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		<title><![CDATA[Kotaku: Quake]]></title>
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			<title><![CDATA[Kotaku: Quake]]></title>
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		<link>http://kotaku.com/tag/quake</link>
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		<description><![CDATA[Kotaku posts tagged Quake]]></description>
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			<title><![CDATA[Arrested Megaupload Boss Cheated His Way To Video Game Glory, Opponents Say]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Arrested Megaupload Boss Cheated His Way To Video Game Glory, Opponents Say" href="http://kotaku.com/megaupload/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">megaupload</span></a></div -->					<div><a title="Click here to read Arrested Megaupload Boss Cheated His Way To Video Game Glory, Opponents Say" href="http://kotaku.com/5878337/arrested-megaupload-boss-cheated-his-way-to-video-game-glory-opponents-say" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Arrested Megaupload Boss Cheated His Way To Video Game Glory, Opponents Say" alt="Click here to read Arrested Megaupload Boss Cheated His Way To Video Game Glory, Opponents Say" src="http://cache.kotaku.com/assets/images/9/2012/01/small_cf36e09d5c42bb97938cc6ca3ba02080.jpg"/>
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				Kim Dotcom, the imprisoned mastermind behind busted file-sharing site Megaupload and, bizarrely, <a href="http://kotaku.com/5878245/jailed-megaupload-king-is-still-the-world-no-1-in-modern-warfare-3">also the top-scoring killer on <em>Call of Duty: Modern Warfare 3</em></a>, wasn't always a showboating millionaire. He also ran a competitive video game league in the late-90s. And was by all accounts a rather sore loser.				<a href="http://kotaku.com/5878337/arrested-megaupload-boss-cheated-his-way-to-video-game-glory-opponents-say" title="Click here to read more about Arrested Megaupload Boss Cheated His Way To Video Game Glory, Opponents Say">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5878337/arrested-megaupload-boss-cheated-his-way-to-video-game-glory-opponents-say]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5878337]]></guid>
			<category><![CDATA[megaupload]]></category>
			<category><![CDATA[Fb]]></category>
			<category><![CDATA[Kim Dotcom]]></category>
			<category><![CDATA[Quake]]></category>
			<category><![CDATA[Top]]></category>
			<pubDate><![CDATA[Mon, 23 Jan 2012 10:00:00 EST]]></pubDate>
			<dc:creator><![CDATA[Luke Plunkett]]></dc:creator>
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			<title><![CDATA[Hey Nexuiz, Aren't You a Little Pretty for an XBLA Shooter?]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Hey &lt;em&gt;Nexuiz&lt;/em&gt;, Aren't You a Little Pretty for an XBLA Shooter?" href="http://kotaku.com/nexuiz/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">nexuiz</span></a></div -->					<div><a title="Click here to read Hey &lt;em&gt;Nexuiz&lt;/em&gt;, Aren't You a Little Pretty for an XBLA Shooter?" href="http://kotaku.com/5874996/hey-nexuiz-arent-you-a-little-pretty-for-an-xbla-shooter" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Hey &lt;em&gt;Nexuiz&lt;/em&gt;, Aren't You a Little Pretty for an XBLA Shooter?" alt="Click here to read Hey &lt;em&gt;Nexuiz&lt;/em&gt;, Aren't You a Little Pretty for an XBLA Shooter?" src="http://cache.kotaku.com/assets/images/9/2012/01/small_b16243b5b29d8e6fa21719c0d8618158.jpg"/>
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				Quake mod <em>Nexuiz</em> (pronounced "nexus") is so heavily modified that it's practically it's own game. It has been for years, since 2005, with a modified Quake Engine, completely overhauled weapons, but the same fast-paced gameplay. Someone at THQ must have been fond of the PC mod, because not only is it making a big comeback, it's coming back stacked.				<a href="http://kotaku.com/5874996/hey-nexuiz-arent-you-a-little-pretty-for-an-xbla-shooter" title="Click here to read more about Hey Nexuiz, Aren't You a Little Pretty for an XBLA Shooter?">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5874996/hey-nexuiz-arent-you-a-little-pretty-for-an-xbla-shooter]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5874996]]></guid>
			<category><![CDATA[Nexuiz]]></category>
			<category><![CDATA[Ces]]></category>
			<category><![CDATA[ces 2012]]></category>
			<category><![CDATA[Quake]]></category>
			<category><![CDATA[Xbla]]></category>
			<pubDate><![CDATA[Tue, 10 Jan 2012 20:30:00 EST]]></pubDate>
			<dc:creator><![CDATA[James Pikover]]></dc:creator>
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			<title><![CDATA[If Quake Was Made Today, This is How Annoying it Would Be]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read If &lt;em&gt;Quake&lt;/em&gt; Was Made Today, This is How Annoying it Would Be" href="http://kotaku.com/quake/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">quake</span></a></div -->					<div><a title="Click here to read If &lt;em&gt;Quake&lt;/em&gt; Was Made Today, This is How Annoying it Would Be" href="http://kotaku.com/5855750/if-quake-was-made-today-this-is-how-annoying-it-would-be" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read If &lt;em&gt;Quake&lt;/em&gt; Was Made Today, This is How Annoying it Would Be" alt="Click here to read If &lt;em&gt;Quake&lt;/em&gt; Was Made Today, This is How Annoying it Would Be" src="http://cache.kotaku.com/assets/images/9/2011/11/small_w1ztbcpo0eu.jpg"/>
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				<!-- videoId: W1ZtBCpo0eU --><!-- /videoId: W1ZtBCpo0eU --> Just imagine <em>Quake</em> with Achievements, hand-holding and other elements of modern games. Watch this video made by YouTube user kmoosmann and prepare to sigh.				<a href="http://kotaku.com/5855750/if-quake-was-made-today-this-is-how-annoying-it-would-be" title="Click here to read more about If Quake Was Made Today, This is How Annoying it Would Be">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5855750/if-quake-was-made-today-this-is-how-annoying-it-would-be]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5855750]]></guid>
			<category><![CDATA[Quake]]></category>
			<category><![CDATA[PC]]></category>
			<pubDate><![CDATA[Wed, 02 Nov 2011 15:30:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Stephen Totilo]]></dc:creator>
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			<title><![CDATA[Watch a Man Shoot a Home-Made Rocket Called Quake all the way Into Space]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Watch a Man Shoot a Home-Made Rocket Called &lt;em&gt;Quake&lt;/em&gt; all the way Into Space" href="http://kotaku.com/id-software/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">idsoftware</span></a></div -->					<div><a title="Click here to read Watch a Man Shoot a Home-Made Rocket Called &lt;em&gt;Quake&lt;/em&gt; all the way Into Space" href="http://kotaku.com/5848145/watch-a-man-shoot-a-home+made-rocket-called-quake-all-the-way-into-space" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Watch a Man Shoot a Home-Made Rocket Called &lt;em&gt;Quake&lt;/em&gt; all the way Into Space" alt="Click here to read Watch a Man Shoot a Home-Made Rocket Called &lt;em&gt;Quake&lt;/em&gt; all the way Into Space" src="http://cache.kotaku.com/assets/images/9/2011/10/small_5htwbpjbuok.jpg"/>
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				<!-- videoId: 5HTwbpjBUOk --><!-- /videoId: 5HTwbpjBUOk --> Among amateur rocket-launching circles, there's a bounty called "<a href="http://blog.crashspace.org/2011/03/the-carmack-prize/">The Carmack Prize</a>". It's named for id boss, <em>Doom </em>co-creator and budding rocket scientist John Carmack, and will reward anyone who can get a home-made rocket 100,000 feet into space and capture some GPS data from it.				<a href="http://kotaku.com/5848145/watch-a-man-shoot-a-home+made-rocket-called-quake-all-the-way-into-space" title="Click here to read more about Watch a Man Shoot a Home-Made Rocket Called Quake all the way Into Space">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5848145/watch-a-man-shoot-a-home+made-rocket-called-quake-all-the-way-into-space]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5848145]]></guid>
			<category><![CDATA[Id Software]]></category>
			<category><![CDATA[Doom]]></category>
			<category><![CDATA[John Carmack]]></category>
			<category><![CDATA[Quake]]></category>
			<category><![CDATA[Rage]]></category>
			<pubDate><![CDATA[Mon, 10 Oct 2011 03:30:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Luke Plunkett]]></dc:creator>
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			<title><![CDATA[Finding a Little Doom in Your Rage]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Finding a Little &lt;em&gt;Doom&lt;/em&gt; in Your &lt;em&gt;Rage&lt;/em&gt;" href="http://kotaku.com/rage/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">rage</span></a></div -->					<div><a title="Click here to read Finding a Little &lt;em&gt;Doom&lt;/em&gt; in Your &lt;em&gt;Rage&lt;/em&gt;" href="http://kotaku.com/5846856/finding-a-little-doom-in-your-rage" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Finding a Little &lt;em&gt;Doom&lt;/em&gt; in Your &lt;em&gt;Rage&lt;/em&gt;" alt="Click here to read Finding a Little &lt;em&gt;Doom&lt;/em&gt; in Your &lt;em&gt;Rage&lt;/em&gt;" src="http://cache.kotaku.com/assets/images/9/2011/10/small_ybq3yfl2l9i.jpg"/>
