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		<title><![CDATA[Kotaku: Psychology]]></title>
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			<title><![CDATA[Kotaku: Psychology]]></title>
			<link>http://kotaku.com/tag/psychology</link>
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		<link>http://kotaku.com/tag/psychology</link>
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		<description><![CDATA[Kotaku posts tagged Psychology]]></description>
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			<title><![CDATA[What Does Your Favourite Game Say About You? As a Person?]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read What Does Your Favourite Game Say About You? As a Person?" href="http://kotaku.com/psychology/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">psychology</span></a></div -->					<div><a title="Click here to read What Does Your Favourite Game Say About You? As a Person?" href="http://kotaku.com/5879384/what-does-your-favourite-game-say-about-you-as-a-person" class="pp_image">
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				Sadly, it seems I missed Slacktory's excellent "What Your Favorite Video Game (Series) Says About You" feature from a few weeks back.				<a href="http://kotaku.com/5879384/what-does-your-favourite-game-say-about-you-as-a-person" title="Click here to read more about What Does Your Favourite Game Say About You? As a Person?">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5879384/what-does-your-favourite-game-say-about-you-as-a-person]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5879384]]></guid>
			<category><![CDATA[Psychology]]></category>
			<category><![CDATA[Fb]]></category>
			<category><![CDATA[Humor]]></category>
			<category><![CDATA[tweet]]></category>
			<pubDate><![CDATA[Thu, 26 Jan 2012 00:00:00 EST]]></pubDate>
			<dc:creator><![CDATA[Luke Plunkett]]></dc:creator>
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			<title><![CDATA[A Fresh Look at the Video Game Time-Suck]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read A Fresh Look at the Video Game Time-Suck" href="http://kotaku.com/psychology/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">psychology</span></a></div -->					<div><a title="Click here to read A Fresh Look at the Video Game Time-Suck" href="http://kotaku.com/5856242/a-fresh-look-at-the-video-game-time+suck" class="pp_image">
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				You're playing a game, moving from objective to objective, and suddenly you look over and… six hours have passed. Where did the time go?				<a href="http://kotaku.com/5856242/a-fresh-look-at-the-video-game-time+suck" title="Click here to read more about A Fresh Look at the Video Game Time-Suck">More&nbsp;&raquo;</a>
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			<category><![CDATA[Psychology]]></category>
			<category><![CDATA[Fb]]></category>
			<category><![CDATA[Top]]></category>
			<pubDate><![CDATA[Thu, 03 Nov 2011 20:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Kirk Hamilton]]></dc:creator>
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			<title><![CDATA[Study of 'Game Transfer Phenomena' Examines Why Some Get Tetris-on-the-Brain]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Study of 'Game Transfer Phenomena' Examines Why Some Get &lt;em&gt;Tetris&lt;/em&gt;-on-the-Brain" href="http://kotaku.com/study/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">study</span></a></div -->					<div><a title="Click here to read Study of 'Game Transfer Phenomena' Examines Why Some Get &lt;em&gt;Tetris&lt;/em&gt;-on-the-Brain" href="http://kotaku.com/5801951/study-of-game-transfer-phenomena-examines-why-some-get-tetris+on+the+brain" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Study of 'Game Transfer Phenomena' Examines Why Some Get &lt;em&gt;Tetris&lt;/em&gt;-on-the-Brain" alt="Click here to read Study of 'Game Transfer Phenomena' Examines Why Some Get &lt;em&gt;Tetris&lt;/em&gt;-on-the-Brain" src="http://cache.kotaku.com/assets/images/9/2011/05/small_tetrissplash.jpg"/>
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				If you've ever closed your eyes and seen tetrominoes falling into place, or <em>Angry Birds</em> slamming into stone walls, you're experiencing "game transfer phenomena," and it involves more than mentally playing a game long after it's finished.				<a href="http://kotaku.com/5801951/study-of-game-transfer-phenomena-examines-why-some-get-tetris+on+the+brain" title="Click here to read more about Study of 'Game Transfer Phenomena' Examines Why Some Get Tetris-on-the-Brain">More&nbsp;&raquo;</a>
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			<category><![CDATA[Study]]></category>
			<category><![CDATA[Angelica ortiz]]></category>
			<category><![CDATA[Game transfer phenomena]]></category>
			<category><![CDATA[Karin aronsson]]></category>
			<category><![CDATA[Portal 2]]></category>
			<category><![CDATA[Psychology]]></category>
			<category><![CDATA[Research]]></category>
			<category><![CDATA[Tetris]]></category>
			<pubDate><![CDATA[Sat, 14 May 2011 17:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Owen Good]]></dc:creator>
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			<title><![CDATA[Research proves online gaming at work is good for you - and for your boss]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Research proves online gaming at work is good for you - and for your boss" href="http://kotaku.com/science/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">science</span></a></div -->					<div><a title="Click here to read Research proves online gaming at work is good for you - and for your boss" href="http://kotaku.com/5776943/research-proves-online-gaming-at-work-is-good-for-you-+-and-for-your-boss" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Research proves online gaming at work is good for you - and for your boss" alt="Click here to read Research proves online gaming at work is good for you - and for your boss" src="http://cache.kotaku.com/assets/images/9/2011/03/small_doingmyjobtop.jpg"/>
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				 Are you in danger of getting fired because of too much gaming at work? If so, here's a scientific study you need to know about (and perhaps slip into the "to-read" pile on your boss's desk): <a href="http://www.ncbi.nlm.nih.gov/pubmed/19619038">"Games at work: the recreational use of computer games during working hours."  </a>				<a href="http://kotaku.com/5776943/research-proves-online-gaming-at-work-is-good-for-you-+-and-for-your-boss" title="Click here to read more about Research proves online gaming at work is good for you - and for your boss">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5776943/research-proves-online-gaming-at-work-is-good-for-you-+-and-for-your-boss]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5776943]]></guid>
			<category><![CDATA[Science]]></category>
			<category><![CDATA[NCBI ROFL]]></category>
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			<category><![CDATA[Republished]]></category>
			<pubDate><![CDATA[Fri, 04 Mar 2011 16:47:18 EST]]></pubDate>
			<dc:creator><![CDATA[Meredith Carpenter and Lillian Fritz-Laylin]]></dc:creator>
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			<title><![CDATA[A Video Game, Violence, And Depression Study That Looks At The Big Picture]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read A Video Game, Violence, And Depression Study That Looks At The Big Picture" href="http://kotaku.com/science/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">science</span></a></div -->					<div><a title="Click here to read A Video Game, Violence, And Depression Study That Looks At The Big Picture" href="http://kotaku.com/5773558/a-video-game-violence-and-depression-study-that-looks-at-the-big-picture" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read A Video Game, Violence, And Depression Study That Looks At The Big Picture" alt="Click here to read A Video Game, Violence, And Depression Study That Looks At The Big Picture" src="http://cache.kotaku.com/assets/images/9/2011/03/small_violence.jpg"/>
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				 Over the past decade countless studies have arisen supposedly proving a causal link between video games, violent behavior, and depression.  A new study conducted by Christopher J. Ferguson pinpoints why all of the others may have gotten it wrong.				<a href="http://kotaku.com/5773558/a-video-game-violence-and-depression-study-that-looks-at-the-big-picture" title="Click here to read more about A Video Game, Violence, And Depression Study That Looks At The Big Picture">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5773558/a-video-game-violence-and-depression-study-that-looks-at-the-big-picture]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5773558]]></guid>
			<category><![CDATA[Science]]></category>
			<category><![CDATA[aggression]]></category>
