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		<title><![CDATA[Kotaku: Ps1]]></title>
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			<title><![CDATA[Kotaku: Ps1]]></title>
			<link>http://kotaku.com/tag/ps1</link>
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		<link>http://kotaku.com/tag/ps1</link>
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		<description><![CDATA[Kotaku posts tagged Ps1]]></description>
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			<title><![CDATA[An Xbox, a PlayStation and Batman Walk Into a Bar...]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read An Xbox, a PlayStation and Batman Walk Into a Bar..." href="http://kotaku.com/oh-china/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">ohchina</span></a></div -->					<div><a title="Click here to read An Xbox, a PlayStation and Batman Walk Into a Bar..." href="http://kotaku.com/5843176/an-xbox-a-playstation-and-batman-walk-into-a-bar" class="pp_image">
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				Actually, it's not a bar. It's a Chinese market, where this abomination hails from, bringing together the very worst in Xbox, PlayStation and ill-advised superhero movie sequels.				<a href="http://kotaku.com/5843176/an-xbox-a-playstation-and-batman-walk-into-a-bar" title="Click here to read more about An Xbox, a PlayStation and Batman Walk Into a Bar...">More&nbsp;&raquo;</a>
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			<category><![CDATA[Oh china]]></category>
			<category><![CDATA[Batman]]></category>
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			<category><![CDATA[Ps1]]></category>
			<category><![CDATA[Xbox]]></category>
			<pubDate><![CDATA[Fri, 23 Sep 2011 08:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Luke Plunkett]]></dc:creator>
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			<title><![CDATA[For $35,000, You Can Make Your Own PS1 Games]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read For $35,000, You Can Make Your Own PS1 Games" href="http://kotaku.com/diy/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">diy</span></a></div -->					<div><a title="Click here to read For $35,000, You Can Make Your Own PS1 Games" href="http://kotaku.com/5812456/for-35000-you-can-make-your-own-ps1-games" class="pp_image">
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				Website <em>PlayStation Museum</em> has a complete PS1 development kit, including everything you need to make a game, from coding it to burning master discs. And now it can all be yours.				<a href="http://kotaku.com/5812456/for-35000-you-can-make-your-own-ps1-games" title="Click here to read more about For $35,000, You Can Make Your Own PS1 Games">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Thu, 16 Jun 2011 06:30:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Luke Plunkett]]></dc:creator>
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			<title><![CDATA[Atlus Travels Back in Time to Tease Persona 2: Innocent Sin]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Atlus Travels Back in Time to Tease &lt;em&gt;Persona 2: Innocent Sin&lt;/em&gt;" href="http://kotaku.com/rumors-and-speculation/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">rumorsandspeculation</span></a></div -->					<div><a title="Click here to read Atlus Travels Back in Time to Tease &lt;em&gt;Persona 2: Innocent Sin&lt;/em&gt;" href="http://kotaku.com/5803704/atlus-travels-back-in-time-to-tease-persona-2-innocent-sin" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Atlus Travels Back in Time to Tease &lt;em&gt;Persona 2: Innocent Sin&lt;/em&gt;" alt="Click here to read Atlus Travels Back in Time to Tease &lt;em&gt;Persona 2: Innocent Sin&lt;/em&gt;" src="http://cache.kotaku.com/assets/images/9/2011/05/small_persona2.jpg"/>
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				 Atlus Faithful fan club members received a bizarre mailing today in the form of a newsletter dated June 23, 1999. What's significant about that date? Why that's when the only <em>Persona</em> game not to hit North America was released in Japan. How odd.				<a href="http://kotaku.com/5803704/atlus-travels-back-in-time-to-tease-persona-2-innocent-sin" title="Click here to read more about Atlus Travels Back in Time to Tease Persona 2: Innocent Sin">More&nbsp;&raquo;</a>
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			<category><![CDATA[Rumors and Speculation]]></category>
			<category><![CDATA[Atlus]]></category>
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			<category><![CDATA[Persona 2: Eternal Punishment]]></category>
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			<category><![CDATA[Ps1]]></category>
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			<category><![CDATA[Remake]]></category>
			<category><![CDATA[Rumor]]></category>
			<category><![CDATA[sneaky]]></category>
			<pubDate><![CDATA[Thu, 19 May 2011 18:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Mike Fahey]]></dc:creator>
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			<title><![CDATA[Someone Tell This Guy How Good Chrono Cross Is]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Someone Tell This Guy How Good &lt;em&gt;Chrono Cross&lt;/em&gt; Is" href="http://kotaku.com/speak-up-on-kotaku/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">speakuponkotaku</span></a></div -->					<div><a title="Click here to read Someone Tell This Guy How Good &lt;em&gt;Chrono Cross&lt;/em&gt; Is" href="http://kotaku.com/5800385/someone-tell-this-guy-how-good-chrono-cross-is" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Someone Tell This Guy How Good &lt;em&gt;Chrono Cross&lt;/em&gt; Is" alt="Click here to read Someone Tell This Guy How Good &lt;em&gt;Chrono Cross&lt;/em&gt; Is" src="http://cache.kotaku.com/assets/images/9/2011/05/small_chrono.jpg"/>
