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		<title><![CDATA[Kotaku: Reflexive Arcade]]></title>
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			<title><![CDATA[Piracy and Casual Games]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Piracy and Casual Games" href="http://kotaku.com/piracy/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">piracy</span></a></div -->					<div><a title="Click here to read Piracy and Casual Games" href="http://kotaku.com/362705/piracy-and-casual-games" class="pp_image">
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				<a href="http://kotaku.com/assets/resources/2008/03/reflexive.jpg"></a>  A couple of weeks ago, Reflexive's director of marketing Russell Carrol issued a <a href="http://www.gamasutra.com/php-bin/news_index.php?story=17350">'startling installment'</a> of his regular Gamasutra column.  The issue?  Piracy, DRM and casual games.  His conclusion, based on data from Reflexive, was that 'for every 1,000 pirated copies we eliminated, we created 1 additional sale.'  Well, some people had a hissy fit and he's back with some more data and discussion of the issue of piracy:				<a href="http://kotaku.com/362705/piracy-and-casual-games" title="Click here to read more about Piracy and Casual Games">More&nbsp;&raquo;</a>
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			<category><![CDATA[Piracy]]></category>
			<category><![CDATA[Casual Games]]></category>
			<category><![CDATA[Crime]]></category>
			<category><![CDATA[Online Games]]></category>
			<category><![CDATA[reflexive arcade]]></category>
			<pubDate><![CDATA[Sat, 01 Mar 2008 17:30:45 EST]]></pubDate>
			<dc:creator><![CDATA[Maggie Greene]]></dc:creator>
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