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				<!-- videoId: Ybq3yfL2L9I --><!-- /videoId: Ybq3yfL2L9I --> There are plenty of <em>Doom</em> coffee mugs laying around in the world of <em>Rage</em>. But that's not the little bit of <em>Doom</em> I'm talking about, I'm talking about some retro gameplay.				<a href="http://kotaku.com/5846856/finding-a-little-doom-in-your-rage" title="Click here to read more about Finding a Little Doom in Your Rage">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5846856/finding-a-little-doom-in-your-rage]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5846856]]></guid>
			<category><![CDATA[Rage]]></category>
			<category><![CDATA[Doom]]></category>
			<category><![CDATA[Easter Egg]]></category>
			<category><![CDATA[Id Software]]></category>
			<category><![CDATA[Quake]]></category>
			<category><![CDATA[Video]]></category>
			<category><![CDATA[Wolfestein 3d]]></category>
			<pubDate><![CDATA[Wed, 05 Oct 2011 14:20:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Crecente]]></dc:creator>
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			<title><![CDATA[How To Find Quake Inside Rage]]></title>
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			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read How To Find &lt;em&gt;Quake&lt;/em&gt; Inside &lt;em&gt;Rage&lt;/em&gt;" href="http://kotaku.com/rage/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">rage</span></a></div -->					<div><a title="Click here to read How To Find &lt;em&gt;Quake&lt;/em&gt; Inside &lt;em&gt;Rage&lt;/em&gt;" href="http://kotaku.com/5846633/how-to-find-quake-inside-rage" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read How To Find &lt;em&gt;Quake&lt;/em&gt; Inside &lt;em&gt;Rage&lt;/em&gt;" alt="Click here to read How To Find &lt;em&gt;Quake&lt;/em&gt; Inside &lt;em&gt;Rage&lt;/em&gt;" src="http://cache.kotaku.com/assets/images/9/2011/10/small_7g6uulkuboi.jpg"/>
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				<!-- videoId: 7g6UulkUboI --><!-- /videoId: 7g6UulkUboI --> Earlier today we posted our walk-through video showing how you to find <a href="http://kotaku.com/5846496/how-to-find-the-wolfenstein-room-inside-of-rage?tag=rage">a little bit of Wolfenstein 3D</a> inside id Software's <em>Rage</em>. Here's a look at how to find <em>Quake </em>in the game.				<a href="http://kotaku.com/5846633/how-to-find-quake-inside-rage" title="Click here to read more about How To Find Quake Inside Rage">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5846633/how-to-find-quake-inside-rage]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5846633]]></guid>
			<category><![CDATA[Rage]]></category>
			<category><![CDATA[Bethesda]]></category>
			<category><![CDATA[Easter Egg]]></category>
			<category><![CDATA[Id Software]]></category>
			<category><![CDATA[Quake]]></category>
			<pubDate><![CDATA[Tue, 04 Oct 2011 17:20:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Crecente]]></dc:creator>
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			<title><![CDATA[RAGE Has Been a Long, Long Time Coming]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read &lt;em&gt;RAGE&lt;/em&gt; Has Been a Long, Long Time Coming" href="http://kotaku.com/total-recall/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">totalrecall</span></a></div -->					<div><a title="Click here to read &lt;em&gt;RAGE&lt;/em&gt; Has Been a Long, Long Time Coming" href="http://kotaku.com/5846303/rage-has-been-a-long-long-time-coming/gallery/" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read &lt;em&gt;RAGE&lt;/em&gt; Has Been a Long, Long Time Coming" alt="Click here to read &lt;em&gt;RAGE&lt;/em&gt; Has Been a Long, Long Time Coming" src="http://cache.kotaku.com/assets/images/9/2011/10/small_idhead.jpg"/>
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				It's not every day you get to play a new id game. If you're not counting iPhone games (and we're not counting iPhone games) or re-releases, the last new title the studio released was <em>Doom 3</em>. And that was in <em>2004</em>.				<a href="http://kotaku.com/5846303/rage-has-been-a-long-long-time-coming/gallery/" title="Click here to read more about RAGE Has Been a Long, Long Time Coming">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5846303/rage-has-been-a-long-long-time-coming/gallery/]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5846303]]></guid>
			<category><![CDATA[Total Recall]]></category>
			<category><![CDATA[Doom]]></category>
			<category><![CDATA[Id]]></category>
			<category><![CDATA[If software]]></category>
			<category><![CDATA[Quake]]></category>
			<category><![CDATA[Rage]]></category>
			<category><![CDATA[Top]]></category>
			<pubDate><![CDATA[Tue, 04 Oct 2011 04:30:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Luke Plunkett]]></dc:creator>
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			<title><![CDATA[Todd Hollenshead Explains Why Quake Live Isn't a Success Yet]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Todd Hollenshead Explains Why &lt;em&gt;Quake Live&lt;/em&gt; Isn't a Success Yet" href="http://kotaku.com/quake/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">quake</span></a></div -->					<div><a title="Click here to read Todd Hollenshead Explains Why &lt;em&gt;Quake Live&lt;/em&gt; Isn't a Success Yet" href="http://kotaku.com/5829505/todd-hollenshead-explains-why-quake-live-isnt-a-success-yet" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Todd Hollenshead Explains Why &lt;em&gt;Quake Live&lt;/em&gt; Isn't a Success Yet" alt="Click here to read Todd Hollenshead Explains Why &lt;em&gt;Quake Live&lt;/em&gt; Isn't a Success Yet" src="http://cache.kotaku.com/assets/images/9/2011/08/small_quake-live_01.jpg"/>
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				<em>Quake Live</em> is a browser based free-to-play version of the classic FPS <em>Quake III Arena</em> that has been out of beta for a year. In a recent interview with <em>VG24/7</em> id CEO Todd Hollenshead discussed what hasn't gone right.				<a href="http://kotaku.com/5829505/todd-hollenshead-explains-why-quake-live-isnt-a-success-yet" title="Click here to read more about Todd Hollenshead Explains Why Quake Live Isn't a Success Yet">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5829505/todd-hollenshead-explains-why-quake-live-isnt-a-success-yet]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5829505]]></guid>
			<category><![CDATA[Quake]]></category>
			<category><![CDATA[Id]]></category>
			<category><![CDATA[Quake Live]]></category>
			<category><![CDATA[Rage]]></category>
			<category><![CDATA[Todd Hollenshead]]></category>
			<pubDate><![CDATA[Wed, 10 Aug 2011 14:40:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Max Abrams]]></dc:creator>
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			<title><![CDATA[Steam Honors Quakecon With Weekend Sale, Including 27 Game Pack]]></title>
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				Starting today, Steam is celebrating id and Bethesda's Quakecon with deals on their games. Sales will change daily from now until August 8th. Today's deals include discounted games, free-to-play Brink, and in-game specials for TF2.				<a href="http://kotaku.com/5827808/steam-honors-quakecon-with-weekend-sale-including-27-game-pack" title="Click here to read more about Steam Honors Quakecon With Weekend Sale, Including 27 Game Pack">More&nbsp;&raquo;</a>
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			]]></description>
			<link><![CDATA[http://kotaku.com/5827808/steam-honors-quakecon-with-weekend-sale-including-27-game-pack]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5827808]]></guid>
			<category><![CDATA[Blip]]></category>
			<category><![CDATA[Bethesda]]></category>
			<category><![CDATA[Brink]]></category>
			<category><![CDATA[Doom]]></category>
			<category><![CDATA[Id]]></category>
			<category><![CDATA[Quake]]></category>
			<category><![CDATA[Quakecon]]></category>
			<category><![CDATA[Steam]]></category>
			<category><![CDATA[Team Fortress 2]]></category>
			<pubDate><![CDATA[Thu, 04 Aug 2011 14:40:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Jen Schiller]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=5827808&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[Team Fortress 2 Secretly Teams Up with Fallout, Quake & Elder Scrolls]]></title>
			<description>
			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read &lt;em&gt;Team Fortress 2&lt;/em&gt; Secretly Teams Up with &lt;em&gt;Fallout, Quake&lt;/em&gt; &amp; &lt;em&gt;Elder Scrolls&lt;/em&gt;" href="http://kotaku.com/team-fortress-2/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">teamfortress2</span></a></div -->					<div><a title="Click here to read &lt;em&gt;Team Fortress 2&lt;/em&gt; Secretly Teams Up with &lt;em&gt;Fallout, Quake&lt;/em&gt; &amp; &lt;em&gt;Elder Scrolls&lt;/em&gt;" href="http://kotaku.com/5827608/team-fortress-2-secretly-teams-up-with-fallout-quake--elder-scrolls" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read &lt;em&gt;Team Fortress 2&lt;/em&gt; Secretly Teams Up with &lt;em&gt;Fallout, Quake&lt;/em&gt; &amp; &lt;em&gt;Elder Scrolls&lt;/em&gt;" alt="Click here to read &lt;em&gt;Team Fortress 2&lt;/em&gt; Secretly Teams Up with &lt;em&gt;Fallout, Quake&lt;/em&gt; &amp; &lt;em&gt;Elder Scrolls&lt;/em&gt;" src="http://cache.kotaku.com/assets/images/9/2011/08/small_tf2hats.jpg"/>
											</a></div>
