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		<title><![CDATA[Kotaku: Q Entertainment]]></title>
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			<title><![CDATA[Kotaku: Q Entertainment]]></title>
			<link>http://kotaku.com/tag/q entertainment</link>
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		<link>http://kotaku.com/tag/q entertainment</link>
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		<description><![CDATA[Kotaku posts tagged Q Entertainment]]></description>
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			<title><![CDATA[Lumines On The Vita Is Cool, Except for the... Tapping Parts]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read &lt;em&gt;Lumines&lt;/em&gt; On The Vita Is Cool, Except for the... Tapping Parts" href="http://kotaku.com/lumines/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">lumines</span></a></div -->					<div><a title="Click here to read &lt;em&gt;Lumines&lt;/em&gt; On The Vita Is Cool, Except for the... Tapping Parts" href="http://kotaku.com/5885170/lumines-on-the-vita-is-cool-except-for-the-tapping-parts" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read &lt;em&gt;Lumines&lt;/em&gt; On The Vita Is Cool, Except for the... Tapping Parts" alt="Click here to read &lt;em&gt;Lumines&lt;/em&gt; On The Vita Is Cool, Except for the... Tapping Parts" src="http://cache.kotaku.com/assets/images/9/2012/02/small_4bf05a7052663223d4ed9122f49aac89.jpg"/>
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				 <!-- videoId: v/768174a4 --><!-- /videoId: v/768174a4 --> <em>Lumines</em> was one of the best games on the original PlayStation Portable. It was sort of a rave version of <em>Tetris</em>, which was a very good thing. The successor to the PSP is now upon us, and so is a new <em>Lumines</em>, subtitled <em>Electronic Symphony</em>.				<a href="http://kotaku.com/5885170/lumines-on-the-vita-is-cool-except-for-the-tapping-parts" title="Click here to read more about Lumines On The Vita Is Cool, Except for the... Tapping Parts">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5885170/lumines-on-the-vita-is-cool-except-for-the-tapping-parts]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5885170]]></guid>
			<category><![CDATA[Lumines]]></category>
			<category><![CDATA[Lumines Electronic Symphony]]></category>
			<category><![CDATA[Ps vita]]></category>
			<category><![CDATA[Q Entertainment]]></category>
			<category><![CDATA[vita]]></category>
			<pubDate><![CDATA[Tue, 14 Feb 2012 19:30:00 EST]]></pubDate>
			<dc:creator><![CDATA[Stephen Totilo]]></dc:creator>
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			<title><![CDATA[Get Ready To Fall in Love with Lumines All Over Again]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Get Ready To Fall in Love with &lt;em&gt;Lumines&lt;/em&gt; All Over Again" href="http://kotaku.com/lumines/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">lumines</span></a></div -->					<div><a title="Click here to read Get Ready To Fall in Love with &lt;em&gt;Lumines&lt;/em&gt; All Over Again" href="http://kotaku.com/5841599/get-ready-to-fall-in-love-with-lumines-all-over-again/gallery/" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Get Ready To Fall in Love with &lt;em&gt;Lumines&lt;/em&gt; All Over Again" alt="Click here to read Get Ready To Fall in Love with &lt;em&gt;Lumines&lt;/em&gt; All Over Again" src="http://cache.kotaku.com/assets/images/9/2011/09/small_psv_front_new_skin_01.jpg"/>
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				<em>Monster Hunter</em> is now synonymous with the PSP. Back in late 2004 and early 2005, that wasn't the case. <em>Monster Hunter</em> was a PS2 game, and Sony was still convinced that the PSP was its new Walkman.				<a href="http://kotaku.com/5841599/get-ready-to-fall-in-love-with-lumines-all-over-again/gallery/" title="Click here to read more about Get Ready To Fall in Love with Lumines All Over Again">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5841599/get-ready-to-fall-in-love-with-lumines-all-over-again/gallery/]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5841599]]></guid>
			<category><![CDATA[Lumines]]></category>
			<category><![CDATA[Gallery]]></category>
			<category><![CDATA[Ps vita]]></category>
			<category><![CDATA[Q Entertainment]]></category>
			<category><![CDATA[Tgs]]></category>
			<category><![CDATA[Tgs2011]]></category>
			<category><![CDATA[Ubisoft]]></category>
			<category><![CDATA[vita]]></category>
			<pubDate><![CDATA[Mon, 19 Sep 2011 06:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Ashcraft]]></dc:creator>
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			<title><![CDATA[Turn Your PlayStation Move into a Club Happy Glow Stick]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Turn Your PlayStation Move into a Club Happy Glow Stick" href="http://kotaku.com/pixel-junk/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">pixeljunk</span></a></div -->					<div><a title="Click here to read Turn Your PlayStation Move into a Club Happy Glow Stick" href="http://kotaku.com/5840141/turn-your-playstation-move-into-a-club-happy-glow-stick" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Turn Your PlayStation Move into a Club Happy Glow Stick" alt="Click here to read Turn Your PlayStation Move into a Club Happy Glow Stick" src="http://cache.kotaku.com/assets/images/9/2011/09/small_mgttvo_6s8m.jpg"/>
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				<!-- videoId: MGTTVo_6S8M --><!-- /videoId: MGTTVo_6S8M --> <em>4am</em> is the latest title on Q-Games' PixelJunk brand. Details about the game are scant, even though there is a debut trailer. It promises that players can "freely shape the sound to perfection" and then broadcast that sound to the world.				<a href="http://kotaku.com/5840141/turn-your-playstation-move-into-a-club-happy-glow-stick" title="Click here to read more about Turn Your PlayStation Move into a Club Happy Glow Stick">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5840141/turn-your-playstation-move-into-a-club-happy-glow-stick]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5840141]]></guid>
			<category><![CDATA[pixel junk]]></category>
			<category><![CDATA[playstation move]]></category>
			<category><![CDATA[PS3]]></category>
			<category><![CDATA[psn]]></category>
			<category><![CDATA[Q Entertainment]]></category>
			<category><![CDATA[Tgs2011]]></category>
			<pubDate><![CDATA[Wed, 14 Sep 2011 21:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Ashcraft]]></dc:creator>
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			<title><![CDATA[Why Japan is The Only Country That Adores Monster Hunter]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Why Japan is The Only Country That Adores &lt;em&gt;Monster Hunter&lt;/em&gt;" href="http://kotaku.com/pullquote/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">pullquote</span></a></div -->					<div><a title="Click here to read Why Japan is The Only Country That Adores &lt;em&gt;Monster Hunter&lt;/em&gt;" href="http://kotaku.com/5828086/why-japan-is-the-only-country-that-adores-monster-hunter" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Why Japan is The Only Country That Adores &lt;em&gt;Monster Hunter&lt;/em&gt;" alt="Click here to read Why Japan is The Only Country That Adores &lt;em&gt;Monster Hunter&lt;/em&gt;" src="http://cache.kotaku.com/assets/images/9/2011/08/small_pullquote.jpg"/>
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				Q Entertainment makes very pretty games like <em>Lumines</em> and <em>Child of Eden</em>. Games that are nothing at all like <em>Monster Hunter</em>. At the very least, he <em>does</em> walk the walk.				<a href="http://kotaku.com/5828086/why-japan-is-the-only-country-that-adores-monster-hunter" title="Click here to read more about Why Japan is The Only Country That Adores Monster Hunter">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5828086/why-japan-is-the-only-country-that-adores-monster-hunter]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5828086]]></guid>
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			<category><![CDATA[Japan]]></category>
			<category><![CDATA[monster hunter]]></category>
			<category><![CDATA[Q Entertainment]]></category>
			<pubDate><![CDATA[Fri, 05 Aug 2011 11:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Joshua Rivera]]></dc:creator>
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			<title><![CDATA[Child of Eden Makes Beautiful Music on PS3 this September]]></title>
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				Q Entertainment's spiritual successor to classic musical shooter <em>Rez</em>, <em><a href="http://kotaku.com/childofeden">Child of Eden</a></em>, already released on the Xbox 360, will come to the PlayStation 3 on <a href="http://ps3.ign.com/articles/118/1182397p1.html">September 20</a> in North America, September 23 in Europe.				<a href="http://kotaku.com/5821692/child-of-eden-makes-beautiful-music-on-ps3-this-september" title="Click here to read more about Child of Eden Makes Beautiful Music on PS3 this September">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5821692/child-of-eden-makes-beautiful-music-on-ps3-this-september]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5821692]]></guid>
