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		<title><![CDATA[Kotaku]]></title>
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			<title><![CDATA[Kotaku]]></title>
			<link>http://kotaku.com</link>
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		<link>http://kotaku.com</link>
		<description><![CDATA[As if you don't waste enough of your time in a gamer's haze, here's Kotaku: a gamer's guide that goes beyond the press release. Gossip, cheats, criticism, design, nostalgia, prediction. Don't get a life just yet.]]></description>
				        			
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			<title><![CDATA[ These Bugs, So Creepy, No Biting [Note] ]]></title>
			<description><![CDATA[ <p><b>To:</b> Crecente<br /> <b>From:</b> Bashcraft</p> <p>Good thing living out of the city? It's beautiful &mdash; jaw droppingly so. The mountains are great. Bad thing? The area's native residents. There's a spate of FLYING ANTS recently. I've seen flying ants before, but not like this. Gobs of them sticking to windows &mdash; delightful!</p> <p>Lots of creepy bugs, too, bugs I've never seen before. <i>Temple of Doom</i> kind of bugs. </p> <p>The upside? There are no mosquitoes. I'll take creepy bugs over mosquitoes any day of the week. </p> <p><b>What you missed last night</b><br /> <a href="http://kotaku.com/5308120/dragon-quest-ix-is-gonna-be-hard-yo">Dragon Quest IX Is Gonna Be Hard, Yo</a><br /> <a href="http://kotaku.com/5308073/korean-developer-responds-to-team-fortress-2-rip+off-claims">Korean Developer Responds to Team Fortress 2 Rip-Off Claims</a><br /> <a href="http://kotaku.com/5308061/take-a-tour-through-michael-jacksons-private-arcade-game-collection">Take A Tour Through Michael Jackson's Private Arcade Game Collection</a><br /> <a href="http://kotaku.com/5307966/waiter-theres-some-final-fantasy-in-my-serbian-pop-music-video">Waiter, There's Some Final Fantasy In My Serbian Pop Music Video</a><br /> <a href="http://kotaku.com/5307967/you-dont-have-as-many-ps2-games-as-this-guy">You Don't Have As Many PS2 Games As This Guy</a></p> <p>Confused about commenting on Kotaku? <a href="http://kotaku.com/5131097/a-guide-to-proper-commenting">Read our FAQ.</a></p> ]]></description>
			<link><![CDATA[http://kotaku.com/5308175/these-bugs-so-creepy-no-biting]]></link>
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			<category><![CDATA[ Note ]]></category>
			<category><![CDATA[night note]]></category>			
			<pubDate><![CDATA[Mon, 06 Jul 2009 07:20:00 MDT]]></pubDate>
			<dc:creator><![CDATA[Brian Ashcraft]]></dc:creator>
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			<title><![CDATA[ Spielberg Gets "Lots of Ideas" From Splinter Cell [Hollywood] ]]></title>
			<description><![CDATA[ <p><img src="http://cache.gawker.com/assets/images/kotaku/2009/07/steven-spielberg-20070511-254355.jpg" width="340" height="246" />Ever wonder where legendary filmmaker <a class="autolink" title="Click here to read more posts tagged STEVEN SPIELBERG" title="Click here to read more posts tagged STEVEN SPIELBERG" href="http://kotaku.com/tag/steven-spielberg/">Steven Spielberg</a> (pictured, with friend) gets his inspiration? <a href="http://en.wikipedia.org/wiki/Gunga_Din_(film)"><i>Gunga Din</i></a>, <a href="http://en.wikipedia.org/wiki/Frank_Capra">Frank Capra</a> and <a href="http://en.wikipedia.org/wiki/Samuel_Fuller">Samuel Fuller</a>, among others. What about beyond that, like game-wise?</p> <p>While at E3, Ubisoft's Maxime Bernard's told <i>Official Xbox 360 Magazine</i> in a recently published article: "He [Spielberg] had an entourage... and he said to his friend 'it gives us a lot of ideas, it's very inspiring.' I was thinking, like, wow. If we made a game that inspires Spielberg then [censored], we're doing something good here."</p> <p>That censored word is going to bug me all day. What ever could it be?</p> <p><a href="http://www.oxm.co.uk/article.php?id=11382">Ubisoft: Spielberg inspired by Splinter Cell</a> [OXM via <a href="http://www.vg247.com/2009/07/04/spielberg-gets-ideas-from-games-like-splinter-cell/">VG247</a>] [<a href="http://imstars.aufeminin.com/stars/fan/steven-spielberg/steven-spielberg-20070511-254355.jpg">Pic</a>]</p> ]]></description>
			<link><![CDATA[http://kotaku.com/5307992/spielberg-gets-lots-of-ideas-from-splinter-cell]]></link>
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			<category><![CDATA[ Hollywood ]]></category>
			<category><![CDATA[News]]></category>			
			<category><![CDATA[Splinter Cell]]></category>			
			<category><![CDATA[Steven Spielberg]]></category>			
			<category><![CDATA[Ubiosoft]]></category>			
			<pubDate><![CDATA[Mon, 06 Jul 2009 06:00:00 MDT]]></pubDate>
			<dc:creator><![CDATA[Brian Ashcraft]]></dc:creator>
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			<title><![CDATA[ Man. Bathtub. PSP. Game Over? [Screengrab] ]]></title>
			<description><![CDATA[ <p><img src="http://cache.gawker.com/assets/images/kotaku/2009/07/sony_promotional_image.jpg" width="804" height="1071" style="display:block;float:none;" /><i>Official Sony Europe promotional image as seen on <a href="http://www.ukresistance.co.uk/2009/07/03/psp-lifestyle-photo-stock-clearance-4/">UK Resistance</a> and complimenting <a href="http://kotaku.com/5220613/game-over">this</a>.</i></p> ]]></description>
			<link><![CDATA[http://kotaku.com/5308137/man-bathtub-psp-game-over]]></link>
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			<category><![CDATA[ screengrab ]]></category>
			<category><![CDATA[maximum risky]]></category>			
			<category><![CDATA[Nsfw]]></category>			
			<category><![CDATA[PSP]]></category>			
			<pubDate><![CDATA[Mon, 06 Jul 2009 05:00:00 MDT]]></pubDate>
			<dc:creator><![CDATA[Brian Ashcraft]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=5308137&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[ Dragon Quest IX Is Gonna Be Hard, Yo [Square Enix] ]]></title>
			<description><![CDATA[ <p><img src="http://cache.gawker.com/assets/images/kotaku/2009/07/square_enix_dqix.jpg" width="340" height="255" /> Just because <a class="autolink" title="Click here to read more posts tagged SQUARE ENIX" title="Click here to read more posts tagged SQUARE ENIX" href="http://kotaku.com/tag/square-enix/">Square Enix</a> is releasing <i><a class="autolink" title="Click here to read more posts tagged DRAGON QUEST IX" title="Click here to read more posts tagged DRAGON QUEST IX" href="http://kotaku.com/tag/dragon-quest-ix/">Dragon Quest IX</a></i> on the DS, doesn't mean they're putting out an easy game. On the contrary, <i>DQIX</i> is going to be difficult says series creator <a class="autolink" title="Click here to read more posts tagged YUJI HORII" title="Click here to read more posts tagged YUJI HORII" href="http://kotaku.com/tag/yuji-horii/">Yuji Horii</a>.</p> <blockquote><p> We make the game to be quite hard. It's harder than any of the previous titles, and the enemies are also powerful... We strengthened the bosses, stuff like that. </p></blockquote> <p>The rationale for the amped up difficulty is that these days people can always find out information on the internet　&mdash; like that's part of the game experience. A harder <i>DQIX</i> is compounded by the fact that there is only <a href="http://kotaku.com/5302760/dragon-quest-ix-only-saves-one-game-at-a-time">one data save slot</a>. Ouch! </p> <p><a href="http://touch-ds.jp/mfs/st108/interview7.html">社長が訊く　『ドラゴンクエストIX 星空の守り人』</a> [Touch-DS via <a href=http://blog.livedoor.jp/jin115/archives/51535258.html">オレ的ゲーム情報</a>]</p> ]]></description>
			<link><![CDATA[http://kotaku.com/5308120/dragon-quest-ix-is-gonna-be-hard-yo]]></link>
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			<category><![CDATA[ Square Enix ]]></category>
			<category><![CDATA[dragon quest ix]]></category>			
			<category><![CDATA[Ds]]></category>			
			<category><![CDATA[News]]></category>			
			<category><![CDATA[Top]]></category>			
			<category><![CDATA[Yuji horii]]></category>			
			<pubDate><![CDATA[Mon, 06 Jul 2009 04:00:00 MDT]]></pubDate>
			<dc:creator><![CDATA[Brian Ashcraft]]></dc:creator>
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			<title><![CDATA[ This Is The Newest Monster Hunter 3 Trailer [Clips] ]]></title>
			<description><![CDATA[ <p><object width="502" height="410" class="left gawkerVideo embeddedVideo"><param name="movie" value="http://blip.tv/play/g4Q9gY+EcI35ZA"></param><param name="allowFullScreen" value="true"></param><embed src="http://blip.tv/play/g4Q9gY+EcI35ZA" type="application/x-shockwave-flash" allowfullscreen="true" width="502" height="410" class="left gawkerVideo"></embed></object> On August 1, Wii title <i><a class="autolink" title="Click here to read more posts tagged MONSTER HUNTER" title="Click here to read more posts tagged MONSTER HUNTER" href="http://kotaku.com/tag/monster-hunter/">Monster Hunter</a> 3 (-tri)</i> will whip Japan into a frenzy when it hits retailers. The game was originally planned for the PS3, but announced as a Wii title.</p> ]]></description>
			<link><![CDATA[http://kotaku.com/5308122/this-is-the-newest-monster-hunter-3-trailer]]></link>
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			<category><![CDATA[ Clips ]]></category>
			<category><![CDATA[Capcom]]></category>			
			<category><![CDATA[Japan]]></category>			
			<category><![CDATA[monster hunter]]></category>			
			<category><![CDATA[Monster hunter 3 (-tri)]]></category>			
			<category><![CDATA[Wii]]></category>			
			<pubDate><![CDATA[Mon, 06 Jul 2009 03:00:00 MDT]]></pubDate>
			<dc:creator><![CDATA[Brian Ashcraft]]></dc:creator>
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			<title><![CDATA[ The R4...Vending Machine [Oddities] ]]></title>
