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		<title><![CDATA[Kotaku: Prope]]></title>
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			<title><![CDATA[Kotaku: Prope]]></title>
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		<link>http://kotaku.com/tag/prope</link>
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		<description><![CDATA[Kotaku posts tagged Prope]]></description>
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			<title><![CDATA[Discoverer Is An Unreal Engine Powered iPhone Game from the ex-Sonic Team at Prope]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read &lt;em&gt;Discoverer&lt;/em&gt; Is An Unreal Engine Powered iPhone Game from the ex-Sonic Team at Prope" href="http://kotaku.com/iphone/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">iphone</span></a></div -->					<div><a title="Click here to read &lt;em&gt;Discoverer&lt;/em&gt; Is An Unreal Engine Powered iPhone Game from the ex-Sonic Team at Prope" href="http://kotaku.com/5818295/discoverer-is-an-unreal-engine-powered-iphone-game-from-the-ex+sonic-team-at-prope" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read &lt;em&gt;Discoverer&lt;/em&gt; Is An Unreal Engine Powered iPhone Game from the ex-Sonic Team at Prope" alt="Click here to read &lt;em&gt;Discoverer&lt;/em&gt; Is An Unreal Engine Powered iPhone Game from the ex-Sonic Team at Prope" src="http://cache.kotaku.com/assets/images/9/2011/07/small_0jdpgimefye.jpg"/>
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				<!-- videoId: 0jDpGIMEFyE --><!-- /videoId: 0jDpGIMEFyE --> Former Sonic Team lead Yuji Naka and his Prope studio aren't solely focused on bringing new <a href="http://kotaku.com/5817570/ex+sonic-the-hedgehog-nights-creator-now-has-his-own-fishing-game">fishing games</a> to the Wii. They have plenty of iPhone and iPad projects under their belt, including the newly released, Unreal-powered <em>Discoverer</em>.				<a href="http://kotaku.com/5818295/discoverer-is-an-unreal-engine-powered-iphone-game-from-the-ex+sonic-team-at-prope" title="Click here to read more about Discoverer Is An Unreal Engine Powered iPhone Game from the ex-Sonic Team at Prope">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5818295/discoverer-is-an-unreal-engine-powered-iphone-game-from-the-ex+sonic-team-at-prope]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5818295]]></guid>
			<category><![CDATA[iPhone]]></category>
			<category><![CDATA[Discoverer]]></category>
			<category><![CDATA[ios]]></category>
			<category><![CDATA[ipad]]></category>
			<category><![CDATA[iTunes]]></category>
			<category><![CDATA[Prope]]></category>
			<category><![CDATA[Prope discoverer]]></category>
			<category><![CDATA[yuji naka]]></category>
			<pubDate><![CDATA[Tue, 05 Jul 2011 21:30:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Michael McWhertor]]></dc:creator>
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			<title><![CDATA[Ex-Sonic the Hedgehog, NiGHTS Creator Now Has His Own Fishing Game]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Ex-&lt;em&gt;Sonic the Hedgehog&lt;/em&gt;, &lt;em&gt;NiGHTS&lt;/em&gt; Creator Now Has His Own Fishing Game" href="http://kotaku.com/yuji-naka/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">yujinaka</span></a></div -->					<div><a title="Click here to read Ex-&lt;em&gt;Sonic the Hedgehog&lt;/em&gt;, &lt;em&gt;NiGHTS&lt;/em&gt; Creator Now Has His Own Fishing Game" href="http://kotaku.com/5817570/ex+sonic-the-hedgehog-nights-creator-now-has-his-own-fishing-game" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Ex-&lt;em&gt;Sonic the Hedgehog&lt;/em&gt;, &lt;em&gt;NiGHTS&lt;/em&gt; Creator Now Has His Own Fishing Game" alt="Click here to read Ex-&lt;em&gt;Sonic the Hedgehog&lt;/em&gt;, &lt;em&gt;NiGHTS&lt;/em&gt; Creator Now Has His Own Fishing Game" src="http://cache.kotaku.com/assets/images/9/2011/07/small_family_fishing.jpg"/>
