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		<title><![CDATA[Kotaku: Remake]]></title>
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			<title><![CDATA[Kotaku: Remake]]></title>
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		<description><![CDATA[Kotaku posts tagged Remake]]></description>
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			<title><![CDATA[Hate The New Silent Hill 2 Audio Tracks? Turn 'Em Off]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Hate The New &lt;em&gt;Silent Hill 2&lt;/em&gt; Audio Tracks? Turn 'Em Off" href="http://kotaku.com/silent-hill-2/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">silenthill2</span></a></div -->					<div><a title="Click here to read Hate The New &lt;em&gt;Silent Hill 2&lt;/em&gt; Audio Tracks? Turn 'Em Off" href="http://kotaku.com/5884110/hate-the-new-silent-hill-2-audio-tracks-turn-em-off" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Hate The New &lt;em&gt;Silent Hill 2&lt;/em&gt; Audio Tracks? Turn 'Em Off" alt="Click here to read Hate The New &lt;em&gt;Silent Hill 2&lt;/em&gt; Audio Tracks? Turn 'Em Off" src="http://cache.kotaku.com/assets/images/9/2012/02/small_ee56ef0bfc9c2d5c474d78af5c7d2a87.jpg"/>
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				 <!-- videoId: v/3e180d7 --><!-- /videoId: v/3e180d7 -->  We reported late last year that <em>Silent Hill 2</em> was <a href="http://kotaku.com/5875830/silent-hill-will-fog-up-all-of-march-with-three-new-games/gallery/1">getting an HD makeover</a>. As a fan of that game, I see myself as a bit of a purist and snob. Honestly, I think it comes with the territory. So I kinda scoffed at the idea of someone re-dubbing the entire game for it's re-release in the <em>Silent Hill HD Collection</em>. "Sure everyone sounds like they're on Dayquil; That's the whole point!" I said to myself.<!-- %JUMP:More &raquo;% -->				<a href="http://kotaku.com/5884110/hate-the-new-silent-hill-2-audio-tracks-turn-em-off" title="Click here to read more about Hate The New Silent Hill 2 Audio Tracks? Turn 'Em Off">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5884110/hate-the-new-silent-hill-2-audio-tracks-turn-em-off]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5884110]]></guid>
			<category><![CDATA[Silent Hill 2]]></category>
			<category><![CDATA[Fb]]></category>
			<category><![CDATA[Remake]]></category>
			<category><![CDATA[Silent hill hd collection]]></category>
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			<category><![CDATA[tweet]]></category>
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			<pubDate><![CDATA[Fri, 10 Feb 2012 17:00:00 EST]]></pubDate>
			<dc:creator><![CDATA[Chris Person]]></dc:creator>
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			<title><![CDATA[Does Choplifter HD Really Need Zombies and Duke Nukem?]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Does &lt;em&gt;Choplifter HD&lt;/em&gt; Really Need Zombies and &lt;em&gt;Duke Nukem&lt;/em&gt;?" href="http://kotaku.com/choplifter/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">choplifter</span></a></div -->					<div><a title="Click here to read Does &lt;em&gt;Choplifter HD&lt;/em&gt; Really Need Zombies and &lt;em&gt;Duke Nukem&lt;/em&gt;?" href="http://kotaku.com/5863737/does-choplifter-hd-really-need-zombies-and-duke-nukem/gallery/" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Does &lt;em&gt;Choplifter HD&lt;/em&gt; Really Need Zombies and &lt;em&gt;Duke Nukem&lt;/em&gt;?" alt="Click here to read Does &lt;em&gt;Choplifter HD&lt;/em&gt; Really Need Zombies and &lt;em&gt;Duke Nukem&lt;/em&gt;?" src="http://cache.kotaku.com/assets/images/9/2011/11/small_ade363dfa64a06213be9ed98caf5ebf6.jpg"/>
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				 Coming this winter to Xbox Live Arcade, inXile Entertainment's <em>Choplifter HD</em> takes the classic rescue chopper gameplay of the 1982 PC original and "amps it up" with zombies, explosions, and the odd cameo. Fingers crossed for a classic mode!				<a href="http://kotaku.com/5863737/does-choplifter-hd-really-need-zombies-and-duke-nukem/gallery/" title="Click here to read more about Does Choplifter HD Really Need Zombies and Duke Nukem?">More&nbsp;&raquo;</a>
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			<category><![CDATA[Choplifter]]></category>
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			<pubDate><![CDATA[Wed, 30 Nov 2011 13:20:00 EST]]></pubDate>
			<dc:creator><![CDATA[Mike Fahey]]></dc:creator>
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			<title><![CDATA[Hey Kids, Cave Story is Now Out on the 3DS, and It Looks Like This]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Hey Kids, &lt;em&gt;Cave Story&lt;/em&gt; is Now Out on the 3DS, and It Looks Like This" href="http://kotaku.com/cave-story/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">cavestory</span></a></div -->					<div><a title="Click here to read Hey Kids, &lt;em&gt;Cave Story&lt;/em&gt; is Now Out on the 3DS, and It Looks Like This" href="http://kotaku.com/5857729/hey-kids-cave-story-is-now-out-on-the-3ds-and-it-looks-like-this" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Hey Kids, &lt;em&gt;Cave Story&lt;/em&gt; is Now Out on the 3DS, and It Looks Like This" alt="Click here to read Hey Kids, &lt;em&gt;Cave Story&lt;/em&gt; is Now Out on the 3DS, and It Looks Like This" src="http://cache.kotaku.com/assets/images/9/2011/11/small_81175655dd1f101bca0a41499a4bd05e.jpg"/>
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				<!-- videoId: lc1lAsKLCko --><!-- /videoId: lc1lAsKLCko --> From NIS America and original developer Nicalis comes <em>Cave Story 3D</em>, a game that graphically overhauls a title that really needed no graphical overhaul.  How'd that work out? Let's take a quick look.				<a href="http://kotaku.com/5857729/hey-kids-cave-story-is-now-out-on-the-3ds-and-it-looks-like-this" title="Click here to read more about Hey Kids, Cave Story is Now Out on the 3DS, and It Looks Like This">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5857729/hey-kids-cave-story-is-now-out-on-the-3ds-and-it-looks-like-this]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5857729]]></guid>
			<category><![CDATA[Cave Story]]></category>
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			<category><![CDATA[nis america]]></category>
			<category><![CDATA[Remake]]></category>
			<pubDate><![CDATA[Tue, 08 Nov 2011 22:00:00 EST]]></pubDate>
			<dc:creator><![CDATA[Mike Fahey]]></dc:creator>
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			<title><![CDATA[Imagine The Oregon Trail as Made by Rockstar Games]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Imagine &lt;em&gt;The Oregon Trail&lt;/em&gt; as Made by Rockstar Games" href="http://kotaku.com/speak-up-on-kotaku/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">speakuponkotaku</span></a></div -->					<div><a title="Click here to read Imagine &lt;em&gt;The Oregon Trail&lt;/em&gt; as Made by Rockstar Games" href="http://kotaku.com/5846046/imagine-the-oregon-trail-as-made-by-rockstar-games" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Imagine &lt;em&gt;The Oregon Trail&lt;/em&gt; as Made by Rockstar Games" alt="Click here to read Imagine &lt;em&gt;The Oregon Trail&lt;/em&gt; as Made by Rockstar Games" src="http://cache.kotaku.com/assets/images/9/2011/10/small_oregontrail.jpg"/>
