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		<title><![CDATA[Kotaku: Red Steel 2]]></title>
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			<title><![CDATA[Kotaku: Red Steel 2]]></title>
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		<link>http://kotaku.com/tag/red steel 2</link>
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		<description><![CDATA[Kotaku posts tagged Red Steel 2]]></description>
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			<title><![CDATA[Red Steel Dev: No More Than 20 Percent Of Gamers 'Are Willing To Move']]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Red Steel Dev: No More Than 20 Percent Of Gamers 'Are Willing To Move'" href="http://kotaku.com/motion/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">motion</span></a></div -->					<div><a title="Click here to read Red Steel Dev: No More Than 20 Percent Of Gamers 'Are Willing To Move'" href="http://kotaku.com/5614296/red-steel-dev-no-more-than-20-percent-of-gamers-are-willing-to-move" class="pp_image">
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				Red Steel 2 was reviewed favorably, but that doesn't mean it was a success. Its disappointing sales performance, says the game's creative director, can be chalked up to gamers unwillingness "to get up and move and exert themselves for fun."				<a href="http://kotaku.com/5614296/red-steel-dev-no-more-than-20-percent-of-gamers-are-willing-to-move" title="Click here to read more about Red Steel Dev: No More Than 20 Percent Of Gamers 'Are Willing To Move'">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5614296/red-steel-dev-no-more-than-20-percent-of-gamers-are-willing-to-move]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5614296]]></guid>
			<category><![CDATA[motion]]></category>
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			<pubDate><![CDATA[Tue, 17 Aug 2010 00:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Owen Good]]></dc:creator>
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			<title><![CDATA[Red Steel 2 U.S. Sales At 50,000, Expert Says [UPDATE]]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Red Steel 2 U.S. Sales At 50,000, Expert Says [UPDATE]" href="http://kotaku.com/wii/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">wii</span></a></div -->					<div><a title="Click here to read Red Steel 2 U.S. Sales At 50,000, Expert Says [UPDATE]" href="http://kotaku.com/5518848/red-steel-2-us-sales-at-50000-expert-says-[update]" class="pp_image">
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				The Wii-only and <a href="http://kotaku.com/5500030/red-steel-2-review-if-only-2006-was-this-good">well-reviewed</a> samurai Western Red Steel 2 sold about 50,000 copies in the U.S. in March, its first month of release, according to financial analyst Michael Pachter. [<strong>UPDATE: Ubisoft comments.</strong>]				<a href="http://kotaku.com/5518848/red-steel-2-us-sales-at-50000-expert-says-[update]" title="Click here to read more about Red Steel 2 U.S. Sales At 50,000, Expert Says [UPDATE]">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Fri, 16 Apr 2010 11:20:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Stephen Totilo]]></dc:creator>
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			<title><![CDATA[The Time Is Right For A Lightsaber Video Game]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read The Time Is Right For A Lightsaber Video Game" href="http://kotaku.com/lightsabers/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">lightsabers</span></a></div -->					<div><a title="Click here to read The Time Is Right For A Lightsaber Video Game" href="http://kotaku.com/5502003/the-time-is-right-for-a-lightsaber-video-game" class="pp_image">
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				The man behind the most advanced video game swordplay available today says the time is now right &mdash; and the technology is now good enough &mdash; for a motion-controlled Star Wars lightsaber video game.				<a href="http://kotaku.com/5502003/the-time-is-right-for-a-lightsaber-video-game" title="Click here to read more about The Time Is Right For A Lightsaber Video Game">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Thu, 25 Mar 2010 13:40:13 EDT]]></pubDate>
			<dc:creator><![CDATA[Stephen Totilo]]></dc:creator>
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			<title><![CDATA[A Frank And Funny Hour With Red Steel 2's Top Man]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read A Frank And Funny Hour With Red Steel 2's Top Man" href="http://kotaku.com/kotaku-talk-radio/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">kotakutalkradio</span></a></div -->					<div><a title="Click here to read A Frank And Funny Hour With Red Steel 2's Top Man" href="http://kotaku.com/5501318/a-frank-and-funny-hour-with-red-steel-2s-top-man" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read A Frank And Funny Hour With Red Steel 2's Top Man" alt="Click here to read A Frank And Funny Hour With Red Steel 2's Top Man" src="http://cache.kotaku.com/assets/images/9/2010/03/127898-rs2_s_026_cinematique.jpg"/>
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				Would you like to hear a developer speak freely about making a sequel to a game that was panned? Red Steel 2's Jason VandenBerghe did that today, from Paris. You can download one of our best hours of audio now.				<a href="http://kotaku.com/5501318/a-frank-and-funny-hour-with-red-steel-2s-top-man" title="Click here to read more about A Frank And Funny Hour With Red Steel 2's Top Man">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Wed, 24 Mar 2010 16:00:17 EDT]]></pubDate>
			<dc:creator><![CDATA[Stephen Totilo]]></dc:creator>
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			<title><![CDATA[Come Talk Red Steel 2 Now With the Game's Developer]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Come Talk Red Steel 2 Now With the Game's Developer" href="http://kotaku.com/podcast/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">podcast</span></a></div -->					<div><a title="Click here to read Come Talk Red Steel 2 Now With the Game's Developer" href="http://kotaku.com/5500849/come-talk-red-steel-2-now-with-the-games-developer" class="pp_image">
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				 Kotaku Talk Radio is coming to you live RIGHT NOW with special guest Ubisoft's Jason VandenBerghe, the creative director of Red Steel 2.				<a href="http://kotaku.com/5500849/come-talk-red-steel-2-now-with-the-games-developer" title="Click here to read more about Come Talk Red Steel 2 Now With the Game's Developer">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5500849/come-talk-red-steel-2-now-with-the-games-developer]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5500849]]></guid>
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			<pubDate><![CDATA[Wed, 24 Mar 2010 13:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Crecente]]></dc:creator>
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			<title><![CDATA[Kotaku Talk Radio Is Live Tomorrow With The Man Behind Red Steel 2]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Kotaku Talk Radio Is Live Tomorrow With The Man Behind Red Steel 2" href="http://kotaku.com/podcast/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">podcast</span></a></div -->					<div><a title="Click here to read Kotaku Talk Radio Is Live Tomorrow With The Man Behind Red Steel 2" href="http://kotaku.com/5499374/kotaku-talk-radio-is-live-tomorrow-with-the-man-behind-red-steel-2" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Kotaku Talk Radio Is Live Tomorrow With The Man Behind Red Steel 2" alt="Click here to read Kotaku Talk Radio Is Live Tomorrow With The Man Behind Red Steel 2" src="http://cache.kotaku.com/assets/images/9/2010/03/500x_rs2_screenshots_pack08_cinematique03_1280x720-1000.jpg"/>