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				<!-- videoId: g95VQe9b4IA --><!-- /videoId: g95VQe9b4IA --> Yuji Naka, former head of Sonic Team where he was responsible for many <em>Sonic the Hedgehog</em> games, hasn't given up on the Wii. He has a new fishing game, <em>Family Fishing</em>, in the works, complete with its own unique controller.				<a href="http://kotaku.com/5817570/ex+sonic-the-hedgehog-nights-creator-now-has-his-own-fishing-game" title="Click here to read more about Ex-Sonic the Hedgehog, NiGHTS Creator Now Has His Own Fishing Game">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5817570/ex+sonic-the-hedgehog-nights-creator-now-has-his-own-fishing-game]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5817570]]></guid>
			<category><![CDATA[yuji naka]]></category>
			<category><![CDATA[Family fishing]]></category>
			<category><![CDATA[Namco Bandai]]></category>
			<category><![CDATA[Prope]]></category>
			<category><![CDATA[Wii]]></category>
			<pubDate><![CDATA[Fri, 01 Jul 2011 16:40:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Michael McWhertor]]></dc:creator>
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			<title><![CDATA[What Is Ivy The Kiwi? A New Game With A Sonic The Hedgehog Pedigree]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read What Is Ivy The Kiwi? A New Game With A Sonic The Hedgehog Pedigree" href="http://kotaku.com/wii/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">wii</span></a></div -->					<div><a title="Click here to read What Is Ivy The Kiwi? A New Game With A Sonic The Hedgehog Pedigree" href="http://kotaku.com/5530139/what-is-ivy-the-kiwi-a-new-game-with-a-sonic-the-hedgehog-pedigree" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read What Is Ivy The Kiwi? A New Game With A Sonic The Hedgehog Pedigree" alt="Click here to read What Is Ivy The Kiwi? A New Game With A Sonic The Hedgehog Pedigree" src="http://cache.kotaku.com/assets/images/9/2010/05/ivy_the_kiwi.jpg"/>
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				Former Sonic the Hedgehog producer Yuji Naka has moved on from Sega to Prope, with his latest creation, Ivy the Kiwi?, coming to the Wii and Nintendo DS this summer, courtesy of XSEED.				<a href="http://kotaku.com/5530139/what-is-ivy-the-kiwi-a-new-game-with-a-sonic-the-hedgehog-pedigree" title="Click here to read more about What Is Ivy The Kiwi? A New Game With A Sonic The Hedgehog Pedigree">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5530139/what-is-ivy-the-kiwi-a-new-game-with-a-sonic-the-hedgehog-pedigree]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5530139]]></guid>
			<category><![CDATA[Wii]]></category>
			<category><![CDATA[Ivy the kiwi?]]></category>
			<category><![CDATA[Nintendo DS]]></category>
			<category><![CDATA[Prope]]></category>
			<category><![CDATA[XSEED]]></category>
			<category><![CDATA[XSEED Games]]></category>
			<category><![CDATA[yuji naka]]></category>
			<pubDate><![CDATA[Mon, 03 May 2010 17:40:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Michael McWhertor]]></dc:creator>
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			<title><![CDATA[Let's Tap (Your iPhone)]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Let's Tap (Your iPhone)" href="http://kotaku.com/prope/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">prope</span></a></div -->					<div><a title="Click here to read Let's Tap (Your iPhone)" href="http://kotaku.com/5363877/lets-tap-your-iphone" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Let's Tap (Your iPhone)" alt="Click here to read Let's Tap (Your iPhone)" src="http://cache.kotaku.com/assets/images/9/2009/09/I6T18gHTC-U.jpg"/>
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				 Let's Tap, former Sega talisman Yuji Naka's quirky Wii party game that involved...tapping things, is coming to the iPhone as a series of individual apps.				<a href="http://kotaku.com/5363877/lets-tap-your-iphone" title="Click here to read more about Let's Tap (Your iPhone)">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5363877/lets-tap-your-iphone]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5363877]]></guid>
			<category><![CDATA[Prope]]></category>
			<category><![CDATA[iPhone]]></category>
			<category><![CDATA[Lets tap]]></category>
			<category><![CDATA[News]]></category>
			<category><![CDATA[Sega]]></category>
			<pubDate><![CDATA[Mon, 21 Sep 2009 04:30:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Luke Plunkett]]></dc:creator>
