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		<title><![CDATA[Kotaku: Pretty]]></title>
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			<title><![CDATA[Kotaku: Pretty]]></title>
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		<description><![CDATA[Kotaku posts tagged Pretty]]></description>
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			<title><![CDATA[Attractive People Are Smarter Than You Too]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Attractive People Are Smarter Than You Too" href="http://kotaku.com/science/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">science</span></a></div -->					<div><a title="Click here to read Attractive People Are Smarter Than You Too" href="http://kotaku.com/5735711/attractive-people-are-smarter-than-you-too" class="pp_image">
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				 We can't all be Angeline Jolie or Brad Pitt, but what we lack in looks we make up for in brains, right? Apparently not. Researchers in London have found that attractive people are smarter too, dammit.				<a href="http://kotaku.com/5735711/attractive-people-are-smarter-than-you-too" title="Click here to read more about Attractive People Are Smarter Than You Too">More&nbsp;&raquo;</a>
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			<category><![CDATA[Science]]></category>
			<category><![CDATA[attractiveness]]></category>
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			<category><![CDATA[Intelligence]]></category>
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			<category><![CDATA[looks]]></category>
			<category><![CDATA[pretty]]></category>
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			<pubDate><![CDATA[Mon, 17 Jan 2011 14:30:00 EST]]></pubDate>
			<dc:creator><![CDATA[Mike Fahey]]></dc:creator>
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			<title><![CDATA[Where When I Need It]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Where When I Need It" href="http://kotaku.com/indie-games/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">indiegames</span></a></div -->					<div><a title="Click here to read Where When I Need It" href="http://kotaku.com/5154758/where-when-i-need-it" class="pp_image">
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				IndieGames' freeware pick, Where, is exactly what I need to come down from the towering rage brought on by a traffic-y, wet Monday.				<a href="http://kotaku.com/5154758/where-when-i-need-it" title="Click here to read more about Where When I Need It">More&nbsp;&raquo;</a>
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			<category><![CDATA[Mike Inel]]></category>
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			<pubDate><![CDATA[Mon, 16 Feb 2009 20:30:00 EST]]></pubDate>
			<dc:creator><![CDATA[AJ Glasser]]></dc:creator>
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			<title><![CDATA[DJ Max Fever Box Art Continues Pretty Streak]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read DJ Max Fever Box Art Continues Pretty Streak" href="http://kotaku.com/dj-max-fever/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">djmaxfever</span></a></div -->					<div><a title="Click here to read DJ Max Fever Box Art Continues Pretty Streak" href="http://kotaku.com/5060955/dj-max-fever-box-art-continues-pretty-streak" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read DJ Max Fever Box Art Continues Pretty Streak" alt="Click here to read DJ Max Fever Box Art Continues Pretty Streak" src="http://cache.kotaku.com/assets/images/9/2008/10/custom_1223550820756_djmaxfevercover.jpg"/>
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 As I've stated in the past, I am <a href="http://kotaku.com/5042194/the-art-of-dj-max-fever">completely in love</a> with the artwork included in DJ Max Fever, the combination of DJ Max Portable 1 & 2 that brings the popular Korean rhythm game to North America for the first time, courtesy of PM Studios. I have to say the cover art certainly does not disappoint, and neither does the gameplay.				<a href="http://kotaku.com/5060955/dj-max-fever-box-art-continues-pretty-streak" title="Click here to read more about DJ Max Fever Box Art Continues Pretty Streak">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Thu, 09 Oct 2008 15:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Mike Fahey]]></dc:creator>
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			<title><![CDATA[Aion Character Classes Revealed, Still Painfully Pretty]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Aion Character Classes Revealed, Still Painfully Pretty" href="http://kotaku.com/gallery/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">gallery</span></a></div -->					<div><a title="Click here to read Aion Character Classes Revealed, Still Painfully Pretty" href="http://kotaku.com/335692/aion-character-classes-revealed-still-painfully-pretty/gallery/" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Aion Character Classes Revealed, Still Painfully Pretty" alt="Click here to read Aion Character Classes Revealed, Still Painfully Pretty" src="http://cache.kotaku.com/assets/images/9/2011/11/22ec779ead57919d59bed5427704e31c.jpg"/>