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				 <em>Before he died of dysentery, commenter <a href="http://kotaku.com/speakup/forum?comment=43187188">Fernando Jorge</a> had a rather fine idea about the rebirth of a classic educational PC game, and he knew just the developer to handle it. </em>				<a href="http://kotaku.com/5846046/imagine-the-oregon-trail-as-made-by-rockstar-games" title="Click here to read more about Imagine The Oregon Trail as Made by Rockstar Games">More&nbsp;&raquo;</a>
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			<category><![CDATA[Red dead redemption]]></category>
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			<category><![CDATA[the oregon trail]]></category>
			<pubDate><![CDATA[Mon, 03 Oct 2011 11:20:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Mike Fahey]]></dc:creator>
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			<title><![CDATA[The Oddworld: Stranger's Wrath HD Remake is Filled With Gorgeous Bugs]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read The &lt;em&gt;Oddworld: Stranger's Wrath&lt;/em&gt; HD Remake is Filled With Gorgeous Bugs" href="http://kotaku.com/oddworld/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">oddworld</span></a></div -->					<div><a title="Click here to read The &lt;em&gt;Oddworld: Stranger's Wrath&lt;/em&gt; HD Remake is Filled With Gorgeous Bugs" href="http://kotaku.com/5840598/the-oddworld-strangers-wrath-hd-remake-is-filled-with-gorgeous-bugs" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read The &lt;em&gt;Oddworld: Stranger's Wrath&lt;/em&gt; HD Remake is Filled With Gorgeous Bugs" alt="Click here to read The &lt;em&gt;Oddworld: Stranger's Wrath&lt;/em&gt; HD Remake is Filled With Gorgeous Bugs" src="http://cache.kotaku.com/assets/images/9/2011/09/small_gj0pefsstwy.jpg"/>
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				<!-- videoId: gJ0PefsSTwY --><!-- /videoId: gJ0PefsSTwY --> Can you spot the bugs in this trailer for the HD remake of <em>Oddworld: Stranger's Wrath</em> for the PlayStation 3?				<a href="http://kotaku.com/5840598/the-oddworld-strangers-wrath-hd-remake-is-filled-with-gorgeous-bugs" title="Click here to read more about The Oddworld: Stranger's Wrath HD Remake is Filled With Gorgeous Bugs">More&nbsp;&raquo;</a>
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			<category><![CDATA[oddworld]]></category>
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			<category><![CDATA[vita]]></category>
			<pubDate><![CDATA[Thu, 15 Sep 2011 11:40:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Mike Fahey]]></dc:creator>
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			<title><![CDATA[Haunting Half Life 2 Mod Dear Esther To Receive Substantial Overhaul, 2011 Commercial Release]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Haunting &lt;em&gt;Half Life 2&lt;/em&gt; Mod &lt;em&gt;Dear Esther&lt;/em&gt; To Receive Substantial Overhaul, 2011 Commercial Release" href="http://kotaku.com/a-mod%2c-revisited/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">amodrevisited</span></a></div -->					<div><a title="Click here to read Haunting &lt;em&gt;Half Life 2&lt;/em&gt; Mod &lt;em&gt;Dear Esther&lt;/em&gt; To Receive Substantial Overhaul, 2011 Commercial Release" href="http://kotaku.com/5807825/half-life-2-mod-dear-esther-to-receive-substantial-overhaul-2011-commercial-release" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Haunting &lt;em&gt;Half Life 2&lt;/em&gt; Mod &lt;em&gt;Dear Esther&lt;/em&gt; To Receive Substantial Overhaul, 2011 Commercial Release" alt="Click here to read Haunting &lt;em&gt;Half Life 2&lt;/em&gt; Mod &lt;em&gt;Dear Esther&lt;/em&gt; To Receive Substantial Overhaul, 2011 Commercial Release" src="http://cache.kotaku.com/assets/images/9/2011/06/small_esther1.jpg"/>
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				In 2008, Dan Pinchbeck of the University of Portsmouth created an interactive "ghost story" titled<em> Dear Esther </em> using Valve's Source Engine, and its associated <em>Half Life 2</em> art assets. The game achieved enormous critical success, and established a devoted cult following. Now the title is set to receive a substantial makeover with the help of <a href="http://indie-fund.com/">Indie Fund</a>, and is due to enjoy a commercial release later this year. Indie Fund is an alternative funding option for independent game developers, founded by a roster of indie vets that includes Jonathan Blow and Kellee Santiago.				<a href="http://kotaku.com/5807825/half-life-2-mod-dear-esther-to-receive-substantial-overhaul-2011-commercial-release" title="Click here to read more about Haunting Half Life 2 Mod Dear Esther To Receive Substantial Overhaul, 2011 Commercial Release">More&nbsp;&raquo;</a>
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			<category><![CDATA[A Mod, Revisited]]></category>
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			<category><![CDATA[Valve]]></category>
			<pubDate><![CDATA[Thu, 02 Jun 2011 11:40:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Drew Cohen]]></dc:creator>
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			<title><![CDATA[Atlus Travels Back in Time to Tease Persona 2: Innocent Sin]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Atlus Travels Back in Time to Tease &lt;em&gt;Persona 2: Innocent Sin&lt;/em&gt;" href="http://kotaku.com/rumors-and-speculation/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">rumorsandspeculation</span></a></div -->					<div><a title="Click here to read Atlus Travels Back in Time to Tease &lt;em&gt;Persona 2: Innocent Sin&lt;/em&gt;" href="http://kotaku.com/5803704/atlus-travels-back-in-time-to-tease-persona-2-innocent-sin" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Atlus Travels Back in Time to Tease &lt;em&gt;Persona 2: Innocent Sin&lt;/em&gt;" alt="Click here to read Atlus Travels Back in Time to Tease &lt;em&gt;Persona 2: Innocent Sin&lt;/em&gt;" src="http://cache.kotaku.com/assets/images/9/2011/05/small_persona2.jpg"/>
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				 Atlus Faithful fan club members received a bizarre mailing today in the form of a newsletter dated June 23, 1999. What's significant about that date? Why that's when the only <em>Persona</em> game not to hit North America was released in Japan. How odd.				<a href="http://kotaku.com/5803704/atlus-travels-back-in-time-to-tease-persona-2-innocent-sin" title="Click here to read more about Atlus Travels Back in Time to Tease Persona 2: Innocent Sin">More&nbsp;&raquo;</a>
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			<category><![CDATA[Rumors and Speculation]]></category>
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			<pubDate><![CDATA[Thu, 19 May 2011 18:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Mike Fahey]]></dc:creator>
