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		<title><![CDATA[Kotaku: Quake Live]]></title>
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			<title><![CDATA[Kotaku: Quake Live]]></title>
			<link>http://kotaku.com/tag/quake live</link>
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		<link>http://kotaku.com/tag/quake live</link>
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		<description><![CDATA[Kotaku posts tagged Quake Live]]></description>
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			<title><![CDATA[Todd Hollenshead Explains Why Quake Live Isn't a Success Yet]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Todd Hollenshead Explains Why &lt;em&gt;Quake Live&lt;/em&gt; Isn't a Success Yet" href="http://kotaku.com/quake/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">quake</span></a></div -->					<div><a title="Click here to read Todd Hollenshead Explains Why &lt;em&gt;Quake Live&lt;/em&gt; Isn't a Success Yet" href="http://kotaku.com/5829505/todd-hollenshead-explains-why-quake-live-isnt-a-success-yet" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Todd Hollenshead Explains Why &lt;em&gt;Quake Live&lt;/em&gt; Isn't a Success Yet" alt="Click here to read Todd Hollenshead Explains Why &lt;em&gt;Quake Live&lt;/em&gt; Isn't a Success Yet" src="http://cache.kotaku.com/assets/images/9/2011/08/small_quake-live_01.jpg"/>
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				<em>Quake Live</em> is a browser based free-to-play version of the classic FPS <em>Quake III Arena</em> that has been out of beta for a year. In a recent interview with <em>VG24/7</em> id CEO Todd Hollenshead discussed what hasn't gone right.				<a href="http://kotaku.com/5829505/todd-hollenshead-explains-why-quake-live-isnt-a-success-yet" title="Click here to read more about Todd Hollenshead Explains Why Quake Live Isn't a Success Yet">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5829505/todd-hollenshead-explains-why-quake-live-isnt-a-success-yet]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5829505]]></guid>
			<category><![CDATA[Quake]]></category>
			<category><![CDATA[Id]]></category>
			<category><![CDATA[Quake Live]]></category>
			<category><![CDATA[Rage]]></category>
			<category><![CDATA[Todd Hollenshead]]></category>
			<pubDate><![CDATA[Wed, 10 Aug 2011 14:40:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Max Abrams]]></dc:creator>
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			<title><![CDATA[The PC's Best Free Games Right Now]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read The PC's Best Free Games Right Now" href="http://kotaku.com/freegaming/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">freegaming</span></a></div -->					<div><a title="Click here to read The PC's Best Free Games Right Now" href="http://kotaku.com/5687049/the-pcs-best-free-games-right-now" class="pp_image">
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				Most of the very best games on the PC need you to cough up at least a <em>little </em>cash, but if you absolutely must game for nothing, then let us show you how it's done.				<a href="http://kotaku.com/5687049/the-pcs-best-free-games-right-now" title="Click here to read more about The PC's Best Free Games Right Now">More&nbsp;&raquo;</a>
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			<category><![CDATA[Quakelive]]></category>
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			<pubDate><![CDATA[Fri, 12 Nov 2010 10:20:00 EST]]></pubDate>
			<dc:creator><![CDATA[Luke Plunkett]]></dc:creator>
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			<title><![CDATA[QuakeCon 2010 Will Be Televised]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read QuakeCon 2010 Will Be Televised" href="http://kotaku.com/quakecon-2010/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">quakecon2010</span></a></div -->					<div><a title="Click here to read QuakeCon 2010 Will Be Televised" href="http://kotaku.com/5610371/quakecon-2010-will-be-televised" class="pp_image">
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				 Bummed that you can't make it to Dallas this weekend to hang with Kotaku at QuakeCon 2010? Quake Live TV will be bringing you live coverage of all the major tournaments, so all you'll need is a cardboard Totilo cutout.				<a href="http://kotaku.com/5610371/quakecon-2010-will-be-televised" title="Click here to read more about QuakeCon 2010 Will Be Televised">More&nbsp;&raquo;</a>
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			<category><![CDATA[Quakecon 2010]]></category>
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			<pubDate><![CDATA[Wed, 11 Aug 2010 14:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Mike Fahey]]></dc:creator>
