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		<title><![CDATA[Kotaku: Psychonauts]]></title>
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			<title><![CDATA[Kotaku: Psychonauts]]></title>
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		<description><![CDATA[Kotaku posts tagged Psychonauts]]></description>
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			<title><![CDATA[This Noble Theme Will Get You in the Mood for Psychic Heroism]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read This Noble Theme Will Get You in the Mood for Psychic Heroism" href="http://kotaku.com/listen-here/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">listenhere</span></a></div -->					<div><a title="Click here to read This Noble Theme Will Get You in the Mood for Psychic Heroism" href="http://kotaku.com/5885860/this-noble-theme-will-get-you-in-the-mood-for-psychic-heroism" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read This Noble Theme Will Get You in the Mood for Psychic Heroism" alt="Click here to read This Noble Theme Will Get You in the Mood for Psychic Heroism" src="http://cache.kotaku.com/assets/images/9/2012/02/small_11ad13a0f03b48e7a532cb4a9f4e49d9.jpg"/>
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				<div data-src="http://img.gawkerassets.com/post/9/2012/02/kotaku_melodic_overlay_9.png" id="illustration_overlay"></div>Look, no one really knows what's going on with this whole <a href="http://kotaku.com/5885525/bankrolling-psychonauts-2-was-just-a-semi+joke-says-notch">Notch-Tim-Schafer-<em>Psychonauts 2</em> thing</a>. But that doesn't mean we can't sit back and listen to what might be my single favorite piece of music from the original <em>Psychonauts!</em>				<a href="http://kotaku.com/5885860/this-noble-theme-will-get-you-in-the-mood-for-psychic-heroism" title="Click here to read more about This Noble Theme Will Get You in the Mood for Psychic Heroism">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5885860/this-noble-theme-will-get-you-in-the-mood-for-psychic-heroism]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5885860]]></guid>
			<category><![CDATA[Listen here]]></category>
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			<category><![CDATA[Psychonauts]]></category>
			<pubDate><![CDATA[Thu, 16 Feb 2012 19:15:00 EST]]></pubDate>
			<dc:creator><![CDATA[Kirk Hamilton]]></dc:creator>
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			<title><![CDATA[Bankrolling Psychonauts 2 was Just a &quot;Semi-Joke,&quot; Says Notch]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Bankrolling &lt;em&gt;Psychonauts 2&lt;/em&gt; was Just a &amp;quot;Semi-Joke,&amp;quot; Says Notch" href="http://kotaku.com/psychonauts/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">psychonauts</span></a></div -->					<div><a title="Click here to read Bankrolling &lt;em&gt;Psychonauts 2&lt;/em&gt; was Just a &amp;quot;Semi-Joke,&amp;quot; Says Notch" href="http://kotaku.com/5885525/bankrolling-psychonauts-2-was-just-a-semi+joke-says-notch" class="pp_image">
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				A Tweeted offer to back a sequel to Tim Schafer's cult favorite <em>Psychonauts</em> was "a semi-joke," said Markus "Notch" Persson, the creator of <em>Minecraft</em> and a guy who's not hard up for cash in light of that game's success. Notch rattled off a host of reasons why we shouldn't get our hopes up, especially the cost of the project.				<a href="http://kotaku.com/5885525/bankrolling-psychonauts-2-was-just-a-semi+joke-says-notch" title="Click here to read more about Bankrolling Psychonauts 2 was Just a &quot;Semi-Joke,&quot; Says Notch">More&nbsp;&raquo;</a>
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			<category><![CDATA[Psychonauts]]></category>
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			<pubDate><![CDATA[Wed, 15 Feb 2012 19:30:00 EST]]></pubDate>
			<dc:creator><![CDATA[Owen Good]]></dc:creator>
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			<title><![CDATA[The Past and Future of Psychonauts 2]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read The Past and Future of &lt;em&gt;Psychonauts 2&lt;/em&gt;" href="http://kotaku.com/psychonauts/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">psychonauts</span></a></div -->					<div><a title="Click here to read The Past and Future of &lt;em&gt;Psychonauts 2&lt;/em&gt;" href="http://kotaku.com/5884958/the-past-and-future-of-psychonauts-2" class="pp_image">
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				Until about, oh, early last week, <em>Psychonauts 2</em> seemed like an idea&mdash;or maybe a wish&mdash;that would never become a video game.				<a href="http://kotaku.com/5884958/the-past-and-future-of-psychonauts-2" title="Click here to read more about The Past and Future of Psychonauts 2">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Tue, 14 Feb 2012 13:00:00 EST]]></pubDate>
			<dc:creator><![CDATA[Stephen Totilo]]></dc:creator>
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			<title><![CDATA[Great Moments in Video Game Humor: Let's Make Out!]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Great Moments in Video Game Humor: Let's Make Out!" href="http://kotaku.com/psychonauts/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">psychonauts</span></a></div -->					<div><a title="Click here to read Great Moments in Video Game Humor: Let's Make Out!" href="http://kotaku.com/5884134/great-moments-in-video-game-humor-lets-make-out" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Great Moments in Video Game Humor: Let's Make Out!" alt="Click here to read Great Moments in Video Game Humor: Let's Make Out!" src="http://cache.kotaku.com/assets/images/9/2012/02/small_8d6725bc1bf743deb0c080e9b6f31184.jpg"/>
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				<!-- videoId: cKBvxr7loDk --><!-- /videoId: cKBvxr7loDk --> You want to know how Tim Schafer and Double Fine managed to generate <a href="http://kotaku.com/5883864/why-the-internet-gave-this-video-game-1-million-in-a-single-day">more than a million dollars</a> in Kickstarter cash? Look no further than this hilarious exchange from twisted platforming classic <em>Psychonauts</em>.  Sometimes you just gotta make out.				<a href="http://kotaku.com/5884134/great-moments-in-video-game-humor-lets-make-out" title="Click here to read more about Great Moments in Video Game Humor: Let's Make Out!">More&nbsp;&raquo;</a>
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			<category><![CDATA[Psychonauts]]></category>
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			<pubDate><![CDATA[Mon, 13 Feb 2012 16:00:00 EST]]></pubDate>
			<dc:creator><![CDATA[Mike Fahey]]></dc:creator>
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			<title><![CDATA[Psychonauts Creator Says Notch-Funded Sequel 'Could Happen']]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read &lt;em&gt;Psychonauts&lt;/em&gt; Creator Says Notch-Funded Sequel 'Could Happen'" href="http://kotaku.com/psychonauts/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">psychonauts</span></a></div -->					<div><a title="Click here to read &lt;em&gt;Psychonauts&lt;/em&gt; Creator Says Notch-Funded Sequel 'Could Happen'" href="http://kotaku.com/5883179/psychonauts-creator-says-notch+funded-sequel-could-happen" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read &lt;em&gt;Psychonauts&lt;/em&gt; Creator Says Notch-Funded Sequel 'Could Happen'" alt="Click here to read &lt;em&gt;Psychonauts&lt;/em&gt; Creator Says Notch-Funded Sequel 'Could Happen'" src="http://cache.kotaku.com/assets/images/9/2012/02/small_dbcf3c2d810664eb7a8558260ba3daf9.jpg"/>
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				After <a href="http://kotaku.com/5883048/psychonauts-creator-seems-confused-by-surprise-sequel-benefactor">joking around earlier</a>, Double Fine head Tim Schafer has told <em>Kotaku</em> that a <em>Psychonauts</em> sequel funded by <em>Minecraft</cite> creator Markus "Notch" Persson could very well be a possibility.</em>				<a href="http://kotaku.com/5883179/psychonauts-creator-says-notch+funded-sequel-could-happen" title="Click here to read more about Psychonauts Creator Says Notch-Funded Sequel 'Could Happen'">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Tue, 07 Feb 2012 17:37:00 EST]]></pubDate>
			<dc:creator><![CDATA[Jason Schreier]]></dc:creator>
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			<title><![CDATA[Psychonauts Creator Seems Confused By Surprise Sequel Benefactor [Update]]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read &lt;em&gt;Psychonauts&lt;/em&gt; Creator Seems Confused By Surprise Sequel Benefactor [Update]" href="http://kotaku.com/psychonauts/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">psychonauts</span></a></div -->					<div><a title="Click here to read &lt;em&gt;Psychonauts&lt;/em&gt; Creator Seems Confused By Surprise Sequel Benefactor [Update]" href="http://kotaku.com/5883048/psychonauts-creator-seems-confused-by-surprise-sequel-benefactor" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read &lt;em&gt;Psychonauts&lt;/em&gt; Creator Seems Confused By Surprise Sequel Benefactor [Update]" alt="Click here to read &lt;em&gt;Psychonauts&lt;/em&gt; Creator Seems Confused By Surprise Sequel Benefactor [Update]" src="http://cache.kotaku.com/assets/images/9/2012/02/small_e018eaf27ca7316447c2242048c9b603.jpg"/>
