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		<title><![CDATA[Kotaku: Quakecon]]></title>
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			<title><![CDATA[Kotaku: Quakecon]]></title>
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		<link>http://kotaku.com/tag/quakecon</link>
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		<description><![CDATA[Kotaku posts tagged Quakecon]]></description>
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			<title><![CDATA[QuakeCon 2012 Dated for Early August]]></title>
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				Id's annual celebration of virtual people shooting other virtual people will take place August 2 – 5 at the Hilton Anatole Hotel in Dallas, Texas. If you start studying up for John Carmack's annual keynote right now you should be able to understand it by then! [<a href="www.quakecon.org">QuakeCon</a>]				<a href="http://kotaku.com/5878988/quakecon-2012-dated-for-early-august" title="Click here to read more about QuakeCon 2012 Dated for Early August">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5878988/quakecon-2012-dated-for-early-august]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5878988]]></guid>
			<category><![CDATA[Blip]]></category>
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			<category><![CDATA[Id Software]]></category>
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			<category><![CDATA[QuakeCon 2012]]></category>
			<pubDate><![CDATA[Tue, 24 Jan 2012 17:45:00 EST]]></pubDate>
			<dc:creator><![CDATA[Mike Fahey]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=5878988&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[Technically, this is a new Skyrim Screenshot]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Technically, this is a new &lt;em&gt;Skyrim&lt;/em&gt; Screenshot" href="http://kotaku.com/the-elder-scrolls/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">theelderscrolls</span></a></div -->					<div><a title="Click here to read Technically, this is a new &lt;em&gt;Skyrim&lt;/em&gt; Screenshot" href="http://kotaku.com/5830302/technically-this-is-a-new-skyrim-screenshot" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Technically, this is a new &lt;em&gt;Skyrim&lt;/em&gt; Screenshot" alt="Click here to read Technically, this is a new &lt;em&gt;Skyrim&lt;/em&gt; Screenshot" src="http://cache.kotaku.com/assets/images/9/2011/08/small_character2k_kotaku.jpg"/>
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				After getting <a href="http://kotaku.com/5828687/an-hour-with-skyrim-its-amazing">an hour with <em>Skyrim</em></a> at QuakeCon last weekend, I was promised by I'd get a screenshot of the character I'd created from Bethesda when I returned home, like a souvenir.				<a href="http://kotaku.com/5830302/technically-this-is-a-new-skyrim-screenshot" title="Click here to read more about Technically, this is a new Skyrim Screenshot">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5830302/technically-this-is-a-new-skyrim-screenshot]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5830302]]></guid>
			<category><![CDATA[The Elder Scrolls]]></category>
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			<category><![CDATA[Skyrim]]></category>
			<pubDate><![CDATA[Fri, 12 Aug 2011 12:40:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Joel Johnson]]></dc:creator>
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			<title><![CDATA[Quakecon, You Look Surprisingly Beautiful]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Quakecon, You Look Surprisingly Beautiful" href="http://kotaku.com/quakecon/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">quakecon</span></a></div -->					<div><a title="Click here to read Quakecon, You Look Surprisingly Beautiful" href="http://kotaku.com/5828949/see-quakecon-2011-fly-by-in-just-111" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Quakecon, You Look Surprisingly Beautiful" alt="Click here to read Quakecon, You Look Surprisingly Beautiful" src="http://cache.kotaku.com/assets/images/9/2011/08/small_27423096.jpg"/>
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				<!-- videoId: 27423096 --><!-- /videoId: 27423096 --> Being one of the largest LAN parties and nerd gatherings in the world, you may think <a href="http://kotaku.com/quakecon/">Quakecon </a>is an ugly, grimy, sweaty place. It can be! But this video from <a href="http://solidstatephotography.com/">Matt Garza</a> shows it can also be beautiful.				<a href="http://kotaku.com/5828949/see-quakecon-2011-fly-by-in-just-111" title="Click here to read more about Quakecon, You Look Surprisingly Beautiful">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5828949/see-quakecon-2011-fly-by-in-just-111]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5828949]]></guid>
			<category><![CDATA[Quakecon]]></category>
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			<category><![CDATA[Quakecon 2011]]></category>
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			<pubDate><![CDATA[Tue, 09 Aug 2011 01:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Luke Plunkett]]></dc:creator>
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			<title><![CDATA[An Hour with Skyrim. It's Amazing.]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read An Hour with &lt;em&gt;Skyrim&lt;/em&gt;. It's Amazing." href="http://kotaku.com/the-elder-scrolls/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">theelderscrolls</span></a></div -->					<div><a title="Click here to read An Hour with &lt;em&gt;Skyrim&lt;/em&gt;. It's Amazing." href="http://kotaku.com/5828687/an-hour-with-skyrim-its-amazing" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read An Hour with &lt;em&gt;Skyrim&lt;/em&gt;. It's Amazing." alt="Click here to read An Hour with &lt;em&gt;Skyrim&lt;/em&gt;. It's Amazing." src="http://cache.kotaku.com/assets/images/9/2011/08/small_skyrim_splash_01.jpg"/>
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				I mean no disrespect when I say this: I couldn't give a dragon's ass about the story in <em>Skyrim</em>. It may well be wonderful, but as the fifth installment in <em>The Elder Scrolls</em> series&mdash;none of which I've played for more than an hour or two at most&mdash;I've never had any opportunity to understand, let alone grow to love, the story.				<a href="http://kotaku.com/5828687/an-hour-with-skyrim-its-amazing" title="Click here to read more about An Hour with Skyrim. It's Amazing.">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5828687/an-hour-with-skyrim-its-amazing]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5828687]]></guid>
			<category><![CDATA[The Elder Scrolls]]></category>
			<category><![CDATA[360]]></category>
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			<category><![CDATA[Elder Scrolls]]></category>
			<category><![CDATA[Fb]]></category>
			<category><![CDATA[Hands On]]></category>
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			<category><![CDATA[Quakecon]]></category>
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			<category><![CDATA[Skyrim]]></category>
