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		<title><![CDATA[Kotaku: Retro Games]]></title>
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			<title><![CDATA[Kotaku: Retro Games]]></title>
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			<title><![CDATA[Imagining Lyrics to Mega Man]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Imagining Lyrics to Mega Man" href="http://kotaku.com/that-rocks/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">thatrocks</span></a></div -->					<div><a title="Click here to read Imagining Lyrics to Mega Man" href="http://kotaku.com/5115145/imagining-lyrics-to-mega-man" class="pp_image">
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				I can't decide if this guy sounds like Eddie Vedder, Adam Sandler, or the Bud Light "Real Men of Genius" singer. But he's singing, "MEGA MEGA MEGA MANNNN ... HE'LL SAVE THE EFFIN' DAY."				<a href="http://kotaku.com/5115145/imagining-lyrics-to-mega-man" title="Click here to read more about Imagining Lyrics to Mega Man">More&nbsp;&raquo;</a>
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			<category><![CDATA[That rocks]]></category>
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			<category><![CDATA[Retro Games]]></category>
			<pubDate><![CDATA[Sun, 21 Dec 2008 11:00:00 EST]]></pubDate>
			<dc:creator><![CDATA[Owen Good]]></dc:creator>
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			<title><![CDATA[Death Race Remake Recalls First Violent Game Controversy]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Death Race Remake Recalls First Violent Game Controversy" href="http://kotaku.com/death-race/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">deathrace</span></a></div -->					<div><a title="Click here to read Death Race Remake Recalls First Violent Game Controversy" href="http://kotaku.com/5032378/death-race-remake-recalls-first-violent-game-controversy" class="pp_image">
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				Exidy's <em>Death Race</em>, of 1976, might have been the first game adaptation and yeah, it was kind of lame, setting a standard for adaptations for decades to come. (It was inspired by 1975's <a href="http://en.wikipedia.org/wiki/Death_Race"><em>Death Race 2000 </em></a>starring Sylvester Stallone and David Carradine). But man did it cause a stink. Players ran down stickmen with a car, eliciting screams and turning the screen into a graveyard of pedestrians. The game had no color, no digitized sound, no blood splatter, no ragdoll physics, its violence was abstract in both audio and video, and it made <em>60 Minutes</em> as a national outrage.				<a href="http://kotaku.com/5032378/death-race-remake-recalls-first-violent-game-controversy" title="Click here to read more about Death Race Remake Recalls First Violent Game Controversy">More&nbsp;&raquo;</a>
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			<category><![CDATA[Death race]]></category>
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			<category><![CDATA[hot flashes]]></category>
			<category><![CDATA[Retro Games]]></category>
			<pubDate><![CDATA[Sat, 02 Aug 2008 20:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Owen Good]]></dc:creator>
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			<title><![CDATA[Preserving Our History: Good Games Never Go Out of Style]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Preserving Our History: Good Games Never Go Out of Style" href="http://kotaku.com/history-is-fun%21/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">historyisfun!</span></a></div -->					<div><a title="Click here to read Preserving Our History: Good Games Never Go Out of Style" href="http://kotaku.com/5020580/preserving-our-history-good-games-never-go-out-of-style" class="pp_image">
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				 Rob Zacny has a thought provoking piece up at the <i>Escapist</i>: on the whole, we're the worst genre when it comes to preserving our history, even the great classics acknowledged as 'great.'  In a society — never mind technical area — where progress and marching forward is the name of the game, it's not <i>exactly</i> surprising, but a problem nonetheless.  And not just for the history buffs among us: 				<a href="http://kotaku.com/5020580/preserving-our-history-good-games-never-go-out-of-style" title="Click here to read more about Preserving Our History: Good Games Never Go Out of Style">More&nbsp;&raquo;</a>
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			<category><![CDATA[History is fun!]]></category>
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			<category><![CDATA[Retro Games]]></category>
			<pubDate><![CDATA[Sun, 29 Jun 2008 12:30:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Maggie Greene]]></dc:creator>
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			<title><![CDATA[Six Atari Classics Coming to Xbox Live]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Six Atari Classics Coming to Xbox Live" href="http://kotaku.com/xbox-live/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">xboxlive</span></a></div -->					<div><a title="Click here to read Six Atari Classics Coming to Xbox Live" href="http://kotaku.com/212599/six-atari-classics-coming-to-xbox-live" class="pp_image">
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      Microsoft has announced plans to release six classic Atari titles over Xbox live, starting this January. Missile Command. Battlezone, Tempest, and Warlords are in the works, along with dual releases of Centipede/Millipede and Asteroids/Asteroids Deluxe. 				<a href="http://kotaku.com/212599/six-atari-classics-coming-to-xbox-live" title="Click here to read more about Six Atari Classics Coming to Xbox Live">More&nbsp;&raquo;</a>
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			<category><![CDATA[Xbox Live]]></category>
			<category><![CDATA[Atari]]></category>
			<category><![CDATA[easily amused]]></category>
			<category><![CDATA[Retro Games]]></category>
			<pubDate><![CDATA[Mon, 06 Nov 2006 09:40:00 EST]]></pubDate>
			<dc:creator><![CDATA[Mike Fahey]]></dc:creator>
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			<title><![CDATA[Call In Air Strikes in Metroid Prime 3]]></title>
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				Planet Gamecube has an interview up with Retro Studios on the upcoming Wii launch title, <em>Metroid Prime 3: Corruption</em>. There's some good stuff here... for one, we were pleased to read that Samus will be getting layered beam effects back, a la <em>Super Metroid</em>, instead of the weapon switching of the last two games. But does this sound cool or what?				<a href="http://kotaku.com/175333/call-in-air-strikes-in-metroid-prime-3" title="Click here to read more about Call In Air Strikes in Metroid Prime 3">More&nbsp;&raquo;</a>
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			<category><![CDATA[Nintendo]]></category>
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			<category><![CDATA[Metroid Prime 3: Corruption]]></category>
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			<category><![CDATA[Wii]]></category>
			<pubDate><![CDATA[Mon, 22 May 2006 13:40:53 EDT]]></pubDate>
			<dc:creator><![CDATA[brownlee]]></dc:creator>
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