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		<title><![CDATA[Kotaku]]></title>
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			<title><![CDATA[Kotaku]]></title>
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		<link>http://kotaku.com</link>
		<description><![CDATA[As if you don't waste enough of your time in a gamer's haze, here's Kotaku: a gamer's guide that goes beyond the press release. Gossip, cheats, criticism, design, nostalgia, prediction. Don't get a life just yet.]]></description>
				        			
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			<title><![CDATA[ Scribblenauts, As Hilariously Explained By The ESRB [Nintendo DS] ]]></title>
			<description><![CDATA[ <p><img src="http://cache.gawker.com/assets/images/9/2009/07/504x_scribblenauts_esrb.jpg" class="left image500" width="500"><a class="autolink" title="Click here to read more posts tagged 5TH CELL" href="http://kotaku.com/tag/5th-cell/">5TH Cell</a>'s <em>Scribblenauts</em> is an amazing piece of E3 award-winning game design, letting the player summon almost anything they can think to write on the <a class="autolink" title="Click here to read more posts tagged NINTENDO DS" href="http://kotaku.com/tag/nintendo-ds/">Nintendo DS</a> touchscreen. Despite being rated "Everyone 10+" the game features some potentially objectionable content.</p> <p>Perhaps most objectionable are the things one can do in <em>Scribblenauts</em> when babies, steak and lions come together, as amusingly described by the Entertainment Software Ratings Board. Warning: gruesome descriptions of rad bike tricks performed over infants await you! Proceed with caution.</p> <blockquote> <p>This is a puzzle game in which players navigate a series of traps, puzzles, and enemies to collect stars scattered throughout the colorful levels. Players have the ability to summon different objects by writing/typing in the word (e.g., bike, spaceship, lion) and watching it come to life. If multiple words are entered in a sequence, different whimsical scenarios can be triggered: a bicycle can be used to jump over a baby; a bulldozer can clear away a shark; and cabbage can be fed to dinosaurs. Players can elect to summon "cartoony" versions of bats, bombs, guns, and flamethrowers. These types of items can be used to destroy objects or even other summoned items (e.g., a club can be used to hit an animal; steak can be attached to a baby to attract lions; rockets can be lobbed at a man). These triggered animations are minimally depicted and are usually accompanied by popping, musical sound effects; bright, star-shaped flashes; or small puffs of smoke. If players wish to, they may type in the word vomit, which causes a beige-colored lump to appear on the screen.</p> </blockquote> <p>Do you have any idea how many times I'm going to try to solve <em>Scribblenauts</em> puzzles with the words "vomit," "flamethrower" and "baby"? Neither do I. It's doubtful my brain can envision a number that large.</p> <p><a href="http://www.esrb.org/ratings/synopsis.jsp?Certificate=26980">Scribblenauts</a> [ESRB via <a href="http://www.neogaf.com/forum/showpost.php?p=16600506&postcount=3138">NeoGAF</a> - thanks, Alphahawk!]</p> ]]></description>
			<link><![CDATA[http://kotaku.com/5311425/scribblenauts-as-hilariously-explained-by-the-esrb]]></link>
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			<category><![CDATA[ Nintendo DS ]]></category>
			<category><![CDATA[5Th cell]]></category>			
			<category><![CDATA[Esrb]]></category>			
			<category><![CDATA[Scribblenauts]]></category>			
			<pubDate><![CDATA[Thu, 09 Jul 2009 19:30:16 -0600]]></pubDate>
			<dc:creator><![CDATA[Michael McWhertor]]></dc:creator>
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			<title><![CDATA[ Reggie: Be Patient, The Wii Vitality Sensor Will "Wow" You [Nintendo] ]]></title>
			<description><![CDATA[ <p><img src="http://cache.gawker.com/assets/images/9/2009/07/504x_wvs.jpg" class="left image500" width="500">Nintendo's announcement of the <a class="autolink" title="Click here to read more posts tagged WII VITALITY SENSOR" href="http://kotaku.com/tag/wii-vitality-sensor/">Wii Vitality Sensor</a> at E3 was met with some amount of befuddlement and a heap of "WTF?" But Nintendo of America president and COO <a class="autolink" title="Click here to read more posts tagged REGGIE FILS-AIME" href="http://kotaku.com/tag/reggie-fils_aime/">Reggie Fils-Aime</a> says, eventually, you will say "Wow, I get it."</p> <p>Reggie tells <a href="http://www.fastcompany.com/blog/ngai-croal/dialogue-tree/nintendos-innovation-console-qa-reggie-fils-aime">Fast Company</a> that the same confusion&mdash;and maybe even some mockery&mdash;followed the introduction of the Nintendo DS and the Wii Remote, two Nintendo endeavors that have turned out to be pretty darn successful. He says we should expect the same forehead-smacking understanding of the Vitality Sensor's capabilities when the software is shown.</p> <p>"Until you have that software, it's tough to understand," Fils-Aime says. "If I told you that you would be standing on an oversized bathroom scale, and having fun doing it, you probably would have said, 'Reggie, I don't get it.' And yet here we are with the balance board arguably as the third largest development platform across the globe."</p> <p>The whole point of this pulse-monitoring device, Reggie says, is finding a new audience, one "who hasn't yet been compelled with the first-person shooter, or an action side-scrolling adventure, or a fitness game."</p> <p>Oh, I get it, Reg. I'm on board. If someone can sell me a copy of <em>Am I Dead Yet?</em> via WiiWare, consider me personally compelled.</p> <p><a href="http://www.fastcompany.com/blog/ngai-croal/dialogue-tree/nintendos-innovation-console-qa-reggie-fils-aime">Nintendo's Innovation Console: A Q&A With Reggie Fils-Aime</a> [Fast Company]</p> ]]></description>
			<link><![CDATA[http://kotaku.com/5311395/reggie-be-patient-the-wii-vitality-sensor-will-wow-you]]></link>
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			<category><![CDATA[ Nintendo ]]></category>
			<category><![CDATA[reggie Fils-aime]]></category>			
			<category><![CDATA[Wii]]></category>			
			<category><![CDATA[Wii Vitality Sensor]]></category>			
			<pubDate><![CDATA[Thu, 09 Jul 2009 18:40:55 -0600]]></pubDate>
			<dc:creator><![CDATA[Michael McWhertor]]></dc:creator>
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			<title><![CDATA[ Konami Says Let's Walk It Out [Game Announce] ]]></title>
			<description><![CDATA[ <p><img src="http://cache.gawker.com/assets/images/9/2009/07/504x_screenshot_027.jpg" class="left image500" width="500">The Wii is about to get another workout from publisher Konami, seeking a bigger slice of the console's fitness hungry userbase with <em><a class="autolink" title="Click here to read more posts tagged WALK IT OUT" href="http://kotaku.com/tag/walk-it-out/">Walk It Out</a></em>, the game that brings the thrill of walking outside to your living room.</p> <p>With a soundtrack that spans more than a hundred songs, players will... well, they'll walk. But that walking will be done with Bemani-style rhythm, potentially ensuring that taking alternating steps in front of a television will become <em>fun</em>. <em>Walk It Out</em> employs the Wii Balance Board as well as Konami's own Dance Dance Revolution controller for accurate stepping action. It also supports plain old Wii Remote and Nunchuk for the peripheral phobic.</p> <p>Konami's no stranger to staying in shape, having already shipped <em>Let's Yoga</em> and <em>Let's Pilates</em> for the Nintendo DS and run a fairly successful fitness business in Japan. Walk your way to screens of virtual walking that-a-way.</p> <p><img src="http://cache.gawker.com/assets/images/9/2009/07/504x_screenshot_034.jpg" class="left image500" width="500"><br> <img src="http://cache.gawker.com/assets/images/9/2009/07/504x_screenshot_014.jpg" class="left image500" width="500"><br> <img src="http://cache.gawker.com/assets/images/9/2009/07/504x_screenshot_021.jpg" class="left image500" width="500"><br> <img src="http://cache.gawker.com/assets/images/9/2009/07/504x_screenshot_022.jpg" class="left image500" width="500"><br> <img src="http://cache.gawker.com/assets/images/9/2009/07/504x_screenshot_001.jpg" class="left image500" width="500"><br> <img src="http://cache.gawker.com/assets/images/9/2009/07/504x_screenshot_030.jpg" class="left image500" width="500"><br> <img src="http://cache.gawker.com/assets/images/9/2009/07/504x_screenshot_037.jpg" class="left image500" width="500"></p> ]]></description>
			<link><![CDATA[http://kotaku.com/5311387/konami-says-lets-walk-it-out/gallery/]]></link>
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			<category><![CDATA[ Game Announce ]]></category>
			<category><![CDATA[Konami]]></category>			
			<category><![CDATA[Walk it out]]></category>			
			<category><![CDATA[Wii]]></category>			
			<pubDate><![CDATA[Thu, 09 Jul 2009 18:20:56 -0600]]></pubDate>
			<dc:creator><![CDATA[Michael McWhertor]]></dc:creator>
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			<title><![CDATA[ Alien Breed Evolution Evokes Fond Amiga Memories Later This Year [Game Announce] ]]></title>
			<description><![CDATA[ <p><a rel="lytebox" href="http://cache.gawker.com/assets/images/kotaku/2009/07/alien_breed_evolution.jpg"><img src="http://cache.gawker.com/assets/images/9/2009/07/504x_alien_breed_evolution.jpg" class="left image500" width="500"></a>Worms creators Team17 Software formally announced its plans to release <em><a class="autolink" title="Click here to read more posts tagged ALIEN BREED" href="http://kotaku.com/tag/alien-breed/">Alien Breed</a> Evolution</em>, an Unreal Engine 3-powered remake of its Amiga top-down shooter.</p> <p>As the original <em>Alien Breed</em> is now 18-years-old, some of you may be too young to remember it. Think <em>Gauntlet</em> meets <em>Aliens</em>. Or, you know, think <em>Alien Syndrome</em>. (No, don't think of the more recent Wii re-imagining. Think of the Sega arcade original.)</p> <p>Team17 didn't confirm a platform (or platforms) for <em><a class="autolink" title="Click here to read more posts tagged ALIEN BREED EVOLUTION" href="http://kotaku.com/tag/alien-breed-evolution/">Alien Breed Evolution</a></em>, but we hope they'll offer co-op alien killing enjoyment for anyone with access to the PlayStation Network and Xbox Live. The "retro modern" remake is due later this year, with the developer promising more details before end of Summer.</p> ]]></description>
			<link><![CDATA[http://kotaku.com/5311159/alien-breed-evolution-evokes-fond-amiga-memories-later-this-year]]></link>
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			<category><![CDATA[ Game Announce ]]></category>
			<category><![CDATA[Alien breed]]></category>			
			<category><![CDATA[Alien breed evolution]]></category>			
			<category><![CDATA[team17]]></category>			
			<pubDate><![CDATA[Thu, 09 Jul 2009 18:00:57 -0600]]></pubDate>
			<dc:creator><![CDATA[Michael McWhertor]]></dc:creator>
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			<title><![CDATA[ The Elder Scrolls II: Daggerfall Goes Free [Deals] ]]></title>
			<description><![CDATA[ <p><a href="http://kotaku.com/5311361/the-elder-scrolls-ii-daggerfall-goes-free">The image associated with this post is best viewed using a browser.</a><a class="autolink" title="Click here to read more posts tagged BETHESDA SOFTWORKS" href="http://kotaku.com/tag/bethesda-softworks/">Bethesda Softworks</a> is doing its fans a solid today by giving away one of its older games, the second in the <em>Elder Scrolls</em> series, via its web site. Enjoy <em><a class="autolink" title="Click here to read more posts tagged THE ELDER SCROLLS II: DAGGERFALL" href="http://kotaku.com/tag/the-elder-scrolls-ii%7c-daggerfall/">The Elder Scrolls II: Daggerfall</a></em> for the low price of absolutely free.</p> <p>The only thing it'll cost you is 148 megabytes of hard drive space, a small price to pay for the game Johnny Wilson of Computer Gaming World once called "Revolutionary!" You'll also need a DOS emulator, something Bethesda kindly offers a link to, and a pair of rose-tinted glasses to play.</p> <p>Interesting to that the second game in the massive series requires so little hardware horsepower&mdash;you'll need a 66 Mhz processor or better&mdash;and consumes so little space. I remember <em>Daggerfall</em> being <em>massive</em>, but its install size pales in comparison to the 1 gigabyte required for <em>The Elder Scrolls III: Morrowind</em> and the 4.6 gigabytes needed for <em>Oblivion</em>.</p> <p><a href="http://www.elderscrolls.com/downloads/downloads_games.htm">The Elder Scrolls Downloads</a> [ElderScrolls.com - thanks, Andrew!]</p> ]]></description>
			<link><![CDATA[http://kotaku.com/5311361/the-elder-scrolls-ii-daggerfall-goes-free]]></link>
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			<category><![CDATA[ Deals ]]></category>
			<category><![CDATA[Bethesda Softworks]]></category>			
			<category><![CDATA[Freebies]]></category>			
			<category><![CDATA[The elder scrolls ii: daggerfall]]></category>			
			<pubDate><![CDATA[Thu, 09 Jul 2009 17:20:40 -0600]]></pubDate>
			<dc:creator><![CDATA[Michael McWhertor]]></dc:creator>
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			<title><![CDATA[ PlayStation Store Update: Go Robo! [North America] ]]></title>
