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		<title><![CDATA[Kotaku: Q&a]]></title>
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			<title><![CDATA[Kotaku: Q&a]]></title>
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		<description><![CDATA[Kotaku posts tagged Q&a]]></description>
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			<title><![CDATA[Final Fantasy XIII-2 Travels Through Time to Fix Past Missteps]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read &lt;em&gt;Final Fantasy XIII-2&lt;/em&gt; Travels Through Time to Fix Past Missteps" href="http://kotaku.com/final-fantasy/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">finalfantasy</span></a></div -->					<div><a title="Click here to read &lt;em&gt;Final Fantasy XIII-2&lt;/em&gt; Travels Through Time to Fix Past Missteps" href="http://kotaku.com/5838363/final-fantasy-xiii+2-travels-through-time-to-fix-past-missteps/gallery/" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read &lt;em&gt;Final Fantasy XIII-2&lt;/em&gt; Travels Through Time to Fix Past Missteps" alt="Click here to read &lt;em&gt;Final Fantasy XIII-2&lt;/em&gt; Travels Through Time to Fix Past Missteps" src="http://cache.kotaku.com/assets/images/9/2011/09/small_6310historiacrux_02_us__rgb_copy.jpg"/>
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				 Was <em>Final Fantasy XIII</em> too linear for you? Square Enix has heard the complaints, and answers them with a mechanic that's about as non-linear as they come: Time travel. How does it work? Director Motomu Toriyama has the answers.				<a href="http://kotaku.com/5838363/final-fantasy-xiii+2-travels-through-time-to-fix-past-missteps/gallery/" title="Click here to read more about Final Fantasy XIII-2 Travels Through Time to Fix Past Missteps">More&nbsp;&raquo;</a>
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			<category><![CDATA[Final Fantasy]]></category>
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			<pubDate><![CDATA[Thu, 08 Sep 2011 13:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Mike Fahey]]></dc:creator>
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			<title><![CDATA[Who Wants to Work for Sony's Testing Department, Round Three]]></title>
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				Sony is gearing up for season three of its PlayStation Network reality show <em>The Tester</em>, asking gamers to <a href="https://casting.thetester.com/join/Default.aspx">submit a profile</a> for their chance to compete for a shitty job and <a href="http://kotaku.com/thetester">be ridiculed by <em>Kotaku</em></a>.				<a href="http://kotaku.com/5827804/who-wants-to-work-for-sonys-testing-department-round-three" title="Click here to read more about Who Wants to Work for Sony's Testing Department, Round Three">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5827804/who-wants-to-work-for-sonys-testing-department-round-three]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5827804]]></guid>
			<category><![CDATA[Blip]]></category>
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			<pubDate><![CDATA[Thu, 04 Aug 2011 14:20:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Mike Fahey]]></dc:creator>
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			<title><![CDATA[Dozens of Tester Jobs Affected in Sony QA Consolidation]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Dozens of Tester Jobs Affected in Sony QA Consolidation" href="http://kotaku.com/scea/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">scea</span></a></div -->					<div><a title="Click here to read Dozens of Tester Jobs Affected in Sony QA Consolidation" href="http://kotaku.com/5424713/dozens-of-tester-jobs-affected-in-sony-qa-consolidation" class="pp_image">
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				Sony Computer Entertainment America is consolidating its two QA groups in one location, meaning 30 staff positions are being sent from the Bay Area to San Diego, Calif., and we hear another 100 contract positions were affected.				<a href="http://kotaku.com/5424713/dozens-of-tester-jobs-affected-in-sony-qa-consolidation" title="Click here to read more about Dozens of Tester Jobs Affected in Sony QA Consolidation">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Fri, 11 Dec 2009 21:00:00 EST]]></pubDate>
			<dc:creator><![CDATA[Owen Good]]></dc:creator>
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			<title><![CDATA[Kojima On Peace Walker: &quot;This game is an MGS5-class game&quot;]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Kojima On Peace Walker: &amp;quot;This game is an MGS5-class game&amp;quot;" href="http://kotaku.com/konami/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">konami</span></a></div -->					<div><a title="Click here to read Kojima On Peace Walker: &amp;quot;This game is an MGS5-class game&amp;quot;" href="http://kotaku.com/5316237/kojima-on-peace-walker-this-game-is-an-mgs5+class-game" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Kojima On Peace Walker: &amp;quot;This game is an MGS5-class game&amp;quot;" alt="Click here to read Kojima On Peace Walker: &amp;quot;This game is an MGS5-class game&amp;quot;" src="http://cache.kotaku.com/assets/images/9/2012/01/small_14cfd534ad990bb3100798a8482de56b.jpg"/>
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				 In a press release Q&A issued by Konami today, Metal Gear creator Hideo Kojima stresses the importance of the PSP installment of the Metal Gear Solid series, calling it, "a MGS5-class game."				<a href="http://kotaku.com/5316237/kojima-on-peace-walker-this-game-is-an-mgs5+class-game" title="Click here to read more about Kojima On Peace Walker: &quot;This game is an MGS5-class game&quot;">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5316237/kojima-on-peace-walker-this-game-is-an-mgs5+class-game]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5316237]]></guid>
