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		<title><![CDATA[Kotaku: Project Origin]]></title>
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			<title><![CDATA[Kotaku: Project Origin]]></title>
			<link>http://kotaku.com/tag/project origin</link>
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		<link>http://kotaku.com/tag/project origin</link>
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		<description><![CDATA[Kotaku posts tagged Project Origin]]></description>
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			<title><![CDATA[Monolith Guy: Expansions, Ports Sunk F.E.A.R.]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Monolith Guy: Expansions, Ports Sunk F.E.A.R." href="http://kotaku.com/blame-game/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">blamegame</span></a></div -->					<div><a title="Click here to read Monolith Guy: Expansions, Ports Sunk F.E.A.R." href="http://kotaku.com/5119011/monolith-guy-expansions-ports-sunk-fear" class="pp_image">
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				Dave Matthews (not <a href="http://en.wikipedia.org/wiki/Dave_matthews">this guy</a>), the primary art lead for F.E.A.R. 2, has an idea what tanked the franchise: expansions and console ports — ones not made by Monolith.				<a href="http://kotaku.com/5119011/monolith-guy-expansions-ports-sunk-fear" title="Click here to read more about Monolith Guy: Expansions, Ports Sunk F.E.A.R.">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5119011/monolith-guy-expansions-ports-sunk-fear]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5119011]]></guid>
			<category><![CDATA[Blame Game]]></category>
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			<category><![CDATA[Project Origin]]></category>
			<pubDate><![CDATA[Sat, 27 Dec 2008 16:00:00 EST]]></pubDate>
			<dc:creator><![CDATA[Owen Good]]></dc:creator>
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			<title><![CDATA[F.E.A.R. 2 - Walking In A Deathmatch Wonderland]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read F.E.A.R. 2 - Walking In A Deathmatch Wonderland" href="http://kotaku.com/be-afraid/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">beafraid</span></a></div -->					<div><a title="Click here to read F.E.A.R. 2 - Walking In A Deathmatch Wonderland" href="http://kotaku.com/5118061/fear-2-+-walking-in-a-deathmatch-wonderland" class="pp_image">
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				 Last year we determined that <a href="http://kotaku.com/337433/kotaku-kristmas-kard-still-not-banned">singing a fake holiday song</a> without being able to sing was a very bad idea for an internet greeting card. Apparently F.E.A.R. 2 devs Monolith didn't get the memo.				<a href="http://kotaku.com/5118061/fear-2-+-walking-in-a-deathmatch-wonderland" title="Click here to read more about F.E.A.R. 2 - Walking In A Deathmatch Wonderland">More&nbsp;&raquo;</a>
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			<category><![CDATA[be afraid]]></category>
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			<pubDate><![CDATA[Thu, 25 Dec 2008 14:00:00 EST]]></pubDate>
			<dc:creator><![CDATA[Mike Fahey]]></dc:creator>
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			<title><![CDATA[The Mysterious Project Origin Case Opens]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read The Mysterious Project Origin Case Opens" href="http://kotaku.com/f%27e%27a%27r%27-2/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">fear2</span></a></div -->					<div><a title="Click here to read The Mysterious Project Origin Case Opens" href="http://kotaku.com/5102333/the-mysterious-project-origin-case-opens" class="pp_image">
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				 Last week I <a href="http://kotaku.com/5099774/what-the-hell-is-inside-this-case">received a mysterious case</a>, delivered to a local storage facility with instructions to post a video in order to receive an unlock code. Now the case has been opened - what's inside?				<a href="http://kotaku.com/5102333/the-mysterious-project-origin-case-opens" title="Click here to read more about The Mysterious Project Origin Case Opens">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Fri, 05 Dec 2008 10:20:00 EST]]></pubDate>
			<dc:creator><![CDATA[Mike Fahey]]></dc:creator>
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			<title><![CDATA[What The Hell Is Inside This Case?]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read What The Hell Is Inside This Case?" href="http://kotaku.com/f%27e%27a%27r%27-2/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">fear2</span></a></div -->					<div><a title="Click here to read What The Hell Is Inside This Case?" href="http://kotaku.com/5099774/what-the-hell-is-inside-this-case" class="pp_image">
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				 A mysterious letter arrived in my mailbox yesterday, containing the address of a local storage facility and the key to the lock on the door that opened to reveal this small, metal briefcase.				<a href="http://kotaku.com/5099774/what-the-hell-is-inside-this-case" title="Click here to read more about What The Hell Is Inside This Case?">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Fri, 28 Nov 2008 11:40:00 EST]]></pubDate>
			<dc:creator><![CDATA[Mike Fahey]]></dc:creator>