			<description><![CDATA[ <p><img src="http://cache.gawker.com/assets/images/kotaku/2009/07/r4vendingmachine.jpg" width="804" height="603" style="display:block;float:none;" /> Forget those mythical panty vending machines! This vending machine in Osaka's <a class="autolink" title="Click here to read more posts tagged DEN-DEN TOWN" href="http://kotaku.com/tag/den_den-town/">Den-Den Town</a> is selling R4 devices.</p> <p>Best part? They're all sold out.</p> <p>Nintendo has been fighting the <a href="http://en.wikipedia.org/wiki/Nintendo_DS_storage_devices#YushenDS_Card.2C_R4DS.2C_M3_DS_Simply.2C_and_their_clones">R4</a> piracy flash carts and fighting them hard. There's a court <a href="http://kotaku.com/5161340/japanese-court-blocks-sales-of-the-dss-r4-cart">injunction</a> against the Chinese R4 makers for "violation under Japan's laws". Yahoo! Auctions is <a href="http://internet.watch.impress.co.jp/cda/news/2009/03/02/22630.html">prohibiting</a> the device's sale.</p> <p><img src="http://cache.gawker.com/assets/images/kotaku/2009/07/r4machine.jpg" width="804" height="603" style="display:block;float:none;" /> Retailers in both Akihabara and Den-Den Town do continue to carry the R4 devices. However, stores are apparently trying to liquidate their inventory before it becomes illegal to sell R4 devices in Japan.</p> <p><a href="http://www.senakablog.com/archives/2009/07/post_1654.html">マジコン販売の最先端はマジコン自販機</a> [Ota Road]</p> ]]></description>
			<link><![CDATA[http://kotaku.com/5307988/the-r4vending-machine]]></link>
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			<category><![CDATA[ Oddities ]]></category>
			<category><![CDATA[Culture]]></category>			
			<category><![CDATA[Den-den Town]]></category>			
			<category><![CDATA[Japan]]></category>			
			<category><![CDATA[Nintendo]]></category>			
			<category><![CDATA[Only in Japan]]></category>			
			<category><![CDATA[R4]]></category>			
			<category><![CDATA[Top]]></category>			
			<pubDate><![CDATA[Mon, 06 Jul 2009 02:00:00 MDT]]></pubDate>
			<dc:creator><![CDATA[Brian Ashcraft]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=5307988&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[ What Are The Top 15 Selling Japanese Games In 2009 So Far...? [Only In Japan] ]]></title>
			<description><![CDATA[ <p><img src="http://cache.gawker.com/assets/images/kotaku/2009/07/firsthalf2009.jpg" width="180" height="147" />We're at the mid-point for 2009. The year is half over, so it's time to look back and see what are the biggest selling games so far.</p> <p>Well, what are they?</p> <p>According to <i>Famitsu</i> publisher Enterbrain, the top 15 games in Japan between December 28, 2008 and June 7, 2009 are:</p> <p>15. <i>Kirby Super Star Ultra</i>: 250,437 copies<br /> 14. <i>Mario Kart Wii</i>: 254,631<br /> 13. <i>Animal Crossing City Folk</i>: 256,057<br /> 12. <i>Style Savvy</i>: 285,944<br /> 11. <i>Taiko no Tatsujin Wii</i>: 313,668<br /> 10. <i>Tales of the World Radiant Mythology 2</i>: 316,797<br /> 9. <i>Pok&eacute;mon Mystery Dungeon Explorers of the Sky</i>: 338,568<br /> 8. <i>Dynasty Warriors Multi Raid</i>: 382,191<br /> 7. <i>Rhythm Heaven Gold</i>: 384,191<br /> 6. <i>Kingdom Hearts 358/2 Days</i>: 385,799<br /> 5. <i>Wii Fit</i>: 432,191<br /> 4. <i>Resident Evil 5</i>: 467,191<br /> 3. <i>Ryu Ga Gotoku 3</i>: 485,630<br /> 2. <i>Monster Hunter Portable 2nd G (PSP the Best)</i>: 556,650<br /> 1. <i>Mario & Luigi RPG3!!!</i>: 631,165</p> ]]></description>
			<link><![CDATA[http://kotaku.com/5307987/what-are-the-top-15-selling-japanese-games-in-2009-so-far]]></link>
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			<category><![CDATA[ Only in Japan ]]></category>
			<category><![CDATA[Japan]]></category>			
			<category><![CDATA[News]]></category>			
			<pubDate><![CDATA[Mon, 06 Jul 2009 01:00:00 MDT]]></pubDate>
			<dc:creator><![CDATA[Brian Ashcraft]]></dc:creator>
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			<title><![CDATA[ Korean Developer Responds to Team Fortress 2 Rip-Off Claims [H.a.v.e. Online] ]]></title>
			<description><![CDATA[ <p><img src="http://cache.gawker.com/assets/images/kotaku/2009/07/have1.jpg" width="340" height="273" />The trailer for computer title <a href="http://kotaku.com/5306691/korean-pc-game-rips+off-team-fortress-2"><i>H.A.V.E. Online</i></a> looks remarkably similar to <i><a class="autolink" title="Click here to read more posts tagged TEAM FORTRESS 2" title="Click here to read more posts tagged TEAM FORTRESS 2" href="http://kotaku.com/tag/team-fortress-2/">Team Fortress 2</a></i> &mdash; so much so that it is actually pissing South Korean gamers off. Comments have been largely vicious.</p> <p><i><a class="autolink" title="Click here to read more posts tagged H.A.V.E. ONLINE" title="Click here to read more posts tagged H.A.V.E. ONLINE" href="http://kotaku.com/tag/h%27a%27v%27e%27-online/">H.A.V.E. Online</a></i> is being called "an embarrassment" to the Korean game industry. Check out this <a href="http://www.youtube.com/watch?v=g_Spj0wYEqQ">comparison clip</a> and judge for yourself. </p> <p>Last week, we reported that its publisher SK iMedia has not commented about the likeness. Well, the company finally has made a statement. Korean web portal DC News did a phone interview with the publisher. "Debating (as to if it's a rip off or not) is like having blind men touching an elephant and describing what it looks like," said SK iMedia. "We will reveal the gameplay soon. Other than that, we have no comment at this time."</p> <p><a href="http://www.dcnews.in/news_list.php?code=ahh&amp;id=430917&amp;curPage=&amp;s_title=&amp;s_body=&amp;s_name=&amp;s_que=&amp;page=1">신작 게임 'H.A.V.E.', '팀 포트리스2'와 비슷하다?</a> [DC News Thanks, Torokun!]</p> ]]></description>
			<link><![CDATA[http://kotaku.com/5308073/korean-developer-responds-to-team-fortress-2-rip+off-claims]]></link>
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			<category><![CDATA[ H.a.v.e. online ]]></category>
			<category><![CDATA[Korea]]></category>			
			<category><![CDATA[News]]></category>			
			<category><![CDATA[PC]]></category>			
			<category><![CDATA[South Korea]]></category>			
			<category><![CDATA[Team Fortress 2]]></category>			
			<pubDate><![CDATA[Mon, 06 Jul 2009 00:00:00 MDT]]></pubDate>
			<dc:creator><![CDATA[Brian Ashcraft]]></dc:creator>
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			<title><![CDATA[ Tecmo Koei: Xbox 360 Is Doing "Well" In Japan [Japan] ]]></title>
			<description><![CDATA[ <p><img src="http://cache.gawker.com/assets/images/kotaku/2009/07/xbox_launch_osaka.jpg" width="340" height="255" />Remember when the <a class="autolink" title="Click here to read more posts tagged XBOX 360" title="Click here to read more posts tagged XBOX 360" href="http://kotaku.com/tag/xbox-360/">Xbox 360</a> launched in Japan? Boy, that was embarrassing! Microsoft has turned things around of late and found a small degree of success in the region.</p> <p>"Xbox 360 as a business is doing better than the old Xbox," <a class="autolink" title="Click here to read more posts tagged TECMO KOEI" title="Click here to read more posts tagged TECMO KOEI" href="http://kotaku.com/tag/tecmo-koei/">Tecmo Koei</a> boss Kenji Matsubara tells game site Kikizo. "They have a good opportunity for growth, but of course Sony is a Japanese company and Microsoft is known as a business software company, so brand image is one point."</p> <p>Matsubara adds that "Microsoft is doing well" &mdash; especially in regards to how difficult the game market is these days. </p> <p>"I think they have good growth potential for the future depending on the titles," he says. "We have a close relationship with Microsoft so I hope we can be a part of that."</p> <p><a href="http://games.kikizo.com/features/interview-tecmo-koei-president-kenji-matsubara-p1.asp">Interview: Tecmo Koei CEO, Kenji Matsubara</a> [Kikizo]</p> ]]></description>
			<link><![CDATA[http://kotaku.com/5307258/tecmo-koei-xbox-360-is-doing-well-in-japan]]></link>
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			<category><![CDATA[ Japan ]]></category>
			<category><![CDATA[Microsoft]]></category>			
			<category><![CDATA[News]]></category>			
			<category><![CDATA[Tecmo Koei]]></category>			
			<category><![CDATA[Xbox]]></category>			
			<category><![CDATA[Xbox 360]]></category>			
			<pubDate><![CDATA[Fri, 03 Jul 2009 23:30:00 MDT]]></pubDate>
			<dc:creator><![CDATA[Brian Ashcraft]]></dc:creator>
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			<title><![CDATA[ Better Look At Pokemon Heart Gold/Soul Silver Pre-Order Schwag [Pokemon] ]]></title>
			<description><![CDATA[ <p><img src="http://cache.gawker.com/assets/images/kotaku/2009/07/pokemongoodies.jpg" width="804" height="482" style="display:block;float:none;" />July 4 isn't only Independence Day, it's also the day pre-orders for <i>Poke&eacute;mon Heart Gold/Soul Silver</i>. We previously posted a <a href="http://kotaku.com/5290444/pokemon-heart-goldsoul-silver-japanese-pre+orders-include">blurry magazine scan</a> of the pre-order goodies, and here's a crystal clear pic.</p> <p>In Japan, those pre-ordering <i>Heart Gold</i> will get a Ho-Oh figure, and those pre-odering <i>Soul Silver</i> will get a Lugia. Pre-order both, and you'll get a Arceus figure. The games are bundled with a pedometer.</p> <p><i>Heart Gold</i> and <i>Soul Silver</i> are DS remakes of <i>Pok&eacute;mon Gold/Silver</i> and are slated for release this fall.</p> ]]></description>
			<link><![CDATA[http://kotaku.com/5307242/better-look-at-pokemon-heart-goldsoul-silver-pre+order-schwag]]></link>
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			<category><![CDATA[ Pokemon ]]></category>
			<category><![CDATA[Ds]]></category>			
			<category><![CDATA[Japan]]></category>			
			<category><![CDATA[News]]></category>			
			<pubDate><![CDATA[Fri, 03 Jul 2009 22:00:00 MDT]]></pubDate>
			<dc:creator><![CDATA[Brian Ashcraft]]></dc:creator>
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			<title><![CDATA[ A Week In Comments [Hyper Multi-tap] ]]></title>
