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		<title><![CDATA[Kotaku: Playstation Eye]]></title>
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			<title><![CDATA[Kotaku: Playstation Eye]]></title>
			<link>http://kotaku.com/tag/playstation eye</link>
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		<link>http://kotaku.com/tag/playstation eye</link>
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		<description><![CDATA[Kotaku posts tagged Playstation Eye]]></description>
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			<title><![CDATA[A PlayStation Move Bundle Made For The Non-Jock Is Here]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read A PlayStation Move Bundle Made For The Non-Jock Is Here" href="http://kotaku.com/ps3/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">ps3</span></a></div -->					<div><a title="Click here to read A PlayStation Move Bundle Made For The Non-Jock Is Here" href="http://kotaku.com/5746305/a-playstation-move-bundle-designed-for-the-non+jock-is-here" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read A PlayStation Move Bundle Made For The Non-Jock Is Here" alt="Click here to read A PlayStation Move Bundle Made For The Non-Jock Is Here" src="http://cache.kotaku.com/assets/images/9/2011/01/small_playstation_move_heroes_bundle.jpg"/>
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				Still waiting to join the ranks of <a href="http://kotaku.com/tag/playstationmove">PlayStation Move</a> owners? If the PlayStation 3's take on Wii Sports wasn't your cup of tea, Sony will soon be targeting the Sly Cooper and Ratchet & Clank-loving crowd to get their Move on.				<a href="http://kotaku.com/5746305/a-playstation-move-bundle-designed-for-the-non+jock-is-here" title="Click here to read more about A PlayStation Move Bundle Made For The Non-Jock Is Here">More&nbsp;&raquo;</a>
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			<category><![CDATA[PS3]]></category>
			<category><![CDATA[jak and daxter]]></category>
			<category><![CDATA[playstation eye]]></category>
			<category><![CDATA[playstation move]]></category>
			<category><![CDATA[Playstation move heroes]]></category>
			<category><![CDATA[Ratchet And Clank]]></category>
			<category><![CDATA[Sly Cooper]]></category>
			<pubDate><![CDATA[Fri, 28 Jan 2011 18:30:00 EST]]></pubDate>
			<dc:creator><![CDATA[Michael McWhertor]]></dc:creator>
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			<title><![CDATA[Yoostar2 Takes Guitar Hero Fun, Aims It At Movies]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Yoostar2 Takes Guitar Hero Fun, Aims It At Movies" href="http://kotaku.com/preview/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">preview</span></a></div -->					<div><a title="Click here to read Yoostar2 Takes Guitar Hero Fun, Aims It At Movies" href="http://kotaku.com/5740243/yoostar-2-preview" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Yoostar2 Takes Guitar Hero Fun, Aims It At Movies" alt="Click here to read Yoostar2 Takes Guitar Hero Fun, Aims It At Movies" src="http://cache.kotaku.com/assets/images/9/2011/01/small_yoostar_2.jpg"/>
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				With the popularity of music games like Guitar Hero and Rock Band waning, could karaoke for movies be the next party game sensation? Yoostar2, a video game that puts players in famous movie scenes, makes a bold attempt to do so.				<a href="http://kotaku.com/5740243/yoostar-2-preview" title="Click here to read more about Yoostar2 Takes Guitar Hero Fun, Aims It At Movies">More&nbsp;&raquo;</a>
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			<category><![CDATA[Preview]]></category>
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			<pubDate><![CDATA[Fri, 21 Jan 2011 20:00:00 EST]]></pubDate>
			<dc:creator><![CDATA[Michael McWhertor]]></dc:creator>
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			<title><![CDATA[Turn Your PlayStation Camera Into A 3D Scanner]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Turn Your PlayStation Camera Into A 3D Scanner" href="http://kotaku.com/ps3/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">ps3</span></a></div -->					<div><a title="Click here to read Turn Your PlayStation Camera Into A 3D Scanner" href="http://kotaku.com/5627191/turn-your-playstation-camera-into-a-3d-scanner" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Turn Your PlayStation Camera Into A 3D Scanner" alt="Click here to read Turn Your PlayStation Camera Into A 3D Scanner" src="http://cache.kotaku.com/assets/images/9/2011/11/small_0594e848795cb8034ef492bab8a90e91.jpg"/>