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				NCsoft has released information on the character classes available in their upcoming MMORPG Aion: The Tower of Eternity. Players will be able to choose from four initial classes - Warrior, Scout, Mage, and Priest - which then branch off into two different advanced classes. For instance, the Scout can choose between Rangers and Assassins, while Mages morph into either Spiritmasters or Sorcerers. It's pretty much a watered-down version of the system already in place in games like Everquest 2 (before the changes) and Tabula Rasa, but who cares? Look how pretty it is! I've been avoiding Aion like the plague since it was first announced, because I don't want to get my hopes up about another pretty MMO that winds up playing like crap...but every time I see screenshots I wind up with a little puddle of drool on my desk. Just look at the detail on that armor! Gah! Must focus. Hit the jump for the full story on the character classes in the game if you can get past the pretty, pretty screenshots. 				<a href="http://kotaku.com/335692/aion-character-classes-revealed-still-painfully-pretty/gallery/" title="Click here to read more about Aion Character Classes Revealed, Still Painfully Pretty">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Wed, 19 Dec 2007 11:20:17 EST]]></pubDate>
			<dc:creator><![CDATA[Mike Fahey]]></dc:creator>
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			<title><![CDATA[Jade Smells Pretty At London Games Fest]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Jade Smells Pretty At London Games Fest" href="http://kotaku.com/assassin.s-creed/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">assassinscreed</span></a></div -->					<div><a title="Click here to read Jade Smells Pretty At London Games Fest" href="http://kotaku.com/313920/jade-smells-pretty-at-london-games-fest" class="pp_image">
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				Visitors to the London Games Festival this weekend will get a rare opportunity to get close enough to Ubisoft's Jade Raymond to bathe in the warm, flowery scent she leaves in her wake everywhere she goes. She'll be making an appearance at the flagship HMV store on Oxford Street on Saturday afternoon to promote some game about assassins doing some sort of thing, possibly killing that band that sang the "Can You Take Me Higher" song. The press release says something about showcasing new levels from the latest version of the game, but that's neither here nor there. I'm personally hoping she announces a new game where you just move the camera around a 3D model of her person for hours at a time. I'd pay a hundred dollars. Or pounds. A hundred pounds of dollars. Hit the jump for the considerably more sensible press release.				<a href="http://kotaku.com/313920/jade-smells-pretty-at-london-games-fest" title="Click here to read more about Jade Smells Pretty At London Games Fest">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Tue, 23 Oct 2007 10:40:16 EDT]]></pubDate>
			<dc:creator><![CDATA[Mike Fahey]]></dc:creator>
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			<title><![CDATA[Valkyrie Of The Battlefield Comes To Life]]></title>
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				<center></center>Here's a trailer for Sega's Senjou no Valkyria, or Valkyrie of the Battlefield in English, which is a mix of strategy RPG and third-person shooter, <a href="http://kotaku.com/gaming/surprise/gears-of-war-influencing-japanese-rpg-302222.php">apparently influenced at least in part by Gears of War</a>. I don't know about anyone else, but they had my money as son as the hand-drawn tank started rolling. It looks freaking amazing. It's odd how my favorite games of this generation so far have got nothing to do with hyper-realistic graphics, despite that being the target of each successive leap in technology. 				<a href="http://kotaku.com/302854/valkyrie-of-the-battlefield-comes-to-life" title="Click here to read more about Valkyrie Of The Battlefield Comes To Life">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Mon, 24 Sep 2007 11:30:36 EDT]]></pubDate>
			<dc:creator><![CDATA[Mike Fahey]]></dc:creator>
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			<title><![CDATA[Eternal Sonata Still Beautiful]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Eternal Sonata Still Beautiful" href="http://kotaku.com/gallery/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">gallery</span></a></div -->					<div><a title="Click here to read Eternal Sonata Still Beautiful" href="http://kotaku.com/284734/eternal-sonata-still-beautiful/gallery/" class="pp_image">