			<description><![CDATA[ <p><img src="http://cache.gawker.com/assets/images/9/2009/07/504x_ps_store_504.jpg" class="left image500" width="500">You shan't be wanting for downloadable games after this week's North American <a class="autolink" title="Click here to read more posts tagged PLAYSTATION STORE" href="http://kotaku.com/tag/playstation-store/">PlayStation Store</a> update, especially if you call yourself an <em>XS Junior League Soccer</em> fan. I know you're out there!</p> <p><a class="autolink" title="Click here to read more posts tagged PLAYSTATION 3" href="http://kotaku.com/tag/playstation-3/">PlayStation 3</a> owners now have access to <em>Buzz Jr. Robo Jam</em> and <em>Battlefield 1943</em>, the latter of which we hope holds up! Two games each for the PSP and "PSone Classics" library join those two downloadable games, including the aforementioned <em>XS Junior League Soccer</em>.</p> <p>Check out the full list of new additions by clicking through and/or scrolling downward.</p> <p><strong>Games & Demos</strong><br> Buzz Jr. Robo Jam ($4.99)<br> Battlefield: 1943 ($14.99)<br> PSone Classics - Spec Ops: Stealth Patrol ($5.99)<br> PSone Classics - XS Junior League Soccer ($5.99)<br> Samurai Warriors: State of War for PSP ($14.99)<br> Ultimate Board Game Collection for PSP ($9.99)<br> Battlefield: 1943 demo<br> Ghostbusters: The Video Game demo</p> <p><strong>Expansions & Add-ons</strong><br> MotorStorm Pacific Rift Adrenaline Expansion ($9.99)<br> Cross Edge New Costume Set 2 ($3.99)<br> Cross Edge Additional Dungeon 3 (free)<br> Cross Edge Fresh Heart Pack (free)<br> Cross Edge Power Up Pack + (free)<br> Cross Edge Stone SP Synth Pack (free)<br> Dynasty Warriors 6 Empires Additional Music Set 1 (free)<br> Dynasty Warriors 6 Empires Artemis Armor Set (free)<br> Dynasty Warriors 6 Empires Kempo Armor Set (free)<br> Dynasty Warriors 6 Empires Queen Armor Set (free)<br> Dynasty Warriors 6 Empires Royal Armor Set (free)<br> Midnight Club Los Angeles South Central Ultimate Content Pack ($12.50)<br> Skate 2 Maloof Money Cup Pack ($2.99)</p> <p>Guitar Hero World Tour tracks</p> <ul> <li>"I Am The Arsonist" by Silverstein ($1.99)</li> <li>"Bomb The World" by The Sleeping ($1.99)</li> <li>"NJ Legion Iced Tea" by A Day To Remember ($1.99)</li> <li>Victory Track Pack ($5.49) - "NJ Legion Iced Tea" by A Day to Remember, "Bomb The World" by The Sleeping and "I Am The Arsonist" by Silverstein</li> </ul> <p>Rock Band tracks</p> <ul> <li>"21 Guns" by Green Day ($1.99)</li> <li>"East Jesus Nowhere" by Green Day ($1.99)</li> <li>"Know Your Enemy" by Green Day ($1.99)</li> <li>Green Day Pack 01 ($5.49) - "Know Your Enemy," "East Jesus Nowhere," and "21 Guns" by Green Day.</li> <li>"Black Magic" by Slayer ($1.99)</li> <li>"Conquer All" by Behemoth ($1.99)</li> <li>"Disposable Teens" by Marilyn Manson ($1.99)</li> <li>"Embedded" by Job for a Cowboy ($1.99)</li> <li>"Empire of the Gun" by God Forbid ($1.99)</li> <li>"Hammer Smashed Face" by Cannibal Corpse ($1.99)</li> <li>"This Is Exile" by Whitechapel ($1.99)</li> <li>"What a Horrible Night to Have a Curse" by Black Dahlia Murder ($1.99)</li> <li>Mayhem Tour 2009 Pack 01 ($13.49) - "Disposable Teens" by Marilyn Manson, "Empire of the Gun" by God Forbid, "Black Magic" by Slayer, "Hammer Smashed Face" by Cannibal Corpse, "This Is Exile" by Machine Head, "Embedded" by Job for a Cowboy, "Conquer All" by Behemoth and "What a Horrible Night…" by Black Dahlia Murder</li> </ul> <p>Rock Band Unplugged tracks for PSP</p> <ul> <li>"Here Comes Your Man" by Pixies ($1.99)</li> <li>"Pride and Joy" by Stevie Ray Vaughn ($1.99)</li> <li>"Still Alive" by GLaDOS and Jonathan Coulton (free)</li> </ul> <p><strong>Game Videos</strong><br> MAG Dev Diary 1<br> MAG Dev Diary 2<br> PAIN: Museum Trailer<br> Battlefield: 1943 Guadalcanal Trailer<br> The King of Fighters XII Trailer<br> Monster Hunter Freedom Unite Tutorial Video 2<br> Monster Hunter Freedom Unite Tutorial Video 3<br> Monster Hunter Freedom Unite Tutorial Video 4</p> <p><strong>Wallpapers & Themes</strong><br> Battlefield 1943 Wallpaper x 2</p> ]]></description>
			<link><![CDATA[http://kotaku.com/5311346/playstation-store-update-go-robo]]></link>
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			<category><![CDATA[ North America ]]></category>
			<category><![CDATA[Playstation 3]]></category>			
			<category><![CDATA[playstation store]]></category>			
			<category><![CDATA[PS3]]></category>			
			<category><![CDATA[psn]]></category>			
			<pubDate><![CDATA[Thu, 09 Jul 2009 16:40:59 -0600]]></pubDate>
			<dc:creator><![CDATA[Michael McWhertor]]></dc:creator>
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			<title><![CDATA[ Wii Sports Resort Sales Pass 500,000 In Japan [The Japanese Software Chart] ]]></title>
			<description><![CDATA[ <p><a href="http://kotaku.com/5311136/wii-sports-resort-sales-pass-500000-in-japan">The image associated with this post is best viewed using a browser.</a>Nintendo's <em><a class="autolink" title="Click here to read more posts tagged WII SPORTS RESORT" href="http://kotaku.com/tag/wii-sports-resort/">Wii Sports Resort</a></em> is ensuring that Wii MotionPlus penetration is off to a good start in Japan, with the Wii game moving another 150,000 copies in its second week on the market.</p> <p>That puts the <em>Wii Sports</em> sequel at more than a half million copies sold, according to <a class="autolink" title="Click here to read more posts tagged MEDIA CREATE" href="http://kotaku.com/tag/media-create/">Media Create</a>, a feat sure to be made less impressive next week when <em>Dragon Quest IX</em> for the Nintendo DS lands in Japan. Debuting strongly beneath <em>Wii Sports Resort</em> is Sega's <em>Hatsune Miku: Project Diva</em> for the PSP, which outsells the recently released Mii-focused DS game <em>Tomodachi Collection</em>.</p> <p>The only other new debuts were Sony's <em>Boku no Natsuyasumi 4: Seitouchi Shounen Tanteidan, Boku to Himitsu no Chizu</em> and <em>EA Sports Grand Slam Tennis</em>, the latter surely capitalizing on Wii MotionPlus fever.</p> <p>And look! There's Infinite Space, back in the top ten. Guess my <a href="http://kotaku.com/5302606/mii-collecting-is-big-in-japan">fears of the game's quickly dropping popularity</a> were for nothing.</p> <p>01. Wii Sports Resort (Wii) - 155,000 / 514,000<br> 02. <strong>Hatsune Miku: Project Diva</strong> (PSP) - 101,000 / NEW<br> 03. Tomodachi Collection (DS) - 63,000 / 237,000<br> 04. <strong>Boku no Natsuyasumi 4: Seitouchi Shounen Tanteidan, Boku to Himitsu no Chizu</strong> (PSP) - 50,000 / NEW<br> 05. Monster Hunter Portable 2nd G (PSP) - 14,000 / 776,000<br> 06. Kingdom Hearts 358/2 Days (DS) - 13,000 / 492,000<br> 07. Sloane to MacHale: Nazo no Monogatari (DS) - 12,000 / 168,000<br> 08. Ken to Mahou to Gakuen Mono 2 (PSP) - 12,000 / 50,000<br> 09. Rorona no Atelier: Arland no Renkinjutsushi (PS3) - 11,000 / 54,000<br> 10. Infinite Space (DS) - 10,000 / 56,000</p> <p>11. Wii Fit (Wii)<br> 12. Pokemon Platinum (DS)<br> 13. BlazBlue (PS3)<br> 14. EA Sports Grand Slam Tennis (Wii)<br> 15. Valhalla Knights 2: Battle Stance (PSP)<br> 16. Gyakuten Kenji (DS)<br> 17. Mario Kart Wii (Wii)<br> 18. Tago Akira no Atama no Taisou Dai-1-Shuu: Nazotoki Sekai Isshuu Ryokou (DS)<br> 19. BlazBlue (X360)<br> 20. Taiko no Tatsujin Wii (Wii)<br> 21. Agarest Senki Zero (PS3)<br> 22. Pokémon Fushigi no Dungeon: Sora no Tankenta (DS)<br> 23. Mario & Luigi RPG3!!!<br> 24. Evangelion: Jo (PSP)<br> 25. Shin Sangoku Musou 5 Empires (PS3)<br> 26. Fate/Unlimited Codes Portable (PSP)<br> 27. Metal Fight Beyblade (DS)<br> 28. New Super Mario Bros. (DS)<br> 29. Dragon Ball Z: Story Saiyajin Raishuu (DS)<br> 30. Made in Ore (DS)</p> ]]></description>
			<link><![CDATA[http://kotaku.com/5311136/wii-sports-resort-sales-pass-500000-in-japan]]></link>
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			<category><![CDATA[ The japanese software chart ]]></category>
			<category><![CDATA[media create]]></category>			
			<category><![CDATA[Nintendo]]></category>			
			<category><![CDATA[Only in Japan]]></category>			
			<category><![CDATA[Sales]]></category>			
			<category><![CDATA[Software]]></category>			
			<category><![CDATA[Wii]]></category>			
			<category><![CDATA[Wii sports resort]]></category>			
			<pubDate><![CDATA[Thu, 09 Jul 2009 16:20:00 -0600]]></pubDate>
			<dc:creator><![CDATA[Michael McWhertor]]></dc:creator>
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			<title><![CDATA[ Hey, Prototype's Cheap Today! [Deals] ]]></title>
			<description><![CDATA[ <p><a href="http://kotaku.com/5311127/hey-prototypes-cheap-today">The image associated with this post is best viewed using a browser.</a>Attention, budget conscious gamers, Amazon.com is giving you a chance to snag a copy of <em>Prototype</em> on the cheap. Well, maybe not cheap, but extremely reasonable. The <a class="autolink" title="Click here to read more posts tagged PLAYSTATION 3" href="http://kotaku.com/tag/playstation-3/">PlayStation 3</a>, <a class="autolink" title="Click here to read more posts tagged XBOX 360" href="http://kotaku.com/tag/xbox-360/">Xbox 360</a> and PC game is your deal of the day.</p> <p>Fahey seemed to like it enough in his <a href="http://kotaku.com/5289807/prototype-review-alex-mercer-smash"><em>Prototype</em> review</a>. And if you happened to like Radical's <em>Hulk: Ultimate Destruction</em>, you'll probably like this one too. Reduced to just $39.98 for the console versions, a mere $29.98 for the Games For Windows edition, you can't leave it on the virtual store shelf! Go on, treat yourself. You deserve it.</p> <p>Thanks to our tipsters for the heads up!</p> <p><a href="http://www.amazon.com/gp/feature.html/ref=xs_gb_A3GP1EAY85GCXQ?ie=UTF8&docId=1000208101&pf_rd_p=441937901&pf_rd_s=right-1&pf_rd_t=701&pf_rd_i=20&pf_rd_m=ATVPDKIKX0DER&pf_rd_r=0Z4AHVG3H872DG4BT96X">Prototype - Deal of the Day</a> [Amazon]</p> ]]></description>
			<link><![CDATA[http://kotaku.com/5311127/hey-prototypes-cheap-today]]></link>
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			<category><![CDATA[ Deals ]]></category>
			<category><![CDATA[Activision]]></category>			
			<category><![CDATA[Playstation 3]]></category>			
			<category><![CDATA[Prototype]]></category>			
			<category><![CDATA[PS3]]></category>			
			<category><![CDATA[Xbox 360]]></category>			
			<pubDate><![CDATA[Thu, 09 Jul 2009 13:20:00 -0600]]></pubDate>
			<dc:creator><![CDATA[Michael McWhertor]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=5311127&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[ Trials HD Looks Beautiful, Painful [Clips] ]]></title>
			<description><![CDATA[ <p><object width="502" height="410" class="left gawkerVideo embeddedVideo"><param name="movie" value="http://www.gametrailers.com/remote_wrap.php?mid=52519"> <param name="allowFullScreen" value="true"> <embed src="http://www.gametrailers.com/remote_wrap.php?mid=52519" type="application/x-shockwave-flash" allowfullscreen="true" width="502" height="410" class="left gawkerVideo"></object><a href="http://kotaku.com/5310561/trials-hd-looks-beautiful-painful">The image associated with this post is best viewed using a browser.</a> Regrettably, I did not get to play RedLynx's XBLA game <em><a class="autolink" title="Click here to read more posts tagged TRIALS HD" href="http://kotaku.com/tag/trials-hd/">Trials HD</a></em> at E3 2009. But some of my close, E3-attending friends did, gushing about how addictive and exciting it was. They didn't tell me how painful it looked.</p> <p>This <em>Trials HD</em> "Emotion" trailer helps to illustrate why I never ride my motorcycle near bombs, exploding barrels, or atop stacks of panes of glass. Someone could get hurt. Rarely, outside of <em>PAIN</em> for the PlayStation Network, has something looked this dangerous and ragdoll-filled.</p> <p>The <a class="autolink" title="Click here to read more posts tagged XBOX LIVE ARCADE" href="http://kotaku.com/tag/xbox-live-arcade/">Xbox Live Arcade</a> version is planned for a release this Summer, but its PC predecessor is readily available for a mere ten American dollars. Might be worth looking into if this gameplay trailer induces a MUST BUY NOW feeling in you.</p> ]]></description>
			<link><![CDATA[http://kotaku.com/5310561/trials-hd-looks-beautiful-painful]]></link>
			<guid isPermaLink="false"><![CDATA[Kotaku-5310561]]></guid>
			<category><![CDATA[ Clips ]]></category>
			<category><![CDATA[Trials hd]]></category>			
			<category><![CDATA[Xbox Live Arcade]]></category>			
			<pubDate><![CDATA[Wed, 08 Jul 2009 19:30:56 -0600]]></pubDate>
			<dc:creator><![CDATA[Michael McWhertor]]></dc:creator>
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			<title><![CDATA[ New Tornado Outbreak Screens Touch Down [Screens] ]]></title>
			<description><![CDATA[ <p><a rel="lytebox" href="http://cache.gawker.com/assets/images/2009/07/custom_1247100494262_Sequence-28.jpg"><img src="http://cache.gawker.com/assets/images/9/2009/07/504x_custom_1247100494262_Sequence-28.jpg" class="left image500" width="500" style="display:block;float:none;"></a>Konami and Loose Cannon Studios' <em><a class="autolink" title="Click here to read more posts tagged TORNADO OUTBREAK" href="http://kotaku.com/tag/tornado-outbreak/">Tornado Outbreak</a></em> lands this September, causing destruction on the Wii, Xbox 360 and PlayStation 3. You might recall the game from its previous title, <em>Zephyr: Rise of the Elementals</em>. Or maybe you don't.</p> <p>Regardless, the game obviously features terrible weather, which you'll control, causing destruction amidst "humor filled missions and varying objectives, ranging from blustery mischief at a local trailer park to gale force feats in the middle of sprawling cityscapes," according to the publisher.</p> <p>Honestly, the screens don't really do that much for me, but given the few amount of game's that let you play as the weather, I'm interested to go hands on with it before judging it.