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				Double Fine head Tim Schafer is just as baffled as the rest of us at news that Markus "Notch" Persson wants to <a href="http://kotaku.com/5882961/minecrafts-creator-wants-to-put-up-money-to-make-psychonauts-2-a-reality">fund a <em>Psychonauts</em> sequel</a>.				<a href="http://kotaku.com/5883048/psychonauts-creator-seems-confused-by-surprise-sequel-benefactor" title="Click here to read more about Psychonauts Creator Seems Confused By Surprise Sequel Benefactor [Update]">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Tue, 07 Feb 2012 13:00:00 EST]]></pubDate>
			<dc:creator><![CDATA[Jason Schreier]]></dc:creator>
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			<title><![CDATA[Minecraft's Creator Wants to Put Up Money to Make Psychonauts 2 a Reality]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read &lt;em&gt;Minecraft&lt;/em&gt;'s Creator Wants to Put Up Money to Make &lt;em&gt;Psychonauts 2&lt;/em&gt; a Reality" href="http://kotaku.com/psychonauts/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">psychonauts</span></a></div -->					<div><a title="Click here to read &lt;em&gt;Minecraft&lt;/em&gt;'s Creator Wants to Put Up Money to Make &lt;em&gt;Psychonauts 2&lt;/em&gt; a Reality" href="http://kotaku.com/5882961/minecrafts-creator-wants-to-put-up-money-to-make-psychonauts-2-a-reality" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read &lt;em&gt;Minecraft&lt;/em&gt;'s Creator Wants to Put Up Money to Make &lt;em&gt;Psychonauts 2&lt;/em&gt; a Reality" alt="Click here to read &lt;em&gt;Minecraft&lt;/em&gt;'s Creator Wants to Put Up Money to Make &lt;em&gt;Psychonauts 2&lt;/em&gt; a Reality" src="http://cache.kotaku.com/assets/images/9/2012/02/small_dbce800ea8d4cf06c5178fee33e93d42.jpg"/>
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				 Tim Schafer's <em>Psychonauts</em> is practically synonymous with the phenomenon of great, under-appreciated games. It didn't set the world on fire with massive sales when it came out years ago but has gone one to become a cult favorite, with a Mac release happening late last year.				<a href="http://kotaku.com/5882961/minecrafts-creator-wants-to-put-up-money-to-make-psychonauts-2-a-reality" title="Click here to read more about Minecraft's Creator Wants to Put Up Money to Make Psychonauts 2 a Reality">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Tue, 07 Feb 2012 09:00:00 EST]]></pubDate>
			<dc:creator><![CDATA[Evan Narcisse]]></dc:creator>
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			<title><![CDATA[Why I Talked About Chickens to a Room Full of Game Developers]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Why I Talked About Chickens to a Room Full of Game Developers" href="http://kotaku.com/gdc-online/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">gdconline</span></a></div -->					<div><a title="Click here to read Why I Talked About Chickens to a Room Full of Game Developers" href="http://kotaku.com/5852844/why-i-talked-about-chickens-to-a-room-full-of-game-developers/gallery/" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Why I Talked About Chickens to a Room Full of Game Developers" alt="Click here to read Why I Talked About Chickens to a Room Full of Game Developers" src="http://cache.kotaku.com/assets/images/9/2011/10/small_chicken.jpg"/>
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				A couple of weeks ago, I attended GDC Online in Austin. I was covering the event, but I was also there as a speaker, giving  a microtalk as part of a <a href="http://schedule.gdconline.com/session/6068/Microtalks%3A_6_Critics'_Views_on_Great_Gamewriting">six-critic panel on great game storytelling</a>. Joining me were N'Gai Croal (Hit Detection), Leigh Alexander (<em>Gamasutra</em>), John Davidson (CBS Interactive/<em>Gamespot</em>), and Ben Fritz (the <em>L.A. Times</em>). The talk was organized and led by Chris Dahlen, who is editor-in-chief at <em>Kill Screen</em> Magazine.				<a href="http://kotaku.com/5852844/why-i-talked-about-chickens-to-a-room-full-of-game-developers/gallery/" title="Click here to read more about Why I Talked About Chickens to a Room Full of Game Developers">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5852844/why-i-talked-about-chickens-to-a-room-full-of-game-developers/gallery/]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5852844]]></guid>
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			<pubDate><![CDATA[Mon, 24 Oct 2011 20:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Kirk Hamilton]]></dc:creator>
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			<title><![CDATA[Double Fine Delivers Custom Pick-Me-Up Card to Gamer with Rare Brain Disease]]></title>
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			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Double Fine Delivers Custom Pick-Me-Up Card to Gamer with Rare Brain Disease" href="http://kotaku.com/psychonauts/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">psychonauts</span></a></div -->					<div><a title="Click here to read Double Fine Delivers Custom Pick-Me-Up Card to Gamer with Rare Brain Disease" href="http://kotaku.com/5846639/double-fine-delivers-custom-pick+me+up-card-to-gamer-with-rare-brain-disease" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Double Fine Delivers Custom Pick-Me-Up Card to Gamer with Rare Brain Disease" alt="Click here to read Double Fine Delivers Custom Pick-Me-Up Card to Gamer with Rare Brain Disease" src="http://cache.kotaku.com/assets/images/9/2011/10/small_doublefine_sick_gamer_card.jpg"/>
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				 <em>Psychonauts</em>, arguably Double Fine Studios's best and most well-known game, is all about memories and how they shape our lives. The PS2-era game impacted Chris Machado so much that he wrote into the dev collective founded by Tim Schafer, which led to a visit to their San Francisco offices.				<a href="http://kotaku.com/5846639/double-fine-delivers-custom-pick+me+up-card-to-gamer-with-rare-brain-disease" title="Click here to read more about Double Fine Delivers Custom Pick-Me-Up Card to Gamer with Rare Brain Disease">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Tue, 04 Oct 2011 17:40:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Evan Narcisse]]></dc:creator>
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			<title><![CDATA[Wow, Psychonauts Just Got A Big Update, Achievements and a Mac Version]]></title>
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			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Wow, &lt;em&gt;Psychonauts&lt;/em&gt; Just Got A Big Update, Achievements and a Mac Version" href="http://kotaku.com/psychonauts/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">psychonauts</span></a></div -->					<div><a title="Click here to read Wow, &lt;em&gt;Psychonauts&lt;/em&gt; Just Got A Big Update, Achievements and a Mac Version" href="http://kotaku.com/5845201/wow-psychonauts-just-got-a-big-update-achievements-and-a-mac-version" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Wow, &lt;em&gt;Psychonauts&lt;/em&gt; Just Got A Big Update, Achievements and a Mac Version" alt="Click here to read Wow, &lt;em&gt;Psychonauts&lt;/em&gt; Just Got A Big Update, Achievements and a Mac Version" src="http://cache.kotaku.com/assets/images/9/2011/09/small_psychonauts_update.jpg"/>
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				Like, totally out of nowhere, Double Fine just hit us with an update to the PC version of "excellent game" <em>Psychonauts</em>, adding Steam Play cloud saves, achievements and support for Mac OS X. Additionally, there's a "slightly modified Meat Circus."				<a href="http://kotaku.com/5845201/wow-psychonauts-just-got-a-big-update-achievements-and-a-mac-version" title="Click here to read more about Wow, Psychonauts Just Got A Big Update, Achievements and a Mac Version">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Thu, 29 Sep 2011 15:40:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Michael McWhertor]]></dc:creator>
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			<title><![CDATA[Psychonauts is Back Where it Belongs]]></title>
			<description>
			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read &lt;em&gt;Psychonauts&lt;/em&gt; is Back Where it Belongs" href="http://kotaku.com/revert/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">revert</span></a></div -->					<div><a title="Click here to read &lt;em&gt;Psychonauts&lt;/em&gt; is Back Where it Belongs" href="http://kotaku.com/5812047/psychonauts-is-back-where-it-belongs" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read &lt;em&gt;Psychonauts&lt;/em&gt; is Back Where it Belongs" alt="Click here to read &lt;em&gt;Psychonauts&lt;/em&gt; is Back Where it Belongs" src="http://cache.kotaku.com/assets/images/9/2011/06/small_nauts.jpg"/>
