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		<title><![CDATA[Kotaku: Ready At Dawn]]></title>
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			<title><![CDATA[Kotaku: Ready At Dawn]]></title>
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		<description><![CDATA[Kotaku posts tagged Ready At Dawn]]></description>
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			<title><![CDATA[A Side-By-Side Look At The Glories of Remastered PSP God of War Games Running on a PS3]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read A Side-By-Side Look At The Glories of Remastered PSP &lt;em&gt;God of War&lt;/em&gt; Games Running on a PS3" href="http://kotaku.com/god-of-war/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">godofwar</span></a></div -->					<div><a title="Click here to read A Side-By-Side Look At The Glories of Remastered PSP &lt;em&gt;God of War&lt;/em&gt; Games Running on a PS3" href="http://kotaku.com/5830289/a-side+by+side-look-at-the-glories-of-remastered-psp-god-of-war-games-running-on-a-ps3" class="pp_image">
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				<!-- videoId: aT2gObG3Dsc --><!-- /videoId: aT2gObG3Dsc --> The PS3 <em>God of War: Origins Collection</em> brings Ready at Dawns two wonderful Playstation Portable games to the PS3. But you can't just dump them over from portable to console and expect them to look good. These games have been remastered in full HD.				<a href="http://kotaku.com/5830289/a-side+by+side-look-at-the-glories-of-remastered-psp-god-of-war-games-running-on-a-ps3" title="Click here to read more about A Side-By-Side Look At The Glories of Remastered PSP God of War Games Running on a PS3">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5830289/a-side+by+side-look-at-the-glories-of-remastered-psp-god-of-war-games-running-on-a-ps3]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5830289]]></guid>
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			<pubDate><![CDATA[Fri, 12 Aug 2011 10:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Crecente]]></dc:creator>
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			<title><![CDATA[The PlayStation Portable &quot;Was Doomed&quot; From Launch]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read The PlayStation Portable &amp;quot;Was Doomed&amp;quot; From Launch" href="http://kotaku.com/psp/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">psp</span></a></div -->					<div><a title="Click here to read The PlayStation Portable &amp;quot;Was Doomed&amp;quot; From Launch" href="http://kotaku.com/5693996/the-playstation-portable-was-doomed-from-launch" class="pp_image">
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				Sony's PlayStation Portable, while hardly a <em>failure</em>, hasn't really caught on the way most were expecting it to around the time of its launch back in 2004. Why? Because, as one developer says, it was "doomed".				<a href="http://kotaku.com/5693996/the-playstation-portable-was-doomed-from-launch" title="Click here to read more about The PlayStation Portable &quot;Was Doomed&quot; From Launch">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5693996/the-playstation-portable-was-doomed-from-launch]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5693996]]></guid>
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			<pubDate><![CDATA[Fri, 19 Nov 2010 02:30:00 EST]]></pubDate>
			<dc:creator><![CDATA[Luke Plunkett]]></dc:creator>
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			<title><![CDATA[God Of War Developer Wonders Why People Make PSP Games]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read God Of War Developer Wonders Why People Make PSP Games" href="http://kotaku.com/ready-at-dawn/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">readyatdawn</span></a></div -->					<div><a title="Click here to read God Of War Developer Wonders Why People Make PSP Games" href="http://kotaku.com/5674249/god-of-war-ghost-of-sparta-developer-wonders-why-make-psp-games" class="pp_image">
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				 On November 2, PlayStation Portable game God of War: Ghost of Sparta hit stores. But its developer, Ready at Dawn, is already questioning the rationale for creating PSP games. Don't blame the hardware, blame piracy.				<a href="http://kotaku.com/5674249/god-of-war-ghost-of-sparta-developer-wonders-why-make-psp-games" title="Click here to read more about God Of War Developer Wonders Why People Make PSP Games">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5674249/god-of-war-ghost-of-sparta-developer-wonders-why-make-psp-games]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5674249]]></guid>
			<category><![CDATA[Ready At Dawn]]></category>
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			<pubDate><![CDATA[Wed, 27 Oct 2010 03:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Ashcraft]]></dc:creator>
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			<title><![CDATA[Sony Gives Us Six Reasons To Pre-Order God of War: Ghost of Sparta]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Sony Gives Us Six Reasons To Pre-Order God of War: Ghost of Sparta" href="http://kotaku.com/psp/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">psp</span></a></div -->					<div><a title="Click here to read Sony Gives Us Six Reasons To Pre-Order God of War: Ghost of Sparta" href="http://kotaku.com/5638675/sony-gives-us-six-reasons-to-pre+order-god-of-war-ghost-of-sparta" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Sony Gives Us Six Reasons To Pre-Order God of War: Ghost of Sparta" alt="Click here to read Sony Gives Us Six Reasons To Pre-Order God of War: Ghost of Sparta" src="http://cache.kotaku.com/assets/images/9/2010/09/4991522979_154a7dfa57_m.jpg"/>
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				 Developed by the folks behind perhaps one of the greatest games to ever hit the Playstation Portable, God of War: Ghost of Sparta hits in just two months. And Playstation has half a dozen reasons why you should pre-order it.				<a href="http://kotaku.com/5638675/sony-gives-us-six-reasons-to-pre+order-god-of-war-ghost-of-sparta" title="Click here to read more about Sony Gives Us Six Reasons To Pre-Order God of War: Ghost of Sparta">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5638675/sony-gives-us-six-reasons-to-pre+order-god-of-war-ghost-of-sparta]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5638675]]></guid>
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			<pubDate><![CDATA[Wed, 15 Sep 2010 11:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Crecente]]></dc:creator>
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			<title><![CDATA[God of War: Ghost Of Sparta Walks The Earth This November]]></title>
