's Epic Yarn released this month, gravity and spikes murder Donkey Kong often in November's Donkey Kong Country Returns.				<a href="http://kotaku.com/5675560/50-deaths-in-donkey-kong-country-returns-in-one-sitting" title="Click here to read more about 50 Deaths In Donkey Kong Country Returns, In One Sitting">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5675560/50-deaths-in-donkey-kong-country-returns-in-one-sitting]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5675560]]></guid>
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			<category><![CDATA[Wii]]></category>
			<pubDate><![CDATA[Thu, 28 Oct 2010 13:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Stephen Totilo]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=5675560&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[Donkey Kong Country Pre-order Bonuses Are Bananas]]></title>
			<description>
			<![CDATA[
				<div style="float: left; padding-right: 10px;">
										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Donkey Kong Country Pre-order Bonuses Are Bananas" href="http://kotaku.com/wii/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">wii</span></a></div -->					<div><a title="Click here to read Donkey Kong Country Pre-order Bonuses Are Bananas" href="http://kotaku.com/5646405/donkey-kong-country-pre+order-bonuses-are-bananas" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Donkey Kong Country Pre-order Bonuses Are Bananas" alt="Click here to read Donkey Kong Country Pre-order Bonuses Are Bananas" src="http://cache.kotaku.com/assets/images/9/2010/09/donkey_kong_bananas.jpg"/>
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									</div>
				Wii owners who have already earmarked funds for <a href="http://kotaku.com/tag/donkeykongcountryreturns">Donkey Kong Country Returns</a> for the Wii may want to fork over some of that cash to GameStop, especially if they want to encase their Wii Remotes in banana pouches.				<a href="http://kotaku.com/5646405/donkey-kong-country-pre+order-bonuses-are-bananas" title="Click here to read more about Donkey Kong Country Pre-order Bonuses Are Bananas">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5646405/donkey-kong-country-pre+order-bonuses-are-bananas]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5646405]]></guid>
			<category><![CDATA[Wii]]></category>
			<category><![CDATA[Donkey kong country returns]]></category>
			<category><![CDATA[GameStop]]></category>
			<category><![CDATA[Nintendo]]></category>
			<category><![CDATA[Pre-Orders]]></category>
			<category><![CDATA[retro studios]]></category>
			<pubDate><![CDATA[Thu, 23 Sep 2010 17:40:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Michael McWhertor]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=5646405&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[Donkey Kong Country Returns Wants To Make a Monkey Out of You]]></title>
			<description>
			<![CDATA[
				<div style="float: left; padding-right: 10px;">
										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Donkey Kong Country Returns Wants To Make a Monkey Out of You" href="http://kotaku.com/impressions/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">impressions</span></a></div -->					<div><a title="Click here to read Donkey Kong Country Returns Wants To Make a Monkey Out of You" href="http://kotaku.com/5634287/donkey-kong-country-returns-wants-to-make-a-monkey-out-of-you" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Donkey Kong Country Returns Wants To Make a Monkey Out of You" alt="Click here to read Donkey Kong Country Returns Wants To Make a Monkey Out of You" src="http://cache.kotaku.com/assets/images/9/2011/11/small_donkeykongcountry.jpg"/>
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									</div>
				 Donkey Kong Country Returns isn't just shaping up to be a great single player game, it looks like it could be one of the better two-player cooperative games to hit the Wii this year.				<a href="http://kotaku.com/5634287/donkey-kong-country-returns-wants-to-make-a-monkey-out-of-you" title="Click here to read more about Donkey Kong Country Returns Wants To Make a Monkey Out of You">More&nbsp;&raquo;</a>
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			]]></description>
			<link><![CDATA[http://kotaku.com/5634287/donkey-kong-country-returns-wants-to-make-a-monkey-out-of-you]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5634287]]></guid>
			<category><![CDATA[Impressions]]></category>
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			<category><![CDATA[nintendo of america]]></category>
			<category><![CDATA[Original]]></category>
			<category><![CDATA[Press play]]></category>
			<category><![CDATA[retro studios]]></category>
			<category><![CDATA[Wii]]></category>