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				Having been the property of companies like THQ and Majesco, the publishing rights to cult platformer <em>Psychonauts </em>are now back where they belong: with Double Fine, the people who actually made the game.				<a href="http://kotaku.com/5812047/psychonauts-is-back-where-it-belongs" title="Click here to read more about Psychonauts is Back Where it Belongs">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Wed, 15 Jun 2011 03:30:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Luke Plunkett]]></dc:creator>
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			<title><![CDATA[So, Video Games, Where Are All The Good Jokes?]]></title>
			<description>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read So, Video Games, Where Are All The Good Jokes?" href="http://kotaku.com/pullquote/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">pullquote</span></a></div -->					<div><a title="Click here to read So, Video Games, Where Are All The Good Jokes?" href="http://kotaku.com/5754681/so-video-games-where-are-all-the-good-jokes" class="pp_image">
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				You ever wonder why there aren't more genuinely funny video games? One of the few genuinely funny men in the business, Double-Fine's Tim Schafer (Psychonauts, Full Throttle)<a href="http://games.uk.msn.com/gaming/news/articles.aspx?cp-documentid=156065344"> has an idea</a>. [<a href="http://www.gamefreaks.co.nz/2010/05/21/interview-tim-schafer/">image</a>]				<a href="http://kotaku.com/5754681/so-video-games-where-are-all-the-good-jokes" title="Click here to read more about So, Video Games, Where Are All The Good Jokes?">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Tue, 08 Feb 2011 04:30:00 EST]]></pubDate>
			<dc:creator><![CDATA[Luke Plunkett]]></dc:creator>
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			<title><![CDATA[Psychonauts Creator Is Totally Ready For A Sequel]]></title>
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			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Psychonauts Creator Is Totally Ready For A Sequel" href="http://kotaku.com/double-fine-productions/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">doublefineproductions</span></a></div -->					<div><a title="Click here to read Psychonauts Creator Is Totally Ready For A Sequel" href="http://kotaku.com/5688018/psychonauts-creator-is-totally-ready-for-a-sequel" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Psychonauts Creator Is Totally Ready For A Sequel" alt="Click here to read Psychonauts Creator Is Totally Ready For A Sequel" src="http://cache.kotaku.com/assets/images/9/2011/11/small_b660693b37a48b6307fdb0fa6ebc529d.jpg"/>
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				Tim Schafer, creative force behind Grim Fandango and Brutal Legend, is ready and willing to give you that Psychonauts sequel you've been dreaming of. Now he just needs a publisher to finance the damn thing.				<a href="http://kotaku.com/5688018/psychonauts-creator-is-totally-ready-for-a-sequel" title="Click here to read more about Psychonauts Creator Is Totally Ready For A Sequel">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5688018/psychonauts-creator-is-totally-ready-for-a-sequel]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5688018]]></guid>
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			<pubDate><![CDATA[Thu, 11 Nov 2010 22:00:00 EST]]></pubDate>
			<dc:creator><![CDATA[Michael McWhertor]]></dc:creator>
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			<title><![CDATA[Psychonauts Meets Inception (And It Works)]]></title>
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			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Psychonauts Meets Inception (And It Works)" href="http://kotaku.com/clips/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">clips</span></a></div -->					<div><a title="Click here to read Psychonauts Meets Inception (And It Works)" href="http://kotaku.com/5637164/psychonauts-meets-inception-and-it-works" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Psychonauts Meets Inception (And It Works)" alt="Click here to read Psychonauts Meets Inception (And It Works)" src="http://cache.kotaku.com/assets/images/9/2011/11/small_f68ae99177203c81780f8afbe3cec8d6.jpg"/>
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				<!-- videoId: NWa1eiHPhKw --><!-- /videoId: NWa1eiHPhKw --> Double Fine Productions' Psychonauts, the classic psychic adventure, when cut to ape Christopher Nolan's Inception scene-by-scene works shockingly well. Either consider this fan-made mash-up a dose of clever nostalgia or a reminder that, yes, you really should play some <a href="http://store.steampowered.com/app/3830/">Psychonauts</a>.				<a href="http://kotaku.com/5637164/psychonauts-meets-inception-and-it-works" title="Click here to read more about Psychonauts Meets Inception (And It Works)">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5637164/psychonauts-meets-inception-and-it-works]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5637164]]></guid>
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			<pubDate><![CDATA[Mon, 13 Sep 2010 20:40:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Michael McWhertor]]></dc:creator>
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			<title><![CDATA[Happy Tenth Birthday, Double Fine]]></title>
			<description>
			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Happy Tenth Birthday, Double Fine" href="http://kotaku.com/art/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">art</span></a></div -->					<div><a title="Click here to read Happy Tenth Birthday, Double Fine" href="http://kotaku.com/5599290/happy-tenth-birthday-double-fine" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Happy Tenth Birthday, Double Fine" alt="Click here to read Happy Tenth Birthday, Double Fine" src="http://cache.kotaku.com/assets/images/9/2010/07/doublefine.jpg"/>
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				<a href="http://scott-c.blogspot.com/">Scott Campbell</a>, art director at Brutal Legend and Psychonauts developers Double Fine, has marked the studio's tenth birthday with this rad cartoon.				<a href="http://kotaku.com/5599290/happy-tenth-birthday-double-fine" title="Click here to read more about Happy Tenth Birthday, Double Fine">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5599290/happy-tenth-birthday-double-fine]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5599290]]></guid>
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			<pubDate><![CDATA[Thu, 29 Jul 2010 04:30:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Luke Plunkett]]></dc:creator>
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			<title><![CDATA[&quot;You Gonna Read This, Fisher?&quot; The Art of Enemy Taunts]]></title>
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			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read &amp;quot;You Gonna Read This, Fisher?&amp;quot; The Art of Enemy Taunts" href="http://kotaku.com/republished/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">republished</span></a></div -->					<div><a title="Click here to read &amp;quot;You Gonna Read This, Fisher?&amp;quot; The Art of Enemy Taunts" href="http://kotaku.com/5557172/you-gonna-read-this-fisher-the-art-of-enemy-taunts" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read &amp;quot;You Gonna Read This, Fisher?&amp;quot; The Art of Enemy Taunts" alt="Click here to read &amp;quot;You Gonna Read This, Fisher?&amp;quot; The Art of Enemy Taunts" src="http://cache.kotaku.com/assets/images/9/2012/01/small_e79c8c07ad7a6831f19a5bf560788776.jpg"/>
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I can't think of another game so destroyed by its dialogue as <i>Splinter Cell: Conviction</i>; not by bad lines alone (which are nothing novel in gaming) but by the way Ubisoft's designers and programmers used them.				<a href="http://kotaku.com/5557172/you-gonna-read-this-fisher-the-art-of-enemy-taunts" title="Click here to read more about &quot;You Gonna Read This, Fisher?&quot; The Art of Enemy Taunts">More&nbsp;&raquo;</a>
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			<category><![CDATA[splinter cell: conviction]]></category>
			<category><![CDATA[the punisher]]></category>
			<pubDate><![CDATA[Mon, 07 Jun 2010 12:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Chris Breault]]></dc:creator>
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			<title><![CDATA[Distilled To A Purer Substance]]></title>
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			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Distilled To A Purer Substance" href="http://kotaku.com/republished/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">republished</span></a></div -->					<div><a title="Click here to read Distilled To A Purer Substance" href="http://kotaku.com/5541543/distilled-to-a-purer-substance" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Distilled To A Purer Substance" alt="Click here to read Distilled To A Purer Substance" src="http://cache.kotaku.com/assets/images/9/2012/01/small_ad2ac910b3d575ba1240219fe7ef9896.gif"/>