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			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read God of War: Ghost Of Sparta Walks The Earth This November" href="http://kotaku.com/release-date/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">releasedate</span></a></div -->					<div><a title="Click here to read God of War: Ghost Of Sparta Walks The Earth This November" href="http://kotaku.com/5602377/god-of-war-ghost-of-sparta-walks-the-earth-this-november" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read God of War: Ghost Of Sparta Walks The Earth This November" alt="Click here to read God of War: Ghost Of Sparta Walks The Earth This November" src="http://cache.kotaku.com/assets/images/9/2010/08/ghost.jpg"/>
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				 Experience the origin of everyone's favorite vengeful god slayer on November 2 when God of War: Ghost of Sparta hits the PSP, with "the ultimate DLC pack" offered up as a sacrifice to preorder customers.				<a href="http://kotaku.com/5602377/god-of-war-ghost-of-sparta-walks-the-earth-this-november" title="Click here to read more about God of War: Ghost Of Sparta Walks The Earth This November">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5602377/god-of-war-ghost-of-sparta-walks-the-earth-this-november]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5602377]]></guid>
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			<pubDate><![CDATA[Mon, 02 Aug 2010 11:40:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Mike Fahey]]></dc:creator>
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			<title><![CDATA[Two God of War Ghost Of Sparta Stats]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Two God of War Ghost Of Sparta Stats" href="http://kotaku.com/psp/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">psp</span></a></div -->					<div><a title="Click here to read Two God of War Ghost Of Sparta Stats" href="http://kotaku.com/5593754/two-god-of-war-ghost-of-sparta-stats" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Two God of War Ghost Of Sparta Stats" alt="Click here to read Two God of War Ghost Of Sparta Stats" src="http://cache.kotaku.com/assets/images/9/2010/07/500x_4576767596_e2e3f19f47_b.jpg"/>
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				At a PlayStation event in New York this week, I played the PSP's God of War: Ghost of Sparta and learned some details.				<a href="http://kotaku.com/5593754/two-god-of-war-ghost-of-sparta-stats" title="Click here to read more about Two God of War Ghost Of Sparta Stats">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5593754/two-god-of-war-ghost-of-sparta-stats]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5593754]]></guid>
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			<pubDate><![CDATA[Fri, 23 Jul 2010 15:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Stephen Totilo]]></dc:creator>
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			<title><![CDATA[Kratos Is Good With A Spear & Shield In Ghost of Sparta]]></title>
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			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Kratos Is Good With A Spear &amp; Shield In Ghost of Sparta" href="http://kotaku.com/e3/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">e3</span></a></div -->					<div><a title="Click here to read Kratos Is Good With A Spear &amp; Shield In Ghost of Sparta" href="http://kotaku.com/5566408/kratos-is-good-with-a-spear--shield-in-ghost-of-sparta" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Kratos Is Good With A Spear &amp; Shield In Ghost of Sparta" alt="Click here to read Kratos Is Good With A Spear &amp; Shield In Ghost of Sparta" src="http://cache.kotaku.com/assets/images/9/2011/11/small_afcc1aa179cd58eae58a13fc4b9c4823.jpg"/>
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				You can't see it any of these screen shots, but the star of God of War is pretty good with a spear and shield, one of the angry Spartan's newest tricks in his new PSP adventure.				<a href="http://kotaku.com/5566408/kratos-is-good-with-a-spear--shield-in-ghost-of-sparta" title="Click here to read more about Kratos Is Good With A Spear & Shield In Ghost of Sparta">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Fri, 18 Jun 2010 00:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Michael McWhertor]]></dc:creator>
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			<title><![CDATA[A First Look At PSP's God of War: Ghost of Sparta]]></title>
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			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read A First Look At PSP's God of War: Ghost of Sparta" href="http://kotaku.com/screens/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">screens</span></a></div -->					<div><a title="Click here to read A First Look At PSP's God of War: Ghost of Sparta" href="http://kotaku.com/5530591/a-first-look-at-psps-god-of-war-ghost-of-sparta" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read A First Look At PSP's God of War: Ghost of Sparta" alt="Click here to read A First Look At PSP's God of War: Ghost of Sparta" src="http://cache.kotaku.com/assets/images/9/2012/01/small_09a4190f18ad986eab657fb1d95d11b6.jpg"/>
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				 Ready at Dawn is back on the Playstation Portable development train, promising to top their best portable effort and one of the <a href="http://kotaku.com/365874/god-of-war-chains-of-olympus-review-portable-near-perfection">greatest games ever made for the PSP</a> with<a href="http://kotaku.com/5530564/god-of-war-returns-to-the-psp"> God of War: Ghost of Sparta.</a>				<a href="http://kotaku.com/5530591/a-first-look-at-psps-god-of-war-ghost-of-sparta" title="Click here to read more about A First Look At PSP's God of War: Ghost of Sparta">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Tue, 04 May 2010 09:21:58 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Crecente]]></dc:creator>
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			<title><![CDATA[God of War Returns to the PSP]]></title>
			<description>
			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read God of War Returns to the PSP" href="http://kotaku.com/psp/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">psp</span></a></div -->					<div><a title="Click here to read God of War Returns to the PSP" href="http://kotaku.com/5530564/god-of-war-returns-to-the-psp" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read God of War Returns to the PSP" alt="Click here to read God of War Returns to the PSP" src="http://cache.kotaku.com/assets/images/9/2010/05/godeye.jpg"/>
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				 God of War: Ghost of Sparta is headed to the Playstation Portable later this year and the best part, it's being developed by the folks who made the <a href="http://kotaku.com/365874/god-of-war-chains-of-olympus-review-portable-near-perfection">first, fantastic God of War PSP title</a>.				<a href="http://kotaku.com/5530564/god-of-war-returns-to-the-psp" title="Click here to read more about God of War Returns to the PSP">More&nbsp;&raquo;</a>
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			<category><![CDATA[PSP]]></category>
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			<category><![CDATA[sony computer entertainment]]></category>