			<description><![CDATA[ <p><a href="http://kotaku.com/5305165/the-great-xbox-360-robbery">The Great Xbox 360 Robbery</a><br /> Comment by: <a href="http://kotaku.com/people/The_Swearing_Gramps">The Swearing Gramps</a><br /> Nominated by: <a href="http://kotaku.com/people/Pappzy">Mr Pappzy lurves Orange Soda</a></p> <blockquote><p>Don't worry. Microsoft will get em all back within a year or so.</p></blockquote> <p><a href="http://kotaku.com/5306869/hey-americans-why-the-bbq-why-why-why">Hey Americans, Why The BBQ? Why? Why? Why?</a><br /> Comment by: <a href="http://kotaku.com/people/monkeysaresilly/">monkeysaresilly</a><br /> Nominated by: <a href="http://kotaku.com/people/Jolan">(Zombie) Jolan</a></p> <blockquote><p>I doubt there was any actual symbolism with the cookout. Can you imagine Franklin and Jefferson hanging out, having their slaves slather ribs with some secret Liberty sauce, going,<br /> "I do say Benjamin, this meat is delectable! Note how the tomato-based marinade perfectly symbolizes the blood shed from our fallen brothers in the great fight for freedom. We roast it, just as we *fired* upon our hated redcoat rivals!"<br /> "You're an idiot, Tom."</p></blockquote> <p><a href="http://kotaku.com/5306652/president-of-russia-in-erotic-game">President of Russia in Erotic Game</a><br /> Comment by: <a href="http://mail.google.com/a/kotaku.com/?ui=2#starred/1223fbc95f1b7d3e">Leave it to Japan to come up with craaazy ideas. A woman president.</a><br /> Nominated by: <a href="http://kotaku.com/people/Dangeresque">Dangeresque the Observer</a></p> <blockquote><p>Leave it to Japan to come up with craaazy ideas.</p> <p>A woman president.</p></blockquote> <p><a href="http://kotaku.com/5305636/#c13997361">Toast Your Cursed Existence With The Legendary Lich King Stein</a><br /> Comment by: <a href="http://kotaku.com/5305636/#c13997361">The most ornate container you will ever pee into because you couldn't abandon your raid.</a><br /> Nominated by: <a href="http://kotaku.com/people/svenhoek">svenhoek: Still Happy Pitt Won!</a></p> <blockquote><p>The most ornate container you will ever pee into because you couldn't abandon your raid. </p></blockquote> <p><a href="http://kotaku.com/5305943/congrats-you-win-an-xbox-360-with-a-messed-up-slot">Congrats! You Win An Xbox 360 With A Messed Up Slot</a><br /> Comment by: <a href="http://kotaku.com/people/zachncheeze/">zach a mac rack alack</a><br /> Nominated by: <a href="http://kotaku.com/people/Jolan">(Zombie) Jolan</a></p> <blockquote><p>Well, Molyneux had to exaggerate it somehow, and in this case it was the functionality.</p></blockquote> <p><a href="http://kotaku.com/5303611/video-game-question-for-the-advice-columnist">Video Game Question For The Advice Columnist</a><br /> Comment by: <a href="http://kotaku.com/people/Southrncomfortjm/">Southrncomfortjm</a><br /> Nominated by: <a href="http://kotaku.com/people/NeoStarr">NeoStarr</a></p> <blockquote><p>Here's what you do: you ask the kid (1) what he learned at school that day and then you ask him (2) what he learned at his friends house. If the answer to (1) is "nothing" and (2) is "how to get a prostitute to blow me and then get my money back without the cops catching me" then you *might* have a problem. However if answers to both (1) and (2) are "nothing" then you have a perfectly normal boy.</p></blockquote> <p><em>Want to nominate comments? Send to tips any insightful or funny comments you read from other commenters. (Read: NOT YOURSELF). Be sure to include the post's URL, the commenter's page, the actual comment and your commenter page.</p> <p>Here's a <a href="http://kotaku.com/5131097/a-guide-to-proper-commenting">handy guide</a> to commenting. Read it, learn it, live it, love it.</em></p> ]]></description>
			<link><![CDATA[http://kotaku.com/5307198/a-week-in-comments]]></link>
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			<category><![CDATA[ hyper multi-tap ]]></category>
			<category><![CDATA[Culture]]></category>			
			<category><![CDATA[Multi-tap]]></category>			
			<pubDate><![CDATA[Fri, 03 Jul 2009 21:00:00 MDT]]></pubDate>
			<dc:creator><![CDATA[Brian Ashcraft]]></dc:creator>
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			<title><![CDATA[ Do You Game During National Holidays? [Tell Us Dammit] ]]></title>
			<description><![CDATA[ <p><img src="http://cache.gawker.com/assets/images/kotaku/2009/07/tud_giraffe_01_01_01_01_01_01.jpg" width="160" height="120" />Hi. How are you? I'm fine, thank you. And you?</p> <p>Today, right now at this very moment, it's Friday. Can you feel it? That means one thing and only one thing: It's time time to talk. Let's TUD it up, you and me and that guy over there. Together. </p> <p>This is <a class="autolink" title="Click here to read more posts tagged TELL US DAMMIT" title="Click here to read more posts tagged TELL US DAMMIT" href="http://kotaku.com/tag/tell-us-dammit/">TELL US DAMMIT</a>. What is TELL US DAMMIT? <i>This</i> is TELL US DAMMIT. </p> <p>Here's how it works: We ask a question, you answer it. Simple and no strings attached! This isn't some marketing survey or whatever. It's an emotional investment in you. Yes, we're interested in knowing you, Kotaku reader person.</p> <p>You probably know oodles about us - more than you even want to, we're sure. But, hey, we'd like to know about you. That way you won't be some faceless blob - and we might feel a tinge of guilt when we ban ya. Or not, because really we're incapable of human emotion.</p> <p><b>Question: Do you game during national holidays?</b></p> ]]></description>
			<link><![CDATA[http://kotaku.com/5307188/do-you-game-during-national-holidays]]></link>
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			<category><![CDATA[ Tell Us Dammit ]]></category>
			<category><![CDATA[tud]]></category>			
			<pubDate><![CDATA[Fri, 03 Jul 2009 20:00:00 MDT]]></pubDate>
			<dc:creator><![CDATA[Brian Ashcraft]]></dc:creator>
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			<title><![CDATA[ Gears of War In Red And Blue Bronze [Comic Con 2009] ]]></title>
			<description><![CDATA[ <p><img src="http://cache.gawker.com/assets/images/kotaku/2009/07/gearbronze.jpg" width="804" height="463" style="display:block;float:none;" /> Via the Mindzeye Studios comes these three 12 inch tall <i><a class="autolink" title="Click here to read more posts tagged GEARS OF WAR" href="http://kotaku.com/tag/gears-of-war/">Gears of War</a></i> <a href="http://kotaku.com/5103932/gears-of-war-the-over+priced-statues">bronze collector's statues</a> of a Boomer, Marcus Fenix and Dom Santiago.</p> <p>All three are limited to a production run of one hundred and priced at US$125. The statues are cast in bronze &mdash; bronze is heavy! For example, the Boomer weighs a whopping 11 pounds!</p> <p>All three are Comic-Con 2009 exclusives.</p> <p><a href="http://www.comic-con.org/cci/cci09_actionfigs_3.php">Exclusives!</a> [Comic-Con Thanks, Matthew!]</p> ]]></description>
			<link><![CDATA[http://kotaku.com/5306905/gears-of-war-in-red-and-blue-bronze]]></link>
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			<category><![CDATA[ Comic con 2009 ]]></category>
			<category><![CDATA[Culture]]></category>			
			<category><![CDATA[Gears Of War]]></category>			
			<pubDate><![CDATA[Fri, 03 Jul 2009 17:00:00 MDT]]></pubDate>
			<dc:creator><![CDATA[Brian Ashcraft]]></dc:creator>
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			<title><![CDATA[ Ninja Gaiden 2 Sigma Premium Box Pack Premium Price [Tecmo] ]]></title>
			<description><![CDATA[ <p><img src="http://cache.gawker.com/assets/images/kotaku/2009/07/ninjagaiden2box.jpg" width="804" height="259" style="display:block;float:none;" /><i>Ninja Gaiden &Sigma; 2</i> has been <a href="http://kotaku.com/5305191/ninja-gaiden-sigma-2-dated-and-detailed-for-japan">dated</a> for Japan. Here are details about the &yen;9,980 (US$104) Premium Box.</p> <p><img src="http://cache.gawker.com/assets/images/kotaku/2009/07/accessoryset.jpg" width="804" height="876" style="display:block;float:none;" />It includes a soundtrack CD, an original accessory set and a special sleeve. Those who pre-order can get a "Starter Set" that includes a <i>Ninja Gaiden</i> guide book.</p> ]]></description>
			<link><![CDATA[http://kotaku.com/5306844/ninja-gaiden-2-sigma-premium-box-pack-premium-price]]></link>
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			<category><![CDATA[ Tecmo ]]></category>
			<category><![CDATA[Japan]]></category>			
			<category><![CDATA[News]]></category>			
			<category><![CDATA[Ninja gaiden 2 sigma]]></category>			
			<category><![CDATA[Original]]></category>			
			<pubDate><![CDATA[Fri, 03 Jul 2009 15:30:00 MDT]]></pubDate>
			<dc:creator><![CDATA[Brian Ashcraft]]></dc:creator>
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			<title><![CDATA[ There Are "A Lot Of Factors" For Borderlands Demo [Gearbox] ]]></title>
			<description><![CDATA[ <p><img src="http://cache.gawker.com/assets/images/kotaku/2009/07/borderlands-1.jpg" width="804" height="452" style="display:block;float:none;" />Trying before you buy. You might not be able to do that with upcoming multi-platform shooter <i>Borderlands</i>.</p> <p>According to Gearbox's Mikey Neumann, "We talk about a demo every day. We would love to do a demo. There's obviously factors there. If and when we do one, I don't know if it'd be pre-launch or post-launch, because ...there's a lot of factors there."</p> <p>There are a lot of factors? There must be &mdash; Neumann said that <i>twice</i>.</p> <p>"We would love to promise a demo, we can't quite yet, we just want to get the game done," he adds. "That's always the hardest thing for developers to do&mdash;you never quite know how the time's going to work out. We're doing really well, but I can't promise it."</p> <p><i>Borderlands</i> will be out this October.</p> <p><a href="http://www.shacknews.com/featuredarticle.x?id=1159">Borderlands Interview: Gearbox's 'Games Are Fun' Epiphany and Why It's Already Thinking DLC</a> [ShackNews]</p> ]]></description>
			<link><![CDATA[http://kotaku.com/5306750/there-are-a-lot-of-factors-for-borderlands-demo]]></link>
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			<category><![CDATA[ Gearbox ]]></category>
			<category><![CDATA[borderlands]]></category>			
			<category><![CDATA[News]]></category>			
			<category><![CDATA[PS3]]></category>			
			<category><![CDATA[Xbox 360]]></category>			
			<pubDate><![CDATA[Fri, 03 Jul 2009 12:00:00 MDT]]></pubDate>
			<dc:creator><![CDATA[Brian Ashcraft]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=5306750&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[ Eat Up This God Eater Trailer [Clips] ]]></title>