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			<title><![CDATA[Let's Tap Review: Rhythm Limbo]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Let's Tap Review: Rhythm Limbo" href="http://kotaku.com/review/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">review</span></a></div -->					<div><a title="Click here to read Let's Tap Review: Rhythm Limbo" href="http://kotaku.com/5302106/lets-tap-review-rhythm-limbo" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Let's Tap Review: Rhythm Limbo" alt="Click here to read Let's Tap Review: Rhythm Limbo" src="http://cache.kotaku.com/assets/images/9/2009/06/lets_tap_review.jpg"/>
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				When former Sonic Team lead <a class="autolink" title="Click here to read more posts tagged YUJI NAKA" title="Click here to read more posts tagged YUJI NAKA" href="http://kotaku.com/tag/yuji-naka/">Yuji Naka</a> left Sega to form the semi-independent Prope, he said the studio would focus on "original entertainment." Prope's first major release, <em><a class="autolink" title="Click here to read more posts tagged LET'S TAP" title="Click here to read more posts tagged LET'S TAP" href="http://kotaku.com/tag/let.s-tap/">Let's Tap</a></em>, is certainly original, packing five multiplayer focused mini-games into one title.				<a href="http://kotaku.com/5302106/lets-tap-review-rhythm-limbo" title="Click here to read more about Let's Tap Review: Rhythm Limbo">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5302106/lets-tap-review-rhythm-limbo]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5302106]]></guid>
			<category><![CDATA[Review]]></category>
			<category><![CDATA[Let's tap]]></category>
			<category><![CDATA[Original]]></category>
			<category><![CDATA[Prope]]></category>
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			<category><![CDATA[Top]]></category>
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			<category><![CDATA[yuji naka]]></category>
			<pubDate><![CDATA[Wed, 24 Jun 2009 18:40:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Michael McWhertor]]></dc:creator>
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			<title><![CDATA[Let's Tap Arrives, Sans Dedicated Tapping Peripheral]]></title>
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			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Let's Tap Arrives, Sans Dedicated Tapping Peripheral" href="http://kotaku.com/sega/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">sega</span></a></div -->					<div><a title="Click here to read Let's Tap Arrives, Sans Dedicated Tapping Peripheral" href="http://kotaku.com/5294189/lets-tap-arrives-sans-dedicated-tapping-peripheral" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Let's Tap Arrives, Sans Dedicated Tapping Peripheral" alt="Click here to read Let's Tap Arrives, Sans Dedicated Tapping Peripheral" src="http://cache.kotaku.com/assets/images/9/2009/06/lets_tap_arrival.jpg"/>
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				Sega and Prope's <em><a class="autolink" title="Click here to read more posts tagged LET'S TAP" title="Click here to read more posts tagged LET'S TAP" href="http://kotaku.com/tag/let.s-tap/">Let's Tap</a></em> has shipped for the Wii, a mini-game compilation that requires players to lightly tap or firmly rap whatever surface the Wii Remote rests upon. Sadly, Sega did not provide North American consumers with cardboard boxes.				<a href="http://kotaku.com/5294189/lets-tap-arrives-sans-dedicated-tapping-peripheral" title="Click here to read more about Let's Tap Arrives, Sans Dedicated Tapping Peripheral">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5294189/lets-tap-arrives-sans-dedicated-tapping-peripheral]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5294189]]></guid>
			<category><![CDATA[Sega]]></category>
			<category><![CDATA[Let's tap]]></category>
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			<category><![CDATA[Wii]]></category>
			<pubDate><![CDATA[Wed, 17 Jun 2009 20:00:19 EDT]]></pubDate>
			<dc:creator><![CDATA[Michael McWhertor]]></dc:creator>
