Not only does YouTube's Gold Glove kill one guy four times in that time span during this Call of Duty: Ghosts multiplayer match, he kills another two enemy players while he's at it. A multiplayer first-person shooter will generally aim to spawn players in safer spots during a match. Looks like circling around the support is enough for the system to deem that point safe enough. Not so much.
I can only imagine how poor Wet Nite must have felt, barely getting to raise his weapon — barely taking a step — before getting dropped over and over again. That doesn't seem like fun.