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Have you ever played a game where the minigames or secondary goals were more exciting and compelling than the rest of the entire game?				<a href="http://kotaku.com/5541543/distilled-to-a-purer-substance" title="Click here to read more about Distilled To A Purer Substance">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5541543/distilled-to-a-purer-substance]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5541543]]></guid>
			<category><![CDATA[Republished]]></category>
			<category><![CDATA[Mass Effect]]></category>
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			<category><![CDATA[Pokemon]]></category>
			<category><![CDATA[Psychonauts]]></category>
			<category><![CDATA[Team Fortress 2]]></category>
			<pubDate><![CDATA[Tue, 18 May 2010 10:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Laura Michet]]></dc:creator>
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			<title><![CDATA[Why We Play Games, And Why We Grumble About Them]]></title>
			<description>
			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Why We Play Games, And Why We Grumble About Them" href="http://kotaku.com/column/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">column</span></a></div -->					<div><a title="Click here to read Why We Play Games, And Why We Grumble About Them" href="http://kotaku.com/5479966/why-we-play-games-and-why-we-grumble-about-them" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Why We Play Games, And Why We Grumble About Them" alt="Click here to read Why We Play Games, And Why We Grumble About Them" src="http://cache.kotaku.com/assets/images/9/2012/01/small_6b3a9211086af7649cb3428e80125fc5.jpg"/>
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				Sometimes, one gamer's flaw is another's feature. Even the highest-rated games aren't always perfect – but what determines the flaws we'll tolerate versus the ones we can't forgive? It all depends on <i>why</i> you play games.				<a href="http://kotaku.com/5479966/why-we-play-games-and-why-we-grumble-about-them" title="Click here to read more about Why We Play Games, And Why We Grumble About Them">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5479966/why-we-play-games-and-why-we-grumble-about-them]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5479966]]></guid>
			<category><![CDATA[Column]]></category>
			<category><![CDATA[bayonetta]]></category>
			<category><![CDATA[Call Of Duty]]></category>
			<category><![CDATA[Ds]]></category>
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			<category><![CDATA[God Hand]]></category>
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			<category><![CDATA[taste]]></category>
			<category><![CDATA[Top]]></category>
			<category><![CDATA[Wii]]></category>
			<category><![CDATA[Xbox 360]]></category>
			<pubDate><![CDATA[Thu, 25 Feb 2010 10:40:36 EST]]></pubDate>
			<dc:creator><![CDATA[Leigh Alexander]]></dc:creator>
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			<title><![CDATA[Psychonauts Now Just Two Measly Bucks On Steam]]></title>
			<description>
			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Psychonauts Now Just Two Measly Bucks On Steam" href="http://kotaku.com/deals/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">deals</span></a></div -->					<div><a title="Click here to read Psychonauts Now Just Two Measly Bucks On Steam" href="http://kotaku.com/5457823/psychonauts-now-just-two-measly-bucks-on-steam" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Psychonauts Now Just Two Measly Bucks On Steam" alt="Click here to read Psychonauts Now Just Two Measly Bucks On Steam" src="http://cache.kotaku.com/assets/images/9/2010/01/psychonauts_deal.jpg"/>
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				Have you somehow missed Double Fine's lovely and under-appreciated Psychonauts? Now you have <em>no</em> excuse. The debut title from the makers of last year's <a href="http://kotaku.com/tag/brutallegend">Brutal Legend</a> is just $2 USD on Steam. Your 2.0 GHz Pentium IV can handle it! [<a href="http://store.steampowered.com/app/3830/">Steam</a>]				<a href="http://kotaku.com/5457823/psychonauts-now-just-two-measly-bucks-on-steam" title="Click here to read more about Psychonauts Now Just Two Measly Bucks On Steam">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5457823/psychonauts-now-just-two-measly-bucks-on-steam]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5457823]]></guid>
			<category><![CDATA[Deals]]></category>
			<category><![CDATA[double fine productions]]></category>
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			<category><![CDATA[Psychonauts]]></category>
			<category><![CDATA[Steam]]></category>
			<category><![CDATA[Tim Schafer]]></category>
			<pubDate><![CDATA[Wed, 27 Jan 2010 01:00:00 EST]]></pubDate>
			<dc:creator><![CDATA[Michael McWhertor]]></dc:creator>
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			<title><![CDATA[Will Brütal Legend Be On This List?]]></title>
			<description>
			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Will Brütal Legend Be On This List?" href="http://kotaku.com/brutal-legend/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">brutallegend</span></a></div -->					<div><a title="Click here to read Will Brütal Legend Be On This List?" href="http://kotaku.com/5387129/will-brutal-legend-be-on-this-list" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Will Brütal Legend Be On This List?" alt="Click here to read Will Brütal Legend Be On This List?" src="http://cache.kotaku.com/assets/images/9/2011/11/small_500x_schafer_on_tv.jpg"/>
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				Half the fun of super-long video game lists is scrolling through to see if your favorite/most-hated games are on there. The other half of the fun is looking for Tim Schafer games.				<a href="http://kotaku.com/5387129/will-brutal-legend-be-on-this-list" title="Click here to read more about Will Brütal Legend Be On This List?">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5387129/will-brutal-legend-be-on-this-list]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5387129]]></guid>
			<category><![CDATA[brutal legend]]></category>
			<category><![CDATA[grim fandango]]></category>
			<category><![CDATA[Psychonauts]]></category>
			<category><![CDATA[Tim Schafer]]></category>
			<pubDate><![CDATA[Wed, 21 Oct 2009 21:40:00 EDT]]></pubDate>
			<dc:creator><![CDATA[AJ Glasser]]></dc:creator>
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			<title><![CDATA[Tim Schafer Doesn't Want You To Worry About Sales]]></title>
			<description>
			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Tim Schafer Doesn't Want You To Worry About Sales" href="http://kotaku.com/brutal-legend/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">brutallegend</span></a></div -->					<div><a title="Click here to read Tim Schafer Doesn't Want You To Worry About Sales" href="http://kotaku.com/5201050/tim-schafer-doesnt-want-you-to-worry-about-sales" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Tim Schafer Doesn't Want You To Worry About Sales" alt="Click here to read Tim Schafer Doesn't Want You To Worry About Sales" src="http://cache.kotaku.com/assets/images/9/2009/04/tim_schafer_sales.jpg"/>
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				If there's one thing <em>Brütal Legend</em> and <em>Psychonauts</em> creator <a class="autolink" title="Click here to read more posts tagged TIM SCHAFER" title="Click here to read more posts tagged TIM SCHAFER" href="http://kotaku.com/tag/tim-schafer/">Tim Schafer</a> doesn't want you spending valuable brain cycles on, it's the sales figures for video games&mdash;especially his own.				<a href="http://kotaku.com/5201050/tim-schafer-doesnt-want-you-to-worry-about-sales" title="Click here to read more about Tim Schafer Doesn't Want You To Worry About Sales">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5201050/tim-schafer-doesnt-want-you-to-worry-about-sales]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5201050]]></guid>
			<category><![CDATA[brutal legend]]></category>
			<category><![CDATA[Psychonauts]]></category>
			<category><![CDATA[Tim Schafer]]></category>
			<pubDate><![CDATA[Mon, 06 Apr 2009 19:40:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Michael McWhertor]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=5201050&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[Psycho-pedia Is Like Wikipedia, Only For Psychonauts]]></title>
			<description>
			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Psycho-pedia Is Like Wikipedia, Only For Psychonauts" href="http://kotaku.com/double-fine/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">doublefine</span></a></div -->					<div><a title="Click here to read Psycho-pedia Is Like Wikipedia, Only For Psychonauts" href="http://kotaku.com/5114642/psycho+pedia-is-like-wikipedia-only-for-psychonauts" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Psycho-pedia Is Like Wikipedia, Only For Psychonauts" alt="Click here to read Psycho-pedia Is Like Wikipedia, Only For Psychonauts" src="http://cache.kotaku.com/assets/images/9/2008/12/psycho.jpg"/>