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				<em>In today's Speak Up on Kotaku, commenter <a href="http://blog.kotaku.com/speakup/forum?comment=39065478">SecretMoblin</a> openly admits to never having played the PlayStation classic </em>Chrono Cross<em>, and wonders if it's even worth playing. It's education time! </em>				<a href="http://kotaku.com/5800385/someone-tell-this-guy-how-good-chrono-cross-is" title="Click here to read more about Someone Tell This Guy How Good Chrono Cross Is">More&nbsp;&raquo;</a>
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			<category><![CDATA[Speak Up On Kotaku]]></category>
			<category><![CDATA[chrono cross]]></category>
			<category><![CDATA[Chrono Trigger]]></category>
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			<category><![CDATA[Original]]></category>
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			<category><![CDATA[PSOne]]></category>
			<category><![CDATA[Republished]]></category>
			<category><![CDATA[Square Enix]]></category>
			<pubDate><![CDATA[Tue, 10 May 2011 11:20:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Mike Fahey]]></dc:creator>
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			<title><![CDATA[Sony Hasn't Always Hated Homebrew Development]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Sony Hasn't Always Hated Homebrew Development" href="http://kotaku.com/total-recall/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">totalrecall</span></a></div -->					<div><a title="Click here to read Sony Hasn't Always Hated Homebrew Development" href="http://kotaku.com/5796870/sony-hasnt-always-hated-homebrew-development" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Sony Hasn't Always Hated Homebrew Development" alt="Click here to read Sony Hasn't Always Hated Homebrew Development" src="http://cache.kotaku.com/assets/images/9/2011/04/small_linuxps2.jpg"/>
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				Sony's recent run of <a href="http://kotaku.com/#!5796560/ps3-hacker-george-hotz-denies-hes-behind-the-psn-breach">legal </a>and now <a href="http://kotaku.com/#!5795474/everything-you-need-to-know-about-the-playstation-network-outage">technical </a>issues with hackers can be traced back to a single decision: that of removing the ability to run the Linux operating system on the PlayStation 3. While Sony cut Linux out of piracy fears, fans were upset that it brought to an end over a decade of custom tinkering and homebrew development on PlayStation consoles.				<a href="http://kotaku.com/5796870/sony-hasnt-always-hated-homebrew-development" title="Click here to read more about Sony Hasn't Always Hated Homebrew Development">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5796870/sony-hasnt-always-hated-homebrew-development]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5796870]]></guid>
			<category><![CDATA[Total Recall]]></category>
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			<pubDate><![CDATA[Fri, 29 Apr 2011 00:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Luke Plunkett]]></dc:creator>
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			<title><![CDATA[The Good, The Bad And The Ugly Of PlayStation Advertising]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read The Good, The Bad And The Ugly Of PlayStation Advertising" href="http://kotaku.com/total-recall/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">totalrecall</span></a></div -->					<div><a title="Click here to read The Good, The Bad And The Ugly Of PlayStation Advertising" href="http://kotaku.com/5791863/the-good-the-bad-and-the-ugly-of-playstation-advertising/gallery/" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read The Good, The Bad And The Ugly Of PlayStation Advertising" alt="Click here to read The Good, The Bad And The Ugly Of PlayStation Advertising" src="http://cache.kotaku.com/assets/images/9/2011/04/small_selling.jpg"/>
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				The Sony PlayStation was the first ever console to truly pitch itself at an adult market. This meant that the machine's advertisements set a more mature, often strange tone that continues through to this day.				<a href="http://kotaku.com/5791863/the-good-the-bad-and-the-ugly-of-playstation-advertising/gallery/" title="Click here to read more about The Good, The Bad And The Ugly Of PlayStation Advertising">More&nbsp;&raquo;</a>
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			<category><![CDATA[Total Recall]]></category>
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			<pubDate><![CDATA[Thu, 14 Apr 2011 00:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Luke Plunkett]]></dc:creator>
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			<title><![CDATA[Re-Releasing Old PS1 Games Is Harder Than It Sounds]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Re-Releasing Old PS1 Games Is Harder Than It Sounds" href="http://kotaku.com/sony/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">sony</span></a></div -->					<div><a title="Click here to read Re-Releasing Old PS1 Games Is Harder Than It Sounds" href="http://kotaku.com/5748537/re+releasing-old-ps1-games-is-harder-than-it-sounds" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Re-Releasing Old PS1 Games Is Harder Than It Sounds" alt="Click here to read Re-Releasing Old PS1 Games Is Harder Than It Sounds" src="http://cache.kotaku.com/assets/images/9/2011/02/small_ffdisc.jpg"/>
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				I've often wondered just how "classic" games are re-released for a modern home console. Like, the process that actually goes into digging up the old code. So it was awesome today to get some answers on the subject!				<a href="http://kotaku.com/5748537/re+releasing-old-ps1-games-is-harder-than-it-sounds" title="Click here to read more about Re-Releasing Old PS1 Games Is Harder Than It Sounds">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Tue, 01 Feb 2011 06:00:00 EST]]></pubDate>
			<dc:creator><![CDATA[Luke Plunkett]]></dc:creator>