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				The PlayStation Eye is fairly handy as a console camera, a PC webcam and even part of Sony's Move setup. But it's even handier as a 3D scanner.				<a href="http://kotaku.com/5627191/turn-your-playstation-camera-into-a-3d-scanner" title="Click here to read more about Turn Your PlayStation Camera Into A 3D Scanner">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5627191/turn-your-playstation-camera-into-a-3d-scanner]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5627191]]></guid>
			<category><![CDATA[PS3]]></category>
			<category><![CDATA[Culture]]></category>
			<category><![CDATA[DIY]]></category>
			<category><![CDATA[playstation eye]]></category>
			<category><![CDATA[Sony]]></category>
			<pubDate><![CDATA[Wed, 01 Sep 2010 15:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Luke Plunkett]]></dc:creator>
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			<title><![CDATA[How To Mount That PlayStation Eye Camera With Minimal Fuss]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read How To Mount That PlayStation Eye Camera With Minimal Fuss" href="http://kotaku.com/ps3/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">ps3</span></a></div -->					<div><a title="Click here to read How To Mount That PlayStation Eye Camera With Minimal Fuss" href="http://kotaku.com/5626933/how-to-mount-that-playstation-eye-camera-with-minimal-fuss" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read How To Mount That PlayStation Eye Camera With Minimal Fuss" alt="Click here to read How To Mount That PlayStation Eye Camera With Minimal Fuss" src="http://cache.kotaku.com/assets/images/9/2012/01/small_da14997679c3740106d36ac1683f0316.jpg"/>
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				<!-- videoId: explore/kotaku/videos/253 --><!-- /videoId: explore/kotaku/videos/253 --> The PlayStation Move controller requires that you set a PlayStation Eye camera above or below your TV. Don't think that'll work for you? Neither did I, until discovering this trick. Try it yourself.				<a href="http://kotaku.com/5626933/how-to-mount-that-playstation-eye-camera-with-minimal-fuss" title="Click here to read more about How To Mount That PlayStation Eye Camera With Minimal Fuss">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5626933/how-to-mount-that-playstation-eye-camera-with-minimal-fuss]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5626933]]></guid>
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			<category><![CDATA[playstation eye]]></category>
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			<category><![CDATA[Press play]]></category>
			<pubDate><![CDATA[Wed, 01 Sep 2010 10:40:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Stephen Totilo]]></dc:creator>
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			<title><![CDATA[DanceDanceRevolution PS3 Will Move You]]></title>
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			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read DanceDanceRevolution PS3 Will Move You" href="http://kotaku.com/konami/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">konami</span></a></div -->					<div><a title="Click here to read DanceDanceRevolution PS3 Will Move You" href="http://kotaku.com/5612154/dancedancerevolution-ps3-moves-you-onto-your-television" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read DanceDanceRevolution PS3 Will Move You" alt="Click here to read DanceDanceRevolution PS3 Will Move You" src="http://cache.kotaku.com/assets/images/9/2010/08/ddr.jpg"/>
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				 <a href="http://kotaku.com/tag/dancecentral/">Dance Central</a> for Kinect might be getting all the attention, but Konami's DanceDanceRevolution for the PlayStation 3 has a few tricks up its sleeve that could bring the original dance game back into the spotlight, starting with PlayStation Move support.				<a href="http://kotaku.com/5612154/dancedancerevolution-ps3-moves-you-onto-your-television" title="Click here to read more about DanceDanceRevolution PS3 Will Move You">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5612154/dancedancerevolution-ps3-moves-you-onto-your-television]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5612154]]></guid>
			<category><![CDATA[Konami]]></category>
			<category><![CDATA[DanceDanceRevolution]]></category>
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			<category><![CDATA[YouTube]]></category>
			<pubDate><![CDATA[Fri, 13 Aug 2010 12:20:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Mike Fahey]]></dc:creator>
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			<title><![CDATA[Put Yourself In A PS3 Game, Then Kick Someone's Ass]]></title>