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			<title><![CDATA[F.E.A.R. 2 Now Actually Named F.E.A.R. 2]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read F.E.A.R. 2 Now Actually Named F.E.A.R. 2" href="http://kotaku.com/project-origin/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">projectorigin</span></a></div -->					<div><a title="Click here to read F.E.A.R. 2 Now Actually Named F.E.A.R. 2" href="http://kotaku.com/5046877/fear-2-now-actually-named-fear-2" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read F.E.A.R. 2 Now Actually Named F.E.A.R. 2" alt="Click here to read F.E.A.R. 2 Now Actually Named F.E.A.R. 2" src="http://cache.kotaku.com/assets/images/9/2008/09/fear_2_nee.jpg"/>
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				When we first heard that the proper sequel to horrific first-person shooter <em>F.E.A.R.</em> was to be <a href="http://kotaku.com/gaming/smells-just-as-sweet/fear-fans-pick-dullest-name-ever-for-sequel-297254.php">christened <em>Project Origin</em></a>, a warm, immediately bored feeling washed over us. We were thankful not to have to type out all those damn periods &mdash; damn you, <em>S.T.A.L.K.E.R.</em>! &mdash; but lamented having another dull game title to throw on the pile.				<a href="http://kotaku.com/5046877/fear-2-now-actually-named-fear-2" title="Click here to read more about F.E.A.R. 2 Now Actually Named F.E.A.R. 2">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Mon, 08 Sep 2008 17:40:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Michael McWhertor]]></dc:creator>
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			<title><![CDATA[Microsoft Unveils PAX Schedule]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Microsoft Unveils PAX Schedule" href="http://kotaku.com/microsoft/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">microsoft</span></a></div -->					<div><a title="Click here to read Microsoft Unveils PAX Schedule" href="http://kotaku.com/5041578/microsoft-unveils-pax-schedule" class="pp_image">
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				Microsoft have finalized the list of demos they will be bringing along to PAX next weekend.				<a href="http://kotaku.com/5041578/microsoft-unveils-pax-schedule" title="Click here to read more about Microsoft Unveils PAX Schedule">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Mon, 25 Aug 2008 16:20:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Stuart Houghton]]></dc:creator>
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			<title><![CDATA[New Trailer for FEAR Sequel, Project Origin]]></title>
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				More creepy little kids, more long hallways with flicker lights, more stuff to shoot, Developer Monolith Productions just dropped their new E3 trailer for Project Origin on us. Project Origin is the sequel to creepy shooter F.E.A.R. This new trailer shows off some new weapons, enemies and locations. Stay tuned next week for our hands-on impressions of the game when we play through a chunk at E308.				<a href="http://kotaku.com/5024635/new-trailer-for-fear-sequel-project-origin" title="Click here to read more about New Trailer for FEAR Sequel, Project Origin">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Sun, 13 Jul 2008 15:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Crecente]]></dc:creator>
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			<title><![CDATA[PO Powered Armor Makes It All Better]]></title>
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				<center>     </center> Like my mother used to say, nothing makes the scary people and things seem less scary than a giant suit of heavily armed power armor.  This is the Replica Elite powered armor from Project Origin, which effectively turns you into an unstoppable killing machine with nothing to be afraid of.  My favorite part is when our narrator Nathan says, "Ever since SHOGO we've wanted to create a highly detailed and destructible environment that a mech could tear through with ease." Really? Then why are we futzing about with this Project Origin nonsense? More SHOGO please. Make it cartoony, cell-shaded, whatever. Hell, use the original SHOGO engine for all I care. More SHOGO!   				<a href="http://kotaku.com/386518/po-powered-armor-makes-it-all-better/gallery/" title="Click here to read more about PO Powered Armor Makes It All Better">More&nbsp;&raquo;</a>
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			<category><![CDATA[Project Origin]]></category>
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			<pubDate><![CDATA[Fri, 02 May 2008 10:40:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Mike Fahey]]></dc:creator>
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			<title><![CDATA[Don't Witness Project Origin's Assassin In Action]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Don't Witness Project Origin's Assassin In Action" href="http://kotaku.com/clips/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">clips</span></a></div -->					<div><a title="Click here to read Don't Witness Project Origin's Assassin In Action" href="http://kotaku.com/381447/dont-witness-project-origins-assassin-in-action" class="pp_image">
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				<center></center> Ever fight an enemy in an FPS and wish you were playing the bad guy instead of the good guy? That's the feeling I get watching this clip of Project Origin's assassin in action. It's all well and good to run around shooting folks in the face, but the ability to fade in an out of view at a moment's notice really calls to the ninja inside me, which is good, because it keeps him from stabbing his katana into my innards and trying to climb my esophagus with his pointy ninja gloves. Damn inner ninja. 