			<pubDate><![CDATA[Fri, 10 Sep 2010 11:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Crecente]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=5634287&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[Their Orders Are To 'Make A Better Donkey Kong Country']]></title>
			<description>
			<![CDATA[
				<div style="float: left; padding-right: 10px;">
										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Their Orders Are To 'Make A Better Donkey Kong Country'" href="http://kotaku.com/wii/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">wii</span></a></div -->					<div><a title="Click here to read Their Orders Are To 'Make A Better Donkey Kong Country'" href="http://kotaku.com/5572645/their-orders-are-to-make-a-better-donkey-kong-country" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Their Orders Are To 'Make A Better Donkey Kong Country'" alt="Click here to read Their Orders Are To 'Make A Better Donkey Kong Country'" src="http://cache.kotaku.com/assets/images/9/2012/01/small_f0f41d805c123f80964071d9e1fc9e63.jpg"/>
						<span class="play_icon"></span>					</a></div>
									</div>
				The man who created Donkey Kong had some specific advice for the people who are making the next Donkey Kong game: The gorilla better slap the ground properly.				<a href="http://kotaku.com/5572645/their-orders-are-to-make-a-better-donkey-kong-country" title="Click here to read more about Their Orders Are To 'Make A Better Donkey Kong Country'">More&nbsp;&raquo;</a>
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			]]></description>
			<link><![CDATA[http://kotaku.com/5572645/their-orders-are-to-make-a-better-donkey-kong-country]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5572645]]></guid>
			<category><![CDATA[Wii]]></category>
			<category><![CDATA[Donkey Kong]]></category>
			<category><![CDATA[Donkey Kong Country]]></category>
			<category><![CDATA[Donkey kong country returns]]></category>
			<category><![CDATA[Nintendo]]></category>
			<category><![CDATA[Original]]></category>
			<category><![CDATA[retro studios]]></category>
			<category><![CDATA[Top]]></category>
			<pubDate><![CDATA[Fri, 25 Jun 2010 12:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Stephen Totilo]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=5572645&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[Donkey Kong Country Returns In This E3 Trailer]]></title>
			<description>
			<![CDATA[
				<div style="float: left; padding-right: 10px;">
										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Donkey Kong Country Returns In This E3 Trailer" href="http://kotaku.com/nintendo/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">nintendo</span></a></div -->					<div><a title="Click here to read Donkey Kong Country Returns In This E3 Trailer" href="http://kotaku.com/5564749/donkey-kong-country-returns-a-little-older-a-littleolder" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Donkey Kong Country Returns In This E3 Trailer" alt="Click here to read Donkey Kong Country Returns In This E3 Trailer" src="http://cache.kotaku.com/assets/images/9/2010/06/dkpunch.jpg"/>
						<span class="play_icon"></span>					</a></div>
									</div>
				Donkey Kong returns in Donkey Kong Country...Returns, for the Wii, and there's not a plastic drum or Queen song in sight.				<a href="http://kotaku.com/5564749/donkey-kong-country-returns-a-little-older-a-littleolder" title="Click here to read more about Donkey Kong Country Returns In This E3 Trailer">More&nbsp;&raquo;</a>
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			]]></description>
			<link><![CDATA[http://kotaku.com/5564749/donkey-kong-country-returns-a-little-older-a-littleolder]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5564749]]></guid>
			<category><![CDATA[Nintendo]]></category>
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			<category><![CDATA[E32010]]></category>
			<category><![CDATA[retro studios]]></category>
			<category><![CDATA[Wii]]></category>
			<pubDate><![CDATA[Wed, 16 Jun 2010 08:30:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Luke Plunkett]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=5564749&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[Donkey Kong's Back with Donkey Kong Country Returns]]></title>
			<description>
			<![CDATA[
				<div style="float: left; padding-right: 10px;">
										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Donkey Kong's Back with &lt;em&gt;Donkey Kong Country Returns&lt;/em&gt;" href="http://kotaku.com/e32010/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">e32010</span></a></div -->					<div><a title="Click here to read Donkey Kong's Back with &lt;em&gt;Donkey Kong Country Returns&lt;/em&gt;" href="http://kotaku.com/5564122/donkey-kongs-back-with" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Donkey Kong's Back with &lt;em&gt;Donkey Kong Country Returns&lt;/em&gt;" alt="Click here to read Donkey Kong's Back with &lt;em&gt;Donkey Kong Country Returns&lt;/em&gt;" src="http://cache.kotaku.com/assets/images/9/2012/01/small_4915872949e10375a65f807d8146d870.jpg"/>