			<category><![CDATA[Konami]]></category>
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			<pubDate><![CDATA[Thu, 16 Jul 2009 13:40:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Mike Fahey]]></dc:creator>
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			<title><![CDATA[Microsoft, Sony and Nintendo Talk Edutainment]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Microsoft, Sony and Nintendo Talk Edutainment" href="http://kotaku.com/education/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">education</span></a></div -->					<div><a title="Click here to read Microsoft, Sony and Nintendo Talk Edutainment" href="http://kotaku.com/5058961/microsoft-sony-and-nintendo-talk-edutainment" class="pp_image">
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				 So last month I picked a pet peeve to harp on and on and on about. I wanted to know why it is we don't see more educational video games for this next-generation of consoles. Why no awesome Math Blasters or Reader Rabbits or Typing of the Deads for the Playstation 3, Wii or Xbox 360. One thing I learned is that there are a few of those out there, but I still wanted to hear from the three console holders on the top. So I emailed Microsoft, Nintendo and Sony to see their take on number of prepared questions. All of which lead to my final question: Why not give away an educational game on your console?				<a href="http://kotaku.com/5058961/microsoft-sony-and-nintendo-talk-edutainment" title="Click here to read more about Microsoft, Sony and Nintendo Talk Edutainment">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Tue, 14 Oct 2008 10:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Crecente]]></dc:creator>
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			<title><![CDATA[Jumpgate Evolution Demands Your Attention]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Jumpgate Evolution Demands Your Attention" href="http://kotaku.com/jumpgate-evolution/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">jumpgateevolution</span></a></div -->					<div><a title="Click here to read Jumpgate Evolution Demands Your Attention" href="http://kotaku.com/5028140/jumpgate-evolution-demands-your-attention/gallery/" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Jumpgate Evolution Demands Your Attention" alt="Click here to read Jumpgate Evolution Demands Your Attention" src="http://cache.kotaku.com/assets/images/9/2008/07/jumpgate723.jpg"/>
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				 NetDevil's Jumpgate evolution is a concept that sells itself. Massively multiplayer Wing Commander, anyone? How about some co-operative Privateer? It's a game that combines twitch-action space combat with levels and experience points. It's an excuse to dust off those old flight sticks. You'll even be able to play as a trader, paying more combat-ready players a cut of the action to make sure you make your deliveries safely. Space convoy! 				<a href="http://kotaku.com/5028140/jumpgate-evolution-demands-your-attention/gallery/" title="Click here to read more about Jumpgate Evolution Demands Your Attention">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Wed, 23 Jul 2008 21:40:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Mike Fahey]]></dc:creator>
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			<title><![CDATA[Rock Band's First Album Announced, Our Harmonix Q&A]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Rock Band's First Album Announced, Our Harmonix Q&amp;A" href="http://kotaku.com/announcements/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">announcements</span></a></div -->					<div><a title="Click here to read Rock Band's First Album Announced, Our Harmonix Q&amp;A" href="http://kotaku.com/381271/rock-bands-first-album-announced-our-harmonix-qa" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Rock Band's First Album Announced, Our Harmonix Q&amp;A" alt="Click here to read Rock Band's First Album Announced, Our Harmonix Q&amp;A" src="http://cache.kotaku.com/assets/images/9/2012/01/b99efa4920043e3d12bb917d5654ca83.jpg"/>
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				Today, Harmonix has officially announced the first album that will hit the  Rock Band  store: Judas Priest's <em>Screaming For Vengeance</em>. Arriving April 22/24 on Xbox 360/PS3, this10-track album will cost $14.99 with individual tracks being offered for $1.99 apiece. Then in May, The Cars' self-titled record will become the second full-album release from Rock Band. The Pixies' <em>Doolittle</em> will follow in June.				<a href="http://kotaku.com/381271/rock-bands-first-album-announced-our-harmonix-qa" title="Click here to read more about Rock Band's First Album Announced, Our Harmonix Q&A">More&nbsp;&raquo;</a>
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			<category><![CDATA[Announcements]]></category>
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			<pubDate><![CDATA[Fri, 18 Apr 2008 09:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Mark Wilson]]></dc:creator>
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			<title><![CDATA[Liveblogging The Dave Perry Q&A]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Liveblogging The Dave Perry Q&amp;A" href="http://kotaku.com/austin-gdc-07/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">austingdc07</span></a></div -->					<div><a title="Click here to read Liveblogging The Dave Perry Q&amp;A" href="http://kotaku.com/297493/liveblogging-the-dave-perry-qa" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Liveblogging The Dave Perry Q&amp;A" alt="Click here to read Liveblogging The Dave Perry Q&amp;A" src="http://cache.kotaku.com/assets/images/9/2007/09/small_perryjamilhug.jpg"/>