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			<title><![CDATA[How Much Would You Pay For Quake Live 'Pro'?]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read How Much Would You Pay For Quake Live 'Pro'?" href="http://kotaku.com/id-software/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">idsoftware</span></a></div -->					<div><a title="Click here to read How Much Would You Pay For Quake Live 'Pro'?" href="http://kotaku.com/5606757/how-much-would-you-pay-for-quake-live-pro" class="pp_image">
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				The makers of free-to-play shooter <a href="http://kotaku.com/tag/quakelive">Quake Live</a> are putting a price on the web-based shooter, offering both "Premium" and "Pro" subscription options for FPS fans. The good news is that you still don't <em>have</em> to play to play Quake Live.				<a href="http://kotaku.com/5606757/how-much-would-you-pay-for-quake-live-pro" title="Click here to read more about How Much Would You Pay For Quake Live 'Pro'?">More&nbsp;&raquo;</a>
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			<category><![CDATA[Id Software]]></category>
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			<category><![CDATA[Quakecon 2010]]></category>
			<pubDate><![CDATA[Fri, 06 Aug 2010 18:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Michael McWhertor]]></dc:creator>
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			<title><![CDATA[Quake Live Gets Festive, Vixen-Filled For Holidays]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Quake Live Gets Festive, Vixen-Filled For Holidays" href="http://kotaku.com/events/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">events</span></a></div -->					<div><a title="Click here to read Quake Live Gets Festive, Vixen-Filled For Holidays" href="http://kotaku.com/5433297/quake-live-gets-festive-vixen+filled-for-holidays" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Quake Live Gets Festive, Vixen-Filled For Holidays" alt="Click here to read Quake Live Gets Festive, Vixen-Filled For Holidays" src="http://cache.kotaku.com/assets/images/9/2009/12/quake_live_xmas.jpg"/>
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				Fans of <a class="autolink" title="Click here to read more posts tagged #quakelive" title="Click here to read more posts tagged #quakelive" href="http://kotaku.com/tag/quakelive/">Quake Live</a>'s brand of free web-based fragging can enjoy some Santa-style gib giving over the next few weeks, as the online shooter offers a Christmas-themed update in the form of a new map and new skins.				<a href="http://kotaku.com/5433297/quake-live-gets-festive-vixen+filled-for-holidays" title="Click here to read more about Quake Live Gets Festive, Vixen-Filled For Holidays">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Wed, 23 Dec 2009 17:30:00 EST]]></pubDate>
			<dc:creator><![CDATA[Michael McWhertor]]></dc:creator>
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			<title><![CDATA[Carmack on iPhone Fallout, Quake Live and Elves and Orcs]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Carmack on iPhone Fallout, Quake Live and Elves and Orcs" href="http://kotaku.com/iphone/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">iphone</span></a></div -->					<div><a title="Click here to read Carmack on iPhone Fallout, Quake Live and Elves and Orcs" href="http://kotaku.com/5397350/carmack-on-iphone-fallout-quake-live-and-elves-and-orcs" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Carmack on iPhone Fallout, Quake Live and Elves and Orcs" alt="Click here to read Carmack on iPhone Fallout, Quake Live and Elves and Orcs" src="http://cache.kotaku.com/assets/images/9/2011/11/small_0d3aba6c9f9e15ffec937e2a46ad6d6c.jpg"/>
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				 What started as a lark, playing around with an operating system that would allow Doom creator John Carmack to quickly produce portables games, has become a thriving business, the famed developer tells Kotaku.				<a href="http://kotaku.com/5397350/carmack-on-iphone-fallout-quake-live-and-elves-and-orcs" title="Click here to read more about Carmack on iPhone Fallout, Quake Live and Elves and Orcs">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Thu, 05 Nov 2009 11:00:00 EST]]></pubDate>
			<dc:creator><![CDATA[Brian Crecente]]></dc:creator>
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			<title><![CDATA[Carmack: Quake Live Needs User-Paid Component]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Carmack: Quake Live Needs User-Paid Component" href="http://kotaku.com/quakecon/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">quakecon</span></a></div -->					<div><a title="Click here to read Carmack: Quake Live Needs User-Paid Component" href="http://kotaku.com/5338246/carmack-quake-live-needs-user+paid-component" class="pp_image">