			<category><![CDATA[Depression]]></category>
			<category><![CDATA[personality]]></category>
			<category><![CDATA[Psychology]]></category>
			<category><![CDATA[Top]]></category>
			<category><![CDATA[Violence]]></category>
			<category><![CDATA[violent video games]]></category>
			<pubDate><![CDATA[Tue, 01 Mar 2011 14:00:00 EST]]></pubDate>
			<dc:creator><![CDATA[Mike Fahey]]></dc:creator>
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			<title><![CDATA[Psychologist Clarifies Bulletstorm Comments to Fox News]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Psychologist Clarifies Bulletstorm Comments to Fox News" href="http://kotaku.com/violent-video-games/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">violentvideogames</span></a></div -->					<div><a title="Click here to read Psychologist Clarifies Bulletstorm Comments to Fox News" href="http://kotaku.com/5768767/psychologist-clarifies-bulletstorm-comments-to-fox-news" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Psychologist Clarifies Bulletstorm Comments to Fox News" alt="Click here to read Psychologist Clarifies Bulletstorm Comments to Fox News" src="http://cache.kotaku.com/assets/images/9/2011/02/small_bulletstorm_screens_02.jpg"/>
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				One of the two experts quoted in <a href="http://kotaku.com/#!5755061/expert-says-sexy-scenes-in-video-games-lead-to-sexual-violence">Fox News' notorious hit-piece on Bulletstorm</a> has clarified his remarks, and while he stands by them, says their presentation lacks context - and that he enjoys playing Mature-rated shooters in his free time as well.				<a href="http://kotaku.com/5768767/psychologist-clarifies-bulletstorm-comments-to-fox-news" title="Click here to read more about Psychologist Clarifies Bulletstorm Comments to Fox News">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5768767/psychologist-clarifies-bulletstorm-comments-to-fox-news]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5768767]]></guid>
			<category><![CDATA[violent video games]]></category>
			<category><![CDATA[Bulletstorm]]></category>
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			<category><![CDATA[Fox News]]></category>
			<category><![CDATA[Jerry weichman]]></category>
			<category><![CDATA[Psychology]]></category>
			<pubDate><![CDATA[Wed, 23 Feb 2011 21:30:00 EST]]></pubDate>
			<dc:creator><![CDATA[Owen Good]]></dc:creator>
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			<title><![CDATA[Monkeys Express Self-Doubt Through Computer Gaming]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Monkeys Express Self-Doubt Through Computer Gaming" href="http://kotaku.com/science/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">science</span></a></div -->					<div><a title="Click here to read Monkeys Express Self-Doubt Through Computer Gaming" href="http://kotaku.com/5767136/monkeys-express-self+doubt-through-computer-gaming" class="pp_image">
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				 Are self-doubt and uncertainty purely human traits, or do other members of the animal kingdom experience these feelings? A team of scientists made monkeys play video games because it's awesome. Oh, and to address the whole self-doubt thing.				<a href="http://kotaku.com/5767136/monkeys-express-self+doubt-through-computer-gaming" title="Click here to read more about Monkeys Express Self-Doubt Through Computer Gaming">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5767136/monkeys-express-self+doubt-through-computer-gaming]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5767136]]></guid>
			<category><![CDATA[Science]]></category>
			<category><![CDATA[Computer Games]]></category>
			<category><![CDATA[Monkeys]]></category>
			<category><![CDATA[primates]]></category>
			<category><![CDATA[Psychology]]></category>
			<category><![CDATA[Self-doubt]]></category>
			<category><![CDATA[Top]]></category>
			<category><![CDATA[Uncertainty]]></category>
			<pubDate><![CDATA[Tue, 22 Feb 2011 14:00:00 EST]]></pubDate>
			<dc:creator><![CDATA[Mike Fahey]]></dc:creator>
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			<title><![CDATA[What Makes Zombies So Terrifying?]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read What Makes Zombies So Terrifying?" href="http://kotaku.com/science/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">science</span></a></div -->					<div><a title="Click here to read What Makes Zombies So Terrifying?" href="http://kotaku.com/5761138/what-makes-zombies-so-terrifying" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read What Makes Zombies So Terrifying?" alt="Click here to read What Makes Zombies So Terrifying?" src="http://cache.kotaku.com/assets/images/9/2011/02/small_livingdead.jpg"/>
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				 As the entertainment world's zombie outbreak continues unabated, one of the nation's top minds seeks an answer to a pressing question: What makes humans fear these brain-hungry abominations, aside from the whole brain-eating thing.				<a href="http://kotaku.com/5761138/what-makes-zombies-so-terrifying" title="Click here to read more about What Makes Zombies So Terrifying?">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5761138/what-makes-zombies-so-terrifying]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5761138]]></guid>
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			<category><![CDATA[Fear]]></category>
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			<category><![CDATA[Pattern Recognition]]></category>
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			<category><![CDATA[Steven Schlozman]]></category>
			<category><![CDATA[Terror]]></category>
			<category><![CDATA[Top]]></category>
			<category><![CDATA[Zombies]]></category>
			<pubDate><![CDATA[Tue, 15 Feb 2011 14:00:00 EST]]></pubDate>
			<dc:creator><![CDATA[Mike Fahey]]></dc:creator>
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			<title><![CDATA[Playing Video Games With Dad Builds Better Daughters]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Playing Video Games With Dad Builds Better Daughters" href="http://kotaku.com/science/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">science</span></a></div -->					<div><a title="Click here to read Playing Video Games With Dad Builds Better Daughters" href="http://kotaku.com/5748687/playing-video-games-with-dad-builds-better-daughters" class="pp_image">
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				 Do video games make girls healthier and happier? A brand-new study out of Brigham Young University's School of Family Life suggests they do, as long as parents are willing to play along.				<a href="http://kotaku.com/5748687/playing-video-games-with-dad-builds-better-daughters" title="Click here to read more about Playing Video Games With Dad Builds Better Daughters">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5748687/playing-video-games-with-dad-builds-better-daughters]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5748687]]></guid>
			<category><![CDATA[Science]]></category>
			<category><![CDATA[Behavior]]></category>
			<category><![CDATA[Children]]></category>
			<category><![CDATA[daughters]]></category>
			<category><![CDATA[fathers]]></category>
			<category><![CDATA[Gaming together]]></category>
			<category><![CDATA[Parents]]></category>
			<category><![CDATA[Psychology]]></category>
			<category><![CDATA[Top]]></category>
			<category><![CDATA[Women]]></category>
			<pubDate><![CDATA[Tue, 01 Feb 2011 14:00:00 EST]]></pubDate>
			<dc:creator><![CDATA[Mike Fahey]]></dc:creator>
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			<title><![CDATA[This Optical Illusion Will Silence Your Vision]]></title>
			<description>
			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read This Optical Illusion Will Silence Your Vision" href="http://kotaku.com/science/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">science</span></a></div -->					<div><a title="Click here to read This Optical Illusion Will Silence Your Vision" href="http://kotaku.com/5729798/this-optical-illusion-will-silence-your-vision" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read This Optical Illusion Will Silence Your Vision" alt="Click here to read This Optical Illusion Will Silence Your Vision" src="http://cache.kotaku.com/assets/images/9/2012/01/small_327daa9705ea46ce2392afe234895991.jpg"/>
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				<!-- videoId: explore/kotaku/videos/1270 --><!-- /videoId: explore/kotaku/videos/1270 --> Think your eyes have no trouble detecting when an object changes color, size, or shape? This new illusion crafted by Harvard's Jordan W. Suchow and George A. Alvarez might just prove you wrong.				<a href="http://kotaku.com/5729798/this-optical-illusion-will-silence-your-vision" title="Click here to read more about This Optical Illusion Will Silence Your Vision">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5729798/this-optical-illusion-will-silence-your-vision]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5729798]]></guid>