</p> <p><a rel="lytebox" href="http://cache.gawker.com/assets/images/2009/07/custom_1247100387388_Sequence-01.jpg"><img src="http://cache.gawker.com/assets/images/9/2009/07/504x_custom_1247100387388_Sequence-01.jpg" class="left image500" width="500" style="display:block;float:none;"></a><br> <a rel="lytebox" href="http://cache.gawker.com/assets/images/2009/07/custom_1247100398701_Sequence-27.jpg"><img src="http://cache.gawker.com/assets/images/9/2009/07/504x_custom_1247100398701_Sequence-27.jpg" class="left image500" width="500" style="display:block;float:none;"></a><br> <a rel="lytebox" href="http://cache.gawker.com/assets/images/2009/07/custom_1247100406394_Sequence-14.jpg"><img src="http://cache.gawker.com/assets/images/9/2009/07/504x_custom_1247100406394_Sequence-14.jpg" class="left image500" width="500" style="display:block;float:none;"></a><br> <a rel="lytebox" href="http://cache.gawker.com/assets/images/2009/07/custom_1247100412865_Sequence-13.jpg"><img src="http://cache.gawker.com/assets/images/9/2009/07/504x_custom_1247100412865_Sequence-13.jpg" class="left image500" width="500" style="display:block;float:none;"></a><br> <a rel="lytebox" href="http://cache.gawker.com/assets/images/2009/07/custom_1247100418975_Sequence-16.jpg"><img src="http://cache.gawker.com/assets/images/9/2009/07/504x_custom_1247100418975_Sequence-16.jpg" class="left image500" width="500" style="display:block;float:none;"></a><br> <a rel="lytebox" href="http://cache.gawker.com/assets/images/2009/07/custom_1247100425548_Sequence-15.jpg"><img src="http://cache.gawker.com/assets/images/9/2009/07/504x_custom_1247100425548_Sequence-15.jpg" class="left image500" width="500" style="display:block;float:none;"></a><br> <a rel="lytebox" href="http://cache.gawker.com/assets/images/2009/07/custom_1247100431550_Sequence-110.jpg"><img src="http://cache.gawker.com/assets/images/9/2009/07/504x_custom_1247100431550_Sequence-110.jpg" class="left image500" width="500" style="display:block;float:none;"></a><br> <a rel="lytebox" href="http://cache.gawker.com/assets/images/2009/07/custom_1247100437921_Sequence-12.jpg"><img src="http://cache.gawker.com/assets/images/9/2009/07/504x_custom_1247100437921_Sequence-12.jpg" class="left image500" width="500" style="display:block;float:none;"></a><br> <a rel="lytebox" href="http://cache.gawker.com/assets/images/2009/07/custom_1247100444147_Sequence-10.jpg"><img src="http://cache.gawker.com/assets/images/9/2009/07/504x_custom_1247100444147_Sequence-10.jpg" class="left image500" width="500" style="display:block;float:none;"></a><br> <a rel="lytebox" href="http://cache.gawker.com/assets/images/2009/07/custom_1247100450367_Sequence-19.jpg"><img src="http://cache.gawker.com/assets/images/9/2009/07/504x_custom_1247100450367_Sequence-19.jpg" class="left image500" width="500" style="display:block;float:none;"></a><br> <a rel="lytebox" href="http://cache.gawker.com/assets/images/2009/07/custom_1247100458668_Sequence-22.jpg"><img src="http://cache.gawker.com/assets/images/9/2009/07/504x_custom_1247100458668_Sequence-22.jpg" class="left image500" width="500" style="display:block;float:none;"></a><br> <a rel="lytebox" href="http://cache.gawker.com/assets/images/2009/07/custom_1247100465383_Sequence-115.jpg"><img src="http://cache.gawker.com/assets/images/9/2009/07/504x_custom_1247100465383_Sequence-115.jpg" class="left image500" width="500" style="display:block;float:none;"></a><br> <a rel="lytebox" href="http://cache.gawker.com/assets/images/2009/07/custom_1247100475124_Sequence-23.jpg"><img src="http://cache.gawker.com/assets/images/9/2009/07/504x_custom_1247100475124_Sequence-23.jpg" class="left image500" width="500" style="display:block;float:none;"></a><br> <a rel="lytebox" href="http://cache.gawker.com/assets/images/2009/07/custom_1247100482137_Sequence-04.jpg"><img src="http://cache.gawker.com/assets/images/9/2009/07/504x_custom_1247100482137_Sequence-04.jpg" class="left image500" width="500" style="display:block;float:none;"></a></p> ]]></description>
			<link><![CDATA[http://kotaku.com/5310536/new-tornado-outbreak-screens-touch-down/gallery/]]></link>
			<guid isPermaLink="false"><![CDATA[Kotaku-5310536]]></guid>
			<category><![CDATA[ Screens ]]></category>
			<category><![CDATA[Konami]]></category>			
			<category><![CDATA[Tornado outbreak]]></category>			
			<pubDate><![CDATA[Wed, 08 Jul 2009 18:40:05 -0600]]></pubDate>
			<dc:creator><![CDATA[Michael McWhertor]]></dc:creator>
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			<title><![CDATA[ Media Molecule Envisions LittleBigPlanet Backwards Compatibility For Possible Sequel [Littlebigplanet] ]]></title>
			<description><![CDATA[ <p><a rel="lytebox" href="http://cache.gawker.com/assets/images/kotaku/2009/07/lbp2_bc.jpg"><img src="http://cache.gawker.com/assets/images/9/2009/07/504x_lbp2_bc.jpg" class="left image500" width="500" style="display:block;float:none;"></a>Should there ever be a <em>LittleBigPlanet 2</em>&mdash;and <a class="autolink" title="Click here to read more posts tagged MEDIA MOLECULE" href="http://kotaku.com/tag/media-molecule/">Media Molecule</a>'s Alex Evans isn't saying, officially, that there is&mdash;don't fret that those 2 million-plus levels created in the first will be immediately rendered useless.</p> <p>Evans, co-founder of the <em>LittleBigPlanet</em> developer, tells <a href="http://www.gamesindustry.biz/articles/media-molecules-alex-evans">GamesIndustry.biz</a> that, should Sony and Media Molecule issue a sequel to the DIY platformer, it could offer cross-compatibility, ensuring that your <em>Gradius</em> or <em>Contra</em> homage will live forever. Or at least as long as a sequel's shelf life.</p> <p>"If you look at online distribution for LBP, when the sequel comes along, what do we do with all that content?" Evans says. "I think we can give consumers lots of stuff that you couldn't in a traditional game. We can give them backwards compatibility with those levels, and then when you decide on how you're going to sell that to them... all I'm saying is that we've got loads of options open to us..."</p> <p>Evans also talks about the possibility of expanding the <em>LittleBigPlanet</em> editor to include something in earlier design docs&mdash;the option for users to create objects, not just levels and upload those to be shared as well.</p> <p><a href="http://www.gamesindustry.biz/articles/media-molecules-alex-evans">Media Molecule's Alex Evans</a> [GamesIndustry.biz]</p> ]]></description>
			<link><![CDATA[http://kotaku.com/5310254/media-molecule-envisions-littlebigplanet-backwards-compatibility-for-possible-sequel]]></link>
			<guid isPermaLink="false"><![CDATA[Kotaku-5310254]]></guid>
			<category><![CDATA[ littlebigplanet ]]></category>
			<category><![CDATA[media molecule]]></category>			
			<category><![CDATA[Playstation 3]]></category>			
			<category><![CDATA[PS3]]></category>			
			<pubDate><![CDATA[Wed, 08 Jul 2009 18:20:57 -0600]]></pubDate>
			<dc:creator><![CDATA[Michael McWhertor]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=5310254&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[ Uncharted 2 Gets Frosty On This Week's GameTrailers TV [Clips] ]]></title>
			<description><![CDATA[ <p><object width="502" height="410" class="left gawkerVideo embeddedVideo"><param name="movie" value="http://www.gametrailers.com/remote_wrap.php?mid=52456"> <param name="allowFullScreen" value="true"> <embed src="http://www.gametrailers.com/remote_wrap.php?mid=52456" type="application/x-shockwave-flash" allowfullscreen="true" width="502" height="410" class="left gawkerVideo"></object><a href="http://kotaku.com/5310520/uncharted-2-gets-frosty-on-this-weeks-gametrailers-tv">The image associated with this post is best viewed using a browser.</a> <a class="autolink" title="Click here to read more posts tagged NAUGHTY DOG" href="http://kotaku.com/tag/naughty-dog/">Naughty Dog</a>'s upcoming <a class="autolink" title="Click here to read more posts tagged PLAYSTATION 3" href="http://kotaku.com/tag/playstation-3/">PlayStation 3</a> exclusive <em><a class="autolink" title="Click here to read more posts tagged UNCHARTED 2: AMONG THIEVES" href="http://kotaku.com/tag/uncharted-2%7c-among-thieves/">Uncharted 2: Among Thieves</a></em> will be the focus of this week's <a class="autolink" title="Click here to read more posts tagged GAMETRAILERS TV" href="http://kotaku.com/tag/gametrailers-tv/">GameTrailers TV</a>, offering up new footage, new levels and a look inside the developer's studio.</p> <p>What are we going to see? According to host Geoff Keighley, plan on witnessing three minutes of Uncharted 2 cinematics and one new level. Plus, we'll apparently see Keighley giving some Naughty Dog employees on of those "my man!" kind of handshakes. Should be fun.</p> <p>We know that Sony will be showing off <em>Uncharted 2: Among Thieves</em> at the San Diego Comic-Con, just a fortnight away, so hopefully we'll be going hands-on with some of this new stuff soon.</p> ]]></description>
			<link><![CDATA[http://kotaku.com/5310520/uncharted-2-gets-frosty-on-this-weeks-gametrailers-tv]]></link>
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			<category><![CDATA[ Clips ]]></category>
			<category><![CDATA[gametrailers tv]]></category>			
			<category><![CDATA[Naughty Dog]]></category>			
			<category><![CDATA[Playstation 3]]></category>			
			<category><![CDATA[PS3]]></category>			
			<category><![CDATA[Uncharted 2: among thieves]]></category>			
			<pubDate><![CDATA[Wed, 08 Jul 2009 18:00:09 -0600]]></pubDate>
			<dc:creator><![CDATA[Michael McWhertor]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=5310520&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[ A Third Mortal Kombat Movie May Actually Be Happening [Hollywood] ]]></title>
			<description><![CDATA[ <p><img src="http://cache.gawker.com/assets/images/9/2009/07/504x_mk_devastation.jpg" class="left image500" width="500" style="display:block;">The third theater-bound <em>Mortal Kombat</em> flick may genuinely be underway, with filming unofficially planned to begin as early as this September, according to one of the film's stars.</p> <p>Chris Casamassa, karate instructor and part-time on-screen Scorpion, tells the San Gabriel Valley Tribune that he'll be reprising his role as the undead ninja in a third <em>Mortal Kombat</em> film adaptation. That's not necessarily a new development, as threats of a successor to the awful <em>Mortal Kombat: Annihilation</em> have been made for years, with previously announced intentions to film said movie made in interviews last year.</p> <p>The third <em>MK</em> flick, sometimes dubbed <em>Mortal Kombat Devastation</em> and sometimes simply <em>Mortal Kombat</em>, looks to have <a href="http://kotaku.com/5045103/man-claiming-to-be-mortal-kombat-3-director-still-keeping-the-faith-over-new-movie">a director in Chris "Mink" Morrison</a>. Since there is so much seemingly unconfirmed about the newest <em>MK</em> movie, we're checking in with the last-known production company to see what's what.</p> <p><a href="http://www.sgvtribune.com/rds_search/ci_12742587?IADID">Karate instructor to reprise 'Scorpion' role</a> [SGV Tribune via <a href="http://www.firstshowing.net/2009/07/07/rumor-another-mortal-kombat-movie-is-shooting-this-year/">FirstShowing</a>]</p> ]]></description>
			<link><![CDATA[http://kotaku.com/5310468/a-third-mortal-kombat-movie-may-actually-be-happening]]></link>
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			<category><![CDATA[ Hollywood ]]></category>
			<category><![CDATA[Midway]]></category>			
			<category><![CDATA[Mortal Kombat 3]]></category>			
			<category><![CDATA[Movies]]></category>			
			<pubDate><![CDATA[Wed, 08 Jul 2009 17:20:36 -0600]]></pubDate>
			<dc:creator><![CDATA[Michael McWhertor]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=5310468&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[ Activision Moves Singularity Out Of Modern Warfare 2's Way [Delay Of Game] ]]></title>
			<description><![CDATA[ <p><a rel="lytebox" href="http://cache.gawker.com/assets/images/kotaku/2009/07/singularity_2010.jpg"><img src="http://cache.gawker.com/assets/images/9/2009/07/504x_singularity_2010.jpg" class="left image500" width="500" style="display:block;float:none;"></a><a class="autolink" title="Click here to read more posts tagged RAVEN SOFTWARE" href="http://kotaku.com/tag/raven-software/">Raven Software</a>'s <a href="http://kotaku.com/5158984/singularity-screens-show-the-power-of-glove">snazzy looking</a> time-shifting first-person shooter <em>Singularity</em> won't be arriving this Fall, as previously planned by publisher Activision. Why? Because <em><a class="autolink" title="Click here to read more posts tagged MODERN WARFARE 2" href="http://kotaku.com/tag/modern-warfare-2/">Modern Warfare 2</a></em> is also coming out this Fall and <em>Singularity</em> would only get lost in the din.</p> <p>Activision has today opened a time portal for <em>Singularity</em>, moving it to Q1 2010, well out of range of Infinity Ward's <em>Modern Warfare 2</em>. Activision explains!</p> <p>"The level of excitement for Infinity Ward's Modern Warfare 2 coming out of E3 well exceeded our expectations and therefore we have decided to move Raven's upcoming sci-fi first person action title, Singularity, from 2009 to Q1 2010," said an Activision spokesperson. "We believe that the March quarter will provide a better opportunity to establish the new cutting-edge action IP as a 'must-have' title and clears the way for Modern Warfare 2 to dominate this holiday season."</p> <p>Wow. So we're calling selling an estimated 11 million copies of your game dominating the holiday season now? Hmph!</p> ]]></description>
			<link><![CDATA[http://kotaku.com/5310440/activision-moves-singularity-out-of-modern-warfare-2s-way]]></link>
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			<category><![CDATA[ delay of game ]]></category>
			<category><![CDATA[Activision]]></category>			
			<category><![CDATA[Modern warfare 2]]></category>			
			<category><![CDATA[Raven Software]]></category>			
			<category><![CDATA[Singularity]]></category>			
			<pubDate><![CDATA[Wed, 08 Jul 2009 16:40:07 -0600]]></pubDate>
			<dc:creator><![CDATA[Michael McWhertor]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=5310440&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[ Doom Resurrection Micro-Review: What In The Sam Hell [Review] ]]></title>