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				 Just in time for the release of Red Steel 2 comes this week's episode of Kotaku Talk Radio with special guest Ubisoft's Jason VandenBerghe, the creative director of the Motionplus Wii title.				<a href="http://kotaku.com/5499374/kotaku-talk-radio-is-live-tomorrow-with-the-man-behind-red-steel-2" title="Click here to read more about Kotaku Talk Radio Is Live Tomorrow With The Man Behind Red Steel 2">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5499374/kotaku-talk-radio-is-live-tomorrow-with-the-man-behind-red-steel-2]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5499374]]></guid>
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			<pubDate><![CDATA[Tue, 23 Mar 2010 15:20:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Crecente]]></dc:creator>
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			<title><![CDATA[Red Steel 2 Review: If Only 2006 Was This Good]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Red Steel 2 Review: If Only 2006 Was This Good" href="http://kotaku.com/review/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">review</span></a></div -->					<div><a title="Click here to read Red Steel 2 Review: If Only 2006 Was This Good" href="http://kotaku.com/5500030/red-steel-2-review-if-only-2006-was-this-good" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Red Steel 2 Review: If Only 2006 Was This Good" alt="Click here to read Red Steel 2 Review: If Only 2006 Was This Good" src="http://cache.kotaku.com/assets/images/9/2012/01/small_493f3999d5f4d1061b86966f4cb0d463.jpg"/>
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				A skeptical world might not see video games as essential. But we can point to many games that feel worthy of this planet. Games about eating mushrooms, arranging falling blocks, saving the world. However: A first-person shooter with motion-based swordplay?				<a href="http://kotaku.com/5500030/red-steel-2-review-if-only-2006-was-this-good" title="Click here to read more about Red Steel 2 Review: If Only 2006 Was This Good">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5500030/red-steel-2-review-if-only-2006-was-this-good]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5500030]]></guid>
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			<pubDate><![CDATA[Tue, 23 Mar 2010 12:20:48 EDT]]></pubDate>
			<dc:creator><![CDATA[Stephen Totilo]]></dc:creator>
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			<title><![CDATA[Know Your Red Steel 2 Weapons]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Know Your Red Steel 2 Weapons" href="http://kotaku.com/clips/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">clips</span></a></div -->					<div><a title="Click here to read Know Your Red Steel 2 Weapons" href="http://kotaku.com/5499240/know-your-red-steel-2-weapons" class="pp_image">
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				 Ubisoft's Red Steel 2 hits stores this week, so you'd best get familiar with the weapons you'll be using to get the job done.				<a href="http://kotaku.com/5499240/know-your-red-steel-2-weapons" title="Click here to read more about Know Your Red Steel 2 Weapons">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Mon, 22 Mar 2010 17:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Mike Fahey]]></dc:creator>
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			<title><![CDATA[Red Steel 2 Has Live Action, But Not How You'd Think]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Red Steel 2 Has Live Action, But Not How You'd Think" href="http://kotaku.com/clips/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">clips</span></a></div -->					<div><a title="Click here to read Red Steel 2 Has Live Action, But Not How You'd Think" href="http://kotaku.com/5477343/red-steel-2-has-live-action-but-not-how-youd-think" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Red Steel 2 Has Live Action, But Not How You'd Think" alt="Click here to read Red Steel 2 Has Live Action, But Not How You'd Think" src="http://cache.kotaku.com/assets/images/9/2010/02/4c99d9b61211e7c1c4.jpg"/>
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				 <a href="http://kotaku.com/5476604/hands+on-sword-out-with-red-steel-2?skyline=true&s=i">While checking out Red Steel 2 earlier this month</a> I couldn't help but notice that the game, like Mad Dog McCree, has its own form of live action.				<a href="http://kotaku.com/5477343/red-steel-2-has-live-action-but-not-how-youd-think" title="Click here to read more about Red Steel 2 Has Live Action, But Not How You'd Think">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5477343/red-steel-2-has-live-action-but-not-how-youd-think]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5477343]]></guid>
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			<category><![CDATA[red steel 2]]></category>
			<pubDate><![CDATA[Mon, 22 Feb 2010 15:20:00 EST]]></pubDate>
			<dc:creator><![CDATA[Brian Crecente]]></dc:creator>
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			<title><![CDATA[Hands-On, Sword Out With Red Steel 2]]></title>
			<description>
			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Hands-On, Sword Out With Red Steel 2" href="http://kotaku.com/preview/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">preview</span></a></div -->					<div><a title="Click here to read Hands-On, Sword Out With Red Steel 2" href="http://kotaku.com/5476604/hands+on-sword-out-with-red-steel-2" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Hands-On, Sword Out With Red Steel 2" alt="Click here to read Hands-On, Sword Out With Red Steel 2" src="http://cache.kotaku.com/assets/images/9/2011/11/small_949f670b80c82e5fe400a05ac92efb43.jpg"/>
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				 Whether Ubisoft likes it or not, for many Red Steel 2 will define the potential of Nintendo's Wii MotionPlus.				<a href="http://kotaku.com/5476604/hands+on-sword-out-with-red-steel-2" title="Click here to read more about Hands-On, Sword Out With Red Steel 2">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5476604/hands+on-sword-out-with-red-steel-2]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5476604]]></guid>
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			<pubDate><![CDATA[Mon, 22 Feb 2010 12:00:00 EST]]></pubDate>
			<dc:creator><![CDATA[Brian Crecente]]></dc:creator>
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			<title><![CDATA[resteel 2 pics]]></title>
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			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read resteel 2 pics" href="http://kotaku.com/red-steel-2/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">redsteel2</span></a></div -->					<div><a title="Click here to read resteel 2 pics" href="http://kotaku.com/5477293/resteel-2-pics/gallery/" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read resteel 2 pics" alt="Click here to read resteel 2 pics" src="http://cache.kotaku.com/assets/images/9/2010/02/rs2_screenshots_pack08_booky05_1280x720-1000.jpg"/>
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				<a href="http://kotaku.com/5477293/resteel-2-pics/gallery/" title="Click here to read more about resteel 2 pics">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5477293/resteel-2-pics/gallery/]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5477293]]></guid>
			<category><![CDATA[red steel 2]]></category>
			<category><![CDATA[Gallery]]></category>
			<pubDate><![CDATA[Mon, 22 Feb 2010 11:51:55 EST]]></pubDate>
			<dc:creator><![CDATA[Brian Crecente]]></dc:creator>
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			<title><![CDATA[Motion Control in Gaming: Rationalizing a New Dissonance]]></title>
			<description>
			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Motion Control in Gaming: Rationalizing a New Dissonance" href="http://kotaku.com/well-played/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">wellplayed</span></a></div -->					<div><a title="Click here to read Motion Control in Gaming: Rationalizing a New Dissonance" href="http://kotaku.com/5476603/motion-control-in-gaming-rationalizing-a-new-dissonance" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Motion Control in Gaming: Rationalizing a New Dissonance" alt="Click here to read Motion Control in Gaming: Rationalizing a New Dissonance" src="http://cache.kotaku.com/assets/images/9/2010/02/custom_1266849966866_milo.jpg"/>
