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		<title><![CDATA[Kotaku: Preservation]]></title>
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		<description><![CDATA[Kotaku posts tagged Preservation]]></description>
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			<title><![CDATA[Do You Think Video Games Are Worth Saving?]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Do You Think Video Games Are Worth Saving?" href="http://kotaku.com/preservation/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">preservation</span></a></div -->					<div><a title="Click here to read Do You Think Video Games Are Worth Saving?" href="http://kotaku.com/5870471/do-you-think-video-games-are-worth-saving" class="pp_image">
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				 <a href="http://www.icheg.org/">We do!</a>				<a href="http://kotaku.com/5870471/do-you-think-video-games-are-worth-saving" title="Click here to read more about Do You Think Video Games Are Worth Saving?">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Thu, 22 Dec 2011 18:00:00 EST]]></pubDate>
			<dc:creator><![CDATA[Jon-Paul C. Dyson]]></dc:creator>
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			<title><![CDATA[U.S. Senator Mad that Your Tax Dollars Saved Video Games]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read U.S. Senator Mad that Your Tax Dollars Saved Video Games" href="http://kotaku.com/government/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">government</span></a></div -->					<div><a title="Click here to read U.S. Senator Mad that Your Tax Dollars Saved Video Games" href="http://kotaku.com/5870120/us-senator-mad-that-your-tax-dollars-saved-video-games" class="pp_image">
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				 Video game preservation, educational robot dragons and Department of Homeland Security Sno Cones are just some of the "outlandish" federally funded projects called out in U.S. Senator Tom Coburn's annual big book of wasteful government spending this week.				<a href="http://kotaku.com/5870120/us-senator-mad-that-your-tax-dollars-saved-video-games" title="Click here to read more about U.S. Senator Mad that Your Tax Dollars Saved Video Games">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Wed, 21 Dec 2011 13:00:00 EST]]></pubDate>
			<dc:creator><![CDATA[Brian Crecente]]></dc:creator>
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			<title><![CDATA[Is The PC Key To Preserving Our Console Gaming History?]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Is The PC Key To Preserving Our Console Gaming History?" href="http://kotaku.com/speak_up-on-kotaku/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">speakuponkotaku</span></a></div -->					<div><a title="Click here to read Is The PC Key To Preserving Our Console Gaming History?" href="http://kotaku.com/5780121/is-the-pc-key-to-preserving-our-console-gaming-history" class="pp_image">
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				 <em>In today's Speak-Up on Kotaku, commenter <a href="http://kotaku.com/#!speakup/forum?comment=37464232:37464232">Pixiebutt</a> salutes Sega for making its classic console titles available on Steam, and dreams of a day when other present and former gaming hardware companies follow suit. </em>				<a href="http://kotaku.com/5780121/is-the-pc-key-to-preserving-our-console-gaming-history" title="Click here to read more about Is The PC Key To Preserving Our Console Gaming History?">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Wed, 09 Mar 2011 11:20:00 EST]]></pubDate>
			<dc:creator><![CDATA[Mike Fahey]]></dc:creator>
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			<title><![CDATA[On the LOC Preserving Virtual Worlds Project]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read On the LOC Preserving Virtual Worlds Project" href="http://kotaku.com/history-is-fun%21/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">historyisfun!</span></a></div -->					<div><a title="Click here to read On the LOC Preserving Virtual Worlds Project" href="http://kotaku.com/5096782/on-the-loc-preserving-virtual-worlds-project" class="pp_image">
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				  I've mentioned my love for the delightful <a href="http://www.stanford.edu/group/htgg/cgi-bin/drupal/">How They Got Game</a>, which catalogues some of the neat holdings of the Stanford Stephen M. Cabrinety Collection (among other things); now, they're getting some love from the Stanford alumni magazine, which highlights the Library of Congress 'Preserving Virtual Worlds' project (including, naturally, the Stanford initiative).  Curator Henry Lowood discusses what Stanford is doing, and how, while Beth Dulabahn of the Library of Congress talks about <i>why</i> the LOC is behind all of this:				<a href="http://kotaku.com/5096782/on-the-loc-preserving-virtual-worlds-project" title="Click here to read more about On the LOC Preserving Virtual Worlds Project">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Sat, 22 Nov 2008 15:30:00 EST]]></pubDate>
			<dc:creator><![CDATA[Maggie Greene]]></dc:creator>
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			<title><![CDATA[Saving Our Past: the UK Video Game Archive]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Saving Our Past: the UK Video Game Archive" href="http://kotaku.com/history-is-fun/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">historyisfun</span></a></div -->					<div><a title="Click here to read Saving Our Past: the UK Video Game Archive" href="http://kotaku.com/5089608/saving-our-past-the-uk-video-game-archive" class="pp_image">