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				The highlight of Friday at the Austin Game Developer's conference is a Q&A session between Shiny Entertainment founder Dave Perry and GDC Director Jamil Moledina. The session is called "When Did (You) Last Level Up? Career Advice From an Industry Veteran, and it is sure to be somewhat helpful to those in the gaming industry as well as those trying to break in. I'll be liveblogging the session from here in beautifully hot and humid Austin Texas, so hit the jump to follow along. This is my first liveblog, so be gentle. 				<a href="http://kotaku.com/297493/liveblogging-the-dave-perry-qa" title="Click here to read more about Liveblogging The Dave Perry Q&A">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Fri, 07 Sep 2007 12:05:53 EDT]]></pubDate>
			<dc:creator><![CDATA[Mike Fahey]]></dc:creator>
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			<title><![CDATA[Catan Q&A]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Catan Q&amp;A" href="http://kotaku.com/q%26a/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">qa</span></a></div -->					<div><a title="Click here to read Catan Q&amp;A" href="http://kotaku.com/257190/catan-qa" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Catan Q&amp;A" alt="Click here to read Catan Q&amp;A" src="http://cache.kotaku.com/assets/images/9/2007/05/small_catantile.jpg"/>
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				Xbox Community Manager and Europe's Major Nelson, Graeme Boyd, just posted a Q&A with Catan lead developer Brian Reynolds. (You may know him from Civ II and Rise of Nations)				<a href="http://kotaku.com/257190/catan-qa" title="Click here to read more about Catan Q&A">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Wed, 02 May 2007 20:30:35 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Crecente]]></dc:creator>
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			<title><![CDATA[Popular Science Talks Spore with Wright]]></title>
			<description>
			<![CDATA[
				<div style="float: left; padding-right: 10px;">
										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Popular Science Talks Spore with Wright" href="http://kotaku.com/spore/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">spore</span></a></div -->					<div><a title="Click here to read Popular Science Talks Spore with Wright" href="http://kotaku.com/236416/popular-science-talks-spore-with-wright" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Popular Science Talks Spore with Wright" alt="Click here to read Popular Science Talks Spore with Wright" src="http://cache.kotaku.com/assets/images/9/2007/02/small_willwright_485.jpg"/>
											</a></div>
									</div>
				OMG that's a long interview, eight pages to be specific.				<a href="http://kotaku.com/236416/popular-science-talks-spore-with-wright" title="Click here to read more about Popular Science Talks Spore with Wright">More&nbsp;&raquo;</a>
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			]]></description>
			<link><![CDATA[http://kotaku.com/236416/popular-science-talks-spore-with-wright]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-236416]]></guid>
			<category><![CDATA[Spore]]></category>
			<category><![CDATA[Popular Science]]></category>
			<category><![CDATA[Q&A]]></category>
			<category><![CDATA[too much of a good thing]]></category>
			<pubDate><![CDATA[Tue, 13 Feb 2007 20:00:04 EST]]></pubDate>
			<dc:creator><![CDATA[Brian Crecente]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=236416&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[Bioshock Community Site Opens]]></title>
			<description>
			<![CDATA[
				<div style="float: left; padding-right: 10px;">
										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Bioshock Community Site Opens" href="http://kotaku.com/bioshock/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">bioshock</span></a></div -->					<div><a title="Click here to read Bioshock Community Site Opens" href="http://kotaku.com/230306/bioshock-community-site-opens" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Bioshock Community Site Opens" alt="Click here to read Bioshock Community Site Opens" src="http://cache.kotaku.com/assets/images/9/2007/01/small_cor_hed.jpg"/>
											</a></div>
									</div>
				The Cult of Rapture, a new community site for 2k Games' Bioshock, has landed on the tubes. There's quite a bit there, although a lot of it is the same stuff you can find on the game's <a href="http://www.2kgames.com/bioshock/enter.html">official website</a>; screenshots, trailers and a description of the game's plot. 				<a href="http://kotaku.com/230306/bioshock-community-site-opens" title="Click here to read more about Bioshock Community Site Opens">More&nbsp;&raquo;</a>
				<br style="clear: both;" />
			]]></description>
			<link><![CDATA[http://kotaku.com/230306/bioshock-community-site-opens]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-230306]]></guid>
			<category><![CDATA[Bioshock]]></category>
			<category><![CDATA[community site]]></category>
			<category><![CDATA[cult of rapture]]></category>
			<category><![CDATA[Q&A]]></category>
			<pubDate><![CDATA[Sun, 21 Jan 2007 20:50:17 EST]]></pubDate>
			<dc:creator><![CDATA[fdemarco]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=230306&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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		<item>
			<title><![CDATA[22+1 Q&A with Crecente]]></title>
			<description>
			<![CDATA[
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									</div>
				I completely forgot about this, but awhile back I did a 22+1 question and answer dealio for site Tied the Leader.				<a href="http://kotaku.com/205917/22%252B1-qa-with-crecente" title="Click here to read more about 22+1 Q&A with Crecente">More&nbsp;&raquo;</a>
