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			<title><![CDATA[Dead Space 2 Steam Purchasers Are Dead In The Water]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Dead Space 2 Steam Purchasers Are Dead In The Water" href="http://kotaku.com/steam/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">steam</span></a></div -->					<div><a title="Click here to read Dead Space 2 Steam Purchasers Are Dead In The Water" href="http://kotaku.com/5742816/dead-space-2-steam-purchasers-are-dead-in-the-water" class="pp_image">
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				 Dead Space 2 became available for pre-purchase  on digital download service Steam yesterday. It went live early this morning. So why aren't Steam users able to play it yet?				<a href="http://kotaku.com/5742816/dead-space-2-steam-purchasers-are-dead-in-the-water" title="Click here to read more about Dead Space 2 Steam Purchasers Are Dead In The Water">More&nbsp;&raquo;</a>
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			<category><![CDATA[Steam]]></category>
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			<pubDate><![CDATA[Tue, 25 Jan 2011 11:00:00 EST]]></pubDate>
			<dc:creator><![CDATA[Mike Fahey]]></dc:creator>
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			<title><![CDATA[Brawl Online Not Working, Nintendo Says Try Again]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Brawl Online Not Working, Nintendo Says Try Again" href="http://kotaku.com/super-smash-bros%27-brawl/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">supersmashbrosbrawl</span></a></div -->					<div><a title="Click here to read Brawl Online Not Working, Nintendo Says Try Again" href="http://kotaku.com/366692/brawl-online-not-working-nintendo-says-try-again" class="pp_image">
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				 Super Smash Bros. Brawl online is not working. Sure, you might find a good match or two during the day, or late at night, but at 9PM Eastern on a school night? Forget about it. Nintendo's forums, our tips box, and my television set are all  chock full of Error Code: 85010, which kicks you back to the main menu of the game, disconnecting you from Nintendo WiFi service. It's either that, or "Your connection to other players was lost.  Returning to menu". <a href="http://kotaku.com/365814/super-smash-bros-brawl-review-mascot-mashing-mania">When I reviewed the game</a>, most of my online play was in the wee hours of the morning, and I still had some issues. We contacted Nintendo for comment on the issue, and were told the issue was being looked into, but so far all they can tell is that it seems as if every Smash Bros. owner is getting online at once and the issue would slowly get better. What, as people gave up trying? Their suggestion? If at first you don't succeed, try, try again. How wise.				<a href="http://kotaku.com/366692/brawl-online-not-working-nintendo-says-try-again" title="Click here to read more about Brawl Online Not Working, Nintendo Says Try Again">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Tue, 11 Mar 2008 22:00:28 EDT]]></pubDate>
			<dc:creator><![CDATA[Mike Fahey]]></dc:creator>
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			<title><![CDATA[XBLA Apology Game Revealed - Undertow]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read XBLA Apology Game Revealed - Undertow" href="http://kotaku.com/xbox-live/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">xboxlive</span></a></div -->					<div><a title="Click here to read XBLA Apology Game Revealed - Undertow" href="http://kotaku.com/346573/xbla-apology-game-revealed-+-undertow" class="pp_image">
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				Hooray! A game I already own! Back at the beginning of the year, Xbox Live GM Marc Whitten announced that due to consistent outages of the service  as well as in celebration of the success of the service, they would be offering an <a href="http://kotaku.com/340419/microsoft-offering-free-xbla-game-as-compensation-for-xbl-downtime">Xbox Live Arcade title completely free later in the month</a>. Now I, like many, had assumed this meant a new release of some sort...you know, something tens of thousands of people hadn't already purchased. Instead we get Undertow, available to Gold and Silver members at no charge from 2:00 a.m. PST Wednesday, January 23 through 11:59 p.m. PST, Sunday, January 27. Undertow is an excellent game that I could not recommend enough back when it launched, meaning many of you already own it. So what will Microsoft do for us, the intelligent individuals who already picked up the game?				<a href="http://kotaku.com/346573/xbla-apology-game-revealed-+-undertow" title="Click here to read more about XBLA Apology Game Revealed - Undertow">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Fri, 18 Jan 2008 13:00:37 EST]]></pubDate>
			<dc:creator><![CDATA[Mike Fahey]]></dc:creator>
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			<title><![CDATA[Take-Two Considers Sale]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Take-Two Considers Sale" href="http://kotaku.com/take_two/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">taketwo</span></a></div -->					<div><a title="Click here to read Take-Two Considers Sale" href="http://kotaku.com/245233/take+two-considers-sale" class="pp_image">
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				Take-Two today announced that they may be selling the company in light of a squabble between shareholders which centers around a move to push out the current board.				<a href="http://kotaku.com/245233/take+two-considers-sale" title="Click here to read more about Take-Two Considers Sale">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Mon, 19 Mar 2007 12:09:10 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Crecente]]></dc:creator>
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			<title><![CDATA[PS3 Manufacturing Issues Fixed]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read PS3 Manufacturing Issues Fixed" href="http://kotaku.com/ps3/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">ps3</span></a></div -->					<div><a title="Click here to read PS3 Manufacturing Issues Fixed" href="http://kotaku.com/220907/ps3-manufacturing-issues-fixed" class="pp_image">
