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		<title><![CDATA[Kotaku: Portals]]></title>
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			<title><![CDATA[Kotaku: Portals]]></title>
			<link>http://kotaku.com/tag/portals</link>
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		<link>http://kotaku.com/tag/portals</link>
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		<description><![CDATA[Kotaku posts tagged Portals]]></description>
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			<title><![CDATA[Sony Doesn't Own Website for Killzone 2, but Does for KZ3]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Sony Doesn't Own Website for Killzone 2, but Does for KZ3" href="http://kotaku.com/killzone-2/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">killzone2</span></a></div -->					<div><a title="Click here to read Sony Doesn't Own Website for Killzone 2, but Does for KZ3" href="http://kotaku.com/5146264/sony-doesnt-own-website-for-killzone-2-but-does-for-kz3" class="pp_image">
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				 The website Killzone2.com, it turns out, isn't owned by Sony, but the websites Killzone and Killzone3 are, MTV Multiplayer reports in this look at domain name shenanigans.				<a href="http://kotaku.com/5146264/sony-doesnt-own-website-for-killzone-2-but-does-for-kz3" title="Click here to read more about Sony Doesn't Own Website for Killzone 2, but Does for KZ3">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5146264/sony-doesnt-own-website-for-killzone-2-but-does-for-kz3]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5146264]]></guid>
			<category><![CDATA[killzone 2]]></category>
			<category><![CDATA[Killzone]]></category>
			<category><![CDATA[Playstation 3]]></category>
			<category><![CDATA[Portals]]></category>
			<category><![CDATA[PS3]]></category>
			<pubDate><![CDATA[Wed, 04 Feb 2009 13:00:00 EST]]></pubDate>
			<dc:creator><![CDATA[Brian Crecente]]></dc:creator>
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			<title><![CDATA[The Promise of User Created Content - the Kodak Effect]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read The Promise of User Created Content - the Kodak Effect" href="http://kotaku.com/virtual-worlds/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">virtualworlds</span></a></div -->					<div><a title="Click here to read The Promise of User Created Content - the Kodak Effect" href="http://kotaku.com/5049628/the-promise-of-user-created-content-+-the-kodak-effect" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read The Promise of User Created Content - the Kodak Effect" alt="Click here to read The Promise of User Created Content - the Kodak Effect" src="http://cache.kotaku.com/assets/images/9/2008/09/browniecamerathumb.jpg"/>
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				  Ian Bogost has an interesting essay up comparing the flowering of user generated content to the Kodak Brownie camera &mdash; in comparison to the unwieldy early cameras, the Brownie brought snapshots to the people.  Simple and portable, it allowed people to create their own personal snapshots, something that Kodak capitalized on.  In much the same way that Brownies allowed non-professionals to photograph personal moments that had a limited audience, so too does user generated content allow people to create digital 'snapshots.'  That is, with the introduction of tools that just about anyone can use, people are able to create things that have personal meaning, but probably little meaning to the world at large.  But meaning &mdash; and quality &mdash; aren't the point here:				<a href="http://kotaku.com/5049628/the-promise-of-user-created-content-+-the-kodak-effect" title="Click here to read more about The Promise of User Created Content - the Kodak Effect">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5049628/the-promise-of-user-created-content-+-the-kodak-effect]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5049628]]></guid>
			<category><![CDATA[Virtual worlds]]></category>
			<category><![CDATA[Casual Games]]></category>
			<category><![CDATA[Culture]]></category>
			<category><![CDATA[Photography]]></category>
			<category><![CDATA[Portals]]></category>
			<pubDate><![CDATA[Sun, 14 Sep 2008 15:30:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Maggie Greene]]></dc:creator>
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			<title><![CDATA['Going Rogue': Leaving the Mainstream Behind]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read 'Going Rogue': Leaving the Mainstream Behind" href="http://kotaku.com/indie-games/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">indiegames</span></a></div -->					<div><a title="Click here to read 'Going Rogue': Leaving the Mainstream Behind" href="http://kotaku.com/5035154/going-rogue-leaving-the-mainstream-behind" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read 'Going Rogue': Leaving the Mainstream Behind" alt="Click here to read 'Going Rogue': Leaving the Mainstream Behind" src="http://cache.kotaku.com/assets/images/9/2008/08/positechthumbthumb.jpg"/>
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				  The Escapist has an interesting article up on mainstream industry types who went indie &mdash; it delves into the reasoning behind a move, as well as the challenges and the positive aspects of moving from big studios to independent development.  People making the transition have had to unlearn 'mainstream' habits or pick up new skills (like learning the tools of the PR trade) &mdash; and even with the plethora of portals and distribution options, the 'independent' distribution channels are still fraught with pitfalls, from distribution limitations to piracy:				<a href="http://kotaku.com/5035154/going-rogue-leaving-the-mainstream-behind" title="Click here to read more about 'Going Rogue': Leaving the Mainstream Behind">More&nbsp;&raquo;</a>