				<br style="clear: both;" />
			]]></description>
			<link><![CDATA[http://kotaku.com/205917/22%252B1-qa-with-crecente]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-205917]]></guid>
			<category><![CDATA[Q&A]]></category>
			<category><![CDATA[ego]]></category>
			<category><![CDATA[It]]></category>
			<category><![CDATA[Oddities]]></category>
			<category><![CDATA[stroking]]></category>
			<pubDate><![CDATA[Fri, 06 Oct 2006 17:50:51 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Crecente]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=205917&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[Heavenly Sword Q&A]]></title>
			<description>
			<![CDATA[
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									</div>
				Daily Game has an interesting Q&A up with Mat Hart, the producer of PS3 exclusive Heavenly Sword. I actually never got a chance to play the game at E3, but what I saw of it looked pretty impressive, even more so then Resistance: Fall of Man. Of course, that's probably because I love sword games.				<a href="http://kotaku.com/201310/heavenly-sword-qa" title="Click here to read more about Heavenly Sword Q&A">More&nbsp;&raquo;</a>
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			]]></description>
			<link><![CDATA[http://kotaku.com/201310/heavenly-sword-qa]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-201310]]></guid>
			<category><![CDATA[Heavenly Sword]]></category>
			<category><![CDATA[daily game]]></category>
			<category><![CDATA[PS3]]></category>
			<category><![CDATA[Q&A]]></category>
			<category><![CDATA[Sony]]></category>
			<pubDate><![CDATA[Mon, 18 Sep 2006 15:00:36 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Crecente]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=201310&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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		<item>
			<title><![CDATA[Not A Best Buy Q&A]]></title>
			<description>
			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Not A Best Buy Q&amp;A" href="http://kotaku.com/best-buy/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">bestbuy</span></a></div -->					<div><a title="Click here to read Not A Best Buy Q&amp;A" href="http://kotaku.com/182019/not-a-best-buy-qa" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Not A Best Buy Q&amp;A" alt="Click here to read Not A Best Buy Q&amp;A" src="http://cache.kotaku.com/assets/images/9/2006/06/bestbuyqa.png"/>
											</a></div>
									</div>
				
        <div class="FloatHack"></div>
    

      The less said about this Best Buy advertisement (which apes a Gamespot 'feature' so successfully that we actually had to rub our eyes a few times in total incredulity few minutes before we discerned the difference), the better. In it, three Best Buy blue shirt putzes regurgitate common gamer knowledge about the next gen with authority. 				<a href="http://kotaku.com/182019/not-a-best-buy-qa" title="Click here to read more about Not A Best Buy Q&A">More&nbsp;&raquo;</a>
				<br style="clear: both;" />
			]]></description>
			<link><![CDATA[http://kotaku.com/182019/not-a-best-buy-qa]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-182019]]></guid>
			<category><![CDATA[Best Buy]]></category>
			<category><![CDATA[Advertisements]]></category>
			<category><![CDATA[Cheap Ass Gamer]]></category>
			<category><![CDATA[Gamespot]]></category>
			<category><![CDATA[Parodies]]></category>
			<category><![CDATA[Q&A]]></category>
			<pubDate><![CDATA[Tue, 20 Jun 2006 16:40:07 EDT]]></pubDate>
			<dc:creator><![CDATA[brownlee]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=182019&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[Life As Game Bug Killer]]></title>
			<description>
			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Life As Game Bug Killer" href="http://kotaku.com/qa/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">qa</span></a></div -->					<div><a title="Click here to read Life As Game Bug Killer" href="http://kotaku.com/181267/life-as-game-bug-killer" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Life As Game Bug Killer" alt="Click here to read Life As Game Bug Killer" src="http://cache.kotaku.com/assets/images/9/2006/06/LargeMilkweedBugNymphs.jpg"/>
											</a></div>
									</div>
				
        <div class="FloatHack"></div>
    

      Just what does it take to be a professional QA bug hunter? 				<a href="http://kotaku.com/181267/life-as-game-bug-killer" title="Click here to read more about Life As Game Bug Killer">More&nbsp;&raquo;</a>
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			]]></description>
			<link><![CDATA[http://kotaku.com/181267/life-as-game-bug-killer]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-181267]]></guid>
			<category><![CDATA[Qa]]></category>
			<category><![CDATA[Bugs]]></category>
			<category><![CDATA[Crappy Jobs]]></category>
			<category><![CDATA[Quality Assurance]]></category>
			<category><![CDATA[Testing]]></category>
			<pubDate><![CDATA[Fri, 16 Jun 2006 11:40:06 EDT]]></pubDate>
			<dc:creator><![CDATA[brownlee]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=181267&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[Bald, Buff Space Marines Out, Jungle Adventuring Nice Guys In]]></title>
			<description>
			<![CDATA[
				<div style="float: left; padding-right: 10px;">
										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Bald, Buff Space Marines Out, Jungle Adventuring Nice Guys In" href="http://kotaku.com/ps3/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">ps3</span></a></div -->					<div><a title="Click here to read Bald, Buff Space Marines Out, Jungle Adventuring Nice Guys In" href="http://kotaku.com/176743/bald-buff-space-marines-out-jungle-adventuring-nice-guys-in" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Bald, Buff Space Marines Out, Jungle Adventuring Nice Guys In" alt="Click here to read Bald, Buff Space Marines Out, Jungle Adventuring Nice Guys In" src="http://cache.kotaku.com/assets/images/9/2006/05/naughty_dog_kiss.jpg"/>