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				Programmer extraordinaire <a class="autolink" title="Click here to read more posts tagged JOHN CARMACK" title="Click here to read more posts tagged JOHN CARMACK" href="http://kotaku.com/tag/john-carmack/">John Carmack</a> threw cold water earlier this week on the idea that id's popular free shooter can survive without charging some users something.				<a href="http://kotaku.com/5338246/carmack-quake-live-needs-user+paid-component" title="Click here to read more about Carmack: Quake Live Needs User-Paid Component">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5338246/carmack-quake-live-needs-user+paid-component]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5338246]]></guid>
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			<pubDate><![CDATA[Sat, 15 Aug 2009 20:30:10 EDT]]></pubDate>
			<dc:creator><![CDATA[Stephen Totilo]]></dc:creator>
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			<title><![CDATA[Live at QuakeCon 2009: Doom II, Quake Arena for XBLA]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Live at QuakeCon 2009: Doom II, Quake Arena for XBLA" href="http://kotaku.com/gallery/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">gallery</span></a></div -->					<div><a title="Click here to read Live at QuakeCon 2009: Doom II, Quake Arena for XBLA" href="http://kotaku.com/5336783/live-at-quakecon-2009-doom-ii-quake-arena-for-xbla/gallery/" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Live at QuakeCon 2009: Doom II, Quake Arena for XBLA" alt="Click here to read Live at QuakeCon 2009: Doom II, Quake Arena for XBLA" src="http://cache.kotaku.com/assets/images/9/2009/08/Q3.jpg"/>
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				Among the towers, the PC accessories, the Galaga spaceships was a bit of early news perhaps including a glimpse at <a class="autolink" title="Click here to read more posts tagged DOOM II" title="Click here to read more posts tagged DOOM II" href="http://kotaku.com/tag/doom-ii/">Doom II</a> and <a class="autolink" title="Click here to read more posts tagged QUAKE LIVE" title="Click here to read more posts tagged QUAKE LIVE" href="http://kotaku.com/tag/quake-live/">Quake Live</a> for the <a class="autolink" title="Click here to read more posts tagged XBOX 360" title="Click here to read more posts tagged XBOX 360" href="http://kotaku.com/tag/xbox-360/">Xbox 360</a>'s Live Arcade.				<a href="http://kotaku.com/5336783/live-at-quakecon-2009-doom-ii-quake-arena-for-xbla/gallery/" title="Click here to read more about Live at QuakeCon 2009: Doom II, Quake Arena for XBLA">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Thu, 13 Aug 2009 13:58:16 EDT]]></pubDate>
			<dc:creator><![CDATA[Stephen Totilo]]></dc:creator>
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			<title><![CDATA[QuakeCon 2009 Is Going To The Gaylord]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read QuakeCon 2009 Is Going To The Gaylord" href="http://kotaku.com/lan-party/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">lanparty</span></a></div -->					<div><a title="Click here to read QuakeCon 2009 Is Going To The Gaylord" href="http://kotaku.com/5303755/quakecon-2009-is-going-to-the-gaylord" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read QuakeCon 2009 Is Going To The Gaylord" alt="Click here to read QuakeCon 2009 Is Going To The Gaylord" src="http://cache.kotaku.com/assets/images/9/2009/06/gaylord_texan.jpg"/>
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				<a class="autolink" title="Click here to read more posts tagged ID SOFTWARE" title="Click here to read more posts tagged ID SOFTWARE" href="http://kotaku.com/tag/id-software/">id Software</a>'s annual gathering of <em>Quake</em>, <em>Doom</em> and <em>Wolfenstein</em> fans will happen August 13th to August 16th. And it will happen at a new location, the Gaylord Texan in Grapevine, Texas.				<a href="http://kotaku.com/5303755/quakecon-2009-is-going-to-the-gaylord" title="Click here to read more about QuakeCon 2009 Is Going To The Gaylord">More&nbsp;&raquo;</a>
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			<category><![CDATA[lan party]]></category>
			<category><![CDATA[Doom]]></category>
			<category><![CDATA[Id Software]]></category>
			<category><![CDATA[Quake Live]]></category>
			<category><![CDATA[Quakecon]]></category>
			<category><![CDATA[Rage]]></category>
			<pubDate><![CDATA[Mon, 29 Jun 2009 15:40:59 EDT]]></pubDate>
			<dc:creator><![CDATA[Michael McWhertor]]></dc:creator>
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			<title><![CDATA[id Considering Enemy Territory For Quake Live Treatment]]></title>
			<description>