											</a></div>
									</div>
				Retro Studios, best known for its work on the Metroid series, the Texas-based studio takes a swing at Donkey Kong with <em>Donkey Kong Country Returns</em>, a sidescrolling platformer due out this holiday.				<a href="http://kotaku.com/5564122/donkey-kongs-back-with" title="Click here to read more about Donkey Kong's Back with Donkey Kong Country Returns">More&nbsp;&raquo;</a>
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			]]></description>
			<link><![CDATA[http://kotaku.com/5564122/donkey-kongs-back-with]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5564122]]></guid>
			<category><![CDATA[E32010]]></category>
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			<category><![CDATA[Nintendo]]></category>
			<category><![CDATA[retro studios]]></category>
			<category><![CDATA[Top]]></category>
			<category><![CDATA[Wii]]></category>
			<pubDate><![CDATA[Tue, 15 Jun 2010 12:50:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Owen Good]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=5564122&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[Rumor: Metroid Prime Team On, Like, Donkey Kong]]></title>
			<description>
			<![CDATA[
				<div style="float: left; padding-right: 10px;">
										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Rumor: Metroid Prime Team On, Like, Donkey Kong" href="http://kotaku.com/wii/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">wii</span></a></div -->					<div><a title="Click here to read Rumor: Metroid Prime Team On, Like, Donkey Kong" href="http://kotaku.com/5562475/rumor-metroid-prime-team-on-like-donkey-kong" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Rumor: Metroid Prime Team On, Like, Donkey Kong" alt="Click here to read Rumor: Metroid Prime Team On, Like, Donkey Kong" src="http://cache.kotaku.com/assets/images/9/2011/11/small_d7b80c6e771d10b880b57beacb0c3cb8.jpg"/>
											</a></div>
									</div>
				Retro Studios, the Austin, Texas based development team responsible for making three Metroid Prime games for Nintendo&mdash;and one Metroid Prime compilation&mdash;may be ready to reveal its new project, a game reportedly starring Donkey Kong.				<a href="http://kotaku.com/5562475/rumor-metroid-prime-team-on-like-donkey-kong" title="Click here to read more about Rumor: Metroid Prime Team On, Like, Donkey Kong">More&nbsp;&raquo;</a>
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			]]></description>
			<link><![CDATA[http://kotaku.com/5562475/rumor-metroid-prime-team-on-like-donkey-kong]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5562475]]></guid>
			<category><![CDATA[Wii]]></category>
			<category><![CDATA[Donkey Kong]]></category>
			<category><![CDATA[E3]]></category>
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			<category><![CDATA[Metroid Prime]]></category>
			<category><![CDATA[Nintendo]]></category>
			<category><![CDATA[retro studios]]></category>
			<pubDate><![CDATA[Sun, 13 Jun 2010 22:30:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Michael McWhertor]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=5562475&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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		<item>
			<title><![CDATA[The Man Who Never Wanted To Make 'The Citizen Kane of Games']]></title>
			<description>
			<![CDATA[
				<div style="float: left; padding-right: 10px;">
										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read The Man Who Never Wanted To Make 'The Citizen Kane of Games'" href="http://kotaku.com/metroid-prime/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">metroidprime</span></a></div -->					<div><a title="Click here to read The Man Who Never Wanted To Make 'The Citizen Kane of Games'" href="http://kotaku.com/5432210/the-man-who-never-wanted-to-make-the-citizen-kane-of-games" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read The Man Who Never Wanted To Make 'The Citizen Kane of Games'" alt="Click here to read The Man Who Never Wanted To Make 'The Citizen Kane of Games'" src="http://cache.kotaku.com/assets/images/9/2012/01/small_800eb20a78064070810047dbc385e0d6.jpg"/>
											</a></div>
									</div>
				Three unusual things happened to former Metroid Prime designer Mark Pacini in 2009: He received high praise he didn't seek, saw a somewhat depressing game box and figured out that gaming in 2011 "is going to kind of suck."				<a href="http://kotaku.com/5432210/the-man-who-never-wanted-to-make-the-citizen-kane-of-games" title="Click here to read more about The Man Who Never Wanted To Make 'The Citizen Kane of Games'">More&nbsp;&raquo;</a>
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			]]></description>
			<link><![CDATA[http://kotaku.com/5432210/the-man-who-never-wanted-to-make-the-citizen-kane-of-games]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5432210]]></guid>
