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		<title><![CDATA[Kotaku: Ports]]></title>
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			<title><![CDATA[Kotaku: Ports]]></title>
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		<link>http://kotaku.com/tag/ports</link>
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		<description><![CDATA[Kotaku posts tagged Ports]]></description>
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			<title><![CDATA[Plants VS Zombies Pollinating Other Platforms]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Plants VS Zombies Pollinating Other Platforms" href="http://kotaku.com/popcap/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">popcap</span></a></div -->					<div><a title="Click here to read Plants VS Zombies Pollinating Other Platforms" href="http://kotaku.com/5311911/plants-vs-zombies-pollinating-other-platforms" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Plants VS Zombies Pollinating Other Platforms" alt="Click here to read Plants VS Zombies Pollinating Other Platforms" src="http://cache.kotaku.com/assets/images/9/2009/07/plants.jpg"/>
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				 One of the strangest <a class="autolink" title="Click here to read more posts tagged TOWER DEFENSE" title="Click here to read more posts tagged TOWER DEFENSE" href="http://kotaku.com/tag/tower-defense/">tower defense</a> variations around is spreading its seed, as PopCap Games reveals plans to spread the <a class="autolink" title="Click here to read more posts tagged PLANTS VS ZOMBIES" title="Click here to read more posts tagged PLANTS VS ZOMBIES" href="http://kotaku.com/tag/plants-vs-zombies/">Plants VS Zombies</a> PC love to other platforms.				<a href="http://kotaku.com/5311911/plants-vs-zombies-pollinating-other-platforms" title="Click here to read more about Plants VS Zombies Pollinating Other Platforms">More&nbsp;&raquo;</a>
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			<category><![CDATA[Tower Defense]]></category>
			<pubDate><![CDATA[Fri, 10 Jul 2009 12:40:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Mike Fahey]]></dc:creator>
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			<title><![CDATA[Wii's Dead Space Will Last as Long as Original]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Wii's Dead Space Will Last as Long as Original" href="http://kotaku.com/dead-space%7c-extraction/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">deadspaceextraction</span></a></div -->					<div><a title="Click here to read Wii's Dead Space Will Last as Long as Original" href="http://kotaku.com/5170037/wiis-dead-space-will-last-as-long-as-original" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Wii's Dead Space Will Last as Long as Original" alt="Click here to read Wii's Dead Space Will Last as Long as Original" src="http://cache.kotaku.com/assets/images/9/2009/03/custom_1237053172015_42931_normal.jpg"/>
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				Tidbits from a chat with <a class="autolink" title="Click here to read more posts tagged DEAD SPACE: EXTRACTION" title="Click here to read more posts tagged DEAD SPACE: EXTRACTION" href="http://kotaku.com/tag/dead-space%7c-extraction/">Dead Space: Extraction</a>'s production team dropped a few tidbits, which add up to promises that the title will be a full game on its own, not a warmed-over port.				<a href="http://kotaku.com/5170037/wiis-dead-space-will-last-as-long-as-original" title="Click here to read more about Wii's Dead Space Will Last as Long as Original">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Sat, 14 Mar 2009 16:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Owen Good]]></dc:creator>
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			<title><![CDATA[EA Certainly Not Ruling Out Rock Band For The Wii]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read EA Certainly Not Ruling Out Rock Band For The Wii" href="http://kotaku.com/rock-band/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">rockband</span></a></div -->					<div><a title="Click here to read EA Certainly Not Ruling Out Rock Band For The Wii" href="http://kotaku.com/339861/ea-certainly-not-ruling-out-rock-band-for-the-wii" class="pp_image">
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				<em>Rock Band</em> on Wii? It's a total "no brainer." Sure, you might need a couple of brains to design, code, test, license, manufacture and market the thing, but beyond that? It practically creates itself! But why hasn't it happened yet? The game has already appeared on the Xbox 360, PlayStation 3 and PlayStation 2, so why isn't EA betting on the little white horse? While Harmonix's own Alex Rigopolus has said the Wii has "<a href="http://kotaku.com/gaming/wii/wii-rock-band-likely-248882.php">enormous potential for music games</a>" and <a href="http://kotaku.com/gaming/wii-will-rock-you/rock-band-to-melt-faces-on-wii-259896.php">rumors</a> have pointed to EA itself interested in such a product, it has yet to materialize in physical or announcement form. GamePro got the update from EA themselves today, who decided to decline confirming that it exists and opted not to announce <em>Rock Band</em> Wii via the magazine.				<a href="http://kotaku.com/339861/ea-certainly-not-ruling-out-rock-band-for-the-wii" title="Click here to read more about EA Certainly Not Ruling Out Rock Band For The Wii">More&nbsp;&raquo;</a>