			<category><![CDATA[Top]]></category>
			<pubDate><![CDATA[Tue, 04 May 2010 09:07:22 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Crecente]]></dc:creator>
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			<title><![CDATA[We Could Have Had (Another) 2D God Of War]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read We Could Have Had (Another) 2D God Of War" href="http://kotaku.com/god-of-war/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">godofwar</span></a></div -->					<div><a title="Click here to read We Could Have Had (Another) 2D God Of War" href="http://kotaku.com/5456892/we-could-have-had-another-2d-god-of-war" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read We Could Have Had (Another) 2D God Of War" alt="Click here to read We Could Have Had (Another) 2D God Of War" src="http://cache.kotaku.com/assets/images/9/2010/01/gowbet.jpg"/>
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				While <a class="autolink" title="Click here to read more posts tagged #godofwar" title="Click here to read more posts tagged #godofwar" href="http://kotaku.com/tag/godofwar/">God of War</a> on PSP was a good enough game, the real achievement was in how developers <a class="autolink" title="Click here to read more posts tagged #readyatdawn" title="Click here to read more posts tagged #readyatdawn" href="http://kotaku.com/tag/readyatdawn/">Ready At Dawn</a> managed to translate the console experience onto a handheld. But did you know they almost didn't bother?				<a href="http://kotaku.com/5456892/we-could-have-had-another-2d-god-of-war" title="Click here to read more about We Could Have Had (Another) 2D God Of War">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5456892/we-could-have-had-another-2d-god-of-war]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5456892]]></guid>
			<category><![CDATA[God Of War]]></category>
			<category><![CDATA[god of war: Chains of Olympus]]></category>
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			<category><![CDATA[Ready At Dawn]]></category>
			<pubDate><![CDATA[Tue, 26 Jan 2010 00:30:00 EST]]></pubDate>
			<dc:creator><![CDATA[Luke Plunkett]]></dc:creator>
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			<title><![CDATA[Ready At Dawn Makes Its Own Game Dev Platform]]></title>
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			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Ready At Dawn Makes Its Own Game Dev Platform" href="http://kotaku.com/development/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">development</span></a></div -->					<div><a title="Click here to read Ready At Dawn Makes Its Own Game Dev Platform" href="http://kotaku.com/5379584/ready-at-dawn-makes-its-own-game-dev-platform" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Ready At Dawn Makes Its Own Game Dev Platform" alt="Click here to read Ready At Dawn Makes Its Own Game Dev Platform" src="http://cache.kotaku.com/assets/images/9/2009/10/readyatdawn.jpg"/>
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				 <a class="autolink" title="Click here to read more posts tagged READY AT DAWN" title="Click here to read more posts tagged READY AT DAWN" href="http://kotaku.com/tag/ready-at-dawn/">Ready At Dawn</a> gives its experience and expertise back to the development community with the <a class="autolink" title="Click here to read more posts tagged READY AT DAWN ENGINE" title="Click here to read more posts tagged READY AT DAWN ENGINE" href="http://kotaku.com/tag/ready-at-dawn-engine/">Ready At Dawn Engine</a>, a comprehensive <a class="autolink" title="Click here to read more posts tagged GAME DEVELOPMENT PLATFORM" title="Click here to read more posts tagged GAME DEVELOPMENT PLATFORM" href="http://kotaku.com/tag/game-development-platform/">game development platform</a> that contains everything a company needs to make AAA console titles.				<a href="http://kotaku.com/5379584/ready-at-dawn-makes-its-own-game-dev-platform" title="Click here to read more about Ready At Dawn Makes Its Own Game Dev Platform">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5379584/ready-at-dawn-makes-its-own-game-dev-platform]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5379584]]></guid>
			<category><![CDATA[Development]]></category>
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			<category><![CDATA[Xbox 360]]></category>
			<pubDate><![CDATA[Mon, 12 Oct 2009 10:20:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Mike Fahey]]></dc:creator>
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			<title><![CDATA[Kratos' Companion Cube Gets Unchained]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Kratos' Companion Cube Gets Unchained" href="http://kotaku.com/april-fool.s-day/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">aprilfoolsday</span></a></div -->					<div><a title="Click here to read Kratos' Companion Cube Gets Unchained" href="http://kotaku.com/5194611/kratos-companion-cube-gets-unchained" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Kratos' Companion Cube Gets Unchained" alt="Click here to read Kratos' Companion Cube Gets Unchained" src="http://cache.kotaku.com/assets/images/9/2009/04/Xm9mfnW9lVo.jpg"/>
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				 Did you know that there's an <em>extremely</em> well-hidden cameo in <em><a class="autolink" title="Click here to read more posts tagged GOD OF WAR: CHAINS OF OLYMPUS" title="Click here to read more posts tagged GOD OF WAR: CHAINS OF OLYMPUS" href="http://kotaku.com/tag/god-of-war%7c-chains-of-olympus/">God of War: Chains of Olympus</a></em>? It's the much deadlier, more ancient Companion Cube, the omega of all cubeforms, capable of kicking serious ass.				<a href="http://kotaku.com/5194611/kratos-companion-cube-gets-unchained" title="Click here to read more about Kratos' Companion Cube Gets Unchained">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Wed, 01 Apr 2009 20:20:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Michael McWhertor]]></dc:creator>
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			<title><![CDATA[Ready At Dawn Would Love A UMD-Less PSP, Hates Used Games]]></title>
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			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Ready At Dawn Would Love A UMD-Less PSP, Hates Used Games" href="http://kotaku.com/psp/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">psp</span></a></div -->					<div><a title="Click here to read Ready At Dawn Would Love A UMD-Less PSP, Hates Used Games" href="http://kotaku.com/5163913/ready-at-dawn-would-love-a-umd+less-psp-hates-used-games" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Ready At Dawn Would Love A UMD-Less PSP, Hates Used Games" alt="Click here to read Ready At Dawn Would Love A UMD-Less PSP, Hates Used Games" src="http://cache.kotaku.com/assets/images/9/2009/03/psp_second_coming.jpg"/>