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				Remember that ominous "COMING SOON" <a href="http://kotaku.com/gaming/rumor-smash/psychonauts-sequel-not-happening-tear-314214.php">scare we had with Psychonauts</a> a few months back? Well it just came! While it wasn't, of course, a new Psychonauts game, it's probably the next best thing.				<a href="http://kotaku.com/5114642/psycho+pedia-is-like-wikipedia-only-for-psychonauts" title="Click here to read more about Psycho-pedia Is Like Wikipedia, Only For Psychonauts">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5114642/psycho+pedia-is-like-wikipedia-only-for-psychonauts]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5114642]]></guid>
			<category><![CDATA[Double Fine]]></category>
			<category><![CDATA[News]]></category>
			<category><![CDATA[Psychonauts]]></category>
			<pubDate><![CDATA[Sat, 20 Dec 2008 01:00:00 EST]]></pubDate>
			<dc:creator><![CDATA[Luke Plunkett]]></dc:creator>
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			<title><![CDATA[Portal Devs Reveal The GLaDOS That Never Was, Inspiration Behind Weighted Companion Cube]]></title>
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			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Portal Devs Reveal The GLaDOS That Never Was, Inspiration Behind Weighted Companion Cube" href="http://kotaku.com/gdc08/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">gdc08</span></a></div -->					<div><a title="Click here to read Portal Devs Reveal The GLaDOS That Never Was, Inspiration Behind Weighted Companion Cube" href="http://kotaku.com/359961/portal-devs-reveal-the-glados-that-never-was-inspiration-behind-weighted-companion-cube" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Portal Devs Reveal The GLaDOS That Never Was, Inspiration Behind Weighted Companion Cube" alt="Click here to read Portal Devs Reveal The GLaDOS That Never Was, Inspiration Behind Weighted Companion Cube" src="http://cache.kotaku.com/assets/images/9/2012/01/d7dffe2fccecce3199e582da13250eac.jpg"/>
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				Kim Swift and Erik Wolpaw, two of the key developers on <em>Portal</em>, gave GDC attendees a behind the scenes look at <em>The Orange Box</em> hit, focusing on the process of integrating narrative and design. The two also showed early and, by their own admission, failed, version's of the game's final boss fight with GLaDOS, the talkative, ever present artificial intelligence. They highlighted three attempts at making a successful boss battle, driving home the fact that ample playtesting brought them to the incinerator battle they ultimately settled on.				<a href="http://kotaku.com/359961/portal-devs-reveal-the-glados-that-never-was-inspiration-behind-weighted-companion-cube" title="Click here to read more about Portal Devs Reveal The GLaDOS That Never Was, Inspiration Behind Weighted Companion Cube">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/359961/portal-devs-reveal-the-glados-that-never-was-inspiration-behind-weighted-companion-cube]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-359961]]></guid>
			<category><![CDATA[gdc08]]></category>
			<category><![CDATA[erik wolpaw]]></category>
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			<category><![CDATA[Gdc]]></category>
			<category><![CDATA[kim swift]]></category>
			<category><![CDATA[Original]]></category>
			<category><![CDATA[Portal]]></category>
			<category><![CDATA[Psychonauts]]></category>
			<category><![CDATA[Valve]]></category>
			<pubDate><![CDATA[Sat, 23 Feb 2008 02:00:00 EST]]></pubDate>
			<dc:creator><![CDATA[Michael McWhertor]]></dc:creator>
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			<title><![CDATA[Xbox Originals Arrive, Bring Free Themes]]></title>
			<description>
			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Xbox Originals Arrive, Bring Free Themes" href="http://kotaku.com/xbox-360/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">xbox360</span></a></div -->					<div><a title="Click here to read Xbox Originals Arrive, Bring Free Themes" href="http://kotaku.com/329861/xbox-originals-arrive-bring-free-themes" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Xbox Originals Arrive, Bring Free Themes" alt="Click here to read Xbox Originals Arrive, Bring Free Themes" src="http://cache.kotaku.com/assets/images/9/2007/12/small_psychonauts_originals.jpg"/>
											</a></div>
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				Hey, those Xbox Originals (aka old Xbox games) have arrived on Xbox Live Marketplace as of today, bringing a handful of extras with them. While the more mundane but practical stuff includes PDF instruction manuals and online controller mappings for games like <em>Psychonauts</em>, <em>Halo</em> and <em>Indigo Propechy</em>, there are some fun freebies, too. Picture packs and themes for each of the Xbox Originals are available for download  by going to Marketplace > Game Store > Xbox Originals. Gussy up your Xbox 360 blades with free <em>Fable</em> stuff, if you want. Huzzah!				<a href="http://kotaku.com/329861/xbox-originals-arrive-bring-free-themes" title="Click here to read more about Xbox Originals Arrive, Bring Free Themes">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/329861/xbox-originals-arrive-bring-free-themes]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-329861]]></guid>
			<category><![CDATA[Xbox 360]]></category>
			<category><![CDATA[Fable]]></category>
			<category><![CDATA[Halo]]></category>
			<category><![CDATA[Indigo Prophecy]]></category>
			<category><![CDATA[Psychonauts]]></category>
			<category><![CDATA[Xbox Live]]></category>
			<category><![CDATA[Xbox Originals]]></category>
			<pubDate><![CDATA[Tue, 04 Dec 2007 19:20:00 EST]]></pubDate>
			<dc:creator><![CDATA[Michael McWhertor]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=329861&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[GameTap Debuts Psychonauts For Free]]></title>
			<description>
			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read GameTap Debuts Psychonauts For Free" href="http://kotaku.com/razzle_dazzle/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">razzledazzle</span></a></div -->					<div><a title="Click here to read GameTap Debuts Psychonauts For Free" href="http://kotaku.com/325041/gametap-debuts-psychonauts-for-free" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read GameTap Debuts Psychonauts For Free" alt="Click here to read GameTap Debuts Psychonauts For Free" src="http://cache.kotaku.com/assets/images/9/2007/11/small_psy.jpg"/>
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									</div>
				  'All you can eat' game service GameTap has sneaked out a little present for Thanksgiving. 				<a href="http://kotaku.com/325041/gametap-debuts-psychonauts-for-free" title="Click here to read more about GameTap Debuts Psychonauts For Free">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/325041/gametap-debuts-psychonauts-for-free]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-325041]]></guid>
			<category><![CDATA[razzle-dazzle]]></category>
			<category><![CDATA[Psychonauts]]></category>
			<category><![CDATA[schafer]]></category>
			<pubDate><![CDATA[Tue, 20 Nov 2007 16:00:06 EST]]></pubDate>
			<dc:creator><![CDATA[simonc]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=325041&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[Xbox Originals Are Achievement Free]]></title>
			<description>
			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Xbox Originals Are Achievement Free" href="http://kotaku.com/rumor-smash/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">rumorsmash</span></a></div -->					<div><a title="Click here to read Xbox Originals Are Achievement Free" href="http://kotaku.com/322861/xbox-originals-are-achievement-free" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Xbox Originals Are Achievement Free" alt="Click here to read Xbox Originals Are Achievement Free" src="http://cache.kotaku.com/assets/images/9/2007/11/small_achievement_successory.jpg"/>
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				Microsoft blogger Larry Hryb takes no delight in crushing fan dreams today with an update on the recently announced plan to release <a href="http://kotaku.com/gaming/fall-update/fall-update-announced-download-old-xbox-games-321940.php">original Xbox games</a> via Xbox Live Marketplace. Apparently, some were speculating that the company would go the extra mile for the 1200 MS Point releases, adding Achievements and Gamer Score to games like <em>Halo</em>, <em>Fable</em>, <em>Psychonauts</em> and <em>Crimson Skies</em>. Sadly, Mr. Hryb writes that adding such a feature would be technically impossible for the older titles, even adding a little frowning emoticon to illustrate the seriousness of the matter.				<a href="http://kotaku.com/322861/xbox-originals-are-achievement-free" title="Click here to read more about Xbox Originals Are Achievement Free">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/322861/xbox-originals-are-achievement-free]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-322861]]></guid>