			<category><![CDATA[Science]]></category>
			<category><![CDATA[Clips]]></category>
			<category><![CDATA[Eyes]]></category>
			<category><![CDATA[motion Silencing]]></category>
			<category><![CDATA[Optical Illusion]]></category>
			<category><![CDATA[Psychology]]></category>
			<category><![CDATA[Top]]></category>
			<category><![CDATA[Vision]]></category>
			<pubDate><![CDATA[Mon, 10 Jan 2011 14:30:00 EST]]></pubDate>
			<dc:creator><![CDATA[Mike Fahey]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=5729798&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[Angry Psychology Professor Explains Angry Birds' Success]]></title>
			<description>
			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Angry Psychology Professor Explains Angry Birds' Success" href="http://kotaku.com/more-science/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">morescience</span></a></div -->					<div><a title="Click here to read Angry Psychology Professor Explains Angry Birds' Success" href="http://kotaku.com/5720612/angry-psychology-professor-explains-angry-birds-success" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Angry Psychology Professor Explains Angry Birds' Success" alt="Click here to read Angry Psychology Professor Explains Angry Birds' Success" src="http://cache.kotaku.com/assets/images/9/2010/12/small_angryaddicts.jpg"/>
											</a></div>
									</div>
				 Why is Angry Birds such an addictive game? According to University of San Francisco psychology professor Mel Joseph Ciena, it's a combination of repetition and a "false impression you're competitive and achieving something." Oh come on, we're saving eggs!				<a href="http://kotaku.com/5720612/angry-psychology-professor-explains-angry-birds-success" title="Click here to read more about Angry Psychology Professor Explains Angry Birds' Success">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5720612/angry-psychology-professor-explains-angry-birds-success]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5720612]]></guid>
			<category><![CDATA[More Science]]></category>
			<category><![CDATA[addictive]]></category>
			<category><![CDATA[angry birds]]></category>
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			<category><![CDATA[Mobile Gaming]]></category>
			<category><![CDATA[Psychology]]></category>
			<category><![CDATA[Rovio]]></category>
			<category><![CDATA[Science]]></category>
			<pubDate><![CDATA[Wed, 29 Dec 2010 15:30:00 EST]]></pubDate>
			<dc:creator><![CDATA[Mike Fahey]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=5720612&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[Science Proves We Can See The Future]]></title>
			<description>
			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Science Proves We Can See The Future" href="http://kotaku.com/science/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">science</span></a></div -->					<div><a title="Click here to read Science Proves We Can See The Future" href="http://kotaku.com/5687716/science-proves-we-can-see-the-future" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Science Proves We Can See The Future" alt="Click here to read Science Proves We Can See The Future" src="http://cache.kotaku.com/assets/images/9/2012/01/small_be4c0733f25a0a9ed2c467b4e5da515c.jpg"/>
											</a></div>
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				 Is the flow of time constant, or can events that haven't occurred yet influence our behavior? A new paper provides scientific proof that humans can see into the future. You probably saw this coming.				<a href="http://kotaku.com/5687716/science-proves-we-can-see-the-future" title="Click here to read more about Science Proves We Can See The Future">More&nbsp;&raquo;</a>
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			]]></description>
			<link><![CDATA[http://kotaku.com/5687716/science-proves-we-can-see-the-future]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5687716]]></guid>
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			<category><![CDATA[Parapsychology]]></category>
			<category><![CDATA[precognition]]></category>
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			<category><![CDATA[Seeing the Future]]></category>
			<category><![CDATA[Top]]></category>
			<pubDate><![CDATA[Thu, 11 Nov 2010 14:40:00 EST]]></pubDate>
			<dc:creator><![CDATA[Mike Fahey]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=5687716&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[Playing With Your Children Can Save Their Mental Health]]></title>
			<description>
			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Playing With Your Children Can Save Their Mental Health" href="http://kotaku.com/science/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">science</span></a></div -->					<div><a title="Click here to read Playing With Your Children Can Save Their Mental Health" href="http://kotaku.com/5684684/playing-with-your-children-can-save-their-mental-health" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Playing With Your Children Can Save Their Mental Health" alt="Click here to read Playing With Your Children Can Save Their Mental Health" src="http://cache.kotaku.com/assets/images/9/2011/11/small_30d509ae2fdd99711aa1a9d5d6f2f894.jpg"/>
											</a></div>
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				 Using the television or video game console to babysit your child might be more detrimental than you think. The results of a two decade study show that actively participating in your child's life could save them from severe personality disorder.				<a href="http://kotaku.com/5684684/playing-with-your-children-can-save-their-mental-health" title="Click here to read more about Playing With Your Children Can Save Their Mental Health">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5684684/playing-with-your-children-can-save-their-mental-health]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5684684]]></guid>
			<category><![CDATA[Science]]></category>
			<category><![CDATA[Children]]></category>
			<category><![CDATA[mental health]]></category>
			<category><![CDATA[Parents]]></category>
			<category><![CDATA[Personality disorder]]></category>
			<category><![CDATA[Psychology]]></category>
			<category><![CDATA[Top]]></category>
			<pubDate><![CDATA[Mon, 08 Nov 2010 14:30:00 EST]]></pubDate>
			<dc:creator><![CDATA[Mike Fahey]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=5684684&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[Man Wins (Ig)Nobel Prize For Swearing]]></title>
			<description>
			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Man Wins (Ig)Nobel Prize For Swearing" href="http://kotaku.com/science/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">science</span></a></div -->					<div><a title="Click here to read Man Wins (Ig)Nobel Prize For Swearing" href="http://kotaku.com/5653314/man-wins-ignobel-prize-for-swearing" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Man Wins (Ig)Nobel Prize For Swearing" alt="Click here to read Man Wins (Ig)Nobel Prize For Swearing" src="http://cache.kotaku.com/assets/images/9/2010/10/swearing.jpg"/>
											</a></div>
									</div>
				 Anyone who's played a particularly frustrating video game can attest to the therapeutic effect of dropping the F-bomb. The phenomenon has now been scientifically proven, and the man behind the research awarded for his efforts, sort of.				<a href="http://kotaku.com/5653314/man-wins-ignobel-prize-for-swearing" title="Click here to read more about Man Wins (Ig)Nobel Prize For Swearing">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5653314/man-wins-ignobel-prize-for-swearing]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5653314]]></guid>
			<category><![CDATA[Science]]></category>
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			<category><![CDATA[Ig Nobel Awards]]></category>
			<category><![CDATA[Obscenity]]></category>
			<category><![CDATA[Pain]]></category>
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			<category><![CDATA[swearing]]></category>
			<pubDate><![CDATA[Fri, 01 Oct 2010 16:20:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Mike Fahey]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=5653314&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[Remembering What Never Happened]]></title>
			<description>
			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Remembering What Never Happened" href="http://kotaku.com/science/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">science</span></a></div -->					<div><a title="Click here to read Remembering What Never Happened" href="http://kotaku.com/5602652/remembering-what-never-happened" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Remembering What Never Happened" alt="Click here to read Remembering What Never Happened" src="http://cache.kotaku.com/assets/images/9/2012/01/small_3e6cd7c4278f97cdd2ed397da3f702ca.jpg"/>