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				Who truly knows whether Sony is planning on dropping UMDs for the next version of the PSP? Only Sony (and <a href="http://kotaku.com/5160320/perry-psp-2-is-real-could-hit-this-fall">David Perry</a>). Certainly not <em>God of War: Chains of Olympus</em> developer <a class="autolink" title="Click here to read more posts tagged READY AT DAWN" title="Click here to read more posts tagged READY AT DAWN" href="http://kotaku.com/tag/ready-at-dawn/">Ready At Dawn</a>.				<a href="http://kotaku.com/5163913/ready-at-dawn-would-love-a-umd+less-psp-hates-used-games" title="Click here to read more about Ready At Dawn Would Love A UMD-Less PSP, Hates Used Games">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5163913/ready-at-dawn-would-love-a-umd+less-psp-hates-used-games]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5163913]]></guid>
			<category><![CDATA[PSP]]></category>
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			<category><![CDATA[Umd]]></category>
			<pubDate><![CDATA[Tue, 03 Mar 2009 20:40:00 EST]]></pubDate>
			<dc:creator><![CDATA[Michael McWhertor]]></dc:creator>
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			<title><![CDATA[Rumor: Second God Of War PSP Game In The Works]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Rumor: Second God Of War PSP Game In The Works" href="http://kotaku.com/rumor/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">rumor</span></a></div -->					<div><a title="Click here to read Rumor: Second God Of War PSP Game In The Works" href="http://kotaku.com/5161874/rumor-second-god-of-war-psp-game-in-the-works" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Rumor: Second God Of War PSP Game In The Works" alt="Click here to read Rumor: Second God Of War PSP Game In The Works" src="http://cache.kotaku.com/assets/images/9/2009/02/gow_psp_rumor.jpg"/>
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				The PlayStation Portable may be getting a second helping of Kratos, as reports put <em><a class="autolink" title="Click here to read more posts tagged GOD OF WAR" title="Click here to read more posts tagged GOD OF WAR" href="http://kotaku.com/tag/god-of-war/">God of War</a>: Chains of Olympus</em> developer <a class="autolink" title="Click here to read more posts tagged READY AT DAWN" title="Click here to read more posts tagged READY AT DAWN" href="http://kotaku.com/tag/ready-at-dawn/">Ready At Dawn</a> Studios hard at work on a follow-up handheld adventure.				<a href="http://kotaku.com/5161874/rumor-second-god-of-war-psp-game-in-the-works" title="Click here to read more about Rumor: Second God Of War PSP Game In The Works">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5161874/rumor-second-god-of-war-psp-game-in-the-works]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5161874]]></guid>
			<category><![CDATA[Rumor]]></category>
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			<pubDate><![CDATA[Fri, 27 Feb 2009 18:40:15 EST]]></pubDate>
			<dc:creator><![CDATA[Michael McWhertor]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=5161874&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[Sony In Talks with Ready At Dawn About PSP Title]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Sony In Talks with Ready At Dawn About PSP Title" href="http://kotaku.com/playstation-portable/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">playstationportable</span></a></div -->					<div><a title="Click here to read Sony In Talks with Ready At Dawn About PSP Title" href="http://kotaku.com/5161245/sony-in-talks-with-ready-at-dawn-about-psp-title" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Sony In Talks with Ready At Dawn About PSP Title" alt="Click here to read Sony In Talks with Ready At Dawn About PSP Title" src="http://cache.kotaku.com/assets/images/9/2009/02/img_0196_readatdawn.jpg"/>
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				 <a class="autolink" title="Click here to read more posts tagged READY AT DAWN" title="Click here to read more posts tagged READY AT DAWN" href="http://kotaku.com/tag/ready-at-dawn/">Ready at Dawn</a>, the development studio behind two of the most popular titles for the <a class="autolink" title="Click here to read more posts tagged PLAYSTATION PORTABLE" title="Click here to read more posts tagged PLAYSTATION PORTABLE" href="http://kotaku.com/tag/playstation-portable/">Playstation Portable</a>, may be returning to PSP development.				<a href="http://kotaku.com/5161245/sony-in-talks-with-ready-at-dawn-about-psp-title" title="Click here to read more about Sony In Talks with Ready At Dawn About PSP Title">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5161245/sony-in-talks-with-ready-at-dawn-about-psp-title]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5161245]]></guid>
			<category><![CDATA[Playstation Portable]]></category>
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			<pubDate><![CDATA[Fri, 27 Feb 2009 12:00:00 EST]]></pubDate>
			<dc:creator><![CDATA[Brian Crecente]]></dc:creator>
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			<title><![CDATA[At Least Ready At Dawn Is Hiring!]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read At Least Ready At Dawn Is Hiring!" href="http://kotaku.com/human-resources/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">humanresources</span></a></div -->					<div><a title="Click here to read At Least Ready At Dawn Is Hiring!" href="http://kotaku.com/5136729/at-least-ready-at-dawn-is-hiring" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read At Least Ready At Dawn Is Hiring!" alt="Click here to read At Least Ready At Dawn Is Hiring!" src="http://cache.kotaku.com/assets/images/9/2009/01/kratos_hope.jpg"/>
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				If you're one of the hundreds of video game developers finding yourself newly unemployed, you can always get a job at <em>God of War: Chains of Olympus</em> developer Ready At Dawn studios!				<a href="http://kotaku.com/5136729/at-least-ready-at-dawn-is-hiring" title="Click here to read more about At Least Ready At Dawn Is Hiring!">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5136729/at-least-ready-at-dawn-is-hiring]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5136729]]></guid>
			<category><![CDATA[Human Resources]]></category>
			<category><![CDATA[god of war: Chains of Olympus]]></category>
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			<category><![CDATA[Ready At Dawn]]></category>
			<pubDate><![CDATA[Wed, 21 Jan 2009 21:40:30 EST]]></pubDate>
			<dc:creator><![CDATA[Michael McWhertor]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=5136729&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[Ready At Dawn Reconsidering PSP Development?]]></title>
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			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Ready At Dawn Reconsidering PSP Development?" href="http://kotaku.com/ready-at-dawn/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">readyatdawn</span></a></div -->					<div><a title="Click here to read Ready At Dawn Reconsidering PSP Development?" href="http://kotaku.com/5110069/ready-at-dawn-reconsidering-psp-development" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Ready At Dawn Reconsidering PSP Development?" alt="Click here to read Ready At Dawn Reconsidering PSP Development?" src="http://cache.kotaku.com/assets/images/9/2008/12/custom_1229353911772_rad_psps.jpg"/>