			<category><![CDATA[rumor smash]]></category>
			<category><![CDATA[Achievements]]></category>
			<category><![CDATA[Fable]]></category>
			<category><![CDATA[gamer score]]></category>
			<category><![CDATA[Halo]]></category>
			<category><![CDATA[Psychonauts]]></category>
			<category><![CDATA[Xbox]]></category>
			<category><![CDATA[Xbox 360]]></category>
			<category><![CDATA[Xbox Originals]]></category>
			<pubDate><![CDATA[Wed, 14 Nov 2007 18:20:17 EST]]></pubDate>
			<dc:creator><![CDATA[Michael McWhertor]]></dc:creator>
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			<title><![CDATA[Tim Schafer Talks Shit About XBLA Development]]></title>
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			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Tim Schafer Talks Shit About XBLA Development" href="http://kotaku.com/brutal-legend/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">brutallegend</span></a></div -->					<div><a title="Click here to read Tim Schafer Talks Shit About XBLA Development" href="http://kotaku.com/322241/tim-schafer-talks-shit-about-xbla-development" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Tim Schafer Talks Shit About XBLA Development" alt="Click here to read Tim Schafer Talks Shit About XBLA Development" src="http://cache.kotaku.com/assets/images/9/2007/11/small_schafer_talks_shit.jpg"/>
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				Oh, not in a <em>bad</em> way. You didn't think based on that headline that... no... oh, <em>no</em>. He's quite a swell fellow that Tim Schafer, despite the potty mouth. He's simply crafted one of the finest analogies in response to questions if he and the team at Double Fine Productions are working on an Xbox Live Arcade title. With Schafer speaking warmly of "blue-sky prototyping" and of a flood of ideas during the development of <em>Psychonauts</em> that didn't make the cut, one would assume that Double Fine was dedicating at least some resources to <em><a href="http://kotaku.com/gaming/hot-flashes/psychonauts-creator-reveals-releases-new-game-epic-saga-297622.php">Epic Saga: Extreme Fighter HD Remix</a></em>. Nope, says Schafer.				<a href="http://kotaku.com/322241/tim-schafer-talks-shit-about-xbla-development" title="Click here to read more about Tim Schafer Talks Shit About XBLA Development">More&nbsp;&raquo;</a>
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			<category><![CDATA[brutal legend]]></category>
			<category><![CDATA[Lucasarts]]></category>
			<category><![CDATA[Psychonauts]]></category>
			<category><![CDATA[Tim Schafer]]></category>
			<category><![CDATA[Xbla]]></category>
			<category><![CDATA[Xbox Live Arcade]]></category>
			<pubDate><![CDATA[Tue, 13 Nov 2007 19:20:43 EST]]></pubDate>
			<dc:creator><![CDATA[Michael McWhertor]]></dc:creator>
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			<title><![CDATA[Xbox LIVE Turns Five, Gives Away Carcassonne]]></title>
			<description>
			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Xbox LIVE Turns Five, Gives Away Carcassonne" href="http://kotaku.com/freebies/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">freebies</span></a></div -->					<div><a title="Click here to read Xbox LIVE Turns Five, Gives Away Carcassonne" href="http://kotaku.com/322129/xbox-live-turns-five-gives-away-carcassonne" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Xbox LIVE Turns Five, Gives Away Carcassonne" alt="Click here to read Xbox LIVE Turns Five, Gives Away Carcassonne" src="http://cache.kotaku.com/assets/images/9/2007/11/small_10854.jpg"/>
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				We've long been waiting to hear what Xbox LIVE would be pulling out for their fifth anniversary. Now we know. Carcassonne, an already released XBLA board game, will be available for free download between 12:01 a.m. PST on Nov. 15 and 11:59 p.m. PST on Nov. 16. In addition, members of LIVE who've been faithful since 2002 will be gifted 500 points. Also, our new press release has mentioned that Psychonauts is coming to XBLA as a classic Xbox download with the <a href="http://kotaku.com/gaming/fall-update/fall-update-announced-download-old-xbox-games-321940.php">fall update</a>. Score. Here's the full press release: 				<a href="http://kotaku.com/322129/xbox-live-turns-five-gives-away-carcassonne" title="Click here to read more about Xbox LIVE Turns Five, Gives Away Carcassonne">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/322129/xbox-live-turns-five-gives-away-carcassonne]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-322129]]></guid>
			<category><![CDATA[Freebies]]></category>
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			<category><![CDATA[Psychonauts]]></category>
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			<category><![CDATA[Xbla]]></category>
			<category><![CDATA[Xbox]]></category>
			<category><![CDATA[Xbox 360]]></category>
			<pubDate><![CDATA[Tue, 13 Nov 2007 13:00:11 EST]]></pubDate>
			<dc:creator><![CDATA[Mark Wilson]]></dc:creator>
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			<title><![CDATA[Double Fine Studios Halloween Contest]]></title>
			<description>
			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Double Fine Studios Halloween Contest" href="http://kotaku.com/contest/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">contest</span></a></div -->					<div><a title="Click here to read Double Fine Studios Halloween Contest" href="http://kotaku.com/315912/double-fine-studios-halloween-contest" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Double Fine Studios Halloween Contest" alt="Click here to read Double Fine Studios Halloween Contest" src="http://cache.kotaku.com/assets/images/9/2007/10/small_halloween03.jpg"/>
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				Halloween is just a few days away and it seems pumpkin carving competitions are the contests du jour. Tim Shafer's Double Fine Studios is getting in on the action with a pumpkin contest of their own taking place on their forums. Simply submit a carved pumpkin with any Double Fine or Double Fine product design and you could win some fabulous prizes. Actually, I don't know what the prizes are and neither do they, but they promise a prizes for their favorites including a Psychonauts poster autographed by Shafer himself. That alone is worth a couple hours of drawing and carving. All entries must be in by Oct. 30 and as of now the entries are rather sparse so if you're quick on the draw and have a modicum of talent, you stand a pretty good chance of winning <em>something</em>. Good luck and if any of you win be sure to send us your winning entry so we can post it to our ever growing  jack o' lantern gallery of doom.				<a href="http://kotaku.com/315912/double-fine-studios-halloween-contest" title="Click here to read more about Double Fine Studios Halloween Contest">More&nbsp;&raquo;</a>
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			<category><![CDATA[Psychonauts]]></category>
			<category><![CDATA[tim shafer]]></category>
			<pubDate><![CDATA[Sun, 28 Oct 2007 10:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[fdemarco]]></dc:creator>
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			<title><![CDATA[Psychonauts Sequel Not Happening (Tear)]]></title>
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			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Psychonauts Sequel Not Happening (Tear)" href="http://kotaku.com/rumor-smash/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">rumorsmash</span></a></div -->					<div><a title="Click here to read Psychonauts Sequel Not Happening (Tear)" href="http://kotaku.com/314214/psychonauts-sequel-not-happening-tear" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Psychonauts Sequel Not Happening (Tear)" alt="Click here to read Psychonauts Sequel Not Happening (Tear)" src="http://cache.kotaku.com/assets/images/9/2007/10/small_psychocomingsoon2.jpg"/>
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				Despite how we may have <a href="http://kotaku.com/gaming/psychonauts/anyone-for-more-psychonauts-313783.php">gotten your hopes</a> up about Tim Schafer's potential exciting new Psychonauts project, according to the man himself, Double Fine is not ready to announce a new Psychonauts project...yet. <blockquote>Haha. Nooooo. There's no new Psychonauts game in the works right now, but I'm glad some people got excited by the idea. I know *I* got excited.</blockquote>Mr. Schafer, a storyteller as powerful as yourself should understand the mystique of darkness. You could put a donut in silhouette and half the Internet would be speculating glazed or powdered. 				<a href="http://kotaku.com/314214/psychonauts-sequel-not-happening-tear" title="Click here to read more about Psychonauts Sequel Not Happening (Tear)">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/314214/psychonauts-sequel-not-happening-tear]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-314214]]></guid>
