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		<title><![CDATA[Kotaku: Postmortem]]></title>
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			<title><![CDATA[Kotaku: Postmortem]]></title>
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		<link>http://kotaku.com/tag/postmortem</link>
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		<description><![CDATA[Kotaku posts tagged Postmortem]]></description>
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			<title><![CDATA[Playing As Insurgents: Volition Reflects On Red Faction Guerilla]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Playing As Insurgents: Volition Reflects On Red Faction Guerilla" href="http://kotaku.com/post_mortem/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">postmortem</span></a></div -->					<div><a title="Click here to read Playing As Insurgents: Volition Reflects On Red Faction Guerilla" href="http://kotaku.com/5302517/playing-as-insurgents-volition-reflects-on-red-faction-guerilla" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Playing As Insurgents: Volition Reflects On Red Faction Guerilla" alt="Click here to read Playing As Insurgents: Volition Reflects On Red Faction Guerilla" src="http://cache.kotaku.com/assets/images/9/2011/11/small_20cb33bc6b1aaf2af313b00eaff83f58.jpg"/>
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				There are rebellions that were and weren't intended to be part of Red Faction Guerilla, Volition and THQ's well-reviewed destroy-everything open-world game. Kotaku talked to the game's designers about the possibilities and politics of what they made.				<a href="http://kotaku.com/5302517/playing-as-insurgents-volition-reflects-on-red-faction-guerilla" title="Click here to read more about Playing As Insurgents: Volition Reflects On Red Faction Guerilla">More&nbsp;&raquo;</a>
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			<category><![CDATA[post-mortem]]></category>
			<category><![CDATA[Original]]></category>
			<category><![CDATA[PS3]]></category>
			<category><![CDATA[red faction guerilla]]></category>
			<category><![CDATA[Thq]]></category>
			<category><![CDATA[Top]]></category>
			<category><![CDATA[volition]]></category>
			<category><![CDATA[Xbox 360]]></category>
			<pubDate><![CDATA[Fri, 26 Jun 2009 18:20:46 EDT]]></pubDate>
			<dc:creator><![CDATA[Stephen Totilo]]></dc:creator>
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			<title><![CDATA[Tale of Tales' 'Graveyard' Postmortem]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Tale of Tales' 'Graveyard' Postmortem" href="http://kotaku.com/game-design/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">gamedesign</span></a></div -->					<div><a title="Click here to read Tale of Tales' 'Graveyard' Postmortem" href="http://kotaku.com/5099984/tale-of-tales-graveyard-postmortem" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Tale of Tales' 'Graveyard' Postmortem" alt="Click here to read Tale of Tales' 'Graveyard' Postmortem" src="http://cache.kotaku.com/assets/images/9/2008/11/graveyard_scrn01thumb.jpg"/>
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				 Gamasutra has a fabulous postmortem up &mdash; easily one of the best I've read &mdash; on Tale of Tales' <a href="http://tale-of-tales.com/TheGraveyard/"><i>The Graveyard</i></a>.				<a href="http://kotaku.com/5099984/tale-of-tales-graveyard-postmortem" title="Click here to read more about Tale of Tales' 'Graveyard' Postmortem">More&nbsp;&raquo;</a>
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			<category><![CDATA[Game Design]]></category>
			<category><![CDATA[Postmortem]]></category>
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			<category><![CDATA[Graveyard]]></category>
			<category><![CDATA[Industry]]></category>
			<category><![CDATA[Serious Games]]></category>
			<category><![CDATA[tale of tales]]></category>
			<pubDate><![CDATA[Sat, 29 Nov 2008 13:00:00 EST]]></pubDate>
			<dc:creator><![CDATA[Maggie Greene]]></dc:creator>
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			<title><![CDATA[BioShock: The Postmortem]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read BioShock: The Postmortem" href="http://kotaku.com/game-development/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">gamedevelopment</span></a></div -->					<div><a title="Click here to read BioShock: The Postmortem" href="http://kotaku.com/5046303/bioshock-the-postmortem" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read BioShock: The Postmortem" alt="Click here to read BioShock: The Postmortem" src="http://cache.kotaku.com/assets/images/9/2008/09/bioshockthumb.jpg"/>
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				  Gamasutra has published a postmortem for the hugely successful <i>Bioshock</i>; nothing contained within is particularly shocking (though comments have groused that they left out some big snafus), though I think it's always interesting to see what participants in the creation process have to say about the success (or lack thereof).  The article goes beyond game elements and gets into things like how design teams were organized.  But where does Alyssa Finley, project lead, have to say about the problems the <i>Bioshock</i> team ran into?:				<a href="http://kotaku.com/5046303/bioshock-the-postmortem" title="Click here to read more about BioShock: The Postmortem">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5046303/bioshock-the-postmortem]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5046303]]></guid>
			<category><![CDATA[Game development]]></category>