											</a></div>
									</div>
				 What if your most treasured memories from childhood were false? A shocking new study finds that one in five people fondly recall events that never actually happened.				<a href="http://kotaku.com/5602652/remembering-what-never-happened" title="Click here to read more about Remembering What Never Happened">More&nbsp;&raquo;</a>
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			]]></description>
			<link><![CDATA[http://kotaku.com/5602652/remembering-what-never-happened]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5602652]]></guid>
			<category><![CDATA[Science]]></category>
			<category><![CDATA[Memory]]></category>
			<category><![CDATA[Psychology]]></category>
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			<pubDate><![CDATA[Mon, 02 Aug 2010 21:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Mike Fahey]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=5602652&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[The Disturbing Ways Our Video Games Addict Us]]></title>
			<description>
			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read The Disturbing Ways Our Video Games Addict Us" href="http://kotaku.com/addiction/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">addiction</span></a></div -->					<div><a title="Click here to read The Disturbing Ways Our Video Games Addict Us" href="http://kotaku.com/5488596/the-disturbing-ways-our-video-games-addict-us" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read The Disturbing Ways Our Video Games Addict Us" alt="Click here to read The Disturbing Ways Our Video Games Addict Us" src="http://cache.kotaku.com/assets/images/9/2011/11/small_d9ccebc5dcb84529bc518ab5d6df8136.jpg"/>
											</a></div>
									</div>
				 Have you ever spent so much time playing a video game that you felt like a caged rat? That means it's working. Cracked's David Wong takes a serious look at how and why our video games won't let us go.				<a href="http://kotaku.com/5488596/the-disturbing-ways-our-video-games-addict-us" title="Click here to read more about The Disturbing Ways Our Video Games Addict Us">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5488596/the-disturbing-ways-our-video-games-addict-us]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5488596]]></guid>
			<category><![CDATA[Addiction]]></category>
			<category><![CDATA[Humor]]></category>
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			<category><![CDATA[Psychology]]></category>
			<category><![CDATA[rats]]></category>
			<category><![CDATA[Science]]></category>
			<category><![CDATA[Skinner Box]]></category>
			<category><![CDATA[Video game addiction]]></category>
			<pubDate><![CDATA[Mon, 08 Mar 2010 17:20:00 EST]]></pubDate>
			<dc:creator><![CDATA[Mike Fahey]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=5488596&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[Explaining the Commitment to Duke Nukem — Forever]]></title>
			<description>
			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Explaining the Commitment to Duke Nukem — Forever" href="http://kotaku.com/weekend-reader/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">weekendreader</span></a></div -->					<div><a title="Click here to read Explaining the Commitment to Duke Nukem — Forever" href="http://kotaku.com/5438745/explaining-the-commitment-to-duke-nukem-+-forever" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Explaining the Commitment to Duke Nukem — Forever" alt="Click here to read Explaining the Commitment to Duke Nukem — Forever" src="http://cache.kotaku.com/assets/images/9/2012/01/small_6c449b20eaa0ed2bd0d9ab78de16db2c.jpg"/>
											</a></div>
									</div>
				Why would anyone spend 12 years working on a single game, with no assurances it'll ever be finished. It's called "escalation of commitment" - a classic good-money-after-bad bargain, and a psychologist thinks it explains Duke Nukem Forever.				<a href="http://kotaku.com/5438745/explaining-the-commitment-to-duke-nukem-+-forever" title="Click here to read more about Explaining the Commitment to Duke Nukem — Forever">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5438745/explaining-the-commitment-to-duke-nukem-+-forever]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5438745]]></guid>
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			<category><![CDATA[Duke Nukem Forever]]></category>
			<category><![CDATA[Psychology]]></category>
			<pubDate><![CDATA[Sat, 02 Jan 2010 14:00:00 EST]]></pubDate>
			<dc:creator><![CDATA[Owen Good]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=5438745&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[Performance and Mastery: Changing One's Motivation as a Gamer]]></title>
			<description>
			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Performance and Mastery: Changing One's Motivation as a Gamer" href="http://kotaku.com/weekend-reader/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">weekendreader</span></a></div -->					<div><a title="Click here to read Performance and Mastery: Changing One's Motivation as a Gamer" href="http://kotaku.com/5424977/performance-and-mastery-changing-ones-motivation-as-a-gamer" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Performance and Mastery: Changing One's Motivation as a Gamer" alt="Click here to read Performance and Mastery: Changing One's Motivation as a Gamer" src="http://cache.kotaku.com/assets/images/9/2009/12/sonic_adventure_dx_directors_cut_profilelarge.jpg"/>
											</a></div>
									</div>
				Faced with a challenge, people are largely motivated by one of two processes - either the opportunity to demonstrate their talent, or the opportunity to improve it. Game genres also appeal to these processes.				<a href="http://kotaku.com/5424977/performance-and-mastery-changing-ones-motivation-as-a-gamer" title="Click here to read more about Performance and Mastery: Changing One's Motivation as a Gamer">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5424977/performance-and-mastery-changing-ones-motivation-as-a-gamer]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5424977]]></guid>
			<category><![CDATA[Weekend reader]]></category>
			<category><![CDATA[Achievements]]></category>
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			<category><![CDATA[Psychology]]></category>
			<category><![CDATA[Rpg]]></category>
			<pubDate><![CDATA[Sat, 12 Dec 2009 14:00:00 EST]]></pubDate>
			<dc:creator><![CDATA[Owen Good]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=5424977&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[Game to Soldiers: Don't Smoke 'Em if You Got 'Em]]></title>
			<description>
			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Game to Soldiers: Don't Smoke 'Em if You Got 'Em" href="http://kotaku.com/psychology/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">psychology</span></a></div -->					<div><a title="Click here to read Game to Soldiers: Don't Smoke 'Em if You Got 'Em" href="http://kotaku.com/5218520/game-to-soldiers-dont-smoke-em-if-you-got-em" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Game to Soldiers: Don't Smoke 'Em if You Got 'Em" alt="Click here to read Game to Soldiers: Don't Smoke 'Em if You Got 'Em" src="http://cache.kotaku.com/assets/images/9/2009/04/Prokhorov-Escape-Video_1_.jpg"/>
											</a></div>
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				If it sounds absurd - a video game, costing taxpayers $3.7 million, that nags people who do dangerous stuff all day long to quit smoking - know that "Escape With Your Life" is surprisingly effective.				<a href="http://kotaku.com/5218520/game-to-soldiers-dont-smoke-em-if-you-got-em" title="Click here to read more about Game to Soldiers: Don't Smoke 'Em if You Got 'Em">More&nbsp;&raquo;</a>
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			<category><![CDATA[Psychology]]></category>
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			<category><![CDATA[Smoking]]></category>
			<pubDate><![CDATA[Sun, 19 Apr 2009 13:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Owen Good]]></dc:creator>
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			<title><![CDATA[Violent Gamers Immune to Pain — of Others]]></title>
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			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Violent Gamers Immune to Pain — of Others" href="http://kotaku.com/violent-video-games/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">violentvideogames</span></a></div -->					<div><a title="Click here to read Violent Gamers Immune to Pain — of Others" href="http://kotaku.com/5157822/violent-gamers-immune-to-pain---of-others" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Violent Gamers Immune to Pain — of Others" alt="Click here to read Violent Gamers Immune to Pain — of Others" src="http://cache.kotaku.com/assets/images/9/2009/02/ComfortablyNumb.jpg"/>