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				The latest update to multiplayer shooter brought with it a few secret surprises, in the form of unique items inspired by those used in games like <em>Quake, Fallout, RAGE</em> and <em>Brink</em>.				<a href="http://kotaku.com/5827608/team-fortress-2-secretly-teams-up-with-fallout-quake--elder-scrolls" title="Click here to read more about Team Fortress 2 Secretly Teams Up with Fallout, Quake & Elder Scrolls">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5827608/team-fortress-2-secretly-teams-up-with-fallout-quake--elder-scrolls]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5827608]]></guid>
			<category><![CDATA[Team Fortress 2]]></category>
			<category><![CDATA[Fallout]]></category>
			<category><![CDATA[Mac]]></category>
			<category><![CDATA[PC]]></category>
			<category><![CDATA[Quake]]></category>
			<category><![CDATA[Rage]]></category>
			<category><![CDATA[Skyrim]]></category>
			<category><![CDATA[Tf2]]></category>
			<category><![CDATA[Valve]]></category>
			<pubDate><![CDATA[Thu, 04 Aug 2011 03:30:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Luke Plunkett]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=5827608&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[How To Make The Doom 4 We All Want and Need]]></title>
			<description>
			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read How To Make The &lt;em&gt;Doom 4&lt;/em&gt; We All Want and Need" href="http://kotaku.com/doom/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">doom</span></a></div -->					<div><a title="Click here to read How To Make The &lt;em&gt;Doom 4&lt;/em&gt; We All Want and Need" href="http://kotaku.com/5827324/how-to-make-the-doom-4-we-all-want-and-need" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read How To Make The &lt;em&gt;Doom 4&lt;/em&gt; We All Want and Need" alt="Click here to read How To Make The &lt;em&gt;Doom 4&lt;/em&gt; We All Want and Need" src="http://cache.kotaku.com/assets/images/9/2011/08/small_doom4_splash.jpg"/>
											</a></div>
									</div>
				For a time, years, whenever a person talked about a first-person shooter they called it a <a href="http://upload.wikimedia.org/wikipedia/commons/thumb/6/64/Doom_clone_vs_first_person_shooter.png/220px-Doom_clone_vs_first_person_shooter.png">Doom Clone</a>. Such was the power, the influence of one of the first, first-person shooters, the proto-FPS.				<a href="http://kotaku.com/5827324/how-to-make-the-doom-4-we-all-want-and-need" title="Click here to read more about How To Make The Doom 4 We All Want and Need">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5827324/how-to-make-the-doom-4-we-all-want-and-need]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5827324]]></guid>
			<category><![CDATA[Doom]]></category>
			<category><![CDATA[Doom 4]]></category>
			<category><![CDATA[Id Software]]></category>
			<category><![CDATA[id tech 5]]></category>
			<category><![CDATA[Quake]]></category>
			<category><![CDATA[Quakecon]]></category>
			<category><![CDATA[Rage]]></category>
			<category><![CDATA[Top]]></category>
			<pubDate><![CDATA[Wed, 03 Aug 2011 16:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Crecente]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=5827324&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[Forget Quake, It's Cake Team Arena Time]]></title>
			<description>
			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Forget &lt;em&gt;Quake&lt;/em&gt;, It's Cake Team Arena Time" href="http://kotaku.com/quake/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">quake</span></a></div -->					<div><a title="Click here to read Forget &lt;em&gt;Quake&lt;/em&gt;, It's Cake Team Arena Time" href="http://kotaku.com/5827348/forget-quake-its-cake-team-arena-time/gallery/" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Forget &lt;em&gt;Quake&lt;/em&gt;, It's Cake Team Arena Time" alt="Click here to read Forget &lt;em&gt;Quake&lt;/em&gt;, It's Cake Team Arena Time" src="http://cache.kotaku.com/assets/images/9/2011/08/small_caketeamarena.jpg"/>
											</a></div>
									</div>
				 In celebration of this weekend's QuakeCon and the 20th anniversary of id Software, id and Bethesda sent me the most hideous cake I've ever had sitting on my coffee table, and I shop at the Publix bakery.				<a href="http://kotaku.com/5827348/forget-quake-its-cake-team-arena-time/gallery/" title="Click here to read more about Forget Quake, It's Cake Team Arena Time">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5827348/forget-quake-its-cake-team-arena-time/gallery/]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5827348]]></guid>
			<category><![CDATA[Quake]]></category>
			<category><![CDATA[20th anniversary]]></category>
			<category><![CDATA[Bethesda]]></category>
			<category><![CDATA[Cake]]></category>
			<category><![CDATA[Caketaku]]></category>
			<category><![CDATA[gamecakes]]></category>
			<category><![CDATA[Id Software]]></category>
			<category><![CDATA[Quakecon]]></category>
			<category><![CDATA[Strogg]]></category>
			<pubDate><![CDATA[Wed, 03 Aug 2011 12:20:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Mike Fahey]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=5827348&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[The Traveler’s Guide To Quakecon]]></title>
			<description>
			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read The Traveler’s Guide To Quakecon" href="http://kotaku.com/quakecon/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">quakecon</span></a></div -->					<div><a title="Click here to read The Traveler’s Guide To Quakecon" href="http://kotaku.com/5826562/the-travelers-guide-to-quakecon" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read The Traveler’s Guide To Quakecon" alt="Click here to read The Traveler’s Guide To Quakecon" src="http://cache.kotaku.com/assets/images/9/2011/08/small_quakecon_01.jpg"/>
											</a></div>
									</div>
				QuakeCon isn't just a celebration of all things id Software (and a touch of Bethesda) it's also one of the longest running bring-your-own-computer gaming events in the world.				<a href="http://kotaku.com/5826562/the-travelers-guide-to-quakecon" title="Click here to read more about The Traveler’s Guide To Quakecon">More&nbsp;&raquo;</a>
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			]]></description>
			<link><![CDATA[http://kotaku.com/5826562/the-travelers-guide-to-quakecon]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5826562]]></guid>
			<category><![CDATA[Quakecon]]></category>
			<category><![CDATA[Bethesda Softworks]]></category>
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			<category><![CDATA[Id]]></category>
			<category><![CDATA[Id Software]]></category>
			<category><![CDATA[PC]]></category>
			<category><![CDATA[PS3]]></category>
			<category><![CDATA[Quake]]></category>
			<category><![CDATA[Quakecon 2011]]></category>
			<category><![CDATA[Rage]]></category>
			<category><![CDATA[Top]]></category>
			<category><![CDATA[Xbox 360]]></category>
			<pubDate><![CDATA[Tue, 02 Aug 2011 17:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Crecente]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=5826562&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[How Rage Reflects Id's Lengthy Legacy]]></title>
			<description>
			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read How &lt;em&gt;Rage&lt;/em&gt; Reflects Id's Lengthy Legacy" href="http://kotaku.com/behind-the-rage/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">behindtherage</span></a></div -->					<div><a title="Click here to read How &lt;em&gt;Rage&lt;/em&gt; Reflects Id's Lengthy Legacy" href="http://kotaku.com/5817054/how-rage-reflects-ids-lengthy-legacy" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read How &lt;em&gt;Rage&lt;/em&gt; Reflects Id's Lengthy Legacy" alt="Click here to read How &lt;em&gt;Rage&lt;/em&gt; Reflects Id's Lengthy Legacy" src="http://cache.kotaku.com/assets/images/9/2011/06/small_2usbm4hmoaw.jpg"/>
						<span class="play_icon"></span>					</a></div>
									</div>
				<!-- videoId: 2USBm4hMOAw --><!-- /videoId: 2USBm4hMOAw --> Back in 1992, id Software released <em>Wolfenstein 3D</em>, a title that ushered in an entirely new genre and showed developers and gamers just how immersive and visceral a video game could be. Two decades later comes <em>Rage</em>.				<a href="http://kotaku.com/5817054/how-rage-reflects-ids-lengthy-legacy" title="Click here to read more about How Rage Reflects Id's Lengthy Legacy">More&nbsp;&raquo;</a>
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			]]></description>
			<link><![CDATA[http://kotaku.com/5817054/how-rage-reflects-ids-lengthy-legacy]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5817054]]></guid>
			<category><![CDATA[Behind the Rage]]></category>
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			<category><![CDATA[Video]]></category>
			<category><![CDATA[wolfenstein 3d]]></category>
			<category><![CDATA[Xbox 360]]></category>
			<pubDate><![CDATA[Thu, 30 Jun 2011 12:40:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Mike Fahey]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=5817054&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[Before They Were Famous: id Software]]></title>
			<description>
			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Before They Were Famous: id Software" href="http://kotaku.com/total-recall/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">totalrecall</span></a></div -->					<div><a title="Click here to read Before They Were Famous: id Software" href="http://kotaku.com/5813883/before-they-were-famous-id-software" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Before They Were Famous: id Software" alt="Click here to read Before They Were Famous: id Software" src="http://cache.kotaku.com/assets/images/9/2011/06/small_idrecall.jpg"/>