			<category><![CDATA[2K]]></category>
			<category><![CDATA[Bioshock]]></category>
			<category><![CDATA[Fps]]></category>
			<category><![CDATA[Game Design]]></category>
			<category><![CDATA[Industry]]></category>
			<category><![CDATA[Postmortem]]></category>
			<pubDate><![CDATA[Sat, 06 Sep 2008 14:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Maggie Greene]]></dc:creator>
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			<title><![CDATA[Mucky Foot: A Post-Mortem]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Mucky Foot: A Post-Mortem" href="http://kotaku.com/company-necropsy/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">companynecropsy</span></a></div -->					<div><a title="Click here to read Mucky Foot: A Post-Mortem" href="http://kotaku.com/384382/mucky-foot-a-post+mortem" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Mucky Foot: A Post-Mortem" alt="Click here to read Mucky Foot: A Post-Mortem" src="http://cache.kotaku.com/assets/images/9/2008/04/small_muckyfoot-thumb.jpg"/>
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				<a href="http://kotaku.com/assets/resources/2008/04/muckyfoot.jpg"></a> Kieron Gillen has a nice 'rise and fall' article over in <i>The Escapist</i>'s 'Post-Mortem' issue, which isn't looking at games so much as the industry ....  Mucky Foot was a little studio started by three former employees of Bullfrog, who found that being absorbed into Electronic Arts just really wasn't working for them:				<a href="http://kotaku.com/384382/mucky-foot-a-post+mortem" title="Click here to read more about Mucky Foot: A Post-Mortem">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/384382/mucky-foot-a-post+mortem]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-384382]]></guid>
			<category><![CDATA[company necropsy]]></category>
			<category><![CDATA[Culture]]></category>
			<category><![CDATA[mucky foot]]></category>
			<category><![CDATA[post-mortem]]></category>
			<pubDate><![CDATA[Sat, 26 Apr 2008 16:30:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Maggie Greene]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=384382&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[The Challenges of Designing in an Academic Context]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read The Challenges of Designing in an Academic Context" href="http://kotaku.com/game-design/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">gamedesign</span></a></div -->					<div><a title="Click here to read The Challenges of Designing in an Academic Context" href="http://kotaku.com/376514/the-challenges-of-designing-in-an-academic-context" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read The Challenges of Designing in an Academic Context" alt="Click here to read The Challenges of Designing in an Academic Context" src="http://cache.kotaku.com/assets/images/9/2008/04/small_winterbottom-thumb.jpg"/>
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				<a href="http://kotaku.com/assets/resources/2008/04/winterbottom.jpg"></a> I never liked group projects as an undergrad, and that was just for boring things like presentations &mdash; the idea of having my graduate thesis dependent on a whole team of (interdisciplinary) people besides my dissertation committee makes my blood run cold.  Matt Korba has an interesting postmortem of his <a href="http://www.winterbottomgame.com/">The Misadventures of P.B. Winterbottom</a>, intended to be his graduate thesis for an MFA in Interactive Media Department at USC.  Beyond issues that usually crop up in postmortems, Korba takes a look at some of the challenges that come with designing in an academic context:				<a href="http://kotaku.com/376514/the-challenges-of-designing-in-an-academic-context" title="Click here to read more about The Challenges of Designing in an Academic Context">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/376514/the-challenges-of-designing-in-an-academic-context]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-376514]]></guid>
			<category><![CDATA[Game Design]]></category>
			<category><![CDATA[Academia]]></category>
			<category><![CDATA[grad school]]></category>
			<category><![CDATA[Postmortem]]></category>
			<category><![CDATA[Usc]]></category>
			<pubDate><![CDATA[Sat, 05 Apr 2008 15:30:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Maggie Greene]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=376514&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[The Museum of Dissected Games]]></title>
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				If you're like me, whenever you read a Gamasutra postmortem, you just immediately scroll down to 'What Went Wrong'. Kotaku readers know as well as I do that the real fun of things is to be had when someone fucks up. It's as depressing to read a Gamasutra postmortem about a good game like <em>System Shock 2</em> as it is riveting to read one about a bad game like <em>Trespasser</em>. That one in particular is great: what should have been a Gormenghast trilogy sized "What Went Wrong" bullet list actually has a sizable "What Went Right" portion that is just precious. <a href="http://www.gamasutra.com/features/19990514/trespasser_01.htm">Go read it.</a>				<a href="http://kotaku.com/182855/the-museum-of-dissected-games" title="Click here to read more about The Museum of Dissected Games">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/182855/the-museum-of-dissected-games]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-182855]]></guid>
			<category><![CDATA[Postmortem]]></category>