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			<title><![CDATA[Let's Tap Box Art: Hands-On, Party On]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Let's Tap Box Art: Hands-On, Party On" href="http://kotaku.com/sega/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">sega</span></a></div -->					<div><a title="Click here to read Let's Tap Box Art: Hands-On, Party On" href="http://kotaku.com/5221880/lets-tap-box-art-hands+on-party-on" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Let's Tap Box Art: Hands-On, Party On" alt="Click here to read Let's Tap Box Art: Hands-On, Party On" src="http://cache.kotaku.com/assets/images/9/2009/04/lets_tap_box_art.jpg"/>
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				Sega has released the North American <a class="autolink" title="Click here to read more posts tagged BOX ART" title="Click here to read more posts tagged BOX ART" href="http://kotaku.com/tag/box-art/">box art</a> for its upcoming Wii mini-game collection <em><a class="autolink" title="Click here to read more posts tagged LET'S TAP" title="Click here to read more posts tagged LET'S TAP" href="http://kotaku.com/tag/let.s-tap/">Let's Tap</a></em>. What does it tell us? Pretty much everything we need to know about <em>Let's Tap</em>!				<a href="http://kotaku.com/5221880/lets-tap-box-art-hands+on-party-on" title="Click here to read more about Let's Tap Box Art: Hands-On, Party On">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5221880/lets-tap-box-art-hands+on-party-on]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5221880]]></guid>
			<category><![CDATA[Sega]]></category>
			<category><![CDATA[Box Art]]></category>
			<category><![CDATA[Let's tap]]></category>
			<category><![CDATA[Prope]]></category>
			<category><![CDATA[Wii]]></category>
			<pubDate><![CDATA[Tue, 21 Apr 2009 18:20:24 EDT]]></pubDate>
			<dc:creator><![CDATA[Michael McWhertor]]></dc:creator>
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			<title><![CDATA[Let's Tap! Soundtrack To Stay Japanese-y In America]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Let's Tap! Soundtrack To Stay Japanese-y In America" href="http://kotaku.com/sega/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">sega</span></a></div -->					<div><a title="Click here to read Let's Tap! Soundtrack To Stay Japanese-y In America" href="http://kotaku.com/5161250/lets-tap-soundtrack-to-stay-japanese+y-in-america" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Let's Tap! Soundtrack To Stay Japanese-y In America" alt="Click here to read Let's Tap! Soundtrack To Stay Japanese-y In America" src="http://cache.kotaku.com/assets/images/9/2009/02/zN-8n1LrpLE.jpg"/>
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				 Typically, when rhythm video games come across the pond, their poppy bubblegum Japanese soundtracks get amputated in favor of something more lowest common denominator. Not Sega's <em><a class="autolink" title="Click here to read more posts tagged LET'S TAP!" title="Click here to read more posts tagged LET'S TAP!" href="http://kotaku.com/tag/let.s-tap%21/">Let's Tap!</a></em>, though. Its soundtrack is staying intact.				<a href="http://kotaku.com/5161250/lets-tap-soundtrack-to-stay-japanese+y-in-america" title="Click here to read more about Let's Tap! Soundtrack To Stay Japanese-y In America">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5161250/lets-tap-soundtrack-to-stay-japanese+y-in-america]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5161250]]></guid>
			<category><![CDATA[Sega]]></category>
			<category><![CDATA[Let's tap!]]></category>
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			<category><![CDATA[Wii]]></category>
			<pubDate><![CDATA[Thu, 26 Feb 2009 20:40:25 EST]]></pubDate>
			<dc:creator><![CDATA[Michael McWhertor]]></dc:creator>
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			<title><![CDATA[Sonic Creator Welcomes Your Boring Sonic Questions]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Sonic Creator Welcomes Your Boring Sonic Questions" href="http://kotaku.com/yuji-naka/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">yujinaka</span></a></div -->					<div><a title="Click here to read Sonic Creator Welcomes Your Boring Sonic Questions" href="http://kotaku.com/5149350/sonic-creator-welcomes-your-boring-sonic-questions" class="pp_image">