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			<title><![CDATA[BurgerTime Has Never Looked So Meaty]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read &lt;em&gt;BurgerTime&lt;/em&gt; Has Never Looked So Meaty" href="http://kotaku.com/reinvention/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">reinvention</span></a></div -->					<div><a title="Click here to read &lt;em&gt;BurgerTime&lt;/em&gt; Has Never Looked So Meaty" href="http://kotaku.com/5787251/burgertime-has-never-looked-so-meaty/gallery/" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read &lt;em&gt;BurgerTime&lt;/em&gt; Has Never Looked So Meaty" alt="Click here to read &lt;em&gt;BurgerTime&lt;/em&gt; Has Never Looked So Meaty" src="http://cache.kotaku.com/assets/images/9/2011/03/small_bt-ps3-screenshot5.jpg"/>
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				 After giving us a few tantalizing peeks at the high definition remake of the culinary classic platformer, MonkeyPaw Games delivers a handful of scintillating new screens for BurgerTime HD.				<a href="http://kotaku.com/5787251/burgertime-has-never-looked-so-meaty/gallery/" title="Click here to read more about BurgerTime Has Never Looked So Meaty">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5787251/burgertime-has-never-looked-so-meaty/gallery/]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5787251]]></guid>
			<category><![CDATA[Reinvention]]></category>
			<category><![CDATA[Burgertime hd]]></category>
			<category><![CDATA[Monkeypaw games]]></category>
			<category><![CDATA[PC]]></category>
			<category><![CDATA[PS3]]></category>
			<category><![CDATA[psn]]></category>
			<category><![CDATA[Remake]]></category>
			<pubDate><![CDATA[Wed, 30 Mar 2011 13:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Mike Fahey]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=5787251&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[Atari Crashes Castles With Its Warlords Remake]]></title>
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			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Atari Crashes Castles With Its &lt;em&gt;Warlords&lt;/em&gt; Remake" href="http://kotaku.com/remake/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">remake</span></a></div -->					<div><a title="Click here to read Atari Crashes Castles With Its &lt;em&gt;Warlords&lt;/em&gt; Remake" href="http://kotaku.com/5786751/atari-crashes-castles-with-its-warlords-remake" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Atari Crashes Castles With Its &lt;em&gt;Warlords&lt;/em&gt; Remake" alt="Click here to read Atari Crashes Castles With Its &lt;em&gt;Warlords&lt;/em&gt; Remake" src="http://cache.kotaku.com/assets/images/9/2011/03/small_zbflyshyvpc.jpg"/>
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				<!-- videoId: zBFLySHYVPc --><!-- /videoId: zBFLySHYVPc --> The latest classic Atari game to be dragged kicking-and-screaming from our fond memories into the present day, the new version of Warlords marries the wall-busting gameplay of the original with an element of real-time strategy, with a dash of Castle Crashers cuteness thrown in for good measure.				<a href="http://kotaku.com/5786751/atari-crashes-castles-with-its-warlords-remake" title="Click here to read more about Atari Crashes Castles With Its Warlords Remake">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5786751/atari-crashes-castles-with-its-warlords-remake]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5786751]]></guid>
			<category><![CDATA[Remake]]></category>
			<category><![CDATA[Atari]]></category>
			<category><![CDATA[Griptonite games]]></category>
			<category><![CDATA[PS3]]></category>
			<category><![CDATA[psn]]></category>
			<category><![CDATA[Video]]></category>
			<category><![CDATA[Warlords]]></category>
			<category><![CDATA[Xbla]]></category>
			<category><![CDATA[Xbox 360]]></category>
			<pubDate><![CDATA[Tue, 29 Mar 2011 11:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Mike Fahey]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=5786751&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[Atari Confirms The Return Of Star Raiders]]></title>
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			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Atari Confirms The Return Of Star Raiders" href="http://kotaku.com/atari/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">atari</span></a></div -->					<div><a title="Click here to read Atari Confirms The Return Of Star Raiders" href="http://kotaku.com/5664795/atari-confirms-the-return-of-star-raiders" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Atari Confirms The Return Of Star Raiders" alt="Click here to read Atari Confirms The Return Of Star Raiders" src="http://cache.kotaku.com/assets/images/9/2010/10/starraiders.jpg"/>
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				 In 1979 Atari introduced the joys of first-person space combat with Star Raiders. Next year Star Raiders returns, bringing team-based multiplayer space combat to the PC, PlayStation 3, and Xbox 360.				<a href="http://kotaku.com/5664795/atari-confirms-the-return-of-star-raiders" title="Click here to read more about Atari Confirms The Return Of Star Raiders">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5664795/atari-confirms-the-return-of-star-raiders]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5664795]]></guid>
			<category><![CDATA[Atari]]></category>
			<category><![CDATA[Atari 2600]]></category>
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			<category><![CDATA[Multiplayer]]></category>
			<category><![CDATA[PC]]></category>
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			<category><![CDATA[Remake]]></category>
			<category><![CDATA[space combat]]></category>
			<category><![CDATA[Star raiders]]></category>
			<category><![CDATA[Xbox 360]]></category>
			<pubDate><![CDATA[Fri, 15 Oct 2010 11:40:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Mike Fahey]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=5664795&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[Half Life Remake Black Mesa Tantalizingly Previewed]]></title>
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			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Half Life Remake Black Mesa Tantalizingly Previewed" href="http://kotaku.com/mods/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">mods</span></a></div -->					<div><a title="Click here to read Half Life Remake Black Mesa Tantalizingly Previewed" href="http://kotaku.com/5626525/half-life-remake-black-mesa-tantalizingly-previewed" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Half Life Remake Black Mesa Tantalizingly Previewed" alt="Click here to read Half Life Remake Black Mesa Tantalizingly Previewed" src="http://cache.kotaku.com/assets/images/9/2012/01/small_11c586bfaa0c238e7cdbca0159ea3340.jpg"/>
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				 "Is Black Mesa the ultimate Half Life mod?" That's the question Atomic MPC asked after going hands-on with a near-final build of the eagerly anticipated Half Life Black Mesa mod. I'm so jealous.				<a href="http://kotaku.com/5626525/half-life-remake-black-mesa-tantalizingly-previewed" title="Click here to read more about Half Life Remake Black Mesa Tantalizingly Previewed">More&nbsp;&raquo;</a>
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			]]></description>