			<description><![CDATA[ <p><img src="http://cache.gawker.com/assets/images/9/2009/07/504x_doom_resurrection_review.jpg" class="left image500" width="500" style="display:block;"><a class="autolink" title="Click here to read more posts tagged ID SOFTWARE" href="http://kotaku.com/tag/id-software/">id Software</a> and <a class="autolink" title="Click here to read more posts tagged ESCALATION STUDIOS" href="http://kotaku.com/tag/escalation-studios/">Escalation Studios</a> have compacted the essence of <em>Doom 3</em> into an iPhone app with <em><a class="autolink" title="Click here to read more posts tagged DOOM RESURRECTION" href="http://kotaku.com/tag/doom-resurrection/">Doom Resurrection</a></em>, an on-rails first-person shooter that teleports the player from Mars to Hell and back.</p> <p>id's <em>Doom 3</em> side story puts players in the role of a Marine, aided by a flying 'bot named Sam, as he makes his way from point A to point B, shooting anything that looks vaguely demonic. Borrowing familiar settings and enemies from its 2004 inspiration, <em>Doom Resurrection</em> whittles the experience down to something more appropriate for an on-the-go re-imagining.</p> <p>Without the benefit of access to a keyboard and mouse, <em>Doom Resurrection</em> relies on accelerometer and touchscreen control to get all that first-person shooting done. The interface is simple, with portions of the iPhone's touchscreen dedicated to attacking, dodging, reloading, switching weapons and pausing. To your ever present reticule, just tilt.</p> <p>With those concessions, was <em>Doom</em> worth exhuming on the iPhone?</p> <p><strong>Loved</strong><br> <span style="color: #009;"><strong>As Good As On-Rails Shooters Get:</strong> Gaming snobs may turn up their noses at the prospect of a first-person shooter being hobbled with an on-rails guide, but <em>Doom Resurrection</em> remains surprisingly fun. Honestly, I didn't miss keycard hunting, updating my PDA security clearance levels or straining to see without a flashlight during my play time. I was more interested in the often frantic light gun-like action. Smartly taking cover and perfecting headshots adds depth to a relatively simplistic arcade-style game. Having my performance graded after each level, based on things accuracy and the number of secret items found, compelled me enough to revisit many of the game's stages.</span></p> <p><span style="color: #009;"><strong>Technically Impressive (Or Hey, That's A Pretty Good Doom Impersonation):</strong> <em>Doom Resurrection</em> doesn't look nearly as good as its five-year-old PC forebear&mdash;it's on a <em>phone</em>, people&mdash;but generally runs at a good clip. It's the control scheme that impresses most, with a tilt to aim function that actually works&mdash;mostly thanks to a quick calibration setting that lets the player recenter the reticule on the fly.</span></p> <p><strong>Hated</strong><br> <span style="color: #C00;"><strong>But Not Without Its Quirks:</strong> <em>Doom Resurrection</em> does comes with its share of frustrations. The hitbox for enemies is generous to a fault, so you may be pointing directly at an exploding barrel, but hitting the zombie standing just to the left of it. And you're probably going to recalibrate that targeting reticule a bit too often. And you're going to roll your eyes at bad guys that teleport <em>right behind you</em> all the time. And you're probably going to miss some health or ammo items when the touchscreen doesn't register your taps.</span></p> <p><em>Doom Resurrection</em> will let you have a great deal of fun with it&mdash;if you overcome your iPhone game phobias and let yourself have a great deal of fun with it. There's depth of play here, thanks to a suite of weapons that includes shotguns, plasma rifles, the trademark BFG and even a chainsaw, as well as smart, simplified touch controls.</p> <p>What sometimes detracts from that fun is <em>Doom Resurrection</em>'s asking price (which seems just a few dollars too high), a handful of dusty old design decisions, and its occasionally mystifying touchscreen quirks. As far as first-person shooters on Apple's platform go, it's not quite a head shot, but it's definitely a kill.</p> <p><em>Doom Resurrection was developed by Escalation Studios and published by id Software on the iPhone and <a class="autolink" title="Click here to read more posts tagged IPOD TOUCH" href="http://kotaku.com/tag/ipod-touch/">iPod Touch</a> on June 26. Retails for $9.99 via iTunes. Played through main campaign on "Marine" difficulty, replayed multiple missions on "Veteran" difficulty in Free Play mode.</em></p> <p>Confused by our reviews? Read our <a href="http://kotaku.com/5012473/about-kotaku-reviews">review FAQ</a>.</p> ]]></description>
			<link><![CDATA[http://kotaku.com/5310158/doom-resurrection-micro+review-what-in-the-sam-hell]]></link>
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			<category><![CDATA[ Review ]]></category>
			<category><![CDATA[Doom]]></category>			
			<category><![CDATA[Doom resurrection]]></category>			
			<category><![CDATA[Escalation studios]]></category>			
			<category><![CDATA[Id Software]]></category>			
			<category><![CDATA[iPhone]]></category>			
			<category><![CDATA[ipod touch]]></category>			
			<category><![CDATA[Original]]></category>			
			<category><![CDATA[Top]]></category>			
			<pubDate><![CDATA[Wed, 08 Jul 2009 16:20:33 -0600]]></pubDate>
			<dc:creator><![CDATA[Michael McWhertor]]></dc:creator>
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			<title><![CDATA[ Dead To Rights: Retribution Waives Rights To 2009 Release [Delay Of Game] ]]></title>
			<description><![CDATA[ <p><a rel="lytebox" href="http://cache.gawker.com/assets/images/kotaku/2009/07/dead_to_rights_2010.jpg"><img src="http://cache.gawker.com/assets/images/9/2009/07/504x_dead_to_rights_2010.jpg" class="left image500" width="500" style="display:block;float:none;"></a><a class="autolink" title="Click here to read more posts tagged NAMCO BANDAI" href="http://kotaku.com/tag/namco-bandai/">Namco Bandai</a>'s extra-violent third-person shooter <a class="autolink" title="Click here to read more posts tagged DEAD TO RIGHTS: RETRIBUTION" href="http://kotaku.com/tag/dead-to-rights%7c-retribution/">Dead To Rights: Retribution</a> may <a href="http://kotaku.com/5160044/dead-to-rights-retribution-coming-this-year">not be releasing this year after all</a>. The <a class="autolink" title="Click here to read more posts tagged VOLATILE GAMES" href="http://kotaku.com/tag/volatile-games/">Volatile Games</a>-developed <a class="autolink" title="Click here to read more posts tagged XBOX 360" href="http://kotaku.com/tag/xbox-360/">Xbox 360</a> and <a class="autolink" title="Click here to read more posts tagged PLAYSTATION 3" href="http://kotaku.com/tag/playstation-3/">PlayStation 3</a> game may be slipping into 2010, according to multiple sources.</p> <p><em>Retribution</em> was definitely pushed back until next year in Europe, according to word from the newly minted Namco Bandai Partners' schedule, with North American retailers (GameStop, Gamefly, et al.) now slating the game for a Q1 2010 or TBD release.</p> <p>Curious if you should care that the now-gen <em>Dead To Rights</em> sequel is looking like a 2010 release? Read our <a href="http://kotaku.com/5233218/dead-to-rights-retribution-embraces-the-m-rating">preview of the game</a> to find out more.</p> <p><a href="http://www.gamespot.com/news/6213103.html">Dead to Rights pushed to 2010?</a> [GameSpot]</p> ]]></description>
			<link><![CDATA[http://kotaku.com/5310396/dead-to-rights-retribution-waives-rights-to-2009-release]]></link>
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			<category><![CDATA[ delay of game ]]></category>
			<category><![CDATA[Dead to rights: retribution]]></category>			
			<category><![CDATA[Namco Bandai]]></category>			
			<category><![CDATA[Playstation 3]]></category>			
			<category><![CDATA[PS3]]></category>			
			<category><![CDATA[Volatile Games]]></category>			
			<category><![CDATA[Xbox 360]]></category>			
			<pubDate><![CDATA[Wed, 08 Jul 2009 15:40:09 -0600]]></pubDate>
			<dc:creator><![CDATA[Michael McWhertor]]></dc:creator>
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			<title><![CDATA[ Master Photoshop The Legend of Zelda Way [Tutorials] ]]></title>
			<description><![CDATA[ <p><img src="http://cache.gawker.com/assets/images/9/2009/07/504x_deku_scrub_link.jpg" class="left image500" width="500" style="display:block;">Despite more than a decade of futzing about with <a class="autolink" title="Click here to read more posts tagged ADOBE PHOTOSHOP" href="http://kotaku.com/tag/adobe-photoshop/">Adobe Photoshop</a>, my digital painting skills are considerably amateur. Creating something like David Cousens' <em><a class="autolink" title="Click here to read more posts tagged THE LEGEND OF ZELDA: MAJORA'S MASK" href="http://kotaku.com/tag/the-legend-of-zelda%7c-majora.s-mask/">The Legend of Zelda: Majora's Mask</a></em> piece above is beyond my skills... or is it?!</p> <p>The answer is still "Yes, it is," but Cousens fantastic Photoshop tutorial, in which he walks us through the step-by-step creation of his "Broken Link" digital painting, is extremely helpful in touching on the finer points of advanced techniques. A bit of computer arts knowledge wrapped in a tasty <em>Majora's Mask</em> coating might just spurn you too to up your Photoshop game.</p> <p>Cousens' tutorial warns that this tutorial is not for the beginner, but for those "comfortable with radial gradients, overlay layers and clipping mask layers and have a good foundation level of artistic skill." Still, even for the Photoshop clumsy, it's a gorgeous little walkthrough.</p> <p>Thanks for sending it our way, David.</p> <p><a href="http://psdfan.com/tutorials/drawing/advanced-tutorial-creating-broken-link/comment-page-1/">Advanced Tutorial: Creating ‘Broken Link'</a> [PSDFAN.com]</p> ]]></description>
			<link><![CDATA[http://kotaku.com/5310354/master-photoshop-the-legend-of-zelda-way]]></link>
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			<category><![CDATA[ Tutorials ]]></category>
			<category><![CDATA[Adobe Photoshop]]></category>			
			<category><![CDATA[Nintendo]]></category>			
			<category><![CDATA[Nintendo 64]]></category>			
			<category><![CDATA[The Legend of Zelda: Majora's Mask]]></category>			
			<category><![CDATA[Zelda]]></category>			
			<pubDate><![CDATA[Wed, 08 Jul 2009 14:40:31 -0600]]></pubDate>
			<dc:creator><![CDATA[Michael McWhertor]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=5310354&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[ Did EA Just Announce Command & Conquer 4? [Oops] ]]></title>
			<description><![CDATA[ <p><img src="http://cache.gawker.com/assets/images/9/2009/07/504x_curry_twitter.jpg" class="left image500" width="500">It might not have intended to, but EA's UK public relations team might have just jumped the gun on officially announcing <em>Command & Conquer 4</em>. Funny thing is, that announcement is now nowhere to be seen.</p> <p>Earlier today, the European PR folks posted on <a href="http://twitter.com/EA_UK_PR">Twitter</a> that "EA LOS ANGELES ANNOUNCES DEVELOPMENT OF COMMAND & CONQUER 4," linking to an official press release on the matter. One that doesn't yet exist online. <a href="http://www.joystiq.com/2009/07/08/ea-accidentally-announces-command-and-conquer-4/">Joystiq</a> managed to catch it (and nab a screen shot), probably furthering to ruin some poor PR person's day.</p> <p>EA's made <a href="http://kotaku.com/5300353/what-would-you-like-to-see-in-command--conquer-4">no secret</a> that a <em>Command & Conquer 4</em> is in the works, so an announcement&mdash;an official announcement that we can officially read on the internet&mdash;won't surprise us.</p> <p>We're sure it's a valuable lesson learned. Don't post it on the internet if you don't want it on the internet, I always say.</p> <p><a href="http://www.joystiq.com/2009/07/08/ea-accidentally-announces-command-and-conquer-4/">EA accidentally announces Command & Conquer 4</a> [Joystiq]</p> ]]></description>
			<link><![CDATA[http://kotaku.com/5310292/did-ea-just-announce-command--conquer-4]]></link>
			<guid isPermaLink="false"><![CDATA[Kotaku-5310292]]></guid>
			<category><![CDATA[ Oops ]]></category>
			<category><![CDATA[Command & conquer 4]]></category>			
			<category><![CDATA[Ea]]></category>			
			<category><![CDATA[Electronic Arts]]></category>			
			<pubDate><![CDATA[Wed, 08 Jul 2009 13:40:03 -0600]]></pubDate>
			<dc:creator><![CDATA[Michael McWhertor]]></dc:creator>
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			<title><![CDATA[ Dragon Quest IX Pre-orders Top 2 Million In Japan [Square Enix] ]]></title>
			<description><![CDATA[ <p><img src="http://cache.gawker.com/assets/images/9/2009/07/504x_dq_ix_preorders.jpg" class="left image500" width="500"><a class="autolink" title="Click here to read more posts tagged SQUARE ENIX" href="http://kotaku.com/tag/square-enix/">Square Enix</a> is set to release <em><a class="autolink" title="Click here to read more posts tagged DRAGON QUEST IX" href="http://kotaku.com/tag/dragon-quest-ix/">Dragon Quest IX</a></em> in Japan this Saturday, almost five years on from the previous PlayStation 2 entry. If pre-orders are any indication, the <a class="autolink" title="Click here to read more posts tagged NINTENDO DS" href="http://kotaku.com/tag/nintendo-ds/">Nintendo DS</a> role-playing game will be another hit.</p> <p>According to Japan's Nikkei newspaper, pre-orders for <em>Dragon Quest IX Hoshizora no Mamoribito</em> have topped 2 million. That would most certainly make the Level 5 developed RPG the bestselling game in Japan for the week, on par with the 3 million or so copies of <em>Dragon Quest VIII</em> shipped during that game's release week, eventually going on to sell more than 4.88 million copies.</p> <p>We'll wait for actual sales numbers before weighing in on <em>DQ IX</em>'s success or mega-success on a new platform.</p> <p>With some 26 million-plus Nintendo DS systems already sold in Japan, the game will have no trouble finding an audience. We expect long lines and an additional hardware boost for the DS Lite and DSi overseas.</p> <p><a href="http://www.nni.nikkei.co.jp/e/ac/tnks/Nni20090708D08HH706.htm">New 'Dragon Quest' May Test Square Enix's Staying Power</a> [Nikkei (subscription required) via <a href="http://www.andriasang.com/e/blog/2009/07/08/dqix_preorders/">Andriasang</a>]</p> ]]></description>
			<link><![CDATA[http://kotaku.com/5310264/dragon-quest-ix-pre+orders-top-2-million-in-japan]]></link>
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			<category><![CDATA[ Square Enix ]]></category>
			<category><![CDATA[dragon quest ix]]></category>			
			<category><![CDATA[Nintendo DS]]></category>			
			<category><![CDATA[Only in Japan]]></category>			
			<pubDate><![CDATA[Wed, 08 Jul 2009 12:30:44 -0600]]></pubDate>