			<description><![CDATA[ <p><object width="502" height="410" class="left gawkerVideo embeddedVideo"><param name="movie" value="http://blip.tv/play/g4Q9gY66SY35ZA"> <param name="allowFullScreen" value="true"> <embed src="http://blip.tv/play/g4Q9gY66SY35ZA" type="application/x-shockwave-flash" allowfullscreen="true" width="502" height="410" class="left gawkerVideo"></object> <a class="autolink" title="Click here to read more posts tagged NAMCO BANDAI" href="http://kotaku.com/tag/namco-bandai/">Namco Bandai</a>'s <i><a class="autolink" title="Click here to read more posts tagged GOD EATER" href="http://kotaku.com/tag/god-eater/">God Eater</a></i> is coming to Japanese PSPs this fall, and it still really looks like <i>Monster Hunter</i>, giant swords and giant monsters and all.</p> ]]></description>
			<link><![CDATA[http://kotaku.com/5306823/eat-up-this-god-eater-trailer]]></link>
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			<category><![CDATA[ Clips ]]></category>
			<category><![CDATA[God Eater]]></category>			
			<category><![CDATA[Japan]]></category>			
			<category><![CDATA[Namco Bandai]]></category>			
			<category><![CDATA[PSP]]></category>			
			<pubDate><![CDATA[Fri, 03 Jul 2009 11:30:00 MDT]]></pubDate>
			<dc:creator><![CDATA[Brian Ashcraft]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=5306823&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[ Cute, Fighting And Totally Free [Clips] ]]></title>
			<description><![CDATA[ <p><object width="502" height="309" class="left gawkerVideo embeddedVideo"><param name="movie" value="http://www.youtube.com/v/T8H5RGZXta8&hl=en&fs=1&fmt=22"></param><param name="allowFullScreen" value="true"></param><embed src="http://www.youtube.com/v/T8H5RGZXta8&hl=en&fs=1&fmt=22" type="application/x-shockwave-flash" allowfullscreen="true" width="502" height="309" class="left gawkerVideo"></embed></object> <i>Vanguard Princess</i> is a totally <a href="http://en.wikipedia.org/wiki/Moe_(slang)">moe</a> old school freeware 2D fighter from developer Tomoaki Sugeno. Who's he? Apparently an ex-Capcom employee.</p> <p>The game can be downloaded <a href="http://www.vector.co.jp/soft/dl/win95/game/se477052.html">here</a>. Enjoy! </p> <p><a href="http://suge9.blog58.fc2.com/">生存確認</a> [Sugeno's Blog via <a href="http://zepy.momotato.com/2009/07/02/vanguard-princess/">Canned Dogs</a>]</p> ]]></description>
			<link><![CDATA[http://kotaku.com/5306881/cute-fighting-and-totally-free]]></link>
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			<category><![CDATA[ Clips ]]></category>
			<category><![CDATA[Capcom]]></category>			
			<category><![CDATA[Coolness]]></category>			
			<category><![CDATA[Culture]]></category>			
			<category><![CDATA[Japan]]></category>			
			<pubDate><![CDATA[Fri, 03 Jul 2009 09:30:00 MDT]]></pubDate>
			<dc:creator><![CDATA[Brian Ashcraft]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=5306881&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[ Hey Americans, Why The BBQ? Why? Why? Why? [Note] ]]></title>
			<description><![CDATA[ <p><b>To:</b> American People<br /> <b>From:</b> Bashcraft</p> <p>Happy Independence Day! Mrs. Bashcraft wants to know why Americans BBQ or have cook-outs on the Fourth of July. So, why? Is it symbolic? </p> <p>Side note: OH! One more thing, buddy just informed me that illustrator Chinatsu Kurahana is at the <a href="http://www.anime-expo.org/">AnimeExpo</a> &mdash; she's illustrated several best selling titles from Nitro+ like <i>LAMENTO</i>. Check out her <a href="http://www.chroma.cc/">site</a>!</p> <p><b>What you missed last night</b><br /> <a href="http://kotaku.com/5306691/korean-pc-game-rips+off-team-fortress-2">Korean PC Game Rips-Off Team Fortress 2</a><br /> <a href="http://kotaku.com/5306681/gamestop-out-of-its-ducking-mind-with-new-wii-bundles">GameStop Out Of Its Ducking Mind With New Wii Bundles</a><br /> <a href="http://kotaku.com/5306712/how-one-man-spent-17500-on-a-video-game">How One Man Spent $17,500 On A Video Game</a><br /> <a href="http://kotaku.com/5306751/sony-motion-control-patent-shows-coffee-mug-gaming">Sony Motion Control Patent Shows Coffee Mug Gaming</a><br /> <a href="http://kotaku.com/5306732/milla-jovovich-confirms-number-four">Milla Jovovich Confirms &quot;Number Four&quot;</a></p> ]]></description>
			<link><![CDATA[http://kotaku.com/5306869/hey-americans-why-the-bbq-why-why-why]]></link>
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			<category><![CDATA[ Note ]]></category>
			<category><![CDATA[night note]]></category>			
			<pubDate><![CDATA[Fri, 03 Jul 2009 07:20:00 MDT]]></pubDate>
			<dc:creator><![CDATA[Brian Ashcraft]]></dc:creator>
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			<title><![CDATA[ Holy Crap, These Queen's Blade Promo Images Are Suggestive [Maximum Risky] ]]></title>
			<description><![CDATA[ <p>If Namco Bandai didn't have an issue with <a href="http://kotaku.com/5199569/bandai-namco-psp-game-makes-suggestive-use-of-milk">splattering milk</a> on characters for simulation role-playing-game <i><a class="autolink" title="Click here to read more posts tagged QUEEN'S BLADE SPIRAL CHAOS" href="http://kotaku.com/tag/queen.s-blade-spiral-chaos/">Queen's Blade Spiral Chaos</a></i>, than these promotional cards should pose zero problems.</p> <p>These promo cards are available at Japanese retailers like Sofmap and Gamers and features illustrations from famed artists. They also feature boobs. You know, boobs?</p> <p><i><a class="autolink" title="Click here to read more posts tagged QUEEN'S BLADE" href="http://kotaku.com/tag/queen.s-blade/">Queen's Blade</a></i> is originally a <i>Lost Worlds</i> style "combat picture book game" and has been published in Japan for the last couple of years. <i>Queen's Blade</i> features only female characters, and its spin-off series Queen's Gate has showcased the likes of Iroha (<i>Samurai Shodow</i>), Mai Shiranui (<i>The King of Fighters</i>) and Dizzy (<i>Guilty Gear</i>).</p> <p><i>Queen's Blade</i> has also been spun off into an anime and the upcoming PSP game <i>Queen's Blade Spiral Chaos</i>, which will be released December 17 in Japan.</p> <p><img src="http://cache.gawker.com/assets/images/kotaku/2009/07/spiral4.jpg" width="804" height="271" style="display:block;float:none;" /><br> <img src="http://cache.gawker.com/assets/images/kotaku/2009/07/sprial2.jpg" width="804" height="553" style="display:block;float:none;" /><br> <img src="http://cache.gawker.com/assets/images/kotaku/2009/07/spiral1.jpg" width="804" height="567" style="display:block;float:none;" /><br> <img src="http://cache.gawker.com/assets/images/kotaku/2009/07/sprial3.jpg" width="804" height="548" style="display:block;float:none;" /></p> <p><a href="http://www.famitsu.com/game/news/1225458_1124.html">『クイーンズブレイド スパイラルカオス』店舗特典が判明</a> [Famitsu]</p> ]]></description>
			<link><![CDATA[http://kotaku.com/5306836/holy-crap-these-queens-blade-promo-images-are-suggestive/gallery/]]></link>
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			<category><![CDATA[ maximum risky ]]></category>
			<category><![CDATA[Nsfw]]></category>			
			<category><![CDATA[PSP]]></category>			
			<category><![CDATA[Queen's blade]]></category>			
			<category><![CDATA[Queen's blade spiral chaos]]></category>			
			<pubDate><![CDATA[Fri, 03 Jul 2009 03:00:00 MDT]]></pubDate>
			<dc:creator><![CDATA[Brian Ashcraft]]></dc:creator>
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			<title><![CDATA[ Sony Motion Control Patent Shows Coffee Mug Gaming [Sony] ]]></title>
			<description><![CDATA[ <p><img src="http://cache.gawker.com/assets/images/kotaku/2009/07/ps31.jpg" width="804" height="650" style="display:block;float:none;" />We know about the EyeToy. We've seen that motion controller Sony showed at E3. But there is another motion controller Sony has been working on.</p> <p>This new patent filing reveals a Sony motion controller that uses a mapping system to incorporate everyday objects such as "coffee mugs, drinking glasses, books, bottles, etc." as a motion controller. In the drawing, those everyday objects are illustrated by that horse-shoe-looking U in the man's hand.</p> <p>Basically, this tech appears to allow players to use a variety of real world items in game play.</p> <p>To map the object, players show it to the camera and rotate it so that the object is captured and saved as a file. The system can then identify this object and respond to its movements.</p> <p>The manner in which the object is held can affect game play. For example, in the illustration below, the object is held "up" which reveals the lightsaber-like sword. Holding the object down turns the sword "off".<br> <img src="http://cache.gawker.com/assets/images/kotaku/2009/07/ps32.jpg" width="804" height="650" style="display:block;float:none;" /><br> <a href="http://www.siliconera.com/2009/07/02/sony-patents-a-motion-control-system-that-uses-ordinary-objects-as-controllers/">Sony Patents A Motion Control System That Uses Ordinary Objects As Controllers</a> [Siliconera]</p> ]]></description>
			<link><![CDATA[http://kotaku.com/5306751/sony-motion-control-patent-shows-coffee-mug-gaming]]></link>
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			<category><![CDATA[ Sony ]]></category>
			<category><![CDATA[Coolness]]></category>			
			<category><![CDATA[News]]></category>			
			<category><![CDATA[PS3]]></category>			
			<pubDate><![CDATA[Fri, 03 Jul 2009 01:30:00 MDT]]></pubDate>
			<dc:creator><![CDATA[Brian Ashcraft]]></dc:creator>
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			<title><![CDATA[ Milla Jovovich Confirms "Number Four" [Resident Evil: Afterlife] ]]></title>
			<description><![CDATA[ <p><img src="http://cache.gawker.com/assets/images/kotaku/2009/07/more_milla.jpg" width="804" height="527" style="display:block;float:none;" /><a href="http://kotaku.com/5306046/new-resident-evil-film-by-september-2010">Chatter</a> is swirling that the newest <i><a class="autolink" title="Click here to read more posts tagged RESIDENT EVIL" href="http://kotaku.com/tag/resident-evil/">Resident Evil</a></i> film, <i><a class="autolink" title="Click here to read more posts tagged RESIDENT EVIL: AFTERLIFE" href="http://kotaku.com/tag/resident-evil%7c-afterlife/">Resident Evil: Afterlife</a></i>, is aiming for a September 17, 2010 release. Last night, <a class="autolink" title="Click here to read more posts tagged MILLA JOVOVICH" href="http://kotaku.com/tag/milla-jovovich/">Milla Jovovich</a> <a href="http://www.youtube.com/watch?v=kSAv4lk_hJs">said this</a> to a crowd of paprazzi:</p> <blockquote> <p>We're going to start shooting at the end of the year.</p> <blockquote> <p>It's hard to hear exactly what Jovovich was asked to prompt that response. (Though the minute of footage of her droning on and on about her child? We can here that <i>just fine.</i>)</p> <p>A paprazzi follows up Jovovich's reply by asking, "Which one is this?" Gesturing, Jovovich said, "Four."</p> <p>One insider reports that Jovovich confirmed to him directly that she has signed on to do <i>Resident Evil: Afterlife</i> and filming will start at the end of the year.</p> <p><a href="http://shocktillyoudrop.com/news/topnews.php?id=10972">Jovovich: Resident Evil 4 Shooting By End of '09</a> [ShockTillYouDrop]</p> </blockquote> </blockquote> ]]></description>