											</a></div>
									</div>
				
        <div class="FloatHack"></div>
    

      I'll admit that I might have drank away most of my impressions from the Sony press conference, but one game that did manage to wake me up after watching <em>Ridge Racer</em> emulated on the PSP was Naughty Dog's untitled PS3 project. Sporting a refreshing look, beautiful animation and lighting, the still moniker-less third person action adventure title looked hot&mdash;without a space marine in sight, to boot.				<a href="http://kotaku.com/176743/bald-buff-space-marines-out-jungle-adventuring-nice-guys-in" title="Click here to read more about Bald, Buff Space Marines Out, Jungle Adventuring Nice Guys In">More&nbsp;&raquo;</a>
				<br style="clear: both;" />
			]]></description>
			<link><![CDATA[http://kotaku.com/176743/bald-buff-space-marines-out-jungle-adventuring-nice-guys-in]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-176743]]></guid>
			<category><![CDATA[PS3]]></category>
			<category><![CDATA[Ign]]></category>
			<category><![CDATA[Naughty Dog]]></category>
			<category><![CDATA[Q&A]]></category>
			<category><![CDATA[Sony]]></category>
			<pubDate><![CDATA[Sat, 27 May 2006 14:52:08 EDT]]></pubDate>
			<dc:creator><![CDATA[Michael McWhertor]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=176743&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[On Draenei, Jewel Crafting & Mounts in Burning Crusade]]></title>
			<description>
			<![CDATA[
				<div style="float: left; padding-right: 10px;">
										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read On Draenei, Jewel Crafting &amp; Mounts in Burning Crusade" href="http://kotaku.com/world-of-warcraft/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">worldofwarcraft</span></a></div -->					<div><a title="Click here to read On Draenei, Jewel Crafting &amp; Mounts in Burning Crusade" href="http://kotaku.com/174669/on-draenei-jewel-crafting--mounts-in-burning-crusade" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read On Draenei, Jewel Crafting &amp; Mounts in Burning Crusade" alt="Click here to read On Draenei, Jewel Crafting &amp; Mounts in Burning Crusade" src="http://cache.kotaku.com/assets/images/9/2006/05/hippogryph.jpg"/>
											</a></div>
									</div>
				
        <div class="FloatHack"></div>
    

      Gamespot has posted a Q&A with Blizzard's lead designer Jeff Kandel about the upcoming WoW expansion <em>Burning Crusade</em>. There's lots of questions involving rationale for picking the &mdash; hello? &mdash; Draenei and the way socketable items and jewel crafting will work, but we personally dug this exchange about falling off of your Pegasus in the Outlands, a mile up:				<a href="http://kotaku.com/174669/on-draenei-jewel-crafting--mounts-in-burning-crusade" title="Click here to read more about On Draenei, Jewel Crafting & Mounts in Burning Crusade">More&nbsp;&raquo;</a>
				<br style="clear: both;" />
			]]></description>
			<link><![CDATA[http://kotaku.com/174669/on-draenei-jewel-crafting--mounts-in-burning-crusade]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-174669]]></guid>
			<category><![CDATA[World of Warcraft]]></category>
			<category><![CDATA[Blizzard]]></category>
			<category><![CDATA[Burning Crusade]]></category>
			<category><![CDATA[Mmorpg]]></category>
			<category><![CDATA[PC]]></category>
			<category><![CDATA[Q&A]]></category>
			<pubDate><![CDATA[Thu, 18 May 2006 11:40:46 EDT]]></pubDate>
			<dc:creator><![CDATA[brownlee]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=174669&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[What Is Up With That Halo 3 Trailer?]]></title>
			<description>
			<![CDATA[
				<div style="float: left; padding-right: 10px;">
										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read What &lt;em&gt;Is&lt;/em&gt; Up With That Halo 3 Trailer?" href="http://kotaku.com/bungie/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">bungie</span></a></div -->					<div><a title="Click here to read What &lt;em&gt;Is&lt;/em&gt; Up With That Halo 3 Trailer?" href="http://kotaku.com/174032/what-is-up-with-that-halo-3-trailer" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read What &lt;em&gt;Is&lt;/em&gt; Up With That Halo 3 Trailer?" alt="Click here to read What &lt;em&gt;Is&lt;/em&gt; Up With That Halo 3 Trailer?" src="http://cache.kotaku.com/assets/images/9/2006/05/horribleh3chiefsm2.jpg"/>
											</a></div>
									</div>
				
        <div class="FloatHack"></div>
    

      If you're the type of gaming scavenger who likes to tear every available piece of meat from the bones of E3 announcements, Bungie has posted a Q&A, answering some questions about the Halo 3 E3 Trailer as murkily as possible. Halo fans will probably be able to read vast cosmic philosophies of significance into answers like this, though... or so 1UP's brief analysis of the Q&A shows:				<a href="http://kotaku.com/174032/what-is-up-with-that-halo-3-trailer" title="Click here to read more about What Is Up With That Halo 3 Trailer?">More&nbsp;&raquo;</a>
				<br style="clear: both;" />
			]]></description>
			<link><![CDATA[http://kotaku.com/174032/what-is-up-with-that-halo-3-trailer]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-174032]]></guid>
			<category><![CDATA[Bungie]]></category>
			<category><![CDATA[360]]></category>
			<category><![CDATA[E3]]></category>
			<category><![CDATA[E306]]></category>
			<category><![CDATA[Halo 3]]></category>
			<category><![CDATA[Microsoft]]></category>
			<category><![CDATA[Q&A]]></category>
			<category><![CDATA[Trailer]]></category>