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			<title><![CDATA[This Real Final Fantasy Sword Does Some Real Damage]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read This Real Final Fantasy Sword Does Some Real Damage" href="http://kotaku.com/video/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">video</span></a></div -->					<div><a title="Click here to read This Real Final Fantasy Sword Does Some Real Damage" href="http://kotaku.com/5748448/this-real-final-fantasy-sword-does-some-real-damage" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read This Real Final Fantasy Sword Does Some Real Damage" alt="Click here to read This Real Final Fantasy Sword Does Some Real Damage" src="http://cache.kotaku.com/assets/images/9/2011/02/small_buster.jpg"/>
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				As the main weapon from Final Fantasy VII, the "Buster Sword" is a video gaming icon. In this clip, a man makes a real, giant replica, then has another man run at a piece of wood and smash it to bits.				<a href="http://kotaku.com/5748448/this-real-final-fantasy-sword-does-some-real-damage" title="Click here to read more about This Real Final Fantasy Sword Does Some Real Damage">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Tue, 01 Feb 2011 04:00:00 EST]]></pubDate>
			<dc:creator><![CDATA[Luke Plunkett]]></dc:creator>
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			<title><![CDATA[Imagine A World Without Grand Theft Auto]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Imagine A World Without Grand Theft Auto" href="http://kotaku.com/gta/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">gta</span></a></div -->					<div><a title="Click here to read Imagine A World Without Grand Theft Auto" href="http://kotaku.com/5748439/imagine-a-world-without-grand-theft-auto" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Imagine A World Without Grand Theft Auto" alt="Click here to read Imagine A World Without Grand Theft Auto" src="http://cache.kotaku.com/assets/images/9/2011/02/small_340x_gtacover.jpg"/>
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				Seems ridiculous, what with Rockstar's epic crime series still a benchmark for open-world gameplay, but did you know that the very first GTA came close to never being released?				<a href="http://kotaku.com/5748439/imagine-a-world-without-grand-theft-auto" title="Click here to read more about Imagine A World Without Grand Theft Auto">More&nbsp;&raquo;</a>
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			<category><![CDATA[Gta]]></category>
			<category><![CDATA[dma design]]></category>
			<category><![CDATA[Grand Theft Auto]]></category>
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			<category><![CDATA[Rockstar]]></category>
			<pubDate><![CDATA[Tue, 01 Feb 2011 03:30:00 EST]]></pubDate>
			<dc:creator><![CDATA[Luke Plunkett]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=5748439&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[Fans Bringing Japan-Only RPG To The West]]></title>
			<description>
			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Fans Bringing Japan-Only RPG To The West" href="http://kotaku.com/clips/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">clips</span></a></div -->					<div><a title="Click here to read Fans Bringing Japan-Only RPG To The West" href="http://kotaku.com/5721076/fans-bringing-japan+only-rpg-to-the-west" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Fans Bringing Japan-Only RPG To The West" alt="Click here to read Fans Bringing Japan-Only RPG To The West" src="http://cache.kotaku.com/assets/images/9/2010/12/small_zuyfbp9bidw.jpg"/>
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				<!-- videoId: ZuyFBp9biDw --><!-- /videoId: ZuyFBp9biDw --> Devil Summoner: Soul Hackers is the sequel to role-playing game Shin Megami Tensei: Devil Summoner. Neither game was ever released in the West. That's not stopping some fans from bringing the former out here, though!				<a href="http://kotaku.com/5721076/fans-bringing-japan+only-rpg-to-the-west" title="Click here to read more about Fans Bringing Japan-Only RPG To The West">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5721076/fans-bringing-japan+only-rpg-to-the-west]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5721076]]></guid>
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			<category><![CDATA[Shin Megami Tensei]]></category>
			<pubDate><![CDATA[Thu, 30 Dec 2010 05:30:00 EST]]></pubDate>
			<dc:creator><![CDATA[Luke Plunkett]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=5721076&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[First Gran Turismo Was 15 Years In The Making]]></title>
			<description>
			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read First Gran Turismo Was 15 Years In The Making" href="http://kotaku.com/gran-turismo/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">granturismo</span></a></div -->					<div><a title="Click here to read First Gran Turismo Was 15 Years In The Making" href="http://kotaku.com/5698103/first-gran-turismo-was-15-years-in-the-making" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read First Gran Turismo Was 15 Years In The Making" alt="Click here to read First Gran Turismo Was 15 Years In The Making" src="http://cache.kotaku.com/assets/images/9/2010/11/small_yamauchi.jpg"/>
											</a></div>
									</div>
				 When game designer Kazunori Yamauchi was a 15-year-old, he came up with an idea for a game he'd love to make: a racing game with with real cars and real physics.				<a href="http://kotaku.com/5698103/first-gran-turismo-was-15-years-in-the-making" title="Click here to read more about First Gran Turismo Was 15 Years In The Making">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5698103/first-gran-turismo-was-15-years-in-the-making]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5698103]]></guid>
			<category><![CDATA[Gran Turismo]]></category>
			<category><![CDATA[gran turismo 5]]></category>
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			<category><![CDATA[polyphony digital]]></category>
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			<category><![CDATA[Sony]]></category>
			<pubDate><![CDATA[Wed, 24 Nov 2010 09:00:00 EST]]></pubDate>
			<dc:creator><![CDATA[Brian Ashcraft]]></dc:creator>