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				Namco Bandai know they've got one gorgeous game in Eternal Sonata, and they like to take every opportunity to flaunt that fact. They've just released 46 screenshots covering the fourth and fifth chapters of the game, and while every new image fills me with a <a href="http://kotaku.com/gaming/japan/eternal-sonata-demo-on-japanese-live-+-in-english-260154.php">happy orange glow</a>, I have to worry that by the time the game gets released this September we'll be able to use the screenshot archive to play through the entire story flipbook-style. 				<a href="http://kotaku.com/284734/eternal-sonata-still-beautiful/gallery/" title="Click here to read more about Eternal Sonata Still Beautiful">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Wed, 01 Aug 2007 13:20:28 EDT]]></pubDate>
			<dc:creator><![CDATA[Mike Fahey]]></dc:creator>
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			<title><![CDATA[Clips: Eternal Sonata Prologue]]></title>
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					    Eternal Sonata (or Trusty Bell as it is still called in the corner of this clip) continues to wow us with it's stunning graphics and this short bit of the prologue doesn't disappoint. The first half is really nothing more than two characters speaking to each other and sure I can't understand a word of Japanese, but boy howdy is it gorgeous. 				<a href="http://kotaku.com/269573/clips-eternal-sonata-prologue" title="Click here to read more about Clips: Eternal Sonata Prologue">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Sun, 17 Jun 2007 12:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[fdemarco]]></dc:creator>
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			<title><![CDATA[Overclock Your DS Without Turning it Off]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Overclock Your DS Without Turning it Off" href="http://kotaku.com/mode/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">mode</span></a></div -->					<div><a title="Click here to read Overclock Your DS Without Turning it Off" href="http://kotaku.com/252931/overclock-your-ds-without-turning-it-off" class="pp_image">
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That's right, some of us are still playing Animal Crossing on the DS (Still?! Why?! Because my town is perfect and it's easier than re-arranging the imaginary furniture on that is making its slow-ass way to Amsterdam), so this hack is right for me and my fellow crossers alley. All you need it some tools left over from the last tenant of  your apartment, and voila, it's cheating animals a-go-go. Breaking the thing just might be the result I get, but the instructions are pretty thorough and with pictures. That means it's pretty to look at. <span class="byline">Kim Phu</span>				<a href="http://kotaku.com/252931/overclock-your-ds-without-turning-it-off" title="Click here to read more about Overclock Your DS Without Turning it Off">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Tue, 17 Apr 2007 16:40:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Kim Phu]]></dc:creator>
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			<title><![CDATA[Crysis, Still Pretty]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Crysis, Still Pretty" href="http://kotaku.com/crysis/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">crysis</span></a></div -->					<div><a title="Click here to read Crysis, Still Pretty" href="http://kotaku.com/208348/crysis-still-pretty" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Crysis, Still Pretty" alt="Click here to read Crysis, Still Pretty" src="http://cache.kotaku.com/assets/images/9/2006/10/small_crysiscomparison.jpg"/>
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      We've set it once before, and we'll say it again, <i>Crysis</i> looks OMG gorgeous. The upcoming PC game isn't due out until sometime next year. It's an open-ended FPS set in the year 2019 on some islands in the South China Sea. There's a handful of in-game screens compared to reference material just to show off how good this game looks. Not much of a graphics whore myself, but wow. I mean, really. Wow. <span class="byline">Brian Ashcraft</span>				<a href="http://kotaku.com/208348/crysis-still-pretty" title="Click here to read more about Crysis, Still Pretty">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/208348/crysis-still-pretty]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-208348]]></guid>
			<category><![CDATA[Crysis]]></category>
			<category><![CDATA[Pc Gaming]]></category>
			<category><![CDATA[pretty]]></category>
			<category><![CDATA[Vista]]></category>
			<pubDate><![CDATA[Wed, 18 Oct 2006 14:22:51 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Ashcraft]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=208348&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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