			<category><![CDATA[Blip]]></category>
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			<category><![CDATA[Q Entertainment]]></category>
			<category><![CDATA[q games]]></category>
			<category><![CDATA[Ubisoft]]></category>
			<pubDate><![CDATA[Mon, 18 Jul 2011 15:40:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Michael McWhertor]]></dc:creator>
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			<title><![CDATA[Rez Creator Talks About Positive Power of Games, Plays Child of Eden at TED]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read &lt;em&gt;Rez&lt;/em&gt; Creator Talks About Positive Power of Games, Plays &lt;em&gt;Child of Eden&lt;/em&gt; at TED" href="http://kotaku.com/video/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">video</span></a></div -->					<div><a title="Click here to read &lt;em&gt;Rez&lt;/em&gt; Creator Talks About Positive Power of Games, Plays &lt;em&gt;Child of Eden&lt;/em&gt; at TED" href="http://kotaku.com/5805208/rez-creator-talks-about-positive-power-of-games-plays-child-of-eden-at-ted" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read &lt;em&gt;Rez&lt;/em&gt; Creator Talks About Positive Power of Games, Plays &lt;em&gt;Child of Eden&lt;/em&gt; at TED" alt="Click here to read &lt;em&gt;Rez&lt;/em&gt; Creator Talks About Positive Power of Games, Plays &lt;em&gt;Child of Eden&lt;/em&gt; at TED" src="http://cache.kotaku.com/assets/images/9/2011/05/small_79ixvizewow.jpg"/>
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				<!-- videoId: 79iXviZEWow --><!-- /videoId: 79iXviZEWow --> Tetsuya Mizuguchi, the developer behind <em>Space Channel 5</em>, <em>Lumines</em>, and <em>Rez</em>&mdash;and its upcoming spiritual sequel <em>Child of Eden</em>&mdash;joined the long list of smart, creative types who can boast of having their own TED talk. What does Mizuguchi think is an "idea worth spreading"?				<a href="http://kotaku.com/5805208/rez-creator-talks-about-positive-power-of-games-plays-child-of-eden-at-ted" title="Click here to read more about Rez Creator Talks About Positive Power of Games, Plays Child of Eden at TED">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5805208/rez-creator-talks-about-positive-power-of-games-plays-child-of-eden-at-ted]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5805208]]></guid>
			<category><![CDATA[Video]]></category>
			<category><![CDATA[Child of eden]]></category>
			<category><![CDATA[Q Entertainment]]></category>
			<category><![CDATA[Rez]]></category>
			<category><![CDATA[Sega]]></category>
			<category><![CDATA[Space Channel 5]]></category>
			<category><![CDATA[Tetsuya Mizuguchi]]></category>
			<category><![CDATA[Ubisoft]]></category>
			<pubDate><![CDATA[Tue, 24 May 2011 19:30:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Michael McWhertor]]></dc:creator>
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			<title><![CDATA[Answering Questions About Vibrators Is so Embarrassing]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Answering Questions About Vibrators Is so Embarrassing" href="http://kotaku.com/oh-cum-on/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">ohcumon</span></a></div -->					<div><a title="Click here to read Answering Questions About Vibrators Is so Embarrassing" href="http://kotaku.com/5796551/answering-questions-about-vibrators-is-so-embarrassing" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Answering Questions About Vibrators Is so Embarrassing" alt="Click here to read Answering Questions About Vibrators Is so Embarrassing" src="http://cache.kotaku.com/assets/images/9/2011/04/2zclfd3bqew.jpg"/>
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				<!-- videoId: 2ZClfd3BQew --><!-- /videoId: 2ZClfd3BQew --> Making video games that support them, however, is totally awesome. In 2002, game designer Testuya Mizuguchi made a "trance vibrator" for his synethesia shooter <em>Rez</em>. The trance vibrator even came in a washable "protective glove".				<a href="http://kotaku.com/5796551/answering-questions-about-vibrators-is-so-embarrassing" title="Click here to read more about Answering Questions About Vibrators Is so Embarrassing">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5796551/answering-questions-about-vibrators-is-so-embarrassing]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5796551]]></guid>
			<category><![CDATA[Oh cum on]]></category>
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			<category><![CDATA[Rez]]></category>
			<category><![CDATA[Tetsuya Mizuguchi]]></category>
			<category><![CDATA[Video]]></category>
			<pubDate><![CDATA[Thu, 28 Apr 2011 08:20:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Ashcraft]]></dc:creator>
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			<title><![CDATA[This Child Of Eden Trailer Is Gaming Synaesthesia [Update]]]></title>
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			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read This &lt;em&gt;Child Of Eden&lt;/em&gt; Trailer Is Gaming Synaesthesia [Update]" href="http://kotaku.com/video/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">video</span></a></div -->					<div><a title="Click here to read This &lt;em&gt;Child Of Eden&lt;/em&gt; Trailer Is Gaming Synaesthesia [Update]" href="http://kotaku.com/5787114/this-child-of-edens-trailer-is-gaming-synesthesia" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read This &lt;em&gt;Child Of Eden&lt;/em&gt; Trailer Is Gaming Synaesthesia [Update]" alt="Click here to read This &lt;em&gt;Child Of Eden&lt;/em&gt; Trailer Is Gaming Synaesthesia [Update]" src="http://cache.kotaku.com/assets/images/9/2011/03/small_xggd9ictdw0.jpg"/>
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				<!-- videoId: xgGD9IcTDw0 --><!-- /videoId: xgGD9IcTDw0 --> Dated for June, Child of Eden is the upcoming rhythm action game from Tetsuya Mizuguchi, the game designer responsible for the classic shooter Rez.				<a href="http://kotaku.com/5787114/this-child-of-edens-trailer-is-gaming-synesthesia" title="Click here to read more about This Child Of Eden Trailer Is Gaming Synaesthesia [Update]">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5787114/this-child-of-edens-trailer-is-gaming-synesthesia]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5787114]]></guid>
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			<category><![CDATA[Tetsuya Mizuguchi]]></category>
			<pubDate><![CDATA[Wed, 30 Mar 2011 06:30:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Ashcraft]]></dc:creator>
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			<title><![CDATA[Child of Eden Has A 'Beauty' Unlike Rez And A Vibrating Belt]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Child of Eden Has A 'Beauty' Unlike Rez And A Vibrating Belt" href="http://kotaku.com/kinect/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">kinect</span></a></div -->					<div><a title="Click here to read Child of Eden Has A 'Beauty' Unlike Rez And A Vibrating Belt" href="http://kotaku.com/5769951/child-of-eden-has-a-beauty-unlike-rez-and-a-vibrating-belt" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Child of Eden Has A 'Beauty' Unlike Rez And A Vibrating Belt" alt="Click here to read Child of Eden Has A 'Beauty' Unlike Rez And A Vibrating Belt" src="http://cache.kotaku.com/assets/images/9/2011/02/small_beauty_area1_1.jpg"/>
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				The moment that <a href="http://kotaku.com/tag/childofeden">Child of Eden</a>, the follow-up to Sega's trippy musical shooter <a href="http://kotaku.com/tag/rez">Rez</a>, starts to look evolutionarily different from its predecessor is during the level known as "Beauty." It's a trip through a softly colored, garden-like alien world, full of bizarre abstract creatures.				<a href="http://kotaku.com/5769951/child-of-eden-has-a-beauty-unlike-rez-and-a-vibrating-belt" title="Click here to read more about Child of Eden Has A 'Beauty' Unlike Rez And A Vibrating Belt">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5769951/child-of-eden-has-a-beauty-unlike-rez-and-a-vibrating-belt]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5769951]]></guid>
			<category><![CDATA[Kinect]]></category>
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			<category><![CDATA[Xbox 360]]></category>
			<pubDate><![CDATA[Mon, 28 Feb 2011 18:30:00 EST]]></pubDate>
			<dc:creator><![CDATA[Michael McWhertor]]></dc:creator>
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			<title><![CDATA[Ninety-Nine Nights Wakes Up As A Massively Multiplayer Online Game]]></title>