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				<a href="http://www.businessweek.com/technology/content/nov2006/tc20061116_750580.htm"> Everything changed in 2001</a>, the year Nintendo decided that the future of gaming didn't lay in faster processors and photorealistic images, but in interaction.				<a href="http://kotaku.com/5476603/motion-control-in-gaming-rationalizing-a-new-dissonance" title="Click here to read more about Motion Control in Gaming: Rationalizing a New Dissonance">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5476603/motion-control-in-gaming-rationalizing-a-new-dissonance]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5476603]]></guid>
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			<category><![CDATA[Xbox 360]]></category>
			<pubDate><![CDATA[Mon, 22 Feb 2010 10:00:00 EST]]></pubDate>
			<dc:creator><![CDATA[Brian Crecente]]></dc:creator>
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			<title><![CDATA[Red Steel 2: Hell Comes To Caldera On March 23rd]]></title>
			<description>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Red Steel 2: Hell Comes To Caldera On March 23rd" href="http://kotaku.com/clips/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">clips</span></a></div -->					<div><a title="Click here to read Red Steel 2: Hell Comes To Caldera On March 23rd" href="http://kotaku.com/5457435/red-steel-2-hell-comes-to-caldera-on-march-23rd" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Red Steel 2: Hell Comes To Caldera On March 23rd" alt="Click here to read Red Steel 2: Hell Comes To Caldera On March 23rd" src="http://cache.kotaku.com/assets/images/9/2010/01/a697dbb51218e5c429.jpg"/>
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				 Welcome to Caldera, a peaceful little town in the Nevada Territories, at least until a powerful secret hidden in the town's mines attracted the plot for <a class="autolink" title="Click here to read more posts tagged #redsteel2" title="Click here to read more posts tagged #redsteel2" href="http://kotaku.com/tag/redsteel2/">Red Steel 2</a>.				<a href="http://kotaku.com/5457435/red-steel-2-hell-comes-to-caldera-on-march-23rd" title="Click here to read more about Red Steel 2: Hell Comes To Caldera On March 23rd">More&nbsp;&raquo;</a>
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			]]></description>
			<link><![CDATA[http://kotaku.com/5457435/red-steel-2-hell-comes-to-caldera-on-march-23rd]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5457435]]></guid>
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			<pubDate><![CDATA[Tue, 26 Jan 2010 14:30:00 EST]]></pubDate>
			<dc:creator><![CDATA[Mike Fahey]]></dc:creator>
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			<title><![CDATA[Red Steel 2: Wanna Play]]></title>
			<description>
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				<br clear="all" /> In this latest <a class="autolink" title="Click here to read more posts tagged RED STEEL 2" title="Click here to read more posts tagged RED STEEL 2" href="http://kotaku.com/tag/red-steel-2/">Red Steel 2</a> video you'll get a closer look at how sensitive the game's controls. Specifically we get to see a player twisting a sword around with the use of the Wii's Motion Plus.				<a href="http://kotaku.com/5377905/red-steel-2-wanna-play" title="Click here to read more about Red Steel 2: Wanna Play">More&nbsp;&raquo;</a>
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			]]></description>
			<link><![CDATA[http://kotaku.com/5377905/red-steel-2-wanna-play]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5377905]]></guid>
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			<pubDate><![CDATA[Fri, 09 Oct 2009 12:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Crecente]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=5377905&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[Red Steel 2 Video Explains How They "Beat The Waggle"]]></title>
			<description>
			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Red Steel 2 Video Explains How They &quot;Beat The Waggle&quot;" href="http://kotaku.com/supplement/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">supplement</span></a></div -->					<div><a title="Click here to read Red Steel 2 Video Explains How They &quot;Beat The Waggle&quot;" href="http://kotaku.com/5371515/red-steel-2-video-explains-how-they-beat-the-waggle" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Red Steel 2 Video Explains How They &quot;Beat The Waggle&quot;" alt="Click here to read Red Steel 2 Video Explains How They &quot;Beat The Waggle&quot;" src="http://cache.kotaku.com/assets/images/9/2009/09/custom_1254351868282_Red_Steel_2.jpg"/>
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				I've told you, Totilo's told you and McWhertor's told you: you can't get through <a class="autolink" title="Click here to read more posts tagged RED STEEL 2" title="Click here to read more posts tagged RED STEEL 2" href="http://kotaku.com/tag/red-steel-2/">Red Steel 2</a>'s swordfighting combat by just flicking your wrist once or twice.				<a href="http://kotaku.com/5371515/red-steel-2-video-explains-how-they-beat-the-waggle" title="Click here to read more about Red Steel 2 Video Explains How They "Beat The Waggle"">More&nbsp;&raquo;</a>
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			]]></description>
			<link><![CDATA[http://kotaku.com/5371515/red-steel-2-video-explains-how-they-beat-the-waggle]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5371515]]></guid>
			<category><![CDATA[Supplement]]></category>
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			<pubDate><![CDATA[Wed, 30 Sep 2009 21:40:00 EDT]]></pubDate>
			<dc:creator><![CDATA[AJ Glasser]]></dc:creator>
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			<title><![CDATA[Red Steel 2 Impressions: What 2006 Promised]]></title>
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			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Red Steel 2 Impressions: What 2006 Promised" href="http://kotaku.com/tgs09/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">tgs09</span></a></div -->					<div><a title="Click here to read Red Steel 2 Impressions: What 2006 Promised" href="http://kotaku.com/5371276/red-steel-2-impressions-what-2006-promised" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Red Steel 2 Impressions: What 2006 Promised" alt="Click here to read Red Steel 2 Impressions: What 2006 Promised" src="http://cache.kotaku.com/assets/images/9/2011/11/small_9e5151e396d49627a0e605a63f107836.jpg"/>
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				My second hands-on with Red Steel 2, this time in Tokyo, confirmed to me that Ubisoft's first-person Wii sequel is the kind of Wii game that, back in 2006, I thought we would be playing more of.				<a href="http://kotaku.com/5371276/red-steel-2-impressions-what-2006-promised" title="Click here to read more about Red Steel 2 Impressions: What 2006 Promised">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5371276/red-steel-2-impressions-what-2006-promised]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5371276]]></guid>
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			<pubDate><![CDATA[Wed, 30 Sep 2009 16:00:27 EDT]]></pubDate>
			<dc:creator><![CDATA[Stephen Totilo]]></dc:creator>
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			<title><![CDATA[Red Steel 2 Hands On: Now With Ninjas!]]></title>
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			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Red Steel 2 Hands On: Now With Ninjas!" href="http://kotaku.com/gamescom/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">gamescom</span></a></div -->					<div><a title="Click here to read Red Steel 2 Hands On: Now With Ninjas!" href="http://kotaku.com/5344359/red-steel-2-hands-on-now-with-ninjas" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Red Steel 2 Hands On: Now With Ninjas!" alt="Click here to read Red Steel 2 Hands On: Now With Ninjas!" src="http://cache.kotaku.com/assets/images/9/2009/08/red_steel_2_gamescom.jpg"/>