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			<pubDate><![CDATA[Mon, 08 Aug 2011 14:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Joel Johnson]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=5828687&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[Pregnant Mom Fends Off Labor Long Enough to See Skyrim Demo [Updated]]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Pregnant Mom Fends Off Labor Long Enough to See &lt;em&gt;Skyrim&lt;/em&gt; Demo [Updated]" href="http://kotaku.com/skyrim/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">skyrim</span></a></div -->					<div><a title="Click here to read Pregnant Mom Fends Off Labor Long Enough to See &lt;em&gt;Skyrim&lt;/em&gt; Demo [Updated]" href="http://kotaku.com/5828518/pregnant-mom-fends-off-labor-long-enough-to-see-skyrim-demo" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Pregnant Mom Fends Off Labor Long Enough to See &lt;em&gt;Skyrim&lt;/em&gt; Demo [Updated]" alt="Click here to read Pregnant Mom Fends Off Labor Long Enough to See &lt;em&gt;Skyrim&lt;/em&gt; Demo [Updated]" src="http://cache.kotaku.com/assets/images/9/2011/08/small_skyrimquakeconlabor.jpg"/>
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				About six months ago, Bethesda Softworks' Pete Hines <a href="http://kotaku.com/5766200/skyrim-developer-wants-your-babies-to-be-dragonborn">figured Feb. 18 was the perfect day to conceive a child</a>, as the baby would be due on Nov. 11, the ship date for <em>The Elder Scrolls V: Skyrim</em>. One couple conceived well early of that, but their baby's birth will still forever be associated with the game.				<a href="http://kotaku.com/5828518/pregnant-mom-fends-off-labor-long-enough-to-see-skyrim-demo" title="Click here to read more about Pregnant Mom Fends Off Labor Long Enough to See Skyrim Demo [Updated]">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5828518/pregnant-mom-fends-off-labor-long-enough-to-see-skyrim-demo]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5828518]]></guid>
			<category><![CDATA[Skyrim]]></category>
			<category><![CDATA[Babies]]></category>
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			<category><![CDATA[Labor]]></category>
			<category><![CDATA[Motherhood]]></category>
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			<category><![CDATA[Quakecon]]></category>
			<category><![CDATA[The Elder Scrolls]]></category>
			<category><![CDATA[The elder scrolls v: skyrim]]></category>
			<pubDate><![CDATA[Sun, 07 Aug 2011 16:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Owen Good]]></dc:creator>
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			<title><![CDATA[Watch One of John Carmack's Fabled QuakeCon Talks]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Watch One of John Carmack's Fabled QuakeCon Talks" href="http://kotaku.com/quakecon/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">quakecon</span></a></div -->					<div><a title="Click here to read Watch One of John Carmack's Fabled QuakeCon Talks" href="http://kotaku.com/5828170/watch-one-of-john-carmacks-fabled-quakecon-talks" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Watch One of John Carmack's Fabled QuakeCon Talks" alt="Click here to read Watch One of John Carmack's Fabled QuakeCon Talks" src="http://cache.kotaku.com/assets/images/9/2011/08/small_4zgyg-_ha28.jpg"/>
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				<!-- videoId: 4zgYG-_ha28 --><!-- /videoId: 4zgYG-_ha28 --> The John Carmack keynote at Quakecon is always memorable and a bit of a mental marathon. The man builds games, invents gaming tech and created real life rocketships in his spare time.				<a href="http://kotaku.com/5828170/watch-one-of-john-carmacks-fabled-quakecon-talks" title="Click here to read more about Watch One of John Carmack's Fabled QuakeCon Talks">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5828170/watch-one-of-john-carmacks-fabled-quakecon-talks]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5828170]]></guid>
			<category><![CDATA[Quakecon]]></category>
			<category><![CDATA[Doom 4]]></category>
			<category><![CDATA[Id Software]]></category>
			<category><![CDATA[id tech 5]]></category>
			<category><![CDATA[John Carmack]]></category>
			<category><![CDATA[Rage]]></category>
			<pubDate><![CDATA[Fri, 05 Aug 2011 14:20:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Crecente]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=5828170&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[Live from QuakeCon, a Rage Playthrough Liveblog]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Live from QuakeCon, a &lt;em&gt;Rage&lt;/em&gt; Playthrough Liveblog" href="http://kotaku.com/rage/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">rage</span></a></div -->					<div><a title="Click here to read Live from QuakeCon, a &lt;em&gt;Rage&lt;/em&gt; Playthrough Liveblog" href="http://kotaku.com/5828156/live-from-quakecon-a-rage-playthrough-liveblog" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Live from QuakeCon, a &lt;em&gt;Rage&lt;/em&gt; Playthrough Liveblog" alt="Click here to read Live from QuakeCon, a &lt;em&gt;Rage&lt;/em&gt; Playthrough Liveblog" src="http://cache.kotaku.com/assets/images/9/2011/08/small_rage_01.jpg"/>
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				 Hello, eerbody! I'm in Dallas, Texas, at QuakeCon, about to have my first play time with id Software's new marquee title, <em>Rage</em>. I hope to write up impressions later, but I thought you might enjoy seeing my notes live as I play.				<a href="http://kotaku.com/5828156/live-from-quakecon-a-rage-playthrough-liveblog" title="Click here to read more about Live from QuakeCon, a Rage Playthrough Liveblog">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5828156/live-from-quakecon-a-rage-playthrough-liveblog]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5828156]]></guid>
			<category><![CDATA[Rage]]></category>
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			<category><![CDATA[Quakecon 2011]]></category>
			<pubDate><![CDATA[Fri, 05 Aug 2011 13:30:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Joel Johnson]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=5828156&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[Twenty Minutes of Tribes: Ascend in Glorious Shaky-Cam-O-Vision]]></title>
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			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Twenty Minutes of &lt;em&gt;Tribes: Ascend&lt;/em&gt; in Glorious Shaky-Cam-O-Vision" href="http://kotaku.com/tribes/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">tribes</span></a></div -->					<div><a title="Click here to read Twenty Minutes of &lt;em&gt;Tribes: Ascend&lt;/em&gt; in Glorious Shaky-Cam-O-Vision" href="http://kotaku.com/5828078/twenty-minutes-of-tribes-ascend-in-glorious-shaky+cam+o+vision" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Twenty Minutes of &lt;em&gt;Tribes: Ascend&lt;/em&gt; in Glorious Shaky-Cam-O-Vision" alt="Click here to read Twenty Minutes of &lt;em&gt;Tribes: Ascend&lt;/em&gt; in Glorious Shaky-Cam-O-Vision" src="http://cache.kotaku.com/assets/images/9/2011/08/small_0b_k4camedu.jpg"/>
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				<!-- videoId: 0B_K4CAMEdU --><!-- /videoId: 0B_K4CAMEdU --> Direct from QuakeCon 2011, here's twenty minutes of<em> Tribes: Ascend</em> in action, filmed during a demonstrations of Hi-Rez Studios' revitalization of the beloved franchise. Makes me want to play it all over again.				<a href="http://kotaku.com/5828078/twenty-minutes-of-tribes-ascend-in-glorious-shaky+cam+o+vision" title="Click here to read more about Twenty Minutes of Tribes: Ascend in Glorious Shaky-Cam-O-Vision">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5828078/twenty-minutes-of-tribes-ascend-in-glorious-shaky+cam+o+vision]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5828078]]></guid>
			<category><![CDATA[Tribes]]></category>
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			<category><![CDATA[PC]]></category>
			<category><![CDATA[Quakecon]]></category>
			<category><![CDATA[Quakecon 2011]]></category>
			<category><![CDATA[Tribes: Ascend]]></category>
			<category><![CDATA[Video]]></category>
