'Prototyping For Fun and Profit'

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‘Prototyping For Fun and Profit’

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The guys that make up the Power of Two Games, a San Diego-based startup that houses their office in a closet, have an interesting post up on how they made the prototype for their first game.

This isn't supposed to be a "prototype" that eventually morphs into a shipping game, or a prototype that uses the same technology as the production code, or even a prototype that's used to impress the big-wigs to squeeze some money out of them (ha!). No, all that stuff detracts from the ultimate goal of our prototype. Our approach was very similar to what Chris Hecker and Chaim Gingold described in their GDC presentation. We had the need to answer one very specific question: "Is our game idea fun?" And we wanted the answer as quickly and cheaply as possible. Everything else was secondary.

It's an interesting look at the super indie side of things. Of course, they don't tell us anything about the game, but my curiosity is piqued.

Prototyping for Fun and Profit [Power of Two Games via GameSetWatch]

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