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			<title><![CDATA[Sony's Thoughts On Insomniac Going Multi-Platform]]></title>
			<description>
			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Sony's Thoughts On Insomniac Going Multi-Platform" href="http://kotaku.com/shuhei-yoshida/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">shuheiyoshida</span></a></div -->					<div><a title="Click here to read Sony's Thoughts On Insomniac Going Multi-Platform" href="http://kotaku.com/5582138/sonys-thoughts-on-insomniacs-going-multi+platform" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Sony's Thoughts On Insomniac Going Multi-Platform" alt="Click here to read Sony's Thoughts On Insomniac Going Multi-Platform" src="http://cache.kotaku.com/assets/images/9/2011/11/small_da72e66964e54f3cf4ed4c7f802f2d2e.jpg"/>
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									</div>
				 Game studio Insomniac Games has created a slew of exclusive titles for the PlayStation platform. Franchises like Ratchet & Clank and Resistance are PlayStation hallmarks. The day of Insomniac making <i>only</i> PS games are over.				<a href="http://kotaku.com/5582138/sonys-thoughts-on-insomniacs-going-multi+platform" title="Click here to read more about Sony's Thoughts On Insomniac Going Multi-Platform">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5582138/sonys-thoughts-on-insomniacs-going-multi+platform]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5582138]]></guid>
			<category><![CDATA[Shuhei Yoshida]]></category>
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			<category><![CDATA[ratchet & clank]]></category>
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			<pubDate><![CDATA[Thu, 08 Jul 2010 07:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Ashcraft]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=5582138&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[Yes, This Is The Best Final Fantasy VII Cosplay]]></title>
			<description>
			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Yes, This Is The Best Final Fantasy VII Cosplay" href="http://kotaku.com/screengrab/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">screengrab</span></a></div -->					<div><a title="Click here to read Yes, This Is The Best Final Fantasy VII Cosplay" href="http://kotaku.com/5544316/yes-this-is-the-best-final-fantasy-vii-cosplay" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Yes, This Is The Best Final Fantasy VII Cosplay" alt="Click here to read Yes, This Is The Best Final Fantasy VII Cosplay" src="http://cache.kotaku.com/assets/images/9/2011/11/small_d009f6146c132a011af99099ec8fde12.jpg"/>
											</a></div>
									</div>
				 <i>By "best" I don't mean "most realistic", I mean <i>the best</i>. As seen on <a href="http://www.toplessrobot.com/2010/05/all_hail_this_guy_1.php">Topless Robot</a>.</i>				<a href="http://kotaku.com/5544316/yes-this-is-the-best-final-fantasy-vii-cosplay" title="Click here to read more about Yes, This Is The Best Final Fantasy VII Cosplay">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5544316/yes-this-is-the-best-final-fantasy-vii-cosplay]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5544316]]></guid>
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			<category><![CDATA[Sony]]></category>
			<category><![CDATA[Square Enix]]></category>
			<pubDate><![CDATA[Fri, 21 May 2010 05:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Ashcraft]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=5544316&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[Namco Bandai Digging Into The Archives For Re-Releases]]></title>
			<description>
			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Namco Bandai Digging Into The Archives For Re-Releases" href="http://kotaku.com/psn/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">psn</span></a></div -->					<div><a title="Click here to read Namco Bandai Digging Into The Archives For Re-Releases" href="http://kotaku.com/5432591/namco-bandai-digging-into-the-archives-for-re+releases" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Namco Bandai Digging Into The Archives For Re-Releases" alt="Click here to read Namco Bandai Digging Into The Archives For Re-Releases" src="http://cache.kotaku.com/assets/images/9/2009/12/bnlogo.jpg"/>
											</a></div>
									</div>
				Got an interesting press release today from <a class="autolink" title="Click here to read more posts tagged #namcobandai" title="Click here to read more posts tagged #namcobandai" href="http://kotaku.com/tag/namcobandai/">Namco Bandai</a>. It goes a little something like this.				<a href="http://kotaku.com/5432591/namco-bandai-digging-into-the-archives-for-re+releases" title="Click here to read more about Namco Bandai Digging Into The Archives For Re-Releases">More&nbsp;&raquo;</a>
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			]]></description>
			<link><![CDATA[http://kotaku.com/5432591/namco-bandai-digging-into-the-archives-for-re+releases]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5432591]]></guid>
			<category><![CDATA[psn]]></category>
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			<category><![CDATA[Ps1]]></category>
			<pubDate><![CDATA[Wed, 23 Dec 2009 03:00:00 EST]]></pubDate>
			<dc:creator><![CDATA[Luke Plunkett]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=5432591&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[The Following, Old Capcom Games Will Soon Be Available On The PlayStation Network]]></title>
			<description>
			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read The Following, Old Capcom Games Will Soon Be Available On The PlayStation Network" href="http://kotaku.com/psn/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">psn</span></a></div -->					<div><a title="Click here to read The Following, Old Capcom Games Will Soon Be Available On The PlayStation Network" href="http://kotaku.com/5305868/the-following-old-capcom-games-will-soon-be-available-on-the-playstation-network" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read The Following, Old Capcom Games Will Soon Be Available On The PlayStation Network" alt="Click here to read The Following, Old Capcom Games Will Soon Be Available On The PlayStation Network" src="http://cache.kotaku.com/assets/images/9/2011/11/small_97d034e17f276b21433acf1fad80db61.jpg"/>