			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read id Considering Enemy Territory For Quake Live Treatment" href="http://kotaku.com/gdc09/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">gdc09</span></a></div -->					<div><a title="Click here to read id Considering Enemy Territory For Quake Live Treatment" href="http://kotaku.com/5183223/id-considering-enemy-territory-for-quake-live-treatment" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read id Considering Enemy Territory For Quake Live Treatment" alt="Click here to read id Considering Enemy Territory For Quake Live Treatment" src="http://cache.kotaku.com/assets/images/9/2009/03/custom_1237961729350_quakelive.JPG"/>
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				 <a class="autolink" title="Click here to read more posts tagged QUAKE LIVE" title="Click here to read more posts tagged QUAKE LIVE" href="http://kotaku.com/tag/quake-live/">Quake Live</a>'s open beta is blowing away <a class="autolink" title="Click here to read more posts tagged ID SOFTWARE" title="Click here to read more posts tagged ID SOFTWARE" href="http://kotaku.com/tag/id-software/">id Software</a>'s expectations, so much so the developer is considering working on a free, web browser version of Quake Enemy Territories, said id's <a class="autolink" title="Click here to read more posts tagged TODD HOLLENSHEAD" title="Click here to read more posts tagged TODD HOLLENSHEAD" href="http://kotaku.com/tag/todd-hollenshead/">Todd Hollenshead</a>.				<a href="http://kotaku.com/5183223/id-considering-enemy-territory-for-quake-live-treatment" title="Click here to read more about id Considering Enemy Territory For Quake Live Treatment">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5183223/id-considering-enemy-territory-for-quake-live-treatment]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5183223]]></guid>
			<category><![CDATA[Gdc09]]></category>
			<category><![CDATA[Game developers conference 2009]]></category>
			<category><![CDATA[Id Software]]></category>
			<category><![CDATA[Original]]></category>
			<category><![CDATA[Quake Live]]></category>
			<category><![CDATA[Todd Hollenshead]]></category>
			<category><![CDATA[wolfenstein Enemy territory]]></category>
			<pubDate><![CDATA[Wed, 25 Mar 2009 10:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Crecente]]></dc:creator>
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			<title><![CDATA[Don't Plan On Playing Quake Live Just Yet]]></title>
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			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Don't Plan On Playing Quake Live Just Yet" href="http://kotaku.com/quake/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">quake</span></a></div -->					<div><a title="Click here to read Don't Plan On Playing Quake Live Just Yet" href="http://kotaku.com/5160591/dont-plan-on-playing-quake-live-just-yet" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Don't Plan On Playing Quake Live Just Yet" alt="Click here to read Don't Plan On Playing Quake Live Just Yet" src="http://cache.kotaku.com/assets/images/9/2009/02/qlive.jpg"/>
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				How live is <a class="autolink" title="Click here to read more posts tagged QUAKE LIVE" title="Click here to read more posts tagged QUAKE LIVE" href="http://kotaku.com/tag/quake-live/">Quake Live</a>? <a href="http://kotaku.com/5159869/how-live-is-quake-live-so-so-live"><em>So </em>Live</a>. But just because it's live doesn't mean <em>you </em>can play it. You can register, sure, but after that, you gotta get in line.				<a href="http://kotaku.com/5160591/dont-plan-on-playing-quake-live-just-yet" title="Click here to read more about Don't Plan On Playing Quake Live Just Yet">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5160591/dont-plan-on-playing-quake-live-just-yet]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5160591]]></guid>
			<category><![CDATA[Quake]]></category>
			<category><![CDATA[Id]]></category>
			<category><![CDATA[News]]></category>
			<category><![CDATA[Original]]></category>
			<category><![CDATA[PC]]></category>
			<category><![CDATA[Quake Live]]></category>
			<pubDate><![CDATA[Thu, 26 Feb 2009 08:30:00 EST]]></pubDate>
			<dc:creator><![CDATA[Luke Plunkett]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=5160591&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[How Live Is Quake Live? So, So Live]]></title>
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			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read How Live Is Quake Live? So, So Live" href="http://kotaku.com/beta/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">beta</span></a></div -->					<div><a title="Click here to read How Live Is Quake Live? So, So Live" href="http://kotaku.com/5159869/how-live-is-quake-live-so-so-live" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read How Live Is Quake Live? So, So Live" alt="Click here to read How Live Is Quake Live? So, So Live" src="http://cache.kotaku.com/assets/images/9/2009/02/quake_live_beta_01.jpg"/>
											</a></div>