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				Ubisoft had a newly playable copy of <a class="autolink" title="Click here to read more posts tagged RED STEEL 2" title="Click here to read more posts tagged RED STEEL 2" href="http://kotaku.com/tag/red-steel-2/">Red Steel 2</a> at Gamescom, its cowboy-samurai western now full of ninja and 360-degree Wii MotionPlus-powered sword swingin'. And I nearly had my delicate wrist snapped off playing the thing.				<a href="http://kotaku.com/5344359/red-steel-2-hands-on-now-with-ninjas" title="Click here to read more about Red Steel 2 Hands On: Now With Ninjas!">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5344359/red-steel-2-hands-on-now-with-ninjas]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5344359]]></guid>
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			<pubDate><![CDATA[Mon, 24 Aug 2009 20:00:11 EDT]]></pubDate>
			<dc:creator><![CDATA[Michael McWhertor]]></dc:creator>
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			<title><![CDATA[Red Steel 2 GamesCom Video]]></title>
			<description>
			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Red Steel 2 GamesCom Video" href="http://kotaku.com/gamescom/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">gamescom</span></a></div -->					<div><a title="Click here to read Red Steel 2 GamesCom Video" href="http://kotaku.com/5337665/red-steel-2-gamescom-video" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Red Steel 2 GamesCom Video" alt="Click here to read Red Steel 2 GamesCom Video" src="http://cache.kotaku.com/assets/images/9/2009/08/2476696.jpg"/>
						<span class="play_icon"></span>					</a></div>
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				 We knew Ubisoft's <a class="autolink" title="Click here to read more posts tagged RED STEEL 2" title="Click here to read more posts tagged RED STEEL 2" href="http://kotaku.com/tag/red-steel-2/">Red Steel 2</a> was going to be playable at GamesCom, and this teaser trailer doesn't tell us much more than that.				<a href="http://kotaku.com/5337665/red-steel-2-gamescom-video" title="Click here to read more about Red Steel 2 GamesCom Video">More&nbsp;&raquo;</a>
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			]]></description>
			<link><![CDATA[http://kotaku.com/5337665/red-steel-2-gamescom-video]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5337665]]></guid>
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			<pubDate><![CDATA[Sat, 15 Aug 2009 01:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Crecente]]></dc:creator>
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			<title><![CDATA[Notebook Dump: The Wrong Wii Question, Shopping Mama]]></title>
			<description>
			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Notebook Dump: The Wrong Wii Question, Shopping Mama" href="http://kotaku.com/extras/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">extras</span></a></div -->					<div><a title="Click here to read Notebook Dump: The Wrong Wii Question, Shopping Mama" href="http://kotaku.com/5332697/notebook-dump-the-wrong-wii-question-shopping-mama" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Notebook Dump: The Wrong Wii Question, Shopping Mama" alt="Click here to read Notebook Dump: The Wrong Wii Question, Shopping Mama" src="http://cache.kotaku.com/assets/images/9/2009/08/custom_1249685220463_RS2H.jpg"/>
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				There comes a time in the week to reflect on what got into my reporter's notebook but didn't turn into Kotaku blog posts. Shall we?				<a href="http://kotaku.com/5332697/notebook-dump-the-wrong-wii-question-shopping-mama" title="Click here to read more about Notebook Dump: The Wrong Wii Question, Shopping Mama">More&nbsp;&raquo;</a>
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			]]></description>
			<link><![CDATA[http://kotaku.com/5332697/notebook-dump-the-wrong-wii-question-shopping-mama]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5332697]]></guid>
			<category><![CDATA[Extras]]></category>
			<category><![CDATA[Cooking Mama 3]]></category>
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			<category><![CDATA[Original]]></category>
			<category><![CDATA[red steel 2]]></category>
			<pubDate><![CDATA[Fri, 07 Aug 2009 19:00:33 EDT]]></pubDate>
			<dc:creator><![CDATA[Stephen Totilo]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=5332697&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[What Wii MotionPlus Really Does For Red Steel 2]]></title>
			<description>
			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read What Wii MotionPlus Really Does For Red Steel 2" href="http://kotaku.com/wii/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">wii</span></a></div -->					<div><a title="Click here to read What Wii MotionPlus Really Does For Red Steel 2" href="http://kotaku.com/5331431/what-wii-motionplus-really-does-for-red-steel-2" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read What Wii MotionPlus Really Does For Red Steel 2" alt="Click here to read What Wii MotionPlus Really Does For Red Steel 2" src="http://cache.kotaku.com/assets/images/9/2012/01/small_b14f42f86cb135188698c18aafa11ab7.jpg"/>
											</a></div>
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				I recently asked the creative director of Red Steel 2 what the required MotionPlus attachment adds to his Wii game. He asked me if I wanted the marketing answer or the technological answer.				<a href="http://kotaku.com/5331431/what-wii-motionplus-really-does-for-red-steel-2" title="Click here to read more about What Wii MotionPlus Really Does For Red Steel 2">More&nbsp;&raquo;</a>
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			]]></description>
			<link><![CDATA[http://kotaku.com/5331431/what-wii-motionplus-really-does-for-red-steel-2]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5331431]]></guid>
			<category><![CDATA[Wii]]></category>
			<category><![CDATA[motionplus]]></category>
			<category><![CDATA[Original]]></category>
			<category><![CDATA[red steel 2]]></category>
			<category><![CDATA[Top]]></category>
			<category><![CDATA[Ubisoft]]></category>
			<pubDate><![CDATA[Thu, 06 Aug 2009 16:00:44 EDT]]></pubDate>
			<dc:creator><![CDATA[Stephen Totilo]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=5331431&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[Brink, WET, Red Steel 2 Added to Growing Gamescom List]]></title>
			<description>
			<![CDATA[
				<div style="float: left; padding-right: 10px;">
										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Brink, WET, Red Steel 2 Added to Growing Gamescom List" href="http://kotaku.com/gamescom/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">gamescom</span></a></div -->					<div><a title="Click here to read Brink, WET, Red Steel 2 Added to Growing Gamescom List" href="http://kotaku.com/5330640/brink-wet-red-steel-2-added-to-growing-gamescom-list" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Brink, WET, Red Steel 2 Added to Growing Gamescom List" alt="Click here to read Brink, WET, Red Steel 2 Added to Growing Gamescom List" src="http://cache.kotaku.com/assets/images/9/2009/08/custom_1249569449475_504x_brink3.jpg"/>
											</a></div>
									</div>
				 With less than two weeks to go before Gamescom kicks off in Cologne, the list of games that will be present and playable continues to grow.				<a href="http://kotaku.com/5330640/brink-wet-red-steel-2-added-to-growing-gamescom-list" title="Click here to read more about Brink, WET, Red Steel 2 Added to Growing Gamescom List">More&nbsp;&raquo;</a>
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			]]></description>
			<link><![CDATA[http://kotaku.com/5330640/brink-wet-red-steel-2-added-to-growing-gamescom-list]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5330640]]></guid>
			<category><![CDATA[Gamescom]]></category>
			<category><![CDATA[Academy of Champions]]></category>
			<category><![CDATA[Assassin's creed 2]]></category>
			<category><![CDATA[Avatar]]></category>
			<category><![CDATA[Bethesda]]></category>
			<category><![CDATA[Event]]></category>