			<pubDate><![CDATA[Fri, 05 Aug 2011 12:40:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Mike Fahey]]></dc:creator>
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			<title><![CDATA[John Carmack Explains How to Make Rage Look Terrible]]></title>
			<description>
			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read John Carmack Explains How to Make &lt;em&gt;Rage&lt;/em&gt; Look Terrible" href="http://kotaku.com/rage/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">rage</span></a></div -->					<div><a title="Click here to read John Carmack Explains How to Make &lt;em&gt;Rage&lt;/em&gt; Look Terrible" href="http://kotaku.com/5827918/john-carmack-explains-how-to-make-rage-look-terrible" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read John Carmack Explains How to Make &lt;em&gt;Rage&lt;/em&gt; Look Terrible" alt="Click here to read John Carmack Explains How to Make &lt;em&gt;Rage&lt;/em&gt; Look Terrible" src="http://cache.kotaku.com/assets/images/9/2011/08/small_johncarmack_splash.jpg"/>
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				This afternoon, in an empty conference room inside the Hilton Anatole&mdash;a bizarre amalgam of hotel, conference center, and shopping mall&mdash;John Carmack sat alone in an uncomfortable metal chair, staring straight ahead. The technical director and co-founder of id Software, the company that invented the first-person shooter genre that now dominates much of the hard core video game industry, patiently waited to give the opening keynote of Quakecon 2011, a fan conference held annually in Dallas, Texas since 1997.				<a href="http://kotaku.com/5827918/john-carmack-explains-how-to-make-rage-look-terrible" title="Click here to read more about John Carmack Explains How to Make Rage Look Terrible">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5827918/john-carmack-explains-how-to-make-rage-look-terrible]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5827918]]></guid>
			<category><![CDATA[Rage]]></category>
			<category><![CDATA[Fb]]></category>
			<category><![CDATA[Id]]></category>
			<category><![CDATA[Id Software]]></category>
			<category><![CDATA[John Carmack]]></category>
			<category><![CDATA[Quakecon]]></category>
			<category><![CDATA[Quakecon 2011]]></category>
			<category><![CDATA[Top]]></category>
			<category><![CDATA[zenimax]]></category>
			<pubDate><![CDATA[Thu, 04 Aug 2011 22:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Joel Johnson]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=5827918&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[Choice Quotes from John Carmack's 2011 QuakeCon Keynote]]></title>
			<description>
			<![CDATA[
				<div style="float: left; padding-right: 10px;">
										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Choice Quotes from John Carmack's 2011 QuakeCon Keynote" href="http://kotaku.com/rage/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">rage</span></a></div -->					<div><a title="Click here to read Choice Quotes from John Carmack's 2011 QuakeCon Keynote" href="http://kotaku.com/5827924/choice-quotes-from-john-carmacks-2011-quakecon-keynote" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Choice Quotes from John Carmack's 2011 QuakeCon Keynote" alt="Click here to read Choice Quotes from John Carmack's 2011 QuakeCon Keynote" src="http://cache.kotaku.com/assets/images/9/2011/08/small_quotesimg.jpg"/>
											</a></div>
									</div>
				<ul><li><strong><em>Rage</em> has been in the pipe for six years.</strong> "We invented this genre and we followed it a long ways...Maybe we shouldn't have been quite as ambitious."</ul>				<a href="http://kotaku.com/5827924/choice-quotes-from-john-carmacks-2011-quakecon-keynote" title="Click here to read more about Choice Quotes from John Carmack's 2011 QuakeCon Keynote">More&nbsp;&raquo;</a>
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			]]></description>
			<link><![CDATA[http://kotaku.com/5827924/choice-quotes-from-john-carmacks-2011-quakecon-keynote]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5827924]]></guid>
			<category><![CDATA[Rage]]></category>
			<category><![CDATA[Fb]]></category>
			<category><![CDATA[John Carmack]]></category>
			<category><![CDATA[Quakecon]]></category>
			<category><![CDATA[Quakecon 2011]]></category>
			<category><![CDATA[tweet]]></category>
			<pubDate><![CDATA[Thu, 04 Aug 2011 20:40:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Joel Johnson]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=5827924&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[id Sets Doom 3 Source Code Free Post-Rage]]></title>
			<description>
			<![CDATA[
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				During his kenote speech this afternoon at QuakeCon 2011, id Software's John Carmack revealed that the source code for <em>Doom 3 </em>would be released to the public later this year, sometime after the October release of <em>Rage</em>.				<a href="http://kotaku.com/5827879/id-sets-quake-3-source-code-free-post+rage" title="Click here to read more about id Sets Doom 3 Source Code Free Post-Rage">More&nbsp;&raquo;</a>
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			]]></description>
			<link><![CDATA[http://kotaku.com/5827879/id-sets-quake-3-source-code-free-post+rage]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5827879]]></guid>
			<category><![CDATA[Blip]]></category>
			<category><![CDATA[Doom]]></category>
			<category><![CDATA[Doom 3]]></category>
			<category><![CDATA[John Carmack]]></category>
			<category><![CDATA[News]]></category>
			<category><![CDATA[Quakecon]]></category>
			<category><![CDATA[Quakecon 2011]]></category>
			<category><![CDATA[Source code]]></category>
			<pubDate><![CDATA[Thu, 04 Aug 2011 17:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Mike Fahey]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=5827879&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[Rage Avatar Items Not the Doom We Were Looking For]]></title>
			<description>
			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read &lt;em&gt;Rage&lt;/em&gt; Avatar Items Not the &lt;em&gt;Doom&lt;/em&gt; We Were Looking For" href="http://kotaku.com/rage/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">rage</span></a></div -->					<div><a title="Click here to read &lt;em&gt;Rage&lt;/em&gt; Avatar Items Not the &lt;em&gt;Doom&lt;/em&gt; We Were Looking For" href="http://kotaku.com/5827838/rage-avatar-items-not-the-doom-we-were-looking-for" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read &lt;em&gt;Rage&lt;/em&gt; Avatar Items Not the &lt;em&gt;Doom&lt;/em&gt; We Were Looking For" alt="Click here to read &lt;em&gt;Rage&lt;/em&gt; Avatar Items Not the &lt;em&gt;Doom&lt;/em&gt; We Were Looking For" src="http://cache.kotaku.com/assets/images/9/2011/08/small_rageavatar.jpg"/>
											</a></div>
									</div>
				We here at <em>Kotaku</em> are waiting, hoping, wondering if there will be Doom 4 news during the QuakeCon 2011 keynote that is occurring as I type this. We got a new <a href="http://kotaku.com/5827826/this-spectacular-rage-trailer-gives-us-something-to-fight-for"><em>Rage</em> trailer </a>already. We got some iOS id games going on sale. And now....				<a href="http://kotaku.com/5827838/rage-avatar-items-not-the-doom-we-were-looking-for" title="Click here to read more about Rage Avatar Items Not the Doom We Were Looking For">More&nbsp;&raquo;</a>
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			]]></description>
			<link><![CDATA[http://kotaku.com/5827838/rage-avatar-items-not-the-doom-we-were-looking-for]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5827838]]></guid>
			<category><![CDATA[Rage]]></category>