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				Try asking Harrison Ford about Han Solo, and you'll only get dirty looks. But ask <i>Sonic</i> programmer <a class="autolink" title="Click here to read more posts tagged YUJI NAKA" title="Click here to read more posts tagged YUJI NAKA" href="http://kotaku.com/tag/yuji-naka/">Yuji Naka</a> (pictured) about working on <i>Sonic the Hedgehog</i>, and he'll gladly cooperate...				<a href="http://kotaku.com/5149350/sonic-creator-welcomes-your-boring-sonic-questions" title="Click here to read more about Sonic Creator Welcomes Your Boring Sonic Questions">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Mon, 09 Feb 2009 07:00:00 EST]]></pubDate>
			<dc:creator><![CDATA[Brian Ashcraft]]></dc:creator>
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			<title><![CDATA[Yuji Naka Wanted Sega To Stay In The Hardware Biz]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Yuji Naka Wanted Sega To Stay In The Hardware Biz" href="http://kotaku.com/prope/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">prope</span></a></div -->					<div><a title="Click here to read Yuji Naka Wanted Sega To Stay In The Hardware Biz" href="http://kotaku.com/5146504/yuji-naka-wanted-sega-to-stay-in-the-hardware-biz" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Yuji Naka Wanted Sega To Stay In The Hardware Biz" alt="Click here to read Yuji Naka Wanted Sega To Stay In The Hardware Biz" src="http://cache.kotaku.com/assets/images/9/2009/02/naka_340.jpg"/>
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				Former Sonic Team head honcho <a class="autolink" title="Click here to read more posts tagged YUJI NAKA" title="Click here to read more posts tagged YUJI NAKA" href="http://kotaku.com/tag/yuji-naka/">Yuji Naka</a> is a Dreamcast fanboy. And he was very much against Sega's decision to bail on the hardware business, to kill off the Dreamcast, he says in a new interview.				<a href="http://kotaku.com/5146504/yuji-naka-wanted-sega-to-stay-in-the-hardware-biz" title="Click here to read more about Yuji Naka Wanted Sega To Stay In The Hardware Biz">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5146504/yuji-naka-wanted-sega-to-stay-in-the-hardware-biz]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5146504]]></guid>
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			<pubDate><![CDATA[Wed, 04 Feb 2009 18:40:29 EST]]></pubDate>
			<dc:creator><![CDATA[Michael McWhertor]]></dc:creator>
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			<title><![CDATA[Yuji Naka Explains Why He Left Sega, Created Let's Tap]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Yuji Naka Explains Why He Left Sega, Created Let's Tap" href="http://kotaku.com/sonic-the-hedgehog/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">sonicthehedgehog</span></a></div -->					<div><a title="Click here to read Yuji Naka Explains Why He Left Sega, Created Let's Tap" href="http://kotaku.com/5120032/yuji-naka-explains-why-he-left-sega-created-lets-tap" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Yuji Naka Explains Why He Left Sega, Created Let's Tap" alt="Click here to read Yuji Naka Explains Why He Left Sega, Created Let's Tap" src="http://cache.kotaku.com/assets/images/9/2008/12/prope_team.jpg"/>
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				When <em>Sonic the Hedgehog</em> programmer and <em>Nights</em> creator Yuji Naka left Sega, we expected big things from his Prope studio. We got Let's Tap instead. So why'd you leave Sega again, Mr. Naka?				<a href="http://kotaku.com/5120032/yuji-naka-explains-why-he-left-sega-created-lets-tap" title="Click here to read more about Yuji Naka Explains Why He Left Sega, Created Let's Tap">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5120032/yuji-naka-explains-why-he-left-sega-created-lets-tap]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5120032]]></guid>
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			<pubDate><![CDATA[Mon, 29 Dec 2008 21:00:52 EST]]></pubDate>
			<dc:creator><![CDATA[Michael McWhertor]]></dc:creator>