			<dc:creator><![CDATA[Michael McWhertor]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=5310264&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[ GameStop Slashes Prices On Guitar Hero World Tour & More [Deals] ]]></title>
			<description><![CDATA[ <p><a rel="lytebox" href="http://cache.gawker.com/assets/images/kotaku/2009/07/ghwt_gs_deal.jpg"><img src="http://cache.gawker.com/assets/images/9/2009/07/504x_ghwt_gs_deal.jpg" class="left image500" width="500" style="display:block;float:none;"></a>Kotaku readers with money currently burning a hole in their pockets might want to hoof it down to the local GameStop tomorrow, as several tipsters forced to work retail warn of impending deal, including $100 off <em><a class="autolink" title="Click here to read more posts tagged GUITAR HERO WORLD TOUR" href="http://kotaku.com/tag/guitar-hero-world-tour/">Guitar Hero World Tour</a></em>.</p> <p>Similar to the deal that GameStop ran <a href="http://kotaku.com/5285085/guitar-hero-rock-band-go-cheap-at-gamestop">a few weeks ago</a>, the full band kit can be had for a song, a price "<a href="http://www.gamestop.com/browse/search.aspx?N=0&Ntk=TitleKeyword&Ntx=mode+matchallpartial&Ntt=world%20tour%20band%20kit">currently not available online</a>." Looks like someone needs the space for the Fall flood of <em>Guitar Hero 5</em> and <em>The Beatles: Rock Band</em> boxes. On top of that, we're told "roughly 200 <a class="autolink" title="Click here to read more posts tagged PRICE DROPS" href="http://kotaku.com/tag/price-drops/">price drops</a>" went into effect today, meaning Spring's retail bombs can be Summer's low-risk purchases.</p> <p>Found any deals? Let us know! And thanks to GameStop Manager X for the heads up.</p> ]]></description>
			<link><![CDATA[http://kotaku.com/5309652/gamestop-slashes-prices-on-guitar-hero-world-tour--more]]></link>
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			<category><![CDATA[ Deals ]]></category>
			<category><![CDATA[Activision]]></category>			
			<category><![CDATA[GameStop]]></category>			
			<category><![CDATA[Guitar Hero World Tour]]></category>			
			<category><![CDATA[Price Drops]]></category>			
			<pubDate><![CDATA[Tue, 07 Jul 2009 18:40:23 -0600]]></pubDate>
			<dc:creator><![CDATA[Michael McWhertor]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=5309652&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[ Get A Taste Of Bullshit!'s Video Game Episode [Penn & Teller] ]]></title>
			<description><![CDATA[ <p><img src="http://cache.gawker.com/assets/images/9/2009/07/504x_bullshit.jpg" class="left image500" width="500">Magical duo Penn and Teller's Showtime series Bullshit! will focus on the topic of video game violence this week, as long-promised, tapping self-proclaimed video game violence experts who we expect will have insightful and informed perspectives to offer.</p> <p>While the show will tap <a href="http://kotaku.com/5298635/desert-bus-creators-take-on-jack-thompson">mentally rickety individuals</a> who say regrettable things like "Grand Theft Auto is the worst assault on children since polio," it will also feature illustrative charts and graphs, as seen in this newest preview for Thursday's episode of Penn & Teller's Bullshit!</p> <p>Armed with a handy visual aid in this snippet is <a href="http://www.fpsdanger.com/">Chris Cooney</a>, who drives the point... somewhere with his "Fire Triangle" diagram, complete with Eric Harris and Dylan Klebold imagery for maximum scariness.</p> <p>Can't say that Bullshit!'s one of my favorite shows, as the episodes I've seen haven't left me feeling that much more informed, but this episode should be interesting. Check your local listings and all that.</p> <p><embed src="http://c.brightcove.com/services/viewer/federated_f8/271552642" bgcolor="#FFFFFF" flashvars="videoId=28333937001&linkBaseURL=http%3A%2F%2Fwww.sho.com%2Fsite%2Fvideo%2Fbrightcove%2Fseries%2Ftitle.do%3Fbcpid%3D14033851001%26bclid%3D28193925001%26bctid%3D28333937001&playerId=271552642&viewerSecureGatewayURL=https://console.brightcove.com/services/amfgateway&servicesURL=http://services.brightcove.com/services&cdnURL=http://admin.brightcove.com&domain=embed&autoStart=false&" base="http://admin.brightcove.com" name="flashObj" width="486" height="412" seamlesstabbing="false" type="application/x-shockwave-flash" swliveconnect="true" pluginspage="http://www.macromedia.com/shockwave/download/index.cgi?P1_Prod_Version=ShockwaveFlash"></p> <p><a href="http://www.sho.com/site/video/brightcove/series/title.do?bcpid=14033851001&bclid=28193925001&bctid=28333937001">Bullshit!</a> [Showtime via <a href="http://www.gamestooge.com/2009/07/07/preview-clip-of-video-game-episode-on-penn-teller-bullshit/">GameStooge</a>]</p> ]]></description>
			<link><![CDATA[http://kotaku.com/5309494/get-a-taste-of-bullshits-video-game-episode]]></link>
			<guid isPermaLink="false"><![CDATA[Kotaku-5309494]]></guid>
			<category><![CDATA[ Penn & teller ]]></category>
			<category><![CDATA[Bullshit!]]></category>			
			<category><![CDATA[video game violence]]></category>			
			<pubDate><![CDATA[Tue, 07 Jul 2009 18:00:19 -0600]]></pubDate>
			<dc:creator><![CDATA[Michael McWhertor]]></dc:creator>
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			<title><![CDATA[ Watchmen: The End Is Nigh Part 2 Is Nearly Nigh [Deadline Games] ]]></title>
			<description><![CDATA[ <p><a rel="lytebox" href="http://cache.gawker.com/assets/images/kotaku/2009/07/watchmen_the_end_is_nah.jpg"><img src="http://cache.gawker.com/assets/images/9/2009/07/504x_watchmen_the_end_is_nah.jpg" class="left image500" width="500" style="display:block;float:none;"></a>The second <em>Watchmen</em> based brawler, <em>Watchmen: The End is Nigh Part 2</em>, is coming soon, due to be released on July 21st, July 29th, July 30th and August 26th. Everybody got that? No?</p> <p><a class="autolink" title="Click here to read more posts tagged WARNER BROS. INTERACTIVE ENTERTAINMENT" href="http://kotaku.com/tag/warner-bros%27-interactive-entertainment/">Warner Bros. Interactive Entertainment</a> announced today the release dates for the PlayStation 3, PC and Xbox 360 versions of the <em>Watchmen</em> beat 'em up, which span two retail releases&mdash;<em>Watchmen: The End is Nigh The Complete Experience</em> for the PS3 and <em>Watchmen: The End is Nigh Parts 1 and 2</em> for the Xbox 360&mdash;plus three digitally distributed episodes for the PS3, Xbox 360 and PC.</p> <p>The second episode will be available to you in a number of formats, included with one of the Blu-ray editions of the movie, in PlayStation 3-style packaging and on a Xbox 360-only DVD. It can also be downloaded, for everyone that enjoyed the first <em>Watchmen: The End is Nigh</em> so much.</p> <p>Maybe this official list will clear it up.</p> <blockquote> <p><strong>Watchmen: The End is Nigh The Complete Experience</strong> is an innovative, retail Blu-ray Hi-Def game and film hybrid which will include Watchmen: The End is Nigh Parts 1 and 2 and the Watchmen: Director's Cut on Blu-ray. This new cut of the action-packed blockbuster includes an additional 25 minutes of footage not seen in theaters, available only on Blu-ray and DVD. The two-disc collectible set will also feature exclusive artwork in a premium package. The game will be playable on the PLAYSTATION 3 which can also play the Blu-ray disc of Watchmen: Director's Cut. The Watchmen: The End is Nigh The Complete Experience will be available on July 21 for a suggested retail price of $49.99.</p> <p><strong>Watchmen: The End is Nigh Parts 1 and 2</strong> will be released as a single game available for the Xbox 360 on July 21 for a suggested retail price of $29.99.</p> <p><strong>Watchmen: The End is Nigh Part 2</strong> will be available for download on PC on July 29 and PlayStation Network on July 30 for a suggested retail price of $14.99 and on Xbox LIVE Arcade for the Xbox 360 on August 26 for 1200 Microsoft Points.</p> </blockquote> ]]></description>
			<link><![CDATA[http://kotaku.com/5309607/watchmen-the-end-is-nigh-part-2-is-nearly-nigh]]></link>
			<guid isPermaLink="false"><![CDATA[Kotaku-5309607]]></guid>
			<category><![CDATA[ Deadline Games ]]></category>
			<category><![CDATA[Warner Bros. Interactive Entertainment]]></category>			
			<category><![CDATA[watchmen]]></category>			
			<category><![CDATA[WBIE]]></category>			
			<pubDate><![CDATA[Tue, 07 Jul 2009 17:20:54 -0600]]></pubDate>
			<dc:creator><![CDATA[Michael McWhertor]]></dc:creator>
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			<title><![CDATA[ Sony Trademarks Echoshift (Which Is Probably Echochrono) [Trademarks] ]]></title>
			<description><![CDATA[ <p><img src="http://cache.gawker.com/assets/images/9/2009/07/340x_echoshift.jpg" class="left image340" width="340" style="display:block;">Black and white perspective shifting puzzler <em>echochrome</em> is getting a semi-sequel in <em>echochrono</em>, as revealed at E3 2009. Perhaps that name was a bit <em>too</em> similar, as the PlayStation maker has filed a new, familiar sounding trademark.</p> <p>Sony Computer Entertainment America recently filed a trademark for <em>echoshift</em>, which might be the new name for <em>echochrono</em>, not a brand new game. After all, Sony did issue the caveat that <em>echochrono</em> was a "working title."</p> <p>The puzzle game, which keeps things more 2D (and more 4D), looks to borrow from time manipulation games like <em>Braid</em> and <em>Cursor*10</em>&mdash;clearly good places to borrow from. It's slated to hit the PlayStation Network and PSP in Fall or Winter of this year. We'd expect that Sony will have news on any potential name changes soon, but reps did not respond to requests for clarification.</p> <p>Instead of clarification, here's <a href="http://kotaku.com/5278428/todays-most-relaxing-trailer-echochrono">a trailer</a>.</p> <p><a href="http://tarr.uspto.gov/servlet/tarr?regser=serial&entry=77772759">ECHOSHIFT</a> [USPTO]</p> ]]></description>
			<link><![CDATA[http://kotaku.com/5309320/sony-trademarks-echoshift-which-is-probably-echochrono]]></link>
			<guid isPermaLink="false"><![CDATA[Kotaku-5309320]]></guid>
			<category><![CDATA[ Trademarks ]]></category>
			<category><![CDATA[echochrome]]></category>			
			<category><![CDATA[Echochrono]]></category>			
			<category><![CDATA[Echoshift]]></category>			
			<category><![CDATA[Sony]]></category>			
			<pubDate><![CDATA[Tue, 07 Jul 2009 16:40:02 -0600]]></pubDate>
			<dc:creator><![CDATA[Michael McWhertor]]></dc:creator>
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			<title><![CDATA[ Left 4 Dead 2 Lets You Play A Bit Of Zombie Cricket [Valve] ]]></title>
			<description><![CDATA[ <p><a rel="lytebox" href="http://cache.gawker.com/assets/images/kotaku/2009/07/l4d2_cricket.jpg"><img src="http://cache.gawker.com/assets/images/9/2009/07/504x_l4d2_cricket.jpg" class="left image500" width="500" style="display:block;float:none;"></a>The four new Survivors in <em><a class="autolink" title="Click here to read more posts tagged LEFT 4 DEAD 2" href="http://kotaku.com/tag/left-4-dead-2/">Left 4 Dead 2</a></em> will be able to make use of melee weapons, including a chainsaw, fire ax and the crowd-pleasing frying pan. Valve's slow roll out of new info reveals on more hand-to-hand weapon.</p> <p>Curiously, it's a cricket bat, according to <a href="http://pc.ign.com/articles/100/1001556p1.html">IGN</a>. That's <em>Left 4 Dead</em> noob Ellis there whacking the juices out of a Southern infected, apparently relieving him of his cricket headgear. Does that mean, like the hazmat suit-wearing infected already revealed, that zombies will be wearing helmets? And exactly how many cricket matches and frat houses will the new Survivors encounter en route from Savannah to New Orleans?</p> <p>An interesting addition, one that may simply be striving to reference <em>Shaun of the Dead</em>'s anti-zombie efforts to increased suspension of disbelief. Or, as resident cricket expert Luke Plunkett points out, probably a blatant attempt to capitalize on Australia versus England cricket FEVER.</p> <p><a href="http://pc.ign.com/articles/100/1001556p1.html">New Left 4 Dead 2 Weapon Unveiled</a> [IGN]</p> ]]></description>
			<link><![CDATA[http://kotaku.com/5309559/left-4-dead-2-lets-you-play-a-bit-of-zombie-cricket]]></link>
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			<category><![CDATA[ Valve ]]></category>
			<category><![CDATA[Left 4 Dead 2]]></category>			
			<category><![CDATA[PC]]></category>			
			<category><![CDATA[Xbox 360]]></category>			
			<pubDate><![CDATA[Tue, 07 Jul 2009 16:20:29 -0600]]></pubDate>
			<dc:creator><![CDATA[Michael McWhertor]]></dc:creator>
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			<title><![CDATA[ Nintendo's Newest Mascot Is The Wii Sports Resort Island [Wii] ]]></title>
			<description><![CDATA[ <p><a rel="lytebox" href="http://cache.gawker.com/assets/images/kotaku/2009/07/wuhu_island.jpg"><img src="http://cache.gawker.com/assets/images/9/2009/07/504x_wuhu_island.jpg" class="left image500" width="500" style="display:block;float:none;"></a>Nintendo's reliance on Mario, Zelda and Pokemon is sometimes a loudly vocalized source of frustration for fans of the company hoping for something new. The good news is that you're getting a brand new character in <em><a class="autolink" title="Click here to read more posts tagged WII SPORTS RESORT" href="http://kotaku.com/tag/wii-sports-resort/">Wii Sports Resort</a></em>'s island.</p> <p><a class="autolink" title="Click here to read more posts tagged SHIGERU MIYAMOTO" href="http://kotaku.com/tag/shigeru-miyamoto/">Shigeru Miyamoto</a>, general manager of the Entertainment Analysis & Development Division&mdash;the team responsible for <em>Wii Sports Resort</em>&mdash;tells Nintendo president <a class="autolink" title="Click here to read more posts tagged SATORU IWATA" href="http://kotaku.com/tag/satoru-iwata/">Satoru Iwata</a> that the destination in the Wii sequel is essentially the star of the show. Wuhu Island, Miyamoto says, is designed to join the likes of Mario and Donkey Kong as a new Nintendo franchise, seen in multiple games.</p> <p>"We really polished up the island, turned it into a resort and actually made the location into a kind of character," Miyamoto says in the latest "Iwata Asks" interview. "This will then lead to a range of island series... You could have adventure games, role-playing games, city-building simulation games... It will be fun to see all the ideas that we can come up with, won't it?"</p> <p>Despite all the "(laughs)" peppered throughout the interview, Miyamoto sounds quite serious about "licensing it out as a franchise," meaning we could see <em>Super Mario Resort</em> or <em>Tingle's Fantasy Island</em> or... who knows what this madman will dream up next?</p> <p>Miyamoto further justifies the idea by saying Wuhu Island will breed familiarity, like a real world city or town.</p> <p>"We thought it would be a fun idea to have a location that everyone knows and then have all sorts of stuff going on there," he says. "It would mean that players would already know the town like the back of their hands by the time they came to buy the next adventure game. Everyone could play in a location they were familiar with which would truly turn it into a miniature garden."</p> <p>Wait. Miniature garden? OMG <em>PIKMIN 3</em> WILL BE ON AN ISLAND!</p> <p><a href="http://uk.wii.com/wii/en_GB/software/iwata_asks_wii_sports_resort_2200.html">Iwata Asks: Wii Sports Resort</a> [Wii.com]</p> ]]></description>