			<category><![CDATA[Xbox]]></category>
			<pubDate><![CDATA[Tue, 16 May 2006 13:40:49 EDT]]></pubDate>
			<dc:creator><![CDATA[brownlee]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=174032&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[Creator of Columbine Game Talks]]></title>
			<description>
			<![CDATA[
				<div style="float: left; padding-right: 10px;">
										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Creator of Columbine Game Talks" href="http://kotaku.com/q%26a/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">qa</span></a></div -->					<div><a title="Click here to read Creator of Columbine Game Talks" href="http://kotaku.com/174052/creator-of-columbine-game-talks" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Creator of Columbine Game Talks" alt="Click here to read Creator of Columbine Game Talks" src="http://cache.kotaku.com/assets/images/9/2006/05/small_433448149-_o.jpg"/>
											</a></div>
									</div>
				As a follow up to my interview with Columbine survivor Richard Costaldo about Super Columbine Massacre RPG, I wrote a story about the game for the Rocky Mountain News.				<a href="http://kotaku.com/174052/creator-of-columbine-game-talks" title="Click here to read more about Creator of Columbine Game Talks">More&nbsp;&raquo;</a>
				<br style="clear: both;" />
			]]></description>
			<link><![CDATA[http://kotaku.com/174052/creator-of-columbine-game-talks]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-174052]]></guid>
			<category><![CDATA[Q&A]]></category>
			<category><![CDATA[Breaking]]></category>
			<category><![CDATA[Columbine]]></category>
			<category><![CDATA[Columbine Super Massacre Rpg]]></category>
			<category><![CDATA[News]]></category>
			<category><![CDATA[Top]]></category>
			<pubDate><![CDATA[Tue, 16 May 2006 11:00:06 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Crecente]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=174052&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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		<item>
			<title><![CDATA[Firing Squad Interview With GDC Director]]></title>
			<description>
			<![CDATA[
				<div style="float: left; padding-right: 10px;">
										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Firing Squad Interview With GDC Director" href="http://kotaku.com/gdc/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">gdc</span></a></div -->					<div><a title="Click here to read Firing Squad Interview With GDC Director" href="http://kotaku.com/161627/firing-squad-interview-with-gdc-director" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Firing Squad Interview With GDC Director" alt="Click here to read Firing Squad Interview With GDC Director" src="http://cache.kotaku.com/assets/images/9/2006/03/dcorvinotimemachine001x.jpg"/>
											</a></div>
									</div>
				GDC doesn't officially get cracking until a bit later, so today's an odd day for us Control + C / Control + V monkeys. The air is filled with the electric thrill of anticipation, making the atmosphere here at Kotaku Towers much like that before a violent lightning storm at the chimpanzee pen at the local zoo. Come on, GDC &mdash; start going so we can start posting!				<a href="http://kotaku.com/161627/firing-squad-interview-with-gdc-director" title="Click here to read more about Firing Squad Interview With GDC Director">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Mon, 20 Mar 2006 14:40:21 EST]]></pubDate>
			<dc:creator><![CDATA[brownlee]]></dc:creator>
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			<title><![CDATA[42 Hellgate Questions With Flagship Studios]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read 42 Hellgate Questions With Flagship Studios" href="http://kotaku.com/hellgate%7clondon/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">hellgatelondon</span></a></div -->					<div><a title="Click here to read 42 Hellgate Questions With Flagship Studios" href="http://kotaku.com/160335/42-hellgate-questions-with-flagship-studios" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read 42 Hellgate Questions With Flagship Studios" alt="Click here to read 42 Hellgate Questions With Flagship Studios" src="http://cache.kotaku.com/assets/images/9/2006/03/hellgateguru-thumb.jpg"/>
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				<a href="http://www.kotaku.com/gaming/images/hellgateguru.jpg"></a>There's an immense, 42 question Q&A with Flagship Studios' Community Manager, Ivan Sulic, over at Hellgate Guru. Obviously, it's about Flagship's upcoming Diablo-2-alike, <em>Hellgate: London</em>, in which you blaze your guns through demon-infested, post-apocalyptic Piccadilly and Trafalgar. Right on.				<a href="http://kotaku.com/160335/42-hellgate-questions-with-flagship-studios" title="Click here to read more about 42 Hellgate Questions With Flagship Studios">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Tue, 14 Mar 2006 11:20:59 EST]]></pubDate>
			<dc:creator><![CDATA[brownlee]]></dc:creator>
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			<title><![CDATA[Wolfenstein Xbox 360]]></title>
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				id Software is all about Wolfenstein after Enemy Territory hits, it seems. In an interview with Worthplaying, Todd Hollenshead reveals that the next Wolfenstein game will be primarily an Xbox 360 title, but will also hit the PC. He also says that the next movie deal id is likely to work on will be a Wolfenstein adaptation.				<a href="http://kotaku.com/157327/wolfenstein-xbox-360" title="Click here to read more about Wolfenstein Xbox 360">More&nbsp;&raquo;</a>
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			<category><![CDATA[Hollywood]]></category>
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			<category><![CDATA[Todd Hollenshead]]></category>