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				 Are Ready at Dawn reconsidering their flight from Playstation Portable development?				<a href="http://kotaku.com/5110069/ready-at-dawn-reconsidering-psp-development" title="Click here to read more about Ready At Dawn Reconsidering PSP Development?">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5110069/ready-at-dawn-reconsidering-psp-development]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5110069]]></guid>
			<category><![CDATA[Ready At Dawn]]></category>
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			<pubDate><![CDATA[Mon, 15 Dec 2008 12:00:00 EST]]></pubDate>
			<dc:creator><![CDATA[Brian Crecente]]></dc:creator>
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			<title><![CDATA[Ready At Dawn Is Serious About Dropping The PSP]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Ready At Dawn Is Serious About Dropping The PSP" href="http://kotaku.com/it-is-a-mystery/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">itisamystery</span></a></div -->					<div><a title="Click here to read Ready At Dawn Is Serious About Dropping The PSP" href="http://kotaku.com/5014837/ready-at-dawn-is-serious-about-dropping-the-psp" class="pp_image">
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				Daxter and God of War: Chains of Olympus developer Ready At Dawn was dead serious when it said it was <a href="http://kotaku.com/364840/ready-at-dawn-moving-on-to-other-consoles">moving on from PSP development</a>. Proof is in the form of the boxing up and shipping out of dozens of PSP development kits and the continued teasing of what's in store after the Japanese release of the PSP version of <em>God of War</em>. With three solid games under its belt, we're appropriately psyched about where the dev is going next.				<a href="http://kotaku.com/5014837/ready-at-dawn-is-serious-about-dropping-the-psp" title="Click here to read more about Ready At Dawn Is Serious About Dropping The PSP">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Mon, 09 Jun 2008 22:00:44 EDT]]></pubDate>
			<dc:creator><![CDATA[Michael McWhertor]]></dc:creator>
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			<title><![CDATA[Capcom Fuck Clover's Sad Panda Corpse [Updated]]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Capcom Fuck Clover's Sad Panda Corpse [Updated]" href="http://kotaku.com/okami/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">okami</span></a></div -->					<div><a title="Click here to read Capcom Fuck Clover's Sad Panda Corpse [Updated]" href="http://kotaku.com/386008/capcom-fuck-clovers-sad-panda-corpse-[updated]" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Capcom Fuck Clover's Sad Panda Corpse [Updated]" alt="Click here to read Capcom Fuck Clover's Sad Panda Corpse [Updated]" src="http://cache.kotaku.com/assets/images/9/2011/11/ebe03569e9ffa78c676576cdd6a60771.jpg"/>
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				 How does <em>Okami</em> director Hideki Kamiya feel about the Wii port? He's pretty bummed out! The Wii version has cut the staff end credits from the game, which was released in North America earlier this month. The original game was developed by now dissolved Capcom subsidiary Clover and ported by Daxter developer Ready at Dawn. According to Kamiya:				<a href="http://kotaku.com/386008/capcom-fuck-clovers-sad-panda-corpse-[updated]" title="Click here to read more about Capcom Fuck Clover's Sad Panda Corpse [Updated]">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Thu, 01 May 2008 07:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Ashcraft]]></dc:creator>
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			<title><![CDATA[God of War Chains of Olympus Review: Portable Near Perfection]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read God of War Chains of Olympus Review: Portable Near Perfection" href="http://kotaku.com/review/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">review</span></a></div -->					<div><a title="Click here to read God of War Chains of Olympus Review: Portable Near Perfection" href="http://kotaku.com/365874/god-of-war-chains-of-olympus-review-portable-near-perfection" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read God of War Chains of Olympus Review: Portable Near Perfection" alt="Click here to read God of War Chains of Olympus Review: Portable Near Perfection" src="http://cache.kotaku.com/assets/images/9/2008/03/small_gowscreen2-thumb.JPG"/>
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				<a href="http://kotaku.com/assets/resources/2008/03/gowscreen2.JPG"></a> God of War: Chains of Olympus is a stunning and portable prequel to the much touted God of War franchise. Taking place ten years before the original God of War, Kratos is delivered to gamers in a title that can be played on the go. While the story-driven gameplay and over-the-top action of previous God of War games made them nearly instant classics, developers Ready at Dawn had to try and encapsulate all of that screen-filling glory on a 4-inch LCD without losing any of the pizazz.				<a href="http://kotaku.com/365874/god-of-war-chains-of-olympus-review-portable-near-perfection" title="Click here to read more about God of War Chains of Olympus Review: Portable Near Perfection">More&nbsp;&raquo;</a>
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			<category><![CDATA[Review]]></category>
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			<pubDate><![CDATA[Wed, 12 Mar 2008 13:00:09 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Crecente]]></dc:creator>
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			<title><![CDATA[Ready At Dawn Moving On To "Other Consoles"]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Ready At Dawn Moving On To &quot;Other Consoles&quot;" href="http://kotaku.com/god-of-war%7c-chains-of-olympus/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">godofwarchainsofolympus</span></a></div -->					<div><a title="Click here to read Ready At Dawn Moving On To &quot;Other Consoles&quot;" href="http://kotaku.com/364840/ready-at-dawn-moving-on-to-other-consoles" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Ready At Dawn Moving On To &quot;Other Consoles&quot;" alt="Click here to read Ready At Dawn Moving On To &quot;Other Consoles&quot;" src="http://cache.kotaku.com/assets/images/9/2008/03/small_gow_coo_ps2_port.jpg"/>
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				If you want to play <em>God of War: Chains of Olympus</em>, you're going to have to do it on a PSP, because a PlayStation 2 port ain't happenin'. That's what Ready At Dawn says, smashing rumors that it would follow the PSP-to-PS2 precedent set by games like <em>Grand Theft Auto: Vice City Stories</em> and <em>Silent Hill Origins</em>. Seriously, get a PSP already!				<a href="http://kotaku.com/364840/ready-at-dawn-moving-on-to-other-consoles" title="Click here to read more about Ready At Dawn Moving On To "Other Consoles"">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Thu, 06 Mar 2008 17:20:17 EST]]></pubDate>