			<category><![CDATA[Dangerous Dave]]></category>
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			<category><![CDATA[John Carmack]]></category>
			<category><![CDATA[John Romero]]></category>
			<category><![CDATA[Museum Of Dissected Games]]></category>
			<pubDate><![CDATA[Fri, 23 Jun 2006 09:00:10 EDT]]></pubDate>
			<dc:creator><![CDATA[brownlee]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=182855&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[GDC Postmortem of the XBox 360]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read GDC Postmortem of the XBox 360" href="http://kotaku.com/gdc/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">gdc</span></a></div -->					<div><a title="Click here to read GDC Postmortem of the XBox 360" href="http://kotaku.com/163093/gdc-postmortem-of-the-xbox-360" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read GDC Postmortem of the XBox 360" alt="Click here to read GDC Postmortem of the XBox 360" src="http://cache.kotaku.com/assets/images/9/2006/03/xbox360design-thumb.jpg"/>
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				<a href="http://www.kotaku.com/images/2006/03/xbox360design.jpg"></a>GamersInformer has a postmortem up looking at the design process for the XBox 360.				<a href="http://kotaku.com/163093/gdc-postmortem-of-the-xbox-360" title="Click here to read more about GDC Postmortem of the XBox 360">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/163093/gdc-postmortem-of-the-xbox-360]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-163093]]></guid>
			<category><![CDATA[Gdc]]></category>
			<category><![CDATA[360]]></category>
			<category><![CDATA[Design]]></category>
			<category><![CDATA[Postmortem]]></category>
			<category><![CDATA[Xbox 360]]></category>
			<pubDate><![CDATA[Mon, 27 Mar 2006 12:00:57 EST]]></pubDate>
			<dc:creator><![CDATA[brownlee]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=163093&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[Passionate Dev Talks About Creating Oblivion]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Passionate Dev Talks About Creating Oblivion" href="http://kotaku.com/pc/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">pc</span></a></div -->					<div><a title="Click here to read Passionate Dev Talks About Creating Oblivion" href="http://kotaku.com/161884/passionate-dev-talks-about-creating-oblivion" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Passionate Dev Talks About Creating Oblivion" alt="Click here to read Passionate Dev Talks About Creating Oblivion" src="http://cache.kotaku.com/assets/images/9/2006/03/artistoblivion.jpg"/>
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				The comment thread for a post of an <em>Elder Scrolls IV: Oblivion</em> thread yielded an interesting proto Post Mortem from an artist on the title. Actually, it's one of the most passionate things we can remember having come out of a game designer's mouth in recent memory... the words of a man who takes excessive pride in his work and, as an artist, considers the most important thing to entertain and even <em>move</em> his customers.				<a href="http://kotaku.com/161884/passionate-dev-talks-about-creating-oblivion" title="Click here to read more about Passionate Dev Talks About Creating Oblivion">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/161884/passionate-dev-talks-about-creating-oblivion]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-161884]]></guid>
			<category><![CDATA[PC]]></category>
			<category><![CDATA[Bethesda]]></category>
			<category><![CDATA[Oblivion]]></category>
			<category><![CDATA[Post Mortem]]></category>
			<category><![CDATA[Xbox 360]]></category>
			<pubDate><![CDATA[Tue, 21 Mar 2006 11:40:18 EST]]></pubDate>
			<dc:creator><![CDATA[brownlee]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=161884&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[Accordion Hero Post-Mortem]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Accordion Hero Post-Mortem" href="http://kotaku.com/accordion-hero/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">accordionhero</span></a></div -->					<div><a title="Click here to read Accordion Hero Post-Mortem" href="http://kotaku.com/160605/accordion-hero-post+mortem" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Accordion Hero Post-Mortem" alt="Click here to read Accordion Hero Post-Mortem" src="http://cache.kotaku.com/assets/images/9/2006/03/accordion_prototype-thumb.jpg"/>
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				<a href="http://www.kotaku.com/gaming/images/accordion_prototype.jpg"></a>To coincide with the imaginary release of the best polka game ever made, Gamasutra has posted a hilarious postmortem of <a href="http://www.phobe.com/sfi/accordion.html">Accordion Hero</a>, the game where you "polka your way up from Der Rathskeller to Oktoberfest in Munich!"				<a href="http://kotaku.com/160605/accordion-hero-post+mortem" title="Click here to read more about Accordion Hero Post-Mortem">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/160605/accordion-hero-post+mortem]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-160605]]></guid>
			<category><![CDATA[Accordion Hero]]></category>
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			<category><![CDATA[Schadenfreude Interactive]]></category>
			<category><![CDATA[They Came From Hollywood]]></category>
			<pubDate><![CDATA[Wed, 15 Mar 2006 09:40:59 EST]]></pubDate>
			<dc:creator><![CDATA[brownlee]]></dc:creator>
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