			<category><![CDATA["]]></category>
			<category><![CDATA[Id Software]]></category>
			<category><![CDATA[Quakecon]]></category>
			<category><![CDATA[Quakecon 2011]]></category>
			<pubDate><![CDATA[Thu, 04 Aug 2011 16:20:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Stephen Totilo]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=5827838&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[Rage HD Will Go Free If you Like Rage Enough]]></title>
			<description>
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				Bethesda said today that once the RAGE Facebook page reaches 100,000 "Likes",  RAGE HD for the iPad, iPhone, and iPod touch will be available for free for one week. Like them on <a href="www.facebook.com/rage">Facebook</a>.				<a href="http://kotaku.com/5827825/rage-hd-will-go-free-if-you-like-rage-enough" title="Click here to read more about Rage HD Will Go Free If you Like Rage Enough">More&nbsp;&raquo;</a>
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			]]></description>
			<link><![CDATA[http://kotaku.com/5827825/rage-hd-will-go-free-if-you-like-rage-enough]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5827825]]></guid>
			<category><![CDATA[Blip]]></category>
			<category><![CDATA[Bethesda]]></category>
			<category><![CDATA[Id]]></category>
			<category><![CDATA[Quakecon]]></category>
			<category><![CDATA[Rage]]></category>
			<pubDate><![CDATA[Thu, 04 Aug 2011 15:21:12 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Crecente]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=5827825&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[Steam Honors Quakecon With Weekend Sale, Including 27 Game Pack]]></title>
			<description>
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				Starting today, Steam is celebrating id and Bethesda's Quakecon with deals on their games. Sales will change daily from now until August 8th. Today's deals include discounted games, free-to-play Brink, and in-game specials for TF2.				<a href="http://kotaku.com/5827808/steam-honors-quakecon-with-weekend-sale-including-27-game-pack" title="Click here to read more about Steam Honors Quakecon With Weekend Sale, Including 27 Game Pack">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5827808/steam-honors-quakecon-with-weekend-sale-including-27-game-pack]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5827808]]></guid>
			<category><![CDATA[Blip]]></category>
			<category><![CDATA[Bethesda]]></category>
			<category><![CDATA[Brink]]></category>
			<category><![CDATA[Doom]]></category>
			<category><![CDATA[Id]]></category>
			<category><![CDATA[Quake]]></category>
			<category><![CDATA[Quakecon]]></category>
			<category><![CDATA[Steam]]></category>
			<category><![CDATA[Team Fortress 2]]></category>
			<pubDate><![CDATA[Thu, 04 Aug 2011 14:40:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Jen Schiller]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=5827808&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[How To Make The Doom 4 We All Want and Need]]></title>
			<description>
			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read How To Make The &lt;em&gt;Doom 4&lt;/em&gt; We All Want and Need" href="http://kotaku.com/doom/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">doom</span></a></div -->					<div><a title="Click here to read How To Make The &lt;em&gt;Doom 4&lt;/em&gt; We All Want and Need" href="http://kotaku.com/5827324/how-to-make-the-doom-4-we-all-want-and-need" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read How To Make The &lt;em&gt;Doom 4&lt;/em&gt; We All Want and Need" alt="Click here to read How To Make The &lt;em&gt;Doom 4&lt;/em&gt; We All Want and Need" src="http://cache.kotaku.com/assets/images/9/2011/08/small_doom4_splash.jpg"/>
											</a></div>
									</div>
				For a time, years, whenever a person talked about a first-person shooter they called it a <a href="http://upload.wikimedia.org/wikipedia/commons/thumb/6/64/Doom_clone_vs_first_person_shooter.png/220px-Doom_clone_vs_first_person_shooter.png">Doom Clone</a>. Such was the power, the influence of one of the first, first-person shooters, the proto-FPS.				<a href="http://kotaku.com/5827324/how-to-make-the-doom-4-we-all-want-and-need" title="Click here to read more about How To Make The Doom 4 We All Want and Need">More&nbsp;&raquo;</a>
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			]]></description>
			<link><![CDATA[http://kotaku.com/5827324/how-to-make-the-doom-4-we-all-want-and-need]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5827324]]></guid>
			<category><![CDATA[Doom]]></category>
			<category><![CDATA[Doom 4]]></category>
			<category><![CDATA[Id Software]]></category>
			<category><![CDATA[id tech 5]]></category>
			<category><![CDATA[Quake]]></category>
			<category><![CDATA[Quakecon]]></category>
			<category><![CDATA[Rage]]></category>
			<category><![CDATA[Top]]></category>
			<pubDate><![CDATA[Wed, 03 Aug 2011 16:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Crecente]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=5827324&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[Forget Quake, It's Cake Team Arena Time]]></title>
			<description>
			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Forget &lt;em&gt;Quake&lt;/em&gt;, It's Cake Team Arena Time" href="http://kotaku.com/quake/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">quake</span></a></div -->					<div><a title="Click here to read Forget &lt;em&gt;Quake&lt;/em&gt;, It's Cake Team Arena Time" href="http://kotaku.com/5827348/forget-quake-its-cake-team-arena-time/gallery/" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Forget &lt;em&gt;Quake&lt;/em&gt;, It's Cake Team Arena Time" alt="Click here to read Forget &lt;em&gt;Quake&lt;/em&gt;, It's Cake Team Arena Time" src="http://cache.kotaku.com/assets/images/9/2011/08/small_caketeamarena.jpg"/>
											</a></div>
									</div>
				 In celebration of this weekend's QuakeCon and the 20th anniversary of id Software, id and Bethesda sent me the most hideous cake I've ever had sitting on my coffee table, and I shop at the Publix bakery.				<a href="http://kotaku.com/5827348/forget-quake-its-cake-team-arena-time/gallery/" title="Click here to read more about Forget Quake, It's Cake Team Arena Time">More&nbsp;&raquo;</a>
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			]]></description>
			<link><![CDATA[http://kotaku.com/5827348/forget-quake-its-cake-team-arena-time/gallery/]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5827348]]></guid>
			<category><![CDATA[Quake]]></category>
			<category><![CDATA[20th anniversary]]></category>
			<category><![CDATA[Bethesda]]></category>
			<category><![CDATA[Cake]]></category>
			<category><![CDATA[Caketaku]]></category>
			<category><![CDATA[gamecakes]]></category>
			<category><![CDATA[Id Software]]></category>
			<category><![CDATA[Quakecon]]></category>
			<category><![CDATA[Strogg]]></category>
			<pubDate><![CDATA[Wed, 03 Aug 2011 12:20:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Mike Fahey]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=5827348&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[The Traveler’s Guide To Quakecon]]></title>
			<description>
			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read The Traveler’s Guide To Quakecon" href="http://kotaku.com/quakecon/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">quakecon</span></a></div -->					<div><a title="Click here to read The Traveler’s Guide To Quakecon" href="http://kotaku.com/5826562/the-travelers-guide-to-quakecon" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read The Traveler’s Guide To Quakecon" alt="Click here to read The Traveler’s Guide To Quakecon" src="http://cache.kotaku.com/assets/images/9/2011/08/small_quakecon_01.jpg"/>