						<span class="play_icon"></span>					</a></div>
									</div>
				Time for another "before they were famous" here on Total Recall. Last time <a href="http://kotaku.com/5805264/before-they-were-famous-bungie">we looked at Bungie</a>, creators of the <em>Halo </em>franchise. This time? We're looking at id Software, the team behind <em>Wolfenstein</em>, <em>Doom </em>and <em>Quake</em>.<!-- %JUMP:More &raquo;% -->				<a href="http://kotaku.com/5813883/before-they-were-famous-id-software" title="Click here to read more about Before They Were Famous: id Software">More&nbsp;&raquo;</a>
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			]]></description>
			<link><![CDATA[http://kotaku.com/5813883/before-they-were-famous-id-software]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5813883]]></guid>
			<category><![CDATA[Total Recall]]></category>
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			<category><![CDATA[Quake]]></category>
			<category><![CDATA[Top]]></category>
			<pubDate><![CDATA[Tue, 21 Jun 2011 00:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Luke Plunkett]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=5813883&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[I Guess it Was Bethesda's Turn to Get Hacked]]></title>
			<description>
			<![CDATA[
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									</div>
				Bethesda announced this morning that a group of hackers have grabbed data from some of their users, including "e-mail addresses and/or passwords." If you frequent Bethesda's sites, like their <a href="http://forums.bethsoft.com/">forums</a> or the <a href="http://battle.brinkthegame.com/"><em>Brink</em> statistics site</a>, change your password. [<a href="http://bethblog.com/index.php/2011/06/13/please-read-hack-attempts-against-our-websites-and-forums/">BethBlog</a>]				<a href="http://kotaku.com/5811372/i-guess-it-was-bethesdas-turn-to-get-hacked" title="Click here to read more about I Guess it Was Bethesda's Turn to Get Hacked">More&nbsp;&raquo;</a>
				<br style="clear: both;" />
			]]></description>
			<link><![CDATA[http://kotaku.com/5811372/i-guess-it-was-bethesdas-turn-to-get-hacked]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5811372]]></guid>
			<category><![CDATA[Blip]]></category>
			<category><![CDATA[Bethesda]]></category>
			<category><![CDATA[Brink]]></category>
			<category><![CDATA[Fallout]]></category>
			<category><![CDATA[Fallout: new vegas]]></category>
			<category><![CDATA[Hackers]]></category>
			<category><![CDATA[Quake]]></category>
			<category><![CDATA[Rage]]></category>
			<pubDate><![CDATA[Mon, 13 Jun 2011 12:30:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Mike Epstein]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=5811372&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[This Is What It Takes To Play Duke Nukem Forever On PC (And What It Might've Taken 14 Years Ago)]]></title>
			<description>
			<![CDATA[
				<div style="float: left; padding-right: 10px;">
										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read This Is What It Takes To Play &lt;em&gt;Duke Nukem Forever&lt;/em&gt; On PC (And What It Might've Taken 14 Years Ago)" href="http://kotaku.com/required-memory-lane/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">requiredmemorylane</span></a></div -->					<div><a title="Click here to read This Is What It Takes To Play &lt;em&gt;Duke Nukem Forever&lt;/em&gt; On PC (And What It Might've Taken 14 Years Ago)" href="http://kotaku.com/5798315/this-is-what-it-will-take-to-play-duke-nukem-forever-on-pc-and-what-it-wouldve-taken-14-years-ago" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read This Is What It Takes To Play &lt;em&gt;Duke Nukem Forever&lt;/em&gt; On PC (And What It Might've Taken 14 Years Ago)" alt="Click here to read This Is What It Takes To Play &lt;em&gt;Duke Nukem Forever&lt;/em&gt; On PC (And What It Might've Taken 14 Years Ago)" src="http://cache.kotaku.com/assets/images/9/2011/05/small_duke_forever_sysreqs.jpg"/>
											</a></div>
									</div>
				Gearbox Software, the developer controlling the reins of <em>Duke Nukem Forever</em>, <a href="http://www.gearboxity.com/content/view/637/33/">revealed</a> the official minimum specs required to play the game on a PC today. That's an important milestone that lets us know <em>Duke Nukem Forever</em> is one step closer to actual release and it helps us answer the question "Can my PC handle that much Duke?"				<a href="http://kotaku.com/5798315/this-is-what-it-will-take-to-play-duke-nukem-forever-on-pc-and-what-it-wouldve-taken-14-years-ago" title="Click here to read more about This Is What It Takes To Play Duke Nukem Forever On PC (And What It Might've Taken 14 Years Ago)">More&nbsp;&raquo;</a>
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			]]></description>
			<link><![CDATA[http://kotaku.com/5798315/this-is-what-it-will-take-to-play-duke-nukem-forever-on-pc-and-what-it-wouldve-taken-14-years-ago]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5798315]]></guid>
			<category><![CDATA[Required memory lane]]></category>
			<category><![CDATA[Duke Nukem]]></category>
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			<category><![CDATA[Epic Games]]></category>
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			<category><![CDATA[Unreal]]></category>
			<pubDate><![CDATA[Tue, 03 May 2011 20:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Michael McWhertor]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=5798315&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[See 100% Of Quake In Under An Hour]]></title>
			<description>
			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read See 100% Of Quake In Under An Hour" href="http://kotaku.com/speedruns/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">speedruns</span></a></div -->					<div><a title="Click here to read See 100% Of Quake In Under An Hour" href="http://kotaku.com/5719923/see-100-of-quake-in-under-an-hour" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read See 100% Of Quake In Under An Hour" alt="Click here to read See 100% Of Quake In Under An Hour" src="http://cache.kotaku.com/assets/images/9/2010/12/small_zhzxkmqzbbc.jpg"/>
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				<!-- videoId: ZhzXKMqZBBc --><!-- /videoId: ZhzXKMqZBBc --> Blazing your way through the original Quake from 1996 in less than 60 minutes might not impress hardened speed run enthusiasts, but what about doing so while also nailing 100% completion in Quake on its hardest difficulty?				<a href="http://kotaku.com/5719923/see-100-of-quake-in-under-an-hour" title="Click here to read more about See 100% Of Quake In Under An Hour">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5719923/see-100-of-quake-in-under-an-hour]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5719923]]></guid>
			<category><![CDATA[speedruns]]></category>
			<category><![CDATA[Clips]]></category>
			<category><![CDATA[Id Software]]></category>
			<category><![CDATA[PC]]></category>
			<category><![CDATA[Quake]]></category>
			<category><![CDATA[Video]]></category>
			<pubDate><![CDATA[Tue, 28 Dec 2010 16:00:00 EST]]></pubDate>
			<dc:creator><![CDATA[Michael McWhertor]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=5719923&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[Chronicles of Riddick Creators Have New Owners, New Game]]></title>
			<description>
			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Chronicles of Riddick Creators Have New Owners, New Game" href="http://kotaku.com/shooters/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">shooters</span></a></div -->					<div><a title="Click here to read Chronicles of Riddick Creators Have New Owners, New Game" href="http://kotaku.com/5687352/chronicles-of-riddick-creators-have-new-owners-new-game" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Chronicles of Riddick Creators Have New Owners, New Game" alt="Click here to read Chronicles of Riddick Creators Have New Owners, New Game" src="http://cache.kotaku.com/assets/images/9/2010/11/small_riddickbutcherbay.jpg"/>
											</a></div>
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				 The studio behind Chronicles of Riddick is working on a new "AAA title for gamers" using the technology behind upcoming titles Rage, Doom 4 and Quake, Zenimax said today.				<a href="http://kotaku.com/5687352/chronicles-of-riddick-creators-have-new-owners-new-game" title="Click here to read more about Chronicles of Riddick Creators Have New Owners, New Game">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5687352/chronicles-of-riddick-creators-have-new-owners-new-game]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5687352]]></guid>
			<category><![CDATA[Shooters]]></category>
			<category><![CDATA[Chonicles of riddick]]></category>
			<category><![CDATA[Doom 4]]></category>
			<category><![CDATA[id tech 5]]></category>
			<category><![CDATA[Machinegames]]></category>
			<category><![CDATA[Quake]]></category>
			<category><![CDATA[Rage]]></category>
			<category><![CDATA[zenimax]]></category>
			<pubDate><![CDATA[Thu, 11 Nov 2010 09:11:13 EST]]></pubDate>
			<dc:creator><![CDATA[Brian Crecente]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=5687352&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[PC Gaming Week Confessional, Bashcraft Edition]]></title>