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			<category><![CDATA[Rock Band]]></category>
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			<pubDate><![CDATA[Wed, 02 Jan 2008 22:40:00 EST]]></pubDate>
			<dc:creator><![CDATA[Michael McWhertor]]></dc:creator>
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			<title><![CDATA[Rumor: Ratchet & Clank Size Matters To Get PS2 Upgrade]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Rumor: Ratchet &amp; Clank Size Matters To Get PS2 Upgrade" href="http://kotaku.com/ports/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">ports</span></a></div -->					<div><a title="Click here to read Rumor: Ratchet &amp; Clank Size Matters To Get PS2 Upgrade" href="http://kotaku.com/334352/rumor-ratchet--clank-size-matters-to-get-ps2-upgrade" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Rumor: Ratchet &amp; Clank Size Matters To Get PS2 Upgrade" alt="Click here to read Rumor: Ratchet &amp; Clank Size Matters To Get PS2 Upgrade" src="http://cache.kotaku.com/assets/images/9/2007/12/small_size_matters.jpg"/>
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				It looks like High Impact Games' portable take on the <em>Ratchet & Clank</em> series may be the latest PSP game to get a PlayStation 2 port. A listing for <em>Ratchet & Clank Size Matters</em> for the PS2 was uncovered by the eagle eyed staff at Joystiq today, one which points to the game shipping for the console February of next year. It's listed at $29.99, ten dollars cheaper than the PSP original.				<a href="http://kotaku.com/334352/rumor-ratchet--clank-size-matters-to-get-ps2-upgrade" title="Click here to read more about Rumor: Ratchet & Clank Size Matters To Get PS2 Upgrade">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Fri, 14 Dec 2007 22:40:00 EST]]></pubDate>
			<dc:creator><![CDATA[Michael McWhertor]]></dc:creator>
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			<title><![CDATA[Valve Crushes Dreams Of Portal On Wii]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Valve Crushes Dreams Of Portal On Wii" href="http://kotaku.com/ports/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">ports</span></a></div -->					<div><a title="Click here to read Valve Crushes Dreams Of Portal On Wii" href="http://kotaku.com/317014/valve-crushes-dreams-of-portal-on-wii" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Valve Crushes Dreams Of Portal On Wii" alt="Click here to read Valve Crushes Dreams Of Portal On Wii" src="http://cache.kotaku.com/assets/images/9/2007/10/small_portal_wii_dying.jpg"/>
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				With almost every game announcement comes the cry from at least one gamer "Why isn't this on the Wii?" Take Valve's <em>Portal</em>, for example. It may seem like a perfect fit, what with the game's emphasis on pointing at things and pressing buttons, but according to head marketing honcho Doug Lombardi, there's "nothing in product" at Valve. Crushing, I know.				<a href="http://kotaku.com/317014/valve-crushes-dreams-of-portal-on-wii" title="Click here to read more about Valve Crushes Dreams Of Portal On Wii">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Tue, 30 Oct 2007 20:40:22 EDT]]></pubDate>
			<dc:creator><![CDATA[Michael McWhertor]]></dc:creator>
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			<title><![CDATA[Ten New Live Games Announced]]></title>
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				Microsoft just announced the list for the next ten games set to hit the Xbox 360 Live Arcade starting next month.				<a href="http://kotaku.com/232588/ten-new-live-games-announced" title="Click here to read more about Ten New Live Games Announced">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Tue, 30 Jan 2007 13:54:49 EST]]></pubDate>
			<dc:creator><![CDATA[Brian Crecente]]></dc:creator>
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			<title><![CDATA[Trusty Bell: Chopin's Dream Coming to US as "Eternal Sonata"]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Trusty Bell: Chopin's Dream Coming to US as &quot;Eternal Sonata&quot;" href="http://kotaku.com/chopin/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">chopin</span></a></div -->					<div><a title="Click here to read Trusty Bell: Chopin's Dream Coming to US as &quot;Eternal Sonata&quot;" href="http://kotaku.com/202748/trusty-bell-chopins-dream-coming-to-us-as-eternal-sonata" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Trusty Bell: Chopin's Dream Coming to US as &quot;Eternal Sonata&quot;" alt="Click here to read Trusty Bell: Chopin's Dream Coming to US as &quot;Eternal Sonata&quot;" src="http://cache.kotaku.com/assets/images/9/2006/09/small_chopin.jpg"/>