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			<title><![CDATA[Let's Tap Doesn't Knock Out Big Sales In Japan]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Let's Tap Doesn't Knock Out Big Sales In Japan" href="http://kotaku.com/sega/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">sega</span></a></div -->					<div><a title="Click here to read Let's Tap Doesn't Knock Out Big Sales In Japan" href="http://kotaku.com/5118127/lets-tap-doesnt-knock-out-big-sales-in-japan" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Let's Tap Doesn't Knock Out Big Sales In Japan" alt="Click here to read Let's Tap Doesn't Knock Out Big Sales In Japan" src="http://cache.kotaku.com/assets/images/9/2008/12/lets_tap_5k.jpg"/>
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				Japan let's mehs <i>Let's Tap</i>. During its launch, the <a href="http://kotaku.com/5057919/propes-penguin-game-is-lets-tap">penguin-playable</a> game shifted a mere 5,400 copies. The game was developed by Yuji Naka, former lead programmer of <i>Sonic The Hedgehog</i>.				<a href="http://kotaku.com/5118127/lets-tap-doesnt-knock-out-big-sales-in-japan" title="Click here to read more about Let's Tap Doesn't Knock Out Big Sales In Japan">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Fri, 26 Dec 2008 05:00:00 EST]]></pubDate>
			<dc:creator><![CDATA[Brian Ashcraft]]></dc:creator>
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			<title><![CDATA[Can You Handle Five Minutes Of Let's Tap?]]></title>
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				Former Sega man Yuji Naka's first proper game for the Wii is <em>Let's Tap</em>. It's really not that bad; it's actually kind of interesting, at least visually&mdash;and "Tap Runner" is damn fun. And the <em>variety</em>!				<a href="http://kotaku.com/5101711/can-you-handle-five-minutes-of-lets-tap" title="Click here to read more about Can You Handle Five Minutes Of Let's Tap?">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Wed, 03 Dec 2008 21:30:00 EST]]></pubDate>
			<dc:creator><![CDATA[Michael McWhertor]]></dc:creator>
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			<title><![CDATA[Let's Tap? Let's Screen Shots!]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Let's Tap? Let's Screen Shots!" href="http://kotaku.com/wii/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">wii</span></a></div -->					<div><a title="Click here to read Let's Tap? Let's Screen Shots!" href="http://kotaku.com/5065175/lets-tap-lets-screen-shots/gallery/" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Let's Tap? Let's Screen Shots!" alt="Click here to read Let's Tap? Let's Screen Shots!" src="http://cache.kotaku.com/assets/images/9/2008/10/lets_tap_lead.jpg"/>
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				Yuji Naka's first proper Wii game at new dev house Prope has been dated for a Japanese release, a milestone we're celebrating with new screen shots. <em>Let's Tap</em>, which we played and kind of enjoyed at Tokyo Game Show last week, will hit Japan on December 18, the same week that Prope's other game, <em>Let's Catch</em>, hits the WiiWare service.				<a href="http://kotaku.com/5065175/lets-tap-lets-screen-shots/gallery/" title="Click here to read more about Let's Tap? Let's Screen Shots!">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Fri, 17 Oct 2008 19:40:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Michael McWhertor]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=5065175&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[Prope's Penguin Game Is "Let's Tap"]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Prope's Penguin Game Is &quot;Let's Tap&quot;" href="http://kotaku.com/sega/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">sega</span></a></div -->					<div><a title="Click here to read Prope's Penguin Game Is &quot;Let's Tap&quot;" href="http://kotaku.com/5057919/propes-penguin-game-is-lets-tap" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Prope's Penguin Game Is &quot;Let's Tap&quot;" alt="Click here to read Prope's Penguin Game Is &quot;Let's Tap&quot;" src="http://cache.kotaku.com/assets/images/9/2008/10/letstap.gif"/>