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			<category><![CDATA[Original]]></category>
			<category><![CDATA[Psychonauts]]></category>
			<category><![CDATA[Tim Schafer]]></category>
			<pubDate><![CDATA[Tue, 23 Oct 2007 19:00:21 EDT]]></pubDate>
			<dc:creator><![CDATA[Mark Wilson]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=314214&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[Majesco Titles On GameTap]]></title>
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			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Majesco Titles On GameTap" href="http://kotaku.com/psychonauts/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">psychonauts</span></a></div -->					<div><a title="Click here to read Majesco Titles On GameTap" href="http://kotaku.com/293080/majesco-titles-on-gametap" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Majesco Titles On GameTap" alt="Click here to read Majesco Titles On GameTap" src="http://cache.kotaku.com/assets/images/9/2007/08/small_psychonautsym.jpg"/>
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				Every week I am feeling a bit better about that $.99 GameTap free trial that I keep forgetting to cancel. Not only will they have Clive Barker's Jericho for the only price worth paying for it (free), but now they've signed a deal to provide Majesco games to lazy folk like me that never got around to stopping the service. If I had actually gone through with ending it only to have Psychonauts suddenly become available I would have kicked myself so hard.  BloodRayne 1 & 2 and Jaws: Unleashed I could give or take, but mmmm Psychonauts.<blockquote> "Given the limited shelf space and relatively quick turn of titles at retail nowadays, we consider GameTap to be a valuable vehicle that can help extend the video game lifecycle," said Ken Gold, vice president of Marketing, Majesco.</blockquote>That's the truth. I've been using the service lately to fill in a few gaps in my gaming portfolio. If you haven't experienced the joy of Psychonauts, now would be an excellent time. 				<a href="http://kotaku.com/293080/majesco-titles-on-gametap" title="Click here to read more about Majesco Titles On GameTap">More&nbsp;&raquo;</a>
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			<category><![CDATA[Psychonauts]]></category>
			<category><![CDATA[Bloodrayne]]></category>
			<category><![CDATA[digital delivery]]></category>
			<category><![CDATA[Free Games]]></category>
			<category><![CDATA[Gametap]]></category>
			<category><![CDATA[Majesco]]></category>
			<pubDate><![CDATA[Fri, 24 Aug 2007 12:20:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Mike Fahey]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=293080&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[Double Fine Readying Jack Black Attack?]]></title>
			<description>
			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Double Fine Readying Jack Black Attack?" href="http://kotaku.com/rumor/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">rumor</span></a></div -->					<div><a title="Click here to read Double Fine Readying Jack Black Attack?" href="http://kotaku.com/289907/double-fine-readying-jack-black-attack" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Double Fine Readying Jack Black Attack?" alt="Click here to read Double Fine Readying Jack Black Attack?" src="http://cache.kotaku.com/assets/images/9/2007/08/small_jack_black_psychonauts.jpg"/>
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				International House Of Mojo, a site primarily focused on LucasArts, Double Fine and Telltale Games coverage, recently ran a rumor on Tim Schafer and Double Fine's unannounced next game. Dubbed <em>Brutal Legend</em>, the game allegedly stars actor and musician Jack Black as a roadie who dies, is banished to Hell and must claw his way to Rock 'N Roll Heaven.				<a href="http://kotaku.com/289907/double-fine-readying-jack-black-attack" title="Click here to read more about Double Fine Readying Jack Black Attack?">More&nbsp;&raquo;</a>
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			<category><![CDATA[Jack Black]]></category>
			<category><![CDATA[Psychonauts]]></category>
			<category><![CDATA[Tim Schafer]]></category>
			<pubDate><![CDATA[Wed, 15 Aug 2007 18:20:35 EDT]]></pubDate>
			<dc:creator><![CDATA[Michael McWhertor]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=289907&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[Xbox 360 Backward Compatability Update Leaked? (Psychonauts!)]]></title>
			<description>
			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Xbox 360 Backward Compatability Update Leaked? (Psychonauts!)" href="http://kotaku.com/microsoft/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">microsoft</span></a></div -->					<div><a title="Click here to read Xbox 360 Backward Compatability Update Leaked? (Psychonauts!)" href="http://kotaku.com/221321/xbox-360-backward-compatability-update-leaked-psychonauts" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Xbox 360 Backward Compatability Update Leaked? (Psychonauts!)" alt="Click here to read Xbox 360 Backward Compatability Update Leaked? (Psychonauts!)" src="http://cache.kotaku.com/assets/images/9/2006/12/small_header.jpg"/>
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      According to one Cheapassgamer, Microsoft updated their Xbox 360 backward compatability list on the official site, only to retract these games moments later. Did someone hit publish a little too soon? Included in the list of newly supported titles were fan favorites like Shenmue II, Dead or Alive Ultimate, and the Double Fine Studios cult bomb Psychonauts.				<a href="http://kotaku.com/221321/xbox-360-backward-compatability-update-leaked-psychonauts" title="Click here to read more about Xbox 360 Backward Compatability Update Leaked? (Psychonauts!)">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/221321/xbox-360-backward-compatability-update-leaked-psychonauts]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-221321]]></guid>
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			<category><![CDATA[Psychonauts]]></category>
			<category><![CDATA[shenmue II]]></category>
			<category><![CDATA[Xbox Live]]></category>
			<pubDate><![CDATA[Tue, 12 Dec 2006 19:40:37 EST]]></pubDate>
			<dc:creator><![CDATA[Michael McWhertor]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=221321&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[Psychonauts Now On Steam]]></title>
			<description>
			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Psychonauts Now On Steam" href="http://kotaku.com/psychonauts/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">psychonauts</span></a></div -->					<div><a title="Click here to read Psychonauts Now On Steam" href="http://kotaku.com/207054/psychonauts-now-on-steam" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Psychonauts Now On Steam" alt="Click here to read Psychonauts Now On Steam" src="http://cache.kotaku.com/assets/images/9/2006/10/header.jpg"/>
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      After being forced to endure excruciating games like <em>SiN: Emergence</em> and <em>Bloodrayne</em>, <em>Steam</em> has finally added a half-decent game which, I must admit, I never quite learned to love, but at least don't actively loathe, again like <em>Bloodrayne</em>: <em>Psychonauts</em>. Also, congratulations on reading the longest sentence in the history of Kotaku!				<a href="http://kotaku.com/207054/psychonauts-now-on-steam" title="Click here to read more about Psychonauts Now On Steam">More&nbsp;&raquo;</a>
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			<category><![CDATA[Psychonauts]]></category>
			<category><![CDATA[Double Fine]]></category>
			<category><![CDATA[Steam]]></category>
			<category><![CDATA[Valve]]></category>
			<pubDate><![CDATA[Thu, 12 Oct 2006 09:40:49 EDT]]></pubDate>
			<dc:creator><![CDATA[kotaku.com]]></dc:creator>
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			<title><![CDATA[Psychonauts Comes To Steam]]></title>
			<description>
			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Psychonauts Comes To Steam" href="http://kotaku.com/steam/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">steam</span></a></div -->					<div><a title="Click here to read Psychonauts Comes To Steam" href="http://kotaku.com/200894/psychonauts-comes-to-steam" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Psychonauts Comes To Steam" alt="Click here to read Psychonauts Comes To Steam" src="http://cache.kotaku.com/assets/images/9/2006/09/psychonauts_03.jpg"/>
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      <em>Psychonauts</em> was a game that, despite my best intentions, I never quite learned to love. But good news for <em>Psychonauts</em> fans: the classic-for-everyone-but-me Doublefine title is going to get some more exposure, thanks to Steam. We're sure the influence of Erik Wolpaw of Valve, previously Doublefine, previously Gamespot, previously Old Man Murray helped that along. <span class="byline">Florian Eckhardt</span>				<a href="http://kotaku.com/200894/psychonauts-comes-to-steam" title="Click here to read more about Psychonauts Comes To Steam">More&nbsp;&raquo;</a>