			<category><![CDATA[Metroid Prime]]></category>
			<category><![CDATA[2009 Year in review]]></category>
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			<category><![CDATA[citizen kane]]></category>
			<category><![CDATA[Mark pacini]]></category>
			<category><![CDATA[Original]]></category>
			<category><![CDATA[retro studios]]></category>
			<category><![CDATA[Top]]></category>
			<pubDate><![CDATA[Tue, 22 Dec 2009 12:00:59 EST]]></pubDate>
			<dc:creator><![CDATA[Stephen Totilo]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=5432210&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[Is Metroid Prime The Citizen Kane Of Video Games?]]></title>
			<description>
			<![CDATA[
				<div style="float: left; padding-right: 10px;">
										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Is Metroid Prime The Citizen Kane Of Video Games?" href="http://kotaku.com/nintendo/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">nintendo</span></a></div -->					<div><a title="Click here to read Is Metroid Prime The Citizen Kane Of Video Games?" href="http://kotaku.com/5375775/is-metroid-prime-the-citizen-kane-of-video-games" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Is Metroid Prime The Citizen Kane Of Video Games?" alt="Click here to read Is Metroid Prime The Citizen Kane Of Video Games?" src="http://cache.kotaku.com/assets/images/9/2009/10/metroid_kane.jpg"/>
											</a></div>
									</div>
				If Orson Welles' groundbreaking, multiple award winning film Citizen Kane has an analogous counterpart in the video game space, one <a href="http://abcnews.go.com/video/playerIndex?id=8765863">ABC News</a> report argues that it's Nintendo's <a class="autolink" title="Click here to read more posts tagged METROID PRIME TRILOGY" title="Click here to read more posts tagged METROID PRIME TRILOGY" href="http://kotaku.com/tag/metroid-prime-trilogy/">Metroid Prime Trilogy</a>.				<a href="http://kotaku.com/5375775/is-metroid-prime-the-citizen-kane-of-video-games" title="Click here to read more about Is Metroid Prime The Citizen Kane Of Video Games?">More&nbsp;&raquo;</a>
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			]]></description>
			<link><![CDATA[http://kotaku.com/5375775/is-metroid-prime-the-citizen-kane-of-video-games]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5375775]]></guid>
			<category><![CDATA[Nintendo]]></category>
			<category><![CDATA[Gamecube]]></category>
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			<category><![CDATA[Metroid prime trilogy]]></category>
			<category><![CDATA[retro studios]]></category>
			<category><![CDATA[Wii]]></category>
			<pubDate><![CDATA[Tue, 06 Oct 2009 19:20:01 EDT]]></pubDate>
			<dc:creator><![CDATA[Michael McWhertor]]></dc:creator>
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			<title><![CDATA[A Development Studio That Doesn't Put Out Many Games Might Be Busy]]></title>
			<description>
			<![CDATA[
				<div style="float: left; padding-right: 10px;">
										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read A Development Studio That Doesn't Put Out Many Games Might Be Busy" href="http://kotaku.com/retro-studios/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">retrostudios</span></a></div -->					<div><a title="Click here to read A Development Studio That Doesn't Put Out Many Games Might Be Busy" href="http://kotaku.com/5364680/a-development-studio-that-doesnt-put-out-many-games-might-be-busy" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read A Development Studio That Doesn't Put Out Many Games Might Be Busy" alt="Click here to read A Development Studio That Doesn't Put Out Many Games Might Be Busy" src="http://cache.kotaku.com/assets/images/9/2012/02/small_8577a491414592007cdccc0203751102.jpg"/>
											</a></div>
									</div>
				Do you ever wonder why some of gaming's top development studios put out so few games? I know, I know. Making games is hard. But here's what happens when you ask the Metroid Prime developers that question.				<a href="http://kotaku.com/5364680/a-development-studio-that-doesnt-put-out-many-games-might-be-busy" title="Click here to read more about A Development Studio That Doesn't Put Out Many Games Might Be Busy">More&nbsp;&raquo;</a>
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			]]></description>
			<link><![CDATA[http://kotaku.com/5364680/a-development-studio-that-doesnt-put-out-many-games-might-be-busy]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5364680]]></guid>
			<category><![CDATA[retro studios]]></category>
			<category><![CDATA[Development]]></category>
			<category><![CDATA[Metroid Prime]]></category>
			<category><![CDATA[Original]]></category>
			<category><![CDATA[Top]]></category>
			<pubDate><![CDATA[Tue, 22 Sep 2009 16:00:54 EDT]]></pubDate>
			<dc:creator><![CDATA[Stephen Totilo]]></dc:creator>