			<link><![CDATA[http://kotaku.com/5306732/milla-jovovich-confirms-number-four]]></link>
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			<category><![CDATA[ Resident evil: afterlife ]]></category>
			<category><![CDATA[Milla Jovovich]]></category>			
			<category><![CDATA[Movie]]></category>			
			<category><![CDATA[News]]></category>			
			<category><![CDATA[Resident Evil]]></category>			
			<pubDate><![CDATA[Fri, 03 Jul 2009 00:00:00 MDT]]></pubDate>
			<dc:creator><![CDATA[Brian Ashcraft]]></dc:creator>
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			<title><![CDATA[ President Of Russia In Erotic Game [Maximum Risky] ]]></title>
			<description><![CDATA[ <p><img src="http://cache.gawker.com/assets/images/kotaku/2009/07/russia_putin.jpg" width="804" height="572" style="display:block;float:none;" />No, not Vladamir Putin, but Elena Vladimirovna Putin &mdash; think Putin if he was a girl with white hair, red eyes and a shapely figure.</p> <p>Her name is also a reference to a <a href="http://en.wikipedia.org/wiki/Grand_Duchess_Elena_Vladimirovna_of_Russia">Grand Duchess</a> of Russia.</p> <p>Putin is appearing in upcoming ero title <i>My Girlfriend Is The President</i>. There's also the President of Nippon &mdash; a character named "Obama". (There is also an "Obama" surname in Japanese.) This open has orange hair, green eyes and big ribbons.</p> <p><img src="http://cache.gawker.com/assets/images/kotaku/2009/07/obama_nippon.jpg" width="804" height="568" style="display:block;float:none;" />The realism and accuracy are astounding. <i>My Girlfriend Is The President</i> is swore into office this fall. <a href="http://kotaku.com/5065711/japanese-prime-minister-in-erotic-game">Previously</a>, Japanese Prime Minister Taro Aso appeared as a character in the ero title <i>Maji de Watashi ni Koi Shinasai!</i></p> <p><a href="http://www.alcot.biz/product/osana/index.html">幼なじみは大統領</a> [ALcot - NSFW]</p> ]]></description>
			<link><![CDATA[http://kotaku.com/5306652/president-of-russia-in-erotic-game]]></link>
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			<category><![CDATA[ maximum risky ]]></category>
			<category><![CDATA[Japan]]></category>			
			<category><![CDATA[Oddities]]></category>			
			<category><![CDATA[PC]]></category>			
			<category><![CDATA[title]]></category>			
			<pubDate><![CDATA[Thu, 02 Jul 2009 23:00:00 MDT]]></pubDate>
			<dc:creator><![CDATA[Brian Ashcraft]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=5306652&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[ Hey, There's A New Devil Kings Game [Capcom] ]]></title>
			<description><![CDATA[ <p><img src="http://cache.gawker.com/assets/images/kotaku/2009/07/basara_3.jpg" width="804" height="413" style="display:block;float:none;" />Another countdown clock, another game announcement. <i><a class="autolink" title="Click here to read more posts tagged SENGOKU BASARA 3" href="http://kotaku.com/tag/sengoku-basara-3/">Sengoku BASARA 3</a></i>, the third entry in the franchise known as <i><a class="autolink" title="Click here to read more posts tagged DEVIL KINGS" href="http://kotaku.com/tag/devil-kings/">Devil Kings</a></i> in the West, is scheduled for release in 2010.</p> <p><i>Basara 3</i> is the "decisive battle", and new and returning characters will be appearing in this upcoming hack-and-slash.</p> <p>Platform is undecided.</p> <p><a href="http://www.capcom.co.jp/basara3/">Sengoku Basara 3</a> [Capcom]</p> ]]></description>
			<link><![CDATA[http://kotaku.com/5306626/hey-theres-a-new-devil-kings-game]]></link>
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			<category><![CDATA[ Capcom ]]></category>
			<category><![CDATA[Devil Kings]]></category>			
			<category><![CDATA[News]]></category>			
			<category><![CDATA[Sengoku basara 3]]></category>			
			<pubDate><![CDATA[Thu, 02 Jul 2009 22:00:00 MDT]]></pubDate>
			<dc:creator><![CDATA[Brian Ashcraft]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=5306626&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[ Gears Of War Designer Interested In New Style [Dude Huge] ]]></title>
			<description><![CDATA[ <p><img src="http://cache.gawker.com/assets/images/kotaku/2009/07/newgearsofwar.jpg" width="504" height="284" style="display:block;" />You know the <i>Gears of Wars</i> look: brown, bombed out buildings and more brown. Oh, there's some gray, too. The games have really set off a visual flair.</p> <p>But <i>Gears</i> designer <a class="autolink" title="Click here to read more posts tagged DUDE HUGE" href="http://kotaku.com/tag/dude-huge/">Dude Huge</a> (aka "DH" aka "Cliff Bleszinski") is ready to move on.</p> <p>"Stylistically though," he says, "I'd love to play in a different field in the near future in regards to what your typical expectation of a <i><a class="autolink" title="Click here to read more posts tagged GEARS OF WAR" href="http://kotaku.com/tag/gears-of-war/">Gears of War</a></i> game actually is." Lots of pastels, please!</p> <p><i><a class="autolink" title="Click here to read more posts tagged GEARS OF WAR 2" href="http://kotaku.com/tag/gears-of-war-2/">Gears of War 2</a></i> is a slight departure visually from the first game &mdash; nothing radical, though.</p> <p>Huge currently has "five projects going on right now" and says that he and his company <a class="autolink" title="Click here to read more posts tagged EPIC GAMES" href="http://kotaku.com/tag/epic-games/">Epic Games</a> are going to take more risks in the future as well as make "a few safe bets that people won't be surprised to see coming." <i>Gears of War 3</i>, <i>4</i>, <i>5</i>, <i>6</i> and <i>7</i>, anyone?</p> <p><a href="http://www.develop-online.net/features/522/QA-Cliff-Bleszinski-part-one">Cliff Bleszinski: shifting gears</a> [Develop]</p> ]]></description>
			<link><![CDATA[http://kotaku.com/5306625/gears-of-war-designer-interested-in-new-style]]></link>
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			<category><![CDATA[ Dude Huge ]]></category>
			<category><![CDATA[Epic Games]]></category>			
			<category><![CDATA[Gears Of War]]></category>			
			<category><![CDATA[Gears Of War 2]]></category>			
			<pubDate><![CDATA[Thu, 02 Jul 2009 21:00:00 MDT]]></pubDate>
			<dc:creator><![CDATA[Brian Ashcraft]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=5306625&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[ Korean PC Game Rips-Off Team Fortress 2 [Clips] ]]></title>
			<description><![CDATA[ <p><object width="502" height="410" class="left gawkerVideo embeddedVideo"><param name="movie" value="http://blip.tv/play/g4Q9gY6yJ435ZA"> <param name="allowFullScreen" value="true"> <embed src="http://blip.tv/play/g4Q9gY6yJ435ZA" type="application/x-shockwave-flash" allowfullscreen="true" width="502" height="410" class="left gawkerVideo"></object> The name of this game is <i><a class="autolink" title="Click here to read more posts tagged H.A.V.E. ONLINE" href="http://kotaku.com/tag/h%27a%27v%27e%27-online/">H.A.V.E. Online</a></i>. It's a PC title, and an open beta is supposed to go down sometime this year. The game looks strangely familiar.</p> <p>An homage?</p> <p>Even with the otaku toy twist, the game is a little too close to <i><a class="autolink" title="Click here to read more posts tagged TEAM FORTRESS 2" href="http://kotaku.com/tag/team-fortress-2/">Team Fortress 2</a></i> for some on the Korean internet, where the game is kicking up a mini-controversy. The game is being called "an embarrassment" to the Korean game industry.</p> <p><i>H.A.V.E.</i>'s publisher SK iMedia has not made a comment about the <i>Team Fortress 2</i> likeness. Check out the trailer comparison shots and wonder to yourself why they called this game <i>H.A.V.E.</i> and not <i>Toy Fortress Story</i>.</p> <p>Missed opportunity, that.</p> <p><img src="http://cache.gawker.com/assets/images/kotaku/2009/07/tfhave4.jpg" width="804" height="267" style="display:block;float:none;" /><br> <img src="http://cache.gawker.com/assets/images/kotaku/2009/07/tfhave3.jpg" width="804" height="267" style="display:block;float:none;" /><br> <img src="http://cache.gawker.com/assets/images/kotaku/2009/07/tfhave6.jpg" width="804" height="265" style="display:block;float:none;" /><br> <img src="http://cache.gawker.com/assets/images/kotaku/2009/07/tfhave2.jpg" width="804" height="265" style="display:block;float:none;" /><br> <img src="http://cache.gawker.com/assets/images/kotaku/2009/07/tfhave5.jpg" width="804" height="283" style="display:block;float:none;" /><br> <img src="http://cache.gawker.com/assets/images/kotaku/2009/07/tfhave1.jpg" width="804" height="268" style="display:block;float:none;" /></p> <p><a href="http://memolog.blog.naver.com/mouse2343/85">팀 포티리스 2 표절 + 오덕화 ‘피규어 TPS' H.A.V.E 영상·스크린샷 공개</a> [The World is just awesome Thanks Torokun!]</p> ]]></description>
			<link><![CDATA[http://kotaku.com/5306691/korean-pc-game-rips+off-team-fortress-2]]></link>
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			<category><![CDATA[ Clips ]]></category>
			<category><![CDATA[H.a.v.e. online]]></category>			
			<category><![CDATA[Korea]]></category>			
			<category><![CDATA[Oddities]]></category>			
			<category><![CDATA[PC]]></category>			
			<category><![CDATA[South Korea]]></category>			
			<category><![CDATA[Team Fortress 2]]></category>			
			<pubDate><![CDATA[Thu, 02 Jul 2009 20:00:00 MDT]]></pubDate>
			<dc:creator><![CDATA[Brian Ashcraft]]></dc:creator>
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			<title><![CDATA[ Want To Countdown the Release of Dragon Quest IX? [Japan] ]]></title>