											</a></div>
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				The days of people whining "where are my old-timey games on the PSN?" appear well and truly over. You've got Final Fantasy VII, you've got Metal Gear Solid, and soon you'll be getting a <em>ton </em>of Capcom classics as well.				<a href="http://kotaku.com/5305868/the-following-old-capcom-games-will-soon-be-available-on-the-playstation-network" title="Click here to read more about The Following, Old Capcom Games Will Soon Be Available On The PlayStation Network">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5305868/the-following-old-capcom-games-will-soon-be-available-on-the-playstation-network]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5305868]]></guid>
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			<category><![CDATA[playstation store]]></category>
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			<category><![CDATA[PS3]]></category>
			<pubDate><![CDATA[Wed, 01 Jul 2009 22:30:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Luke Plunkett]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=5305868&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[Have You Been To An Arcade 7000 Feet Above Sea Level?]]></title>
			<description>
			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Have You Been To An Arcade 7000 Feet Above Sea Level?" href="http://kotaku.com/india/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">india</span></a></div -->					<div><a title="Click here to read Have You Been To An Arcade 7000 Feet Above Sea Level?" href="http://kotaku.com/5260528/have-you-been-to-an-arcade-7000-feet-above-sea-level" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Have You Been To An Arcade 7000 Feet Above Sea Level?" alt="Click here to read Have You Been To An Arcade 7000 Feet Above Sea Level?" src="http://cache.kotaku.com/assets/images/9/2009/05/darjeeling.jpg"/>
											</a></div>
									</div>
				Probably not. This one is located in the Indian city of Darjeeling (yes, like the tea). And while it's not much of an arcade, that's still pretty high.				<a href="http://kotaku.com/5260528/have-you-been-to-an-arcade-7000-feet-above-sea-level" title="Click here to read more about Have You Been To An Arcade 7000 Feet Above Sea Level?">More&nbsp;&raquo;</a>
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			]]></description>
			<link><![CDATA[http://kotaku.com/5260528/have-you-been-to-an-arcade-7000-feet-above-sea-level]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5260528]]></guid>
			<category><![CDATA[India]]></category>
			<category><![CDATA[Culture]]></category>
			<category><![CDATA[Ps1]]></category>
			<category><![CDATA[Street Fighter]]></category>
			<category><![CDATA[Travel]]></category>
			<pubDate><![CDATA[Tue, 19 May 2009 08:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Luke Plunkett]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=5260528&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[Shut Up, Capcom Are putting PS1 Games On The PSN]]></title>
			<description>
			<![CDATA[
				<div style="float: left; padding-right: 10px;">
										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Shut Up, Capcom Are putting PS1 Games On The PSN" href="http://kotaku.com/it.s-mahvel-baybee%21/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">itsmahvelbaybee!</span></a></div -->					<div><a title="Click here to read Shut Up, Capcom Are putting PS1 Games On The PSN" href="http://kotaku.com/5172750/shut-up-capcom-are-putting-ps1-games-on-the-psn" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Shut Up, Capcom Are putting PS1 Games On The PSN" alt="Click here to read Shut Up, Capcom Are putting PS1 Games On The PSN" src="http://cache.kotaku.com/assets/images/9/2011/11/small_f540fbfb5d1121de66329523b08e91f4.jpg"/>
											</a></div>
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				Probably the biggest problem with the PlayStation Store (at least in the West) is that, inexplicably, there are so few PlayStation 1 games available. It's something people complain about <em>often</em>. And something Capcom are fixing.				<a href="http://kotaku.com/5172750/shut-up-capcom-are-putting-ps1-games-on-the-psn" title="Click here to read more about Shut Up, Capcom Are putting PS1 Games On The PSN">More&nbsp;&raquo;</a>
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			]]></description>
			<link><![CDATA[http://kotaku.com/5172750/shut-up-capcom-are-putting-ps1-games-on-the-psn]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5172750]]></guid>
			<category><![CDATA[It's Mahvel Baybee!]]></category>
			<category><![CDATA[Capcom]]></category>
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			<category><![CDATA[psn]]></category>
			<pubDate><![CDATA[Tue, 17 Mar 2009 22:30:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Luke Plunkett]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=5172750&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[Driver Coming To PSN Next Week]]></title>
			<description>
			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Driver Coming To PSN Next Week" href="http://kotaku.com/driver/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">driver</span></a></div -->					<div><a title="Click here to read Driver Coming To PSN Next Week" href="http://kotaku.com/5034231/driver-coming-to-psn-next-week" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Driver Coming To PSN Next Week" alt="Click here to read Driver Coming To PSN Next Week" src="http://cache.kotaku.com/assets/images/9/2008/08/driverps1.jpg"/>
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				 Ubisoft has announced that the PlayStation classic Driver will be hitting the PlayStation Network next Thursday, August 14th. The game puts you in the role of an undercover cop infiltrating a crime syndicate using his driving skills, something that happens on a regular basis these days.				<a href="http://kotaku.com/5034231/driver-coming-to-psn-next-week" title="Click here to read more about Driver Coming To PSN Next Week">More&nbsp;&raquo;</a>