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				Ninety-Nine-Nights is <a href="http://www.4gamer.net/games/127/G012730/20110118025/">being turned into a PC MMO</a> (with art by former SNK man <a href="http://en.wikipedia.org/wiki/Falcoon">Falcoon</a>) for Japan and Taiwan.				<a href="http://kotaku.com/5736379/ninety+nights-wakes-up-as-a-massively-multiplayer-online-game" title="Click here to read more about Ninety-Nine Nights Wakes Up As A Massively Multiplayer Online Game">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5736379/ninety+nights-wakes-up-as-a-massively-multiplayer-online-game]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5736379]]></guid>
			<category><![CDATA[News]]></category>
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			<pubDate><![CDATA[Tue, 18 Jan 2011 04:15:00 EST]]></pubDate>
			<dc:creator><![CDATA[Brian Ashcraft]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=5736379&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[Preview: Finding Happiness With Child of Eden]]></title>
			<description>
			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Preview: Finding Happiness With Child of Eden" href="http://kotaku.com/kinect/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">kinect</span></a></div -->					<div><a title="Click here to read Preview: Finding Happiness With Child of Eden" href="http://kotaku.com/5641548/preview-finding-happiness-with-child-of-eden" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Preview: Finding Happiness With Child of Eden" alt="Click here to read Preview: Finding Happiness With Child of Eden" src="http://cache.kotaku.com/assets/images/9/2010/09/child_of_eden_preview.jpg"/>
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				Developer Q? Entertainment's <a href="http://kotaku.com/tag/childofeden">Child of Eden</a> finds players in a happier place than the game it was inspired by, the trippy 2001 musical shooter Rez.				<a href="http://kotaku.com/5641548/preview-finding-happiness-with-child-of-eden" title="Click here to read more about Preview: Finding Happiness With Child of Eden">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5641548/preview-finding-happiness-with-child-of-eden]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5641548]]></guid>
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			<pubDate><![CDATA[Tue, 28 Sep 2010 12:20:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Michael McWhertor]]></dc:creator>
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			<title><![CDATA[Child of Eden's Ending Will Feature Your Happiest Moments]]></title>
			<description>
			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Child of Eden's Ending Will Feature Your Happiest Moments" href="http://kotaku.com/rez/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">rez</span></a></div -->					<div><a title="Click here to read Child of Eden's Ending Will Feature Your Happiest Moments" href="http://kotaku.com/5649177/child-of-edens-ending-will-feature-your-happiest-moments" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Child of Eden's Ending Will Feature Your Happiest Moments" alt="Click here to read Child of Eden's Ending Will Feature Your Happiest Moments" src="http://cache.kotaku.com/assets/images/9/2010/09/journey01.jpg"/>
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				Tetsuya Mizuguchi wants to share your "happy feelings" with the world&mdash;or at least with the people who play <a href="http://kotaku.com/tag/childofeden">Child of Eden</a>, developer Q? Entertainment's spiritual sequel to the classic synaesthetic shooter Rez.				<a href="http://kotaku.com/5649177/child-of-edens-ending-will-feature-your-happiest-moments" title="Click here to read more about Child of Eden's Ending Will Feature Your Happiest Moments">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5649177/child-of-edens-ending-will-feature-your-happiest-moments]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5649177]]></guid>
			<category><![CDATA[Rez]]></category>
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			<pubDate><![CDATA[Tue, 28 Sep 2010 12:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Michael McWhertor]]></dc:creator>
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			<title><![CDATA[Child Of Eden's TGS Footage Gets The Party Started]]></title>
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			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Child Of Eden's TGS Footage Gets The Party Started" href="http://kotaku.com/tgs/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">tgs</span></a></div -->					<div><a title="Click here to read Child Of Eden's TGS Footage Gets The Party Started" href="http://kotaku.com/5641405/child-of-edens-tgs-footage-gets-the-party-started" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Child Of Eden's TGS Footage Gets The Party Started" alt="Click here to read Child Of Eden's TGS Footage Gets The Party Started" src="http://cache.kotaku.com/assets/images/9/2010/09/mizeden.jpg"/>
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				<a href="http://kotaku.com/tag/childofeden/">The more we see of Tetsuya Mizuguchi's new game</a>, the more the similarities to his previous masterpiece Rez become apparent, but that's OK. Rez with better graphics and lots of rhythmic arm waving will be <em>lots </em>of people's cups of tea.				<a href="http://kotaku.com/5641405/child-of-edens-tgs-footage-gets-the-party-started" title="Click here to read more about Child Of Eden's TGS Footage Gets The Party Started">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5641405/child-of-edens-tgs-footage-gets-the-party-started]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5641405]]></guid>
			<category><![CDATA[Tgs]]></category>
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			<pubDate><![CDATA[Sat, 18 Sep 2010 00:30:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Luke Plunkett]]></dc:creator>
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			<title><![CDATA[Resident Evil Creator's New Horror Game Is Called...]]></title>
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			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Resident Evil Creator's New Horror Game Is Called..." href="http://kotaku.com/tokyo-game-show-2010/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">tokyogameshow2010</span></a></div -->					<div><a title="Click here to read Resident Evil Creator's New Horror Game Is Called..." href="http://kotaku.com/5638296/resident-evil-creators-new-horror-game-is-called" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Resident Evil Creator's New Horror Game Is Called..." alt="Click here to read Resident Evil Creator's New Horror Game Is Called..." src="http://cache.kotaku.com/assets/images/9/2012/01/small_33d7822f2610ce62af89bc453ce72743.jpg"/>
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				 First made public in early 2008, Resident Evil creator Shinji Mikami and No More Heroes designer Goichi Suda have teamed up with EA on a new game. According to Japanese game mag Famitsu, that game has a title.				<a href="http://kotaku.com/5638296/resident-evil-creators-new-horror-game-is-called" title="Click here to read more about Resident Evil Creator's New Horror Game Is Called...">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Tue, 14 Sep 2010 23:30:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Ashcraft]]></dc:creator>
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			<title><![CDATA[Is Child of Eden A Downloadable Game? Well, No.]]></title>
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			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Is Child of Eden A Downloadable Game? Well, No." href="http://kotaku.com/child-of-eden/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">childofeden</span></a></div -->					<div><a title="Click here to read Is Child of Eden A Downloadable Game? Well, No." href="http://kotaku.com/5634520/is-child-of-eden-a-downloadable-game-well-no" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Is Child of Eden A Downloadable Game? Well, No." alt="Click here to read Is Child of Eden A Downloadable Game? Well, No." src="http://cache.kotaku.com/assets/images/9/2010/09/500x_child_of_eden.jpg"/>
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				 There has been confusion about how multi-platform motion title Child of Eden is going to be released. The game's developer has cleared up that confusion.				<a href="http://kotaku.com/5634520/is-child-of-eden-a-downloadable-game-well-no" title="Click here to read more about Is Child of Eden A Downloadable Game? Well, No.">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5634520/is-child-of-eden-a-downloadable-game-well-no]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5634520]]></guid>
