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		<title><![CDATA[Kotaku: Realism]]></title>
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			<title><![CDATA[Kotaku: Realism]]></title>
			<link>http://kotaku.com/tag/realism</link>
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		<link>http://kotaku.com/tag/realism</link>
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		<description><![CDATA[Kotaku posts tagged Realism]]></description>
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			<title><![CDATA[How Realistic Do Gamers Want Their Games To Get?]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read How Realistic Do Gamers Want Their Games To Get?" href="http://kotaku.com/speak_up/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">speakup</span></a></div -->					<div><a title="Click here to read How Realistic Do Gamers Want Their Games To Get?" href="http://kotaku.com/5736876/how-realistic-do-gamers-want-their-games-to-get" class="pp_image">
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				 <em>In today's Speak-Up on Kotaku, commenter<a href="http://kotaku.com/people/matt_twombly/"> Matt_Twombly</a> ponders the advanced realism coming in games like Rockstar's L.A. Noire. When do games become too real?</em>				<a href="http://kotaku.com/5736876/how-realistic-do-gamers-want-their-games-to-get" title="Click here to read more about How Realistic Do Gamers Want Their Games To Get?">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5736876/how-realistic-do-gamers-want-their-games-to-get]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5736876]]></guid>
			<category><![CDATA[Speak-Up]]></category>
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			<category><![CDATA[l.a. noire]]></category>
			<category><![CDATA[Original]]></category>
			<category><![CDATA[Realism]]></category>
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			<category><![CDATA[Rockstar Games]]></category>
			<category><![CDATA[Speak-Up On Kotaku]]></category>
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			<pubDate><![CDATA[Tue, 18 Jan 2011 14:30:00 EST]]></pubDate>
			<dc:creator><![CDATA[Mike Fahey]]></dc:creator>
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			<title><![CDATA[Making A Game Out Of Today's War]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Making A Game Out Of Today's War" href="http://kotaku.com/feature/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">feature</span></a></div -->					<div><a title="Click here to read Making A Game Out Of Today's War" href="http://kotaku.com/5252157/making-a-game-out-of-todays-war" class="pp_image">
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				 The video game industry was about to get its first major game based on a current military action, only to have publisher Konami pull the plug. What's wrong with releasing a realistic war video game?				<a href="http://kotaku.com/5252157/making-a-game-out-of-todays-war" title="Click here to read more about Making A Game Out Of Today's War">More&nbsp;&raquo;</a>
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			<category><![CDATA[Ian Bogost]]></category>
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			<category><![CDATA[Military]]></category>
			<category><![CDATA[Original]]></category>
			<category><![CDATA[Realism]]></category>
			<category><![CDATA[Six Days in Fallujah]]></category>
			<category><![CDATA[War]]></category>
			<pubDate><![CDATA[Thu, 14 May 2009 17:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Mike Fahey]]></dc:creator>
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			<title><![CDATA[Activision Teams With IGA For PS3 In-Game Ads]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Activision Teams With IGA For PS3 In-Game Ads" href="http://kotaku.com/in_game-advertising/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">ingameadvertising</span></a></div -->					<div><a title="Click here to read Activision Teams With IGA For PS3 In-Game Ads" href="http://kotaku.com/5056921/activision-teams-with-iga-for-ps3-in+game-ads" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Activision Teams With IGA For PS3 In-Game Ads" alt="Click here to read Activision Teams With IGA For PS3 In-Game Ads" src="http://cache.kotaku.com/assets/images/9/2008/09/igalogo.png"/>
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				 In-game advertising company IGA Worldwide continues its streak of signing major console manufacturers and publishers to their network, announcing that they've signed a multi-year agreement with Activision to supply dynamic advertisements for the company's PlayStation 3 titles, beginning with Guitar Hero: World Tour.				<a href="http://kotaku.com/5056921/activision-teams-with-iga-for-ps3-in+game-ads" title="Click here to read more about Activision Teams With IGA For PS3 In-Game Ads">More&nbsp;&raquo;</a>
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			<category><![CDATA[In-game Advertising]]></category>
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			<category><![CDATA[Guitar Hero World Tour]]></category>
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			<category><![CDATA[Ps32]]></category>
			<category><![CDATA[Realism]]></category>
			<pubDate><![CDATA[Tue, 30 Sep 2008 12:40:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Mike Fahey]]></dc:creator>
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			<title><![CDATA[Bethesda Talks Fallout 3's Advancements]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Bethesda Talks &lt;i&gt;Fallout 3&lt;/i&gt;'s Advancements" href="http://kotaku.com/news/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">news</span></a></div -->					<div><a title="Click here to read Bethesda Talks &lt;i&gt;Fallout 3&lt;/i&gt;'s Advancements" href="http://kotaku.com/386249/bethesda-talks-fallout-3s-advancements" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Bethesda Talks &lt;i&gt;Fallout 3&lt;/i&gt;'s Advancements" alt="Click here to read Bethesda Talks &lt;i&gt;Fallout 3&lt;/i&gt;'s Advancements" src="http://cache.kotaku.com/assets/images/9/2008/05/small_fallout3-thumb.jpg"/>
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				<a href="http://kotaku.com/assets/resources/2008/05/fallout3.jpg"></a>Gamasutra currently has an in-depth interview with Bethesda marketing VP Pete Hines all about <i>Fallout 3</i> and just how the team plans to meet sky-high expectations for the game. Hines says that while you can't please 'em all, they try to think of the fans as much as they can:				<a href="http://kotaku.com/386249/bethesda-talks-fallout-3s-advancements" title="Click here to read more about Bethesda Talks Fallout 3's Advancements">More&nbsp;&raquo;</a>
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			<category><![CDATA[News]]></category>
			<category><![CDATA[Ai]]></category>
			<category><![CDATA[Bethesda]]></category>
			<category><![CDATA[Bethesda On Fallout 3]]></category>
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			<category><![CDATA[Oblivion]]></category>
			<category><![CDATA[Realism]]></category>
			<pubDate><![CDATA[Thu, 01 May 2008 14:40:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Leigh Alexander]]></dc:creator>
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