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			<title><![CDATA[Metroid Prime Team Discusses Their Decade Of Samus, Ponders Series' Future]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Metroid Prime Team Discusses Their Decade Of Samus, Ponders Series' Future" href="http://kotaku.com/nintendo/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">nintendo</span></a></div -->					<div><a title="Click here to read Metroid Prime Team Discusses Their Decade Of Samus, Ponders Series' Future" href="http://kotaku.com/5363971/metroid-prime-team-discusses-their-decade-of-samus-ponders-series-future" class="pp_image">
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				Following the recent release of Metroid Prime Trilogy, members of Nintendo's development teams in Texas and Japan answered Kotaku's questions about what the Metroid Prime series got right, what it missed and more. They even hinted at Prime's future.				<a href="http://kotaku.com/5363971/metroid-prime-team-discusses-their-decade-of-samus-ponders-series-future" title="Click here to read more about Metroid Prime Team Discusses Their Decade Of Samus, Ponders Series' Future">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Mon, 21 Sep 2009 13:40:58 EDT]]></pubDate>
			<dc:creator><![CDATA[Stephen Totilo]]></dc:creator>
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			<title><![CDATA[Key Metroid Prime Staffers Leave Retro Studios]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Key Metroid Prime Staffers Leave Retro Studios" href="http://kotaku.com/metroid-prime/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">metroidprime</span></a></div -->					<div><a title="Click here to read Key Metroid Prime Staffers Leave Retro Studios" href="http://kotaku.com/383366/key-metroid-prime-staffers-leave-retro-studios" class="pp_image">
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				According to report from Shacknews, three senior staffers at <em>Metroid Prime</em> series developer Retro Studios have left, described as being "escorted off the premises last Friday." Specifics weren't provided, but Shacknews theorizes that the move could indicate that the trio, which includes <em>Metroid Prime 3 Corruption</em> director Mark Pacini, is planning to set up shop outside the confines of Retro.				<a href="http://kotaku.com/383366/key-metroid-prime-staffers-leave-retro-studios" title="Click here to read more about Key Metroid Prime Staffers Leave Retro Studios">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Wed, 23 Apr 2008 19:20:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Michael McWhertor]]></dc:creator>
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			<title><![CDATA[Retro Studios Loses One Of Its Own To Cancer]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Retro Studios Loses One Of Its Own To Cancer" href="http://kotaku.com/deaths/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">deaths</span></a></div -->					<div><a title="Click here to read Retro Studios Loses One Of Its Own To Cancer" href="http://kotaku.com/345834/retro-studios-loses-one-of-its-own-to-cancer" class="pp_image">
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				The gaming industry lost another long-time contributor yesterday, IGN reports, as Retro Studios senior software engineer Mark Haigh-Hutchinson succumbed to pancreatic cancer. Haigh-Hutchinson's 23-year career spanned stints at both LucasArts and Retro, where he specialized in camera systems and controls. He helped to create beloved games such as <em>Star Wars: Rogue Squadron</em>, <em>Sam 'n' Max Hit the Road</em>, <em>Zombies Ate My Neighbors</em> and the <em>Metroid Prime</em> series. He was also the author of the book <em>Real-Time Cameras</em>, published in 2008.				<a href="http://kotaku.com/345834/retro-studios-loses-one-of-its-own-to-cancer" title="Click here to read more about Retro Studios Loses One Of Its Own To Cancer">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Wed, 16 Jan 2008 20:20:00 EST]]></pubDate>
			<dc:creator><![CDATA[Michael McWhertor]]></dc:creator>
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			<title><![CDATA[Nintendo Has "No Plans" For More Western Talent]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Nintendo Has &quot;No Plans&quot; For More Western Talent" href="http://kotaku.com/george-harrison/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">georgeharrison</span></a></div -->					<div><a title="Click here to read Nintendo Has &quot;No Plans&quot; For More Western Talent" href="http://kotaku.com/328250/nintendo-has-no-plans-for-more-western-talent" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Nintendo Has &quot;No Plans&quot; For More Western Talent" alt="Click here to read Nintendo Has &quot;No Plans&quot; For More Western Talent" src="http://cache.kotaku.com/assets/images/9/2007/11/small_geist_225.jpg"/>
