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		<title><![CDATA[Kotaku: Red Fly]]></title>
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			<title><![CDATA[Kotaku: Red Fly]]></title>
			<link>http://kotaku.com/tag/red fly</link>
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		<link>http://kotaku.com/tag/red fly</link>
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		<description><![CDATA[Kotaku posts tagged Red Fly]]></description>
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			<title><![CDATA[Star Wars: The Force Unleashed II Still Loves Clones]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Star Wars: The Force Unleashed II Still Loves Clones" href="http://kotaku.com/star-wars%7c-the-force-unleashed-ii/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">starwarstheforceunleashedii</span></a></div -->					<div><a title="Click here to read Star Wars: The Force Unleashed II Still Loves Clones" href="http://kotaku.com/5555631/star-wars-the-force-unleashed-ii" class="pp_image">
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				Star Wars The Force Unleashed II's <a href="http://www.unleashed2010.com/">official website is now live </a>bringing with it this fancy new art.				<a href="http://kotaku.com/5555631/star-wars-the-force-unleashed-ii" title="Click here to read more about Star Wars: The Force Unleashed II Still Loves Clones">More&nbsp;&raquo;</a>
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			<category><![CDATA[Star wars: the force unleashed ii]]></category>
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			<pubDate><![CDATA[Fri, 04 Jun 2010 13:20:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Crecente]]></dc:creator>
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			<title><![CDATA[Ghostbusters Ain't Afraid of No DS]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Ghostbusters Ain't Afraid of No DS" href="http://kotaku.com/ds/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">ds</span></a></div -->					<div><a title="Click here to read Ghostbusters Ain't Afraid of No DS" href="http://kotaku.com/5101613/ghostbusters-aint-afraid-of-no-ds" class="pp_image">
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				 <em>This is a corrected version of the story that ran earlier today by AJ. In it we incorrectly stated that Bill Murray's voice would not be in the console game. We reconfirmed with Atari that Murray's voice will be in the console games. We apologize for any confusion.</em>				<a href="http://kotaku.com/5101613/ghostbusters-aint-afraid-of-no-ds" title="Click here to read more about Ghostbusters Ain't Afraid of No DS">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Wed, 03 Dec 2008 17:00:00 EST]]></pubDate>
			<dc:creator><![CDATA[AJ Glasser]]></dc:creator>
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			<title><![CDATA[Ghostbusters – What’s Different on the Wii]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Ghostbusters – What’s Different on the Wii" href="http://kotaku.com/ghostbusters%7c-the-video-game/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">ghostbustersthevideogame</span></a></div -->					<div><a title="Click here to read Ghostbusters – What’s Different on the Wii" href="http://kotaku.com/5101212/ghostbusters--whats-different-on-the-wii" class="pp_image">
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				Usually when a game goes for simultaneous multi-platform releases, I immediately write off the Wii version.				<a href="http://kotaku.com/5101212/ghostbusters--whats-different-on-the-wii" title="Click here to read more about Ghostbusters – What’s Different on the Wii">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Wed, 03 Dec 2008 12:00:00 EST]]></pubDate>
			<dc:creator><![CDATA[AJ Glasser]]></dc:creator>
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			<title><![CDATA[Early Impressions: Ghostbusters]]></title>
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				At Sierra's preview event, I got a chance to take a look at an early build of the upcoming <i>Ghostbusters</i> game, in development by Terminal Reality and slated for a Fall release on PlayStation 3, Xbox 360, Wii, PS2, DS and PC. One of the big things I learned was how involved Dan Aykroyd, who played Peter Venkman in the films, was in the game production.				<a href="http://kotaku.com/5015578/early-impressions-ghostbusters" title="Click here to read more about Early Impressions: Ghostbusters">More&nbsp;&raquo;</a>
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			<category><![CDATA[Sierra Fall Preview 08]]></category>
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			<pubDate><![CDATA[Wed, 11 Jun 2008 20:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Leigh Alexander]]></dc:creator>
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			<title><![CDATA[Ghostbusters Wii/DS Connectivity Sounds Great]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Ghostbusters Wii/DS Connectivity Sounds Great" href="http://kotaku.com/ghostbusters/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">ghostbusters</span></a></div -->					<div><a title="Click here to read Ghostbusters Wii/DS Connectivity Sounds Great" href="http://kotaku.com/385081/ghostbusters-wiids-connectivity-sounds-great" class="pp_image">
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				 Down on the Wii version of Ghostbusters, are you? Think it's too casual, too <em>cartoony </em>for your tastes? That's because you're not in possession of all the facts. Red Fly - the dev team behind the Wii/PS2 version of the game - have said that in the Wii version, you'll be able to wirelessly connect your DS to the Wii and...use it as a PKE Meter. For real! As real as a full-torso apparition! And just as amazing.				<a href="http://kotaku.com/385081/ghostbusters-wiids-connectivity-sounds-great" title="Click here to read more about Ghostbusters Wii/DS Connectivity Sounds Great">More&nbsp;&raquo;</a>
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			<category><![CDATA[ghostbusters]]></category>
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			<category><![CDATA[red fly]]></category>
			<pubDate><![CDATA[Tue, 29 Apr 2008 09:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Luke Plunkett]]></dc:creator>
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			<title><![CDATA[Mushroom Men Designer Speaks]]></title>
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				<center>	    </center>So what the hell is Mushroom Men? I've been wondering the same thing ever since the game was first announced, and now Red Fly Studio designer Ryan Mattson takes us beyond the loud, <a href="http://kotaku.com/gaming/clips/mushroom-men-trailer-271326.php">2D teaser we posted </a>back in June to show us the actual gameplay. The weapons creation system certainly looks intriguing, and I'm a sucker for games that put me in the role of a tiny thing in a big world. Should be interesting to see how the fungus grows leading up to its release next fall. 				<a href="http://kotaku.com/295032/mushroom-men-designer-speaks" title="Click here to read more about Mushroom Men Designer Speaks">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Thu, 30 Aug 2007 10:30:24 EDT]]></pubDate>
			<dc:creator><![CDATA[Mike Fahey]]></dc:creator>
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