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			<title><![CDATA[What is FXAA?]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read What is FXAA?" href="http://kotaku.com/programming/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">programming</span></a></div -->					<div><a title="Click here to read What is FXAA?" href="http://kotaku.com/5866780/what-is-fxaa" class="pp_image">
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				Fast Approximate Anti-Aliasing may not be known by its name to many gamers, but they certainly do recognize its good looks, being used in such visually luxurious games as The Elder Scrolls V: Skyrim, Batman: Arkham City and Battlefield 3				<a href="http://kotaku.com/5866780/what-is-fxaa" title="Click here to read more about What is FXAA?">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Fri, 09 Dec 2011 19:20:00 EST]]></pubDate>
			<dc:creator><![CDATA[Jeff Atwood | Coding Horror]]></dc:creator>
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			<title><![CDATA[A Behavioral Analysis of the Pac-Man Ghosts]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read A Behavioral Analysis of the Pac-Man Ghosts" href="http://kotaku.com/arcade/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">arcade</span></a></div -->					<div><a title="Click here to read A Behavioral Analysis of the Pac-Man Ghosts" href="http://kotaku.com/5706672/a-behavioral-analysis-of-the-pac+man-ghosts" class="pp_image">
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				There a well known, long-established patterns for beating Pac-Man's mazes, up until the ninth Key, as Buckner & Garcia sang. Still, Pac's adversaries exhibit behavior that, if not exactly tactical, is still complex.				<a href="http://kotaku.com/5706672/a-behavioral-analysis-of-the-pac+man-ghosts" title="Click here to read more about A Behavioral Analysis of the Pac-Man Ghosts">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5706672/a-behavioral-analysis-of-the-pac+man-ghosts]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5706672]]></guid>
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			<pubDate><![CDATA[Sun, 05 Dec 2010 19:00:00 EST]]></pubDate>
			<dc:creator><![CDATA[Owen Good]]></dc:creator>
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			<title><![CDATA[ASCII Fighter II Super Hyper Text-Based Championship Edition]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read ASCII Fighter II Super Hyper Text-Based Championship Edition" href="http://kotaku.com/clips/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">clips</span></a></div -->					<div><a title="Click here to read ASCII Fighter II Super Hyper Text-Based Championship Edition" href="http://kotaku.com/5243521/ascii-fighter-ii-super-hyper-text+based-championship-edition" class="pp_image">
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				<!-- videoId: d9o2oG8Dlgs --><!-- /videoId: d9o2oG8Dlgs --> Earlier this year, five students from the University of Central Florida had to design a networked, text-based multiplayer game for their programming class. This, amazingly, is what they came up with.				<a href="http://kotaku.com/5243521/ascii-fighter-ii-super-hyper-text+based-championship-edition" title="Click here to read more about ASCII Fighter II Super Hyper Text-Based Championship Edition">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Thu, 07 May 2009 09:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Luke Plunkett]]></dc:creator>
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			<title><![CDATA[A Tribute to Corewar]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read A Tribute to Corewar" href="http://kotaku.com/retrospective/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">retrospective</span></a></div -->					<div><a title="Click here to read A Tribute to Corewar" href="http://kotaku.com/5237039/a-tribute-to-corewar" class="pp_image">
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				There is no way in hell I could ever "play" it - my programming days ended with BASIC. But Corewar always intrigued me, because it was the closest thing to real-life Tron I could imagine.				<a href="http://kotaku.com/5237039/a-tribute-to-corewar" title="Click here to read more about A Tribute to Corewar">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Sat, 02 May 2009 18:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Owen Good]]></dc:creator>
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			<title><![CDATA[Fixing Pac-Man's 256th Board]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Fixing Pac-Man's 256th Board" href="http://kotaku.com/pac_man/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">pacman</span></a></div -->					<div><a title="Click here to read Fixing Pac-Man's 256th Board" href="http://kotaku.com/381875/fixing-pac+mans-256th-board" class="pp_image">
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				<a href="http://kotaku.com/assets/resources/2008/04/splitscreen.gif"></a>Alright, this post should make clear the provocation for yesterday's digression into <a href="http://kotaku.com/381802/two-brothers-meditating-upon-questions-of-pac+man">Pac-Man's bathroom habits</a>. While Fletch and I were pondering the question, we both came across <a href="http://www.donhodges.com/how_high_can_you_get2.htm">this site</a>, where programmer Don Hodges says he has fixed the glitch that caused Pac-Man's split-screen bug at board No. 256.<br   />				<a href="http://kotaku.com/381875/fixing-pac+mans-256th-board" title="Click here to read more about Fixing Pac-Man's 256th Board">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Sun, 20 Apr 2008 18:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[ogood]]></dc:creator>