			<category><![CDATA[Gamescom 09]]></category>
			<category><![CDATA[Germany]]></category>
			<category><![CDATA[Rabbids Go Home]]></category>
			<category><![CDATA[red steel 2]]></category>
			<category><![CDATA[Ruse]]></category>
			<category><![CDATA[Silent Hunter 5]]></category>
			<category><![CDATA[Top]]></category>
			<category><![CDATA[Ubisoft]]></category>
			<category><![CDATA[wet]]></category>
			<category><![CDATA[Wheelspin]]></category>
			<pubDate><![CDATA[Thu, 06 Aug 2009 11:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Crecente]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=5330640&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[On Designing Red Steel 2's Hero]]></title>
			<description>
			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read On Designing Red Steel 2's Hero" href="http://kotaku.com/clips/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">clips</span></a></div -->					<div><a title="Click here to read On Designing Red Steel 2's Hero" href="http://kotaku.com/5323937/on-designing-red-steel-2s-hero" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read On Designing Red Steel 2's Hero" alt="Click here to read On Designing Red Steel 2's Hero" src="http://cache.kotaku.com/assets/images/9/2009/07/2407183.jpg"/>
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				 We're all taking the news of <em><a class="autolink" title="Click here to read more posts tagged RED STEEL 2" title="Click here to read more posts tagged RED STEEL 2" href="http://kotaku.com/tag/red-steel-2/">Red Steel 2</a></em>'s delay pretty hard here at Kotaku Towers. Some of us were really looking forward to seeing the Wii MotionPlus put to use outside of sports games and mini-game collections.				<a href="http://kotaku.com/5323937/on-designing-red-steel-2s-hero" title="Click here to read more about On Designing Red Steel 2's Hero">More&nbsp;&raquo;</a>
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			]]></description>
			<link><![CDATA[http://kotaku.com/5323937/on-designing-red-steel-2s-hero]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5323937]]></guid>
			<category><![CDATA[Clips]]></category>
			<category><![CDATA[red steel 2]]></category>
			<category><![CDATA[Ubisoft]]></category>
			<category><![CDATA[Wii]]></category>
			<pubDate><![CDATA[Mon, 27 Jul 2009 14:30:24 EDT]]></pubDate>
			<dc:creator><![CDATA[Michael McWhertor]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=5323937&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[Splinter Cell Conviction And Red Steel 2 Slip To 2010]]></title>
			<description>
			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Splinter Cell Conviction And Red Steel 2 Slip To 2010" href="http://kotaku.com/delay-of-game/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">delayofgame</span></a></div -->					<div><a title="Click here to read Splinter Cell Conviction And Red Steel 2 Slip To 2010" href="http://kotaku.com/5323801/splinter-cell-conviction-and-red-steel-2-slip-to-2010" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Splinter Cell Conviction And Red Steel 2 Slip To 2010" alt="Click here to read Splinter Cell Conviction And Red Steel 2 Slip To 2010" src="http://cache.kotaku.com/assets/images/9/2009/07/504x_custom_1244012254042_SplinterCell.jpg"/>
											</a></div>
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				 The <a href="http://kotaku.com/5314302/the-thinning-video-game-fall-of-2009">fall gaming season</a> grows sparser still today, as Ubisoft announces the delay of <a class="autolink" title="Click here to read more posts tagged SPLINTER CELL CONVICTION" title="Click here to read more posts tagged SPLINTER CELL CONVICTION" href="http://kotaku.com/tag/splinter-cell-conviction/">Splinter Cell Conviction</a> and <a class="autolink" title="Click here to read more posts tagged RED STEEL 2" title="Click here to read more posts tagged RED STEEL 2" href="http://kotaku.com/tag/red-steel-2/">Red Steel 2</a>, with <a class="autolink" title="Click here to read more posts tagged I AM ALIVE" title="Click here to read more posts tagged I AM ALIVE" href="http://kotaku.com/tag/i-am-alive/">I am Alive</a> and <a class="autolink" title="Click here to read more posts tagged GHOST RECON" title="Click here to read more posts tagged GHOST RECON" href="http://kotaku.com/tag/ghost-recon/">Ghost Recon</a> slipping into the next fiscal year.				<a href="http://kotaku.com/5323801/splinter-cell-conviction-and-red-steel-2-slip-to-2010" title="Click here to read more about Splinter Cell Conviction And Red Steel 2 Slip To 2010">More&nbsp;&raquo;</a>
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			]]></description>
			<link><![CDATA[http://kotaku.com/5323801/splinter-cell-conviction-and-red-steel-2-slip-to-2010]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5323801]]></guid>
			<category><![CDATA[delay of game]]></category>
			<category><![CDATA[Ghost Recon]]></category>
			<category><![CDATA[I Am Alive]]></category>
			<category><![CDATA[red steel 2]]></category>
			<category><![CDATA[splinter cell conviction]]></category>
			<category><![CDATA[Top]]></category>
			<category><![CDATA[Ubisoft]]></category>
			<pubDate><![CDATA[Mon, 27 Jul 2009 12:19:33 EDT]]></pubDate>
			<dc:creator><![CDATA[Mike Fahey]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=5323801&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[Double Round-Up Special: 1C and Ubisoft]]></title>
			<description>
			<![CDATA[
				<div style="float: left; padding-right: 10px;">
										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Double Round-Up Special: 1C and Ubisoft" href="http://kotaku.com/round_up/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">roundup</span></a></div -->					<div><a title="Click here to read Double Round-Up Special: 1C and Ubisoft" href="http://kotaku.com/5313861/double-round+up-special-1c-and-ubisoft" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Double Round-Up Special: 1C and Ubisoft" alt="Click here to read Double Round-Up Special: 1C and Ubisoft" src="http://cache.kotaku.com/assets/images/9/2009/07/custom_1247529095287_IMG_7059.JPG"/>
											</a></div>
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				The hazy period between Michael Jackson and Farrah Fawcett's untimely ends and the celebration of <strike>my </strike> our great nation's birthday was dominated by two game companies that couldn't be more different.				<a href="http://kotaku.com/5313861/double-round+up-special-1c-and-ubisoft" title="Click here to read more about Double Round-Up Special: 1C and Ubisoft">More&nbsp;&raquo;</a>
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			]]></description>
			<link><![CDATA[http://kotaku.com/5313861/double-round+up-special-1c-and-ubisoft]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5313861]]></guid>
			<category><![CDATA[Round-up]]></category>
			<category><![CDATA[1C]]></category>
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			<category><![CDATA[C.O.P. The Recruit]]></category>
			<category><![CDATA[Captain Blood]]></category>
			<category><![CDATA[Death to Spies 2: Moment of Truth]]></category>
			<category><![CDATA[Men of War: Red Tide]]></category>
			<category><![CDATA[Might & Magic: Clash of Heroes]]></category>
			<category><![CDATA[Rabbids Go Home]]></category>
			<category><![CDATA[red steel 2]]></category>
			<category><![CDATA[Rig 'n' Roll]]></category>
			<category><![CDATA[Shaun White Snowboarding World Stage]]></category>
			<category><![CDATA[TMNT Smash-Up]]></category>
			<category><![CDATA[UbiNintendo 2009]]></category>
			<category><![CDATA[Ubisoft]]></category>
			<category><![CDATA[XIII Century: Blood of Europe]]></category>
			<pubDate><![CDATA[Mon, 13 Jul 2009 20:40:00 EDT]]></pubDate>
			<dc:creator><![CDATA[AJ Glasser]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=5313861&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[Red Steel 2 Preview: Whack-tastic Fun]]></title>
			<description>
			<![CDATA[
				<div style="float: left; padding-right: 10px;">