											</a></div>
									</div>
				QuakeCon isn't just a celebration of all things id Software (and a touch of Bethesda) it's also one of the longest running bring-your-own-computer gaming events in the world.				<a href="http://kotaku.com/5826562/the-travelers-guide-to-quakecon" title="Click here to read more about The Traveler’s Guide To Quakecon">More&nbsp;&raquo;</a>
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			]]></description>
			<link><![CDATA[http://kotaku.com/5826562/the-travelers-guide-to-quakecon]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5826562]]></guid>
			<category><![CDATA[Quakecon]]></category>
			<category><![CDATA[Bethesda Softworks]]></category>
			<category><![CDATA[Doom]]></category>
			<category><![CDATA[Id]]></category>
			<category><![CDATA[Id Software]]></category>
			<category><![CDATA[PC]]></category>
			<category><![CDATA[PS3]]></category>
			<category><![CDATA[Quake]]></category>
			<category><![CDATA[Quakecon 2011]]></category>
			<category><![CDATA[Rage]]></category>
			<category><![CDATA[Top]]></category>
			<category><![CDATA[Xbox 360]]></category>
			<pubDate><![CDATA[Tue, 02 Aug 2011 17:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Crecente]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=5826562&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[Tribes: Ascend Makes Its Playable Debut at QuakeCon 2011]]></title>
			<description>
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				Fans eager to see what Atlanta-based Hi-Rez Studios is doing to the <em>Tribes</em> franchise should head for QuakeCon in Dallas August 4 through 7, where <em><a href="http://kotaku.com/tribesascend">Tribes: Ascend</a></em> will be available in playable form, with closed beta keys up for grabs.				<a href="http://kotaku.com/5820991/tribes-ascend-makes-its-playable-debut-at-quakecon-2011" title="Click here to read more about Tribes: Ascend Makes Its Playable Debut at QuakeCon 2011">More&nbsp;&raquo;</a>
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			]]></description>
			<link><![CDATA[http://kotaku.com/5820991/tribes-ascend-makes-its-playable-debut-at-quakecon-2011]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5820991]]></guid>
			<category><![CDATA[Blip]]></category>
			<category><![CDATA[Hi-rez studios]]></category>
			<category><![CDATA[PC]]></category>
			<category><![CDATA[Quakecon]]></category>
			<category><![CDATA[Quakecon 2011]]></category>
			<category><![CDATA[Tribes: Ascend]]></category>
			<pubDate><![CDATA[Wed, 13 Jul 2011 17:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Mike Fahey]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=5820991&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[QuakeCon Runs Aug. 4 - 7]]></title>
			<description>
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				<a href="http://www.quakecon.org">QuakeCon</a>, the annual celebration of all things id Software (and now Bethesda Softworks), kicks off on Aug. 4 in Dallas, Texas this year. The event will run until Aug. 7 at the Hilton Anatole Hotel.				<a href="http://kotaku.com/5745833/quakecon-runs-aug-4-+-7" title="Click here to read more about QuakeCon Runs Aug. 4 - 7">More&nbsp;&raquo;</a>
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			]]></description>
			<link><![CDATA[http://kotaku.com/5745833/quakecon-runs-aug-4-+-7]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5745833]]></guid>
			<category><![CDATA[Quakecon]]></category>
			<category><![CDATA[Bethesda Softworks]]></category>
			<category><![CDATA[Id Software]]></category>
			<category><![CDATA[Quakecon 2011]]></category>
			<pubDate><![CDATA[Fri, 28 Jan 2011 10:13:30 EST]]></pubDate>
			<dc:creator><![CDATA[Brian Crecente]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=5745833&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[Doom 4 Targeted For Console And PC, Wolfenstein In 'Thinking About It' Phase]]></title>
			<description>
			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Doom 4 Targeted For Console And PC, Wolfenstein In 'Thinking About It' Phase" href="http://kotaku.com/doom-4/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">doom4</span></a></div -->					<div><a title="Click here to read Doom 4 Targeted For Console And PC, Wolfenstein In 'Thinking About It' Phase" href="http://kotaku.com/5613904/doom-4-targeted-for-console-and-pc-wolfenstein-in-thinking-about-it-phase" class="pp_image">
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				Doom 4 <a href="http://kotaku.com/5611787/doom-4-absent-from-quakecon-2010">was a no-show</a> at this year's QuakeCon, and id Software CEO Todd Hollenshead told me he'll take the arrows for raising expectations it would be there. He also share with me a sliver of details about the game.				<a href="http://kotaku.com/5613904/doom-4-targeted-for-console-and-pc-wolfenstein-in-thinking-about-it-phase" title="Click here to read more about Doom 4 Targeted For Console And PC, Wolfenstein In 'Thinking About It' Phase">More&nbsp;&raquo;</a>
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			<category><![CDATA[Doom 4]]></category>
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			<pubDate><![CDATA[Mon, 16 Aug 2010 11:30:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Stephen Totilo]]></dc:creator>
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			<title><![CDATA[Rage Finally Has A Date]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Rage Finally Has A Date" href="http://kotaku.com/id-software/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">idsoftware</span></a></div -->					<div><a title="Click here to read Rage Finally Has A Date" href="http://kotaku.com/5612523/rage-finally-has-a-date" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Rage Finally Has A Date" alt="Click here to read Rage Finally Has A Date" src="http://cache.kotaku.com/assets/images/9/2012/01/small_b61d81594a02e48f5985fde0952e8c81.jpg"/>
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				id Software's next big shooter, <a href="http://kotaku.com/tag/rage">Rage</a>, built on its next big engine, id Tech 5, now has a ship date. Get ready to wait a little longer for Rage, for it won't be out until September 2011.				<a href="http://kotaku.com/5612523/rage-finally-has-a-date" title="Click here to read more about Rage Finally Has A Date">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Fri, 13 Aug 2010 16:20:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Michael McWhertor]]></dc:creator>
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			<title><![CDATA[Live With Rage at QuakeCon]]></title>
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						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Live With Rage at QuakeCon" alt="Click here to read Live With Rage at QuakeCon" src="http://cache.kotaku.com/assets/images/9/2011/11/small_e1f661e278dfe8da5a80fc631a3da311.jpg"/>
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				 Stephen Totilo is live at Quakecon sitting in as three developers walk the audience through the latest on id Software's upcoming shooter, driver, role-playing game Rage.				<a href="http://kotaku.com/5612488/live-with-rage-at-quakecon" title="Click here to read more about Live With Rage at QuakeCon">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5612488/live-with-rage-at-quakecon]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5612488]]></guid>
			<category><![CDATA[Quakecon]]></category>