			<pubDate><![CDATA[Tue, 28 Feb 2006 09:00:58 EST]]></pubDate>
			<dc:creator><![CDATA[Brian Crecente]]></dc:creator>
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			<title><![CDATA[Project Zero Q&A]]></title>
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			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Project Zero Q&amp;A" href="http://kotaku.com/project-zero/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">projectzero</span></a></div -->					<div><a title="Click here to read Project Zero Q&amp;A" href="http://kotaku.com/153237/project-zero-qa" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Project Zero Q&amp;A" alt="Click here to read Project Zero Q&amp;A" src="http://cache.kotaku.com/assets/images/9/2006/02/iplaydeadpeople.gif"/>
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				Gamesblog has posted up a longish Q&A with <cite>Project Zero</cite> creator Makoto Shibata. Shibata talks about the game's Japanese influences, his own dealings with real-world ghosts and some of the play mechanics of the game.				<a href="http://kotaku.com/153237/project-zero-qa" title="Click here to read more about Project Zero Q&A">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Tue, 07 Feb 2006 13:00:25 EST]]></pubDate>
			<dc:creator><![CDATA[Brian Crecente]]></dc:creator>
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			<title><![CDATA[Carmack Talks Cells, Indie and His Next Project]]></title>
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			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Carmack Talks Cells, Indie and His Next Project" href="http://kotaku.com/carmack/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">carmack</span></a></div -->					<div><a title="Click here to read Carmack Talks Cells, Indie and His Next Project" href="http://kotaku.com/145247/carmack-talks-cells-indie-and-his-next-project" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Carmack Talks Cells, Indie and His Next Project" alt="Click here to read Carmack Talks Cells, Indie and His Next Project" src="http://cache.kotaku.com/assets/images/9/2005/12/carmack.jpg"/>
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				Keith Stuart over at The Guardian's Gamesblog did a short email Q&A with John Carmack that just went up on the site. The interview hits a lot of interesting ground for just seven questions. They discuss Doom RPG, gaming on cell phones, the future of the PC market, Carmack's next big thing and the state of indie development. Here's a taste:				<a href="http://kotaku.com/145247/carmack-talks-cells-indie-and-his-next-project" title="Click here to read more about Carmack Talks Cells, Indie and His Next Project">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Tue, 27 Dec 2005 13:26:12 EST]]></pubDate>
			<dc:creator><![CDATA[Brian Crecente]]></dc:creator>
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			<title><![CDATA[Nerve Touches One About Video Games]]></title>
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			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Nerve Touches One About Video Games" href="http://kotaku.com/henry-jenkins/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">henryjenkins</span></a></div -->					<div><a title="Click here to read Nerve Touches One About Video Games" href="http://kotaku.com/143220/nerve-touches-one-about-video-games" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Nerve Touches One About Video Games" alt="Click here to read Nerve Touches One About Video Games" src="http://cache.kotaku.com/assets/images/9/2005/12/voicebox-thumb.jpg"/>
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				<a href="http://www.kotaku.com/gaming/images/voicebox.jpg"></a>Nerve put together a fun set of Q&As about sex, violence and the future of video games featuring a panel of seven well known gaming experts.				<a href="http://kotaku.com/143220/nerve-touches-one-about-video-games" title="Click here to read more about Nerve Touches One About Video Games">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Thu, 15 Dec 2005 12:00:24 EST]]></pubDate>
			<dc:creator><![CDATA[Brian Crecente]]></dc:creator>
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			<title><![CDATA[CliffyB Talks Nintendo, Gears and Next-Gen With Kotaku]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read CliffyB Talks Nintendo, Gears and Next-Gen With Kotaku" href="http://kotaku.com/crecente/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">crecente</span></a></div -->					<div><a title="Click here to read CliffyB Talks Nintendo, Gears and Next-Gen With Kotaku" href="http://kotaku.com/138368/cliffyb-talks-nintendo-gears-and-next+gen-with-kotaku" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read CliffyB Talks Nintendo, Gears and Next-Gen With Kotaku" alt="Click here to read CliffyB Talks Nintendo, Gears and Next-Gen With Kotaku" src="http://cache.kotaku.com/assets/images/9/2005/11/meandjenny.sized-thumb.jpg"/>
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				<a href="http://www.kotaku.com/gaming/images/meandjenny.sized.jpg"></a>Cliff Bleszinski AKA CliffyB, lead designer for Epic Games' Gears of War and Kotaku reader, shot me an email the other day about an article he read on the site.				<a href="http://kotaku.com/138368/cliffyb-talks-nintendo-gears-and-next+gen-with-kotaku" title="Click here to read more about CliffyB Talks Nintendo, Gears and Next-Gen With Kotaku">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/138368/cliffyb-talks-nintendo-gears-and-next+gen-with-kotaku]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-138368]]></guid>
			<category><![CDATA[Crecente]]></category>
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			<category><![CDATA[Top]]></category>
			<pubDate><![CDATA[Sat, 19 Nov 2005 12:00:38 EST]]></pubDate>