			<description><![CDATA[ <p><img src="http://cache.gawker.com/assets/images/kotaku/2009/07/1161342072_photo.jpg" width="180" height="135" />On July 11, <i>DQIX</i> is finally going on sale. To mark the event, <a class="autolink" title="Click here to read more posts tagged SQUARE ENIX" title="Click here to read more posts tagged SQUARE ENIX" href="http://kotaku.com/tag/square-enix/">Square Enix</a> is hosting a countdown ceremony at Shibuya retailer TSUTAYA.</p> <p>Besides the throngs of <i>DQ</i> fans expected, series creator Yuji Horii and <i>DQIX</i> producer Ryutaro Ichimura will be in attendance. The store opens at 6:40am on the 11th, and if you're like, you might get to meet either luminaries. You might not, and hey, that's a-okay.</p> ]]></description>
			<link><![CDATA[http://kotaku.com/5306788/want-to-countdown-the-release-of-dragon-quest-ix]]></link>
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			<category><![CDATA[ Japan ]]></category>
			<category><![CDATA[dragon quest ix]]></category>			
			<category><![CDATA[Ds]]></category>			
			<category><![CDATA[News]]></category>			
			<category><![CDATA[Square Enix]]></category>			
			<pubDate><![CDATA[Thu, 02 Jul 2009 11:30:00 MDT]]></pubDate>
			<dc:creator><![CDATA[Brian Ashcraft]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=5306788&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[ Face Stitches? Thankfully, No. [Note] ]]></title>
			<description><![CDATA[ <p><b>To:</b> Crecente<br /> <b>From:</b> Bashcraft<br /> <b>RE:</b> <a href="http://kotaku.com/5305570/the-real-oc">The Real OC</a></p> <p>Mini-Bash fell off his bike on to his chin. Big gash, blood everywhere. Mrs. Bashcraft took him to the hospital &mdash; doc said he didn't need stitches. </p> <p>Just glad he didn't *knock on wood* break a bone. I've never *knock on wood* broken a bone. Why the hell do people knock on wood anyway?!</p> <p><b>What you missed last night</b><br /> <a href="http://kotaku.com/5306019/miyamoto-new-zelda-wont-be-radically-different">Miyamoto: New Zelda Won't Be &quot;Radically Different&quot;</a><br /> <a href="http://kotaku.com/5305943/congrats-you-win-an-xbox-360-with-a-messed-up-slot">Congrats! You Win An Xbox 360 With A Messed Up Slot</a><br /> <a href="http://kotaku.com/5305959/starcraft-iis-campaign-is-certainly-trying-something-different">Starcraft II's Campaign Is Certainly Trying Something Different</a><br /> <a href="http://kotaku.com/5305928/microsoft-comments-on-360-dash-advertisements">Microsoft Comments On 360 Dash Advertisements</a><br /> <a href="http://kotaku.com/5305851/microsoft-sued-over-xbox-live">Microsoft Sued Over Xbox Live</a></p> <p>Confused about commenting on Kotaku? <a href="http://kotaku.com/5131097/a-guide-to-proper-commenting">Read our FAQ.</a></p> ]]></description>
			<link><![CDATA[http://kotaku.com/5306025/face-stitches-thankfully-no]]></link>
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			<category><![CDATA[ Note ]]></category>
			<category><![CDATA[night note]]></category>			
			<pubDate><![CDATA[Thu, 02 Jul 2009 07:20:00 MDT]]></pubDate>
			<dc:creator><![CDATA[Brian Ashcraft]]></dc:creator>
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			<title><![CDATA[ Team Fortress 2 Recreated In Pencil And Paper RPG [DIY] ]]></title>
			<description><![CDATA[ <p><img src="http://cache.gawker.com/assets/images/kotaku/2009/07/tf2rpg.jpg" width="340" height="217" />Back before there was computer and video gaming, there was table top gaming. You make use of what you have &mdash; pencil and paper. That's exactly what one reader did when he couldn't access <i>TF2</i>.</p> <p>Both were stuck at their grandmother's house all day long, both itching to play <i><a class="autolink" title="Click here to read more posts tagged TEAM FORTRESS 2" title="Click here to read more posts tagged TEAM FORTRESS 2" href="http://kotaku.com/tag/team-fortress-2/">Team Fortress 2</a></i>. But his grandmother's house doesn't have internet or television! </p> <p>"So, we decided to use our imaginations for once, and along with my brother," explains Steam user [TPG] Wade Wilson, "we decided to kinda go with the flow and create our own <i>Team Fortress 2</i> RPG- <i>Dungeons and Dragons</i> style."</p> <p>Wilson acted as dungeon master, and the game they created must have been enjoyable enough to warrant play when they got back home &mdash; AKA the land of internet and television. </p> <p>"We played for around 8 hours when we had to go back home," he adds, "and I decided to stay over my cousins house and actually try to develop a full fledged game."</p> <p>It's still in beta testing, and they're working out the kinks, but so far, so good says Wilson. </p> <p><a href="http://tf2rpg.blogspot.com/">The Team Fortress 2 RPG (Unofficial!)</a> [Official Site]</p> ]]></description>
			<link><![CDATA[http://kotaku.com/5306072/team-fortress-2-recreated-in-pencil-and-paper-rpg]]></link>
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			<category><![CDATA[ DIY ]]></category>
			<category><![CDATA[Culture]]></category>			
			<category><![CDATA[Steam]]></category>			
			<category><![CDATA[Team Fortress 2]]></category>			
			<category><![CDATA[Valve]]></category>			
			<pubDate><![CDATA[Thu, 02 Jul 2009 06:00:00 MDT]]></pubDate>
			<dc:creator><![CDATA[Brian Ashcraft]]></dc:creator>
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			<title><![CDATA[ New Resident Evil Film By September 2010 [Rumor] ]]></title>
			<description><![CDATA[ <p><img src="http://cache.gawker.com/assets/images/kotaku/2009/07/resident_evil_milla.jpg" width="504" height="308" style="display:block;" />Director <a class="autolink" title="Click here to read more posts tagged PAUL W.S. ANDERSON" href="http://kotaku.com/tag/paul-w%27s%27-anderson/">Paul W.S. Anderson</a> <a href="http://kotaku.com/5031843/milla-jovovich-clone-army-confirmed-for-future-re-movie">talked up</a> (spoiler alert!) a new <i><a class="autolink" title="Click here to read more posts tagged RESIDENT EVIL" href="http://kotaku.com/tag/resident-evil/">Resident Evil</a></i> film last fall. Anderson has been busy working on drafts of the script, and the film is supposedly set in Tokyo and Alaska.</p> <p>An insider has told ShockTillYouDrop.com that an internal studio memo is pegging <i><a class="autolink" title="Click here to read more posts tagged RESIDENT EVIL: AFTERLIFE" href="http://kotaku.com/tag/resident-evil%7c-afterlife/">Resident Evil: Afterlife</a></i> for a theatrical release by September 17, 2010.</p> <p>No word on whether star <a class="autolink" title="Click here to read more posts tagged MILLA JOVOVICH" href="http://kotaku.com/tag/milla-jovovich/">Milla Jovovich</a> has officially signed on for this picture.</p> <p><a href="http://www.shocktillyoudrop.com/news/topnews.php?id=10969">Resident Evil 4 Arriving in Late 2010?</a> [ShockTillYouDrop via <a href="http://www.latinoreview.com/news/does-resident-evil-have-an-afterlife-it-s-possible-7301">Latino Review</a>]</p> ]]></description>
			<link><![CDATA[http://kotaku.com/5306046/new-resident-evil-film-by-september-2010]]></link>
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			<category><![CDATA[ Rumor ]]></category>
			<category><![CDATA[Hollywood]]></category>			
			<category><![CDATA[Milla Jovovich]]></category>			
			<category><![CDATA[Paul W.S. Anderson]]></category>			
			<category><![CDATA[Resident Evil]]></category>			
			<category><![CDATA[Resident evil: afterlife]]></category>			
			<pubDate><![CDATA[Thu, 02 Jul 2009 05:00:00 MDT]]></pubDate>
			<dc:creator><![CDATA[Brian Ashcraft]]></dc:creator>
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			<title><![CDATA[ Tekken Boss: "Unlocking Is So Old" [Namco Bandai] ]]></title>
			<description><![CDATA[ <p><img src="http://cache.gawker.com/assets/images/kotaku/2009/07/tekken6ac.jpg" width="270" height="228" />Unlocking games is standard fighting game stuff. And it's something <i>Tekken</i> franchise director Katsuhiro Harada thinks is <i>so old</i>.</p> <p>"Why we locked the characters originally was that in the arcades, it was kind of to extend the life of the game by gradually unlocking characters," Harada explains. It factored into home consoles as a way to "protect" against renting games. </p> <p>"That's kind of outdated now though, especially with online play," says Harada. "If we were to have locked characters it would irritate a lot of people, to be playing against others online and to not have all the characters available. So I think it's no longer useful." </p> <p><i><a class="autolink" title="Click here to read more posts tagged TEKKEN 6" title="Click here to read more posts tagged TEKKEN 6" href="http://kotaku.com/tag/tekken-6/">Tekken 6</a></i> features 40 characters &mdash; all of them available from the start. Good thing? Bad thing? YOU DECIDE. </p> <p><a href="http://www.videogamer.com/news/unlockables_are_outdated_says_tekken_chief.html">Unlockables are outdated, says Tekken chief</a> [Videogamer via <a href="http://www.1up.com/do/newsStory?cId=3175046">1Up</a>]</p> ]]></description>
			<link><![CDATA[http://kotaku.com/5306758/tekken-boss-unlocking-is-so-old]]></link>
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			<category><![CDATA[ Namco Bandai ]]></category>
			<category><![CDATA[News]]></category>			
			<category><![CDATA[Tekken 6]]></category>			
			<pubDate><![CDATA[Thu, 02 Jul 2009 04:30:00 MDT]]></pubDate>
			<dc:creator><![CDATA[Brian Ashcraft]]></dc:creator>
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			<title><![CDATA[ Grand Theft IV Auto Goes Discount In Japan [PS3] ]]></title>
			<description><![CDATA[ <p><img src="http://cache.gawker.com/assets/images/kotaku/2009/07/ps3_gta_iv_discount.jpg" width="340" height="429" />Released in Japan back in last October, the PS3 version of Rockstar's <i><a class="autolink" title="Click here to read more posts tagged GRAND THEFT AUTO IV" title="Click here to read more posts tagged GRAND THEFT AUTO IV" href="http://kotaku.com/tag/grand-theft-auto-iv/">Grand Theft Auto IV</a></i> has been announced for Sony's PlayStation The Best budget line.</p> <p>The game will be priced at &yen;3,990 (US$41) and is slated for release on August 27.</p> ]]></description>