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			]]></description>
			<link><![CDATA[http://kotaku.com/5034231/driver-coming-to-psn-next-week]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5034231]]></guid>
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			<category><![CDATA[Wheelman]]></category>
			<pubDate><![CDATA[Thu, 07 Aug 2008 11:40:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Mike Fahey]]></dc:creator>
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			<title><![CDATA[MGS1 Will Not Be A PS2 Port]]></title>
			<description>
			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read MGS1 Will Not Be A PS2 Port" href="http://kotaku.com/metal-gear-solid/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">metalgearsolid</span></a></div -->					<div><a title="Click here to read MGS1 Will Not Be A PS2 Port" href="http://kotaku.com/362169/mgs1-will-not-be-a-ps2-port" class="pp_image">
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				Back. It. Up. Yesterday, Konami's American PR said that the version of Metal Gear Solid 1 included in the upcoming Metal Gear compendium <a href="http://kotaku.com/361661/metal-gear-solid-re+release-is-a-ps2-port">would be shipping on a PS2 disc</a>. Turns out that was a load of rubbish. The game will be shipping on two PS1 discs, just like it always has. Kojima Productions producer Ryan Payton tells us:				<a href="http://kotaku.com/362169/mgs1-will-not-be-a-ps2-port" title="Click here to read more about MGS1 Will Not Be A PS2 Port">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Fri, 29 Feb 2008 05:30:00 EST]]></pubDate>
			<dc:creator><![CDATA[Luke Plunkett]]></dc:creator>
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			<title><![CDATA[Yes, Sony Still Cares About Backwards Compat [Update]]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Yes, Sony Still Cares About Backwards Compat [Update]" href="http://kotaku.com/business/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">business</span></a></div -->					<div><a title="Click here to read Yes, Sony Still Cares About Backwards Compat [Update]" href="http://kotaku.com/346279/yes-sony-still-cares-about-backwards-compat-[update]" class="pp_image">
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				 Remember when Sony took backwards compatibility out of the PLAYSTATION 3? That hurt. But, don't worry, it appears as though Sony hasn't totally given up on BC. A job listing for a development engineer has popped up on the Sony Computer Entertainment site. The job entails:				<a href="http://kotaku.com/346279/yes-sony-still-cares-about-backwards-compat-[update]" title="Click here to read more about Yes, Sony Still Cares About Backwards Compat [Update]">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Thu, 17 Jan 2008 23:00:14 EST]]></pubDate>
			<dc:creator><![CDATA[Brian Ashcraft]]></dc:creator>
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			<title><![CDATA[Sony Refunds UK PSN Users]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Sony Refunds UK PSN Users" href="http://kotaku.com/money-back-guarantee/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">moneybackguarantee</span></a></div -->					<div><a title="Click here to read Sony Refunds UK PSN Users" href="http://kotaku.com/288189/sony-refunds-uk-psn-users" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Sony Refunds UK PSN Users" alt="Click here to read Sony Refunds UK PSN Users" src="http://cache.kotaku.com/assets/images/9/2007/08/small_spyrohuh-thumb.jpg"/>
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				PS3 owners in the UK who bought Spyro 2: Gateway to Glimmer and MediEvil from the PlayStation Store found their purchases ruined by shoddy emulation. <a href="It is nice to see that broken doesn't count as a variation in functionality in Sony's book.">Earlier this week</a> the two titles as well as Crash Bandicoot 2 were removed from the store, and now Sony has informed customers via email that their money shall be returned in full to their PS wallets within the next seven days. <blockquote>"You will be aware from the description of the product on PlayStation Store that some variation in functionality from the original PSone version is to be anticipated," the publisher wrote.</blockquote>				<a href="http://kotaku.com/288189/sony-refunds-uk-psn-users" title="Click here to read more about Sony Refunds UK PSN Users">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Fri, 10 Aug 2007 11:20:42 EDT]]></pubDate>
			<dc:creator><![CDATA[Mike Fahey]]></dc:creator>
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			<title><![CDATA[Time To Dust Off That PSP]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Time To Dust Off That PSP" href="http://kotaku.com/ps1/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">ps1</span></a></div -->					<div><a title="Click here to read Time To Dust Off That PSP" href="http://kotaku.com/214563/time-to-dust-off-that-psp" class="pp_image">
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      Dead serious: My PSP was covered in dust. I took it down from the shelf and recharged the battery. When I finally turned it on, I had to set the date and whatnot. The last time I had touched the device was when I left my DS in a Los Angeles hotel room and had to wait for Joel Johnson to ship that puppy back. 				<a href="http://kotaku.com/214563/time-to-dust-off-that-psp" title="Click here to read more about Time To Dust Off That PSP">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Tue, 14 Nov 2006 12:22:11 EST]]></pubDate>
			<dc:creator><![CDATA[Brian Ashcraft]]></dc:creator>
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			<title><![CDATA[PS3 Won't Enhance PS1 or PS2 Games]]></title>