			<link><![CDATA[http://kotaku.com/5309378/nintendos-newest-mascot-is-the-wii-sports-resort-island]]></link>
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			<category><![CDATA[ Wii ]]></category>
			<category><![CDATA[Nintendo]]></category>			
			<category><![CDATA[Satoru Iwata]]></category>			
			<category><![CDATA[Shigeru Miyamoto]]></category>			
			<category><![CDATA[Wii MotionPlus]]></category>			
			<category><![CDATA[Wii sports resort]]></category>			
			<pubDate><![CDATA[Tue, 07 Jul 2009 15:40:59 -0600]]></pubDate>
			<dc:creator><![CDATA[Michael McWhertor]]></dc:creator>
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			<title><![CDATA[ Atlus Brings High School Brawler Kenka Bancho Stateside, Needs Help [Game Announce] ]]></title>
			<description><![CDATA[ <p><img src="http://cache.gawker.com/assets/images/9/2009/07/504x_kenka_bancho_3.jpg" class="left image500" width="500" style="display:block;">Publisher Atlus will be bringing the PSP brawler <em><a class="autolink" title="Click here to read more posts tagged KENKA BANCHO 3" href="http://kotaku.com/tag/kenka-bancho-3/">Kenka Bancho 3</a></em> stateside in "early 2010," the company announced today, giving English speakers a chance to emit intimidating eye-lasers at lesser foes while sporting awesome haircuts.</p> <p>The third in Spike's series of bad-ass brawlers, <em>Kenka Bancho 3</em> will take players on a high school class trip to a historic Japanese city where people will be punched and kicked in the face. Hands will be kept coolly in pockets until such time as someone needs a good beating, then said beatings will ensue, all for good reason. There's a story woven in between all that hand-to-hand violence, as well as great eyebrows, afros, and other choice grooming options.</p> <p>Atlus is also soliciting help in choosing a Western appealing name for <em>Kenka Bancho 3</em> via online survey. The options include <em>Badass</em> and <em>Bancho Royale</em> but should really stop and start with <em>Badass Rumble</em>. Unfortunately, it doesn't appear potential customers can suggest their own names, including my own, <em>My Eye-Laser Training Coach</em>.</p> <p>Granted, I've never played one of the <em>Kenka Bancho</em> games on the PlayStation 2, due to the language barrier, but I'm still recommending that you pay attention to it. Why? Well, why not?</p> <p>Here's a <a href="http://www.youtube.com/watch?v=S5ueXwspBnw">trailer of the Japanese release</a> that might give you a better idea what this whole thing is about.</p> ]]></description>
			<link><![CDATA[http://kotaku.com/5309332/atlus-brings-high-school-brawler-kenka-bancho-stateside-needs-help]]></link>
			<guid isPermaLink="false"><![CDATA[Kotaku-5309332]]></guid>
			<category><![CDATA[ Game Announce ]]></category>
			<category><![CDATA[Atlus]]></category>			
			<category><![CDATA[Kenka Bancho 3]]></category>			
			<category><![CDATA[PSP]]></category>			
			<pubDate><![CDATA[Tue, 07 Jul 2009 14:40:00 -0600]]></pubDate>
			<dc:creator><![CDATA[Michael McWhertor]]></dc:creator>
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			<title><![CDATA[ How To Beat A Final Fantasy Game In Under 2 Minutes [Speed Runs] ]]></title>
			<description><![CDATA[ <p><object width="502" height="309" class="left gawkerVideo embeddedVideo"><param name="movie" value="http://www.youtube.com/v/lPeik_E7WP8&hl=en&fs=1&fmt=22"> <param name="allowFullScreen" value="true"> <embed src="http://www.youtube.com/v/lPeik_E7WP8&hl=en&fs=1&fmt=22" type="application/x-shockwave-flash" allowfullscreen="true" width="502" height="309" class="left gawkerVideo"></object><a href="http://kotaku.com/5309331/how-to-beat-a-final-fantasy-game-in-under-2-minutes">The image associated with this post is best viewed using a browser.</a> You're a busy person, so this how-to on beating <em><a class="autolink" title="Click here to read more posts tagged THE FINAL FANTASY LEGEND" href="http://kotaku.com/tag/the-final-fantasy-legend/">The Final Fantasy Legend</a></em> for the original <a class="autolink" title="Click here to read more posts tagged GAME BOY" href="http://kotaku.com/tag/game-boy/">Game Boy</a> in just under two minutes is perfect for your on-the-go role-playing game finishing lifestyle. Get ready to glitch!</p> <p>That's because <em>The Final Fantasy Legend</em>&mdash;really the first entry in Square Enix's <em>SaGa</em> series&mdash;is as glitchy as they come, allowing serious speed run fans the option of beating the game from start to finish in a matter of minutes, not dozens of hours. This tool assisted speed run takes advantage of character and item leveling bugs, as well as the ability to unintentionally warp and ride a motorcycle at super-motorcycle speeds.</p> <p>The whole thing wraps up nicely when the player dispatches the game's final boss, The Creator (aka God!), with a single hit. Must feel good.</p> <p>The video really won't be as helpful as the amusingly translated walkthrough from Kevin "Magweasal" Gifford. In it, he explains what the hell is going on amidst the seizure-inducing strobe of Japanese menus. Read it!</p> <p><a href="http://magweasel.com/2009/07/06/the-final-fantasy-legend/">The Final Fantasy Legend (Square, 1989)</a> [Magweasel via <a href="http://tinycartridge.com/post/137058476/makai-toshi-saga-final-fantasy-legend-completed">Tiny Cartridge</a>]</p> ]]></description>
			<link><![CDATA[http://kotaku.com/5309331/how-to-beat-a-final-fantasy-game-in-under-2-minutes]]></link>
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			<category><![CDATA[ speed runs ]]></category>
			<category><![CDATA[Clips]]></category>			
			<category><![CDATA[Game Boy]]></category>			
			<category><![CDATA[The final fantasy legend]]></category>			
			<pubDate><![CDATA[Tue, 07 Jul 2009 13:40:00 -0600]]></pubDate>
			<dc:creator><![CDATA[Michael McWhertor]]></dc:creator>
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			<title><![CDATA[ The Mortal Kombat Vs. DC Universe DLC That Could've Been [Midway] ]]></title>
			<description><![CDATA[ <p><img src="http://cache.gawker.com/assets/images/9/2009/07/340x_quan_chi_mkvsdc.jpg" class="left image340" width="340" style="display:block;"><em><a class="autolink" title="Click here to read more posts tagged MORTAL KOMBAT VS. DC UNIVERSE" href="http://kotaku.com/tag/mortal-kombat-vs%27-dc-universe/">Mortal Kombat Vs. DC Universe</a></em>'s roster of "kombatants" was missing some key names on both sides. That was something series co-creator <a class="autolink" title="Click here to read more posts tagged ED BOON" href="http://kotaku.com/tag/ed-boon/">Ed Boon</a> and the <em>MK</em> team had hoped to address with downloadable content, which never happened.</p> <p>Boon had hinted at appearances from characters like Kung Lao and Doomsday in interviews, showing designs for one <em><a class="autolink" title="Click here to read more posts tagged MK VS. DC" href="http://kotaku.com/tag/mk-vs%27-dc/">MK Vs. DC</a></em> character that was planned for release, Quan Chi, first introduced in <em>Mortal Kombat 4</em>. The MK team lead released a render of the Mortal Kombat character via his <a href="http://twitter.com/noobde/status/2516727096">Twitter</a> today.</p> <p>Will we ever see characters like Lobo, Quan Chi and [insert your favorite MK/DC character] added to the crossover fighter? According to Boon, "right now I don't see it happening," despite the fact that he <a href="http://twitter.com/noobde/status/2439148519">writes</a> those additional downloadable characters were "just about done."</p> <p>With <a href="http://kotaku.com/5297328/ed-boon-says-mortal-kombat-9-going-for-the-m">work progressing on <em>Mortal Kombat 9</em></a> and <em>Mortal Kombat Vs. DC Universe</em> now eight months old, we'd guess that Midway and <a href="http://kotaku.com/5303134/warner-bros-wins-bid-for-midway-for-a-very-simple-reason">new owners Warner Bros.</a> won't see the value in dedicating more resources to such a thing. Shame.</p> ]]></description>
			<link><![CDATA[http://kotaku.com/5309360/the-mortal-kombat-vs-dc-universe-dlc-that-couldve-been]]></link>
			<guid isPermaLink="false"><![CDATA[Kotaku-5309360]]></guid>
			<category><![CDATA[ Midway ]]></category>
			<category><![CDATA[Dlc]]></category>			
			<category><![CDATA[Downloadables]]></category>			
			<category><![CDATA[ed boon]]></category>			
			<category><![CDATA[Mk vs. dc]]></category>			
			<category><![CDATA[Mortal Kombat Vs. DC Universe]]></category>			
			<pubDate><![CDATA[Tue, 07 Jul 2009 12:40:48 -0600]]></pubDate>
			<dc:creator><![CDATA[Michael McWhertor]]></dc:creator>
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			<title><![CDATA[ Tecmo Koei Excited, Concerned About New Motion Controllers [Project Natal] ]]></title>
			<description><![CDATA[ <p><img src="http://cache.gawker.com/assets/images/9/2009/07/504x_swk.jpg" class="left image500" width="500" style="display:block;">E3 2009 was both exciting and worrisome for the suits at <a class="autolink" title="Click here to read more posts tagged TECMO KOEI" href="http://kotaku.com/tag/tecmo-koei/">Tecmo Koei</a>. New motion sensing control schemes from Microsoft and Sony have potential, but may not be the ideal fit for established series like <em>Ninja Gaiden</em> and <em>Dynasty Warriors</em>.</p> <p><a class="autolink" title="Click here to read more posts tagged KENJI MATSUBARA" href="http://kotaku.com/tag/kenji-matsubara/">Kenji Matsubara</a>, CEO of Tecmo Koei&mdash;and former president and COO on the Koei side&mdash;tells <a href="http://www.computerandvideogames.com/article.php?id=218807">CVG</a> that his company has "concerns" about the move to motion controllers, as "we specialize in making action games, so we have to explore whether we can achieve real-time response from a controller-free system."</p> <p>"We understand that, for casual gamers playing dance games or some sort of fishing game, this controller-free system can be popular," Matsubara says. "But for hardcore gamers who like action games, we have to research and develop games that satisfy our core gamers."</p> <p>We'd think anyone who played Koei's <em>Samurai Warriors: Katana</em> would have a list of concerns about the company trying more waggle filled games too. But if we get <em>Dead or Alive Xtreme Fishing</em>, who can possibly argue that these new control methods don't have merit?</p> <p>More from Matsubara, including his thoughts on the Japanese game market, the PSPgo and Tecmo Koei's focus on the Western market at the original interview.</p> <p><a href="http://www.computerandvideogames.com/article.php?id=218807">Tecmo Koei Interview</a> [CVG]</p> ]]></description>
			<link><![CDATA[http://kotaku.com/5308816/tecmo-koei-excited-concerned-about-new-motion-controllers]]></link>
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			<category><![CDATA[ Project Natal ]]></category>
			<category><![CDATA[Kenji Matsubara]]></category>			
			<category><![CDATA[Koei]]></category>			
			<category><![CDATA[playstation eye]]></category>			
			<category><![CDATA[Tecmo]]></category>			
			<category><![CDATA[Tecmo Koei]]></category>			
			<pubDate><![CDATA[Mon, 06 Jul 2009 19:30:10 -0600]]></pubDate>
			<dc:creator><![CDATA[Michael McWhertor]]></dc:creator>
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			<title><![CDATA[ Green Day, Presidents of the USA Hit Wii Rock Band 2-morrow [Harmonix] ]]></title>
			<description><![CDATA[ <p><a href="http://kotaku.com/5308795/green-day-presidents-of-the-usa-hit-wii-rock-band-2+morrow">The image associated with this post is best viewed using a browser.</a>The Wii version of <em><a class="autolink" title="Click here to read more posts tagged ROCK BAND 2" href="http://kotaku.com/tag/rock-band-2/">Rock Band 2</a></em> gets a 28-song kick in the pants tomorrow, as Green Day and The Presidents of the United States of America join the list of fine in-game music store downloadables.</p> <p>Also potentially fascinating for Wii owners is the addition of Cannibal Corpse's "Hammer Smashed Face." We're sure we'll look back on this week as the moment that the ESRB began work on the inevitable content rating of downloadable music tracks.</p> <p>For the more budget conscious Wii <em>Rock Band 2</em> owner, a quartet of budget priced songs (just 100 Wii Points!) from The Darkest of the Hillside, Jonathan Coulton, MC Frontalot and Crooked X will also be available. For the full 28, read on.</p> <ul> <li>Green Day "21 Guns"</li> <li>Green Day "East Jesus Nowhere"</li> <li>Green Day "Know Your Enemy"</li> <li>The Presidents of the USA "Dune Buggy"</li> <li>The Presidents of the USA "Feather Pluckn"</li> <li>The Presidents of the USA "Ladybug"</li> <li>Behemoth "Conquer All"</li> <li>Black Dahlia Murder "What a Horrible Night to Have a Curse"</li> <li>Cannibal Corpse "Hammer Smashed Face"</li> <li>God Forbid "Empire of the Gun"</li> <li>Job for a Cowboy "Embedded"</li> <li>Marilyn Manson "Disposable Teens"</li> <li>Slayer "Black Magic"</li> <li>Whitechapel "This Is Exile"</li> <li>The Offspring "Self Esteem"</li> <li>Screaming Trees "Nearly Lost You"</li> <li>Static-X "Push It"</li> <li>Plain White T's "Natural Disaster"</li> <li>Hot Hot Heat "Bandages"</li> <li>Kasabian "Shoot the Runner"</li> <li>Sleater-Kinney "You're No Rock N' Roll Fun"</li> <li>The Stone Roses "Love Spreads"</li> <li>Against Me! "Stop!"</li> <li>Lamb of God "Laid to Rest"</li> </ul> <ul> <li>The Darkest of the Hillside Thickets "Shhh…."</li> <li>Jonathan Coulton "Skullcrusher Mountain"</li> <li>MC Frontalot "Livin' at the Corner of Dude Catastrophe"</li> <li>Crooked X "Gone"</li> </ul> ]]></description>