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			<pubDate><![CDATA[Fri, 10 Sep 2010 02:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Ashcraft]]></dc:creator>
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			<title><![CDATA[Every Day Kinect Is Getting Better And Better]]></title>
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			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Every Day Kinect Is Getting Better And Better" href="http://kotaku.com/tetsuya-mizuguchi/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">tetsuyamizuguchi</span></a></div -->					<div><a title="Click here to read Every Day Kinect Is Getting Better And Better" href="http://kotaku.com/5592463/everyday-kinect-is-getting-better-and-better" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Every Day Kinect Is Getting Better And Better" alt="Click here to read Every Day Kinect Is Getting Better And Better" src="http://cache.kotaku.com/assets/images/9/2011/11/small_efc18fbfc33e5ced165e9f96042bd43c.jpg"/>
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				 Worried about <a href="http://kotaku.com/tag/kinect">Kinect</a> lag? Tetsuya Mizuguchi, the game designer behind Rez and Lumines, is here to quell your fears.				<a href="http://kotaku.com/5592463/everyday-kinect-is-getting-better-and-better" title="Click here to read more about Every Day Kinect Is Getting Better And Better">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5592463/everyday-kinect-is-getting-better-and-better]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5592463]]></guid>
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			<pubDate><![CDATA[Wed, 21 Jul 2010 08:30:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Ashcraft]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=5592463&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[Is Child of Eden Everything You Want From A Rez Sequel? [Update]]]></title>
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			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Is Child of Eden Everything You Want From A Rez Sequel? [Update]" href="http://kotaku.com/e3/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">e3</span></a></div -->					<div><a title="Click here to read Is Child of Eden Everything You Want From A Rez Sequel? [Update]" href="http://kotaku.com/5566676/child-of-eden-impressions" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Is Child of Eden Everything You Want From A Rez Sequel? [Update]" alt="Click here to read Is Child of Eden Everything You Want From A Rez Sequel? [Update]" src="http://cache.kotaku.com/assets/images/9/2010/06/child_of_eden.jpg"/>
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				Fans of the video game Rez from Tetsuya Mizuguchi&mdash;people of discriminating <em>taste</em>&mdash;should be ecstatic to learn that a sequel, in spiritual form, is coming. Child of Eden is what Rez would be if controlled by the human body.				<a href="http://kotaku.com/5566676/child-of-eden-impressions" title="Click here to read more about Is Child of Eden Everything You Want From A Rez Sequel? [Update]">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5566676/child-of-eden-impressions]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5566676]]></guid>
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			<pubDate><![CDATA[Fri, 18 Jun 2010 08:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Michael McWhertor]]></dc:creator>
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			<title><![CDATA[Do You Want Rez HD On The PS3? Tell Q!]]></title>
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			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Do You Want Rez HD On The PS3? Tell Q!" href="http://kotaku.com/q-entertainment/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">qentertainment</span></a></div -->					<div><a title="Click here to read Do You Want Rez HD On The PS3? Tell Q!" href="http://kotaku.com/5459117/do-you-want-rez-hd-on-the-ps3-tell-q" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Do You Want Rez HD On The PS3? Tell Q!" alt="Click here to read Do You Want Rez HD On The PS3? Tell Q!" src="http://cache.kotaku.com/assets/images/9/2010/01/rezhd.jpg"/>
											</a></div>
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				Rez and Space Channel 5 creator Tetsuya Mizuguchi has toyed with the idea of bringing more of <a class="autolink" title="Click here to read more posts tagged #qentertainment" title="Click here to read more posts tagged #qentertainment" href="http://kotaku.com/tag/qentertainment/">Q Entertainment</a>'s games from Xbox Live Arcade to the PlayStation Network. It could finally happen, if you demand it.				<a href="http://kotaku.com/5459117/do-you-want-rez-hd-on-the-ps3-tell-q" title="Click here to read more about Do You Want Rez HD On The PS3? Tell Q!">More&nbsp;&raquo;</a>
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			]]></description>
			<link><![CDATA[http://kotaku.com/5459117/do-you-want-rez-hd-on-the-ps3-tell-q]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5459117]]></guid>
			<category><![CDATA[Q Entertainment]]></category>
			<category><![CDATA[Playstation 3]]></category>
			<category><![CDATA[PS3]]></category>
			<category><![CDATA[Rez]]></category>
			<category><![CDATA[Rez HD]]></category>
			<category><![CDATA[Sega]]></category>
			<pubDate><![CDATA[Thu, 28 Jan 2010 21:00:35 EST]]></pubDate>
			<dc:creator><![CDATA[Michael McWhertor]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=5459117&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[What's Keeping Lumines Off The PlayStation Network]]></title>
			<description>
			<![CDATA[
				<div style="float: left; padding-right: 10px;">
										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read What's Keeping Lumines Off The PlayStation Network" href="http://kotaku.com/psp/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">psp</span></a></div -->					<div><a title="Click here to read What's Keeping Lumines Off The PlayStation Network" href="http://kotaku.com/5386246/whats-keeping-lumines-off-the-playstation-network" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read What's Keeping Lumines Off The PlayStation Network" alt="Click here to read What's Keeping Lumines Off The PlayStation Network" src="http://cache.kotaku.com/assets/images/9/2009/10/psp411_com-product-13-1.jpg"/>
											</a></div>
									</div>
				 The original Lumines and its sequel took advantage of all the PSP had to offer. You'd think that the puzzle music game would be penciled in for new Sony portable, the PSPgo. You'd think.				<a href="http://kotaku.com/5386246/whats-keeping-lumines-off-the-playstation-network" title="Click here to read more about What's Keeping Lumines Off The PlayStation Network">More&nbsp;&raquo;</a>
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			]]></description>
			<link><![CDATA[http://kotaku.com/5386246/whats-keeping-lumines-off-the-playstation-network]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5386246]]></guid>
			<category><![CDATA[PSP]]></category>
			<category><![CDATA[Lumines]]></category>
			<category><![CDATA[News]]></category>
			<category><![CDATA[psn]]></category>
			<category><![CDATA[Q Entertainment]]></category>
			<pubDate><![CDATA[Wed, 21 Oct 2009 00:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Ashcraft]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=5386246&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[New Ninety-Nine Nights II Screens]]></title>
			<description>
			<![CDATA[
				<div style="float: left; padding-right: 10px;">
										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read New Ninety-Nine Nights II Screens" href="http://kotaku.com/konami/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">konami</span></a></div -->					<div><a title="Click here to read New Ninety-Nine Nights II Screens" href="http://kotaku.com/5350959/new-ninety+nine-nights-ii-screens/gallery/" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read New Ninety-Nine Nights II Screens" alt="Click here to read New Ninety-Nine Nights II Screens" src="http://cache.kotaku.com/assets/images/9/2009/09/img04.jpg"/>
											</a></div>
									</div>
				The follow-up to <a class="autolink" title="Click here to read more posts tagged Q ENTERTAINMENT" title="Click here to read more posts tagged Q ENTERTAINMENT" href="http://kotaku.com/tag/q-entertainment/">Q Entertainment</a> and Phantagram's Ninety-Nine Nights is coming to the <a class="autolink" title="Click here to read more posts tagged XBOX 360" title="Click here to read more posts tagged XBOX 360" href="http://kotaku.com/tag/xbox-360/">Xbox 360</a> courtesy of <a href="http://kotaku.com/5350642/konami-publishing-ninety+nine-nights-ii-shoko-nakagawa-in-a-big-hat">publisher Konami</a>, not Microsoft, oddly enough. At least Konami was generous enough to dole out five new screens of the hack-and-slash sequel.				<a href="http://kotaku.com/5350959/new-ninety+nine-nights-ii-screens/gallery/" title="Click here to read more about New Ninety-Nine Nights II Screens">More&nbsp;&raquo;</a>