			<description>
			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read PC Gaming Week Confessional, Bashcraft Edition" href="http://kotaku.com/pc-gaming-week/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">pcgamingweek</span></a></div -->					<div><a title="Click here to read PC Gaming Week Confessional, Bashcraft Edition" href="http://kotaku.com/5674396/pc-gaming-week-confessional-bashcraft-edition" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read PC Gaming Week Confessional, Bashcraft Edition" alt="Click here to read PC Gaming Week Confessional, Bashcraft Edition" src="http://cache.kotaku.com/assets/images/9/2010/10/texasinstruments_01.jpg"/>
											</a></div>
									</div>
				 We are <a href="http://kotaku.com/tag/pcgamingweek/">all over PC gaming this week</a> , but what do we know about PC gaming? Each day, one Kotaku editor will reveal their PC gaming knowledge and share some memories. Yesterday you read about <a href="http://kotaku.com/5673171/pc-gaming-week-confessional-crecente-edition">Crecente's experiences</a>, and now?				<a href="http://kotaku.com/5674396/pc-gaming-week-confessional-bashcraft-edition" title="Click here to read more about PC Gaming Week Confessional, Bashcraft Edition">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5674396/pc-gaming-week-confessional-bashcraft-edition]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5674396]]></guid>
			<category><![CDATA[Pc gaming week]]></category>
			<category><![CDATA[Grand Theft Auto]]></category>
			<category><![CDATA[Ibm]]></category>
			<category><![CDATA[jazz jackrabbit]]></category>
			<category><![CDATA[Leisure Suit Larry]]></category>
			<category><![CDATA[Original]]></category>
			<category><![CDATA[PC]]></category>
			<category><![CDATA[Quake]]></category>
			<category><![CDATA[Retro]]></category>
			<pubDate><![CDATA[Wed, 27 Oct 2010 08:30:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Ashcraft]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=5674396&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[Quake Arena Arcade Classified In Australia]]></title>
			<description>
			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Quake Arena Arcade Classified In Australia" href="http://kotaku.com/xbla/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">xbla</span></a></div -->					<div><a title="Click here to read Quake Arena Arcade Classified In Australia" href="http://kotaku.com/5661816/quake-arena-arcade-classified-in-australia" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Quake Arena Arcade Classified In Australia" alt="Click here to read Quake Arena Arcade Classified In Australia" src="http://cache.kotaku.com/assets/images/9/2010/10/quakearenalogo.jpg"/>
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									</div>
				 Way back <a href="http://kotaku.com/285880/quake-arena-headed-to-xbla">in 2007</a>, Quake Arena was revealed for Xbox Live Arcade. Fast forward to 2010, and the game isn't out yet. But it might be <i>soonish</i>.				<a href="http://kotaku.com/5661816/quake-arena-arcade-classified-in-australia" title="Click here to read more about Quake Arena Arcade Classified In Australia">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5661816/quake-arena-arcade-classified-in-australia]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5661816]]></guid>
			<category><![CDATA[Xbla]]></category>
			<category><![CDATA[Australia]]></category>
			<category><![CDATA[News]]></category>
			<category><![CDATA[Quake]]></category>
			<category><![CDATA[Quake arena arcade]]></category>
			<category><![CDATA[Xbox 360]]></category>
			<pubDate><![CDATA[Tue, 12 Oct 2010 12:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Ashcraft]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=5661816&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[What Do Game Developers Know About Real Guns?]]></title>
			<description>
			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read What Do Game Developers Know About Real Guns?" href="http://kotaku.com/gun-week/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">gunweek</span></a></div -->					<div><a title="Click here to read What Do Game Developers Know About Real Guns?" href="http://kotaku.com/5626214/what-do-game-developers-know-about-real-guns" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read What Do Game Developers Know About Real Guns?" alt="Click here to read What Do Game Developers Know About Real Guns?" src="http://cache.kotaku.com/assets/images/9/2012/01/small_607080cf235fccfe5992280604692a78.jpg"/>
											</a></div>
									</div>
				 In game after game, there they are: guns. Weapons are a common trope. They are a catalyst for action and an instrument for destruction. In-game guns and, well, guns are different. What do game developers know about the real deal?				<a href="http://kotaku.com/5626214/what-do-game-developers-know-about-real-guns" title="Click here to read more about What Do Game Developers Know About Real Guns?">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5626214/what-do-game-developers-know-about-real-guns]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5626214]]></guid>
			<category><![CDATA[Gun week]]></category>
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			<category><![CDATA[Benson russell]]></category>
			<category><![CDATA[brothers in arms]]></category>
			<category><![CDATA[cliff bleszinski]]></category>
			<category><![CDATA[Doom]]></category>
			<category><![CDATA[Epic Games]]></category>
			<category><![CDATA[gearbox software]]></category>
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			<category><![CDATA[John Romero]]></category>
			<category><![CDATA[Konami]]></category>
			<category><![CDATA[Matias Myllyrinne]]></category>
			<category><![CDATA[Quake]]></category>
			<category><![CDATA[Randy Pitchford]]></category>
			<category><![CDATA[Silent Hill]]></category>
			<category><![CDATA[Top]]></category>
			<category><![CDATA[uncharted]]></category>
			<pubDate><![CDATA[Tue, 31 Aug 2010 09:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Ashcraft]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=5626214&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[The Ghost Of id Software's Past]]></title>
			<description>
			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read The Ghost Of id Software's Past" href="http://kotaku.com/john-romero/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">johnromero</span></a></div -->					<div><a title="Click here to read The Ghost Of id Software's Past" href="http://kotaku.com/5608896/the-ghost-of-id-softwares-past" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read The Ghost Of id Software's Past" alt="Click here to read The Ghost Of id Software's Past" src="http://cache.kotaku.com/assets/images/9/2012/01/small_f629c668ba5d1c28ca1303a889096836.jpg"/>
											</a></div>
									</div>
				 John Romero haunts game developer id Software. Yes, he co-founded the studio and thus more than earned his place in id history. But Romero only worked there between the years of 1991 and 1996.				<a href="http://kotaku.com/5608896/the-ghost-of-id-softwares-past" title="Click here to read more about The Ghost Of id Software's Past">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5608896/the-ghost-of-id-softwares-past]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5608896]]></guid>
			<category><![CDATA[John Romero]]></category>
			<category><![CDATA[Culture]]></category>
			<category><![CDATA[Doom]]></category>
			<category><![CDATA[doom II]]></category>
			<category><![CDATA[Id Software]]></category>
			<category><![CDATA[John Carmack]]></category>
			<category><![CDATA[Original]]></category>
			<category><![CDATA[Quake]]></category>
			<category><![CDATA[Quakecon2010]]></category>
			<category><![CDATA[Top]]></category>
			<category><![CDATA[wolfenstein 3d]]></category>
			<pubDate><![CDATA[Tue, 10 Aug 2010 04:30:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Ashcraft]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=5608896&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[How Much Would You Pay For Quake Live 'Pro'?]]></title>
			<description>
			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read How Much Would You Pay For Quake Live 'Pro'?" href="http://kotaku.com/id-software/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">idsoftware</span></a></div -->					<div><a title="Click here to read How Much Would You Pay For Quake Live 'Pro'?" href="http://kotaku.com/5606757/how-much-would-you-pay-for-quake-live-pro" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read How Much Would You Pay For Quake Live 'Pro'?" alt="Click here to read How Much Would You Pay For Quake Live 'Pro'?" src="http://cache.kotaku.com/assets/images/9/2010/08/quakelivebeta.jpg"/>
											</a></div>
									</div>
				The makers of free-to-play shooter <a href="http://kotaku.com/tag/quakelive">Quake Live</a> are putting a price on the web-based shooter, offering both "Premium" and "Pro" subscription options for FPS fans. The good news is that you still don't <em>have</em> to play to play Quake Live.				<a href="http://kotaku.com/5606757/how-much-would-you-pay-for-quake-live-pro" title="Click here to read more about How Much Would You Pay For Quake Live 'Pro'?">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5606757/how-much-would-you-pay-for-quake-live-pro]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5606757]]></guid>
			<category><![CDATA[Id Software]]></category>