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				At today's Nintendo press conference, the game that former Sonic developer Yuji Naka is making was shown. Dubbed <i>Let's Tap</i>, there are some screenshots, and it looks like a bunch of mini-games. Apparently mini-games that a <a href="http://kotaku.com/5052945/sonic-developer-launches-new-game-website">penguin can even play</a>. Guess we'll find out more. All in good time, all in good time. 				<a href="http://kotaku.com/5057919/propes-penguin-game-is-lets-tap" title="Click here to read more about Prope's Penguin Game Is "Let's Tap"">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Thu, 02 Oct 2008 08:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Ashcraft]]></dc:creator>
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			<title><![CDATA[Sonic Developer Launches New Game Website]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Sonic Developer Launches New Game Website" href="http://kotaku.com/sega/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">sega</span></a></div -->					<div><a title="Click here to read Sonic Developer Launches New Game Website" href="http://kotaku.com/5052945/sonic-developer-launches-new-game-website" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Sonic Developer Launches New Game Website" alt="Click here to read Sonic Developer Launches New Game Website" src="http://cache.kotaku.com/assets/images/9/2008/09/probe_sega_teaser.gif"/>
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				You can take Yuji Naka outta SEGA, but not the SEGA outta Yuji Naka. One of the devs behind Sonic the Hedgehog, Yuji Naka has since left the company to start up his own entity, PROPE. We haven't heard much about PROPE or Naka recently other than McWhertor <a href="http://kotaku.com/gaming/kotaku-stalku/yuji-naka-spied-at-e-for-all-313691.php">running into him</a> last year at E for All. That is, until now.				<a href="http://kotaku.com/5052945/sonic-developer-launches-new-game-website" title="Click here to read more about Sonic Developer Launches New Game Website">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Mon, 22 Sep 2008 08:40:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Ashcraft]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=5052945&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[Yuji Naka Spied At E For All]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Yuji Naka Spied At E For All" href="http://kotaku.com/kotaku-stalku/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">kotakustalku</span></a></div -->					<div><a title="Click here to read Yuji Naka Spied At E For All" href="http://kotaku.com/313691/yuji-naka-spied-at-e-for-all" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Yuji Naka Spied At E For All" alt="Click here to read Yuji Naka Spied At E For All" src="http://cache.kotaku.com/assets/images/9/2007/10/small_yuji_naka_e4a.jpg"/>
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				Caught roaming the South Hall at this weekend's E For All expo, former Sonic Team head honcho Yuji Naka spent a good portion of his time cruising the Into The Pixel exhibition, looking for something to occupy his time. If you take a look at Naka's badge, you'll see he's there as a regular Joe, not attending under the name of his development company PROPE, nor as a guest of one of the exhibitors. So, what exactly was Naka doing there? He wouldn't say, unfortunately, and kept mum on what PROPE's plans were, simply opting to enjoy the show.				<a href="http://kotaku.com/313691/yuji-naka-spied-at-e-for-all" title="Click here to read more about Yuji Naka Spied At E For All">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Mon, 22 Oct 2007 17:20:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Michael McWhertor]]></dc:creator>
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			<title><![CDATA[Yuji Naka: No Sequels For Me]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Yuji Naka: No Sequels For Me" href="http://kotaku.com/sega/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">sega</span></a></div -->					<div><a title="Click here to read Yuji Naka: No Sequels For Me" href="http://kotaku.com/247855/yuji-naka-no-sequels-for-me" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Yuji Naka: No Sequels For Me" alt="Click here to read Yuji Naka: No Sequels For Me" src="http://cache.kotaku.com/assets/images/9/2007/03/small_yuji_naka.jpg"/>