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			<pubDate><![CDATA[Fri, 13 Aug 2010 15:49:12 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Crecente]]></dc:creator>
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			<title><![CDATA[Any QuakeCon Photo Gallery Must Include Crazy Computers]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Any QuakeCon Photo Gallery Must Include Crazy Computers" href="http://kotaku.com/gallery/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">gallery</span></a></div -->					<div><a title="Click here to read Any QuakeCon Photo Gallery Must Include Crazy Computers" href="http://kotaku.com/5612119/any-quakecon-photo-gallery-must-include-crazy-computers/gallery/" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Any QuakeCon Photo Gallery Must Include Crazy Computers" alt="Click here to read Any QuakeCon Photo Gallery Must Include Crazy Computers" src="http://cache.kotaku.com/assets/images/9/2012/01/small_a45f6c4fced696e3b1c06cdf0c69c0eb.jpg"/>
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				You cannot walk through QuakeCon out here in Dallas without spotting a large computer. People drag them in wagons or saunter through the halls of the host hotel with their arms in a personal-computer embrace. Let's start with this beast:				<a href="http://kotaku.com/5612119/any-quakecon-photo-gallery-must-include-crazy-computers/gallery/" title="Click here to read more about Any QuakeCon Photo Gallery Must Include Crazy Computers">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5612119/any-quakecon-photo-gallery-must-include-crazy-computers/gallery/]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5612119]]></guid>
			<category><![CDATA[Gallery]]></category>
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			<pubDate><![CDATA[Fri, 13 Aug 2010 10:40:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Stephen Totilo]]></dc:creator>
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			<title><![CDATA[A Bright Idea For Doom 3 That Comes A Little Too Late]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read A Bright Idea For Doom 3 That Comes A Little Too Late" href="http://kotaku.com/pullquote/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">pullquote</span></a></div -->					<div><a title="Click here to read A Bright Idea For Doom 3 That Comes A Little Too Late" href="http://kotaku.com/5611820/a-doom-3-idea-that-comes-a-little-too-late" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read A Bright Idea For Doom 3 That Comes A Little Too Late" alt="Click here to read A Bright Idea For Doom 3 That Comes A Little Too Late" src="http://cache.kotaku.com/assets/images/9/2012/01/small_852a63b780fc23b1c56d10792c163fcc.jpg"/>
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				John Carmack's thoughts today on Doom 3. The programmer <a href="http://kotaku.com/5611429/quakecon-2010-keynote-liveblog-aka-man-i-hope-they-mention-doom-4">says</a> id Software was legitimately "dinged" for making the 2004 game <em>too</em> dark, wishing he'd added more lighting options to the tech, adding "the artists hiss at us if we turn on lights."				<a href="http://kotaku.com/5611820/a-doom-3-idea-that-comes-a-little-too-late" title="Click here to read more about A Bright Idea For Doom 3 That Comes A Little Too Late">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Fri, 13 Aug 2010 00:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Michael McWhertor]]></dc:creator>
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			<title><![CDATA[Doom 4 Absent From QuakeCon 2010]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Doom 4 Absent From QuakeCon 2010" href="http://kotaku.com/quakecon-2010/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">quakecon2010</span></a></div -->					<div><a title="Click here to read Doom 4 Absent From QuakeCon 2010" href="http://kotaku.com/5611787/doom-4-absent-from-quakecon-2010" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Doom 4 Absent From QuakeCon 2010" alt="Click here to read Doom 4 Absent From QuakeCon 2010" src="http://cache.kotaku.com/assets/images/9/2011/11/small_663142a28d2d788b1c8bbd9bf4fbb4c1.jpg"/>
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				We really thought that id Software would give us an update on Doom 4 at this year's QuakeCon. After all, id CEO Todd Hollenshead said at <em>last</em> year's event that we'd hear more about the next Doom in 2010.				<a href="http://kotaku.com/5611787/doom-4-absent-from-quakecon-2010" title="Click here to read more about Doom 4 Absent From QuakeCon 2010">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Thu, 12 Aug 2010 22:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Michael McWhertor]]></dc:creator>
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			<title><![CDATA[QuakeCon's Steam Sale Prices Are Insane]]></title>
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						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read QuakeCon's Steam Sale Prices Are Insane" alt="Click here to read QuakeCon's Steam Sale Prices Are Insane" src="http://cache.kotaku.com/assets/images/9/2012/01/small_70b37a4c66eaae07c58560f6d5baa4d3.jpg"/>
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				 Where can you get 27 different id Software and Bethesda Softworks titles for only $70? At the Steam QuakeCon 2010 Sale, along with daily specials on the best games the two companies have to offer.				<a href="http://kotaku.com/5611422/quakecons-steam-sale-prices-are-insane" title="Click here to read more about QuakeCon's Steam Sale Prices Are Insane">More&nbsp;&raquo;</a>
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			<category><![CDATA[The Elder Scrolls IV: Oblivion]]></category>
			<pubDate><![CDATA[Thu, 12 Aug 2010 16:20:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Mike Fahey]]></dc:creator>
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			<title><![CDATA[id Unleashes Impressive Rage On The iPhone [UPDATE]]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read id Unleashes Impressive Rage On The iPhone [UPDATE]" href="http://kotaku.com/quakecon-2010/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">quakecon2010</span></a></div -->					<div><a title="Click here to read id Unleashes Impressive Rage On The iPhone [UPDATE]" href="http://kotaku.com/5611523/id-unleashes-rage-on-the-iphone" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read id Unleashes Impressive Rage On The iPhone [UPDATE]" alt="Click here to read id Unleashes Impressive Rage On The iPhone [UPDATE]" src="http://cache.kotaku.com/assets/images/9/2011/11/small_efb4589f0a390835bf6b8af0ec056884.jpg"/>
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				<!-- videoId: explore/kotaku/videos/129 --><!-- /videoId: explore/kotaku/videos/129 -->  During his keynote speech at QuakeCon 2010, id Software's John Carmack demonstrated Rage on the iPhone, running at 60 frames-per-second and able to "kill anything done on the Xbox or PlayStation 2."				<a href="http://kotaku.com/5611523/id-unleashes-rage-on-the-iphone" title="Click here to read more about id Unleashes Impressive Rage On The iPhone [UPDATE]">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Thu, 12 Aug 2010 16:00:56 EDT]]></pubDate>
			<dc:creator><![CDATA[Mike Fahey]]></dc:creator>
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			<title><![CDATA[Bethesda Snaps Up Another Developer, Arkane Studios]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Bethesda Snaps Up Another Developer, Arkane Studios" href="http://kotaku.com/quakecon-2010/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">quakecon2010</span></a></div -->					<div><a title="Click here to read Bethesda Snaps Up Another Developer, Arkane Studios" href="http://kotaku.com/5611517/bethesda-snaps-up-another-developer-arkane-studios" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Bethesda Snaps Up Another Developer, Arkane Studios" alt="Click here to read Bethesda Snaps Up Another Developer, Arkane Studios" src="http://cache.kotaku.com/assets/images/9/2010/08/the_crossing.jpg"/>