			<dc:creator><![CDATA[Brian Crecente]]></dc:creator>
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			<title><![CDATA[What Should We Ask Major Nelson?]]></title>
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				Quick note about another cool posting coming up next week. I'll be doing a phone interview with Larry "Major Nelson" Hryb, Xbox Live's director of programming, to discuss the upgrades to Live for the 360 and the tremendous success of his blog. I personally think it's one of the best true blogs run by a industry insider. Shoot me an email if you have any particular questions you want answered or post a comment and I'll see what I can do. The interview is Tuesday.				<a href="http://kotaku.com/132477/what-should-we-ask-major-nelson" title="Click here to read more about What Should We Ask Major Nelson?">More&nbsp;&raquo;</a>
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			<category><![CDATA[Major Nelson]]></category>
			<category><![CDATA[Xbox 360]]></category>
			<category><![CDATA[Xbox Live]]></category>
			<pubDate><![CDATA[Fri, 21 Oct 2005 16:00:08 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Crecente]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=132477&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[Sid Meier Answers Slashdot Reader Queries]]></title>
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			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Sid Meier Answers Slashdot Reader Queries" href="http://kotaku.com/sid-meier/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">sidmeier</span></a></div -->					<div><a title="Click here to read Sid Meier Answers Slashdot Reader Queries" href="http://kotaku.com/132491/sid-meier-answers-slashdot-reader-queries" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Sid Meier Answers Slashdot Reader Queries" alt="Click here to read Sid Meier Answers Slashdot Reader Queries" src="http://cache.kotaku.com/assets/images/9/2005/10/wbeditor1-thumb.jpg"/>
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				<a href="http://www.kotaku.com/gaming/wbeditor1.jpg"></a><a href="http://interviews.slashdot.org/interviews/05/10/21/0550213.shtml?tid=11&tid=10">Slashdot</a> played a game of "Ask Sid Meier," where they took questions from their readers and passed them along to the visionary game maker. Well, Meier's answers are in (just in time for the Oct. 25 release of <i>Civilization IV</i>). The Slashdot readers come up with some great questions, asking about playability versus graphics, the advantages and disadvantages of PC gaming and Meier's speculations on the future of gaming. It's a good read. 				<a href="http://kotaku.com/132491/sid-meier-answers-slashdot-reader-queries" title="Click here to read more about Sid Meier Answers Slashdot Reader Queries">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Fri, 21 Oct 2005 15:40:25 EDT]]></pubDate>
			<dc:creator><![CDATA[lsmith]]></dc:creator>
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			<title><![CDATA[Ash is Back to Kick Ass and Take Names]]></title>
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			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Ash is Back to Kick Ass and Take Names" href="http://kotaku.com/evil-dead/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">evildead</span></a></div -->					<div><a title="Click here to read Ash is Back to Kick Ass and Take Names" href="http://kotaku.com/125412/ash-is-back-to-kick-ass-and-take-names" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Ash is Back to Kick Ass and Take Names" alt="Click here to read Ash is Back to Kick Ass and Take Names" src="http://cache.kotaku.com/assets/images/9/2005/09/evildead-thumb.jpg"/>
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				<a href="http://www.kotaku.com/gaming/evildead.jpg"></a>Since we're not going to be seeing a new <i>Evil Dead</i> movie any time soon, good thing the cross-platform <i>Evil Dead Regeneration</i> for PS2, Xbox and Windows drops Sept. 20th. 				<a href="http://kotaku.com/125412/ash-is-back-to-kick-ass-and-take-names" title="Click here to read more about Ash is Back to Kick Ass and Take Names">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Wed, 14 Sep 2005 10:38:55 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Ashcraft]]></dc:creator>
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			<title><![CDATA[The Ultimate Gamer's Keyboard]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read The Ultimate Gamer's Keyboard" href="http://kotaku.com/hardware/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">hardware</span></a></div -->					<div><a title="Click here to read The Ultimate Gamer's Keyboard" href="http://kotaku.com/112993/the-ultimate-gamers-keyboard" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read The Ultimate Gamer's Keyboard" alt="Click here to read The Ultimate Gamer's Keyboard" src="http://cache.kotaku.com/assets/images/9/2005/07/quakeboardish-thumb.jpg"/>
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				<a href="http://www.kotaku.com/gaming/images/quakeboardish.jpg"></a>I can't see any reason to buy the Optimus keyboard, which is why it has suddenly catapulted to the top of the list of crap I absolutely need to own. (Right above digital binoculars and watches that do anything but tell time.)				<a href="http://kotaku.com/112993/the-ultimate-gamers-keyboard" title="Click here to read more about The Ultimate Gamer's Keyboard">More&nbsp;&raquo;</a>
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			<category><![CDATA[Hardware]]></category>
			<category><![CDATA[PC]]></category>
			<category><![CDATA[Q&A]]></category>
			<pubDate><![CDATA[Mon, 18 Jul 2005 12:00:23 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Crecente]]></dc:creator>
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