			<dc:creator><![CDATA[Michael McWhertor]]></dc:creator>
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			<title><![CDATA[Okami On Wii Delayed]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Okami On Wii Delayed" href="http://kotaku.com/okami/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">okami</span></a></div -->					<div><a title="Click here to read Okami On Wii Delayed" href="http://kotaku.com/363376/okami-on-wii-delayed" class="pp_image">
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				 And here you all were thinking you'd be getting the Wii version of Okami on March 25. You're not. The game's been delayed a smidge, and instead of being ready in March now has an American release date of April 15. No reason was given for the delay, so feel free to come up with your own hair-brained plots involving aspect ratios and brushwork calibration below.				<a href="http://kotaku.com/363376/okami-on-wii-delayed" title="Click here to read more about Okami On Wii Delayed">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Tue, 04 Mar 2008 00:30:00 EST]]></pubDate>
			<dc:creator><![CDATA[Luke Plunkett]]></dc:creator>
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			<title><![CDATA[Ready At Dawn Read-...Prepared For New Franchise]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Ready At Dawn Read-...Prepared For New Franchise" href="http://kotaku.com/ready-at-dawn/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">readyatdawn</span></a></div -->					<div><a title="Click here to read Ready At Dawn Read-...Prepared For New Franchise" href="http://kotaku.com/358950/ready-at-dawn-read+prepared-for-new-franchise" class="pp_image">
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				 Ready At Dawn have already shown they're great at handling other people's properties. Daxter, God of War PSP, the upcoming Okami on Wii...they're a trusty bunch. Only problem is that those are all, well,  other people's properties. Nothing new, nothing original! That's something Ready At Dawn are changing, as it's been announced at GDC today that they're working on "new IPs" for "new platforms". 				<a href="http://kotaku.com/358950/ready-at-dawn-read+prepared-for-new-franchise" title="Click here to read more about Ready At Dawn Read-...Prepared For New Franchise">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Thu, 21 Feb 2008 04:30:00 EST]]></pubDate>
			<dc:creator><![CDATA[Luke Plunkett]]></dc:creator>
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			<title><![CDATA[Okami Wii Screens, Video]]></title>
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						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Okami Wii Screens, Video" alt="Click here to read Okami Wii Screens, Video" src="http://cache.kotaku.com/assets/images/9/2008/02/small_wiiokami2.jpg"/>
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				 Capcom have loosened the leash holding their Okami Wii assets back, and today have released a ton of screenshots for the upcoming port, along with some video footage. The video, which you can find after the jump, looks as lovely as you'd hope, so you might want to focus on it if the quality of screens leave you a little underwhelmed. Oh, and remember, while there's black bars along the sides in the screenshots, Ready At Dawn <a href="http://kotaku.com/357445/okami-on-wii-controls-well-only-quasi+169-%5Bupdate%5D">told us yesterday</a> that the final, retail build of the game will feature "full" 16:9				<a href="http://kotaku.com/358384/okami-wii-screens-video/gallery/" title="Click here to read more about Okami Wii Screens, Video">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Tue, 19 Feb 2008 19:00:00 EST]]></pubDate>
			<dc:creator><![CDATA[Luke Plunkett]]></dc:creator>
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			<title><![CDATA[Okami On Wii Controls Well, Only "Quasi-16:9" [UPDATE]]]></title>
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			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Okami On Wii Controls Well, Only &quot;Quasi-16:9&quot; [UPDATE]" href="http://kotaku.com/okami/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">okami</span></a></div -->					<div><a title="Click here to read Okami On Wii Controls Well, Only &quot;Quasi-16:9&quot; [UPDATE]" href="http://kotaku.com/357445/okami-on-wii-controls-well-only-quasi+169-[update]" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Okami On Wii Controls Well, Only &quot;Quasi-16:9&quot; [UPDATE]" alt="Click here to read Okami On Wii Controls Well, Only &quot;Quasi-16:9&quot; [UPDATE]" src="http://cache.kotaku.com/assets/images/9/2008/02/small_okamii.jpg"/>
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				 Last week, Capcom stated on their company store that <a href="http://kotaku.com/356821/okami-wii-still-43-nope-169-confirmed">Okami on Wii would be running at 16:9</a>. Why is this important? Because the PS2 version did <em>not</em>, and if the Wii version <em>did</em>, it'd be a very valid reason for many to go out and buy the same game twice. Turns out that the game doesn't <em>really </em>run at 16:9, however. IGN sat down with it the other day and found it actually sports: <blockquote>...a quasi-16:9 widescreen mode &mdash; we call it "quasi" because it's not full resolution; thin black bars remain on each side of the screen.</blockquote>Ah well. On the bright side, they report that the use of the Wii Remote for celestial brushwork is like "night and day" compared to the PS2 version, with brushwork becoming faster, more accurate and easier to pull off. And in case you weren't already aware, the port's best feature is related neither to aspect ratio nor gameplay: you can now skip the game's cutscenes, which should make a second playthrough all the more enticing.				<a href="http://kotaku.com/357445/okami-on-wii-controls-well-only-quasi+169-[update]" title="Click here to read more about Okami On Wii Controls Well, Only "Quasi-16:9" [UPDATE]">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Mon, 18 Feb 2008 08:20:00 EST]]></pubDate>
			<dc:creator><![CDATA[Luke Plunkett]]></dc:creator>
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			<title><![CDATA[God of War PSP Sex Scene Trailer Skips To The Good Part]]></title>
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				<!-- videoId: 30542 --><!-- /videoId: 30542 -->				<a href="http://kotaku.com/356229/god-of-war-psp-sex-scene-trailer-skips-to-the-good-part" title="Click here to read more about God of War PSP Sex Scene Trailer Skips To The Good Part">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Wed, 13 Feb 2008 20:20:05 EST]]></pubDate>
			<dc:creator><![CDATA[Michael McWhertor]]></dc:creator>