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				Bethesda Softworks' Pete Hines just revealed at QuakeCon 2010 that its parent company Zenimax Media has welcomed another developer into its fold. Zenimax, which <a href="http://kotaku.com/5302060/id-software-bought-by-bethesda-parent-company-zenimax">acquired Quake developer id Software last year</a>, is also the new home of Arkane Studios.				<a href="http://kotaku.com/5611517/bethesda-snaps-up-another-developer-arkane-studios" title="Click here to read more about Bethesda Snaps Up Another Developer, Arkane Studios">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5611517/bethesda-snaps-up-another-developer-arkane-studios]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5611517]]></guid>
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			<category><![CDATA[zenimax]]></category>
			<pubDate><![CDATA[Thu, 12 Aug 2010 15:45:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Michael McWhertor]]></dc:creator>
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			<title><![CDATA[QuakeCon 2010 Keynote Liveblog, AKA, Man, I Hope They Mention Doom 4]]></title>
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				 It's time to liveblog the QuakeCon 2010 keynote, everyone! What will id (and Bethesda) talk about?				<a href="http://kotaku.com/5611429/quakecon-2010-keynote-liveblog-aka-man-i-hope-they-mention-doom-4" title="Click here to read more about QuakeCon 2010 Keynote Liveblog, AKA, Man, I Hope They Mention Doom 4">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Thu, 12 Aug 2010 14:56:38 EDT]]></pubDate>
			<dc:creator><![CDATA[Stephen Totilo]]></dc:creator>
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			<title><![CDATA[QuakeCon Begins, Keynote Later Today]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read QuakeCon Begins, Keynote Later Today" href="http://kotaku.com/pc/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">pc</span></a></div -->					<div><a title="Click here to read QuakeCon Begins, Keynote Later Today" href="http://kotaku.com/5611044/quakecon-begins-keynote-later-today" class="pp_image">
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				 Today is day one of QuakeCon in Dallas, Texas. The main event should be the show's keynote address, which kicks off at 2:00pm in Dallas, which is 1pm Kotaku Time (aka MT). We'll be liveblogging it.				<a href="http://kotaku.com/5611044/quakecon-begins-keynote-later-today" title="Click here to read more about QuakeCon Begins, Keynote Later Today">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Thu, 12 Aug 2010 11:40:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Stephen Totilo]]></dc:creator>
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			<title><![CDATA[QuakeCon 2010 Will Be Televised]]></title>
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				 Bummed that you can't make it to Dallas this weekend to hang with Kotaku at QuakeCon 2010? Quake Live TV will be bringing you live coverage of all the major tournaments, so all you'll need is a cardboard Totilo cutout.				<a href="http://kotaku.com/5610371/quakecon-2010-will-be-televised" title="Click here to read more about QuakeCon 2010 Will Be Televised">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Wed, 11 Aug 2010 14:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Mike Fahey]]></dc:creator>
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			<title><![CDATA[QuakeCon 2010: It's A Date!]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read QuakeCon 2010: It's A Date!" href="http://kotaku.com/id/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">id</span></a></div -->					<div><a title="Click here to read QuakeCon 2010: It's A Date!" href="http://kotaku.com/5487046/quakecon-2010-its-a-date" class="pp_image">
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				id software today announced a date, time and place for QuakeCon, its annual celebration of all things Quake. And Doom. And anything else id has ever done, or is doing in the future.				<a href="http://kotaku.com/5487046/quakecon-2010-its-a-date" title="Click here to read more about QuakeCon 2010: It's A Date!">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Sat, 06 Mar 2010 00:30:00 EST]]></pubDate>
			<dc:creator><![CDATA[Luke Plunkett]]></dc:creator>
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			<title><![CDATA[Rage Will Be Stuffed With 12s]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Rage Will Be Stuffed With 12s" href="http://kotaku.com/quakecon/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">quakecon</span></a></div -->					<div><a title="Click here to read Rage Will Be Stuffed With 12s" href="http://kotaku.com/5344305/rage-will-be-stuffed-with-12s" class="pp_image">
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				There will be 12s in Rage, I was told recently. This was mentioned by an id Software developer as I tried to gather facts about id Software's next game. 12s? Oh, yes. 12s.				<a href="http://kotaku.com/5344305/rage-will-be-stuffed-with-12s" title="Click here to read more about Rage Will Be Stuffed With 12s">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Tue, 25 Aug 2009 13:40:57 EDT]]></pubDate>
			<dc:creator><![CDATA[Stephen Totilo]]></dc:creator>
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			<title><![CDATA[Carmack OK With Id Not Becoming An Epic Or Valve]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Carmack OK With Id Not Becoming An Epic Or Valve" href="http://kotaku.com/quakecon-09/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">quakecon09</span></a></div -->					<div><a title="Click here to read Carmack OK With Id Not Becoming An Epic Or Valve" href="http://kotaku.com/5339057/carmack-ok-with-id-not-becoming-an-epic-or-valve" class="pp_image">
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				John Carmack said he's a reason id Software didn't become more like Epic. He doesn't regret his company's graphics tech no longer being a go-to system for the industry.				<a href="http://kotaku.com/5339057/carmack-ok-with-id-not-becoming-an-epic-or-valve" title="Click here to read more about Carmack OK With Id Not Becoming An Epic Or Valve">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Mon, 17 Aug 2009 19:00:59 EDT]]></pubDate>
			<dc:creator><![CDATA[Stephen Totilo]]></dc:creator>
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			<title><![CDATA[The Table Problem]]></title>
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				Ever walk into a room and get stuck on a table? No? How about in a video game? If so, <a class="autolink" title="Click here to read more posts tagged PAUL WEDGWOOD" title="Click here to read more posts tagged PAUL WEDGWOOD" href="http://kotaku.com/tag/paul-wedgwood/">Paul Wedgwood</a> has a solution for you.				<a href="http://kotaku.com/5339054/the-table-problem" title="Click here to read more about The Table Problem">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Mon, 17 Aug 2009 17:40:51 EDT]]></pubDate>
			<dc:creator><![CDATA[Stephen Totilo]]></dc:creator>