			<category><![CDATA[Online]]></category>
			<category><![CDATA[PC]]></category>
			<category><![CDATA[Quake]]></category>
			<category><![CDATA[Quake Live]]></category>
			<category><![CDATA[Quakecon 2010]]></category>
			<pubDate><![CDATA[Fri, 06 Aug 2010 18:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Michael McWhertor]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=5606757&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[Trent Reznor Says He Doesn't Have Time For Doom 4]]></title>
			<description>
			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Trent Reznor Says He Doesn't Have Time For Doom 4" href="http://kotaku.com/id/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">id</span></a></div -->					<div><a title="Click here to read Trent Reznor Says He Doesn't Have Time For Doom 4" href="http://kotaku.com/5555150/trent-reznor-says-he-doesnt-have-time-for-doom-4" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Trent Reznor Says He Doesn't Have Time For Doom 4" alt="Click here to read Trent Reznor Says He Doesn't Have Time For Doom 4" src="http://cache.kotaku.com/assets/images/9/2011/11/small_nin2008.jpg"/>
											</a></div>
									</div>
				 Musician Trent Reznor has had a long relationship with game developer id. He scored Quake and did music for Doom 3 that did not make it into the game. No wonder there have been rumors about Reznor and Doom 4.				<a href="http://kotaku.com/5555150/trent-reznor-says-he-doesnt-have-time-for-doom-4" title="Click here to read more about Trent Reznor Says He Doesn't Have Time For Doom 4">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5555150/trent-reznor-says-he-doesnt-have-time-for-doom-4]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5555150]]></guid>
			<category><![CDATA[Id]]></category>
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			<category><![CDATA[Trent Reznor]]></category>
			<pubDate><![CDATA[Fri, 04 Jun 2010 02:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Ashcraft]]></dc:creator>
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			<title><![CDATA[John Romero Is So Sorry About Trying To Make You His Bitch]]></title>
			<description>
			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read John Romero Is So Sorry About Trying To Make You His Bitch" href="http://kotaku.com/bitch/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">bitch</span></a></div -->					<div><a title="Click here to read John Romero Is So Sorry About Trying To Make You His Bitch" href="http://kotaku.com/5541406/john-romero-is-so-sorry-about-trying-to-make-you-his-bitch" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read John Romero Is So Sorry About Trying To Make You His Bitch" alt="Click here to read John Romero Is So Sorry About Trying To Make You His Bitch" src="http://cache.kotaku.com/assets/images/9/2012/01/small_b6603889e2e207c8cbf7007c3d57be38.jpg"/>
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				Game designer John Romero and John Romero's hair ruled the roost during the 1990s. With titles like Doom and Quake, he not only helped popularize the first-person shooter, he defined it. Then the unthinkable happened. He made Daikatana.				<a href="http://kotaku.com/5541406/john-romero-is-so-sorry-about-trying-to-make-you-his-bitch" title="Click here to read more about John Romero Is So Sorry About Trying To Make You His Bitch">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5541406/john-romero-is-so-sorry-about-trying-to-make-you-his-bitch]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5541406]]></guid>
			<category><![CDATA[bitch]]></category>
			<category><![CDATA[Daikatana]]></category>
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			<category><![CDATA[Fps]]></category>
			<category><![CDATA[Id]]></category>
			<category><![CDATA[Ion Storm]]></category>
			<category><![CDATA[John Romero]]></category>
			<category><![CDATA[mike wilson]]></category>
			<category><![CDATA[News]]></category>
			<category><![CDATA[Quake]]></category>
			<pubDate><![CDATA[Tue, 18 May 2010 06:30:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Ashcraft]]></dc:creator>
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			<title><![CDATA[Quake Live Gets Festive, Vixen-Filled For Holidays]]></title>
			<description>
			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Quake Live Gets Festive, Vixen-Filled For Holidays" href="http://kotaku.com/events/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">events</span></a></div -->					<div><a title="Click here to read Quake Live Gets Festive, Vixen-Filled For Holidays" href="http://kotaku.com/5433297/quake-live-gets-festive-vixen+filled-for-holidays" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Quake Live Gets Festive, Vixen-Filled For Holidays" alt="Click here to read Quake Live Gets Festive, Vixen-Filled For Holidays" src="http://cache.kotaku.com/assets/images/9/2009/12/quake_live_xmas.jpg"/>
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				Fans of <a class="autolink" title="Click here to read more posts tagged #quakelive" title="Click here to read more posts tagged #quakelive" href="http://kotaku.com/tag/quakelive/">Quake Live</a>'s brand of free web-based fragging can enjoy some Santa-style gib giving over the next few weeks, as the online shooter offers a Christmas-themed update in the form of a new map and new skins.				<a href="http://kotaku.com/5433297/quake-live-gets-festive-vixen+filled-for-holidays" title="Click here to read more about Quake Live Gets Festive, Vixen-Filled For Holidays">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5433297/quake-live-gets-festive-vixen+filled-for-holidays]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5433297]]></guid>
			<category><![CDATA[Events]]></category>
			<category><![CDATA[Quake]]></category>
			<category><![CDATA[Quake Live]]></category>
			<pubDate><![CDATA[Wed, 23 Dec 2009 17:30:00 EST]]></pubDate>
			<dc:creator><![CDATA[Michael McWhertor]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=5433297&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[Quake Wars Goes Online, Learns Korean]]></title>
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			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Quake Wars Goes Online, Learns Korean" href="http://kotaku.com/quake-wars/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">quakewars</span></a></div -->					<div><a title="Click here to read Quake Wars Goes Online, Learns Korean" href="http://kotaku.com/5429303/quake-wars-goes-online-learns-korean" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Quake Wars Goes Online, Learns Korean" alt="Click here to read Quake Wars Goes Online, Learns Korean" src="http://cache.kotaku.com/assets/images/9/2009/12/qwoinline.jpg"/>
											</a></div>
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				Splash Damage have announced today that Korean developers Dragonfly are working on an online-only version of <a class="autolink" title="Click here to read more posts tagged #quakewars" title="Click here to read more posts tagged #quakewars" href="http://kotaku.com/tag/quakewars/">Quake Wars</a>, called...Quake Wars Online.				<a href="http://kotaku.com/5429303/quake-wars-goes-online-learns-korean" title="Click here to read more about Quake Wars Goes Online, Learns Korean">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5429303/quake-wars-goes-online-learns-korean]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5429303]]></guid>
			<category><![CDATA[quake wars]]></category>
			<category><![CDATA[Korea]]></category>
			<category><![CDATA[Mmo]]></category>
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			<category><![CDATA[PC]]></category>
			<category><![CDATA[Quake]]></category>
			<pubDate><![CDATA[Thu, 17 Dec 2009 23:40:00 EST]]></pubDate>
			<dc:creator><![CDATA[Luke Plunkett]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=5429303&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[Google Yanks Android Ports of Doom, Quake on ZeniMax Demand]]></title>
			<description>
			<![CDATA[
				<div style="float: left; padding-right: 10px;">
										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Google Yanks Android Ports of Doom, Quake on ZeniMax Demand" href="http://kotaku.com/android/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">android</span></a></div -->					<div><a title="Click here to read Google Yanks Android Ports of Doom, Quake on ZeniMax Demand" href="http://kotaku.com/5427315/google-yanks-android-ports-of-doom-quake-on-zenimax-demand" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Google Yanks Android Ports of Doom, Quake on ZeniMax Demand" alt="Click here to read Google Yanks Android Ports of Doom, Quake on ZeniMax Demand" src="http://cache.kotaku.com/assets/images/9/2009/12/custom_1260916783197_quakebountybig.png"/>
											</a></div>
									</div>
				A takedown notice sent by ZeniMax led to the Android Store's removal of several ports of Doom, Quake and Wolfenstein; one of the developers admits that, though the port used open-source Doom code, some of the game files were proprietary.				<a href="http://kotaku.com/5427315/google-yanks-android-ports-of-doom-quake-on-zenimax-demand" title="Click here to read more about Google Yanks Android Ports of Doom, Quake on ZeniMax Demand">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5427315/google-yanks-android-ports-of-doom-quake-on-zenimax-demand]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5427315]]></guid>
			<category><![CDATA[Android]]></category>