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			]]></description>
			<link><![CDATA[http://kotaku.com/5350959/new-ninety+nine-nights-ii-screens/gallery/]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5350959]]></guid>
			<category><![CDATA[Konami]]></category>
			<category><![CDATA[Feelplus]]></category>
			<category><![CDATA[ninety-nine nights II]]></category>
			<category><![CDATA[Q Entertainment]]></category>
			<category><![CDATA[Screens]]></category>
			<category><![CDATA[Xbox 360]]></category>
			<pubDate><![CDATA[Wed, 02 Sep 2009 15:40:42 EDT]]></pubDate>
			<dc:creator><![CDATA[Michael McWhertor]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=5350959&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[Lumines To Shine On The iPhone]]></title>
			<description>
			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Lumines To Shine On The iPhone" href="http://kotaku.com/iphone/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">iphone</span></a></div -->					<div><a title="Click here to read Lumines To Shine On The iPhone" href="http://kotaku.com/5345098/lumines-to-shine-on-the-iphone" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Lumines To Shine On The iPhone" alt="Click here to read Lumines To Shine On The iPhone" src="http://cache.kotaku.com/assets/images/9/2009/08/heavenly.jpg"/>
											</a></div>
									</div>
				 Trips to the restroom will increase exponentially in length next month, as <a class="autolink" title="Click here to read more posts tagged Q ENTERTAINMENT" title="Click here to read more posts tagged Q ENTERTAINMENT" href="http://kotaku.com/tag/q-entertainment/">Q Entertainment</a> brings the musical puzzler Lumines to Apple's iPhone.				<a href="http://kotaku.com/5345098/lumines-to-shine-on-the-iphone" title="Click here to read more about Lumines To Shine On The iPhone">More&nbsp;&raquo;</a>
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			]]></description>
			<link><![CDATA[http://kotaku.com/5345098/lumines-to-shine-on-the-iphone]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5345098]]></guid>
			<category><![CDATA[iPhone]]></category>
			<category><![CDATA[Genki Rockets]]></category>
			<category><![CDATA[heavenly star]]></category>
			<category><![CDATA[Lumines]]></category>
			<category><![CDATA[psn]]></category>
			<category><![CDATA[Q Entertainment]]></category>
			<category><![CDATA[Xbla]]></category>
			<pubDate><![CDATA[Tue, 25 Aug 2009 10:40:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Mike Fahey]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=5345098&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[Is Q Entertainment Still Making "QJ" For Atari?]]></title>
			<description>
			<![CDATA[
				<div style="float: left; padding-right: 10px;">
										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Is Q Entertainment Still Making &quot;QJ&quot; For Atari?" href="http://kotaku.com/tetsuya-mizuguchi/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">tetsuyamizuguchi</span></a></div -->					<div><a title="Click here to read Is Q Entertainment Still Making &quot;QJ&quot; For Atari?" href="http://kotaku.com/5261913/is-q-entertainment-still-making-qj-for-atari" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Is Q Entertainment Still Making &quot;QJ&quot; For Atari?" alt="Click here to read Is Q Entertainment Still Making &quot;QJ&quot; For Atari?" src="http://cache.kotaku.com/assets/images/9/2009/05/qj_fate.jpg"/>
											</a></div>
									</div>
				Last year, Atari <a href="http://kotaku.com/5100920/atari-snatches-up-rez-creator-for-new-wii-game">announced</a> it had buddied up with <em>Rez HD</em> and <em>Lumines</em> creators <a class="autolink" title="Click here to read more posts tagged Q ENTERTAINMENT" title="Click here to read more posts tagged Q ENTERTAINMENT" href="http://kotaku.com/tag/q-entertainment/">Q Entertainment</a> for a pair of projects: the Live Arcade cash-in comp <em>Qubed</em> and the enigmatic "QJ." Where are they now?				<a href="http://kotaku.com/5261913/is-q-entertainment-still-making-qj-for-atari" title="Click here to read more about Is Q Entertainment Still Making "QJ" For Atari?">More&nbsp;&raquo;</a>
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			]]></description>
			<link><![CDATA[http://kotaku.com/5261913/is-q-entertainment-still-making-qj-for-atari]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5261913]]></guid>
			<category><![CDATA[Tetsuya Mizuguchi]]></category>
			<category><![CDATA[Atari]]></category>
			<category><![CDATA[Q Entertainment]]></category>
			<category><![CDATA[Qj]]></category>
			<category><![CDATA[Qubed]]></category>
			<pubDate><![CDATA[Tue, 19 May 2009 21:20:41 EDT]]></pubDate>
			<dc:creator><![CDATA[Michael McWhertor]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=5261913&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[Is Guardian Hearts Q Entertainment’s Next Game?]]></title>
			<description>
			<![CDATA[
				<div style="float: left; padding-right: 10px;">
										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Is Guardian Hearts Q Entertainment’s Next Game?" href="http://kotaku.com/tetsuya-mizuguchi/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">tetsuyamizuguchi</span></a></div -->					<div><a title="Click here to read Is Guardian Hearts Q Entertainment’s Next Game?" href="http://kotaku.com/5250354/is-guardian-hearts-q-entertainments-next-game" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Is Guardian Hearts Q Entertainment’s Next Game?" alt="Click here to read Is Guardian Hearts Q Entertainment’s Next Game?" src="http://cache.kotaku.com/assets/images/9/2009/05/miz_hat.jpg"/>
											</a></div>
									</div>
				We have been <a href="http://kotaku.com/5140785/what-is-tetsuya-mizuguchi-doing-these-days">wondering</a> what <i>Rez</i> creator <a class="autolink" title="Click here to read more posts tagged TETSUYA MIZUGUCHI" title="Click here to read more posts tagged TETSUYA MIZUGUCHI" href="http://kotaku.com/tag/tetsuya-mizuguchi/">Tetsuya Mizuguchi</a> has been up to. He hasn't been up to much recently, or has he?				<a href="http://kotaku.com/5250354/is-guardian-hearts-q-entertainments-next-game" title="Click here to read more about Is Guardian Hearts Q Entertainment’s Next Game?">More&nbsp;&raquo;</a>
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			]]></description>
			<link><![CDATA[http://kotaku.com/5250354/is-guardian-hearts-q-entertainments-next-game]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5250354]]></guid>
			<category><![CDATA[Tetsuya Mizuguchi]]></category>
			<category><![CDATA[News]]></category>
			<category><![CDATA[Q Entertainment]]></category>
			<pubDate><![CDATA[Tue, 12 May 2009 06:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Ashcraft]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=5250354&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[Lumines Supernova Classic Pack Craves Your Money]]></title>
			<description>
			<![CDATA[
				<div style="float: left; padding-right: 10px;">
										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Lumines Supernova Classic Pack Craves Your Money" href="http://kotaku.com/downloadable-content/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">downloadablecontent</span></a></div -->					<div><a title="Click here to read Lumines Supernova Classic Pack Craves Your Money" href="http://kotaku.com/5151887/lumines-supernova-classic-pack-craves-your-money" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Lumines Supernova Classic Pack Craves Your Money" alt="Click here to read Lumines Supernova Classic Pack Craves Your Money" src="http://cache.kotaku.com/assets/images/9/2009/02/luminesclassicpack.jpg"/>
											</a></div>
									</div>
				 In the<a href="http://kotaku.com/271200/lumines-live-microtransactions-to-combat-global-warming"> grand tradition</a> of downloadable console versions of Lumines past, <a class="autolink" title="Click here to read more posts tagged Q ENTERTAINMENT" title="Click here to read more posts tagged Q ENTERTAINMENT" href="http://kotaku.com/tag/q-entertainment/">Q Entertainment</a> readies the first batch of <a class="autolink" title="Click here to read more posts tagged DOWNLOADABLE CONTENT" title="Click here to read more posts tagged DOWNLOADABLE CONTENT" href="http://kotaku.com/tag/downloadable-content/">downloadable content</a> for the PlayStation Network version, <a class="autolink" title="Click here to read more posts tagged LUMINES SUPERNOVA" title="Click here to read more posts tagged LUMINES SUPERNOVA" href="http://kotaku.com/tag/lumines-supernova/">Lumines Supernova</a>, with the Lumines Classic Pack.				<a href="http://kotaku.com/5151887/lumines-supernova-classic-pack-craves-your-money" title="Click here to read more about Lumines Supernova Classic Pack Craves Your Money">More&nbsp;&raquo;</a>