			<link><![CDATA[http://kotaku.com/5306027/grand-theft-iv-auto-goes-discount-in-japan]]></link>
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			<category><![CDATA[ PS3 ]]></category>
			<category><![CDATA[grand theft auto IV]]></category>			
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			<category><![CDATA[Rockstar]]></category>			
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			<pubDate><![CDATA[Thu, 02 Jul 2009 04:00:00 MDT]]></pubDate>
			<dc:creator><![CDATA[Brian Ashcraft]]></dc:creator>
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			<title><![CDATA[ No More Heroes Designer Keen On Project Natal [Xbox 360] ]]></title>
			<description><![CDATA[ <p><img src="http://cache.gawker.com/assets/images/kotaku/2009/07/natal_driving.jpg" width="340" height="176" />While originally rumored for the <a class="autolink" title="Click here to read more posts tagged XBOX 360" title="Click here to read more posts tagged XBOX 360" href="http://kotaku.com/tag/xbox-360/">Xbox 360</a>, <i><a class="autolink" title="Click here to read more posts tagged NO MORE HEROES" title="Click here to read more posts tagged NO MORE HEROES" href="http://kotaku.com/tag/no-more-heroes/">No More Heroes</a></i> is a Wii title. Though, Microsoft's <a class="autolink" title="Click here to read more posts tagged PROJECT NATAL" title="Click here to read more posts tagged PROJECT NATAL" href="http://kotaku.com/tag/project-natal/">Project Natal</a> announcement at E3 might be enough to lure Suda's upcoming motion controlled games to the Xbox 360.</p> <p>"We developed <i>No More Heroes</i> with the Wii remote in mind," says series designer <a class="autolink" title="Click here to read more posts tagged GOICHI SUDA" title="Click here to read more posts tagged GOICHI SUDA" href="http://kotaku.com/tag/goichi-suda/">Goichi Suda</a>, "but now I want to think about games with Natal in mind. I have to ask myself, as a game designer, what new games can be done with this, what can be an interesting experience and challenge, and I'm looking forward to that." </p> <p>Suda adds, "It's hard to really understand it unless you use it, and it remains to be seen what you can do with it, but I think it'll be a huge device." </p> <p><a href="http://www.1up.com/do/newsStory?cId=3175025">Japan's Game Creators Spout Their Takes on E3</a> [1Up via <a href="http://www.kombo.com/article.php?artid=13279">Kombo</a>]</p> ]]></description>
			<link><![CDATA[http://kotaku.com/5306017/no-more-heroes-designer-keen-on-project-natal]]></link>
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			<category><![CDATA[ Xbox 360 ]]></category>
			<category><![CDATA[goichi suda]]></category>			
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			<category><![CDATA[no more heroes]]></category>			
			<category><![CDATA[Project Natal]]></category>			
			<pubDate><![CDATA[Thu, 02 Jul 2009 03:00:00 MDT]]></pubDate>
			<dc:creator><![CDATA[Brian Ashcraft]]></dc:creator>
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			<title><![CDATA[ Miyamoto: New Zelda Won't Be "Radically Different" [The Legend Of Zelda] ]]></title>
			<description><![CDATA[ <p><img src="http://cache.gawker.com/assets/images/kotaku/2009/07/miyamoto_zelda.jpg" width="180" height="116" />So Nintendo is making a new <i>Zelda</i>. Exciting! And with the new Wii MotionPlus, the possibilities are <i>endless</i>.</p> <p>Since the last console <i>Zelda</i>, <i>Twilight Princess</i>, was originally developed for the GameCube and ultimately released on the Wii. The upcoming <i>Zelda</i> would be developed for the console from the ground-up. </p> <p>Guess that means we'd be getting a brand new <i>Zelda</i> experience? Well...</p> <p>"I don't think it's going to be that radically different," <a class="autolink" title="Click here to read more posts tagged SHIGERU MIYAMOTO" title="Click here to read more posts tagged SHIGERU MIYAMOTO" href="http://kotaku.com/tag/shigeru-miyamoto/">Shigeru Miyamoto</a> told <i>Nintendo Power</i>. </p> <p>Ah, crud. </p> <p>Fingers crossed Miyamoto is simply being humble and lower expectations so <i>Zelda</i> hype doesn't spin out of control. Then again, maybe he's just being honest.</p> <p><a href="http://www.aeropause.com/2009/07/read-a-long-with-nintendo-power-244-august-2009/">Read-a-Long with Nintendo Power #244 (August 2009)</a> [Aeropause via <a href="http://www.vg247.com/2009/07/02/miyamoto-new-wii-zelda-wont-be-radically-different/">VG247</a>]</p> ]]></description>
			<link><![CDATA[http://kotaku.com/5306019/miyamoto-new-zelda-wont-be-radically-different]]></link>
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			<category><![CDATA[ The Legend Of Zelda ]]></category>
			<category><![CDATA[News]]></category>			
			<category><![CDATA[Nintendo]]></category>			
			<category><![CDATA[Shigeru Miyamoto]]></category>			
			<category><![CDATA[Wii]]></category>			
			<pubDate><![CDATA[Thu, 02 Jul 2009 02:00:00 MDT]]></pubDate>
			<dc:creator><![CDATA[Brian Ashcraft]]></dc:creator>
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			<title><![CDATA[ Want To See A Level 97 In Dragon Quest IX? [Square Enix] ]]></title>
			<description><![CDATA[ <p><img src="http://cache.gawker.com/assets/images/kotaku/2009/07/162ae442.jpg" width="804" height="210" style="display:block;float:none;" /><i><a class="autolink" title="Click here to read more posts tagged DRAGON QUEST IX" href="http://kotaku.com/tag/dragon-quest-ix/">Dragon Quest IX</a></i>, like most role-playing-games, lets players level up and customize their characters &mdash; even famous players. The latest issue of <i>Weekly Shonen Jump</i> shows just how diverse those options are.</p> <p>Before we get to a Level 97, have a look at <a href="http://en.wikipedia.org/wiki/Akira_Toriyama">Akira Toriyama</a>'s Level 20 character. Ready to go onward?</p> <p><img src="http://cache.gawker.com/assets/images/kotaku/2009/07/f63cbf68.jpg" width="804" height="210" style="display:block;float:none;" />Here's the customized Level 54 character from <i>Dragon Quest</i> creator <a href="http://en.wikipedia.org/wiki/Y%C5%ABji_Horii">Yuji Horii</a>.</p> <p><img src="http://cache.gawker.com/assets/images/kotaku/2009/07/032c261c.jpg" width="804" height="221" style="display:block;float:none;" />And finally, <a href="http://en.wikipedia.org/wiki/Koichi_Sugiyama">Koichi Sugiyama</a>'s Level 97 character. Nice crotch guard.</p> <p><a href="http://blog.livedoor.jp/jin115/archives/51533066.html">すぎやまこういちさんが誰よりも早く『ドラゴンクエスト９』をやりすぎな件</a> [オレ的ゲーム]</p> ]]></description>
			<link><![CDATA[http://kotaku.com/5305953/want-to-see-a-level-97-in-dragon-quest-ix]]></link>
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			<category><![CDATA[ Square Enix ]]></category>
			<category><![CDATA[dragon quest ix]]></category>			
			<category><![CDATA[Ds]]></category>			
			<category><![CDATA[News]]></category>			
			<pubDate><![CDATA[Thu, 02 Jul 2009 01:00:00 MDT]]></pubDate>
			<dc:creator><![CDATA[Brian Ashcraft]]></dc:creator>
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			<title><![CDATA[ Congrats! You Win An Xbox 360 With A Messed Up Slot [Top] ]]></title>
			<description><![CDATA[ <p><img src="http://cache.gawker.com/assets/images/kotaku/2009/07/dsc02203z.jpg" width="804" height="452" style="display:block;float:none;" />Know who won that <i><a class="autolink" title="Click here to read more posts tagged FABLE II" href="http://kotaku.com/tag/fable-ii/">Fable II</a></i> signed <a class="autolink" title="Click here to read more posts tagged XBOX 360" href="http://kotaku.com/tag/xbox-360/">Xbox 360</a> <a href="http://kotaku.com/5250744/win-a-fable-ii-360-signed-by-peter-molyneux">contest</a>? Some guy named NeoxDonut. He was thrilled to get the <a class="autolink" title="Click here to read more posts tagged PETER MOLYNEUX" href="http://kotaku.com/tag/peter-molyneux/">Peter Molyneux</a> autographed console. That is, until he tried plugging it in.</p> <p>The customized console is wrapped in a first generation casing. The innards seem new, but the shell is not. Below is a picture of the A/V slot for a first generation Xbox 360.<br> <img src="http://cache.gawker.com/assets/images/kotaku/2009/07/avslot.jpg" width="804" height="537" style="display:block;float:none;" />Compare this with the HDMI-equipped A/V slot of the Xbox 360 Elite.<br> <img src="http://cache.gawker.com/assets/images/kotaku/2009/07/DSCF0411.JPG" width="804" height="603" style="display:block;float:none;" />Now look at this Frankenconsole mess.<br> <img src="http://cache.gawker.com/assets/images/kotaku/2009/07/dsc02201rka_01.jpg" width="804" height="452" style="display:block;float:none;" />The A/V and HDMI slots are shoehorned into a casing designed for only an A/V Slot. Meaning? It's not possible to plug the A/V cable in and difficult to even get the HDMI cable in there. Last we checked, being able to plug your console in is kind of important.</p> <p>Thanks Toast for the tip!</p> ]]></description>
			<link><![CDATA[http://kotaku.com/5305943/congrats-you-win-an-xbox-360-with-a-messed-up-slot]]></link>
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			<category><![CDATA[ Top ]]></category>
			<category><![CDATA[Fable II]]></category>			
			<category><![CDATA[News]]></category>			
			<category><![CDATA[Peter Molyneux]]></category>			
			<category><![CDATA[Xbox 360]]></category>			
			<pubDate><![CDATA[Thu, 02 Jul 2009 00:00:00 MDT]]></pubDate>
			<dc:creator><![CDATA[Brian Ashcraft]]></dc:creator>
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			<title><![CDATA[ Mother Sells Nintendo Wii Her Son Stole, Now Arrested [Crime] ]]></title>
			<description><![CDATA[ <p><img src="http://cache.gawker.com/assets/images/kotaku/2009/07/wii_thief.jpg" width="180" height="147" />Three teens swiped a neighbors Wii and enlisted the help of a mother to pawn the stolen loot.</p> <p>Joshua Carter (18), Patrick Early (16) and Derrick Henson (13) have all been arrested on felony charges for stealing a neighbor's Wii. According to Early, his mother, 41-year-old Maxine Law, helped them unload the console at a local pawn shop &mdash; even though she knew it was stolen. </p> <p>The Florida state attorney's office is looking into the matter, and Orlando's WFTV reports that it is possible that Maxine Law could be charged with dealing in stolen property and contributing to the delinquency of minors. You'd think that someone named Law would know better. </p> <p><a href="http://www.wftv.com/irresistible/19912930/detail.html">Kids Steal Wii, Mom Arrested After Pawning It</a> [WFTV via <a href="http://www.destructoid.com/kids-steal-wii-mom-pawns-wii-everyone-gets-arrested-138183.phtml">Destructoid</a>]</p> ]]></description>