			<category><![CDATA[Doom]]></category>
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			<category><![CDATA[Wolfenstein]]></category>
			<category><![CDATA[zenimax]]></category>
			<pubDate><![CDATA[Tue, 15 Dec 2009 18:00:00 EST]]></pubDate>
			<dc:creator><![CDATA[Owen Good]]></dc:creator>
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			<title><![CDATA[Head In The Clouds: Flying In Video Games]]></title>
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			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Head In The Clouds: Flying In Video Games" href="http://kotaku.com/feature/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">feature</span></a></div -->					<div><a title="Click here to read Head In The Clouds: Flying In Video Games" href="http://kotaku.com/5399880/head-in-the-clouds-flying-in-video-games" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Head In The Clouds: Flying In Video Games" alt="Click here to read Head In The Clouds: Flying In Video Games" src="http://cache.kotaku.com/assets/images/9/2009/11/custom_1257721043851_Icarus.jpg"/>
											</a></div>
									</div>
				There's something fantastical about flying in a video game. We can easily run, jump and swim in real life. Flight is more exotic. But we do fantasize about it. Where do you think the term "flights of fancy" comes from?				<a href="http://kotaku.com/5399880/head-in-the-clouds-flying-in-video-games" title="Click here to read more about Head In The Clouds: Flying In Video Games">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5399880/head-in-the-clouds-flying-in-video-games]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5399880]]></guid>
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			<category><![CDATA[Flying games]]></category>
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			<category><![CDATA[X-Wing Alliance]]></category>
			<category><![CDATA[X-Wing Vs. Tie Fighter]]></category>
			<pubDate><![CDATA[Mon, 09 Nov 2009 15:00:00 EST]]></pubDate>
			<dc:creator><![CDATA[AJ Glasser]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=5399880&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[Go Play Games With Earthquakes In Them]]></title>
			<description>
			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Go Play Games With Earthquakes In Them" href="http://kotaku.com/earthquake/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">earthquake</span></a></div -->					<div><a title="Click here to read Go Play Games With Earthquakes In Them" href="http://kotaku.com/5379320/go-play-games-with-earthquakes-in-them" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Go Play Games With Earthquakes In Them" alt="Click here to read Go Play Games With Earthquakes In Them" src="http://cache.kotaku.com/assets/images/9/2009/10/custom_1255321313721_Cypress_structure.jpeg"/>
											</a></div>
									</div>
				October 17 marks the anniversary of the Loma Prieta earthquake &mdash; that famous 1989 one that rocked Northern California during an Oakland Athletics/San Francisco Giants game.				<a href="http://kotaku.com/5379320/go-play-games-with-earthquakes-in-them" title="Click here to read more about Go Play Games With Earthquakes In Them">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5379320/go-play-games-with-earthquakes-in-them]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5379320]]></guid>
			<category><![CDATA[Earthquake]]></category>
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			<category><![CDATA[The Legend of Zelda: Majora's Mask]]></category>
			<pubDate><![CDATA[Mon, 12 Oct 2009 05:30:00 EDT]]></pubDate>
			<dc:creator><![CDATA[AJ Glasser]]></dc:creator>
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			<title><![CDATA[Nine Inch Nails' Trent Reznor Had Game Design Dreams Once Upon A Time]]></title>
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			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Nine Inch Nails' Trent Reznor Had Game Design Dreams Once Upon A Time" href="http://kotaku.com/famous-people/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">famouspeople</span></a></div -->					<div><a title="Click here to read Nine Inch Nails' Trent Reznor Had Game Design Dreams Once Upon A Time" href="http://kotaku.com/5203913/nine-inch-nails-trent-reznor-had-game-design-dreams-once-upon-a-time" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Nine Inch Nails' Trent Reznor Had Game Design Dreams Once Upon A Time" alt="Click here to read Nine Inch Nails' Trent Reznor Had Game Design Dreams Once Upon A Time" src="http://cache.kotaku.com/assets/images/9/2011/11/small_b5cc806539562a6b6ffd48c0d77facf8.jpg"/>
											</a></div>
									</div>
				Nine Inch Nails frontman Trent Reznor doesn't have much of a video game pedigree&mdash;he contributed to id Software's <em>Quake</em> and <em>Doom 3</em>&mdash;but the man is no stranger to games. He even pitched one, long ago.				<a href="http://kotaku.com/5203913/nine-inch-nails-trent-reznor-had-game-design-dreams-once-upon-a-time" title="Click here to read more about Nine Inch Nails' Trent Reznor Had Game Design Dreams Once Upon A Time">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5203913/nine-inch-nails-trent-reznor-had-game-design-dreams-once-upon-a-time]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5203913]]></guid>
			<category><![CDATA[famous people]]></category>
			<category><![CDATA[Id Software]]></category>
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			<category><![CDATA[Trent Reznor]]></category>
			<pubDate><![CDATA[Wed, 08 Apr 2009 20:40:19 EDT]]></pubDate>
			<dc:creator><![CDATA[Michael McWhertor]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=5203913&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[QuakeCon Registration Opens Friday]]></title>
			<description>
			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read QuakeCon Registration Opens Friday" href="http://kotaku.com/quakecon-2009/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">quakecon2009</span></a></div -->					<div><a title="Click here to read QuakeCon Registration Opens Friday" href="http://kotaku.com/5164127/quakecon-registration-opens-friday" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read QuakeCon Registration Opens Friday" alt="Click here to read QuakeCon Registration Opens Friday" src="http://cache.kotaku.com/assets/images/9/2009/03/custom_1236177973178_qc09.JPG"/>
											</a></div>
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				 Registration for <a class="autolink" title="Click here to read more posts tagged QUAKECON 2009" title="Click here to read more posts tagged QUAKECON 2009" href="http://kotaku.com/tag/quakecon-2009/">QuakeCon 2009</a> opens this Friday on the recently redesigned QuakeCon website.				<a href="http://kotaku.com/5164127/quakecon-registration-opens-friday" title="Click here to read more about QuakeCon Registration Opens Friday">More&nbsp;&raquo;</a>
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			]]></description>
			<link><![CDATA[http://kotaku.com/5164127/quakecon-registration-opens-friday]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5164127]]></guid>
			<category><![CDATA[Quakecon 2009]]></category>
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			<category><![CDATA[Quake]]></category>
			<pubDate><![CDATA[Wed, 04 Mar 2009 13:00:00 EST]]></pubDate>
			<dc:creator><![CDATA[Brian Crecente]]></dc:creator>
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			<title><![CDATA[Don't Plan On Playing Quake Live Just Yet]]></title>
			<description>
			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Don't Plan On Playing Quake Live Just Yet" href="http://kotaku.com/quake/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">quake</span></a></div -->					<div><a title="Click here to read Don't Plan On Playing Quake Live Just Yet" href="http://kotaku.com/5160591/dont-plan-on-playing-quake-live-just-yet" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Don't Plan On Playing Quake Live Just Yet" alt="Click here to read Don't Plan On Playing Quake Live Just Yet" src="http://cache.kotaku.com/assets/images/9/2009/02/qlive.jpg"/>
											</a></div>
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				How live is <a class="autolink" title="Click here to read more posts tagged QUAKE LIVE" title="Click here to read more posts tagged QUAKE LIVE" href="http://kotaku.com/tag/quake-live/">Quake Live</a>? <a href="http://kotaku.com/5159869/how-live-is-quake-live-so-so-live"><em>So </em>Live</a>. But just because it's live doesn't mean <em>you </em>can play it. You can register, sure, but after that, you gotta get in line.				<a href="http://kotaku.com/5160591/dont-plan-on-playing-quake-live-just-yet" title="Click here to read more about Don't Plan On Playing Quake Live Just Yet">More&nbsp;&raquo;</a>
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			]]></description>
			<link><![CDATA[http://kotaku.com/5160591/dont-plan-on-playing-quake-live-just-yet]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5160591]]></guid>
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			<category><![CDATA[Quake Live]]></category>
			<pubDate><![CDATA[Thu, 26 Feb 2009 08:30:00 EST]]></pubDate>
			<dc:creator><![CDATA[Luke Plunkett]]></dc:creator>
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			<title><![CDATA[78 Year Old Japanese Man *Hearts* Western FPS Games]]></title>
			<description>