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				More scholarship suggests playing <a class="autolink" title="Click here to read more posts tagged VIOLENT VIDEO GAMES" title="Click here to read more posts tagged VIOLENT VIDEO GAMES" href="http://kotaku.com/tag/violent-video-games/">violent video games</a> makes one - get ready to have the song stuck in your head, too - "comfortably numb" to others in pain and less likely to help them.				<a href="http://kotaku.com/5157822/violent-gamers-immune-to-pain---of-others" title="Click here to read more about Violent Gamers Immune to Pain — of Others">More&nbsp;&raquo;</a>
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			<category><![CDATA[violent video games]]></category>
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			<pubDate><![CDATA[Sat, 21 Feb 2009 12:00:00 EST]]></pubDate>
			<dc:creator><![CDATA[Owen Good]]></dc:creator>
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			<title><![CDATA[Metro Social Discomfort Simulator]]></title>
			<description>
			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Metro Social Discomfort Simulator" href="http://kotaku.com/hot-flashes/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">hotflashes</span></a></div -->					<div><a title="Click here to read Metro Social Discomfort Simulator" href="http://kotaku.com/5108981/metro-social-discomfort-simulator" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Metro Social Discomfort Simulator" alt="Click here to read Metro Social Discomfort Simulator" src="http://cache.kotaku.com/assets/images/9/2008/12/metro.png"/>
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				In the annals of largely pointless Flash games with something to say about the hidden rules that govern social interaction... well those annals pretty much start and end with <em>Metro Rules Of Conduct</em>.				<a href="http://kotaku.com/5108981/metro-social-discomfort-simulator" title="Click here to read more about Metro Social Discomfort Simulator">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5108981/metro-social-discomfort-simulator]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5108981]]></guid>
			<category><![CDATA[hot flashes]]></category>
			<category><![CDATA[Culture]]></category>
			<category><![CDATA[Psychology]]></category>
			<category><![CDATA[Sweden]]></category>
			<category><![CDATA[transport]]></category>
			<pubDate><![CDATA[Fri, 12 Dec 2008 21:30:00 EST]]></pubDate>
			<dc:creator><![CDATA[Stuart Houghton]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=5108981&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[Vexed by Online Bigots' Language? Psychologists Say They Want You to Be]]></title>
			<description>
			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Vexed by Online Bigots' Language? Psychologists Say They Want You to Be" href="http://kotaku.com/racism/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">racism</span></a></div -->					<div><a title="Click here to read Vexed by Online Bigots' Language? Psychologists Say They Want You to Be" href="http://kotaku.com/5093970/vexed-by-online-bigots-language-psychologists-say-they-want-you-to-be" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Vexed by Online Bigots' Language? Psychologists Say They Want You to Be" alt="Click here to read Vexed by Online Bigots' Language? Psychologists Say They Want You to Be" src="http://cache.kotaku.com/assets/images/9/2012/01/small_c9a033e0c68959b179572f374bdbe8ae.jpg"/>
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				By now it's sadly a common experience, hearing racist, homophobic, even anti-Semitic slurs during online games. Often it's for no apparent reason other than as a term of abuse used against competitors, that packs more of a punch than your standard four-letter word. But a couple months back, I had a different experience, and I'm sure it's no more uncommon for others, too. In a game of Castle Crashers - cooperative multiplayer - this guy I was playing with completely proffered some rather ugly opinions of African-Americans, and needlessly heaped racial slurs on the foes we were battling.				<a href="http://kotaku.com/5093970/vexed-by-online-bigots-language-psychologists-say-they-want-you-to-be" title="Click here to read more about Vexed by Online Bigots' Language? Psychologists Say They Want You to Be">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5093970/vexed-by-online-bigots-language-psychologists-say-they-want-you-to-be]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5093970]]></guid>
			<category><![CDATA[Racism]]></category>
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			<category><![CDATA[Psychology]]></category>
			<pubDate><![CDATA[Thu, 20 Nov 2008 13:00:00 EST]]></pubDate>
			<dc:creator><![CDATA[Owen Good]]></dc:creator>
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			<title><![CDATA[What Makes Fanboys Tick?]]></title>
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			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read What Makes Fanboys Tick?" href="http://kotaku.com/fanboys/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">fanboys</span></a></div -->					<div><a title="Click here to read What Makes Fanboys Tick?" href="http://kotaku.com/5062191/what-makes-fanboys-tick" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read What Makes Fanboys Tick?" alt="Click here to read What Makes Fanboys Tick?" src="http://cache.kotaku.com/assets/images/9/2008/10/cogdissthumb.jpg"/>
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				 Building off of his essay where he asked <a href="http://kotaku.com/5055864/whos-winning-the-battle-for-the-hardcore">'who's winning the battle for the hardcore?'</a>, Chris Bateman has posted an essay on 'what makes fanboys tick?'.  His answer?  Much like fanatics on any side of sports rivalry, political divides, or religious divides, it's cognitive dissonance at work.  As Bateman explains, "When we come across situations that radically contradict our beliefs, we are filled with an uncomfortable feeling: to lessen this unpleasant experience (which is termed cognitive dissonance) we modify our beliefs in a way that will lessen the cognitive dissonance."  What does this have to do with console wars (and warring factions?):				<a href="http://kotaku.com/5062191/what-makes-fanboys-tick" title="Click here to read more about What Makes Fanboys Tick?">More&nbsp;&raquo;</a>
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			<category><![CDATA[Fanboys]]></category>
			<category><![CDATA[Console Wars]]></category>
			<category><![CDATA[Culture]]></category>
			<category><![CDATA[Psychology]]></category>
			<pubDate><![CDATA[Sat, 11 Oct 2008 17:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Maggie Greene]]></dc:creator>
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			<title><![CDATA[Study Finds Racial Bias Common In Virtual Worlds]]></title>
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			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Study Finds Racial Bias Common In Virtual Worlds" href="http://kotaku.com/virtual-worlds/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">virtualworlds</span></a></div -->					<div><a title="Click here to read Study Finds Racial Bias Common In Virtual Worlds" href="http://kotaku.com/5048435/study-finds-racial-bias-common-in-virtual-worlds" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Study Finds Racial Bias Common In Virtual Worlds" alt="Click here to read Study Finds Racial Bias Common In Virtual Worlds" src="http://cache.kotaku.com/assets/images/9/2008/09/race3.jpg"/>
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				Anyone thinking that virtual worlds are edging towards some kind of utopia, please revise your hopes <em>downwards</em>.				<a href="http://kotaku.com/5048435/study-finds-racial-bias-common-in-virtual-worlds" title="Click here to read more about Study Finds Racial Bias Common In Virtual Worlds">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5048435/study-finds-racial-bias-common-in-virtual-worlds]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5048435]]></guid>
			<category><![CDATA[Virtual Worlds]]></category>
			<category><![CDATA[Culture]]></category>
			<category><![CDATA[Psychology]]></category>
			<category><![CDATA[Racism]]></category>
			<pubDate><![CDATA[Thu, 11 Sep 2008 16:20:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Stuart Houghton]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=5048435&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[Bringing Sports Psychology to the Realm of Video Games]]></title>
