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		<title><![CDATA[Kotaku: Prototyping]]></title>
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			<title><![CDATA[Kotaku: Prototyping]]></title>
			<link>http://kotaku.com/tag/prototyping</link>
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		<link>http://kotaku.com/tag/prototyping</link>
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		<description><![CDATA[Kotaku posts tagged Prototyping]]></description>
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			<title><![CDATA[New Weekly Game Design Challenges]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read New Weekly Game Design Challenges" href="http://kotaku.com/game-design/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">gamedesign</span></a></div -->					<div><a title="Click here to read New Weekly Game Design Challenges" href="http://kotaku.com/379186/new-weekly-game-design-challenges" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read New Weekly Game Design Challenges" alt="Click here to read New Weekly Game Design Challenges" src="http://cache.kotaku.com/assets/images/9/2008/04/small_yulgang-thumb.jpg"/>
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				<a href="http://kotaku.com/assets/resources/2008/04/yulgang.jpg"></a> For those of you who like game design challenges, GameCareerGuide has started a weekly design challenge:				<a href="http://kotaku.com/379186/new-weekly-game-design-challenges" title="Click here to read more about New Weekly Game Design Challenges">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/379186/new-weekly-game-design-challenges]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-379186]]></guid>
			<category><![CDATA[Game Design]]></category>
			<category><![CDATA[Contests]]></category>
			<category><![CDATA[prototyping]]></category>
			<pubDate><![CDATA[Sun, 13 Apr 2008 15:30:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Maggie Greene]]></dc:creator>
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			<title><![CDATA[Jason Rohrer's 'Game Design Sketchbook']]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Jason Rohrer's 'Game Design Sketchbook'" href="http://kotaku.com/game-design/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">gamedesign</span></a></div -->					<div><a title="Click here to read Jason Rohrer's 'Game Design Sketchbook'" href="http://kotaku.com/368332/jason-rohrers-game-design-sketchbook" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Jason Rohrer's 'Game Design Sketchbook'" alt="Click here to read Jason Rohrer's 'Game Design Sketchbook'" src="http://cache.kotaku.com/assets/images/9/2008/03/small_rohrerperfectionism-thumb.jpg"/>
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				<a href="http://kotaku.com/assets/resources/2008/03/rohrerperfectionism.jpg"></a> Jason Rohrer, designer of weird little artistic diversions <a href="http://kotaku.com/gaming/timewaster/weird-artistic-timewaster-of-the-day-passage-328926.php">Passage</a> and <a href="http://kotaku.com/362660/weird-artistic-timewaster-of-the-day-gravitation">Gravitation</a>, has a new column over at <i>The Escapist</i> focusing on prototyping and game design; each month will have a new discussion of a (playable) prototype.  I love prototyping discussions, and it's so much the better when the things are playable; I just think it's a nice way to illustrate points about game design.  This month, he introduces a little (simple) game called <i>Perfectionism</i>:				<a href="http://kotaku.com/368332/jason-rohrers-game-design-sketchbook" title="Click here to read more about Jason Rohrer's 'Game Design Sketchbook'">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/368332/jason-rohrers-game-design-sketchbook]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-368332]]></guid>
			<category><![CDATA[Game Design]]></category>
			<category><![CDATA[Indie Games]]></category>
			<category><![CDATA[jason rohrer]]></category>
			<category><![CDATA[passage]]></category>
			<category><![CDATA[prototyping]]></category>
			<pubDate><![CDATA[Sat, 15 Mar 2008 17:30:47 EDT]]></pubDate>
			<dc:creator><![CDATA[Maggie Greene]]></dc:creator>
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			<title><![CDATA[More Prototyping Fun: CuteGod]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read More Prototyping Fun: CuteGod" href="http://kotaku.com/prototyping/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">prototyping</span></a></div -->					<div><a title="Click here to read More Prototyping Fun: CuteGod" href="http://kotaku.com/267489/more-prototyping-fun-cutegod" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read More Prototyping Fun: CuteGod" alt="Click here to read More Prototyping Fun: CuteGod" src="http://cache.kotaku.com/assets/images/9/2007/06/small_cutegodmockup-thumb.jpg"/>
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				<a href="http://kotaku.com/assets/resources/2007/06/cutegodmockup.jpg"></a>Another month, another <a href="http://lostgarden.com">Lost Garden</a> prototyping challenge: this time, the theme is 'god games' like <i>Populous</i> on a "smaller, more casual scale."  				<a href="http://kotaku.com/267489/more-prototyping-fun-cutegod" title="Click here to read more about More Prototyping Fun: CuteGod">More&nbsp;&raquo;</a>
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			<category><![CDATA[prototyping]]></category>
			<category><![CDATA[lost garden]]></category>
			<category><![CDATA[spacecute]]></category>
			<pubDate><![CDATA[Sat, 09 Jun 2007 17:30:35 EDT]]></pubDate>
			<dc:creator><![CDATA[Maggie Greene]]></dc:creator>
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			<title><![CDATA[Prototyping Graphics For Those Who Can't Draw]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Prototyping Graphics For Those Who Can't Draw" href="http://kotaku.com/game-design/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">gamedesign</span></a></div -->					<div><a title="Click here to read Prototyping Graphics For Those Who Can't Draw" href="http://kotaku.com/260013/prototyping-graphics-for-those-who-cant-draw" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Prototyping Graphics For Those Who Can't Draw" alt="Click here to read Prototyping Graphics For Those Who Can't Draw" src="http://cache.kotaku.com/assets/images/9/2007/05/small_BlockRPGMockup-728401-thumb.jpg"/>
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				<a href="http://kotaku.com/assets/resources/2007/05/BlockRPGMockup-728401.jpg"></a>In the same vein as yesterday's "prototyping for fun and profit" (and their wonderfully low-fi, "we're game designers not artists" graphics), Danc over at <a href="http://lostgarden.com">Lost Garden</a> has tossed up some tools for those of you who are good at designing game mechanics, but not so great at the whole "graphics" thing.  The theory is use these building blocks, spending less time trying to make your game prototype attractive, more time making the game play fun.  The set is in the same vein as the graphic set for his prototyping challenge, <i>SpaceCute</i>, so it's, well, <i>cute</i>.  Painfully so, perhaps.				<a href="http://kotaku.com/260013/prototyping-graphics-for-those-who-cant-draw" title="Click here to read more about Prototyping Graphics For Those Who Can't Draw">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/260013/prototyping-graphics-for-those-who-cant-draw]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-260013]]></guid>
			<category><![CDATA[Game Design]]></category>
			<category><![CDATA[Graphics]]></category>
			<category><![CDATA[lost garden]]></category>
			<category><![CDATA[prototyping]]></category>
			<pubDate><![CDATA[Sun, 13 May 2007 14:30:13 EDT]]></pubDate>
			<dc:creator><![CDATA[Maggie Greene]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=260013&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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