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				Chomping at the bit to play the <em><a class="autolink" title="Click here to read more posts tagged QUAKE LIVE" title="Click here to read more posts tagged QUAKE LIVE" href="http://kotaku.com/tag/quake-live/">Quake Live</a></em> beta? Well, chomp no more, as "the most exciting and energetic multiplayer game on the internet" has gone public, giving <em>Quake</em> aficionados free beta access.				<a href="http://kotaku.com/5159869/how-live-is-quake-live-so-so-live" title="Click here to read more about How Live Is Quake Live? So, So Live">More&nbsp;&raquo;</a>
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			<category><![CDATA[Beta]]></category>
			<category><![CDATA[Id Software]]></category>
			<category><![CDATA[Quake Live]]></category>
			<pubDate><![CDATA[Tue, 24 Feb 2009 20:40:00 EST]]></pubDate>
			<dc:creator><![CDATA[Michael McWhertor]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=5159869&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[Quake Live Open Beta Next Week]]></title>
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			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Quake Live Open Beta Next Week" href="http://kotaku.com/beta-watch/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">betawatch</span></a></div -->					<div><a title="Click here to read Quake Live Open Beta Next Week" href="http://kotaku.com/5157309/quake-live-open-beta-next-week" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Quake Live Open Beta Next Week" alt="Click here to read Quake Live Open Beta Next Week" src="http://cache.kotaku.com/assets/images/9/2009/02/quakelive.jpg"/>
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				 <a class="autolink" title="Click here to read more posts tagged ID SOFTWARE" title="Click here to read more posts tagged ID SOFTWARE" href="http://kotaku.com/tag/id-software/">ID Software</a>'s browser-based competitive version of the classic first-person shooter Quake is nearly ready for the public, with the <a class="autolink" title="Click here to read more posts tagged QUAKE LIVE" title="Click here to read more posts tagged QUAKE LIVE" href="http://kotaku.com/tag/quake-live/">Quake Live</a> open beta kicking off next week.				<a href="http://kotaku.com/5157309/quake-live-open-beta-next-week" title="Click here to read more about Quake Live Open Beta Next Week">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5157309/quake-live-open-beta-next-week]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5157309]]></guid>
			<category><![CDATA[beta watch]]></category>
			<category><![CDATA[Browser-based]]></category>
			<category><![CDATA[Fps]]></category>
			<category><![CDATA[Id Software]]></category>
			<category><![CDATA[Quake Live]]></category>
			<pubDate><![CDATA[Fri, 20 Feb 2009 13:00:00 EST]]></pubDate>
			<dc:creator><![CDATA[Mike Fahey]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=5157309&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[Hollenshead: E3 Was Pretty Much a Disappointment to Everyone]]></title>
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			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Hollenshead: E3 Was Pretty Much a Disappointment to Everyone" href="http://kotaku.com/e308/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">e308</span></a></div -->					<div><a title="Click here to read Hollenshead: E3 Was Pretty Much a Disappointment to Everyone" href="http://kotaku.com/5032165/hollenshead-e3-was-pretty-much-a-disappointment-to-everyone" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Hollenshead: E3 Was Pretty Much a Disappointment to Everyone" alt="Click here to read Hollenshead: E3 Was Pretty Much a Disappointment to Everyone" src="http://cache.kotaku.com/assets/images/9/2008/08/carquake.JPG"/>
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				  "E3 this year, in my opinion, it was pretty much disappointing to everybody" id CEO Todd Hollenshead told me early today during an interview. "The press were disappointed, the people I talked to in the industry are disappointed, almost everyone agree that that was the wrong way to do it."				<a href="http://kotaku.com/5032165/hollenshead-e3-was-pretty-much-a-disappointment-to-everyone" title="Click here to read more about Hollenshead: E3 Was Pretty Much a Disappointment to Everyone">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5032165/hollenshead-e3-was-pretty-much-a-disappointment-to-everyone]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5032165]]></guid>
			<category><![CDATA[e308]]></category>
			<category><![CDATA[Quakecon08]]></category>
			<category><![CDATA[Doom 4]]></category>
			<category><![CDATA[Id Software]]></category>
			<category><![CDATA[id tech 5]]></category>
			<category><![CDATA[Quake Live]]></category>
			<category><![CDATA[Rage]]></category>