			<link><![CDATA[http://kotaku.com/5626525/half-life-remake-black-mesa-tantalizingly-previewed]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5626525]]></guid>
			<category><![CDATA[Mods]]></category>
			<category><![CDATA[black mesa]]></category>
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			<category><![CDATA[PC]]></category>
			<category><![CDATA[Remake]]></category>
			<category><![CDATA[Source]]></category>
			<pubDate><![CDATA[Tue, 31 Aug 2010 13:20:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Mike Fahey]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=5626525&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[Monkey Island Success Could Mean More Adventure From LucasArts]]></title>
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			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Monkey Island Success Could Mean More Adventure From LucasArts" href="http://kotaku.com/interview/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">interview</span></a></div -->					<div><a title="Click here to read Monkey Island Success Could Mean More Adventure From LucasArts" href="http://kotaku.com/5549234/monkey-island-remakes-could-mean-more-adventure-from-lucasarts" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Monkey Island Success Could Mean More Adventure From LucasArts" alt="Click here to read Monkey Island Success Could Mean More Adventure From LucasArts" src="http://cache.kotaku.com/assets/images/9/2010/05/monkeyisland.jpg"/>
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				 Could the success of the Monkey Island Special Editions herald LucasArts' return to straight adventure games? I spoke to Monkey Island 2 Special Edition: LeChuck's Revenge project lead Craig Derrick about the new remake and the possibilities it raises.				<a href="http://kotaku.com/5549234/monkey-island-remakes-could-mean-more-adventure-from-lucasarts" title="Click here to read more about Monkey Island Success Could Mean More Adventure From LucasArts">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5549234/monkey-island-remakes-could-mean-more-adventure-from-lucasarts]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5549234]]></guid>
			<category><![CDATA[Interview]]></category>
			<category><![CDATA[Adventure]]></category>
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			<category><![CDATA[iPhone]]></category>
			<category><![CDATA[Lucasarts]]></category>
			<category><![CDATA[Mac]]></category>
			<category><![CDATA[Monkey Island 2 Special Edition: LeChuck's Revenge]]></category>
			<category><![CDATA[Original]]></category>
			<category><![CDATA[PC]]></category>
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			<category><![CDATA[Remake]]></category>
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			<category><![CDATA[Xbox 360]]></category>
			<pubDate><![CDATA[Thu, 27 May 2010 13:20:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Mike Fahey]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=5549234&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[RayStorm Reborn Next Week]]></title>
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			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read RayStorm Reborn Next Week" href="http://kotaku.com/xbox-live-arcade/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">xboxlivearcade</span></a></div -->					<div><a title="Click here to read RayStorm Reborn Next Week" href="http://kotaku.com/5528318/raystorm-reborn-next-week" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read RayStorm Reborn Next Week" alt="Click here to read RayStorm Reborn Next Week" src="http://cache.kotaku.com/assets/images/9/2010/04/raystorm.jpg"/>
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									</div>
				 Scrolling shooter fans have every reason to get fired up over Xbox Live Arcade next week, when Square Enix releases the remake of Taito classic shmup, RayStorm HD.				<a href="http://kotaku.com/5528318/raystorm-reborn-next-week" title="Click here to read more about RayStorm Reborn Next Week">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5528318/raystorm-reborn-next-week]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5528318]]></guid>
			<category><![CDATA[Xbox Live Arcade]]></category>
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			<category><![CDATA[Shooter]]></category>
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			<category><![CDATA[Taito"]]></category>
			<category><![CDATA[Xbla]]></category>
			<pubDate><![CDATA[Fri, 30 Apr 2010 14:30:57 EDT]]></pubDate>
			<dc:creator><![CDATA[Mike Fahey]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=5528318&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[CEO: We'll 'Explore the Possibility' of Final Fantasy VII Remake]]></title>
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			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read CEO: We'll 'Explore the Possibility' of &lt;em&gt;Final Fantasy VII&lt;/em&gt; Remake" href="http://kotaku.com/square-enix/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">squareenix</span></a></div -->					<div><a title="Click here to read CEO: We'll 'Explore the Possibility' of &lt;em&gt;Final Fantasy VII&lt;/em&gt; Remake" href="http://kotaku.com/5499449/ceo-well-explore-the-possibility-of-final-fantasy-vii-remake" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read CEO: We'll 'Explore the Possibility' of &lt;em&gt;Final Fantasy VII&lt;/em&gt; Remake" alt="Click here to read CEO: We'll 'Explore the Possibility' of &lt;em&gt;Final Fantasy VII&lt;/em&gt; Remake" src="http://cache.kotaku.com/assets/images/9/2012/01/small_3666fb0fda0d8173cb4a70c677a2f149.jpg"/>
											</a></div>
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				Creative types like game directors saying they'd love to do a remake of <em>Final Fantasy VII</em>, that's one thing. But now the CEO himself says the company will, at least, "explore the possibility" of doing so.				<a href="http://kotaku.com/5499449/ceo-well-explore-the-possibility-of-final-fantasy-vii-remake" title="Click here to read more about CEO: We'll 'Explore the Possibility' of Final Fantasy VII Remake">More&nbsp;&raquo;</a>
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			]]></description>
			<link><![CDATA[http://kotaku.com/5499449/ceo-well-explore-the-possibility-of-final-fantasy-vii-remake]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5499449]]></guid>
			<category><![CDATA[Square Enix]]></category>
			<category><![CDATA[Final Fantasy]]></category>
			<category><![CDATA[Final Fantasy VII]]></category>
			<category><![CDATA[PSP]]></category>
			<category><![CDATA[Remake]]></category>
			<category><![CDATA[Yoichi Wada]]></category>
			<pubDate><![CDATA[Mon, 22 Mar 2010 20:30:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Owen Good]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=5499449&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[Kitase: FFVII Remake Only Possible If It Can Be Done In A Year]]></title>