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				The PS2 does a pretty good job of making PS1 games more palatable. Will the PS3 have the same capabilities? Not really.				<a href="http://kotaku.com/209134/ps3-wont-enhance-ps1-or-ps2-games" title="Click here to read more about PS3 Won't Enhance PS1 or PS2 Games">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Fri, 20 Oct 2006 15:40:06 EDT]]></pubDate>
			<dc:creator><![CDATA[kotaku.com]]></dc:creator>
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			<title><![CDATA[PSP Homebrew Crew Achieves PSX Emulation]]></title>
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			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read PSP Homebrew Crew Achieves PSX Emulation" href="http://kotaku.com/psone/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">psone</span></a></div -->					<div><a title="Click here to read PSP Homebrew Crew Achieves PSX Emulation" href="http://kotaku.com/203458/psp-homebrew-crew-achieves-psx-emulation" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read PSP Homebrew Crew Achieves PSX Emulation" alt="Click here to read PSP Homebrew Crew Achieves PSX Emulation" src="http://cache.kotaku.com/assets/images/9/2006/09/small_psx.jpg"/>
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      When I first got my PSP I was all about the homebrew.  I made custom backgrounds for my savegames and etc.  One time, while waiting for a flight at an airport, I got so involved in my homebrew DOOM game that I missed my plane by about an hour.  After that, I lost my taste for the elaborate fiddling that goes into getting homebrew to run.				<a href="http://kotaku.com/203458/psp-homebrew-crew-achieves-psx-emulation" title="Click here to read more about PSP Homebrew Crew Achieves PSX Emulation">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Tue, 26 Sep 2006 20:20:14 EDT]]></pubDate>
			<dc:creator><![CDATA[egauger]]></dc:creator>
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			<title><![CDATA[Edge, DMA Reflect On The Making of GTA]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Edge, DMA Reflect On The Making of GTA" href="http://kotaku.com/grand-theft-auto/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">grandtheftauto</span></a></div -->					<div><a title="Click here to read Edge, DMA Reflect On The Making of GTA" href="http://kotaku.com/184796/edge-dma-reflect-on-the-making-of-gta" class="pp_image">
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				The first <em>Grand Theft Auto</em> for the PlayStation and PC was not the runaway success or critical hit that many gamers associate with the third proper entry in the series. Nor was it easy to create. In Edge Online's digital version of the print pub's latest "Making Of" feature, DMA's Brian Baglow recalls:  "I sat through heated design meetings, which resulted in tears. Screaming, punches and arguments were common." <em>Awesome</em>.				<a href="http://kotaku.com/184796/edge-dma-reflect-on-the-making-of-gta" title="Click here to read more about Edge, DMA Reflect On The Making of GTA">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Sun, 02 Jul 2006 17:41:53 EDT]]></pubDate>
			<dc:creator><![CDATA[Michael McWhertor]]></dc:creator>
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			<title><![CDATA[Bleemcast Reminiscing At Retro Gaming]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Bleemcast Reminiscing At Retro Gaming" href="http://kotaku.com/bleem/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">bleem</span></a></div -->					<div><a title="Click here to read Bleemcast Reminiscing At Retro Gaming" href="http://kotaku.com/180085/bleemcast-reminiscing-at-retro-gaming" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Bleemcast Reminiscing At Retro Gaming" alt="Click here to read Bleemcast Reminiscing At Retro Gaming" src="http://cache.kotaku.com/assets/images/9/2006/06/bleemcast.jpeg"/>
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      Ah, the early days of emulation! When the legal ground was murky (or, at least, slightly more contested) and companies flagrantly sold emulators to the public. The <a href="http://www.kotaku.com/gaming/colecovision/colecovision-expansion-module-for-atari-2600-171549.php">Colecovision</a> pulled it back in the 80's and the Dreamcast did it in the late 90's through Bleem. 				<a href="http://kotaku.com/180085/bleemcast-reminiscing-at-retro-gaming" title="Click here to read more about Bleemcast Reminiscing At Retro Gaming">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Mon, 12 Jun 2006 15:40:10 EDT]]></pubDate>
			<dc:creator><![CDATA[brownlee]]></dc:creator>
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			<title><![CDATA[Another Game Adaptation Rescued From Uwe]]></title>
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			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Another Game Adaptation Rescued From Uwe" href="http://kotaku.com/movies/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">movies</span></a></div -->					<div><a title="Click here to read Another Game Adaptation Rescued From Uwe" href="http://kotaku.com/175269/another-game-adaptation-rescued-from-uwe" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Another Game Adaptation Rescued From Uwe" alt="Click here to read Another Game Adaptation Rescued From Uwe" src="http://cache.kotaku.com/assets/images/9/2006/05/tongsurprised.jpg"/>
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      Big time Hong Kong film director Stanley Tong (deer-in-headlights above) will be bringing the PS1 game <a href="http://en.wikipedia.org/wiki/Fear_Effect"><i>Fear Effect</i></a> to the silver screen. Tong (<i>Supercop</i>, <i>Rumble in the Bronx</i> and er, <i>Mr. Magoo</i>) has stepped up to direct the feature after it was optioned by chowderhead Uwe Boll. The movie's plot centers around a team of mercenaries fighting off demons and out to find a rich industrialist's daughter. The US $25 million flick is set to hit theaters in late 2007 or early 2008 and will be shoot in various locales, including Shanghai and Hong Kong. The film's producer described the adaptation as "<i>Mission: Impossible</i> meets <i>Silent Hill</i>." And this is apparently a good thing. <i>&mdash;Brian Ashcraft</i> 				<a href="http://kotaku.com/175269/another-game-adaptation-rescued-from-uwe" title="Click here to read more about Another Game Adaptation Rescued From Uwe">More&nbsp;&raquo;</a>