			<link><![CDATA[http://kotaku.com/5308795/green-day-presidents-of-the-usa-hit-wii-rock-band-2+morrow]]></link>
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			<category><![CDATA[ Harmonix ]]></category>
			<category><![CDATA[Rock band 2]]></category>			
			<category><![CDATA[Wii]]></category>			
			<pubDate><![CDATA[Mon, 06 Jul 2009 18:40:05 -0600]]></pubDate>
			<dc:creator><![CDATA[Michael McWhertor]]></dc:creator>
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			<title><![CDATA[ TMNT: Smash-Up Gets A Pair Of Raving Rabbids Cameos [Clips] ]]></title>
			<description><![CDATA[ <p><object width="502" height="309" class="left gawkerVideo embeddedVideo"><param name="movie" value="http://www.youtube.com/v/VU9pdqyQpw8&hl=en&fs=1&fmt=22"> <param name="allowFullScreen" value="true"> <embed src="http://www.youtube.com/v/VU9pdqyQpw8&hl=en&fs=1&fmt=22" type="application/x-shockwave-flash" allowfullscreen="true" width="502" height="309" class="left gawkerVideo"></object><a href="http://kotaku.com/5308680/tmnt-smash+up-gets-a-pair-of-raving-rabbids-cameos">The image associated with this post is best viewed using a browser.</a> The <a class="autolink" title="Click here to read more posts tagged TEENAGE MUTANT NINJA TURTLES" href="http://kotaku.com/tag/teenage-mutant-ninja-turtles/">Teenage Mutant Ninja Turtles</a> fighting game from Ubisoft and Game Arts is getting at least two cameo appearances, whether you like it or not. Two pesky rabbids popped up in the Wii fighter at this weekend's Japan Expo.</p> <p>Expect to see Splinter Rabbid and Raving Rabbid playable, from <em>Splinter Cell</em> and the <em>Rayman</em> spin-off series respectively. Surely there must be a rabbid in Altair's costume nestled away in the source code.</p> <p>Is <em>Teenage Mutant Ninja Turtles: Smash-Up</em> the right place for a rabbid, one of them decked out in Sam Fisher gear? That's not necessarily our call, but we suppose Ubisoft thinks it's a good decision, one that might help move a few more copies of <em><a class="autolink" title="Click here to read more posts tagged RABBIDS GO HOME" href="http://kotaku.com/tag/rabbids-go-home/">Rabbids Go Home</a></em> to impressionable Wii owners.</p> <p>How about it TMNT fans? Does the roster have room for rabbids, or are the hideous little things simply taking up spots that could be reserved for more obscure Teenage Mutant Ninja Turtles characters?</p> <p>Thanks to The S for the heads up.</p> ]]></description>
			<link><![CDATA[http://kotaku.com/5308680/tmnt-smash+up-gets-a-pair-of-raving-rabbids-cameos]]></link>
			<guid isPermaLink="false"><![CDATA[Kotaku-5308680]]></guid>
			<category><![CDATA[ Clips ]]></category>
			<category><![CDATA[Rabbids Go Home]]></category>			
			<category><![CDATA[Teenage Mutant Ninja Turtles]]></category>			
			<category><![CDATA[Tmnt smash up]]></category>			
			<category><![CDATA[Ubisoft]]></category>			
			<category><![CDATA[Wii]]></category>			
			<pubDate><![CDATA[Mon, 06 Jul 2009 18:20:27 -0600]]></pubDate>
			<dc:creator><![CDATA[Michael McWhertor]]></dc:creator>
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			<title><![CDATA[ BioWare Sees A Future Of Games Without Combat As The New Shit [In The Year 2000] ]]></title>
			<description><![CDATA[ <p><img src="http://cache.gawker.com/assets/images/9/2009/07/504x_dragon_age_age.jpg" class="left image500" width="500" style="display:block;"><em>Dragon Age</em> and <em>Star Wars: The Old Republic</em> developers BioWare may still rely on hack and slash violence to keep the game-buying masses satisfied, but it also sees the possibility in mass appeal games that don't rely on combat mechanics.</p> <p>Instead, BioWare creative lead Greg Zeschuk envisions mainstream games driven by story and acting, not "battle moments," telling <a href="http://www.gamesindustry.biz/articles/bioware-mature-industry-can-drop-violence-from-games">GamesIndustry.biz</a> that "we're actually getting to the point where the acting is almost there."</p> <p>Obviously, not all games rely on lasers, swords, and laserswords to succeed. But even 2008's bestsellers still relied on combat, whether that meant shooting Locust hordes in the face or launching blue shells at other kart racers.</p> <p>Zeschuk and fellow BioWare lead <a class="autolink" title="Click here to read more posts tagged RAY MUZYKA" href="http://kotaku.com/tag/ray-muzyka/">Ray Muzyka</a> believe we're on the cusp of seeing blockbuster games "that are story-driven."</p> <p>Muzyka, in particular, thinks the video game industry is at its "mid-point of maturation."</p> <p>"It's almost like we finally got our camera built in the movie sense," he says. "It took a long time, decades in the movie industry, where we went from black and white to talkies to the point where we actually started to get rich acting and direction and the subtle moves of camera and things like that that are now accepted practices. From that point on the industry just flourished, and I think the videogame industry is at that point now..."</p> <p><a href="http://www.gamesindustry.biz/articles/doctors-on-call">Doctors On Call</a> [GamesIndustry.biz]</p> ]]></description>
			<link><![CDATA[http://kotaku.com/5308701/bioware-sees-a-future-of-games-without-combat-as-the-new-shit]]></link>
			<guid isPermaLink="false"><![CDATA[Kotaku-5308701]]></guid>
			<category><![CDATA[ In The Year 2000 ]]></category>
			<category><![CDATA[Bioware]]></category>			
			<category><![CDATA[Dragon age: origins]]></category>			
			<category><![CDATA[Greg zeschuck]]></category>			
			<category><![CDATA[ray muzyka]]></category>			
			<pubDate><![CDATA[Mon, 06 Jul 2009 18:00:58 -0600]]></pubDate>
			<dc:creator><![CDATA[Michael McWhertor]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=5308701&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[ GTA: Chinatown Wars Will Be Adults Only In Japan [Nintendo DS] ]]></title>
			<description><![CDATA[ <p><img src="http://cache.gawker.com/assets/images/9/2009/07/340x_chinatown_wars_jp.jpg" class="left image340" width="340" style="display:block;"><a class="autolink" title="Click here to read more posts tagged ROCKSTAR GAMES" href="http://kotaku.com/tag/rockstar-games/">Rockstar Games</a>' littlest entry in the <em><a class="autolink" title="Click here to read more posts tagged GRAND THEFT AUTO" href="http://kotaku.com/tag/grand-theft-auto/">Grand Theft Auto</a></em> series is heading to Japan this Fall, making the <a class="autolink" title="Click here to read more posts tagged NINTENDO DS" href="http://kotaku.com/tag/nintendo-ds/">Nintendo DS</a> title the first to be slapped with the adults only Z-rating on the platform.</p> <p><em><a class="autolink" title="Click here to read more posts tagged GRAND THEFT AUTO: CHINATOWN WARS" href="http://kotaku.com/tag/grand-theft-auto%7c-chinatown-wars/">Grand Theft Auto: Chinatown Wars</a></em>' 18-and-up rating isn't anything new for the series. The Japanese software ratings board CERO shows all <em>GTA</em> titles as Z-rated, including the two PSP entries in the series. But no other DS game has managed to secure that behind-the-counter letter rating.</p> <p>Perhaps that's why Cyberfront, not Capcom, is publishing <em>Chinatown Wars</em> in Japan. Typically, the Japanese distribution of Grand Theft Auto games is handled by Capcom, often to success. But for Chinatown Wars, the publisher of the PC version of <em>Grand Theft Auto IV</em> will be taking the reins.</p> <p>Maybe Capcom was turned off by the atypically moderate sales of <em>Chinatown Wars</em> in the face of releasing a Z-rated Nintendo DS game. We'll see if this is indicative of a trend when the PSP version of <em>Grand Theft Auto: Chinatown Wars</em> is released for the PSP in the country.</p> <p><a href="http://www.siliconera.com/2009/07/06/grand-theft-auto-chinatown-wars-will-be-the-first-z-rated-ds-game/">Grand Theft Auto: Chinatown Wars Will Be The First "Z" Rated DS Game</a> [Siliconera]</p> ]]></description>
			<link><![CDATA[http://kotaku.com/5308746/gta-chinatown-wars-will-be-adults-only-in-japan]]></link>
			<guid isPermaLink="false"><![CDATA[Kotaku-5308746]]></guid>
			<category><![CDATA[ Nintendo DS ]]></category>
			<category><![CDATA[Cero]]></category>			
			<category><![CDATA[Cyberfront]]></category>			
			<category><![CDATA[Grand Theft Auto]]></category>			
			<category><![CDATA[grand Theft Auto: Chinatown Wars]]></category>			
			<category><![CDATA[Only in Japan]]></category>			
			<category><![CDATA[Rockstar Games]]></category>			
			<pubDate><![CDATA[Mon, 06 Jul 2009 17:20:25 -0600]]></pubDate>
			<dc:creator><![CDATA[Michael McWhertor]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=5308746&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[ Hey, It's Me On The Bonus Round Again [Clips] ]]></title>
			<description><![CDATA[ <p><object width="502" height="410" class="left gawkerVideo embeddedVideo"><param name="movie" value="http://www.gametrailers.com/remote_wrap.php?mid=52107"> <param name="allowFullScreen" value="true"> <embed src="http://www.gametrailers.com/remote_wrap.php?mid=52107" type="application/x-shockwave-flash" allowfullscreen="true" width="502" height="410" class="left gawkerVideo"></object>Last week, GameTrailers' <a class="autolink" title="Click here to read more posts tagged GEOFF KEIGHLEY" href="http://kotaku.com/tag/geoff-keighley/">Geoff Keighley</a>, <a class="autolink" title="Click here to read more posts tagged SHANE SATTERFIELD" href="http://kotaku.com/tag/shane-satterfield/">Shane Satterfield</a>, Wedbush Morgan's <a class="autolink" title="Click here to read more posts tagged MICHAEL PACHTER" href="http://kotaku.com/tag/michael-pachter/">Michael Pachter</a> and Kotaku's I talked about <a href="http://kotaku.com/5303708/kotaku-joins-the-bonus-round-to-chat-about-the-future-of-game-controls">the future of video game controls</a>. This week, we do it some more.</p> <p>In part two of our <a class="autolink" title="Click here to read more posts tagged BONUS ROUND" href="http://kotaku.com/tag/bonus-round/">Bonus Round</a> discussion, we chat about the high-definition "Wii Plus," <a class="autolink" title="Click here to read more posts tagged PROJECT NATAL" href="http://kotaku.com/tag/project-natal/">Project Natal</a> (again), the possibilities for <a class="autolink" title="Click here to read more posts tagged PLAYSTATION EYE" href="http://kotaku.com/tag/playstation-eye/">PlayStation Eye</a>, and if the video game controller as we know it will ever go away. We also get a very up close and personal look at the naked ankles of Michael Pachter. This episode is also solid proof that going back to the gym was a good idea for yours truly.</p> <p>Motion control enthusiasts, this one's for you!</p> <p><a href="http://www.gametrailers.com/episode/bonusround/306?ch=2&sd=0">Bonus Round: Episode 306 - Part 2 HD</a> [GameTrailers]</p> ]]></description>
			<link><![CDATA[http://kotaku.com/5308463/hey-its-me-on-the-bonus-round-again]]></link>
			<guid isPermaLink="false"><![CDATA[Kotaku-5308463]]></guid>
			<category><![CDATA[ Clips ]]></category>
			<category><![CDATA[bonus round]]></category>			
			<category><![CDATA[Gametrailers.com]]></category>			
			<category><![CDATA[geoff keighley]]></category>			
			<category><![CDATA[Michael Pachter]]></category>			
			<category><![CDATA[playstation eye]]></category>			
			<category><![CDATA[Project Natal]]></category>			
			<category><![CDATA[Shane satterfield]]></category>			
			<category><![CDATA[Wii]]></category>			
			<pubDate><![CDATA[Mon, 06 Jul 2009 16:40:08 -0600]]></pubDate>
			<dc:creator><![CDATA[Michael McWhertor]]></dc:creator>
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			<title><![CDATA[ Sony Bringing Ratchet, Clank & Drake To Comic-Con [Comic-Con 2009] ]]></title>
			<description><![CDATA[ <p><a rel="lytebox" href="http://cache.gawker.com/assets/images/kotaku/2009/07/uncharted_2_comic_con.jpg"><img src="http://cache.gawker.com/assets/images/9/2009/07/504x_uncharted_2_comic_con.jpg" class="left image500" width="500"></a>Heading to the San Diego Comic-Con? We are too! As is Sony, bringing with it the latest and greatest from two of its upcoming PlayStation 3 games, <em>Uncharted 2: Among Thieves</em> and <em>Ratchet & Clank Future: A Crack</em> In time.</p> <p>Sony Computer Entertainment America is holding two invite-only events and promoting two panels, revealing exciting new info about both games and giving us a chance to go hands-on with each PS3 entry again. Team members from Naughty Dog and Insomniac Games will be present at their respective panels and Q&As, with attractive <em>Uncharted 2</em> cast members also available for pestering/cat-calling.</p> <p>Seriously, you going to Comic-Con? If so, official details are below.</p> <p><strong>Ratchet & Clank Community Event</strong> (RSVP Required to Attend)<br> Wednesday, July 22<br> 8:00 p.m. – 10:30 p.m.</p> <p>Join G4 and Insomniac Games as they unveil the winner of the "Captain Qwark's My Blaster Runs Hot" weapons contest and present the winner with a real-life replica of the weapon they created. Stick<br> around after the unveiling for the hands-on premier of all new Clank gameplay.</p> <p><strong>UNCHARTED 2 Panel Discussion</strong><br> Thursday, July 23<br> 5:30-6:30 p.m.</p> <p>Listen in as Naughty Dog demonstrates the performance capture process for UNCHARTED 2 and discuss how they deliver the active cinematic experience. The panel will include a Q&A with cast members and Naughty Dog staff including: Nolan North, Emily Rose, Claudia Black, Gordon Hunt, Steven Valentine, Amy Hennig, Josh Scherr, Taylor Kurosaki.</p> <p><strong>PlayStation Gaming Cocktail</strong> (RSVP Required to Attend)<br> Thursday, July 23<br> 7:00 p.m. – 9:00 p.m.</p> <p>Following the UNCHARTED 2 panel, join the PlayStation team to go hands-on with our latest first-party PS3, PSP and PSN titles. Grab a cocktail, chat with developers and get hands-on with content from the show floor and additional software titles.</p> <p><strong>Ratchet & Clank Future: A Crack in Time Panel and Q&A</strong><br> Sunday, July 26<br> 2:00 p.m. – 3:00 p.m.</p> <p>Insomniac Games will be on hand to reveal behind-the-scenes stories about the development of this fall's PlayStation 3 blockbuster. Creative Director Brian Allgeier and other team members will reveal new scenes from the game, the latest trailer as well a new weapon feature.</p> ]]></description>