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			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Kitase: FFVII Remake Only Possible If It Can Be Done In A Year" href="http://kotaku.com/final-fantasy-vii/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">finalfantasyvii</span></a></div -->					<div><a title="Click here to read Kitase: FFVII Remake Only Possible If It Can Be Done In A Year" href="http://kotaku.com/5476141/kitase-ffvii-remake-only-possible-if-it-can-be-done-in-a-year" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Kitase: FFVII Remake Only Possible If It Can Be Done In A Year" alt="Click here to read Kitase: FFVII Remake Only Possible If It Can Be Done In A Year" src="http://cache.kotaku.com/assets/images/9/2012/01/small_3666fb0fda0d8173cb4a70c677a2f149.jpg"/>
											</a></div>
									</div>
				Final Fantasy XIII releases in less than three weeks, but people still can't stop pining for Final Fantasy VII, released XIII years ago. But Yoshinori Kitase, answering hypothetically, said a remake by modern standards might take XIV years to make.				<a href="http://kotaku.com/5476141/kitase-ffvii-remake-only-possible-if-it-can-be-done-in-a-year" title="Click here to read more about Kitase: FFVII Remake Only Possible If It Can Be Done In A Year">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5476141/kitase-ffvii-remake-only-possible-if-it-can-be-done-in-a-year]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5476141]]></guid>
			<category><![CDATA[Final Fantasy VII]]></category>
			<category><![CDATA[Final Fantasy]]></category>
			<category><![CDATA[final fantasy XIII]]></category>
			<category><![CDATA[Remake]]></category>
			<category><![CDATA[Square Enix]]></category>
			<pubDate><![CDATA[Fri, 19 Feb 2010 22:30:00 EST]]></pubDate>
			<dc:creator><![CDATA[Owen Good]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=5476141&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[Microsoft Wants Radiant Silvergun For XBLA]]></title>
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			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Microsoft Wants Radiant Silvergun For XBLA" href="http://kotaku.com/please-oh-please/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">pleaseohplease</span></a></div -->					<div><a title="Click here to read Microsoft Wants Radiant Silvergun For XBLA" href="http://kotaku.com/5123481/microsoft-wants-radiant-silvergun-for-xbla" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Microsoft Wants Radiant Silvergun For XBLA" alt="Click here to read Microsoft Wants Radiant Silvergun For XBLA" src="http://cache.kotaku.com/assets/images/9/2009/01/radiantsilvergun.jpg"/>
											</a></div>
									</div>
				 In an interview with Gamasutra, Treasure CEO Masato Maegawa reveals that Microsoft has requested the classic Saturn shoot-em Radiant Silvergun for Xbox Live Arcade, but Treasure has yet to say yes.				<a href="http://kotaku.com/5123481/microsoft-wants-radiant-silvergun-for-xbla" title="Click here to read more about Microsoft Wants Radiant Silvergun For XBLA">More&nbsp;&raquo;</a>
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			]]></description>
			<link><![CDATA[http://kotaku.com/5123481/microsoft-wants-radiant-silvergun-for-xbla]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5123481]]></guid>
			<category><![CDATA[Please Oh Please]]></category>
			<category><![CDATA[Live Arcade]]></category>
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			<category><![CDATA[Remake]]></category>
			<category><![CDATA[Shmup]]></category>
			<category><![CDATA[treasure]]></category>
			<category><![CDATA[Xbla]]></category>
			<pubDate><![CDATA[Mon, 05 Jan 2009 11:20:00 EST]]></pubDate>
			<dc:creator><![CDATA[Mike Fahey]]></dc:creator>
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			<title><![CDATA[Namco Brings Back Pole Position On iPhone]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Namco Brings Back Pole Position On iPhone" href="http://kotaku.com/pole-position%7c-remix/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">polepositionremix</span></a></div -->					<div><a title="Click here to read Namco Brings Back Pole Position On iPhone" href="http://kotaku.com/5056822/namco-brings-back-pole-position-on-iphone" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Namco Brings Back Pole Position On iPhone" alt="Click here to read Namco Brings Back Pole Position On iPhone" src="http://cache.kotaku.com/assets/images/9/2008/09/ppremix.png"/>
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				 Prepare to qualify! Namco Networks, the mobile game development and publishing arm of good old Namco Bandai has futzed around with a classic racing title and dropped it on the iPhone for a whole new generation (read: market) of gamers to enjoy. Pole Position: Remix takes the primitive gameplay of the original Pole Position, tacks on some rather nifty new controls, and charges you $9.99 for the privilege of playing it.				<a href="http://kotaku.com/5056822/namco-brings-back-pole-position-on-iphone" title="Click here to read more about Namco Brings Back Pole Position On iPhone">More&nbsp;&raquo;</a>
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			<category><![CDATA[Pole Position: Remix]]></category>
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			<category><![CDATA[iPhone]]></category>
			<category><![CDATA[Namco]]></category>
			<category><![CDATA[News]]></category>
			<category><![CDATA[Remake]]></category>
			<pubDate><![CDATA[Tue, 30 Sep 2008 12:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Mike Fahey]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=5056822&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[Sonic 2 HD Tech Demo Released, Requires Serious Blast Processing]]></title>
			<description>
			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Sonic 2 HD Tech Demo Released, Requires Serious Blast Processing" href="http://kotaku.com/sonic-the-hedgehog/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">sonicthehedgehog</span></a></div -->					<div><a title="Click here to read Sonic 2 HD Tech Demo Released, Requires Serious Blast Processing" href="http://kotaku.com/5050852/sonic-2-hd-tech-demo-released-requires-serious-blast-processing" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Sonic 2 HD Tech Demo Released, Requires Serious Blast Processing" alt="Click here to read Sonic 2 HD Tech Demo Released, Requires Serious Blast Processing" src="http://cache.kotaku.com/assets/images/9/2011/11/43a3935c598ec69960554717102535f5.jpg"/>
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				The fan made, high definition update of <em>Sonic 2</em> for the Sega Genesis &mdash; or Mega Drive, if that's your speed &mdash; has reached a milestone. Sonic 2 HD, <a href="http://kotaku.com/385387/fan+made-sonic-2-hd-remix-coming">announced in the Spring</a>, is now playable. A public (and very limited) tech demo has been released, showcasing the work the open source team has done over the past months.

Be warned, though. To experience Sonic the Hedgehog in FULL HD (1280 x 960 resolution), you might need a beefy PC. Recommended system requirements list a 2.4 GHz processor, 2 GB of RAM and a 512 MB graphics card. Not particularly outlandish, but not something you might be able to run on your mom's laptop.