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			<category><![CDATA[Indie games]]></category>
			<category><![CDATA[Casual Games]]></category>
			<category><![CDATA[Culture]]></category>
			<category><![CDATA[Distribution]]></category>
			<category><![CDATA[Industry]]></category>
			<category><![CDATA[Piracy]]></category>
			<category><![CDATA[Portals]]></category>
			<pubDate><![CDATA[Sat, 09 Aug 2008 16:30:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Maggie Greene]]></dc:creator>
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			<title><![CDATA[What Gaming Needs: More 'World' Games?]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read What Gaming Needs: More 'World' Games?" href="http://kotaku.com/serious-games/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">seriousgames</span></a></div -->					<div><a title="Click here to read What Gaming Needs: More 'World' Games?" href="http://kotaku.com/5020521/what-gaming-needs-more-world-games" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read What Gaming Needs: More 'World' Games?" alt="Click here to read What Gaming Needs: More 'World' Games?" src="http://cache.kotaku.com/assets/images/9/2008/06/54/a5/54a58a12444cd84a7c5cd104e2f595ef.jpg"/>
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				 Chris Plante has posted a plea over at GameSetWatch — one for bringing more global entertainment to the West (well, America specifically).  His idea?  Some sort of portal that will be able to showcase games from all over the world, dragging American gamers kicking and screaming into acknowledging foreign countries that are outside of East Asia.  Interesting concept, and one that could theoretically be implemented right now:				<a href="http://kotaku.com/5020521/what-gaming-needs-more-world-games" title="Click here to read more about What Gaming Needs: More 'World' Games?">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5020521/what-gaming-needs-more-world-games]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5020521]]></guid>
			<category><![CDATA[Serious games]]></category>
			<category><![CDATA[Culture]]></category>
			<category><![CDATA[Global gaming]]></category>
			<category><![CDATA[Kongregate]]></category>
			<category><![CDATA[Portals]]></category>
			<pubDate><![CDATA[Sat, 28 Jun 2008 16:30:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Maggie Greene]]></dc:creator>
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			<title><![CDATA[The Casual Games Manifesto]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read The Casual Games Manifesto" href="http://kotaku.com/business/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">business</span></a></div -->					<div><a title="Click here to read The Casual Games Manifesto" href="http://kotaku.com/379075/the-casual-games-manifesto" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read The Casual Games Manifesto" alt="Click here to read The Casual Games Manifesto" src="http://cache.kotaku.com/assets/images/9/2008/04/small_casualgamesmanifesto-thumb.jpg"/>
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				<a href="http://kotaku.com/assets/resources/2008/04/casualgamesmanifesto.jpg"></a> Daniel Cook of <a href="http://lostgarden.com/">Lost Garden</a> has another thought provoking article up on Gamasutra, this one on the casual games market.  Targeted more at developers, it's still an interesting look at the promises and pitfalls of the current distribution models:				<a href="http://kotaku.com/379075/the-casual-games-manifesto" title="Click here to read more about The Casual Games Manifesto">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/379075/the-casual-games-manifesto]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-379075]]></guid>
			<category><![CDATA[Business]]></category>
			<category><![CDATA[Casual Games]]></category>
			<category><![CDATA[Distribution]]></category>
			<category><![CDATA[Portals]]></category>
			<pubDate><![CDATA[Sat, 12 Apr 2008 14:30:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Maggie Greene]]></dc:creator>
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			<title><![CDATA[Valve Announces Portals; PS3 & 360 Release of HL2:Ep2]]></title>
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				If the resurrection of <em>Team Fortress 2</em> wasn't enough to tighten your foreskin &mdash; maybe you're a cynic, maybe you're just circumcised, maybe you hate fun! &mdash; some other  exciting news came out of Valve's EA Summer Press Conference.				<a href="http://kotaku.com/187297/valve-announces-portals-ps3--360-release-of-hl2ep2" title="Click here to read more about Valve Announces Portals; PS3 & 360 Release of HL2:Ep2">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/187297/valve-announces-portals-ps3--360-release-of-hl2ep2]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-187297]]></guid>
			<category><![CDATA[Valve]]></category>
			<category><![CDATA[360]]></category>
			<category><![CDATA[Ea]]></category>
			<category><![CDATA[Electronic Arts]]></category>
			<category><![CDATA[Half-life 2: Episode Two]]></category>
			<category><![CDATA[Playstation 3]]></category>
			<category><![CDATA[Portals]]></category>
			<category><![CDATA[Prey]]></category>
			<category><![CDATA[PS3]]></category>
			<category><![CDATA[Source]]></category>
			<category><![CDATA[Steam]]></category>
			<category><![CDATA[Team Fortress 2]]></category>
			<category><![CDATA[Tf2]]></category>
			<category><![CDATA[Top]]></category>
			<category><![CDATA[Xbox]]></category>
			<pubDate><![CDATA[Fri, 14 Jul 2006 08:00:30 EDT]]></pubDate>
			<dc:creator><![CDATA[brownlee]]></dc:creator>
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