			<link><![CDATA[http://kotaku.com/5308708/sony-bringing-ratchet-clank--drake-to-comic+con]]></link>
			<guid isPermaLink="false"><![CDATA[Kotaku-5308708]]></guid>
			<category><![CDATA[ Comic-Con 2009 ]]></category>
			<category><![CDATA[Playstation 3]]></category>			
			<category><![CDATA[PS3]]></category>			
			<category><![CDATA[Ratchet & Clank Future: A Crack in Time]]></category>			
			<category><![CDATA[sdcc09]]></category>			
			<category><![CDATA[Uncharted 2: among thieves]]></category>			
			<pubDate><![CDATA[Mon, 06 Jul 2009 16:20:00 -0600]]></pubDate>
			<dc:creator><![CDATA[Michael McWhertor]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=5308708&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[ Shadow of Memories Getting PSPorted [Konami] ]]></title>
			<description><![CDATA[ <p><a rel="lytebox" href="http://cache.gawker.com/assets/images/kotaku/2009/07/shadow_of_memories_psp.jpg"><img src="http://cache.gawker.com/assets/images/9/2009/07/504x_shadow_of_memories_psp.jpg" class="left image500" width="500" style="display:block;float:none;"></a>Konami's 2001 <a class="autolink" title="Click here to read more posts tagged PLAYSTATION 2" href="http://kotaku.com/tag/playstation-2/">PlayStation 2</a> game <em><a class="autolink" title="Click here to read more posts tagged SHADOW OF MEMORIES" href="http://kotaku.com/tag/shadow-of-memories/">Shadow of Memories</a></em>&mdash;we call it <em>Shadow of Destiny</em> 'round these parts&mdash;will find new life on the PSP later this year.</p> <p>The time-traveling adventure game will be scaled down to UMD format and ship to Japanese retailers on October 1, the same day the new PSPgo ships to North America and Europe... but not Japan. The Japanese get it a month later. Sorry, I guess there's no real connection there.</p> <p>But for anyone who missed out on the original release, or its Windows and Xbox ports, you'll soon be able to relive the time-hopping murder mystery all over again. Perhaps Eike will be given a side mission in which he travels back in time to prevent himself from getting that terrible hair cut.</p> <p><a href="http://www.konami.jp/products/shadow_of_memorise_psp/">Shadow of Memories PSP</a> [Konami via <a href="http://www.siliconera.com/2009/07/06/shadow-of-memories-destined-for-psp/">Siliconera</a>]</p> ]]></description>
			<link><![CDATA[http://kotaku.com/5308446/shadow-of-memories-getting-psported]]></link>
			<guid isPermaLink="false"><![CDATA[Kotaku-5308446]]></guid>
			<category><![CDATA[ Konami ]]></category>
			<category><![CDATA[Playstation 2]]></category>			
			<category><![CDATA[Ps2]]></category>			
			<category><![CDATA[PSP]]></category>			
			<category><![CDATA[Shadow of memories]]></category>			
			<pubDate><![CDATA[Mon, 06 Jul 2009 15:40:02 -0600]]></pubDate>
			<dc:creator><![CDATA[Michael McWhertor]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=5308446&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[ SOCOM 4 Is Apparently "In Development" For PS3 [Rumor] ]]></title>
			<description><![CDATA[ <p><img src="http://cache.gawker.com/assets/images/9/2009/07/504x_socom_4.jpg" class="left image500" width="500" style="display:block;">A listing for "<a class="autolink" title="Click here to read more posts tagged SOCOM 4" href="http://kotaku.com/tag/socom-4/">SOCOM 4</a>" for the <a class="autolink" title="Click here to read more posts tagged PLAYSTATION 3" href="http://kotaku.com/tag/playstation-3/">PlayStation 3</a> at production studio <a href="http://www.pcbproductions.com/HTMLfiles/Credits/credits.html">PCB Productions</a> might be a good indicator that somewhere, in some capacity, someone is working on another <em>SOCOM</em> game. Wouldn't <em>that</em> be surprising?</p> <p>After the listing was dug up by <a href="http://www.ps3center.net/news/3324/rumor-socom-4-in-development">PS3 Center</a>, the digital audio recording facility pulled the <em>SOCOM</em> sequel mention&mdash;but not before <a href="http://74.125.95.132/search?q=cache:wc_wZht6F7sJ:www.pcbproductions.com/HTMLfiles/Credits/credits.html+pcb+productions&cd=2&hl=en&ct=clnk&gl=ca&client=firefox-a">Google cached it</a>&mdash;along with one for <em><a class="autolink" title="Click here to read more posts tagged SYPHON FILTER 5" href="http://kotaku.com/tag/syphon-filter-5/">Syphon Filter 5</a></em>.</p> <p>Yes, the same rumored <em>Syphon Filter</em> <a href="http://kotaku.com/5153705/rumor-syphon-filter-5-in-development">we posted about in February</a> (from the same source), which must have lead someone to believe that <em>Syphon Filter 5</em> was also in development at <a class="autolink" title="Click here to read more posts tagged SONY BEND" href="http://kotaku.com/tag/sony-bend/">Sony Bend</a>. Potentially another massive megaton that another entry in a very successful series of shooters would get another iteration.</p> <p>PlayStation marketing honcho Peter Dille <a href="http://kotaku.com/269887/second-socom-coming-to-ps3">indicated to us way back in 2007</a> that the multiplayer-focused <em>SOCOM Confrontation</em> wasn't the only entry in the series we'd see on the PlayStation 3. If <em>SOCOM 4</em> is it, we'd expect a return to some of the single-player story driven campaigns seen in previous entries.</p> <p>Of course, PCB Productions may have gotten the naming of these sequels off. That "in development" status could be old (see the "in development" notation for <em>Frame City Killers</em>). And how this entry could possibly be referred to as the fourth entry in the series is a bit confusing, since <em>SOCOM: Combined Assault</em> followed <em>SOCOM 3</em>. But we just work here.</p> <p><em>SOCOM</em> developer Zipper Interactive is hard at work on <em>MAG</em> right now, but if it didn't have another <em>SOCOM</em> in development, you could knock us over with a feather.</p> <p><a href="http://www.ps3center.net/news/3324/rumor-socom-4-in-development">Rumor: SOCOM 4 in development</a> [PS3 Center]</p> ]]></description>
			<link><![CDATA[http://kotaku.com/5308608/socom-4-is-apparently-in-development-for-ps3]]></link>
			<guid isPermaLink="false"><![CDATA[Kotaku-5308608]]></guid>
			<category><![CDATA[ Rumor ]]></category>
			<category><![CDATA[Playstation 3]]></category>			
			<category><![CDATA[PS3]]></category>			
			<category><![CDATA[Socom 4]]></category>			
			<category><![CDATA[Sony Bend]]></category>			
			<category><![CDATA[Syphon filter 5]]></category>			
			<pubDate><![CDATA[Mon, 06 Jul 2009 14:40:40 -0600]]></pubDate>
			<dc:creator><![CDATA[Michael McWhertor]]></dc:creator>
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			<title><![CDATA[ Wii, PS3 Help Japanese Hardware Chart Stay Positive [Console Taisen] ]]></title>
			<description><![CDATA[ <p><img src="http://cache.gawker.com/assets/images/9/2009/07/504x_mchw_070309.jpg" class="left image500" width="500" style="display:block;">You know, it wasn't a bad week for game console sales in Japan, thanks to a little boost in Wii and PlayStation 3 hardware spending. Of course, Nintendo and Sony have software sales to thank for that.</p> <p><a href="http://kotaku.com/5306466/wii-sports-resort-jet-skis-past-the-competition-in-japan">Strong sales of <em>Wii Sports Resort</em></a> helped the Wii get a ten percent bump week-to-week. Don't be surprised if next week is even better for the lil' white console, as Wii owners tend to walk, not run to the nearest electronics store to buy new consoles.</p> <p>On the PS3 side, a trio of top ten bestsellers buoy Sony hardware, with <em>Rorona no Atelier: Arland no Renkinjutsushi</em>, <em>BlazBlue: Calamity Trigger</em> and <em>Agarest Senki Zero</em> upping the console's install base.</p> <p>Sadly, just about everything else was down. Not surprising, when Wii, PS3 and DS games dominate the charts. And everyone has a DS by now, right? No, not right.</p> <p>Here are the Japan's bestselling consoles from June 22nd to the 28th, courtesy of <a class="autolink" title="Click here to read more posts tagged MEDIA CREATE" href="http://kotaku.com/tag/media-create/">Media Create</a>.</p> <ul> <li>Nintendo DSi - 39,885</li> <li>PSP - 26,789</li> <li>Wii - 21,790</li> <li>PlayStation 3 - 11,310</li> <li>Xbox 360 - 5,766</li> <li>Nintendo DS Lite - 5,595</li> <li>PlayStation 2 - 3,578</li> </ul> ]]></description>
			<link><![CDATA[http://kotaku.com/5308458/wii-ps3-help-japanese-hardware-chart-stay-positive]]></link>
			<guid isPermaLink="false"><![CDATA[Kotaku-5308458]]></guid>
			<category><![CDATA[ Console taisen ]]></category>
			<category><![CDATA[Hardware]]></category>			
			<category><![CDATA[media create]]></category>			
			<category><![CDATA[Only in Japan]]></category>			
			<category><![CDATA[Sales]]></category>			
			<category><![CDATA[The japanese hardware chart]]></category>			
			<pubDate><![CDATA[Mon, 06 Jul 2009 13:40:20 -0600]]></pubDate>
			<dc:creator><![CDATA[Michael McWhertor]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=5308458&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[ Nintendo's Electroplankton Returns As DSiWare Download [Nintendo DSi] ]]></title>
			<description><![CDATA[ <p><img src="http://cache.gawker.com/assets/images/9/2009/07/504x_electroplankton_dsiware.jpg" class="left image500" width="500" style="display:block;">Bite-sized chunks of Nintendo and <a class="autolink" title="Click here to read more posts tagged TOSHIO IWAI" href="http://kotaku.com/tag/toshio-iwai/">Toshio Iwai</a>'s musical software <em>Electroplankton</em> are coming to DSiWare, with four of those releases hitting Japan this week. Each will feature a specific Electroplankton for <a class="autolink" title="Click here to read more posts tagged NINTENDO DSI" href="http://kotaku.com/tag/nintendo-dsi/">Nintendo DSi</a> owners to experiment with.</p> <p>Eventually, Nintendo has plans to release all ten Electroplankton via the DSi download service, doling each out 200 Nintendo DSi Points at a time. At that price point, it might simply be worth your time and money to buy the online retailer-only release of <em>Electroplankton</em>&mdash;if you can find a copy, that is.</p> <p>Of course, 200 DSi Points is a small drop in the bucket. You may get your fill of experimental musical toys with a single download, saving you the hassle of grabbing a used copy on eBay.</p> <p><a href="http://www.nintendo.co.jp/ds/dsiware/electroplankton/">Electroplankton</a> [Nintendo via <a href="http://www.andriasang.com/e/blog/2009/07/04/electroplankton_dsiware/">Andriasang</a>]</p> ]]></description>
			<link><![CDATA[http://kotaku.com/5308465/nintendos-electroplankton-returns-as-dsiware-download]]></link>
			<guid isPermaLink="false"><![CDATA[Kotaku-5308465]]></guid>
			<category><![CDATA[ Nintendo DSi ]]></category>
			<category><![CDATA[DSIWare]]></category>			
			<category><![CDATA[Electroplankton]]></category>			
			<category><![CDATA[Nintendo]]></category>			
			<category><![CDATA[toshio iwai]]></category>			
			<pubDate><![CDATA[Mon, 06 Jul 2009 12:30:00 -0600]]></pubDate>
			<dc:creator><![CDATA[Michael McWhertor]]></dc:creator>
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			<title><![CDATA[ What Are You Playing This Weekend? [Lazy Sundays] ]]></title>
			<description><![CDATA[ <p><img src="http://cache.gawker.com/assets/images/9/2009/07/340x_doom_resurrection_wayptw.jpg" class="left image340" width="340" style="display:block;">Most of my weekend will be spent playing a little real-life <em>Tetris</em>, as I attempt to find open slots for all the boxes, furniture and knickknacks still in boxes from the Kotaku Towers West relocation endeavor.</p> <p>First thing I'll be playing in the virtual world this weekend is the iPhone version of <em>Doom: Resurrection</em>, in anticipation of an upcoming review. Probably should update the firmware on that thing so I'm up to speed on all my iPhone needs. I'll also be giving <em><a class="autolink" title="Click here to read more posts tagged BLAZBLUE: CALAMITY TRIGGER" href="http://kotaku.com/tag/blazblue%7c-calamity-trigger/">BlazBlue: Calamity Trigger</a></em> another crack, once the TV, Xbox 360 and all necessary audio-visual equipment is hooked up.</p> <p>This weekend, I'll also more than likely be picking some games to sell off and give away. There are a half-dozen Sega Saturn games&mdash;<em>Shining Force III</em>, <em>Guardian Heroes</em>, <em>Burning Rangers</em>&mdash;that will get more use at someone else's house.</p> <p>What will you be playing this American holiday weekend?</p> ]]></description>
			<link><![CDATA[http://kotaku.com/5306799/what-are-you-playing-this-weekend]]></link>
			<guid isPermaLink="false"><![CDATA[Kotaku-5306799]]></guid>
			<category><![CDATA[ Lazy Sundays ]]></category>
			<category><![CDATA[BlazBlue: Calamity Trigger]]></category>			
			<category><![CDATA[Doom]]></category>			
			<category><![CDATA[Game time]]></category>			
			<category><![CDATA[What Are You Playing This Weekend?]]></category>			
			<pubDate><![CDATA[Fri, 03 Jul 2009 14:30:00 -0600]]></pubDate>
			<dc:creator><![CDATA[Michael McWhertor]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=5306799&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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