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		<title><![CDATA[Kotaku: Rapture]]></title>
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			<title><![CDATA[Kotaku: Rapture]]></title>
			<link>http://kotaku.com/tag/rapture</link>
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		<link>http://kotaku.com/tag/rapture</link>
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		<description><![CDATA[Kotaku posts tagged Rapture]]></description>
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			<title><![CDATA[The Awesome LEGO BioShock Playset We Wish We Had When We Were Kids]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read The Awesome LEGO &lt;em&gt;BioShock&lt;/em&gt; Playset We Wish We Had When We Were Kids" href="http://kotaku.com/look-at-this/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">lookatthis</span></a></div -->					<div><a title="Click here to read The Awesome LEGO &lt;em&gt;BioShock&lt;/em&gt; Playset We Wish We Had When We Were Kids" href="http://kotaku.com/5812839/the-awesome-lego-bioshock-playset-we-wish-we-had-when-we-were-kids" class="pp_image">
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				This is, basically, a multistage <em>BioShock</em> playset, in LEGO spanning the game's opening plane crash, to the lighthouse and to the Medical Pavilion and beyond. It is <em>fantastic</em>, the work of Imagine Rigney at MOCpages, built for Chicago's Brickworld 2011 expo and noticed today by <a href="http://irrationalgames.com/insider/rapture-in-lego/">the gang at Irrational Games</a>. There are many, many more pictures and closeups at the link.				<a href="http://kotaku.com/5812839/the-awesome-lego-bioshock-playset-we-wish-we-had-when-we-were-kids" title="Click here to read more about The Awesome LEGO BioShock Playset We Wish We Had When We Were Kids">More&nbsp;&raquo;</a>
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			<category><![CDATA[Look at this]]></category>
			<category><![CDATA[Bioshock]]></category>
			<category><![CDATA[Irrational Games]]></category>
			<category><![CDATA[Lego]]></category>
			<category><![CDATA[Rapture]]></category>
			<category><![CDATA[screengrab]]></category>
			<pubDate><![CDATA[Thu, 16 Jun 2011 21:30:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Owen Good]]></dc:creator>
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			<title><![CDATA[Okami Wii Confirmed]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Okami Wii Confirmed" href="http://kotaku.com/rumor-confirmed/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">rumorconfirmed</span></a></div -->					<div><a title="Click here to read Okami Wii Confirmed" href="http://kotaku.com/312378/okami-wii-confirmed" class="pp_image">
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				<a href="http://kotaku.com/gaming/rumor/okami-wii-port-rumors-return-312162.php">Luke Plunkett can finally rest easy</a> as the game that brought us the <a href="http://community.livejournal.com/fursuit/1642732.html">most horrific fursuit of all time</a> has been confirmed as coming to the Nintendo Wii in 2008. Capcom has made an official announcement at their event in London, as reported by the folks at Eurogamer. This gives me a chance to finally finish the game on the system that almost seems like it was custom designed around the celestial paintbrush mechanic. Along with the painting, combat will also feature motion-controlled attacks. I hope you all enjoyed the PS2 test run - Okami is finally coming home.				<a href="http://kotaku.com/312378/okami-wii-confirmed" title="Click here to read more about Okami Wii Confirmed">More&nbsp;&raquo;</a>
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			<category><![CDATA[Rumor Confirmed]]></category>
			<category><![CDATA[Capcom]]></category>
			<category><![CDATA[joy]]></category>
			<category><![CDATA[Okami]]></category>
			<category><![CDATA[Rapture]]></category>
			<category><![CDATA[Wii]]></category>
			<pubDate><![CDATA[Thu, 18 Oct 2007 11:20:14 EDT]]></pubDate>
			<dc:creator><![CDATA[Mike Fahey]]></dc:creator>
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			<title><![CDATA[Left Behind Games Veep Ascends]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Left Behind Games Veep Ascends" href="http://kotaku.com/rapture/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">rapture</span></a></div -->					<div><a title="Click here to read Left Behind Games Veep Ascends" href="http://kotaku.com/256442/left-behind-games-veep-ascends" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Left Behind Games Veep Ascends" alt="Click here to read Left Behind Games Veep Ascends" src="http://cache.kotaku.com/assets/images/9/2007/04/small_364px-Rapturetattoo.jpg"/>
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				No, not really. Really, he just quit and the CEO for the Christian game dev company wants more people to join him.				<a href="http://kotaku.com/256442/left-behind-games-veep-ascends" title="Click here to read more about Left Behind Games Veep Ascends">More&nbsp;&raquo;</a>
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			<category><![CDATA[Rapture]]></category>
			<category><![CDATA[""left]]></category>
			<category><![CDATA[behind]]></category>
			<category><![CDATA[Games"]]></category>
			<category><![CDATA[Left Behind: Eternal Forces]]></category>
			<pubDate><![CDATA[Mon, 30 Apr 2007 14:00:57 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Crecente]]></dc:creator>
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