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				Sony, which obviously didn't meet its llaunch target of 400,000 systems, is now reporting that all manufacturing issues have been overcome and the company is full on target to have a million systems shipped by the end of the year. From Sony communications boss David Karraker...				<a href="http://kotaku.com/220907/ps3-manufacturing-issues-fixed" title="Click here to read more about PS3 Manufacturing Issues Fixed">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Mon, 11 Dec 2006 15:40:39 EST]]></pubDate>
			<dc:creator><![CDATA[Mike Fahey]]></dc:creator>
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			<title><![CDATA[Sony: Game Sector Is "Weak"]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Sony: Game Sector Is &quot;Weak&quot;" href="http://kotaku.com/sony/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">sony</span></a></div -->					<div><a title="Click here to read Sony: Game Sector Is &quot;Weak&quot;" href="http://kotaku.com/210547/sony-game-sector-is-weak" class="pp_image">
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      Earlier, we reported that Sony was sucking up big time. Well, it still is. At the press conference, Sony Chief Financial Officer Nobuyuki Oneda blamed the obvious: The battery recall and the PS3 delay. Continuing, he stated:				<a href="http://kotaku.com/210547/sony-game-sector-is-weak" title="Click here to read more about Sony: Game Sector Is "Weak"">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Fri, 27 Oct 2006 11:22:39 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Ashcraft]]></dc:creator>
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			<title><![CDATA[Sensor Bar Gave Nintendo Probs During Development]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Sensor Bar Gave Nintendo Probs During Development" href="http://kotaku.com/wii/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">wii</span></a></div -->					<div><a title="Click here to read Sensor Bar Gave Nintendo Probs During Development" href="http://kotaku.com/206402/sensor-bar-gave-nintendo-probs-during-development" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Sensor Bar Gave Nintendo Probs During Development" alt="Click here to read Sensor Bar Gave Nintendo Probs During Development" src="http://cache.kotaku.com/assets/images/9/2006/10/small_pitchblackroom.jpg"/>
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      We are so not worried about sunlight and the Wii-mote. Once we get ours, we'll take it outside and look at it. Then, we'll take it inside, plug the it in and seal Kotaku Tower in duct tape so we can play <i>Super Monkey Ball</i> in pitch black darkness. 				<a href="http://kotaku.com/206402/sensor-bar-gave-nintendo-probs-during-development" title="Click here to read more about Sensor Bar Gave Nintendo Probs During Development">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Tue, 10 Oct 2006 11:22:58 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Ashcraft]]></dc:creator>
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			<title><![CDATA[The Modified Xbox Error]]></title>
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				A disturbing thread started up over on the official Xbox forums Tuesday morning about people getting locked out of Live service. Initially the posters were worried that tech support would accuse them of hacking their consoles, but support just told them there was an issue with Live service and that it would be fixed in the next few days.				<a href="http://kotaku.com/145379/the-modified-xbox-error" title="Click here to read more about The Modified Xbox Error">More&nbsp;&raquo;</a>
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			<category><![CDATA[Xbox Live]]></category>
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			<pubDate><![CDATA[Wed, 28 Dec 2005 09:00:44 EST]]></pubDate>
			<dc:creator><![CDATA[Brian Crecente]]></dc:creator>
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			<title><![CDATA[Animal Crossing: WW Hits Online Snag]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Animal Crossing: WW Hits Online Snag" href="http://kotaku.com/niwifi/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">niwifi</span></a></div -->					<div><a title="Click here to read Animal Crossing: WW Hits Online Snag" href="http://kotaku.com/145029/animal-crossing-ww-hits-online-snag" class="pp_image">
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				It looks like the NiWiFi bits of Animal Crossing: Wild World is acting a bit wonky for some DS owners. A thread popped up over on the official Nintendo forums discussing the issue. It
s not clear what
s causing the issue, but gamers on the thread have come up with some workarounds. I wonder if Nintendo go do patches over their network?				<a href="http://kotaku.com/145029/animal-crossing-ww-hits-online-snag" title="Click here to read more about Animal Crossing: WW Hits Online Snag">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Sat, 24 Dec 2005 10:00:42 EST]]></pubDate>
			<dc:creator><![CDATA[Brian Crecente]]></dc:creator>
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			<title><![CDATA[Scratched 360 Disc Pic]]></title>
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				We've received a few nice pics illustrating some of the rumored problems with the 360. One appears to be a pic of a 360 game with some major scratching around the circumference and two show the fabled three red lights of death on the 360. Check the jump for the pics and a nice little song entitled We Three Red Lights written by Christopher Coulter.				<a href="http://kotaku.com/139646/scratched-360-disc-pic" title="Click here to read more about Scratched 360 Disc Pic">More&nbsp;&raquo;</a>
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			<category><![CDATA[Poetry]]></category>
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			<pubDate><![CDATA[Mon, 28 Nov 2005 14:00:35 EST]]></pubDate>
			<dc:creator><![CDATA[Brian Crecente]]></dc:creator>
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