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Lets tgs

Tokyo Game Show: The Teardown

As the clock struck 5pm on Sunday evening, the 2008 Tokyo Game Show drew to a close. But as the public streamed out of the place, booth companions kicked off their heels and PR types breathed a long, deep sigh of relief, the worker bees got to work. Why? Because a trade show never ends. Someone has to end it. Click below if you want to see how it's done.


Tokyo game show 2008

Getting My Arse Kicked At Pro Evo 2009

I know, a demo's already out, but I hadn't had a chance to download it, so one of the first games I ran for this TGS was pro Evo 2009. Why the running? Because I'm torn on the Pro Evo franchise. Once was a time football purists would buy Pro Evo for the simulation, and everyone else would buy FIFA because it had all the major league licenses. But the last few years? Konami have gotten sloppy. Current-gen Pro Evos looked like last-gen Pro Evos with the cracks painted over, while FIFA has come on strong with a new engine and improved gameplay. In fact, FIFA's come on so strong that many people have already declared it the winner in this year's tussle. Me, I'm going to give the old bird one last chance to impress before doing anything drastic. More »

Tokyo Game Show

Why Home Should Not Be Shown At Game Shows

Home should not be shown at trade shows. Absolutely not. Not under any circumstances. Why? Because it is boring. Home is not a game. It's not even a user interface. It's a...thing. Once Sony get around to deciding what that actually is will probably be the time they decide to release it, but until then - and especially in the state it was in for my TGS demonstration - it should be kept as far from prying eyes (and hands) as possible. More »

Lets tgs

Booth Companion Showcase: Konami Keep Things Understated

Those Tecmo girls? Sure, they were easy on the eye, but flashing skin is so cheap. And cheap is something Konami are just not interested in. At least when it comes to booth companions. Instead, the company that wishes they could release Metal Gear Solid 4 every year kept things a little classier, opting for this classic number that sits somewhere between naughty nurse and 50's flight attendant.


Lets tgs

This Is What Those Guys Were Watching

We're done counting the tens of thousands of votes you people cast in our "What The Hell Are These Guys Watching?" poll, and the results are in! So just what was it that had the Japanese crowd enthralled/confused? Was it Microsoft's star show-stopper, Star Ocean 4? Or perhaps the other Square Enix attention-grabber, Last Remnant? Or maybe, just maybe, it was the other other Square Enix 360 exclusive, Infinite Undiscovery? More »

Tokyo game show 2008

On The Possibility Of 2D, HD, XBLA & PSN Sonic Games

Yesterday, I got the chance to sit down for tea and biscuits with Akinori Nishiyama, producer on Sega's upcoming Sonic reboot Sonic Unleashed. When you get a chance to ask someone high up at Sega why they, uh, don't make good Sonic games anymore, you don't pass that chance up. So I asked him, in light of the company's insistence on including 3D elements in Unleashed, whether Sega would be taking a leaf out of Capcom's book and putting out a 2D, HD Sonic remake (or even a new game) on XBLA or PSN? More »

Lets tgs

Microsoft Remind Japan What 360 Games Look Like, Part II

One of the better booths at last year's TGS was Microsoft's. Mostly because they had a neat wall, which was displaying the game disc and cover art for every 360 game ever released in Japan. This year, they didn't exactly go one better (it's the same schtick), but they did make sure the game boxes weren't left out. Above, and below, you'll see Microsoft Japan's 360 timeline, charting every release of every game chronologically. They even cheat and show XBLA games. Somewhat interesting, no?


Lets tgs

Brown Man Bedtime Story

The setting: Enterbrain's (publisher of Famitsu) TGS booth. The man? Brown Man. Otherwise known as Toshihiro Nagoshi. The event: no idea, can't speak Japanese, but from the relaxed vibe and the crossed legs we're pretty sure he's reading everyone a bedtime story. Something about Yakuza, monkey's balls, tanning salons and rip-off track pants. Oh, and ice cream.


Lets tgs

Meet Capcom's Crowd Ranchers

As we showed you yesterday, Capcom's booth at TGS has been going bananas. So much so that they've got booth boys running a unique form of crowd control. In case you can't make it out, the kid's holding a long, thick rope. And there are 15 more kids like him. They're crowd ranchers. As I took this, I could swear I heard a "YAH!", and the crack of a whip, as 1000 wide-eyed Japanese teenagers were herded - by the shuffling rope boys - into a pen and forced to watch Monster Hunter 3 trailers over and over and over.


Lets tgs

Street Fighter IV Booth Punches The Competition In The Face

Man, Capcom are pulling out all the stops with their booths this year. We've already shown you the Gyakuten Kenji setup, but equally amazing is the company's Street Fighter IV booth, which is a replica of Chun-Li's stage. It's even got a chicken. Great stuff.