				<a href="http://kotaku.com/381447/dont-witness-project-origins-assassin-in-action" title="Click here to read more about Don't Witness Project Origin's Assassin In Action">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Fri, 18 Apr 2008 11:40:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Mike Fahey]]></dc:creator>
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			<title><![CDATA[Monolith Wasn't Taking The Piss]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Monolith Wasn't Taking The Piss" href="http://kotaku.com/project-origin/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">projectorigin</span></a></div -->					<div><a title="Click here to read Monolith Wasn't Taking The Piss" href="http://kotaku.com/377326/monolith-wasnt-taking-the-piss" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Monolith Wasn't Taking The Piss" alt="Click here to read Monolith Wasn't Taking The Piss" src="http://cache.kotaku.com/assets/images/9/2008/04/small_monodiapers.jpg"/>
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				 The Monolith folks at the Project Origin Community site were extremely concerned when they discovered that, based purely on the <a href="http://kotaku.com/375559/project-origin-is-scary">abomination video released last week</a>, I wouldn't be able to play their game and control my bladder at the same time, joking that they would <a href="http://kotaku.com/376094/still-life-with-project-origin-abomination">send some super-absorbent help my way</a>. Lo and behold, the Fed Ex man knocks on the door early this morning, bearing gifts. Apparently their team stayed at work late on Friday, fastidiously stenciling the Monolith logo on the front of a half dozen adult diapers, which they then shipped across the country along with a slightly more tasteful Monolith t-shirt. I am absolutely speechless. I suppose now I have to play Project Origin when it comes out, once I figure out how to get these damn things on. Who wants pictures?				<a href="http://kotaku.com/377326/monolith-wasnt-taking-the-piss" title="Click here to read more about Monolith Wasn't Taking The Piss">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Tue, 08 Apr 2008 12:20:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Mike Fahey]]></dc:creator>
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			<title><![CDATA[Still Life With Project Origin Abomination]]></title>
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				 The abomination from Monolith's upcoming Project Origin doesn't look half as terrifying standing in freeze-frame as it <a href="http://kotaku.com/375559/project-origin-is-scary">does in motion</a>, but it's still a pretty damn scary looking creation. Still not sure if I could handle playing the game without peeing myself in fright, but the folks from the Project Origin Community site may have come up with a solution. <blockquote>Mike Fahey of Kotaku explains that "for some reason the little bastard (Abomination) scares the living piss out of me."  We will be sending Mike some adult diapers so he can have a urine free couch and play the game too.</blockquote>I was hoping for a semi-attractive nurse with a catheter, but I suppose we take what we can wee in.  				<a href="http://kotaku.com/376094/still-life-with-project-origin-abomination/gallery/" title="Click here to read more about Still Life With Project Origin Abomination">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Fri, 04 Apr 2008 10:40:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Mike Fahey]]></dc:creator>
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			<title><![CDATA[Project Origin Is Scary]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Project Origin Is Scary" href="http://kotaku.com/clips/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">clips</span></a></div -->					<div><a title="Click here to read Project Origin Is Scary" href="http://kotaku.com/375559/project-origin-is-scary" class="pp_image">
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				<center></center>WB Games just completely lost a customer for <s>F.E.A.R. 2</s> Project Origin. There is no way in hell I am every going to put myself in a situation, real or virtual, where I have to go up against something that looks and moves like the abomination seen in the clip. For some reason the little bastard scares the living piss out of me.  Sure - call me a wuss - but I'll be a wuss with a comfortably urine-free couch once the game is released this fall.				<a href="http://kotaku.com/375559/project-origin-is-scary" title="Click here to read more about Project Origin Is Scary">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Thu, 03 Apr 2008 11:20:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Mike Fahey]]></dc:creator>
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