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		<title><![CDATA[Kotaku: Propaganda Games]]></title>
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			<title><![CDATA[Kotaku: Propaganda Games]]></title>
			<link>http://kotaku.com/tag/propaganda games</link>
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		<link>http://kotaku.com/tag/propaganda games</link>
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		<description><![CDATA[Kotaku posts tagged Propaganda Games]]></description>
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			<title><![CDATA[Disney Pulls The Plug On Propaganda Games]]></title>
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				The makers of <a href="http://kotaku.com/tag/tronevolution">Tron: Evolution</a> and Turok are no more. Disney confirmed the <a href="http://kotaku.com/5664021/rumor-pirates-of-the-caribbean-game-canned-as-layoffs-hit-propaganda">(not too surprising)</a> closure of Vancouver-based dev <a href="http://kotaku.com/tag/propagandagames/">Propaganda Games</a> today, saying "The studio has completed all work associated with its most recent project."				<a href="http://kotaku.com/5738056/disney-pulls-the-plug-on-propaganda-games" title="Click here to read more about Disney Pulls The Plug On Propaganda Games">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Wed, 19 Jan 2011 16:10:00 EST]]></pubDate>
			<dc:creator><![CDATA[Michael McWhertor]]></dc:creator>
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			<title><![CDATA[Review: Tron: Evolution's Glow Quickly Fades]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Review: Tron: Evolution's Glow Quickly Fades" href="http://kotaku.com/review/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">review</span></a></div -->					<div><a title="Click here to read Review: Tron: Evolution's Glow Quickly Fades" href="http://kotaku.com/5710987/review-tron-evolutions-glow-quickly-fades" class="pp_image">
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				 Between Disney's 1982 classic Tron and its flash 2010 sequel lies Tron: Evolution, the video game that seeks to bridge the gap between the two films. This is one shaky bridge.				<a href="http://kotaku.com/5710987/review-tron-evolutions-glow-quickly-fades" title="Click here to read more about Review: Tron: Evolution's Glow Quickly Fades">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Fri, 10 Dec 2010 21:00:00 EST]]></pubDate>
			<dc:creator><![CDATA[Mike Fahey]]></dc:creator>
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			<title><![CDATA[Pirates of the Caribbean Game Canned as Layoffs Hit Propaganda CONFIRMED]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Pirates of the Caribbean Game Canned as Layoffs Hit Propaganda CONFIRMED" href="http://kotaku.com/news/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">news</span></a></div -->					<div><a title="Click here to read Pirates of the Caribbean Game Canned as Layoffs Hit Propaganda CONFIRMED" href="http://kotaku.com/5664021/rumor-pirates-of-the-caribbean-game-canned-as-layoffs-hit-propaganda" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Pirates of the Caribbean Game Canned as Layoffs Hit Propaganda CONFIRMED" alt="Click here to read Pirates of the Caribbean Game Canned as Layoffs Hit Propaganda CONFIRMED" src="http://cache.kotaku.com/assets/images/9/2012/01/small_7f3a8a5398e1a630e6c7beaec85603cc.jpg"/>
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				Disney's upcoming action role-playing game <a href="http://kotaku.com/tag/piratesofthecaribbeanarmadaofthedamned/">Pirates of the Caribbean: Armada of the Damned</a> has been canned and that the studio behind the game are laying folks off today, Disney confirmed to Kotaku today.				<a href="http://kotaku.com/5664021/rumor-pirates-of-the-caribbean-game-canned-as-layoffs-hit-propaganda" title="Click here to read more about Pirates of the Caribbean Game Canned as Layoffs Hit Propaganda CONFIRMED">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Thu, 14 Oct 2010 14:29:45 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Crecente]]></dc:creator>
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			<title><![CDATA[Why So Blue, Tron: Evolution?]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Why So Blue, Tron: Evolution?" href="http://kotaku.com/screens/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">screens</span></a></div -->					<div><a title="Click here to read Why So Blue, Tron: Evolution?" href="http://kotaku.com/5662892/why-so-blue-tron-evolution/gallery/" class="pp_image">
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				Everything's blue in this world, except for the orange stuff. Propaganda Games shows off what it can do with a limited color palette in this latest batch of screens from Tron: Evolution.				<a href="http://kotaku.com/5662892/why-so-blue-tron-evolution/gallery/" title="Click here to read more about Why So Blue, Tron: Evolution?">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Wed, 13 Oct 2010 11:40:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Mike Fahey]]></dc:creator>
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			<title><![CDATA[Pirates Of The Caribbean: Armada Of The Damned Is More Than A Pegleg Fable]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Pirates Of The Caribbean: Armada Of The Damned Is More Than A Pegleg Fable" href="http://kotaku.com/e3/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">e3</span></a></div -->					<div><a title="Click here to read Pirates Of The Caribbean: Armada Of The Damned Is More Than A Pegleg Fable" href="http://kotaku.com/5572014/pirates-of-the-caribbean-armada-of-the-damned-is-more-than-a-pegleg-fable" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Pirates Of The Caribbean: Armada Of The Damned Is More Than A Pegleg Fable" alt="Click here to read Pirates Of The Caribbean: Armada Of The Damned Is More Than A Pegleg Fable" src="http://cache.kotaku.com/assets/images/9/2010/06/pir1.jpg"/>
