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		<title><![CDATA[Kotaku: Quake 3]]></title>
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			<title><![CDATA[Kotaku: Quake 3]]></title>
			<link>http://kotaku.com/tag/quake 3</link>
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		<link>http://kotaku.com/tag/quake 3</link>
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		<description><![CDATA[Kotaku posts tagged Quake 3]]></description>
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			<title><![CDATA[Quake Zero Announced]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Quake Zero Announced" href="http://kotaku.com/quakecon07/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">quakecon07</span></a></div -->					<div><a title="Click here to read Quake Zero Announced" href="http://kotaku.com/285883/quake-zero-announced" class="pp_image">
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				<a href="http://kotaku.com/assets/resources/2007/08/quakearenaxbla.jpg"></a>During today's Quake Con keynote the id folks announced that they have a team of developers working on a little pet project called Quake Zero.				<a href="http://kotaku.com/285883/quake-zero-announced" title="Click here to read more about Quake Zero Announced">More&nbsp;&raquo;</a>
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			<category><![CDATA[quakecon07]]></category>
			<category><![CDATA[Event]]></category>
			<category><![CDATA[Original]]></category>
			<category><![CDATA[quake 3]]></category>
			<category><![CDATA[quake zero]]></category>
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			<pubDate><![CDATA[Fri, 03 Aug 2007 20:04:31 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Crecente]]></dc:creator>
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			<title><![CDATA[Rocket Jumping Techno Zen]]></title>
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It's Friday. I want nothing better than to go back to my couch and nap away one of the last days of summer. In fact, I think I'll probably go do so &mdash; the prerogative of a calling that allows me to sit at the kitchen table in my underpants for half the day. But as I do, I think this <em>Quake 3</em> rocket jumping video's going to be playing feverishly in the back of my dozing brain. There's sort of a frenetic Zen Buddhism to the awesome purity of these jumps. I'm sure they're probably cheating in more ways than just god mode, but does it matter when you're this damn good? <span class="byline">Florian Eckhardt</span>				<a href="http://kotaku.com/199339/rocket-jumping-techno-zen" title="Click here to read more about Rocket Jumping Techno Zen">More&nbsp;&raquo;</a>
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			<category><![CDATA[Deathmatch]]></category>
			<category><![CDATA[Id Software]]></category>
			<category><![CDATA[quake 3]]></category>
			<category><![CDATA[rocket jump]]></category>
			<pubDate><![CDATA[Fri, 08 Sep 2006 09:40:01 EDT]]></pubDate>
			<dc:creator><![CDATA[kotaku.com]]></dc:creator>
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			<title><![CDATA[Totally Cool 24-Screen Quake Game]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Totally Cool 24-Screen Quake Game" href="http://kotaku.com/quake3/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">quake3</span></a></div -->					<div><a title="Click here to read Totally Cool 24-Screen Quake Game" href="http://kotaku.com/159472/totally-cool-24+screen-quake-game" class="pp_image">
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				Cathode Tan ran across this guy Andrew who is lucky enough to work in an lab that has a 24-screen setup. Andrew figured out how to get Quake 3 running on this monster setup as part of his day-to-day big screen work over at the Center for Human-Computer Interaction at Virginia Tech.				<a href="http://kotaku.com/159472/totally-cool-24+screen-quake-game" title="Click here to read more about Totally Cool 24-Screen Quake Game">More&nbsp;&raquo;</a>
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			<category><![CDATA[Quake3]]></category>
			<pubDate><![CDATA[Thu, 09 Mar 2006 15:16:15 EST]]></pubDate>
			<dc:creator><![CDATA[ataylor]]></dc:creator>
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			<title><![CDATA[Quake III for the Pocket PC Already]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Quake III for the Pocket PC Already" href="http://kotaku.com/quake3/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">quake3</span></a></div -->					<div><a title="Click here to read Quake III for the Pocket PC Already" href="http://kotaku.com/136949/quake-iii-for-the-pocket-pc-already" class="pp_image">
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				Time flies when you're having fun: Quake III Arena is six years old! Argh! Six?! And now we have Quake III Arena for the Pocket PC, thanks to one man and his porting skillz.				<a href="http://kotaku.com/136949/quake-iii-for-the-pocket-pc-already" title="Click here to read more about Quake III for the Pocket PC Already">More&nbsp;&raquo;</a>
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			<category><![CDATA[Quake3]]></category>
			<pubDate><![CDATA[Sun, 13 Nov 2005 17:07:05 EST]]></pubDate>
			<dc:creator><![CDATA[ataylor]]></dc:creator>
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