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			<title><![CDATA[Irish College Rewards Games Mastery]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Irish College Rewards Games Mastery" href="http://kotaku.com/school-daze/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">schooldaze</span></a></div -->					<div><a title="Click here to read Irish College Rewards Games Mastery" href="http://kotaku.com/275288/irish-college-rewards-games-mastery" class="pp_image">
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				When I was in college, I often found that video games interfered with my learning rather than encouraged it. That was a long time ago, however, and now many institutions offer specific courses dedicated to learn the craft of game creation. Now a university in Dublin Ireland is about to launch that country's very first Masters degree program focusing on interactive entertainment. Computer science degree holders will be able to join the one year postgraduate program, focusing on different aspects of the craft, such as AI, real-time animation, and tightening up the graphics on level 3. 				<a href="http://kotaku.com/275288/irish-college-rewards-games-mastery" title="Click here to read more about Irish College Rewards Games Mastery">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Thu, 05 Jul 2007 14:30:13 EDT]]></pubDate>
			<dc:creator><![CDATA[Mike Fahey]]></dc:creator>
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			<title><![CDATA[Retro Remakes Big 2006 Retro Remaking Contest]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Retro Remakes Big 2006 Retro Remaking Contest" href="http://kotaku.com/remakes/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">remakes</span></a></div -->					<div><a title="Click here to read Retro Remakes Big 2006 Retro Remaking Contest" href="http://kotaku.com/177926/retro-remakes-big-2006-retro-remaking-contest" class="pp_image">
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        <div class="FloatHack"></div>
    

      Retro Remakes is sponsoring a huge honking contest to create the best remake of a classic video game. There's 

3692 worth of prizes to be won for "Good remakes of good games that anyone can play, regardless of their ability." 				<a href="http://kotaku.com/177926/retro-remakes-big-2006-retro-remaking-contest" title="Click here to read more about Retro Remakes Big 2006 Retro Remaking Contest">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Fri, 02 Jun 2006 10:40:51 EDT]]></pubDate>
			<dc:creator><![CDATA[brownlee]]></dc:creator>
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			<title><![CDATA[Inform7 Brings Natural Language To Interactive Fiction Programming]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Inform7 Brings Natural Language To Interactive Fiction Programming" href="http://kotaku.com/interactive-fiction/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">interactivefiction</span></a></div -->					<div><a title="Click here to read Inform7 Brings Natural Language To Interactive Fiction Programming" href="http://kotaku.com/171605/inform7-brings-natural-language-to-interactive-fiction-programming" class="pp_image">
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				<a href="http://www.kotaku.com/images/2006/05/inform7.png"></a>If you're a writer, you've probably thought from time to time of trying your hand at a piece of interactive fiction, but soon been discouraged by the right-brain orientation of your mind that makes it practically impossible for you to grok the code necessary to make your story come alive. The latest iteration of the Inform platform, Inform 7, is trying to change all that with it's supposed "natural language" programming code.				<a href="http://kotaku.com/171605/inform7-brings-natural-language-to-interactive-fiction-programming" title="Click here to read more about Inform7 Brings Natural Language To Interactive Fiction Programming">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Thu, 04 May 2006 22:40:15 EDT]]></pubDate>
			<dc:creator><![CDATA[brownlee]]></dc:creator>
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			<title><![CDATA[PS3 Tough for Programmers? Pshaw!]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read PS3 Tough for Programmers? Pshaw!" href="http://kotaku.com/playstation-3/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">playstation3</span></a></div -->					<div><a title="Click here to read PS3 Tough for Programmers? Pshaw!" href="http://kotaku.com/151327/ps3-tough-for-programmers-pshaw" class="pp_image">
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				Check out this entry on the <cite>Guardian's</cite> always brilliant <a href="http://blogs.guardian.co.uk/games/">Gamesblog</a>. The author, Keith Stuart, spoke with developers who've been slaving over games for the PlayStation 3. They told Stuart that, contrary to popular belief, it's not that difficult to program the PS3. In fact, it's not all that different from writing games for the PC, since the machine uses a version of <a href="http://en.wikipedia.org/wiki/Opengl">OpenGL</a>				<a href="http://kotaku.com/151327/ps3-tough-for-programmers-pshaw" title="Click here to read more about PS3 Tough for Programmers? Pshaw!">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Sat, 28 Jan 2006 15:18:16 EST]]></pubDate>
			<dc:creator><![CDATA[kourosh]]></dc:creator>
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