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				We already know that Sonic the Hedgehog creator Yuji Naka <a href="http://kotaku.com/gaming/sega/yuji-naka-no-nights-for-me-246421.php">won't be on board</a> for the next version of Sega's NiGHTS, but the famed developer now says he doesn't want to work on sequels or ports at all. Guess that means the future of Billy Hatcher is in jeopardy.				<a href="http://kotaku.com/247855/yuji-naka-no-sequels-for-me" title="Click here to read more about Yuji Naka: No Sequels For Me">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/247855/yuji-naka-no-sequels-for-me]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-247855]]></guid>
			<category><![CDATA[Sega]]></category>
			<category><![CDATA[billy hatcher and the giant egg]]></category>
			<category><![CDATA[nights into dreams]]></category>
			<category><![CDATA[Prope]]></category>
			<category><![CDATA[Sonic the Hedgehog]]></category>
			<category><![CDATA[yuji naka]]></category>
			<pubDate><![CDATA[Wed, 28 Mar 2007 18:20:54 EDT]]></pubDate>
			<dc:creator><![CDATA[Michael McWhertor]]></dc:creator>
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			<title><![CDATA[Yuji Naka: No NiGHTS For Me]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Yuji Naka: No NiGHTS For Me" href="http://kotaku.com/sega/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">sega</span></a></div -->					<div><a title="Click here to read Yuji Naka: No NiGHTS For Me" href="http://kotaku.com/246421/yuji-naka-no-nights-for-me" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Yuji Naka: No NiGHTS For Me" alt="Click here to read Yuji Naka: No NiGHTS For Me" src="http://cache.kotaku.com/assets/images/9/2007/03/small_nights_no_naka.jpg"/>
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				The Official Nintendo Magazine promises they're <a href="http://kotaku.com/gaming/onm/onm-possibly-say-possible-nights-image-potentially-for-reals-245133.php">not yanking our chain</a> when it comes to the obvious NiGHTS Into Dreams teaser they've included in their latest issue. Regardless of whether the game comes to Nintendo's Wii or not, former Sega designer and Sonic creator Yuji Naka won't be on board.				<a href="http://kotaku.com/246421/yuji-naka-no-nights-for-me" title="Click here to read more about Yuji Naka: No NiGHTS For Me">More&nbsp;&raquo;</a>
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			<category><![CDATA[Sega]]></category>
			<category><![CDATA[Nights]]></category>
			<category><![CDATA[nights into dreams]]></category>
			<category><![CDATA[Nintendo]]></category>
			<category><![CDATA[ONM]]></category>
			<category><![CDATA[Prope]]></category>
			<category><![CDATA[yuji naka]]></category>
			<pubDate><![CDATA[Thu, 22 Mar 2007 19:40:11 EDT]]></pubDate>
			<dc:creator><![CDATA[Michael McWhertor]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=246421&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[Yuji Naka Leaves Sega, Forms Prope]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Yuji Naka Leaves Sega, Forms Prope" href="http://kotaku.com/sega/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">sega</span></a></div -->					<div><a title="Click here to read Yuji Naka Leaves Sega, Forms Prope" href="http://kotaku.com/172205/yuji-naka-leaves-sega-forms-prope" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Yuji Naka Leaves Sega, Forms Prope" alt="Click here to read Yuji Naka Leaves Sega, Forms Prope" src="http://cache.kotaku.com/assets/images/9/2006/05/yujinaka04-thumb.jpg"/>
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				<a href="http://www.kotaku.com/images/2006/05/yujinaka04.jpg"></a>Yuji Naka, the creator of the <em>Sonic</em> series for Sega, has left the building.				<a href="http://kotaku.com/172205/yuji-naka-leaves-sega-forms-prope" title="Click here to read more about Yuji Naka Leaves Sega, Forms Prope">More&nbsp;&raquo;</a>
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			<category><![CDATA[Sega]]></category>
			<category><![CDATA[Prope]]></category>
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			<category><![CDATA[Yujia Naka]]></category>
			<pubDate><![CDATA[Mon, 08 May 2006 14:20:05 EDT]]></pubDate>
			<dc:creator><![CDATA[brownlee]]></dc:creator>
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