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		<title><![CDATA[Kotaku: Red Alert]]></title>
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			<title><![CDATA[Kotaku: Red Alert]]></title>
			<link>http://kotaku.com/tag/red alert</link>
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		<description><![CDATA[Kotaku posts tagged Red Alert]]></description>
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			<title><![CDATA[Here's Your Red Alert 3 Collectors Edition]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Here's Your Red Alert 3 Collectors Edition" href="http://kotaku.com/red-alert-3/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">redalert3</span></a></div -->					<div><a title="Click here to read Here's Your Red Alert 3 Collectors Edition" href="http://kotaku.com/5035337/heres-your-red-alert-3-collectors-edition" class="pp_image">
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				Never ones to shy away from a chance to earn an extra buck or two, EA have announced they'll be releasing a "Premier Edition" of upcoming RTS Red Alert 3. Exclusive (at least in Europe) to GAME, the premium box will see the game packed in a metal tin, along with five exclusive MP/skirmish maps, a DVD with a making-of featurette (along with the sure-to-be-tasteful special "Women of Red Alert 3"), a soundtrack and, curiously, an "Exclusive Beta Key to a future C&C game!" Exclamation is theirs, not ours. The only C&C game we can think of on the horizon is Tiberium, but with that <a href="http://kotaku.com/5030740/cc-tiberium-not-due-until-2009+2010">not due for a while</a>, be sure to keep that beta key somewhere you won't forget about it.				<a href="http://kotaku.com/5035337/heres-your-red-alert-3-collectors-edition" title="Click here to read more about Here's Your Red Alert 3 Collectors Edition">More&nbsp;&raquo;</a>
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			<category><![CDATA[Red Alert 3]]></category>
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			<pubDate><![CDATA[Mon, 11 Aug 2008 03:30:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Luke Plunkett]]></dc:creator>
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			<title><![CDATA[Red Alert 3 Art Team Gets A Gold Star]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Red Alert 3 Art Team Gets A Gold Star" href="http://kotaku.com/red-alert-3/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">redalert3</span></a></div -->					<div><a title="Click here to read Red Alert 3 Art Team Gets A Gold Star" href="http://kotaku.com/5027138/red-alert-3-art-team-gets-a-gold-star" class="pp_image">
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				Why? For some recent work they've done on the OTT WW3 RTS. First, and above, the game's box art, which could well be box art of the year. Note, developers: the world needs more Soviet women in leather hotpants, tesla mechs and <em>armoured fighting bears</em>. After the jump, one more thing the world needs more of: elite Japanese schoolgirl psionic commandos.				<a href="http://kotaku.com/5027138/red-alert-3-art-team-gets-a-gold-star" title="Click here to read more about Red Alert 3 Art Team Gets A Gold Star">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Mon, 21 Jul 2008 06:30:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Luke Plunkett]]></dc:creator>
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			<title><![CDATA[Red Alert 3 Screens Are Slippery When Wet]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Red Alert 3 Screens Are Slippery When Wet" href="http://kotaku.com/gallery/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">gallery</span></a></div -->					<div><a title="Click here to read Red Alert 3 Screens Are Slippery When Wet" href="http://kotaku.com/369032/red-alert-3-screens-are-slippery-when-wet/gallery/" class="pp_image">
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				 In talking up the third installment of the much-loved series, the creators of Red Alert 3 have been at pains to stress the importance naval combat will play in the third game. Here's the screenshot proof. No more using battleships as simple shore batteries, this time whole battles will be fought on the open seas. I like how you can see the sunken remains of destroyed ocean buildings. Nice touch.				<a href="http://kotaku.com/369032/red-alert-3-screens-are-slippery-when-wet/gallery/" title="Click here to read more about Red Alert 3 Screens Are Slippery When Wet">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Tue, 18 Mar 2008 09:20:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Luke Plunkett]]></dc:creator>
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			<title><![CDATA[Fear Not, Red Alert 3's Full Of Hammy Cinematics]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Fear Not, Red Alert 3's Full Of Hammy Cinematics" href="http://kotaku.com/red-alert-3/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">redalert3</span></a></div -->					<div><a title="Click here to read Fear Not, Red Alert 3's Full Of Hammy Cinematics" href="http://kotaku.com/368270/fear-not-red-alert-3s-full-of-hammy-cinematics" class="pp_image">
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				 Tesla coils, airships, yeah, we kinda expected that sort of stuff to feature in Red Alert 3. What was most vital for the game, however, was that it retain the previous title's most <em>important </em>aspect: the best damn live-action cutscenes this side of Wing Commander 3. And by best, I mean <em>hammiest</em>. So it's great to hear that, yes, things are definitely looking up on that front, with EALA's Chris Corry saying: <blockquote>We really do think the live-action cinematics are a staple of the Red Alert series. We're going pretty full bore with the cinematics this time. We're going to have more than an hour of cinematics; it's almost a minimovie that we're shooting for this.</blockquote> And with that, my excitement for the RTS genre reaches levels not seen since the late 1990s.				<a href="http://kotaku.com/368270/fear-not-red-alert-3s-full-of-hammy-cinematics" title="Click here to read more about Fear Not, Red Alert 3's Full Of Hammy Cinematics">More&nbsp;&raquo;</a>
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			<category><![CDATA[Red Alert 3]]></category>
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			<pubDate><![CDATA[Fri, 14 Mar 2008 22:20:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Luke Plunkett]]></dc:creator>
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			<title><![CDATA[Red Alert 3 Is So, So Real]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Red Alert 3 Is So, So Real" href="http://kotaku.com/red-alert-3/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">redalert3</span></a></div -->					<div><a title="Click here to read Red Alert 3 Is So, So Real" href="http://kotaku.com/355769/red-alert-3-is-so-so-real" class="pp_image">
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				 Wow. That<a href="http://kotaku.com/352568/close-your-eyes-and-hope-for-red-alert-3"> tease from last week</a> really <em>was </em>Red Alert 3! Just goes to show, dream long enough and hard enough and those dreams can actually come true. The game's the feature of next month's PC Gamer cover spread, and since said cover shows only some concept art, all we know about the game is that it's a third Red Alert. Guess we'll know more when the mag hits shelves on March 4. I presume, EA, you already have Kari Wuhrer's agent on the phone? Because God help you if you don't.				<a href="http://kotaku.com/355769/red-alert-3-is-so-so-real" title="Click here to read more about Red Alert 3 Is So, So Real">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Tue, 12 Feb 2008 21:40:00 EST]]></pubDate>
			<dc:creator><![CDATA[Luke Plunkett]]></dc:creator>
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