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        <div class="FloatHack"></div>
    

      
      We've been poking around Trusty Bell news the same way we sniffed after Rule of Rose stuff (review on that one is coming up, I promise).  I'm pleased to announce that the composer-centric game is coming to the US under the name Eternal Sonata, possibly with some modifications:				<a href="http://kotaku.com/202748/trusty-bell-chopins-dream-coming-to-us-as-eternal-sonata" title="Click here to read more about Trusty Bell: Chopin's Dream Coming to US as "Eternal Sonata"">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Fri, 22 Sep 2006 22:20:59 EDT]]></pubDate>
			<dc:creator><![CDATA[egauger]]></dc:creator>
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			<title><![CDATA[The Settlers Yoke Oxen, Commute to the DS]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read The Settlers Yoke Oxen, Commute to the DS" href="http://kotaku.com/rts/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">rts</span></a></div -->					<div><a title="Click here to read The Settlers Yoke Oxen, Commute to the DS" href="http://kotaku.com/185700/the-settlers-yoke-oxen-commute-to-the-ds" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read The Settlers Yoke Oxen, Commute to the DS" alt="Click here to read The Settlers Yoke Oxen, Commute to the DS" src="http://cache.kotaku.com/assets/images/9/2006/07/settlers.jpg"/>
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      It's so odd to think that, before the Nintendo DS, those of us looking for a portable real-time strategy game pretty much had to do with the Pocket PC. But here comes another one: Ubisoft has announced  <em>The Settlers</em> is coming soon to a touch-screen near you. 				<a href="http://kotaku.com/185700/the-settlers-yoke-oxen-commute-to-the-ds" title="Click here to read more about The Settlers Yoke Oxen, Commute to the DS">More&nbsp;&raquo;</a>
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			<category><![CDATA[The Settlers]]></category>
			<pubDate><![CDATA[Fri, 07 Jul 2006 07:00:53 EDT]]></pubDate>
			<dc:creator><![CDATA[brownlee]]></dc:creator>
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			<title><![CDATA[PS3 Sucks For PC Porting]]></title>
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				Are you one of those tiresome people who responds to every gaming forum thread with: "*yawn* I'll wait for the PC port!" Well, looks like you'll need to uncan a new anti-console canard when the PS3 hits, because PC ports on PS3 titles look <em>bleak</em>.				<a href="http://kotaku.com/179879/ps3-sucks-for-pc-porting" title="Click here to read more about PS3 Sucks For PC Porting">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Mon, 12 Jun 2006 09:00:41 EDT]]></pubDate>
			<dc:creator><![CDATA[brownlee]]></dc:creator>
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			<title><![CDATA[Quake DS Coder Seeks Posse of Pwnage]]></title>
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Quake is the new HELLO WORLD, and leet coder John is rocking a Quake port for the DS:				<a href="http://kotaku.com/179526/quake-ds-coder-seeks-posse-of-pwnage" title="Click here to read more about Quake DS Coder Seeks Posse of Pwnage">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Fri, 09 Jun 2006 19:20:39 EDT]]></pubDate>
			<dc:creator><![CDATA[egauger]]></dc:creator>
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			<title><![CDATA[Rare Confirms Diddy Kong Racing Involvement]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Rare Confirms Diddy Kong Racing Involvement" href="http://kotaku.com/e3/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">e3</span></a></div -->					<div><a title="Click here to read Rare Confirms Diddy Kong Racing Involvement" href="http://kotaku.com/173096/rare-confirms-diddy-kong-racing-involvement" class="pp_image">
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Rare has confirmed on their official website that they will be officially involved with bringing <em>Diddy Kong Racing</em> to the DS.				<a href="http://kotaku.com/173096/rare-confirms-diddy-kong-racing-involvement" title="Click here to read more about Rare Confirms Diddy Kong Racing Involvement">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/173096/rare-confirms-diddy-kong-racing-involvement]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-173096]]></guid>
			<category><![CDATA[E3]]></category>
			<category><![CDATA[Diddy Kong Racing]]></category>
			<category><![CDATA[Ds]]></category>
			<category><![CDATA[E306]]></category>
			<category><![CDATA[Nintendo]]></category>
			<category><![CDATA[Ports]]></category>
			<category><![CDATA[Rare]]></category>
			<category><![CDATA[Revolution]]></category>
			<category><![CDATA[Wii]]></category>
			<pubDate><![CDATA[Thu, 11 May 2006 14:40:36 EDT]]></pubDate>
			<dc:creator><![CDATA[brownlee]]></dc:creator>
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