<a href="http://forums.sonicretro.org/index.php?showtopic=12056">***Tech Demo Release!***</a> [Sonic Retro Forums - thanks, Jack! ]				<a href="http://kotaku.com/5050852/sonic-2-hd-tech-demo-released-requires-serious-blast-processing" title="Click here to read more about Sonic 2 HD Tech Demo Released, Requires Serious Blast Processing">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5050852/sonic-2-hd-tech-demo-released-requires-serious-blast-processing]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5050852]]></guid>
			<category><![CDATA[Sonic the Hedgehog]]></category>
			<category><![CDATA[Remake]]></category>
			<category><![CDATA[Sega]]></category>
			<category><![CDATA[Sonic 2 hd]]></category>
			<pubDate><![CDATA[Tue, 16 Sep 2008 21:30:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Michael McWhertor]]></dc:creator>
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			<title><![CDATA[Resident Evil 2 Remake for Wii?]]></title>
			<description>
			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Resident Evil 2 Remake for Wii?" href="http://kotaku.com/resident-evil-2/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">residentevil2</span></a></div -->					<div><a title="Click here to read Resident Evil 2 Remake for Wii?" href="http://kotaku.com/5043185/resident-evil-2-remake-for-wii" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Resident Evil 2 Remake for Wii?" alt="Click here to read Resident Evil 2 Remake for Wii?" src="http://cache.kotaku.com/assets/images/9/2012/01/022d3056ea6796d56e752a85de62c6fd.jpg"/>
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				Can it be true?  Now that the Wii is confirmed as the new home of <a href="http://kotaku.com/5039742/new-mad-world-trailer-screens">violent hardcore gaming</a> is the time right for a remake of good old Resi 2?

Japanese fan board 2ch has popped up a rumor concerning a possible remake of Biohazard 2 (aka Resident Evil 2 - but you knew that, right?) that will be exclusive to the Wii.

If the rumor is correct &mdash; and when has a random post on a Japanese fan site <em>ever</em> been wrong? &mdash; then we will be treated to a full Wii-ified remake, with some additional story elements.  There will be a new 'swordsman' enemy (sword waggling minigame, anyone?) and 'Resident Evil 4 Viewpoints', which could mean anything - possibly 3rd-person over-the-shoulder stuff?

Its more than likely just bobbins, but even the slightest hint of RE2 is better than no RE2 at all.

<a href="http://www.the-horror.com/forums/showthread.php?s=&threadid=2314">Biohazard 2 Remake on the way?</a> [The Horror Is Alive via <a href="http://www.n-europe.com/news.php?nid=12243">N-Europe</a>]				<a href="http://kotaku.com/5043185/resident-evil-2-remake-for-wii" title="Click here to read more about Resident Evil 2 Remake for Wii?">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5043185/resident-evil-2-remake-for-wii]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5043185]]></guid>
			<category><![CDATA[resident evil 2]]></category>
			<category><![CDATA[Rumor]]></category>
			<category><![CDATA[Biohazard 2]]></category>
			<category><![CDATA[Remake]]></category>
			<category><![CDATA[Rumor]]></category>
			<category><![CDATA[Wii]]></category>
			<pubDate><![CDATA[Thu, 28 Aug 2008 17:20:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Stuart Houghton]]></dc:creator>
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			<title><![CDATA[Best Buy Advertising Final Fantasy VII PS3]]></title>
			<description>
			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Best Buy Advertising Final Fantasy VII PS3" href="http://kotaku.com/final-fantasy-vii/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">finalfantasyvii</span></a></div -->					<div><a title="Click here to read Best Buy Advertising Final Fantasy VII PS3" href="http://kotaku.com/5032652/best-buy-advertising-final-fantasy-vii-ps3" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Best Buy Advertising Final Fantasy VII PS3" alt="Click here to read Best Buy Advertising Final Fantasy VII PS3" src="http://cache.kotaku.com/assets/images/9/2012/01/bfe7a98758ef5224192fa51b3e340b56.jpg"/>
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				 We've seen this sign popping up over the weekend on the internets, and now reader and Best Buy employee Boomy (possibly a pseudonym) sends this snap from his iPhone of a coming soon sign misprint that is set to disappoint a lot of people come August 16th. At least we assume that this is a misprint. Either that, or Square Enix has developed Apple-levels of secrecy over the past few years...somehow I doubt it. 

It's just odd that such a screw-up would occur with nothing even vaguely FF-related coming out this month. Disgaea 3 ships on the 18th, and while for some of us that is more exciting than a FFVII remake, I can't see some hapless sign-monkey mixing the two of them up. Odd.				<a href="http://kotaku.com/5032652/best-buy-advertising-final-fantasy-vii-ps3" title="Click here to read more about Best Buy Advertising Final Fantasy VII PS3">More&nbsp;&raquo;</a>
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			<category><![CDATA[Final Fantasy VII]]></category>
			<category><![CDATA[Wishful Thinking]]></category>
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			<category><![CDATA[News]]></category>
			<category><![CDATA[Remake]]></category>
			<category><![CDATA[Square Enix]]></category>
			<category><![CDATA[Wishful Thinking]]></category>
			<pubDate><![CDATA[Mon, 04 Aug 2008 10:20:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Mike Fahey]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=5032652&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[Metroid 2 Remake Is Painstakingly Gorgeous]]></title>
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			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Metroid 2 Remake Is Painstakingly Gorgeous" href="http://kotaku.com/metroid/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">metroid</span></a></div -->					<div><a title="Click here to read Metroid 2 Remake Is Painstakingly Gorgeous" href="http://kotaku.com/370044/metroid-2-remake-is-painstakingly-gorgeous" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Metroid 2 Remake Is Painstakingly Gorgeous" alt="Click here to read Metroid 2 Remake Is Painstakingly Gorgeous" src="http://cache.kotaku.com/assets/images/9/2012/01/711f62dbba15768440da594788120148.jpg"/>
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				 Remakes of old classics - especially ones done by bedroom coders - aren't exactly new, but then they're often not exactly great, either. So it's nice to find "Another Metroid 2 Remake" bucks that trend by looking absolutely <em>wonderful</em>. It's the work of an Argentinean chap by the name of Milton, he's building the whole thing via Game Maker, and it's been nearly <em>three </em>years in the making. Trailer's after the jump if you're interested, and you can check out screens and a project status report <a href="http://metroid2remake.blogspot.com/">at Milton's blog</a>.				<a href="http://kotaku.com/370044/metroid-2-remake-is-painstakingly-gorgeous" title="Click here to read more about Metroid 2 Remake Is Painstakingly Gorgeous">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/370044/metroid-2-remake-is-painstakingly-gorgeous]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-370044]]></guid>
			<category><![CDATA[Metroid]]></category>
			<category><![CDATA[Argentina]]></category>
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			<category><![CDATA[Nintendo]]></category>
			<category><![CDATA[Remake]]></category>
			<pubDate><![CDATA[Thu, 20 Mar 2008 06:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Luke Plunkett]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=370044&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[Clip: Prince of Persia Classic]]></title>