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				If the creators of the next Pirates of the Caribbean game had shown me the game's ship combat, I might not have been looking at their game and thinking "Fable clone."				<a href="http://kotaku.com/5572014/pirates-of-the-caribbean-armada-of-the-damned-is-more-than-a-pegleg-fable" title="Click here to read more about Pirates Of The Caribbean: Armada Of The Damned Is More Than A Pegleg Fable">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Thu, 24 Jun 2010 15:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Stephen Totilo]]></dc:creator>
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			<title><![CDATA[Xbox 360 VS. PS3 Turok Edition]]></title>
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					 	    Up until now, I couldn't get enough Xbox 360 vs. PlayStation 3 side-by-sides. But after this direct HDMI feed from <a href="http://kotaku.com/353108/turok-impressions">Turok</a>, my mind is mush. The opening blacks look far better on the 360, but you lose sight of any contrast difference by the middle of the clip comparisons. Sometimes the PS3 has better textures, sometimes it doesn't. Sometimes the PS3's full RGB gamut offers colors that pop a bit more, sometimes it doesn't. Bottom line: if you have Turok for either of these next gen systems, you're doing fine. And it seems that publishers are getting far better about their cross-platform quality control. 				<a href="http://kotaku.com/354416/xbox-360-vs-ps3-turok-edition" title="Click here to read more about Xbox 360 VS. PS3 Turok Edition">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Fri, 08 Feb 2008 15:40:12 EST]]></pubDate>
			<dc:creator><![CDATA[Mark Wilson]]></dc:creator>
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			<title><![CDATA[Turok Developer Is Here To Listen]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Turok Developer Is Here To Listen" href="http://kotaku.com/achievements/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">achievements</span></a></div -->					<div><a title="Click here to read Turok Developer Is Here To Listen" href="http://kotaku.com/354047/turok-developer-is-here-to-listen" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Turok Developer Is Here To Listen" alt="Click here to read Turok Developer Is Here To Listen" src="http://cache.kotaku.com/assets/images/9/2008/02/small_turokkillpatch.jpg"/>
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				 <i>Turok</i>'s teammate killing sure pissed people off! Developer Propaganda Games originally thought that it might be humorous to include an Achievement for killing a teammate. But that didn't sit well with Xbox 360 users. So much so that developer Propaganda Games had to <a href="http://kotaku.com/349372/turok-teammate-killing-feature-patched-out">issue a patch</a>. Does Propaganda have second thoughts about the whole dealio? <i>Turok</i> Associate Director states:				<a href="http://kotaku.com/354047/turok-developer-is-here-to-listen" title="Click here to read more about Turok Developer Is Here To Listen">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Fri, 08 Feb 2008 00:00:47 EST]]></pubDate>
			<dc:creator><![CDATA[Brian Ashcraft]]></dc:creator>
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			<title><![CDATA[Turok The Demo Hunter]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Turok The Demo Hunter" href="http://kotaku.com/turok/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">turok</span></a></div -->					<div><a title="Click here to read Turok The Demo Hunter" href="http://kotaku.com/314100/turok-the-demo-hunter" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Turok The Demo Hunter" alt="Click here to read Turok The Demo Hunter" src="http://cache.kotaku.com/assets/images/9/2007/10/small_demosauras.jpg"/>
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				This November, Xbox 360 owners will be waist deep in games to play. But when picking up your copy of <em>Mass Effect</em>, <em>Assassin's Creed</em> or <em>Scene It? Movie Edition</em> at your local Gamestop, don't forget to bring an extra Lincoln with you. If you drop a fiver on a pre-order for the reimagined <em>Turok</em>, you'll walk out with a demo of the game and a Turok t-shirt that will either be too big, too tight or too hideous for public display. IGN says that those unwilling to set foot in a Gamestop can always cool their jets until December, when Best Buy will get its own copies of the <em>Turok</em> demo.				<a href="http://kotaku.com/314100/turok-the-demo-hunter" title="Click here to read more about Turok The Demo Hunter">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Tue, 23 Oct 2007 19:40:02 EDT]]></pubDate>
			<dc:creator><![CDATA[Michael McWhertor]]></dc:creator>
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			<title><![CDATA[Turok Hands-On Impressions]]></title>
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			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Turok Hands-On Impressions" href="http://kotaku.com/e307/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">e307</span></a></div -->					<div><a title="Click here to read Turok Hands-On Impressions" href="http://kotaku.com/278463/turok-hands+on-impressions" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Turok Hands-On Impressions" alt="Click here to read Turok Hands-On Impressions" src="http://cache.kotaku.com/assets/images/9/2007/07/small_turok_leadin.jpg"/>
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				We were discussing our personal choices for E3 2007's game of the show at breakfast last week when I started in on some diatribe about how the current glut of first-person shooters&mdash;this fall being especially saturated&mdash;gave me pause about namechecking an FPS as a "best of" standout. All these games are simply following a too-similar formula, deviating from tired gameplay within a 10% variance. Later that day, I played <em>Turok</em> for the Xbox 360 and started to reevaluate my opinion.				<a href="http://kotaku.com/278463/turok-hands+on-impressions" title="Click here to read more about Turok Hands-On Impressions">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Mon, 16 Jul 2007 19:20:19 EDT]]></pubDate>
			<dc:creator><![CDATA[Michael McWhertor]]></dc:creator>
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