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			]]></description>
			<link><![CDATA[http://kotaku.com/5151887/lumines-supernova-classic-pack-craves-your-money]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5151887]]></guid>
			<category><![CDATA[downloadable content]]></category>
			<category><![CDATA[Lumines Supernova]]></category>
			<category><![CDATA[PS3]]></category>
			<category><![CDATA[psn]]></category>
			<category><![CDATA[Q Entertainment]]></category>
			<pubDate><![CDATA[Wed, 11 Feb 2009 18:20:00 EST]]></pubDate>
			<dc:creator><![CDATA[Mike Fahey]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=5151887&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[Lumines Supernova Review: Still Shinin']]></title>
			<description>
			<![CDATA[
				<div style="float: left; padding-right: 10px;">
										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Lumines Supernova Review: Still Shinin'" href="http://kotaku.com/review/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">review</span></a></div -->					<div><a title="Click here to read Lumines Supernova Review: Still Shinin'" href="http://kotaku.com/5130394/lumines-supernova-review-still-shinin" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Lumines Supernova Review: Still Shinin'" alt="Click here to read Lumines Supernova Review: Still Shinin'" src="http://cache.kotaku.com/assets/images/9/2009/01/lumines_supernova_review.jpg"/>
											</a></div>
									</div>
				Q Entertainment's sound and lightshow-cum-puzzle game <em>Lumines</em> was one of the breakout hits for the PSP. It has since been ported to everything possible, including the PlayStation 3. Does <em>Lumines Supernova</em> bring anything new?				<a href="http://kotaku.com/5130394/lumines-supernova-review-still-shinin" title="Click here to read more about Lumines Supernova Review: Still Shinin'">More&nbsp;&raquo;</a>
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			]]></description>
			<link><![CDATA[http://kotaku.com/5130394/lumines-supernova-review-still-shinin]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5130394]]></guid>
			<category><![CDATA[Review]]></category>
			<category><![CDATA[Lumines]]></category>
			<category><![CDATA[Lumines Supernova]]></category>
			<category><![CDATA[Original]]></category>
			<category><![CDATA[Playstation 3]]></category>
			<category><![CDATA[playstation network]]></category>
			<category><![CDATA[PS3]]></category>
			<category><![CDATA[Q Entertainment]]></category>
			<pubDate><![CDATA[Tue, 13 Jan 2009 15:40:21 EST]]></pubDate>
			<dc:creator><![CDATA[Michael McWhertor]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=5130394&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[Meteos Wars Micro-Review: Make It Rain]]></title>
			<description>
			<![CDATA[
				<div style="float: left; padding-right: 10px;">
										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Meteos Wars Micro-Review: Make It Rain" href="http://kotaku.com/review/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">review</span></a></div -->					<div><a title="Click here to read Meteos Wars Micro-Review: Make It Rain" href="http://kotaku.com/5121714/meteos-wars-micro+review-make-it-rain" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Meteos Wars Micro-Review: Make It Rain" alt="Click here to read Meteos Wars Micro-Review: Make It Rain" src="http://cache.kotaku.com/assets/images/9/2008/12/meteos_wars_review.jpg"/>
											</a></div>
									</div>
				Q Entertainment has given its Nintendo DS puzzler <em>Meteos</em> new life on Xbox Live Arcade with <em>Meteos Wars</em>. Why the "Wars" distinction? It's certainly no bloodier than the standard <em>Meteos</em> (or even <em>Meteos Disney Magic</em>.)				<a href="http://kotaku.com/5121714/meteos-wars-micro+review-make-it-rain" title="Click here to read more about Meteos Wars Micro-Review: Make It Rain">More&nbsp;&raquo;</a>
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			]]></description>
			<link><![CDATA[http://kotaku.com/5121714/meteos-wars-micro+review-make-it-rain]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5121714]]></guid>
			<category><![CDATA[Review]]></category>
			<category><![CDATA[Meteos]]></category>
			<category><![CDATA[Meteos wars]]></category>
			<category><![CDATA[Original]]></category>
			<category><![CDATA[Q Entertainment]]></category>
			<category><![CDATA[Xbla]]></category>
			<category><![CDATA[Xbox 360]]></category>
			<category><![CDATA[Xbox Live Arcade]]></category>
			<pubDate><![CDATA[Wed, 31 Dec 2008 17:30:10 EST]]></pubDate>
			<dc:creator><![CDATA[Michael McWhertor]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=5121714&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[Lumines Supernova Next Week With Free Holiday Cheer]]></title>
			<description>
			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Lumines Supernova Next Week With Free Holiday Cheer" href="http://kotaku.com/rock-blocks/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">rockblocks</span></a></div -->					<div><a title="Click here to read Lumines Supernova Next Week With Free Holiday Cheer" href="http://kotaku.com/5114295/lumines-supernova-next-week-with-free-holiday-cheer/gallery/" class="pp_image">
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				 The latest version of Q Entertainments blockbusting puzzle series, Lumines Supernova, is due out next week on the PlayStation Network, with a free Holiday skin pack available for a limited time.				<a href="http://kotaku.com/5114295/lumines-supernova-next-week-with-free-holiday-cheer/gallery/" title="Click here to read more about Lumines Supernova Next Week With Free Holiday Cheer">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5114295/lumines-supernova-next-week-with-free-holiday-cheer/gallery/]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5114295]]></guid>
			<category><![CDATA[Rock Blocks]]></category>
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			<pubDate><![CDATA[Fri, 19 Dec 2008 14:00:00 EST]]></pubDate>
			<dc:creator><![CDATA[Mike Fahey]]></dc:creator>
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			<title><![CDATA[Meteos Wars, PowerUp Forever Land On XBLA Wednesday]]></title>
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			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Meteos Wars, PowerUp Forever Land On XBLA Wednesday" href="http://kotaku.com/xbox-live-arcade/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">xboxlivearcade</span></a></div -->					<div><a title="Click here to read Meteos Wars, PowerUp Forever Land On XBLA Wednesday" href="http://kotaku.com/5104440/meteos-wars-powerup-forever-land-on-xbla-wednesday" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Meteos Wars, PowerUp Forever Land On XBLA Wednesday" alt="Click here to read Meteos Wars, PowerUp Forever Land On XBLA Wednesday" src="http://cache.kotaku.com/assets/images/9/2008/12/meteos_wars_xbla.jpg"/>
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				Q Entertainment is firing the higher resolution ray at its 2005 action-puzzler Meteos, originally released for the Nintendo DS. The result? <em>Meteos Wars</em> for Xbox Live Arcade, which hits the Xbox Live Marketplace this Wednesday.				<a href="http://kotaku.com/5104440/meteos-wars-powerup-forever-land-on-xbla-wednesday" title="Click here to read more about Meteos Wars, PowerUp Forever Land On XBLA Wednesday">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5104440/meteos-wars-powerup-forever-land-on-xbla-wednesday]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5104440]]></guid>
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			<pubDate><![CDATA[Mon, 08 Dec 2008 15:40:00 EST]]></pubDate>
			<dc:creator><![CDATA[Michael McWhertor]]></dc:creator>
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			<title><![CDATA[Watch Lumines Supernova Be All LittleBigPlanet-y]]></title>
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				Word broke <a href="http://kotaku.com/5102296/official-lumines-game-hits-littlebigplanet-%5Bupdate%5D">last night</a> that the PlayStation 3 version of <em>Lumines</em> was getting some cross-promotional help from Media Molecule's <em>LittleBigPlanet</em>. Today Q Entertainment released video of the <em>LittleBigPlanet</em>-themed skin in action.				<a href="http://kotaku.com/5103265/watch-lumines-supernova-be-all-littlebigplanet+y" title="Click here to read more about Watch Lumines Supernova Be All LittleBigPlanet-y">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5103265/watch-lumines-supernova-be-all-littlebigplanet+y]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5103265]]></guid>
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			<pubDate><![CDATA[Fri, 05 Dec 2008 20:00:00 EST]]></pubDate>