			<pubDate><![CDATA[Fri, 01 Aug 2008 17:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Crecente]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=5032165&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[Sign Up For The Quake Live Beta]]></title>
			<description>
			<![CDATA[
				<div style="float: left; padding-right: 10px;">
										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Sign Up For The Quake Live Beta" href="http://kotaku.com/beta-watch/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">betawatch</span></a></div -->					<div><a title="Click here to read Sign Up For The Quake Live Beta" href="http://kotaku.com/380408/sign-up-for-the-quake-live-beta" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Sign Up For The Quake Live Beta" alt="Click here to read Sign Up For The Quake Live Beta" src="http://cache.kotaku.com/assets/images/9/2008/04/small_quakelivebeta.jpg"/>
											</a></div>
									</div>
				Back in February, Id Software and IGA announced <a href="http://kotaku.com/357987/iga-and-id-team-for-free-web+based-quake-live">Quake Live</a>, a browser-based 'freemium' multiplayer version of the classic shooter.  Now that they've wet our whistles with a couple of teaser screenshots, their ready to get our hands dirty. Quakelive.com is now accepting email addresses for the upcoming beta test of the game.  Remember folks, beta testing isn't all fun and games.  <blockquote>Beta testers are given early access to the QUAKE LIVE website and game, and will help us test all of the game's features and functionality while offering feedback and suggestions.</blockquote>Exactly. So if you get accepted into the beta, remember to keep a pad and paper next to you at all times so you can write down your helpful comments for the developers. You're just going to have fun shooting people, aren't you? Me too. 				<a href="http://kotaku.com/380408/sign-up-for-the-quake-live-beta" title="Click here to read more about Sign Up For The Quake Live Beta">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/380408/sign-up-for-the-quake-live-beta]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-380408]]></guid>
			<category><![CDATA[beta watch]]></category>
			<category><![CDATA[Id]]></category>
			<category><![CDATA[Iga]]></category>
			<category><![CDATA[Quake Live]]></category>
			<category><![CDATA[web-based games]]></category>
			<pubDate><![CDATA[Wed, 16 Apr 2008 11:30:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Mike Fahey]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=380408&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[IGA And ID Team For Free, Web-Based Quake Live]]></title>
			<description>
			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read IGA And ID Team For Free, Web-Based Quake Live" href="http://kotaku.com/exclusive/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">exclusive</span></a></div -->					<div><a title="Click here to read IGA And ID Team For Free, Web-Based Quake Live" href="http://kotaku.com/357987/iga-and-id-team-for-free-web+based-quake-live" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read IGA And ID Team For Free, Web-Based Quake Live" alt="Click here to read IGA And ID Team For Free, Web-Based Quake Live" src="http://cache.kotaku.com/assets/images/9/2008/02/small_13-thumb.jpg"/>
											</a></div>
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				<a href="http://kotaku.com/assets/resources/2008/02/13.jpg"></a>In-game advertising specialists IGA and id Software have partnered to bring you the next iteration of the classic Quake franchise, Quake Live, and it's definitely not your normal web-based, free-to-play game. Quake Live will deliver a full community experience, including stat tracking, friends lists, matchmaking, and sponsored tournaments, all within your standard web browser. Integrated with IGA's proprietary SDK, it is the first title in the company's "freemium category", offering premium gaming experiences for free thanks to integrated advertising.  <blockquote>"id Software is among the proverbial godfathers of modern gaming and we are thrilled to be working with them on their first title in our 'freemium' category," said Justin Townsend, CEO of IGA Worldwide.  "This partnership is only the latest testament to the increasing acceptance of in-game as an effective, measurable advertising medium and a strategic revenue opportunity for publishers and developers."</blockquote> 				<a href="http://kotaku.com/357987/iga-and-id-team-for-free-web+based-quake-live" title="Click here to read more about IGA And ID Team For Free, Web-Based Quake Live">More&nbsp;&raquo;</a>
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			<category><![CDATA[Web-based]]></category>
			<pubDate><![CDATA[Tue, 19 Feb 2008 08:55:04 EST]]></pubDate>
			<dc:creator><![CDATA[Mike Fahey]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=357987&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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