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				We've already seen some <a href="http://kotaku.com/gaming/spike-tv/prince-of-persia-classic-coming-to-xbla-260396.php">screenshots</a> of Prince of Persia Classic and now we get to see it in action. Looks pretty sharp with the use of the Sands of Time style graphics. I don't remember every frame and level of the original like some of you do, but it looks to be a pretty faithful recreation to me. This will definitely be a must have when it debuts on XBLA sometime in the near to distant future.  <span class="byline">Flynn De Marco</span>				<a href="http://kotaku.com/261979/clip-prince-of-persia-classic" title="Click here to read more about Clip: Prince of Persia Classic">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/261979/clip-prince-of-persia-classic]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-261979]]></guid>
			<category><![CDATA[Classic]]></category>
			<category><![CDATA[new graphics]]></category>
			<category><![CDATA[prince of persia classic]]></category>
			<category><![CDATA[Remake]]></category>
			<category><![CDATA[Xbla]]></category>
			<pubDate><![CDATA[Sun, 20 May 2007 20:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[fdemarco]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=261979&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[Final Fantasy IV DS Website Opens]]></title>
			<description>
			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Final Fantasy IV DS Website Opens" href="http://kotaku.com/final-fantasy-iv/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">finalfantasyiv</span></a></div -->					<div><a title="Click here to read Final Fantasy IV DS Website Opens" href="http://kotaku.com/260032/final-fantasy-iv-ds-website-opens" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Final Fantasy IV DS Website Opens" alt="Click here to read Final Fantasy IV DS Website Opens" src="http://cache.kotaku.com/assets/images/9/2007/05/small_ff4web.jpg"/>
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									</div>
				Hot on the heels of the news that Final Fantasy IV is getting a <a href="http://kotaku.com/gaming/cecil-b--deformed/kotaku-magu-final-fantasy-iv-ds-confirmed-259068.php">3d makeover</a> for the DS comes the quiet launch of the Japanese website for the game. Now don't get too excited, there really isn't much there at the moment apart from a rather pretty opening animation and some soothing music. Although, I suppose calling it an animation is overstating it a bit. It's more like a pan over of a painting, part of which you can see above. You are then presented with the logo and a link to a fact sheet which is, of course, all in Japanese. Still, if you are a big Final Fantasy fan it's definitely worth a look see.				<a href="http://kotaku.com/260032/final-fantasy-iv-ds-website-opens" title="Click here to read more about Final Fantasy IV DS Website Opens">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/260032/final-fantasy-iv-ds-website-opens]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-260032]]></guid>
			<category><![CDATA[final fantasy IV]]></category>
			<category><![CDATA[Ds]]></category>
			<category><![CDATA[Remake]]></category>
			<category><![CDATA[Website]]></category>
			<pubDate><![CDATA[Sun, 13 May 2007 14:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[fdemarco]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=260032&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[Resident Evil 4 Wii Europe Release Date Confirmed]]></title>
			<description>
			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Resident Evil 4 Wii Europe Release Date Confirmed" href="http://kotaku.com/nintendo/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">nintendo</span></a></div -->					<div><a title="Click here to read Resident Evil 4 Wii Europe Release Date Confirmed" href="http://kotaku.com/253204/resident-evil-4-wii-europe-release-date-confirmed" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Resident Evil 4 Wii Europe Release Date Confirmed" alt="Click here to read Resident Evil 4 Wii Europe Release Date Confirmed" src="http://cache.kotaku.com/assets/images/9/2007/04/small_news_100407_res1.jpg"/>
											</a></div>
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				It's official, June 29th is the day to go ape cuckoo as Nintendo is set to release Resident Evil 4 in Europe. No <em>official</em> release date is set for Resident Evil: Umbrella Chronicles, but it's still set to hit the stores by the end of this year. 				<a href="http://kotaku.com/253204/resident-evil-4-wii-europe-release-date-confirmed" title="Click here to read more about Resident Evil 4 Wii Europe Release Date Confirmed">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/253204/resident-evil-4-wii-europe-release-date-confirmed]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-253204]]></guid>
			<category><![CDATA[Nintendo]]></category>
			<category><![CDATA[rail shooter]]></category>
			<category><![CDATA[Remake]]></category>
			<category><![CDATA[Resident Evil]]></category>
			<category><![CDATA[Umbrella Chronicles]]></category>
			<pubDate><![CDATA[Wed, 18 Apr 2007 11:40:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Kim Phu]]></dc:creator>
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			<title><![CDATA[Resident Evil 4 Wii Confirmed, New Umbrella Chronicles Info]]></title>
			<description>
			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Resident Evil 4 Wii Confirmed, New Umbrella Chronicles Info" href="http://kotaku.com/resident-evil/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">residentevil</span></a></div -->					<div><a title="Click here to read Resident Evil 4 Wii Confirmed, New Umbrella Chronicles Info" href="http://kotaku.com/249487/resident-evil-4-wii-confirmed-new-umbrella-chronicles-info" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Resident Evil 4 Wii Confirmed, New Umbrella Chronicles Info" alt="Click here to read Resident Evil 4 Wii Confirmed, New Umbrella Chronicles Info" src="http://cache.kotaku.com/assets/images/9/2007/04/small_resevilscan-thumb.jpg"/>
											</a></div>
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				<a href="http://kotaku.com/assets/resources/2007/04/resevilscan.jpg"></a>The Gamestop listing <a href="http://kotaku.com/gaming/resident-evil-4/resident-evil-4-wii-on-the-horizon-248220.php">spotted last week </a>for Resident Evil 4: Wii Edition turns out to be the real deal, as the latest issue of Famitsu confirms the existence of the Japanese version, Bio Hazard 4: Wii Edition. 				<a href="http://kotaku.com/249487/resident-evil-4-wii-confirmed-new-umbrella-chronicles-info" title="Click here to read more about Resident Evil 4 Wii Confirmed, New Umbrella Chronicles Info">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/249487/resident-evil-4-wii-confirmed-new-umbrella-chronicles-info]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-249487]]></guid>
			<category><![CDATA[Resident Evil]]></category>
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			<category><![CDATA[Umbrella Chronicles]]></category>
			<category><![CDATA[Wii]]></category>
			<pubDate><![CDATA[Wed, 04 Apr 2007 11:20:48 EDT]]></pubDate>
			<dc:creator><![CDATA[Mike Fahey]]></dc:creator>
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			<title><![CDATA[Ocarina of Time 2D Coming Soon?]]></title>
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			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Ocarina of Time 2D Coming Soon?" href="http://kotaku.com/zelda/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">zelda</span></a></div -->					<div><a title="Click here to read Ocarina of Time 2D Coming Soon?" href="http://kotaku.com/224974/ocarina-of-time-2d-coming-soon" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Ocarina of Time 2D Coming Soon?" alt="Click here to read Ocarina of Time 2D Coming Soon?" src="http://cache.kotaku.com/assets/images/9/2011/11/ztoot2d.gif"/>