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			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Bringing Sports Psychology to the Realm of Video Games" href="http://kotaku.com/feature/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">feature</span></a></div -->					<div><a title="Click here to read Bringing Sports Psychology to the Realm of Video Games" href="http://kotaku.com/5039965/bringing-sports-psychology-to-the-realm-of-video-games" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Bringing Sports Psychology to the Realm of Video Games" alt="Click here to read Bringing Sports Psychology to the Realm of Video Games" src="http://cache.kotaku.com/assets/images/9/2008/08/psychController.jpg"/>
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				It probably wasn’t coincidence that Shane Murphy returned my call just after I’d thrown my third interception in NCAA ‘09 and punched off the machine in full perfectionist disgust. Murphy, a professor and researcher of psychology at Western Connecticut State, would later explain that I exhibited classic high-ego, low-task gamer behavior. That is, I am fixated on being seen as a winner, and not the process of becoming one.				<a href="http://kotaku.com/5039965/bringing-sports-psychology-to-the-realm-of-video-games" title="Click here to read more about Bringing Sports Psychology to the Realm of Video Games">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5039965/bringing-sports-psychology-to-the-realm-of-video-games]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5039965]]></guid>
			<category><![CDATA[Feature]]></category>
			<category><![CDATA[Psychology]]></category>
			<category><![CDATA[Behavior]]></category>
			<category><![CDATA[Mmo]]></category>
			<category><![CDATA[Original]]></category>
			<category><![CDATA[Research]]></category>
			<category><![CDATA[Studies]]></category>
			<category><![CDATA[Top]]></category>
			<pubDate><![CDATA[Tue, 26 Aug 2008 14:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Owen Good]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=5039965&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[Do Drone Pilots Feel Combat Stress?]]></title>
			<description>
			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Do Drone Pilots Feel Combat Stress?" href="http://kotaku.com/military/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">military</span></a></div -->					<div><a title="Click here to read Do Drone Pilots Feel Combat Stress?" href="http://kotaku.com/5037783/do-drone-pilots-feel-combat-stress" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Do Drone Pilots Feel Combat Stress?" alt="Click here to read Do Drone Pilots Feel Combat Stress?" src="http://cache.kotaku.com/assets/images/9/2008/08/dronepilot.jpg"/>
											</a></div>
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				Slate is running a story covering the debate about whether pilots of drone aircraft (which feels rather like playing a video game) suffer the same stress as pilots in actual combat.				<a href="http://kotaku.com/5037783/do-drone-pilots-feel-combat-stress" title="Click here to read more about Do Drone Pilots Feel Combat Stress?">More&nbsp;&raquo;</a>
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			]]></description>
			<link><![CDATA[http://kotaku.com/5037783/do-drone-pilots-feel-combat-stress]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5037783]]></guid>
			<category><![CDATA[Military]]></category>
			<category><![CDATA[Psychology]]></category>
			<category><![CDATA[Stress]]></category>
			<pubDate><![CDATA[Fri, 15 Aug 2008 19:20:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Stuart Houghton]]></dc:creator>
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			<title><![CDATA[Boston Globe Discovers Video Game Addiction]]></title>
			<description>
			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Boston Globe Discovers Video Game Addiction" href="http://kotaku.com/psychology/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">psychology</span></a></div -->					<div><a title="Click here to read Boston Globe Discovers Video Game Addiction" href="http://kotaku.com/5014532/boston-globe-discovers-video-game-addiction" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Boston Globe Discovers Video Game Addiction" alt="Click here to read Boston Globe Discovers Video Game Addiction" src="http://cache.kotaku.com/assets/images/9/2008/06/b7/19/small_b71978d7cb8fec442bb0e19382ef58aa.jpg"/>
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				The Boston Globe has an intriguing question and answer session up with Dr. Jerald Block, who specializes in online video game addiction.				<a href="http://kotaku.com/5014532/boston-globe-discovers-video-game-addiction" title="Click here to read more about Boston Globe Discovers Video Game Addiction">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5014532/boston-globe-discovers-video-game-addiction]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5014532]]></guid>
			<category><![CDATA[Psychology]]></category>
			<category><![CDATA[internet addiction]]></category>
			<category><![CDATA[school shooters]]></category>
			<category><![CDATA[Video game addiction]]></category>
			<pubDate><![CDATA[Mon, 09 Jun 2008 10:01:38 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Crecente]]></dc:creator>
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			<title><![CDATA[Playing the (Harvest Moon) Field]]></title>
			<description>
			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Playing the (Harvest Moon) Field" href="http://kotaku.com/harvest-moon/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">harvestmoon</span></a></div -->					<div><a title="Click here to read Playing the (Harvest Moon) Field" href="http://kotaku.com/346859/playing-the-harvest-moon-field" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Playing the (Harvest Moon) Field" alt="Click here to read Playing the (Harvest Moon) Field" src="http://cache.kotaku.com/assets/images/9/2008/01/small_harvestmoonmfmt-thumb.jpg"/>
											</a></div>
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				<a href="http://kotaku.com/assets/resources/2008/01/harvestmoonmfmt.jpg"></a>  Leigh Alexander of the Aberrant Gamer/Sexy Videogameland/Worlds In Motion is a woman after my own heart, and her latest AG column is on one of my favorite games, <i>Harvest Moon</i>.  What <i>does</i> your <i>HM</i> mate selection say about you?  Rather, does playing the field - or not - reflect on you, or on media more generally?  Having spent many an hour, especially while jet lagged, flinging chickens, petting cows, and building up the farm empire of my dreams, that whole marriage thing is usually the last thing I get around to - I'd rather have sheep producing golden fleece and a prize-winning horse.  So, I tend to pick the potential spouses that look most low-maintenance, being a little too lazy to play the field - but Alexander throws herself into the task of wooing virtual women (or men) with aplomb: 				<a href="http://kotaku.com/346859/playing-the-harvest-moon-field" title="Click here to read more about Playing the (Harvest Moon) Field">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/346859/playing-the-harvest-moon-field]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-346859]]></guid>
			<category><![CDATA[Harvest Moon]]></category>
			<category><![CDATA[interactive media]]></category>
			<category><![CDATA[Love]]></category>
			<category><![CDATA[Psychology]]></category>
			<pubDate><![CDATA[Sat, 19 Jan 2008 16:30:14 EST]]></pubDate>
			<dc:creator><![CDATA[Maggie Greene]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=346859&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[Virtual Crack House Aids Drug Rehab]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Virtual Crack House Aids Drug Rehab" href="http://kotaku.com/gaming-goodness/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">gaminggoodness</span></a></div -->					<div><a title="Click here to read Virtual Crack House Aids Drug Rehab" href="http://kotaku.com/319413/virtual-crack-house-aids-drug-rehab" class="pp_image">
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				As a gamer, I've been through many virtual-reality crack houses in my time, usually with guns blazing. Duke University professor Zach Rosenthal, however, has an entirely different way of dealing with crackheads in virtual reality - curing them. <blockquote>"What we're trying to do is take people into a virtual crack-related neighborhood or crack-related setting and have them experience cravings, just like they would in the real world," Rosenthal said.</blockquote>Therapists then wait for the cravings to subside and associate it with a trigger such as a specific sound, conditioning the addicts to associate said sound with the cessation of cravings. The idea is that when the addict encounters real-world sensations they can call a phone number to hear the tone, and the cravings go away. 				<a href="http://kotaku.com/319413/virtual-crack-house-aids-drug-rehab" title="Click here to read more about Virtual Crack House Aids Drug Rehab">More&nbsp;&raquo;</a>
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			<category><![CDATA[gaming goodness]]></category>
			<category><![CDATA[Psychology]]></category>