										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Red Steel 2 Preview: Whack-tastic Fun" href="http://kotaku.com/ubinintendo-2009/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">ubinintendo2009</span></a></div -->					<div><a title="Click here to read Red Steel 2 Preview: Whack-tastic Fun" href="http://kotaku.com/5308822/red-steel-2-preview-whack+tastic-fun" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Red Steel 2 Preview: Whack-tastic Fun" alt="Click here to read Red Steel 2 Preview: Whack-tastic Fun" src="http://cache.kotaku.com/assets/images/9/2009/07/custom_1246958477946_RedSteel2_ExclusiveUbiNintendo_Bullet_Parry.jpg"/>
											</a></div>
									</div>
				I like to think I come to every new game with a clean slate – but Red Steel was so bad, I couldn' help but be pessimistic about what to expect from <a class="autolink" title="Click here to read more posts tagged RED STEEL 2" title="Click here to read more posts tagged RED STEEL 2" href="http://kotaku.com/tag/red-steel-2/">Red Steel 2</a>.				<a href="http://kotaku.com/5308822/red-steel-2-preview-whack+tastic-fun" title="Click here to read more about Red Steel 2 Preview: Whack-tastic Fun">More&nbsp;&raquo;</a>
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			]]></description>
			<link><![CDATA[http://kotaku.com/5308822/red-steel-2-preview-whack+tastic-fun]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5308822]]></guid>
			<category><![CDATA[UbiNintendo 2009]]></category>
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			<category><![CDATA[red steel 2]]></category>
			<category><![CDATA[Ubisoft]]></category>
			<category><![CDATA[Wii]]></category>
			<pubDate><![CDATA[Tue, 07 Jul 2009 12:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[AJ Glasser]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=5308822&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[Red Steel 2 Box a Work (of Art) in Progress]]></title>
			<description>
			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Red Steel 2 Box a Work (of Art) in Progress" href="http://kotaku.com/exclusive/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">exclusive</span></a></div -->					<div><a title="Click here to read Red Steel 2 Box a Work (of Art) in Progress" href="http://kotaku.com/5273391/red-steel-2-box-a-work-of-art-in-progress" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Red Steel 2 Box a Work (of Art) in Progress" alt="Click here to read Red Steel 2 Box a Work (of Art) in Progress" src="http://cache.kotaku.com/assets/images/9/2009/05/custom_1243778432974_-1_02.jpg"/>
											</a></div>
									</div>
				The pre-order pages for <a class="autolink" title="Click here to read more posts tagged RED STEEL 2" title="Click here to read more posts tagged RED STEEL 2" href="http://kotaku.com/tag/red-steel-2/">Red Steel 2</a> have either <a href="http://www.gamestop.com/Catalog/ProductDetails.aspx?product_id=74697">no art</a> or <a href="http://www.amazon.com/Red-Steel-2-Nintendo-Wii/dp/B001TOMR0C/ref=sr_tr_1?ie=UTF8&s=videogames&qid=1243584960&sr=8-1">unofficial art</a>. Well we've got the "work-in-progress" art, from Ubisoft itself. They also send word that a preorder bonus will be announced "soon."				<a href="http://kotaku.com/5273391/red-steel-2-box-a-work-of-art-in-progress" title="Click here to read more about Red Steel 2 Box a Work (of Art) in Progress">More&nbsp;&raquo;</a>
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			]]></description>
			<link><![CDATA[http://kotaku.com/5273391/red-steel-2-box-a-work-of-art-in-progress]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5273391]]></guid>
			<category><![CDATA[Exclusive]]></category>
			<category><![CDATA[Box Art]]></category>
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			<category><![CDATA[Ubisoft]]></category>
			<category><![CDATA[Wii]]></category>
			<pubDate><![CDATA[Sun, 31 May 2009 12:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Owen Good]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=5273391&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[Red Steel 2 Is Wii MotionPlus Only]]></title>
			<description>
			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Red Steel 2 Is Wii MotionPlus Only" href="http://kotaku.com/ubisoft/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">ubisoft</span></a></div -->					<div><a title="Click here to read Red Steel 2 Is Wii MotionPlus Only" href="http://kotaku.com/5250398/red-steel-2-is-wii-motionplus-only" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Red Steel 2 Is Wii MotionPlus Only" alt="Click here to read Red Steel 2 Is Wii MotionPlus Only" src="http://cache.kotaku.com/assets/images/9/2009/05/red2sword_01.jpg"/>
											</a></div>
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				<i><a class="autolink" title="Click here to read more posts tagged RED STEEL 2" title="Click here to read more posts tagged RED STEEL 2" href="http://kotaku.com/tag/red-steel-2/">Red Steel 2</a></i> <a href="http://kotaku.com/5238832/red-steel-2-yes-multiplayer-no">may not have</a> multiplayer, but it does have <a class="autolink" title="Click here to read more posts tagged WII MOTIONPLUS" title="Click here to read more posts tagged WII MOTIONPLUS" href="http://kotaku.com/tag/wii-motionplus/">Wii MotionPlus</a>. No, make that, it <i>requires</i> the Wii MotionPlus add-on.				<a href="http://kotaku.com/5250398/red-steel-2-is-wii-motionplus-only" title="Click here to read more about Red Steel 2 Is Wii MotionPlus Only">More&nbsp;&raquo;</a>
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			<category><![CDATA[red steel 2]]></category>
			<category><![CDATA[Wii]]></category>
			<category><![CDATA[Wii MotionPlus]]></category>
			<pubDate><![CDATA[Tue, 12 May 2009 08:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Ashcraft]]></dc:creator>
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			<title><![CDATA[Ubisoft Plans Star-Studded E3 Press Conference Extravaganza]]></title>
			<description>
			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Ubisoft Plans Star-Studded E3 Press Conference Extravaganza" href="http://kotaku.com/e3-2009/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">e32009</span></a></div -->					<div><a title="Click here to read Ubisoft Plans Star-Studded E3 Press Conference Extravaganza" href="http://kotaku.com/5244225/ubisoft-plans-star+studded-e3-press-conference-extravaganza" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Ubisoft Plans Star-Studded E3 Press Conference Extravaganza" alt="Click here to read Ubisoft Plans Star-Studded E3 Press Conference Extravaganza" src="http://cache.kotaku.com/assets/images/9/2009/05/mchale.jpg"/>
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				 Ubisoft has big plans for their <a class="autolink" title="Click here to read more posts tagged E3 2009" title="Click here to read more posts tagged E3 2009" href="http://kotaku.com/tag/e3-2009/">E3 2009</a> <a class="autolink" title="Click here to read more posts tagged PRESS CONFERENCE" title="Click here to read more posts tagged PRESS CONFERENCE" href="http://kotaku.com/tag/press-conference/">press conference</a>, with new game announcements, thrilling special guests, and plenty of game demos, all hosted by that Talk Soup guy.				<a href="http://kotaku.com/5244225/ubisoft-plans-star+studded-e3-press-conference-extravaganza" title="Click here to read more about Ubisoft Plans Star-Studded E3 Press Conference Extravaganza">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5244225/ubisoft-plans-star+studded-e3-press-conference-extravaganza]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5244225]]></guid>
			<category><![CDATA[E3 2009]]></category>
			<category><![CDATA[Assassin's Creed II]]></category>
			<category><![CDATA[Press Conference]]></category>
			<category><![CDATA[Rabbids Go Home]]></category>
			<category><![CDATA[red steel 2]]></category>
			<category><![CDATA[Stars]]></category>
			<category><![CDATA[Ubisoft]]></category>
			<pubDate><![CDATA[Thu, 07 May 2009 12:40:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Mike Fahey]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=5244225&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[First Red Steel 2 Trailer]]></title>
