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		<title><![CDATA[Kotaku: Quality Control]]></title>
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			<title><![CDATA[Kotaku: Quality Control]]></title>
			<link>http://kotaku.com/tag/quality control</link>
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		<link>http://kotaku.com/tag/quality control</link>
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		<description><![CDATA[Kotaku posts tagged Quality Control]]></description>
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			<title><![CDATA[Thinning The Herd: Good Idea, Bad Idea?]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Thinning The Herd: Good Idea, Bad Idea?" href="http://kotaku.com/future-of-xbla/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">futureofxbla</span></a></div -->					<div><a title="Click here to read Thinning The Herd: Good Idea, Bad Idea?" href="http://kotaku.com/5011928/thinning-the-herd-good-idea-bad-idea" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Thinning The Herd: Good Idea, Bad Idea?" alt="Click here to read Thinning The Herd: Good Idea, Bad Idea?" src="http://cache.kotaku.com/assets/images/9/2008/05/5f/e3/small_5fe3fcde9e0b3433d5bf0ec044b0ad5f.jpg"/>
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				Will Microsoft's recently-announced efforts to improve Xbox Live Arcade quality levels by <a href="http://kotaku.com/5010548/microsoft-to-start-pulling-underperforming-titles-from-live-arcade">culling underperforming titles</a> bolster the service, or ultimately harm it? 				<a href="http://kotaku.com/5011928/thinning-the-herd-good-idea-bad-idea" title="Click here to read more about Thinning The Herd: Good Idea, Bad Idea?">More&nbsp;&raquo;</a>
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			<category><![CDATA[Future of XBLA]]></category>
			<category><![CDATA[Microsoft]]></category>
			<category><![CDATA[Quality Control]]></category>
			<category><![CDATA[Xbla]]></category>
			<pubDate><![CDATA[Fri, 30 May 2008 18:20:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Leigh Alexander]]></dc:creator>
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			<title><![CDATA[More On "Faking Quality" And Metacritic]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read More On &quot;Faking Quality&quot; And Metacritic" href="http://kotaku.com/quality-control/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">qualitycontrol</span></a></div -->					<div><a title="Click here to read More On &quot;Faking Quality&quot; And Metacritic" href="http://kotaku.com/5011685/more-on-faking-quality-and-metacritic" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read More On &quot;Faking Quality&quot; And Metacritic" alt="Click here to read More On &quot;Faking Quality&quot; And Metacritic" src="http://cache.kotaku.com/assets/images/9/2008/05/fb/16/small_fb16429b6677bdeb3dcb0a07bdf40dde.jpg"/>
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				Whenever we hear about the travails of a video game company, snark abounds, and ultimately, the chorus cries, "Why don't you just make some games that don't suck?"				<a href="http://kotaku.com/5011685/more-on-faking-quality-and-metacritic" title="Click here to read more about More On "Faking Quality" And Metacritic">More&nbsp;&raquo;</a>
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			<category><![CDATA[Quality Control]]></category>
			<category><![CDATA[metacritic]]></category>
			<category><![CDATA[Reviews]]></category>
			<pubDate><![CDATA[Thu, 29 May 2008 17:30:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Leigh Alexander]]></dc:creator>
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			<title><![CDATA[The Controller Stress Tests]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read The Controller Stress Tests" href="http://kotaku.com/quality-control/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">qualitycontrol</span></a></div -->					<div><a title="Click here to read The Controller Stress Tests" href="http://kotaku.com/360132/the-controller-stress-tests" class="pp_image">
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				<a href="http://kotaku.com/assets/resources/2008/02/stresstests.jpg"></a>  A wildly amusing set of three stress tests on the PS3, Xbox 360, and Wiimote: how well do they hold up to gamer temper tantrums?  The 'researchers' over at Insult Swordfighting set up rage-inducing scenarios, flung controllers, and looked at how both aesthetics and performance were impacted.  An example?  The SIXAXIS didn't fare so well after being hurled "in a shallow downward motion, simulating disgust and frustration":				<a href="http://kotaku.com/360132/the-controller-stress-tests" title="Click here to read more about The Controller Stress Tests">More&nbsp;&raquo;</a>
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			<category><![CDATA[Quality Control]]></category>
			<category><![CDATA[Controller]]></category>
			<category><![CDATA[PS3]]></category>
			<category><![CDATA[sixaxis]]></category>
			<category><![CDATA[Wii]]></category>
			<category><![CDATA[Wiimote]]></category>
			<category><![CDATA[Xbox 360]]></category>
			<pubDate><![CDATA[Sun, 24 Feb 2008 16:30:13 EST]]></pubDate>
			<dc:creator><![CDATA[Maggie Greene]]></dc:creator>
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