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		<title><![CDATA[Kotaku: Ray Muzyka]]></title>
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			<title><![CDATA[Kotaku: Ray Muzyka]]></title>
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		<description><![CDATA[Kotaku posts tagged Ray Muzyka]]></description>
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			<title><![CDATA[BioWare Bosses Say They've Not Forgotten Jade Empire]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read BioWare Bosses Say They've Not Forgotten &lt;em&gt;Jade Empire&lt;/em&gt;" href="http://kotaku.com/bioware/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">bioware</span></a></div -->					<div><a title="Click here to read BioWare Bosses Say They've Not Forgotten &lt;em&gt;Jade Empire&lt;/em&gt;" href="http://kotaku.com/5843599/bioware-bosses-say-theyve-not-forgotten-jade-empire" class="pp_image">
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				<em>Jade Empire</em>, the Xbox-exclusive RPG BioWare released in 2005, is "a franchise that's near and dear to us," BioWare's founders said at Eurogamer Expo today. " It's a setting that we're really passionate about, and we still are."				<a href="http://kotaku.com/5843599/bioware-bosses-say-theyve-not-forgotten-jade-empire" title="Click here to read more about BioWare Bosses Say They've Not Forgotten Jade Empire">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Sat, 24 Sep 2011 20:30:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Owen Good]]></dc:creator>
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			<title><![CDATA[The Favorite Games of Five Luminaries]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read The Favorite Games of Five Luminaries" href="http://kotaku.com/dice/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">dice</span></a></div -->					<div><a title="Click here to read The Favorite Games of Five Luminaries" href="http://kotaku.com/5759802/the-favorite-games-of-five-luminaries" class="pp_image">
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				 What games did some of the thinkers and titans of the game industry play in 2010?				<a href="http://kotaku.com/5759802/the-favorite-games-of-five-luminaries" title="Click here to read more about The Favorite Games of Five Luminaries">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Mon, 14 Feb 2011 16:00:00 EST]]></pubDate>
			<dc:creator><![CDATA[Brian Crecente]]></dc:creator>
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			<title><![CDATA[Doctors Who Turned To Games Elected To Hall Of Fame]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Doctors Who Turned To Games Elected To Hall Of Fame" href="http://kotaku.com/bioware/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">bioware</span></a></div -->					<div><a title="Click here to read Doctors Who Turned To Games Elected To Hall Of Fame" href="http://kotaku.com/5714860/doctors-who-turned-to-games-elected-to-hall-of-fame" class="pp_image">
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				Drs. Ray Muzyka and Greg Zeschuk, better known as the founders of BioWare, will be the 14th and 15th members inducted into the Academy of Interactive Arts and Sciences' Hall of Fame in February.				<a href="http://kotaku.com/5714860/doctors-who-turned-to-games-elected-to-hall-of-fame" title="Click here to read more about Doctors Who Turned To Games Elected To Hall Of Fame">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Sat, 18 Dec 2010 12:00:00 EST]]></pubDate>
			<dc:creator><![CDATA[Owen Good]]></dc:creator>
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			<title><![CDATA[BioWare Explains Why There's No Homosexuality in Mass Effect 2]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read BioWare Explains Why There's No Homosexuality in Mass Effect 2" href="http://kotaku.com/republished/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">republished</span></a></div -->					<div><a title="Click here to read BioWare Explains Why There's No Homosexuality in Mass Effect 2" href="http://kotaku.com/5509870/bioware-explains-why-theres-no-homosexuality-in-mass-effect-2" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read BioWare Explains Why There's No Homosexuality in Mass Effect 2" alt="Click here to read BioWare Explains Why There's No Homosexuality in Mass Effect 2" src="http://cache.kotaku.com/assets/images/9/2012/01/small_f746eefb599ec86c85ecfaaa764dbe5a.jpg"/>