			<description>
			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read First Red Steel 2 Trailer" href="http://kotaku.com/clips/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">clips</span></a></div -->					<div><a title="Click here to read First Red Steel 2 Trailer" href="http://kotaku.com/5240009/first-red-steel-2-trailer" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read First Red Steel 2 Trailer" alt="Click here to read First Red Steel 2 Trailer" src="http://cache.kotaku.com/assets/images/9/2012/01/small_de998a34b3b0b20ba68735bf7ac199c4.jpg"/>
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				As you'll see from the "Destination PlayStation" (ie a retailer-only event) title card, this isn't an official consumer trailer. Doesn't mean you can't watch it, though.				<a href="http://kotaku.com/5240009/first-red-steel-2-trailer" title="Click here to read more about First Red Steel 2 Trailer">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5240009/first-red-steel-2-trailer]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5240009]]></guid>
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			<category><![CDATA[Wii]]></category>
			<pubDate><![CDATA[Mon, 04 May 2009 21:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Luke Plunkett]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=5240009&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[Red Steel 2, Yes, Multiplayer, No]]></title>
			<description>
			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Red Steel 2, Yes, Multiplayer, No" href="http://kotaku.com/rumor/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">rumor</span></a></div -->					<div><a title="Click here to read Red Steel 2, Yes, Multiplayer, No" href="http://kotaku.com/5238832/red-steel-2-yes-multiplayer-no" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Red Steel 2, Yes, Multiplayer, No" alt="Click here to read Red Steel 2, Yes, Multiplayer, No" src="http://cache.kotaku.com/assets/images/9/2009/05/red2sword.jpg"/>
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				Having first been teased on the magazine's website, <a href="http://kotaku.com/5231647/nintendo-power-unsheathes-red-steel-2-wii-motionplus-support">the issues of Nintendo Power blowing the lid off Red Steel 2</a> have begun hitting mailboxes. So what's inside?				<a href="http://kotaku.com/5238832/red-steel-2-yes-multiplayer-no" title="Click here to read more about Red Steel 2, Yes, Multiplayer, No">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5238832/red-steel-2-yes-multiplayer-no]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5238832]]></guid>
			<category><![CDATA[Rumor]]></category>
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			<category><![CDATA[Wii]]></category>
			<pubDate><![CDATA[Mon, 04 May 2009 08:30:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Luke Plunkett]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=5238832&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[Ubisoft Makes Red Steel 2 Official]]></title>
			<description>
			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Ubisoft Makes Red Steel 2 Official" href="http://kotaku.com/game-announce/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">gameannounce</span></a></div -->					<div><a title="Click here to read Ubisoft Makes Red Steel 2 Official" href="http://kotaku.com/5232758/ubisoft-makes-red-steel-2-official" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Ubisoft Makes Red Steel 2 Official" alt="Click here to read Ubisoft Makes Red Steel 2 Official" src="http://cache.kotaku.com/assets/images/9/2009/04/redsteel2.png"/>
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				 Ubisoft finishes what <a href="http://kotaku.com/5231647/nintendo-power-unsheathes-red-steel-2-wii-motionplus-support">Nintendo Power started</a> as they officially announce <a class="autolink" title="Click here to read more posts tagged RED STEEL 2" title="Click here to read more posts tagged RED STEEL 2" href="http://kotaku.com/tag/red-steel-2/">Red Steel 2</a>, offering few new details on the <a class="autolink" title="Click here to read more posts tagged WII MOTIONPLUS" title="Click here to read more posts tagged WII MOTIONPLUS" href="http://kotaku.com/tag/wii-motionplus/">Wii MotionPlus</a>-enabled sequel to the Wii's original first-person shooter.				<a href="http://kotaku.com/5232758/ubisoft-makes-red-steel-2-official" title="Click here to read more about Ubisoft Makes Red Steel 2 Official">More&nbsp;&raquo;</a>
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			<category><![CDATA[Wii MotionPlus]]></category>
			<pubDate><![CDATA[Wed, 29 Apr 2009 12:25:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Mike Fahey]]></dc:creator>
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			<title><![CDATA[Nintendo Power Unsheathes Red Steel 2, Wii MotionPlus Support]]></title>
			<description>
			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Nintendo Power Unsheathes Red Steel 2, Wii MotionPlus Support" href="http://kotaku.com/wii/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">wii</span></a></div -->					<div><a title="Click here to read Nintendo Power Unsheathes Red Steel 2, Wii MotionPlus Support" href="http://kotaku.com/5231647/nintendo-power-unsheathes-red-steel-2-wii-motionplus-support" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Nintendo Power Unsheathes Red Steel 2, Wii MotionPlus Support" alt="Click here to read Nintendo Power Unsheathes Red Steel 2, Wii MotionPlus Support" src="http://cache.kotaku.com/assets/images/9/2009/04/red_steel_2_cover.jpg"/>
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				The newest issue of <a class="autolink" title="Click here to read more posts tagged NINTENDO POWER" title="Click here to read more posts tagged NINTENDO POWER" href="http://kotaku.com/tag/nintendo-power/">Nintendo Power</a> gives Wii owners their first taste of Ubisoft's sword-fighting sequel <em><a class="autolink" title="Click here to read more posts tagged RED STEEL 2" title="Click here to read more posts tagged RED STEEL 2" href="http://kotaku.com/tag/red-steel-2/">Red Steel 2</a></em>. Looks like the game has taken a significant turn toward the Old West&mdash;at least in design.				<a href="http://kotaku.com/5231647/nintendo-power-unsheathes-red-steel-2-wii-motionplus-support" title="Click here to read more about Nintendo Power Unsheathes Red Steel 2, Wii MotionPlus Support">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5231647/nintendo-power-unsheathes-red-steel-2-wii-motionplus-support]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5231647]]></guid>
			<category><![CDATA[Wii]]></category>
			<category><![CDATA[Nintendo Power]]></category>
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			<category><![CDATA[Ubisoft]]></category>
			<pubDate><![CDATA[Tue, 28 Apr 2009 17:40:05 EDT]]></pubDate>
			<dc:creator><![CDATA[Michael McWhertor]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=5231647&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[The Red Steel 2 That Never Was]]></title>
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			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read The Red Steel 2 That Never Was" href="http://kotaku.com/ubisoft/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">ubisoft</span></a></div -->					<div><a title="Click here to read The Red Steel 2 That Never Was" href="http://kotaku.com/5165309/the-red-steel-2-that-never-was" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read The Red Steel 2 That Never Was" alt="Click here to read The Red Steel 2 That Never Was" src="http://cache.kotaku.com/assets/images/9/2009/03/red2.jpg"/>
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				<a href="http://kotaku.com/5029822/red-steel-2-is-so-gonna-use-wii-motion-plus">Red Steel 2 is coming</a>. But did you know the version we'll be getting sometime in the next 12 months or so is the <em>second </em><a class="autolink" title="Click here to read more posts tagged RED STEEL 2" title="Click here to read more posts tagged RED STEEL 2" href="http://kotaku.com/tag/red-steel-2/">Red Steel 2</a> that's been in development?				<a href="http://kotaku.com/5165309/the-red-steel-2-that-never-was" title="Click here to read more about The Red Steel 2 That Never Was">More&nbsp;&raquo;</a>