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				Game|Life's Chris Kohler recently sat down with Nintendo senior VP George Harrison to chat about the current state of Western development on the Wii and Nintendo DS. Harrison told Game|Life that he was unaware of any plans to bring in developers beyond those already working on Nintendo published software. Nintendo's more recent notable efforts from the West include Retro Studios' <em>Metroid Prime 3: Corruption</em> and <em>Mario Strikers Charged</em>. While those games, and their respective series, have performed quite well, as Kohler points out, N-Space's <em>Geist</em> for the Gamecube was a critical disaster for the company.				<a href="http://kotaku.com/328250/nintendo-has-no-plans-for-more-western-talent" title="Click here to read more about Nintendo Has "No Plans" For More Western Talent">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Thu, 29 Nov 2007 19:20:04 EST]]></pubDate>
			<dc:creator><![CDATA[Michael McWhertor]]></dc:creator>
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			<title><![CDATA[How Retro Primed Metroid]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read How Retro Primed Metroid" href="http://kotaku.com/retro-studios/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">retrostudios</span></a></div -->					<div><a title="Click here to read How Retro Primed Metroid" href="http://kotaku.com/327116/how-retro-primed-metroid" class="pp_image">
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				At the Montreal Games Summit, Retro Studios prez Michael Kelbaugh and game director Mark Pacini waxed nostalgically on the development of the <em>Metroid Prime</em> series. While opinion on the decision to change the series' direction from 2D action adventure to 3D, first-person shooter may be divided, what I think we can agree on is that behind the scenes look at how it all came to be is certifiably neat-o. Hearing tales of Shigeru Miyamoto shooting down game design concepts, the months long struggle to make the game's morph ball work and the last-minute decision to include the scan visor are the kinds of things one rarely hears about from Nintendo published games.				<a href="http://kotaku.com/327116/how-retro-primed-metroid" title="Click here to read more about How Retro Primed Metroid">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Tue, 27 Nov 2007 20:40:00 EST]]></pubDate>
			<dc:creator><![CDATA[Michael McWhertor]]></dc:creator>
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			<title><![CDATA[Mother Brain(s) Returning For Metroid Prime 3]]></title>
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				 The latest <em>Metroid Prime 3: Corruption</em> preview clips added to WiiWare in tandem with the <a href="http://kotaku.com/gaming/nintendo-wii/the-littlest-wii-update-289134.php">latest Wii firmware</a> update give us a better look at one potential returning <em>Metroid</em> staple. The "Aurora"&mdash;more commonly known as the Mother Brain to <em>Metroid</em> and <em>Super Metroid</em> fans&mdash;is heavily featured in one of the clips, indicating that a starring role (or at least a cameo) for the organic computer is more than likely.				<a href="http://kotaku.com/289488/mother-brains-returning-for-metroid-prime-3" title="Click here to read more about Mother Brain(s) Returning For Metroid Prime 3">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Tue, 14 Aug 2007 17:40:42 EDT]]></pubDate>
			<dc:creator><![CDATA[Michael McWhertor]]></dc:creator>
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			<title><![CDATA[No Online Multiplayer For Metroid Prime 3]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read No Online Multiplayer For Metroid Prime 3" href="http://kotaku.com/off-the-tracks/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">offthetracks</span></a></div -->					<div><a title="Click here to read No Online Multiplayer For Metroid Prime 3" href="http://kotaku.com/274853/no-online-multiplayer-for-metroid-prime-3" class="pp_image">
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				This won't come as a surprise to just about anyone following the development of Wii-bound sequel <em>Metroid Prime 3: Corruption</em>, but Retro Studios president and CEO Michael Kelbaugh confirms it&mdash;there will be <em>no</em> online multiplayer component for the game. It was never announced, nor hinted at, but I'm sure there are some who demand answers (dammit!). Kelbaugh told GamePro that "We only have so many resources [and we] opted to devote those resources to making a better single-player experience." Fair enough.				<a href="http://kotaku.com/274853/no-online-multiplayer-for-metroid-prime-3" title="Click here to read more about No Online Multiplayer For Metroid Prime 3">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Tue, 03 Jul 2007 17:40:14 EDT]]></pubDate>
			<dc:creator><![CDATA[Michael McWhertor]]></dc:creator>
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