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				  I'm an archive junkie &mdash; I consider it a side-effect of my profession, since we spend half our lives in temperature-controlled buildings with lots of old stuff.  So I watch the growth of the video game archives across the globe with no small measure of excitement &mdash; not only does my little historian heart go pitter-patter at the fact that people are being so proactive in figuring out how to preserve our beloved medium for future generations, but it means a couple more places to poke my head in when I have a good excuse.  The recent announcement of the UK National Video Game Archive has led to some fruitful discussion on how to preserve games &mdash; not just in terms of the hardware, but also as a culture.  Which, of course, is a hell of a lot harder than making sure books don't rot:				<a href="http://kotaku.com/5089608/saving-our-past-the-uk-video-game-archive" title="Click here to read more about Saving Our Past: the UK Video Game Archive">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Sun, 16 Nov 2008 15:30:00 EST]]></pubDate>
			<dc:creator><![CDATA[Maggie Greene]]></dc:creator>
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			<title><![CDATA[Preserving MMOs: An Archivist's Challenge]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Preserving MMOs: An Archivist's Challenge" href="http://kotaku.com/preservation/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">preservation</span></a></div -->					<div><a title="Click here to read Preserving MMOs: An Archivist's Challenge" href="http://kotaku.com/5035245/preserving-mmos-an-archivists-challenge" class="pp_image">
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				 Preservation of 'new media' has gotten some attention in recent months &mdash; a lot of venerable collections are moving to figure out the best ways to preserve games and gaming media in an archival setting, while building useful collections for the future.  The University of Texas at Austin was recently awarded over $250,000 to study the collection and preservation of MMOs.  In addition to the obvious bits of preservation problems &mdash; software and the like &mdash; the project is also pretty broad in scope, including an oral history component, as the project head Megan Winget explained:				<a href="http://kotaku.com/5035245/preserving-mmos-an-archivists-challenge" title="Click here to read more about Preserving MMOs: An Archivist's Challenge">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Sun, 10 Aug 2008 14:30:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Maggie Greene]]></dc:creator>
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			<title><![CDATA[Preserving Our History: Good Games Never Go Out of Style]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Preserving Our History: Good Games Never Go Out of Style" href="http://kotaku.com/history-is-fun%21/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">historyisfun!</span></a></div -->					<div><a title="Click here to read Preserving Our History: Good Games Never Go Out of Style" href="http://kotaku.com/5020580/preserving-our-history-good-games-never-go-out-of-style" class="pp_image">
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				 Rob Zacny has a thought provoking piece up at the <i>Escapist</i>: on the whole, we're the worst genre when it comes to preserving our history, even the great classics acknowledged as 'great.'  In a society — never mind technical area — where progress and marching forward is the name of the game, it's not <i>exactly</i> surprising, but a problem nonetheless.  And not just for the history buffs among us: 				<a href="http://kotaku.com/5020580/preserving-our-history-good-games-never-go-out-of-style" title="Click here to read more about Preserving Our History: Good Games Never Go Out of Style">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Sun, 29 Jun 2008 12:30:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Maggie Greene]]></dc:creator>
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			<title><![CDATA[Preserving Our History: Preservation For Gamers]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Preserving Our History: Preservation For Gamers" href="http://kotaku.com/history/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">history</span></a></div -->					<div><a title="Click here to read Preserving Our History: Preservation For Gamers" href="http://kotaku.com/362749/preserving-our-history-preservation-for-gamers" class="pp_image">
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				<a href="http://kotaku.com/assets/resources/2008/03/preservation.jpg"></a>  By virtue of my profession, I'm a bit of a preservation nut - careers will be built on sources that would be rotting away if it weren't for intense efforts to preserve them, and there's still a large swath of the historical record that's gone forever.  The list of lost films from the 'golden ages' of silent film, for example, is staggering, and that's for works created in the 20th century.  Luckily for video games, the University of Illinois at Urbana-Champaign, the University of Maryland, Stanford, Rochester Institute of Technology and Linden Lab have <a href="http://www.ndiipp.uiuc.edu/pca/?Home%3A_Preserving_Virtual_Worlds">banded together</a> under the auspices of the <a href="http://www.digitalpreservation.gov/">'Preserving Creative America'</a> initiative of the Library of Congress.  Our own Mark Wilson <a href="http://kotaku.com/gaming/feature/the-library-of-congress-loves-video-games-313328.php?mail2=true">wrote about this months ago </a>but there was even a GDC roundtable on the issue.  The project is intended to get 'endangered' and rare games into the proper hands to preserve and archive them - but in a way that will also give a sense of the original experience:				<a href="http://kotaku.com/362749/preserving-our-history-preservation-for-gamers" title="Click here to read more about Preserving Our History: Preservation For Gamers">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Sun, 02 Mar 2008 14:30:11 EST]]></pubDate>