			<dc:creator><![CDATA[Michael McWhertor]]></dc:creator>
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			<title><![CDATA[Official Lumines Game Hits LittleBigPlanet [Update]]]></title>
			<description>
			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Official Lumines Game Hits LittleBigPlanet [Update]" href="http://kotaku.com/littlebigplanet/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">littlebigplanet</span></a></div -->					<div><a title="Click here to read Official Lumines Game Hits LittleBigPlanet [Update]" href="http://kotaku.com/5102296/official-lumines-game-hits-littlebigplanet-[update]" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Official Lumines Game Hits LittleBigPlanet [Update]" alt="Click here to read Official Lumines Game Hits LittleBigPlanet [Update]" src="http://cache.kotaku.com/assets/images/9/2008/12/lbplumines.jpg"/>
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				You've seen enough "game within a game" things for LittleBigPlanet to make you ill. Gradius, Tetris, whatever, it's been <em>done</em>. But you haven't seen Lumines, especially one that comes from Q Entertainment.				<a href="http://kotaku.com/5102296/official-lumines-game-hits-littlebigplanet-[update]" title="Click here to read more about Official Lumines Game Hits LittleBigPlanet [Update]">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5102296/official-lumines-game-hits-littlebigplanet-[update]]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5102296]]></guid>
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			<pubDate><![CDATA[Fri, 05 Dec 2008 07:30:00 EST]]></pubDate>
			<dc:creator><![CDATA[Luke Plunkett]]></dc:creator>
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			<title><![CDATA[Atari Snatches Up Rez Creator For New Wii Game]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Atari Snatches Up Rez Creator For New Wii Game" href="http://kotaku.com/atari/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">atari</span></a></div -->					<div><a title="Click here to read Atari Snatches Up Rez Creator For New Wii Game" href="http://kotaku.com/5100920/atari-snatches-up-rez-creator-for-new-wii-game" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Atari Snatches Up Rez Creator For New Wii Game" alt="Click here to read Atari Snatches Up Rez Creator For New Wii Game" src="http://cache.kotaku.com/assets/images/9/2008/12/mizuguchi_qj.jpg"/>
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				The all-new Atari adds another heavy hitter to its line-up: <em>Rez</em> creator Tetsuya Mizuguchi's Q Entertainment. The publisher announced today that it is bringing Q's next music-based game, (tentatively?) dubbed <em>QJ</em>, to the Nintendo Wii.				<a href="http://kotaku.com/5100920/atari-snatches-up-rez-creator-for-new-wii-game" title="Click here to read more about Atari Snatches Up Rez Creator For New Wii Game">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5100920/atari-snatches-up-rez-creator-for-new-wii-game]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5100920]]></guid>
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			<pubDate><![CDATA[Tue, 02 Dec 2008 14:00:00 EST]]></pubDate>
			<dc:creator><![CDATA[Michael McWhertor]]></dc:creator>
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			<title><![CDATA[Lumines Supernova At TGS Is Like Lumines Everywhere Else]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Lumines Supernova At TGS Is Like Lumines Everywhere Else" href="http://kotaku.com/tokyo-game-show-2008/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">tokyogameshow2008</span></a></div -->					<div><a title="Click here to read Lumines Supernova At TGS Is Like Lumines Everywhere Else" href="http://kotaku.com/5062281/lumines-supernova-at-tgs-is-like-lumines-everywhere-else" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Lumines Supernova At TGS Is Like Lumines Everywhere Else" alt="Click here to read Lumines Supernova At TGS Is Like Lumines Everywhere Else" src="http://cache.kotaku.com/assets/images/9/2008/10/lumines_supernova_impressio.jpg"/>
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				With something like a billion versions of Q Entertainment's  <em>Lumines</em> published on various platforms, we won't fault you for having but a single grain of enthusiasm for the PlayStation 3 version. We dredged up enough on your behalf, waiting a full thirty seconds in line to go hands on with <em>Lumines Supernova</em>. Unfortunately, the things that make <em>Supernova</em> stand out from the <em>Lumines</em> pack were nowhere to be seen.				<a href="http://kotaku.com/5062281/lumines-supernova-at-tgs-is-like-lumines-everywhere-else" title="Click here to read more about Lumines Supernova At TGS Is Like Lumines Everywhere Else">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5062281/lumines-supernova-at-tgs-is-like-lumines-everywhere-else]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5062281]]></guid>
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			<pubDate><![CDATA[Mon, 13 Oct 2008 03:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Michael McWhertor]]></dc:creator>
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			<title><![CDATA[Tetsuya Mizuguchi Is Making New IP]]></title>
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			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Tetsuya Mizuguchi Is Making New IP" href="http://kotaku.com/tgs08/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">tgs08</span></a></div -->					<div><a title="Click here to read Tetsuya Mizuguchi Is Making New IP" href="http://kotaku.com/5060362/tetsuya-mizuguchi-is-making-new-ip" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Tetsuya Mizuguchi Is Making New IP" alt="Click here to read Tetsuya Mizuguchi Is Making New IP" src="http://cache.kotaku.com/assets/images/9/2008/10/TetsuyaMizuguchi.jpg"/>
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				Tetsuya Mizuguchi is best known for <i>Rez</i>, <i>Space Channel 5</i> and <i>Lumines</i>. He's made lots of <i>Lumines</i> spin-offs like <i>Lumines Live!</i> and <i>Lumines II</i>. Key words: <i>Lumines</i>. We haven't seen a new game from Mizuguchi for a while, but he confirmed to Kotaku that, yes, he's working on a new IP. Says Mizuguchi:				<a href="http://kotaku.com/5060362/tetsuya-mizuguchi-is-making-new-ip" title="Click here to read more about Tetsuya Mizuguchi Is Making New IP">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Tue, 07 Oct 2008 21:20:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Ashcraft]]></dc:creator>
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			<title><![CDATA[Meteos Wars Coming to Xbox LIVE Arcade]]></title>
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			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Meteos Wars Coming to Xbox LIVE Arcade" href="http://kotaku.com/q-entertainment/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">qentertainment</span></a></div -->					<div><a title="Click here to read Meteos Wars Coming to Xbox LIVE Arcade" href="http://kotaku.com/5042807/meteos-wars-coming-to-xbox-live-arcade" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Meteos Wars Coming to Xbox LIVE Arcade" alt="Click here to read Meteos Wars Coming to Xbox LIVE Arcade" src="http://cache.kotaku.com/assets/images/9/2008/08/meteos_wars_main.gif"/>
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				Q Entertainment brings word that <i>Metoes Wars</i> is coming to Xbox LIVE Arcade this fall. The game will feature over 20 different planets &mdash; each having its own alien race, Meteos blocks and unique gravity as well as visual and audio style. There will be various single player modes (Mission Mode, Attack Mode, Vs. Mode), and there'll be LIVE multiplayer, too. What else, the game has four "Planet Impact" special attacks: Armageddon, Gambit, Sentinel and Tempest. And there's even accessories you can collect for your alien. And who doesn't like an alien with accessories? Game is priced at 800 MSP and out this October. 				<a href="http://kotaku.com/5042807/meteos-wars-coming-to-xbox-live-arcade" title="Click here to read more about Meteos Wars Coming to Xbox LIVE Arcade">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5042807/meteos-wars-coming-to-xbox-live-arcade]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5042807]]></guid>
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			<pubDate><![CDATA[Thu, 28 Aug 2008 01:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Ashcraft]]></dc:creator>