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The long in the works fan remake of the classic Nintendo 64 game The Legend of Zelda: The Ocarina of Time looks like it may be progressing, with a release candidate coming "soon". While the authenticity of the project has always been in doubt, the newest screens of the game, regardless of whether it actually exists, are still very pretty.				<a href="http://kotaku.com/224974/ocarina-of-time-2d-coming-soon" title="Click here to read more about Ocarina of Time 2D Coming Soon?">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/224974/ocarina-of-time-2d-coming-soon]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-224974]]></guid>
			<category><![CDATA[Zelda]]></category>
			<category><![CDATA[2D]]></category>
			<category><![CDATA[N64]]></category>
			<category><![CDATA[Remake]]></category>
			<category><![CDATA[the legend of zelda ocarina of time]]></category>
			<pubDate><![CDATA[Thu, 28 Dec 2006 19:40:59 EST]]></pubDate>
			<dc:creator><![CDATA[Michael McWhertor]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=224974&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[Goldeneye Source Beta Live]]></title>
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			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Goldeneye Source Beta Live" href="http://kotaku.com/goldeneye/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">goldeneye</span></a></div -->					<div><a title="Click here to read Goldeneye Source Beta Live" href="http://kotaku.com/224544/goldeneye-source-beta-live" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Goldeneye Source Beta Live" alt="Click here to read Goldeneye Source Beta Live" src="http://cache.kotaku.com/assets/images/9/2006/12/small_goldeneye_source.jpg"/>
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				After suffering a last minute delay, the beta version of Goldeneye Source has been released. A remake of the classic Nintendo 64 shooter built from the ground up to take advantage of Valve's Source engine, Goldeneye Source is available for download from the official site (or any of its many mirrors).				<a href="http://kotaku.com/224544/goldeneye-source-beta-live" title="Click here to read more about Goldeneye Source Beta Live">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/224544/goldeneye-source-beta-live]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-224544]]></guid>
			<category><![CDATA[Goldeneye]]></category>
			<category><![CDATA[Fps]]></category>
			<category><![CDATA[goldeneye source]]></category>
			<category><![CDATA[Mod]]></category>
			<category><![CDATA[N64]]></category>
			<category><![CDATA[Remake]]></category>
			<category><![CDATA[Source]]></category>
			<category><![CDATA[Steam]]></category>
			<pubDate><![CDATA[Wed, 27 Dec 2006 18:40:50 EST]]></pubDate>
			<dc:creator><![CDATA[Michael McWhertor]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=224544&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[Prince of Persia 3 Remake Headed to PSP]]></title>
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			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Prince of Persia 3 Remake Headed to PSP" href="http://kotaku.com/ubisoft/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">ubisoft</span></a></div -->					<div><a title="Click here to read Prince of Persia 3 Remake Headed to PSP" href="http://kotaku.com/199959/prince-of-persia-3-remake-headed-to-psp" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Prince of Persia 3 Remake Headed to PSP" alt="Click here to read Prince of Persia 3 Remake Headed to PSP" src="http://cache.kotaku.com/assets/images/9/2006/09/small_pop3.jpg"/>
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      A wee butternut dumpling for my fellow PSP owners. Prince of Persia: the Two Thrones is coming to PSP, but the port will be different enough from the original that Ubisoft saw fit to give it a different name.				<a href="http://kotaku.com/199959/prince-of-persia-3-remake-headed-to-psp" title="Click here to read more about Prince of Persia 3 Remake Headed to PSP">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/199959/prince-of-persia-3-remake-headed-to-psp]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-199959]]></guid>
			<category><![CDATA[Ubisoft]]></category>
			<category><![CDATA[butternut dumpling]]></category>
			<category><![CDATA[Multiplayer]]></category>
			<category><![CDATA[Pop]]></category>
			<category><![CDATA[pop3]]></category>
			<category><![CDATA[Port]]></category>
			<category><![CDATA[Prince Of Persia]]></category>
			<category><![CDATA[PSP]]></category>
			<category><![CDATA[Remake]]></category>
			<category><![CDATA[Sony]]></category>
			<pubDate><![CDATA[Tue, 12 Sep 2006 18:40:12 EDT]]></pubDate>
			<dc:creator><![CDATA[egauger]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=199959&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[FF III DS Hit North America]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read FF III DS Hit North America" href="http://kotaku.com/ds/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">ds</span></a></div -->					<div><a title="Click here to read FF III DS Hit North America" href="http://kotaku.com/195759/ff-iii-ds-hit-north-america" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read FF III DS Hit North America" alt="Click here to read FF III DS Hit North America" src="http://cache.kotaku.com/assets/images/9/2006/08/small_dsff3.jpg"/>
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      Final Fantasy III for the DS will be hitting North American store on Nov. 14, Square Enix says.				<a href="http://kotaku.com/195759/ff-iii-ds-hit-north-america" title="Click here to read more about FF III DS Hit North America">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/195759/ff-iii-ds-hit-north-america]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-195759]]></guid>
			<category><![CDATA[Ds]]></category>
			<category><![CDATA[final fantasy III]]></category>
			<category><![CDATA[Release]]></category>
			<category><![CDATA[Remake]]></category>
			<pubDate><![CDATA[Tue, 22 Aug 2006 11:00:22 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Crecente]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=195759&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[Silent Hill Remake In The Works?]]></title>
			<description>
			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Silent Hill Remake In The Works?" href="http://kotaku.com/silent-hill/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">silenthill</span></a></div -->					<div><a title="Click here to read Silent Hill Remake In The Works?" href="http://kotaku.com/161231/silent-hill-remake-in-the-works" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Silent Hill Remake In The Works?" alt="Click here to read Silent Hill Remake In The Works?" src="http://cache.kotaku.com/assets/images/9/2006/03/sulfur.jpg"/>
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				1UP is reporting the always-reliable fan site rumor mill as stating that a <em>Silent Hill</em> remake might be coming out soon to a PS2 near you.				<a href="http://kotaku.com/161231/silent-hill-remake-in-the-works" title="Click here to read more about Silent Hill Remake In The Works?">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/161231/silent-hill-remake-in-the-works]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-161231]]></guid>
			<category><![CDATA[Silent Hill]]></category>
			<category><![CDATA[Film]]></category>
			<category><![CDATA[Horror]]></category>
			<category><![CDATA[Ps2]]></category>
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			<category><![CDATA[Sony]]></category>
			<category><![CDATA[Survival]]></category>
			<category><![CDATA[Uwe Boll]]></category>
			<pubDate><![CDATA[Fri, 17 Mar 2006 13:40:27 EST]]></pubDate>
			<dc:creator><![CDATA[brownlee]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=161231&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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