			<dc:creator><![CDATA[Maggie Greene]]></dc:creator>
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			<title><![CDATA[Cranky Archivists: GameTap and Game Preservation]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Cranky Archivists: GameTap and Game Preservation" href="http://kotaku.com/preservation/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">preservation</span></a></div -->					<div><a title="Click here to read Cranky Archivists: GameTap and Game Preservation" href="http://kotaku.com/259972/cranky-archivists-gametap-and-game-preservation" class="pp_image">
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				<a href="http://kotaku.com/assets/resources/2007/05/folio.jpg"></a>GameTap and related services are like the archivist at the rare book room of a public library?  So says Matt Matthews from <a href="http://www.curmudgeongamer.com/">The Curmudgeon Gamer</a> in an interview over at GameSetWatch.  The topic is game archivists and business models like GameTap, where you pay for a game but are dependent on the service to actually play and keep it, something he terms 'the virtual rare book room':				<a href="http://kotaku.com/259972/cranky-archivists-gametap-and-game-preservation" title="Click here to read more about Cranky Archivists: GameTap and Game Preservation">More&nbsp;&raquo;</a>
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			<category><![CDATA[Preservation]]></category>
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			<category><![CDATA[Xbla]]></category>
			<pubDate><![CDATA[Sat, 12 May 2007 17:30:58 EDT]]></pubDate>
			<dc:creator><![CDATA[Maggie Greene]]></dc:creator>
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			<title><![CDATA[TAFA To Launch Two New Archives]]></title>
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			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read TAFA To Launch Two New Archives" href="http://kotaku.com/tafa/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">tafa</span></a></div -->					<div><a title="Click here to read TAFA To Launch Two New Archives" href="http://kotaku.com/250557/tafa-to-launch-two-new-archives" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read TAFA To Launch Two New Archives" alt="Click here to read TAFA To Launch Two New Archives" src="http://cache.kotaku.com/assets/images/9/2007/04/small_tafalogo.jpg"/>
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				As I was perusing <a href="http://arcadeflyers.com/">The Arcade Flyer Archive</a> yesterday in search of an appropriate piece for Arcade Flyer Art Saturday, I noticed a little announcement post from site co-owner Dan Hower. After acquiring over 10,000 new coin-op flyers from a private collector, TAFA plans to launch two new archive collections, The Pinball Flyer Archive and The Arcade and Amusement Game Archive.				<a href="http://kotaku.com/250557/tafa-to-launch-two-new-archives" title="Click here to read more about TAFA To Launch Two New Archives">More&nbsp;&raquo;</a>
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			<category><![CDATA[History]]></category>
			<category><![CDATA[Preservation]]></category>
			<pubDate><![CDATA[Sun, 08 Apr 2007 13:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[fdemarco]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=250557&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[Save the Levels!  Preserving Virtual Architecture]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Save the Levels!  Preserving Virtual Architecture" href="http://kotaku.com/level-design/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">leveldesign</span></a></div -->					<div><a title="Click here to read Save the Levels!  Preserving Virtual Architecture" href="http://kotaku.com/186289/save-the-levels--preserving-virtual-architecture" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Save the Levels!  Preserving Virtual Architecture" alt="Click here to read Save the Levels!  Preserving Virtual Architecture" src="http://cache.kotaku.com/assets/images/9/2006/07/small_rampage.png"/>
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        <div class="FloatHack"></div>
    

      This is an interesting idea, and one that applies to a larger arena that just game levels, I think:				<a href="http://kotaku.com/186289/save-the-levels--preserving-virtual-architecture" title="Click here to read more about Save the Levels!  Preserving Virtual Architecture">More&nbsp;&raquo;</a>
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			<category><![CDATA[Level Design]]></category>
			<category><![CDATA[History]]></category>
			<category><![CDATA[Italians]]></category>
			<category><![CDATA[Preservation]]></category>
			<pubDate><![CDATA[Mon, 10 Jul 2006 18:40:55 EDT]]></pubDate>
			<dc:creator><![CDATA[egauger]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=186289&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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