Indeed, Oculas Rift Accessory has a flaw

The fact that it's reliant on the OR accessory, yes. That is a flaw. But the fact remains that creative license in physical augmentation (like this treadmill-type machine) is a growing interest in the consumer public. There is little to no reason to really kill the Wii or Wii U for their experimentation in physical interaction with games. So they both weren't as succesful as Nintendo (or anyone else) expected them to be. SO WHAT. When they came out (both of them), there was this unspoken awe in each of their prospective and new game controlling devices that said something to gamers. Namely, "This is a thing that could immerse you even more into that Zelda game." And lets face it, the Zelda series and ones like it are easily the most tempting for things that say "Be IN the game." Now, we have a thing that adds that another level of immersion, and, due probably in large part to the failings of Nintendo's, Microsoft's, and even Sony's motion devices, we are so quick to dismiss it that we don't even consider the true implications that a full-body immersion could have. Sure the price is steep, but if it was cheaper, that would probably mean they could project more people could buy it outright. Textbooks are expensive not because they have such inherent value, but because such a minority of the public need them on an individual basis.


Reality Show Investors Rip Oculus Accessory, but They Have a Point

Reality Show Investors Rip Oculus Accessory, but They Have a Point

When we first saw it used in games like Minecraft and Team Fortress 2, the reaction was, more or less, "Cool!" And it is cool, to go running around in Skyrim on the Virtuix Omni. Unfortunately, it's got to be a lot more than cool to get even $2 million in investor money.

This is Saturday's edition of "The Shark Tank," which as a concept—reality show meets venture capital investors—sounds a lot less cool than an omnidirectional treadmill. The panel, which includes Mark Cuban (the Dallas Mavericks of the NBA), Daymond John (FUBU) and others, has some snide things to say about gamers' lifestyles as Robert Herjavec flails around on the Virtuix's low-friction pad.

But they've got a point, and one not a lot of people consider when they're backing ideas that sound really cool on Kickstarter—where Virtuix Omni raised more than a million bucks after asking for $150,000. As a product, it's got some serious challenges, and founder Jan Goetgeluk didn't have answers for how to surmount them.

For starters, the treadmill is $500—and that does not include the Oculus Rift (at $300) which is necessary to play it—nor does it include the gun peripheral, which is another hidden cost.

It's also a large accessory. The more space people have to devote in their homes, the more the target audience shrinks. "It's a subsegment of a subsegment of a market and it's very expensive," says Kevin O'Leary, probably the most set against the idea. Cuban points out that despite its unique offering, this is still a peripheral competing for consumer dollars along with high-end headsets and other gaming accessories.

Focus on that, and think about that when you do back projects on Kickstarter and your expectations of their success. Yeah, this panel doesn't earn a lot of credibility with lowest-common denominator snark about gamers doubling as "plus size models" who couldn't use the Omni for more than 30 minutes. Or when Barbara Corcoran calls the headset the "Ugliest Riff" (an almost intentional-sounding malapropism.) But they do have a point.