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			<category><![CDATA[Ps1]]></category>
			<pubDate><![CDATA[Mon, 22 May 2006 17:22:45 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Ashcraft]]></dc:creator>
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			<title><![CDATA[An X 360 Demo for PlayStation]]></title>
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			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read An X 360 Demo for PlayStation" href="http://kotaku.com/xbox-360/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">xbox360</span></a></div -->					<div><a title="Click here to read An X 360 Demo for PlayStation" href="http://kotaku.com/174284/an-x-360-demo-for-playstation" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read An X 360 Demo for PlayStation" alt="Click here to read An X 360 Demo for PlayStation" src="http://cache.kotaku.com/assets/images/9/2006/05/x360.jpg"/>
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      In 1998, Sony gave away this promo item, which features two demos that showcase the PlayStation's sound capabilities. One of the demos is a FPS that puts emphasis on "the explosion effects as it travels past you through sound." Woah, that sounds way cooler than it probably really is. And no, it has nothing actually to do with the Xbox 360. <i>&mdash;Brian Ashcraft</i> 				<a href="http://kotaku.com/174284/an-x-360-demo-for-playstation" title="Click here to read more about An X 360 Demo for PlayStation">More&nbsp;&raquo;</a>
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			]]></description>
			<link><![CDATA[http://kotaku.com/174284/an-x-360-demo-for-playstation]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-174284]]></guid>
			<category><![CDATA[Xbox 360]]></category>
			<category><![CDATA[Demo]]></category>
			<category><![CDATA[Playstation 1]]></category>
			<category><![CDATA[Ps1]]></category>
			<category><![CDATA[Retro]]></category>
			<category><![CDATA[Sony]]></category>
			<pubDate><![CDATA[Wed, 17 May 2006 09:22:56 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Ashcraft]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=174284&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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		<item>
			<title><![CDATA[Futher Evident Silent Hill Movie Won't Be Sucky]]></title>
			<description>
			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Futher Evident Silent Hill Movie Won't Be Sucky" href="http://kotaku.com/silent-hill/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">silenthill</span></a></div -->					<div><a title="Click here to read Futher Evident Silent Hill Movie Won't Be Sucky" href="http://kotaku.com/166639/futher-evident-silent-hill-movie-wont-be-sucky" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Futher Evident Silent Hill Movie Won't Be Sucky" alt="Click here to read Futher Evident Silent Hill Movie Won't Be Sucky" src="http://cache.kotaku.com/assets/images/9/2006/04/small_silenthillscreen.jpg"/>
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				In a recent interview, <i>Silent Hill</i> scribe Roger Avary gushes, we mean <i>gushes</i> about gaming. He says, 				<a href="http://kotaku.com/166639/futher-evident-silent-hill-movie-wont-be-sucky" title="Click here to read more about Futher Evident Silent Hill Movie Won't Be Sucky">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/166639/futher-evident-silent-hill-movie-wont-be-sucky]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-166639]]></guid>
			<category><![CDATA[Silent Hill]]></category>
			<category><![CDATA[Atari]]></category>
			<category><![CDATA[Coolness]]></category>
			<category><![CDATA[Hollywood]]></category>
			<category><![CDATA[Movie]]></category>
			<category><![CDATA[Nolan Bushnell]]></category>
			<category><![CDATA[Pong]]></category>
			<category><![CDATA[Ps1]]></category>
			<category><![CDATA[Ps2]]></category>
			<category><![CDATA[Roger Avary]]></category>
			<pubDate><![CDATA[Wed, 12 Apr 2006 13:22:12 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Ashcraft]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=166639&amp;view=rss&amp;microfeed=true</wfw:commentRss>
		</item>
		<item>
			<title><![CDATA[PS1 Emu 4 PSP Pix]]></title>
			<description>
			<![CDATA[
				<div style="float: left; padding-right: 10px;">
										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read PS1 Emu 4 PSP Pix" href="http://kotaku.com/psp/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">psp</span></a></div -->					<div><a title="Click here to read PS1 Emu 4 PSP Pix" href="http://kotaku.com/165493/ps1-emu-4-psp-pix" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read PS1 Emu 4 PSP Pix" alt="Click here to read PS1 Emu 4 PSP Pix" src="http://cache.kotaku.com/assets/images/9/2006/04/ps1emupsp-thumb.jpg"/>
											</a></div>
									</div>
				<a href="http://www.kotaku.com/images/2006/04/ps1emupsp.jpg"></a>PSP Updates have some leaked pics of the upcoming PS1 emulator for the PSP. Games will be downloaded to a UMD memory stick and run through the Games menu, which sounds reasonable.				<a href="http://kotaku.com/165493/ps1-emu-4-psp-pix" title="Click here to read more about PS1 Emu 4 PSP Pix">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/165493/ps1-emu-4-psp-pix]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-165493]]></guid>
			<category><![CDATA[PSP]]></category>
			<category><![CDATA[Emulators]]></category>
			<category><![CDATA[Playstation]]></category>
			<category><![CDATA[Ps1]]></category>
			<category><![CDATA[Sony]]></category>
			<pubDate><![CDATA[Thu, 06 Apr 2006 11:40:07 EDT]]></pubDate>
			<dc:creator><![CDATA[brownlee]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=165493&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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