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			<category><![CDATA[Virtual reality]]></category>
			<pubDate><![CDATA[Tue, 06 Nov 2007 11:20:31 EST]]></pubDate>
			<dc:creator><![CDATA[Mike Fahey]]></dc:creator>
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			<title><![CDATA[Gamers, Our Brains Are Limited To Tracking Eight Objects At Once]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Gamers, Our Brains Are Limited To Tracking Eight Objects At Once" href="http://kotaku.com/research/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">research</span></a></div -->					<div><a title="Click here to read Gamers, Our Brains Are Limited To Tracking Eight Objects At Once" href="http://kotaku.com/317736/gamers-our-brains-are-limited-to-tracking-eight-objects-at-once" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Gamers, Our Brains Are Limited To Tracking Eight Objects At Once" alt="Click here to read Gamers, Our Brains Are Limited To Tracking Eight Objects At Once" src="http://cache.kotaku.com/assets/images/9/2007/11/small_Picture 33.png"/>
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				At some level, no matter how many hours we dedicate to honing our...craft, if you will...our skills will always be limited by hardware based limitations. And by hardware we mean brain matter, not Cell processors. Researchers long believed that human perception was limited to tracking four moving objects at one time. But a new study, challenging participants to follow 16 dots moving at a very slow pace on a computer screen, found that participants were able to track up to eight objects at once (or double what we previously thought possible). There are limitations, of course.				<a href="http://kotaku.com/317736/gamers-our-brains-are-limited-to-tracking-eight-objects-at-once" title="Click here to read more about Gamers, Our Brains Are Limited To Tracking Eight Objects At Once">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/317736/gamers-our-brains-are-limited-to-tracking-eight-objects-at-once]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-317736]]></guid>
			<category><![CDATA[Research]]></category>
			<category><![CDATA[Brain]]></category>
			<category><![CDATA[Brains]]></category>
			<category><![CDATA[dots]]></category>
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			<category><![CDATA[Neurology]]></category>
			<category><![CDATA[Psychology]]></category>
			<category><![CDATA[Tracking]]></category>
			<pubDate><![CDATA[Thu, 01 Nov 2007 13:40:09 EDT]]></pubDate>
			<dc:creator><![CDATA[Mark Wilson]]></dc:creator>
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			<title><![CDATA[Why Gamers and Pigeons Are Superstitious]]></title>
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			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Why Gamers and Pigeons Are Superstitious" href="http://kotaku.com/psychology/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">psychology</span></a></div -->					<div><a title="Click here to read Why Gamers and Pigeons Are Superstitious" href="http://kotaku.com/317123/why-gamers-and-pigeons-are-superstitious" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Why Gamers and Pigeons Are Superstitious" alt="Click here to read Why Gamers and Pigeons Are Superstitious" src="http://cache.kotaku.com/assets/images/9/2007/10/small_daegate-thumb.JPG"/>
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				<a href="http://kotaku.com/assets/resources/2007/10/daegate.JPG"></a>When I met with Nick Yee last week to discuss his fight against <a href="http://kotaku.com/gaming/serious-gaming/barbarians-at-the-game-316332.php">The Barbarians at the Gate</a>, we ended up going down a lot of tangents. One of the more interesting ones was his paper on superstitions in massively multiplayer online games.				<a href="http://kotaku.com/317123/why-gamers-and-pigeons-are-superstitious" title="Click here to read more about Why Gamers and Pigeons Are Superstitious">More&nbsp;&raquo;</a>
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			<category><![CDATA[Psychology]]></category>
			<category><![CDATA[Mmo]]></category>
			<category><![CDATA[PC]]></category>
			<category><![CDATA[the daedalus project]]></category>
			<pubDate><![CDATA[Wed, 31 Oct 2007 10:00:44 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Crecente]]></dc:creator>
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			<title><![CDATA[Smiley Face Game Makes Smiley Face Gamers]]></title>
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			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Smiley Face Game Makes Smiley Face Gamers" href="http://kotaku.com/pc/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">pc</span></a></div -->					<div><a title="Click here to read Smiley Face Game Makes Smiley Face Gamers" href="http://kotaku.com/316174/smiley-face-game-makes-smiley-face-gamers" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Smiley Face Game Makes Smiley Face Gamers" alt="Click here to read Smiley Face Game Makes Smiley Face Gamers" src="http://cache.kotaku.com/assets/images/9/2007/10/small_mindtrainer-thumb.JPG"/>
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				<a href="http://kotaku.com/assets/resources/2007/10/mindtrainer.JPG"></a>Reuters has an interesting story up about MindHabits Trainer, a game developed by researchers at McGill University in Montreal which is meant to cut down on your stress, increase your confidence and make you a happier person.				<a href="http://kotaku.com/316174/smiley-face-game-makes-smiley-face-gamers" title="Click here to read more about Smiley Face Game Makes Smiley Face Gamers">More&nbsp;&raquo;</a>
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			<category><![CDATA[PC]]></category>
			<category><![CDATA[Brain Training]]></category>
			<category><![CDATA[Psychology]]></category>
			<category><![CDATA[Serious Gaming]]></category>
			<pubDate><![CDATA[Mon, 29 Oct 2007 12:00:54 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Crecente]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=316174&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[Have Problems?  Here's Your Game: Reach Out]]></title>
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				 Via <a href="http://www.wonderlandblog.com/wonderland/2007/09/reach-out-centr.html">Wonderland</a> comes this Australian news clip of a game aimed at helping kids work through problems via role playing real-life situations.  Called <a href="http://www.reachout.com.au/">Reach Out!</a>, the game got off to a good start with a $500K Australian from the Sony Foundation, and describes itself thusly:				<a href="http://kotaku.com/304974/have-problems--heres-your-game-reach-out" title="Click here to read more about Have Problems?  Here's Your Game: Reach Out">More&nbsp;&raquo;</a>
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			<category><![CDATA[what would freud say]]></category>
			<category><![CDATA[Psychology]]></category>
			<category><![CDATA[Role Playing]]></category>
			<category><![CDATA[Therapy]]></category>
			<pubDate><![CDATA[Sat, 29 Sep 2007 14:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Maggie Greene]]></dc:creator>
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			<title><![CDATA[Why Video Games Are Hard To Give Up]]></title>
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			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Why Video Games Are Hard To Give Up" href="http://kotaku.com/psychology/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">psychology</span></a></div -->					<div><a title="Click here to read Why Video Games Are Hard To Give Up" href="http://kotaku.com/224529/why-video-games-are-hard-to-give-up" class="pp_image">
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				Sometimes you just don't want to stop. I know that I've sunk  weeks of my life into playing Starcraft, Tetris, and Advance Wars. So why is it so hard to separate oneself from the keyboard or cross pad? Because it "fulfills basic psychological needs."				<a href="http://kotaku.com/224529/why-video-games-are-hard-to-give-up" title="Click here to read more about Why Video Games Are Hard To Give Up">More&nbsp;&raquo;</a>
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			<category><![CDATA[Psychology]]></category>
			<category><![CDATA[biology]]></category>
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			<pubDate><![CDATA[Wed, 27 Dec 2006 22:20:47 EST]]></pubDate>
			<dc:creator><![CDATA[Michael McWhertor]]></dc:creator>
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			<title><![CDATA[Xbox Brand Taps Inner Power-Hungry Prick]]></title>