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			]]></description>
			<link><![CDATA[http://kotaku.com/5165309/the-red-steel-2-that-never-was]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5165309]]></guid>
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			<category><![CDATA[red steel 2]]></category>
			<category><![CDATA[Wii]]></category>
			<pubDate><![CDATA[Fri, 06 Mar 2009 06:30:00 EST]]></pubDate>
			<dc:creator><![CDATA[Luke Plunkett]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=5165309&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[Don't Hold Your Breath for Red Steel 2 Just Yet...]]></title>
			<description>
			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Don't Hold Your Breath for Red Steel 2 Just Yet..." href="http://kotaku.com/rumor/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">rumor</span></a></div -->					<div><a title="Click here to read Don't Hold Your Breath for Red Steel 2 Just Yet..." href="http://kotaku.com/5044720/dont-hold-your-breath-for-red-steel-2-just-yet" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Don't Hold Your Breath for Red Steel 2 Just Yet..." alt="Click here to read Don't Hold Your Breath for Red Steel 2 Just Yet..." src="http://cache.kotaku.com/assets/images/9/2008/09/redsteel_dev.jpg"/>
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				You'll turn blue, pass out. Well, according to this rumor French Wii news site Wiiz is running that says the game won't be out something like Winter 2009. Ubisoft's announced the game is using the MotionPlus add-on, so maybe it'll be there when the peripheral launches &mdash; but for Ubisoft's sake, we hope that doesn't happen. The last thing we need is another rushed <i>Red Steel</i> game. Well that, and pictures of Ubisoft devs with the Wii-mote. 				<a href="http://kotaku.com/5044720/dont-hold-your-breath-for-red-steel-2-just-yet" title="Click here to read more about Don't Hold Your Breath for Red Steel 2 Just Yet...">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5044720/dont-hold-your-breath-for-red-steel-2-just-yet]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5044720]]></guid>
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			<pubDate><![CDATA[Wed, 03 Sep 2008 09:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Ashcraft]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=5044720&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[Red Steel 2 Is So Gonna Use Wii Motion Plus]]></title>
			<description>
			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Red Steel 2 Is So Gonna Use Wii Motion Plus" href="http://kotaku.com/ubisoft/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">ubisoft</span></a></div -->					<div><a title="Click here to read Red Steel 2 Is So Gonna Use Wii Motion Plus" href="http://kotaku.com/5029822/red-steel-2-is-so-gonna-use-wii-motion-plus" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Red Steel 2 Is So Gonna Use Wii Motion Plus" alt="Click here to read Red Steel 2 Is So Gonna Use Wii Motion Plus" src="http://cache.kotaku.com/assets/images/9/2008/07/red_steel_dev.jpg"/>
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				Back in 2006, Ubisoft was one of the first companies to release a Wii-mote title with <i>Red Steel</i>. Now the company is saying that it will take advantage of the upcoming Wii Motion Plus. Explains Ubisoft's Alain Corre:				<a href="http://kotaku.com/5029822/red-steel-2-is-so-gonna-use-wii-motion-plus" title="Click here to read more about Red Steel 2 Is So Gonna Use Wii Motion Plus">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5029822/red-steel-2-is-so-gonna-use-wii-motion-plus]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5029822]]></guid>
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			<category><![CDATA[Wii motion plus]]></category>
			<pubDate><![CDATA[Mon, 28 Jul 2008 04:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Ashcraft]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=5029822&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[Red Steel 2, Cofirmed By My Eyes (And Now Yours)]]></title>
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				We all know Red Steel 2 <a href="http://kotaku.com/gaming/ubisoft/red-steel-2-internet-says-oui-ubi-says-non-272962.php">is coming</a>. It's like the next Rocky movie. You don't necessarily know when or how, and nobody's admitting it, but the film will get here eventually. And when it does, it'll be a suckfest. Well now we know that Red Steel 2 is coming. Published in the upcoming Nintendo Magazine (UK), this teaser ad reads: "Your Move, Young Grasshoppa...Bigger. Better. Bolder. Bloodier. First screens and hands-on impressions. Only in next month's Official Nintendo Magazine." Then they add, "And oh - it's online." So is anyone out there actually looking forward to the sequel, especially with online play? Or were you one of the million copies sold, making an impulse buy to hit your minimum Wii bundle quota?
<a href="http://wii.qj.net/Official-Nintendo-UK-mag-confirms-Red-Steel-2-online/pg/49/aid/101507"></a>
Official Nintendo UK mag confirms Red Steel 2 online</a> [via <a href="http://www.gamingblog.org/entry/confirmed-red-steel-2-with-online-support/">gamingblog</a>]				<a href="http://kotaku.com/296581/red-steel-2-cofirmed-by-my-eyes-and-now-yours" title="Click here to read more about Red Steel 2, Cofirmed By My Eyes (And Now Yours)">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/296581/red-steel-2-cofirmed-by-my-eyes-and-now-yours]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-296581]]></guid>
			<category><![CDATA[Red Steel]]></category>
			<category><![CDATA[red steel 2]]></category>
			<category><![CDATA[Ubisoft]]></category>
			<category><![CDATA[Wii]]></category>
			<pubDate><![CDATA[Wed, 05 Sep 2007 14:20:37 EDT]]></pubDate>
			<dc:creator><![CDATA[Mark Wilson]]></dc:creator>
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			<title><![CDATA[Red Steel 2: Internet Says Oui, Ubi Says Non]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Red Steel 2: Internet Says Oui, Ubi Says Non" href="http://kotaku.com/steely-denial/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">steelydenial</span></a></div -->					<div><a title="Click here to read Red Steel 2: Internet Says Oui, Ubi Says Non" href="http://kotaku.com/272962/red-steel-2-internet-says-oui-ubi-says-non" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Red Steel 2: Internet Says Oui, Ubi Says Non" alt="Click here to read Red Steel 2: Internet Says Oui, Ubi Says Non" src="http://cache.kotaku.com/assets/images/9/2007/06/small_red_steel_250.jpg"/>
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				Rumors of a sequel to Wii launch title <em>Red Steel</em> have been swirling about since late last year, but today they appear to be... completely unconfirmed. Still just rumors. French gaming site Inpact Virtuel wrote earlier in the day of official confirmation of another sword waggling first-person action title, pegging it for a 2008 release. The site also mentioned a proper online multiplayer mode would appear in the sequel.				<a href="http://kotaku.com/272962/red-steel-2-internet-says-oui-ubi-says-non" title="Click here to read more about Red Steel 2: Internet Says Oui, Ubi Says Non">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/272962/red-steel-2-internet-says-oui-ubi-says-non]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-272962]]></guid>
			<category><![CDATA[steely denial]]></category>
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			<category><![CDATA[red steel 2]]></category>
			<category><![CDATA[Ubisoft]]></category>
			<category><![CDATA[Wii]]></category>
			<pubDate><![CDATA[Wed, 27 Jun 2007 19:20:53 EDT]]></pubDate>
			<dc:creator><![CDATA[Michael McWhertor]]></dc:creator>
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