			<link><![CDATA[http://kotaku.com/5305913/mother-sells-nintendo-wii-her-son-stole-now-arrested]]></link>
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			<category><![CDATA[ Crime ]]></category>
			<category><![CDATA[News]]></category>			
			<category><![CDATA[Nintendo]]></category>			
			<category><![CDATA[Oddities]]></category>			
			<category><![CDATA[Wii]]></category>			
			<pubDate><![CDATA[Wed, 01 Jul 2009 23:00:00 MDT]]></pubDate>
			<dc:creator><![CDATA[Brian Ashcraft]]></dc:creator>
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			<title><![CDATA[ God Eaters Reminds Us of Monster Hunter [PSP] ]]></title>
			<description><![CDATA[ <p><img src="http://cache.gawker.com/assets/images/kotaku/2009/07/godeaters.jpg" width="504" height="455" style="display:block;" />In Capcom's <i><a class="autolink" title="Click here to read more posts tagged MONSTER HUNTER" href="http://kotaku.com/tag/monster-hunter/">Monster Hunter</a></i> franchise, you hunt monsters. In the newly announced <i><a class="autolink" title="Click here to read more posts tagged GOD EATERS" href="http://kotaku.com/tag/god-eaters/">God Eaters</a></i> from <a class="autolink" title="Click here to read more posts tagged NAMCO BANDAI" href="http://kotaku.com/tag/namco-bandai/">Namco Bandai</a>, you hunt monsters.</p> <p>Out this fall in Japan, <i>God Eaters</i> also offers goodies like character creation and the ability to customize and make weapons (sound familiar?), and like <i>MH</i>, this PSP titles has four player co-op. Just be glad they didn't call it <i>God Eater Hunters</i>.</p> <p>Or maybe, shame they didn't!</p> ]]></description>
			<link><![CDATA[http://kotaku.com/5305829/god-eaters-reminds-us-of-monster-hunter]]></link>
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			<category><![CDATA[ PSP ]]></category>
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			<category><![CDATA[monster hunter]]></category>			
			<category><![CDATA[Namco Bandai]]></category>			
			<category><![CDATA[News]]></category>			
			<pubDate><![CDATA[Wed, 01 Jul 2009 22:00:00 MDT]]></pubDate>
			<dc:creator><![CDATA[Brian Ashcraft]]></dc:creator>
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			<title><![CDATA[ Learn StarCraft From A "Full Blooded Korean" [Oddities] ]]></title>
			<description><![CDATA[ <p><img src="http://cache.gawker.com/assets/images/kotaku/2009/07/395117106_73534f2d9e.jpg" width="180" height="135" />There's lots to learn about in <i>StarCraft</i>. The entire nation of <a class="autolink" title="Click here to read more posts tagged SOUTH KOREA" title="Click here to read more posts tagged SOUTH KOREA" href="http://kotaku.com/tag/south-korea/">South Korea</a> seems fixated on the game &mdash; with tournaments and TV programs. You could say it's the country's national (digital) pastime!</p> <p>So if you are going to really learn <i>StarCraft</i>, then ByunTae wants you to learn it from an "authentic Korean". That's right, not a fake Korean, an <i>authentic</i> one. From his Craigslist posting:</p> <blockquote><p> Hi, my name is ByunTae from South Korea. I have been playing Starcraft since 1998 and I was born and raised in Korea. I'm 100% full blooded Korean, meaning I have been gifted with unparallel talent to master any video game, particularly, Starcraft: Brood War. I'm also experienced in Counter-Strike, I am able to perform bunny hops, my best score on a public 32 player game was 171-2 with 170 kill streak. I'm offering my expertise in Starcraft to be taught to non-Koreans that wishes to have the skill of a Korean player. </p></blockquote> <p>ByunTae goes on to claim he's advised and coached Korean pros and will teach you unit management, map strategies, how to use in-game bugs to your advantage, and even basic Korean "to communicate with Koreans on Battle.net". He goes on to add:</p> <blockquote><p> My lessons will result in:<br /> Faster APM (actions per minute) - average professional gamers range from 250-550. Average player is about 100.<br /> Better Win/Loss Ratio<br /> Chance to become a professional gamer in Korea - Celebrity status, especially for foreigners, like Guillaume Patry (Grrr...) and Bertrand Grospellier (Elky)<br /> Bragging rights, that you're as good as a Korean in Starcraft<br /> You will be called a hacker because you're so good.<br /> Korean girls will be intrigued that you're such a good Starcraft player.</p> <p>My lessons are offered to only non-Koreans or American born Koreans because they lack the blessing from the Gaming God, Norazi. </p></blockquote> <p>The price of this "authenticity" starts at twenty-five bucks an hour. </p> <p><a href="http://sfbay.craigslist.org/sfc/lss/1246071348.html">Starcraft lessons from authentic Korean (richmond / seacliff)</a> [Craigslist Thanks AJ!]</p> ]]></description>
			<link><![CDATA[http://kotaku.com/5305839/learn-starcraft-from-a-full-blooded-korean]]></link>
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			<category><![CDATA[ Oddities ]]></category>
			<category><![CDATA[Culture]]></category>			
			<category><![CDATA[South Korea]]></category>			
			<category><![CDATA[StarCraft]]></category>			
			<pubDate><![CDATA[Wed, 01 Jul 2009 21:00:00 MDT]]></pubDate>
			<dc:creator><![CDATA[Brian Ashcraft]]></dc:creator>
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			<title><![CDATA[ Hold On! China's Gold Farming "Ban" Clarified [China] ]]></title>
			<description><![CDATA[ <p><img src="http://cache.gawker.com/assets/images/kotaku/2009/07/wheat_farming.jpg" width="340" height="412" />Earlier this week, we <a href="http://kotaku.com/5303878/chinese-govt-tries-to-officially-ban-gold-farming">brought word</a> that the Chinese Government has tried to ban <a class="autolink" title="Click here to read more posts tagged GOLD FARMING" title="Click here to read more posts tagged GOLD FARMING" href="http://kotaku.com/tag/gold-farming/">gold farming</a> the reported $500 million gold farming industry.</p> <p>Officially, China's Ministry of Culture and the Ministry of Commerce said that in-game monies "will only be allowed to trade in virtual goods and services provided by its issuer, not real goods and services."</p> <p>According to a release from the two bodies, "using virtual money for gambling will be punished by public security authorities, and minors may not buy virtual money." Sure, the Chinese government hopes to curb gambling and illicit trade, as well as money laundering via virtual money, but this ruling is not a ban. </p> <p>Professor Richard Heeks of The University of Manchester explains: </p> <blockquote><p> This is a government restriction on the use of the quasi-Paypal-like currencies (mainly QQ coins) that are used extensively in China to pay for virtual game stuff. As announced they can now only be used to pay for virtual stuff, and you can't buy real things with them as game companies were allowing to happen, nor can you gamble. This therefore is not about what gold farming clients do: use real money to buy these virtual currencies; it's the mirror image. And it's not about the major trade in gold farming such as World of Warcraft, which relates to other types of virtual currency. And it's not about buying/selling in-game items. And it's not about the power-levelling of avatars. Bottom line: it's not about gold farming. </p></blockquote> <p><a href="http://ict4dblog.wordpress.com/">China Bans Gold Farming!! … Er … But In Fact It Hasn't</a> [ICTs for Development via <a href="http://www.incgamers.com/News/17185/ActuallyChinaDidntBanGoldFarming">IncGamers</a>]</p> ]]></description>
			<link><![CDATA[http://kotaku.com/5305856/hold-on-chinas-gold-farming-ban-clarified]]></link>
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			<category><![CDATA[ China ]]></category>
			<category><![CDATA[Gold Farming]]></category>			
			<category><![CDATA[News]]></category>			
			<pubDate><![CDATA[Wed, 01 Jul 2009 20:00:00 MDT]]></pubDate>
			<dc:creator><![CDATA[Brian Ashcraft]]></dc:creator>
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			<title><![CDATA[ Still Air Conditioner Free [Note] ]]></title>
			<description><![CDATA[ <p><b>To:</b> Crecente<br /> <b>From:</b> Bashcraft<br /> <b>RE:</b> <a href="http://kotaku.com/5305020/drinks-at-the-saucer">Drinks at the Saucer</a></p> <p>Oh yeah, I grew up in Dallas. Been to Fort Worth a gajillion times. No, a gajillion and one. Who's counting?</p> <p>Speaking of air conditioning (smooth, eh?), Japanese buildings don't typically have central air &mdash; but rather, individual air conditioner units you put on the wall near the ceiling. We have <i>several</i> of these... Haven't turned them on yet. Probably should, it's getting hot and muggy. Wonder how long I can go without A/C....</p> <p><b>What you missed last night</b><br /> <a href="http://kotaku.com/5305087/ads-coming-to-xbox-360-dashboard">Ads Coming To Xbox 360 Dashboard?</a><br /> <a href="http://kotaku.com/5305065/damnation-developers-laid-off">Damnation Developers Laid Off</a><br /> <a href="http://kotaku.com/5305021/ps3-slim-entering-production-ready-by-july">PS3 Slim Entering Production, Ready By July</a><br /> <a href="http://kotaku.com/5304195/why-is-there-a-tanned-fairy-in-dragon-quest-ix">Why Is There A Tanned Fairy In Dragon Quest IX?</a></p> <p>Confused about commenting on Kotaku? <a href="http://kotaku.com/5131097/a-guide-to-proper-commenting">Read our FAQ.</a></p> ]]></description>
			<link><![CDATA[http://kotaku.com/5305076/still-air-conditioner-free]]></link>
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			<category><![CDATA[ Note ]]></category>
			<category><![CDATA[night note]]></category>			
			<pubDate><![CDATA[Wed, 01 Jul 2009 07:20:00 MDT]]></pubDate>
			<dc:creator><![CDATA[Brian Ashcraft]]></dc:creator>
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