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			<title><![CDATA[Grasshopper, Q Entertainment Sign With EA For New Horror Game]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Grasshopper, Q Entertainment Sign With EA For New Horror Game" href="http://kotaku.com/grasshopper-manufacture/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">grasshoppermanufacture</span></a></div -->					<div><a title="Click here to read Grasshopper, Q Entertainment Sign With EA For New Horror Game" href="http://kotaku.com/5037287/grasshopper-q-entertainment-sign-with-ea-for-new-horror-game" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Grasshopper, Q Entertainment Sign With EA For New Horror Game" alt="Click here to read Grasshopper, Q Entertainment Sign With EA For New Horror Game" src="http://cache.kotaku.com/assets/images/9/2008/08/ea_grasshopper.jpg"/>
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				Electronic Arts announced today that it would be working with Grasshopper Manufacture, creators of distinctly Japanese fare like <em>Killer 7</em>, <em>No More Heroes</em> and <em>Contact</em>, on an untitled action horror game. EA Partners will publish the Shinji Mikami-produced, Goichi Suda-designed game on the PC, Xbox 360, PlayStation 3 and Wii.				<a href="http://kotaku.com/5037287/grasshopper-q-entertainment-sign-with-ea-for-new-horror-game" title="Click here to read more about Grasshopper, Q Entertainment Sign With EA For New Horror Game">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5037287/grasshopper-q-entertainment-sign-with-ea-for-new-horror-game]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5037287]]></guid>
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			<pubDate><![CDATA[Thu, 14 Aug 2008 18:30:22 EDT]]></pubDate>
			<dc:creator><![CDATA[Michael McWhertor]]></dc:creator>
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			<title><![CDATA[Rez, Lumines Dev Bringing Peggle To DS]]></title>
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			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Rez, Lumines Dev Bringing Peggle To DS" href="http://kotaku.com/peggle/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">peggle</span></a></div -->					<div><a title="Click here to read Rez, Lumines Dev Bringing Peggle To DS" href="http://kotaku.com/5028714/rez-lumines-dev-bringing-peggle-to-ds" class="pp_image">
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				<i>Peggle</i> fans can now cement their addiction, since PopCap's now bringing the popular casual game to DS with a little help from Q Entertainment, developers of <i>Rez, Lumines</i> and <i>Meteos</i>.				<a href="http://kotaku.com/5028714/rez-lumines-dev-bringing-peggle-to-ds" title="Click here to read more about Rez, Lumines Dev Bringing Peggle To DS">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Thu, 24 Jul 2008 21:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Leigh Alexander]]></dc:creator>
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			<title><![CDATA[Miz: No Reason For Space Channel 5 Remake]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Miz: No Reason For Space Channel 5 Remake" href="http://kotaku.com/space-channel-5/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">spacechannel5</span></a></div -->					<div><a title="Click here to read Miz: No Reason For Space Channel 5 Remake" href="http://kotaku.com/5015720/miz-no-reason-for-space-channel-5-remake" class="pp_image">
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				Remakes are all the rage these days! Whether it's <em>literally </em>remaking a classic, or just putting out "reimaginings" of long-running franchises, we can't get enough of the good old stuff. By re-releasing Rez on XBLA, you'd think Q's Tetsuya Mizuguchi would be big on the idea of remaking <em>more </em>of his classic titles, right? Like...Space Channel 5, maybe? Sadly, he's not, telling Eurogamer there's no "really special reason to remake Space Channel 5 now". Reason being that Rez was an <em>experience</em>, which could be improved upon with HD graphics, 5:1, etc, while SC5 is "funny, like a comical TV show. I don't feel the need for much more resolution in that!". Oh dear. Just because YOU don't need to see Ulala in a higher resolution, Miz, doesn't man WE don't need to.				<a href="http://kotaku.com/5015720/miz-no-reason-for-space-channel-5-remake" title="Click here to read more about Miz: No Reason For Space Channel 5 Remake">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Thu, 12 Jun 2008 07:30:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Luke Plunkett]]></dc:creator>
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			<title><![CDATA[Rock Band Turning Japanese With Q Entertainment]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Rock Band Turning Japanese With Q Entertainment" href="http://kotaku.com/rock-band-japan/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">rockbandjapan</span></a></div -->					<div><a title="Click here to read Rock Band Turning Japanese With Q Entertainment" href="http://kotaku.com/5012315/rock-band-turning-japanese-with-q-entertainment" class="pp_image">
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				 Well here's an interesting turnabout. Harmonix and MTV are partnering with the company that brought us Lumines and Rez to bring social rhythm and music game Rock Band to Japan, the birthplace of rhythm and music games. Announced this weekend during the MTV Video Music Awards in Japan, the new game will feature all of the gameplay of Rock Band with added Japanese elements, assets, and most importantly - music. As long as it works with all the standard North American peripherals I plan on importing the living hell out of this game. 				<a href="http://kotaku.com/5012315/rock-band-turning-japanese-with-q-entertainment" title="Click here to read more about Rock Band Turning Japanese With Q Entertainment">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Mon, 02 Jun 2008 13:40:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Mike Fahey]]></dc:creator>
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			<title><![CDATA[Lumines Gets Steamy]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Lumines Gets Steamy" href="http://kotaku.com/steam/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">steam</span></a></div -->					<div><a title="Click here to read Lumines Gets Steamy" href="http://kotaku.com/381715/lumines-gets-steamy" class="pp_image">
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				 Q Entertainment and Valve have announced that henceforth the brilliantly addictive puzzle game Lumines shall be available for purchase via Steam. Much like the Xbox Live version of the game, Lumines is available as a base pack for $9.95, with an Advance Pack containing 21 new challenge mode skins, 60 puzzles for puzzle mode, and 35 stages for puzzle mode setting you back an additional $7.95, or you can grab the whole thing for $14.95, which is a much better deal, especially when you factor in the extra 10% you get if you purchase the game before Friday April 25th. I wonder if it will have the Heavenly Star stage? Just thinking about it makes me want to listen to the song 200 times in a row. 				<a href="http://kotaku.com/381715/lumines-gets-steamy" title="Click here to read more about Lumines Gets Steamy">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Fri, 18 Apr 2008 20:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Mike Fahey]]></dc:creator>
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			<title><![CDATA[Tetsuya Mizuguchi on Rez HD, Game Design, the Future]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Tetsuya Mizuguchi on Rez HD, Game Design, the Future" href="http://kotaku.com/tetsuya-mizuguchi/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">tetsuyamizuguchi</span></a></div -->					<div><a title="Click here to read Tetsuya Mizuguchi on Rez HD, Game Design, the Future" href="http://kotaku.com/357308/tetsuya-mizuguchi-on-rez-hd-game-design-the-future" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Tetsuya Mizuguchi on Rez HD, Game Design, the Future" alt="Click here to read Tetsuya Mizuguchi on Rez HD, Game Design, the Future" src="http://cache.kotaku.com/assets/images/9/2008/02/small_lumines_live-thumb.jpg"/>
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				<a href="http://kotaku.com/assets/resources/2008/02/lumines_live.jpg"></a>  Gamasutra has an interesting (if spotty at points) article up with Tetsuya Mizuguchi, the man behind <i>Rez</i> and <i>Lumines</i> (<i>Lumines Live!</i> is one of those games I have to be careful about playing, since I find it oh&mdash;so&mdash;hard to put it down), talking about proper vibrator placement while playing <i>Rez</i>, the future of Dadaist games, and emotional depth in games:				<a href="http://kotaku.com/357308/tetsuya-mizuguchi-on-rez-hd-game-design-the-future" title="Click here to read more about Tetsuya Mizuguchi on Rez HD, Game Design, the Future">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Sat, 16 Feb 2008 14:30:15 EST]]></pubDate>
			<dc:creator><![CDATA[Maggie Greene]]></dc:creator>
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