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			<category><![CDATA[doublefine]]></category>
			<category><![CDATA[Psychonauts]]></category>
			<category><![CDATA[Valve]]></category>
			<pubDate><![CDATA[Fri, 15 Sep 2006 10:40:07 EDT]]></pubDate>
			<dc:creator><![CDATA[kotaku.com]]></dc:creator>
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			<title><![CDATA[Psychonauts Backwards Compatibility Still Coming]]></title>
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			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Psychonauts Backwards Compatibility Still Coming" href="http://kotaku.com/xbox/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">xbox</span></a></div -->					<div><a title="Click here to read Psychonauts Backwards Compatibility Still Coming" href="http://kotaku.com/197563/psychonauts-backwards-compatibility-still-coming" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Psychonauts Backwards Compatibility Still Coming" alt="Click here to read Psychonauts Backwards Compatibility Still Coming" src="http://cache.kotaku.com/assets/images/9/2006/08/Psychonauts.gif"/>
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      The last Xbox 360 backwards compatibility came and went, and there was much gnashing of teeth. "Where's <em>Psychonauts?</em>" asked the Internet's vast constabulary of fans of a game I've never been smart enough to appreciate. A yellowish loogie was perceived to arc from Microsoft's puckered lips into Tim Schaffer's face.				<a href="http://kotaku.com/197563/psychonauts-backwards-compatibility-still-coming" title="Click here to read more about Psychonauts Backwards Compatibility Still Coming">More&nbsp;&raquo;</a>
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			<category><![CDATA[doublefine]]></category>
			<category><![CDATA[Psychonauts]]></category>
			<category><![CDATA[tim schaffer]]></category>
			<pubDate><![CDATA[Wed, 30 Aug 2006 12:40:34 EDT]]></pubDate>
			<dc:creator><![CDATA[kotaku.com]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=197563&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[Tim Schafer Shows Us How to Do That]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Tim Schafer Shows Us How to Do That" href="http://kotaku.com/psychonauts/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">psychonauts</span></a></div -->					<div><a title="Click here to read Tim Schafer Shows Us How to Do That" href="http://kotaku.com/190477/tim-schafer-shows-us-how-to-do-that" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Tim Schafer Shows Us How to Do That" alt="Click here to read Tim Schafer Shows Us How to Do That" src="http://cache.kotaku.com/assets/images/9/2006/07/small_Full_Throttle_kuvakaappaus.png"/>
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      Tim Schafer seems smart.  Like, really smart.  I am extremely impressed with the very simple, very true little bombs he drops over and over in this recorded lecture from GDC 2004.				<a href="http://kotaku.com/190477/tim-schafer-shows-us-how-to-do-that" title="Click here to read more about Tim Schafer Shows Us How to Do That">More&nbsp;&raquo;</a>
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			<category><![CDATA[Podcasts]]></category>
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			<category><![CDATA[Tim Schafer]]></category>
			<pubDate><![CDATA[Fri, 28 Jul 2006 20:20:46 EDT]]></pubDate>
			<dc:creator><![CDATA[egauger]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=190477&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[Stop the Presses: Online Petition Actually Effective!]]></title>
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			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Stop the Presses: Online Petition Actually Effective!" href="http://kotaku.com/psychonauts/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">psychonauts</span></a></div -->					<div><a title="Click here to read Stop the Presses: Online Petition Actually Effective!" href="http://kotaku.com/182213/stop-the-presses-online-petition-actually-effective" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Stop the Presses: Online Petition Actually Effective!" alt="Click here to read Stop the Presses: Online Petition Actually Effective!" src="http://cache.kotaku.com/assets/images/9/2006/06/small_psychonautssss.jpg"/>
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      Psychonauts fans were recently called to arms when creator Tim Shaffer created an online petition demanding a backwards compatibility patch on the 360 for his game.  A few days later we have news that wonder of wonders, it worked, and a Psychonauts patch is on the way.  The report is from a highly dubious source, as CVG recognizes:				<a href="http://kotaku.com/182213/stop-the-presses-online-petition-actually-effective" title="Click here to read more about Stop the Presses: Online Petition Actually Effective!">More&nbsp;&raquo;</a>
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			<category><![CDATA[Psychonauts]]></category>
			<category><![CDATA[360]]></category>
			<category><![CDATA[Tim Shaffer]]></category>
			<category><![CDATA[Xbox]]></category>
			<pubDate><![CDATA[Wed, 21 Jun 2006 20:20:42 EDT]]></pubDate>
			<dc:creator><![CDATA[egauger]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=182213&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[Help Get Psychonauts on the 360!]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Help Get Psychonauts on the 360!" href="http://kotaku.com/xbox/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">xbox</span></a></div -->					<div><a title="Click here to read Help Get Psychonauts on the 360!" href="http://kotaku.com/180979/help-get-psychonauts-on-the-360" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Help Get Psychonauts on the 360!" alt="Click here to read Help Get Psychonauts on the 360!" src="http://cache.kotaku.com/assets/images/9/2006/06/psychonauts3.jpg"/>
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      I didn't like <em>Psychonauts</em>. That admission alone will cause some of you to wrongfully vilify me as some sort of monster. I'm not a monster. I tried to love it, I wanted to love it! I played two hours of <em>Psychonauts</em>, then quit: the game's quirky humor, much lauded by the same internet that finds Something Awful funny, was lost on me as I stared at the screen, my lips compressed into a grim, humorless line. Upon being forced to fight some stupid tank that I couldn't figure out how to beat, I quit in disgust and went out to beat a baby to death with a bag full of kittens. 				<a href="http://kotaku.com/180979/help-get-psychonauts-on-the-360" title="Click here to read more about Help Get Psychonauts on the 360!">More&nbsp;&raquo;</a>
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			<category><![CDATA[Tim Schafer]]></category>
			<pubDate><![CDATA[Thu, 15 Jun 2006 12:40:22 EDT]]></pubDate>
			<dc:creator><![CDATA[brownlee]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=180979&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[Why Did Majesco Bow Out of the Big Time?]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Why Did Majesco Bow Out of the Big Time?" href="http://kotaku.com/majesco/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">majesco</span></a></div -->					<div><a title="Click here to read Why Did Majesco Bow Out of the Big Time?" href="http://kotaku.com/150406/why-did-majesco-bow-out-of-the-big-time" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Why Did Majesco Bow Out of the Big Time?" alt="Click here to read Why Did Majesco Bow Out of the Big Time?" src="http://cache.kotaku.com/assets/images/9/2006/01/majesco_logo_180-thumb.jpg"/>
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				<a href="http://www.kotaku.com/gaming/majesco_logo_180.jpg"></a><a href="http://money.cnn.com/2006/01/23/commentary/game_over/column_gaming/">Chris Morris' Game Over</a> column looks at why Majesco stepped out of the triple-A title race. The company drew many of its titles from a pool of movie licenses, <i>Bloodrayne</i>, <i>Jaws</i>, <i>Advent Rising</i> and <i>Taxi Driver</i> (the latter of which has been cancelled). Majesco did have <i>Psychonauts</i>, however, a wonderful little platformer from Tim Schafer, but even that flopped financially. They've been forced to retreat back to its roots in the handheld market. Gone, but with games like <i>Psychonauts</i>, not forgotten. 				<a href="http://kotaku.com/150406/why-did-majesco-bow-out-of-the-big-time" title="Click here to read more about Why Did Majesco Bow Out of the Big Time?">More&nbsp;&raquo;</a>
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			<category><![CDATA[Majesco]]></category>
			<category><![CDATA[Business]]></category>
			<category><![CDATA[Culture]]></category>
			<category><![CDATA[Gaming]]></category>
			<category><![CDATA[Psychonauts]]></category>
			<pubDate><![CDATA[Tue, 24 Jan 2006 13:42:48 EST]]></pubDate>
			<dc:creator><![CDATA[lsmith]]></dc:creator>
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