			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read 78 Year Old Japanese Man *Hearts* Western FPS Games" href="http://kotaku.com/japan/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">japan</span></a></div -->					<div><a title="Click here to read 78 Year Old Japanese Man *Hearts* Western FPS Games" href="http://kotaku.com/5099533/78-year-old-japanese-man-hearts-western-fps-games" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read 78 Year Old Japanese Man *Hearts* Western FPS Games" alt="Click here to read 78 Year Old Japanese Man *Hearts* Western FPS Games" src="http://cache.kotaku.com/assets/images/9/2008/11/aki_tan_78_01.jpg"/>
											</a></div>
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				The stereotype is two-part: Japanese people don't like FPS games, and old people only play the Wii. Meet 78 year-old Akira Kitajima. He's here to destroy those notions and snipe your ass. 				<a href="http://kotaku.com/5099533/78-year-old-japanese-man-hearts-western-fps-games" title="Click here to read more about 78 Year Old Japanese Man *Hearts* Western FPS Games">More&nbsp;&raquo;</a>
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			<category><![CDATA[Japan]]></category>
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			<category><![CDATA[far cry 2]]></category>
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			<category><![CDATA[Only in Japan]]></category>
			<category><![CDATA[Quake]]></category>
			<pubDate><![CDATA[Thu, 27 Nov 2008 05:00:00 EST]]></pubDate>
			<dc:creator><![CDATA[Brian Ashcraft]]></dc:creator>
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			<title><![CDATA[QuakeCon 2008 Details]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read QuakeCon 2008 Details" href="http://kotaku.com/id-software/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">idsoftware</span></a></div -->					<div><a title="Click here to read QuakeCon 2008 Details" href="http://kotaku.com/5023681/quakecon-2008-details" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read QuakeCon 2008 Details" alt="Click here to read QuakeCon 2008 Details" src="http://cache.kotaku.com/assets/images/9/2008/07/b3/b2/b3b27912e013550b3ca363f20c1bba9b.jpg"/>
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				Going to QuakeCon 2008? The 13th annual event is being held at the Anatole Hotel in Dallas (my hometown!) from July 31st to August 3rd. Organizers are expecting 6,000 folks to be in attendance over the four day extravaganza. This year's QuakeCon will see the debut of QUAKE LIVE as well as an <i>Enemy Territory: QUAKE Wars</i> console tourney, a QuakeCon first. Hit the jump for a full rundown and more details.				<a href="http://kotaku.com/5023681/quakecon-2008-details" title="Click here to read more about QuakeCon 2008 Details">More&nbsp;&raquo;</a>
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			<category><![CDATA[Id Software]]></category>
			<category><![CDATA[Dallas]]></category>
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			<category><![CDATA[PC]]></category>
			<category><![CDATA[Quake]]></category>
			<category><![CDATA[Quakecon]]></category>
			<pubDate><![CDATA[Thu, 10 Jul 2008 03:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Ashcraft]]></dc:creator>
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			<title><![CDATA[A-Ha's Quake On Me]]></title>
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More Quake mods! While that <a href="http://kotaku.com/5019051/the-simpsons-meetquake-iii">Simpsons one</a> from the other day was admirable for its craftsmanship, this one is notable for its <em>vision</em>: a recreation of the style, if not the exact setting, of A-Ha's Take On Me video. Sadly, the vid cuts off before we get to see what must be an inevitable boss fight against those creepy blokes in motorcycle helmets, followed by a polygonal reunion with that girl with the awful hair.				<a href="http://kotaku.com/5020429/a+has-quake-on-me" title="Click here to read more about A-Ha's Quake On Me">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Sat, 28 Jun 2008 01:30:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Luke Plunkett]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=5020429&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[Interview: 'This Gaming Life' Travels Online Game Culture, Attitudes]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Interview: 'This Gaming Life' Travels Online Game Culture, Attitudes" href="http://kotaku.com/books/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">books</span></a></div -->					<div><a title="Click here to read Interview: 'This Gaming Life' Travels Online Game Culture, Attitudes" href="http://kotaku.com/5015950/interview-this-gaming-life-travels-online-game-culture-attitudes" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Interview: 'This Gaming Life' Travels Online Game Culture, Attitudes" alt="Click here to read Interview: 'This Gaming Life' Travels Online Game Culture, Attitudes" src="http://cache.kotaku.com/assets/images/9/2008/06/fd/c8/small_fdc8daa42a85eb8fc3fb81f01a8f58d4.jpg"/>
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				Veteran UK game journalist Jim Rossignol, currently one of the Big Four at the <a href="http://rockpapershotgun.com">Rock Paper Shotgun</a> blog, has just published a book called '<a href="http://www.amazon.com/This-Gaming-Life-Travels-Cities/dp/0472116355/ref=pd_bbs_sr_1?ie=UTF8&s=books&qid=1213299052&sr=8-1">This Gaming Life</a>,' documenting his experiences in three different cities pursuing and documenting the culture of online games. 				<a href="http://kotaku.com/5015950/interview-this-gaming-life-travels-online-game-culture-attitudes" title="Click here to read more about Interview: 'This Gaming Life' Travels Online Game Culture, Attitudes">More&nbsp;&raquo;</a>
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			<category><![CDATA[Books]]></category>
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			<category><![CDATA[Online Games]]></category>
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			<category><![CDATA[This gaming life]]></category>
			<pubDate><![CDATA[Thu, 12 Jun 2008 17:20:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Leigh Alexander]]></dc:creator>
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			<title><![CDATA[QuakeCon: July 31 - August 3]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read QuakeCon: July 31 - August 3" href="http://kotaku.com/quakecon/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">quakecon</span></a></div -->					<div><a title="Click here to read QuakeCon: July 31 - August 3" href="http://kotaku.com/382907/quakecon-july-31-+-august-3" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read QuakeCon: July 31 - August 3" alt="Click here to read QuakeCon: July 31 - August 3" src="http://cache.kotaku.com/assets/images/9/2008/04/small_quakecon.jpg"/>
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				 id are getting their con on once again this year. Expect LAN parties, expect demo booths (from 60 exhibitors), expect competitive gaming and expect large, balding men in tight-fitting, id-related black t-shirts. It'll be held between July 31 and August 3, at the Hilton Anatole Hotel in Dallas, Texas. Entry is, as always, free, but accomodation isn't, with a cot at the Anatole setting you back $137 a night. More details in the presser that dutifully follows.				<a href="http://kotaku.com/382907/quakecon-july-31-+-august-3" title="Click here to read more about QuakeCon: July 31 - August 3">More&nbsp;&raquo;</a>
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			<category><![CDATA[Quakecon]]></category>
			<category><![CDATA[Id]]></category>
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			<category><![CDATA[QuakeCon 2008]]></category>
			<pubDate><![CDATA[Wed, 23 Apr 2008 06:30:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Luke Plunkett]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=382907&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[The Quake Family Tree]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read The Quake Family Tree" href="http://kotaku.com/quake/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">quake</span></a></div -->					<div><a title="Click here to read The Quake Family Tree" href="http://kotaku.com/379256/the-quake-family-tree" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read The Quake Family Tree" alt="Click here to read The Quake Family Tree" src="http://cache.kotaku.com/assets/images/9/2008/04/small_quaketree.jpg"/>
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				 Ever hear someone say "oh, man, that game's just like that <em>other </em>game, just with different multiplayer"? Course you have. <em>Most </em>games are just successors/homages/rip-offs of games that came before them. As it is with most creative mediums. And few games inspired so many of its competitors/descendants than Quake did. Here, then, is Quake's "family tree", an academic pursuit that's probably the only place on the internet you'll see Daikatana, American McGee's Alice, Hexen II and Half-Life 2 standing so close to one another without getting nervous.				<a href="http://kotaku.com/379256/the-quake-family-tree" title="Click here to read more about The Quake Family Tree">More&nbsp;&raquo;</a>
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			<category><![CDATA[Quake]]></category>
			<category><![CDATA[Id]]></category>
			<pubDate><![CDATA[Mon, 14 Apr 2008 06:30:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Luke Plunkett]]></dc:creator>
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