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				 BioWare's not one to shy away from intimacy in their games, even when <a href="http://www.1up.com/do/newsStory?cId=3165591" rel="nofollow" target="_blank">it's caused controversy</a>.				<a href="http://kotaku.com/5509870/bioware-explains-why-theres-no-homosexuality-in-mass-effect-2" title="Click here to read more about BioWare Explains Why There's No Homosexuality in Mass Effect 2">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Mon, 05 Apr 2010 15:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Tracey John]]></dc:creator>
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			<title><![CDATA[BioWare Sees A Future Of Games Without Combat As The New Shit]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read BioWare Sees A Future Of Games Without Combat As The New Shit" href="http://kotaku.com/in-the-year-2000/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">intheyear2000</span></a></div -->					<div><a title="Click here to read BioWare Sees A Future Of Games Without Combat As The New Shit" href="http://kotaku.com/5308701/bioware-sees-a-future-of-games-without-combat-as-the-new-shit" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read BioWare Sees A Future Of Games Without Combat As The New Shit" alt="Click here to read BioWare Sees A Future Of Games Without Combat As The New Shit" src="http://cache.kotaku.com/assets/images/9/2011/11/small_342a6f16c39ea2b49731612eba97dbd1.jpg"/>
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				<em>Dragon Age</em> and <em>Star Wars: The Old Republic</em> developers BioWare may still rely on hack and slash violence to keep the game-buying masses satisfied, but it also sees the possibility in mass appeal games that don't rely on combat mechanics.				<a href="http://kotaku.com/5308701/bioware-sees-a-future-of-games-without-combat-as-the-new-shit" title="Click here to read more about BioWare Sees A Future Of Games Without Combat As The New Shit">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Mon, 06 Jul 2009 20:00:58 EDT]]></pubDate>
			<dc:creator><![CDATA[Michael McWhertor]]></dc:creator>
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			<title><![CDATA[Hey PC Gaming, BioWare Says You're Alive And Kicking]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Hey PC Gaming, BioWare Says You're Alive And Kicking" href="http://kotaku.com/pc/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">pc</span></a></div -->					<div><a title="Click here to read Hey PC Gaming, BioWare Says You're Alive And Kicking" href="http://kotaku.com/5135824/hey-pc-gaming-bioware-says-youre-alive-and-kicking" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Hey PC Gaming, BioWare Says You're Alive And Kicking" alt="Click here to read Hey PC Gaming, BioWare Says You're Alive And Kicking" src="http://cache.kotaku.com/assets/images/9/2009/01/ray_giant.jpg"/>
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				Some have given up on PC gaming and have already thrown it on the funeral pyre, but not BioWare CEO Ray Muzyka. He totally believes in it.				<a href="http://kotaku.com/5135824/hey-pc-gaming-bioware-says-youre-alive-and-kicking" title="Click here to read more about Hey PC Gaming, BioWare Says You're Alive And Kicking">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Tue, 20 Jan 2009 23:00:00 EST]]></pubDate>
			<dc:creator><![CDATA[Brian Ashcraft]]></dc:creator>
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			<title><![CDATA[BioWare Intrigued By iPhone Possibilities]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read BioWare Intrigued By iPhone Possibilities" href="http://kotaku.com/iphone/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">iphone</span></a></div -->					<div><a title="Click here to read BioWare Intrigued By iPhone Possibilities" href="http://kotaku.com/5020884/bioware-intrigued-by-iphone-possibilities" class="pp_image">
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				Former EALA studio head Neil Young is not the only one <a href="http://kotaku.com/5020694/neil-young-launches-iphone-games-company">interested in iPhone games</a> - looks like the BioWare team is "looking at" the possibility, too, as CEOs Ray Muzyka and Greg Zeschuk recently spoke to MTV Multiplayer about it:				<a href="http://kotaku.com/5020884/bioware-intrigued-by-iphone-possibilities" title="Click here to read more about BioWare Intrigued By iPhone Possibilities">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Mon, 30 Jun 2008 20:20:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Leigh Alexander]]></dc:creator>