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			<title><![CDATA[Two Million Daxters Sold!]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Two Million Daxters Sold!" href="http://kotaku.com/psp/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">psp</span></a></div -->					<div><a title="Click here to read Two Million Daxters Sold!" href="http://kotaku.com/352504/two-million-daxters-sold" class="pp_image">
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				 It would be safe to call <i>Daxter</i> *the* PSP game. First released in 2006, it's been bundled with the handheld twice: With the Ceramic White unit and the new silver Slim & Lite PSP. Now, developer Ready At Dawn announces that December was one of the game's strongest months and that the game has sold 2 million copies of <i>Daxter</i> worldwide. From Ready At Dawn's website:				<a href="http://kotaku.com/352504/two-million-daxters-sold" title="Click here to read more about Two Million Daxters Sold!">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Mon, 04 Feb 2008 23:00:00 EST]]></pubDate>
			<dc:creator><![CDATA[Brian Ashcraft]]></dc:creator>
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			<title><![CDATA[Ready at Dawn's Child's Play Auction]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Ready at Dawn's Child's Play Auction" href="http://kotaku.com/charity/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">charity</span></a></div -->					<div><a title="Click here to read Ready at Dawn's Child's Play Auction" href="http://kotaku.com/337268/ready-at-dawns-childs-play-auction" class="pp_image">
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				<a href="http://kotaku.com/assets/resources/2007/12/readyatdawnpsp.JPG"></a>Ru Weerasuriya, Ready at Dawn co-founder, dropped me a line to let me know that his studio has put two eBay auctions up to hlp raise money for Child's Play. 				<a href="http://kotaku.com/337268/ready-at-dawns-childs-play-auction" title="Click here to read more about Ready at Dawn's Child's Play Auction">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Mon, 24 Dec 2007 10:00:12 EST]]></pubDate>
			<dc:creator><![CDATA[Brian Crecente]]></dc:creator>
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			<title><![CDATA[New God of War: Chains Of Olympus Screens]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read New God of War: Chains Of Olympus Screens" href="http://kotaku.com/gallery/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">gallery</span></a></div -->					<div><a title="Click here to read New God of War: Chains Of Olympus Screens" href="http://kotaku.com/332705/new-god-of-war-chains-of-olympus-screens/gallery/" class="pp_image">
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				The arrival of Sony Computer Entertainment's <em>God of War</em> franchise on the PSP this coming March will finally give fans of the handheld an opportunity to experience sex mini-games and excessive amounts of gore on the go. To keep hype going through the holidays, SCEA has handed out a new batch of screens of <em>God of War: Chains of Olympus</em>, all of which are in our gallery below. They may not have the polished allure of the original set of screens release many moons ago, but developer Ready At Dawn look to do portable justice to Kratos and whomever he'll be slicing from skull to crotch.				<a href="http://kotaku.com/332705/new-god-of-war-chains-of-olympus-screens/gallery/" title="Click here to read more about New God of War: Chains Of Olympus Screens">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Tue, 11 Dec 2007 21:40:00 EST]]></pubDate>
			<dc:creator><![CDATA[Michael McWhertor]]></dc:creator>
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			<title><![CDATA[Okami Wii "Exact PS2 Port"]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Okami Wii &quot;Exact PS2 Port&quot;" href="http://kotaku.com/wii_mote/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">wiimote</span></a></div -->					<div><a title="Click here to read Okami Wii &quot;Exact PS2 Port&quot;" href="http://kotaku.com/313844/okami-wii-exact-ps2-port" class="pp_image">
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				 So, the Wii is getting a straight up PS2 port with tacked on waggle, and that could be a really great thing or a really not-so great thing. Since Clover Studios is now kaput, studio Ready at Dawn will be handling the migration and even used Clover's original code due to time constraints. Ready at Dawn president Didier Malenfant stressed how committed he and his team are to staying true to the original. Says Malenfant:				<a href="http://kotaku.com/313844/okami-wii-exact-ps2-port" title="Click here to read more about Okami Wii "Exact PS2 Port"">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Tue, 23 Oct 2007 04:00:49 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Ashcraft]]></dc:creator>
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			<title><![CDATA[God of War: Chains Of Olympus Having A Ball In March '08]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read God of War: Chains Of Olympus Having A Ball In March '08" href="http://kotaku.com/chains-of-luv/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">chainsofluv</span></a></div -->					<div><a title="Click here to read God of War: Chains Of Olympus Having A Ball In March '08" href="http://kotaku.com/297686/god-of-war-chains-of-olympus-having-a-ball-in-march-08" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read God of War: Chains Of Olympus Having A Ball In March '08" alt="Click here to read God of War: Chains Of Olympus Having A Ball In March '08" src="http://cache.kotaku.com/assets/images/9/2007/09/small_god_of_war_psp_date.jpg"/>
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				Gamespot writes today that Ready At Dawn's original Kratos adventure for the PlayStation Portable, in which it's expected he'll stab thousands of things and hopefully engage in a portable threesome, along with some plot-driving something-or-other, is still quite some time off. March 4, 2008 will finally bring about the next chapter in the <em>God of War</em> series with <em>God of War: Chains of Olympus</em>. Despite not having an official date set in stone, it was largely assumed to hit before the end of the year. Seems many asses were made based on that.				<a href="http://kotaku.com/297686/god-of-war-chains-of-olympus-having-a-ball-in-march-08" title="Click here to read more about God of War: Chains Of Olympus Having A Ball In March '08">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Fri, 07 Sep 2007 19:20:36 EDT]]></pubDate>
			<dc:creator><![CDATA[Michael McWhertor]]></dc:creator>
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			<title><![CDATA[Ready At Dawn Buys GOW-Modded PSP]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Ready At Dawn Buys GOW-Modded PSP" href="http://kotaku.com/moderific/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">moderific</span></a></div -->					<div><a title="Click here to read Ready At Dawn Buys GOW-Modded PSP" href="http://kotaku.com/290326/ready-at-dawn-buys-gow+modded-psp" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Ready At Dawn Buys GOW-Modded PSP" alt="Click here to read Ready At Dawn Buys GOW-Modded PSP" src="http://cache.kotaku.com/assets/images/9/2007/08/small_teamrad-thumb.JPG"/>