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			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Xbox Brand Taps Inner Power-Hungry Prick" href="http://kotaku.com/xbox/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">xbox</span></a></div -->					<div><a title="Click here to read Xbox Brand Taps Inner Power-Hungry Prick" href="http://kotaku.com/192306/xbox-brand-taps-inner-power+hungry-prick" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Xbox Brand Taps Inner Power-Hungry Prick" alt="Click here to read Xbox Brand Taps Inner Power-Hungry Prick" src="http://cache.kotaku.com/assets/images/9/2006/08/small_xbox_prickery.jpg"/>
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				This should settle it once and for all: Xbox fanboys are smug, distrustful jerks and PlayStation fanboys are simpering ninnies with no self-confidence. That's not hyperbole, that's scientific fact! Maybe.				<a href="http://kotaku.com/192306/xbox-brand-taps-inner-power+hungry-prick" title="Click here to read more about Xbox Brand Taps Inner Power-Hungry Prick">More&nbsp;&raquo;</a>
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			<category><![CDATA[Xbox]]></category>
			<category><![CDATA[Branding]]></category>
			<category><![CDATA[J Allard]]></category>
			<category><![CDATA[Playstation]]></category>
			<category><![CDATA[Psychology]]></category>
			<category><![CDATA[Xbox 360]]></category>
			<pubDate><![CDATA[Sat, 05 Aug 2006 11:35:47 EDT]]></pubDate>
			<dc:creator><![CDATA[Michael McWhertor]]></dc:creator>
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			<title><![CDATA[Gamers Don't Play Ugly Characters? Horde!]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Gamers Don't Play Ugly Characters? Horde!" href="http://kotaku.com/horde/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">horde</span></a></div -->					<div><a title="Click here to read Gamers Don't Play Ugly Characters? Horde!" href="http://kotaku.com/171822/gamers-dont-play-ugly-characters-horde" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Gamers Don't Play Ugly Characters? Horde!" alt="Click here to read Gamers Don't Play Ugly Characters? Horde!" src="http://cache.kotaku.com/assets/images/9/2006/05/uglytroll-thumb.gif"/>
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				<a href="http://www.kotaku.com/images/2006/05/uglytroll.gif"></a>Alex Krotoski over at the Guardian Gamesblog doesn't think people play ugly avatars in MMORPGs... and she's got a bunch of quotes from a gaggle of slightly illiterate internet strangers and a Google of psychological papers to prove it.				<a href="http://kotaku.com/171822/gamers-dont-play-ugly-characters-horde" title="Click here to read more about Gamers Don't Play Ugly Characters? Horde!">More&nbsp;&raquo;</a>
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			<category><![CDATA[Horde]]></category>
			<category><![CDATA[Avatars]]></category>
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			<category><![CDATA[Psychology]]></category>
			<category><![CDATA[World of Warcraft]]></category>
			<pubDate><![CDATA[Fri, 05 May 2006 14:40:42 EDT]]></pubDate>
			<dc:creator><![CDATA[brownlee]]></dc:creator>
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			<title><![CDATA[A Gerontologist Talks About Brain Age]]></title>
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			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read A Gerontologist Talks About Brain Age" href="http://kotaku.com/brain-age/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">brainage</span></a></div -->					<div><a title="Click here to read A Gerontologist Talks About Brain Age" href="http://kotaku.com/165669/a-gerontologist-talks-about-brain-age" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read A Gerontologist Talks About Brain Age" alt="Click here to read A Gerontologist Talks About Brain Age" src="http://cache.kotaku.com/assets/images/9/2006/04/brainagesample.gif"/>
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				I had a chance to speak with Dr. Elizabeth Zelinski recently about the theory behind brain games. 				<a href="http://kotaku.com/165669/a-gerontologist-talks-about-brain-age" title="Click here to read more about A Gerontologist Talks About Brain Age">More&nbsp;&raquo;</a>
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			<category><![CDATA[Brain Age]]></category>
			<category><![CDATA[Gerontology]]></category>
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			<category><![CDATA[Psychology]]></category>
			<category><![CDATA[Rocky Mountain News]]></category>
			<category><![CDATA[Science]]></category>
			<pubDate><![CDATA[Thu, 06 Apr 2006 18:15:18 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Crecente]]></dc:creator>
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			<title><![CDATA[Violent Video Games Reduces Violence]]></title>
			<description>
			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Violent Video Games Reduces Violence" href="http://kotaku.com/research/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">research</span></a></div -->					<div><a title="Click here to read Violent Video Games Reduces Violence" href="http://kotaku.com/029291/violent-video-games-reduces-violence" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Violent Video Games Reduces Violence" alt="Click here to read Violent Video Games Reduces Violence" src="http://cache.kotaku.com/assets/images/9/2005/01/howler.jpg"/>
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Games like City of Heroes are more likely to foster violence in children than something like Manhunt, according to yet another study. A group of researchers surveyed nearly 600 primary school students over two years and found that kids who played games featuring good guys attacking bad guys were 
significantly more aggressive
 a year later. On the other hand, kids who played games where characters went on indiscriminate killing sprees became less aggressive over the year. I have a feeling Rockstar Games paid for this survey and that the 
researchers
 are really just a bunch of chain-smoking howler monkeys.				<a href="http://kotaku.com/029291/violent-video-games-reduces-violence" title="Click here to read more about Violent Video Games Reduces Violence">More&nbsp;&raquo;</a>
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			<category><![CDATA[Research]]></category>
			<category><![CDATA[Psychology]]></category>
			<pubDate><![CDATA[Mon, 10 Jan 2005 02:00:48 EST]]></pubDate>
			<dc:creator><![CDATA[Brian Crecente]]></dc:creator>
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			<title><![CDATA[The emotions of gaming]]></title>
			<description>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read The emotions of gaming" href="http://kotaku.com/research/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">research</span></a></div -->					<div><a title="Click here to read The emotions of gaming" href="http://kotaku.com/027973/the-emotions-of-gaming" class="pp_image">
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Galsgow Caledonian University is kicking off a study of the emotions of gaming. The university has set up an eMotion Laboratory to allow researchers to use a two-way mirror to study the reaction of gamers while they play. Infrared cameras will be used to track eye movements and pupil dilation, pressure sensors will measure how hard the gamer is squeezing the controller and moisture sensors will track excitement. Ummm, exactly where are they putting those moisture sensors?				<a href="http://kotaku.com/027973/the-emotions-of-gaming" title="Click here to read more about The emotions of gaming">More&nbsp;&raquo;</a>
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			<category><![CDATA[Research]]></category>
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			<pubDate><![CDATA[Fri, 17 Dec 2004 14:34:49 EST]]></pubDate>
			<dc:creator><![CDATA[Brian Crecente]]></dc:creator>
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			<title><![CDATA[Griefers suck in real life too]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Griefers suck in real life too" href="http://kotaku.com/research/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">research</span></a></div -->					<div><a title="Click here to read Griefers suck in real life too" href="http://kotaku.com/027848/griefers-suck-in-real-life-too" class="pp_image">
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We all know griefers, those roving gangs of punks who pick on new and weak players in online games, suck. But apparently there is a reason why they suck. A psychologist at Rider University says griefers are usually motivated by one of two reasons: They had a bad relationship with their parents or they were victimized in the real world. So the next time some dipshit is looting your corpse over and over and over again, keep this happy thought in mind: Their miserable real lives are way worse than your digital one.				<a href="http://kotaku.com/027848/griefers-suck-in-real-life-too" title="Click here to read more about Griefers suck in real life too">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Thu, 16 Dec 2004 11:45:57 EST]]></pubDate>
			<dc:creator><![CDATA[Brian Crecente]]></dc:creator>
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