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			<title><![CDATA[Bioware Affirms Mass Effect Is Trilogy Worthy]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Bioware Affirms Mass Effect Is Trilogy Worthy" href="http://kotaku.com/xbox-360/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">xbox360</span></a></div -->					<div><a title="Click here to read Bioware Affirms Mass Effect Is Trilogy Worthy" href="http://kotaku.com/376240/bioware-affirms-mass-effect-is-trilogy-worthy" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Bioware Affirms Mass Effect Is Trilogy Worthy" alt="Click here to read Bioware Affirms Mass Effect Is Trilogy Worthy" src="http://cache.kotaku.com/assets/images/9/2008/04/small_MassEffectC.jpg"/>
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				Denis Dyack didn't break a sweat <a href="http://kotaku.com/375962/dyack-affirms-too-human-is-trilogy-worthy">justifying</a> the priorly planned Too Human trilogy, but could Bioware justify their plan for three Mass Effects beyond wanting to make three times as much money? Bioware co-founder Ray Muzyka had this to say on the matter:<blockquote>Great science fiction arcs often occur in trilogies. It seems like it's sort of the way of it. Maybe it's a convenient number. But it allows you to have different pacing in parts of the story.</blockquote>It seems like a pretty straightforward, Bioware doesn't know precisely <em>why</em> trilogies are important, only <em>that </em>trilogies are important. Fair enough. If you're particularly interested in the  fascinating number 3, here's some <a href="http://en.wikipedia.org/wiki/3_(number)">additional reading</a>. 				<a href="http://kotaku.com/376240/bioware-affirms-mass-effect-is-trilogy-worthy" title="Click here to read more about Bioware Affirms Mass Effect Is Trilogy Worthy">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Fri, 04 Apr 2008 14:20:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Mark Wilson]]></dc:creator>
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			<title><![CDATA[BioWare Weighs In On Sexuality In Games]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read BioWare Weighs In On Sexuality In Games" href="http://kotaku.com/mass-effect/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">masseffect</span></a></div -->					<div><a title="Click here to read BioWare Weighs In On Sexuality In Games" href="http://kotaku.com/365978/bioware-weighs-in-on-sexuality-in-games" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read BioWare Weighs In On Sexuality In Games" alt="Click here to read BioWare Weighs In On Sexuality In Games" src="http://cache.kotaku.com/assets/images/9/2008/03/small_MEgreen2-thumb.jpg"/>
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				<a href="http://kotaku.com/assets/resources/2008/03/MEgreen2.jpg"></a>With so much controversy around the sexuality in Mass Effect, I'm kind of surprised it was so long before Bioware provided their thoughts on the matter. But at GDC 08, BioWare's General Manager Ray Muzyka gave his opinion on how proud he was of the team at BioWare, and the game they've created.				<a href="http://kotaku.com/365978/bioware-weighs-in-on-sexuality-in-games" title="Click here to read more about BioWare Weighs In On Sexuality In Games">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Mon, 10 Mar 2008 14:40:45 EDT]]></pubDate>
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			<title><![CDATA[EA Buyout Won't Hurt Bioware]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read EA Buyout Won't Hurt Bioware" href="http://kotaku.com/mass-effect/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">masseffect</span></a></div -->					<div><a title="Click here to read EA Buyout Won't Hurt Bioware" href="http://kotaku.com/315340/ea-buyout-wont-hurt-bioware" class="pp_image">
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				 Some are worried! Electronic Arts bought up <i>Mass Effect</i> developer BioWare. <i>Mass Effect</i> looks like all kinds of awesome, and the purists are concerned that being an EA subsidary will change the type of games the Canadian developer makes. Not so, says co-founder Ray Muzyka:				<a href="http://kotaku.com/315340/ea-buyout-wont-hurt-bioware" title="Click here to read more about EA Buyout Won't Hurt Bioware">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Fri, 26 Oct 2007 04:00:11 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Ashcraft]]></dc:creator>
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