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				<a href="http://kotaku.com/assets/resources/2007/08/teamrad.JPG"></a>Remember that kick-ass God of War-themed Playstation Portable we wrote about last month? The one with the crushed velvet case, the chains, the copper-leafing? Well it finally sold at the end of the month for a whopping $1,725, but that's no surprise, something that beautiful deserves a high asking price.				<a href="http://kotaku.com/290326/ready-at-dawn-buys-gow+modded-psp" title="Click here to read more about Ready At Dawn Buys GOW-Modded PSP">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Thu, 16 Aug 2007 15:09:22 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Crecente]]></dc:creator>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Studio Working on Original Title" href="http://kotaku.com/ready-at-dawn-hires-naughty-dogy.s-arey/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">readyatdawnhiresnaughtydogysarey</span></a></div -->					<div><a title="Click here to read Studio Working on Original Title" href="http://kotaku.com/285654/studio-working-on-original-title" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Studio Working on Original Title" alt="Click here to read Studio Working on Original Title" src="http://cache.kotaku.com/assets/images/9/2007/08/small_rads.JPG"/>
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				Dan Arey, former creative director of Naughty Dog, has signed up with Ready at Dawn to work on the company's first original, yet to be named, title. Arey was the "lead creative force" behind Jak&Daxter as well as the upcoming PS3 title Uncharted: Drake's Fortune.				<a href="http://kotaku.com/285654/studio-working-on-original-title" title="Click here to read more about Studio Working on Original Title">More&nbsp;&raquo;</a>
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			<category><![CDATA[ready at dawn hires Naughty Dogy's arey]]></category>
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			<pubDate><![CDATA[Fri, 03 Aug 2007 10:00:03 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Crecente]]></dc:creator>
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			<title><![CDATA[God of War PSP Using New CPU Speed]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read God of War PSP Using New CPU Speed" href="http://kotaku.com/psp-1%275/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">psp15</span></a></div -->					<div><a title="Click here to read God of War PSP Using New CPU Speed" href="http://kotaku.com/272164/god-of-war-psp-using-new-cpu-speed" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read God of War PSP Using New CPU Speed" alt="Click here to read God of War PSP Using New CPU Speed" src="http://cache.kotaku.com/assets/images/9/2007/06/small_godofwar_psp_500.jpg"/>
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				The upcoming PlayStation Portable entry in the God of War franchise, <em>God of War: Chains of Olympus</em> is the first confirmed title to take advantage of the <a href="http://kotaku.com/gaming/these-go-to-333/psp-speed-boost-with-350-firmware-271432.php">recently unlocked 333 MHz CPU speed</a> for the Sony handheld. Developer Cory Barlog revealed that the hardware improving changes added for developers in the 3.50 firmware are indeed being used by developer Ready At Dawn, which, I'll assume, is partially responsible for the game looking <em>so damn good</em>.				<a href="http://kotaku.com/272164/god-of-war-psp-using-new-cpu-speed" title="Click here to read more about God of War PSP Using New CPU Speed">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/272164/god-of-war-psp-using-new-cpu-speed]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-272164]]></guid>
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			<pubDate><![CDATA[Mon, 25 Jun 2007 21:20:06 EDT]]></pubDate>
			<dc:creator><![CDATA[Michael McWhertor]]></dc:creator>
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			<title><![CDATA[God of War PSP A Done Deal?]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read God of War PSP A Done Deal?" href="http://kotaku.com/psp/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">psp</span></a></div -->					<div><a title="Click here to read God of War PSP A Done Deal?" href="http://kotaku.com/237576/god-of-war-psp-a-done-deal" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read God of War PSP A Done Deal?" alt="Click here to read God of War PSP A Done Deal?" src="http://cache.kotaku.com/assets/images/9/2007/02/small_gow_rad.jpg"/>
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				PSP developer Ready At Dawn lists their "Unannounced PSP Title" in a very conspicuous way. When you visit <a href="http://www.readyatdawn.com/psptitle.html">the page dedicated to their unannounced game</a>, a flood of blood red covers the Daxter banner with the words Coming Soon displayed in a very familiar (God of War) typeface. God of War PSP proof? Nah. But it's just convincing enough. <span class="byline">Michael McWhertor</span>				<a href="http://kotaku.com/237576/god-of-war-psp-a-done-deal" title="Click here to read more about God of War PSP A Done Deal?">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Fri, 16 Feb 2007 21:40:13 EST]]></pubDate>
			<dc:creator><![CDATA[Michael McWhertor]]></dc:creator>
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			<title><![CDATA[Ready At Dawn Boss Harps on PSP Devs]]></title>
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				According to <a href="http://www.gamesindustry.biz/content_page.php?aid=15264">Games Industry</a>, the president of Ready At Dawn studios has some harsh words for PSP developers. Didier Malefant said, "There's obviously not as many titles as people would want on the platform, but at the same time, up until now there hasn't been any title that really gives you the same kind of experience you could find on the PS2." On the contrary, I think lots of PSP games give you the same experience you get on the PS2, just lower res, poorer controlling, crappier versions of it. Oh, a cheap shot! Kidding and snark aside, the PSP is starting to grow into its own gaming machine. This year looks to be shaping up decently for it. 				<a href="http://kotaku.com/159594/ready-at-dawn-boss-harps-on-psp-devs" title="Click here to read more about Ready At Dawn Boss Harps on PSP Devs">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/159594/ready-at-dawn-boss-harps-on-psp-devs]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-159594]]></guid>
			<category><![CDATA[PSP]]></category>
			<category><![CDATA[Criticism]]></category>
			<category><![CDATA[Ready At Dawn]]></category>
			<category><![CDATA[Sony]]></category>
			<pubDate><![CDATA[Fri, 10 Mar 2006 09:41:15 EST]]></pubDate>
			<dc:creator><![CDATA[lsmith]]></dc:creator>
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