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			<title><![CDATA[Howard: Five Was Enough For Fallout 3 DLC]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Howard: Five Was Enough For Fallout 3 DLC" href="http://kotaku.com/quakecon-09/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">quakecon09</span></a></div -->					<div><a title="Click here to read Howard: Five Was Enough For Fallout 3 DLC" href="http://kotaku.com/5339034/howard-five-was-enough-for-fallout-3-dlc" class="pp_image">
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				"I think we've put enough content out there for this game," <a class="autolink" title="Click here to read more posts tagged FALLOUT 3" title="Click here to read more posts tagged FALLOUT 3" href="http://kotaku.com/tag/fallout-3/">Fallout 3</a>'s <a class="autolink" title="Click here to read more posts tagged TODD HOWARD" title="Click here to read more posts tagged TODD HOWARD" href="http://kotaku.com/tag/todd-howard/">Todd Howard</a> told Kotaku in Dallas last week, having finished offering gamers an unprecedented amount of content fot a single-player game.				<a href="http://kotaku.com/5339034/howard-five-was-enough-for-fallout-3-dlc" title="Click here to read more about Howard: Five Was Enough For Fallout 3 DLC">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Mon, 17 Aug 2009 12:00:36 EDT]]></pubDate>
			<dc:creator><![CDATA[Stephen Totilo]]></dc:creator>
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			<title><![CDATA[QuakeCon Faces a Crossroads]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read QuakeCon Faces a Crossroads" href="http://kotaku.com/well-played/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">wellplayed</span></a></div -->					<div><a title="Click here to read QuakeCon Faces a Crossroads" href="http://kotaku.com/5337682/quakecon-faces-a-crossroads" class="pp_image">
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				The  lights in the cavernous room are off, but an electric glow fills the 70,000-square-foot room.				<a href="http://kotaku.com/5337682/quakecon-faces-a-crossroads" title="Click here to read more about QuakeCon Faces a Crossroads">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Mon, 17 Aug 2009 11:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Crecente]]></dc:creator>
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			<title><![CDATA[The Best Buzz a Gamer Can Get, And How To Get More Of It]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read The Best Buzz a Gamer Can Get, And How To Get More Of It" href="http://kotaku.com/quakecon-09/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">quakecon09</span></a></div -->					<div><a title="Click here to read The Best Buzz a Gamer Can Get, And How To Get More Of It" href="http://kotaku.com/5338505/the-best-buzz-a-gamer-can-get-and-how-to-get-more-of-it" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read The Best Buzz a Gamer Can Get, And How To Get More Of It" alt="Click here to read The Best Buzz a Gamer Can Get, And How To Get More Of It" src="http://cache.kotaku.com/assets/images/9/2009/08/Brink.jpg"/>
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				Paul Wedgwood, fervent gamer turned bold game designer, believes he has identified the greatest experience a player can have in a video game. And he's determined to make it possible for us all to experience it.				<a href="http://kotaku.com/5338505/the-best-buzz-a-gamer-can-get-and-how-to-get-more-of-it" title="Click here to read more about The Best Buzz a Gamer Can Get, And How To Get More Of It">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5338505/the-best-buzz-a-gamer-can-get-and-how-to-get-more-of-it]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5338505]]></guid>
			<category><![CDATA[QuakeCon 09]]></category>
			<category><![CDATA[Brink]]></category>
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			<category><![CDATA[Quakecon]]></category>
			<category><![CDATA[Rock Band]]></category>
			<pubDate><![CDATA[Sun, 16 Aug 2009 14:30:29 EDT]]></pubDate>
			<dc:creator><![CDATA[Stephen Totilo]]></dc:creator>
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			<title><![CDATA[Carmack: Quake Live Needs User-Paid Component]]></title>
			<description>
			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Carmack: Quake Live Needs User-Paid Component" href="http://kotaku.com/quakecon/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">quakecon</span></a></div -->					<div><a title="Click here to read Carmack: Quake Live Needs User-Paid Component" href="http://kotaku.com/5338246/carmack-quake-live-needs-user+paid-component" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Carmack: Quake Live Needs User-Paid Component" alt="Click here to read Carmack: Quake Live Needs User-Paid Component" src="http://cache.kotaku.com/assets/images/9/2009/08/QuakeLive.jpg"/>
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				Programmer extraordinaire <a class="autolink" title="Click here to read more posts tagged JOHN CARMACK" title="Click here to read more posts tagged JOHN CARMACK" href="http://kotaku.com/tag/john-carmack/">John Carmack</a> threw cold water earlier this week on the idea that id's popular free shooter can survive without charging some users something.				<a href="http://kotaku.com/5338246/carmack-quake-live-needs-user+paid-component" title="Click here to read more about Carmack: Quake Live Needs User-Paid Component">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5338246/carmack-quake-live-needs-user+paid-component]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5338246]]></guid>
			<category><![CDATA[Quakecon]]></category>
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			<category><![CDATA[John Carmack]]></category>
			<category><![CDATA[Quake Live]]></category>
			<category><![CDATA[QuakeCon 09]]></category>
			<pubDate><![CDATA[Sat, 15 Aug 2009 20:30:10 EDT]]></pubDate>
			<dc:creator><![CDATA[Stephen Totilo]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=5338246&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[Brink Impressions: It All Makes Sense Now]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Brink Impressions: It All Makes Sense Now" href="http://kotaku.com/quakecon/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">quakecon</span></a></div -->					<div><a title="Click here to read Brink Impressions: It All Makes Sense Now" href="http://kotaku.com/5337759/brink-impressions-it-all-makes-sense-now" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Brink Impressions: It All Makes Sense Now" alt="Click here to read Brink Impressions: It All Makes Sense Now" src="http://cache.kotaku.com/assets/images/9/2012/01/small_6823ae5d44d1a232f73619253aa29563.jpg"/>
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				Splash Damage's 2010 squad-shooter Brink <a href="http://kotaku.com/5276502/brink-is-certainly-different">wowed our Luke Plunkett</a> at E3. Here at QuakeCon, a public demo of the game wowed several hundred more people. The game defies easy classification. It's ambitious.				<a href="http://kotaku.com/5337759/brink-impressions-it-all-makes-sense-now" title="Click here to read more about Brink Impressions: It All Makes Sense Now">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5337759/brink-impressions-it-all-makes-sense-now]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5337759]]></guid>
			<category><![CDATA[Quakecon]]></category>
			<category><![CDATA[Bethesda]]></category>
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			<category><![CDATA[Original]]></category>
			<category><![CDATA[QuakeCon 09]]></category>
			<category><![CDATA[splash damage]]></category>
			<category><![CDATA[Top]]></category>
			<pubDate><![CDATA[Fri, 14 Aug 2009 23:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Stephen Totilo]]></dc:creator>
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