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			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Put Yourself In A PS3 Game, Then Kick Someone's Ass" href="http://kotaku.com/ps3/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">ps3</span></a></div -->					<div><a title="Click here to read Put Yourself In A PS3 Game, Then Kick Someone's Ass" href="http://kotaku.com/5611048/put-yourself-in-a-ps3-game-then-kick-someones-ass" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Put Yourself In A PS3 Game, Then Kick Someone's Ass" alt="Click here to read Put Yourself In A PS3 Game, Then Kick Someone's Ass" src="http://cache.kotaku.com/assets/images/9/2011/11/small_5d776956c2403edcbd677820a8637dd6.jpg"/>
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				A lot has been made about the potential for the PlayStation Move's motion controls, but let's not forget that the PS3's humble little PlayStation Eye camera can do motion control of its own, no plastic wands required.				<a href="http://kotaku.com/5611048/put-yourself-in-a-ps3-game-then-kick-someones-ass" title="Click here to read more about Put Yourself In A PS3 Game, Then Kick Someone's Ass">More&nbsp;&raquo;</a>
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			<category><![CDATA[kung-fu LIVE]]></category>
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			<pubDate><![CDATA[Thu, 12 Aug 2010 08:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Luke Plunkett]]></dc:creator>
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			<title><![CDATA[PlayStation Move Bundled Up, In Pictures]]></title>
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			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read PlayStation Move Bundled Up, In Pictures" href="http://kotaku.com/ps3/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">ps3</span></a></div -->					<div><a title="Click here to read PlayStation Move Bundled Up, In Pictures" href="http://kotaku.com/5587178/playstation-move-bundled-up-in-pictures" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read PlayStation Move Bundled Up, In Pictures" alt="Click here to read PlayStation Move Bundled Up, In Pictures" src="http://cache.kotaku.com/assets/images/9/2010/07/move_bundles.jpg"/>
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				Are you ready to invest in motion control for your PlayStation 3? Sony has laid out your options for hopping onto the <a href="http://kotaku.com/tag/playstationmove">PlayStation Move</a> bandwagon, three ways to make your PS3 Move-ready when the control scheme launches in September.				<a href="http://kotaku.com/5587178/playstation-move-bundled-up-in-pictures" title="Click here to read more about PlayStation Move Bundled Up, In Pictures">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5587178/playstation-move-bundled-up-in-pictures]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5587178]]></guid>
			<category><![CDATA[PS3]]></category>
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			<category><![CDATA[Playstation 3]]></category>
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			<category><![CDATA[Sports champions]]></category>
			<pubDate><![CDATA[Wed, 14 Jul 2010 15:40:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Michael McWhertor]]></dc:creator>
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			<title><![CDATA[EyePet Review: His Master's Voice]]></title>
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			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read EyePet Review: His Master's Voice" href="http://kotaku.com/review/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">review</span></a></div -->					<div><a title="Click here to read EyePet Review: His Master's Voice" href="http://kotaku.com/5402930/eyepet-review-his-masters-voice" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read EyePet Review: His Master's Voice" alt="Click here to read EyePet Review: His Master's Voice" src="http://cache.kotaku.com/assets/images/9/2012/01/small_d47c5147e50a06b763ae5f3a464c6125.jpg"/>
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				In controlled environments, Sony's EyePet <a href="http://kotaku.com/5326657/eyepet-impressions-there-is-no-pet-actually-on-the-table-folks">had looked set to revolutionise</a> the way we interacted with our games. But my house is not a controlled environment.				<a href="http://kotaku.com/5402930/eyepet-review-his-masters-voice" title="Click here to read more about EyePet Review: His Master's Voice">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Sat, 14 Nov 2009 09:00:00 EST]]></pubDate>
			<dc:creator><![CDATA[Luke Plunkett]]></dc:creator>
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			<title><![CDATA[PlayStation Eye Tech Demo Can Make Anyone A Lazy Eyed Anime Girl]]></title>
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			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read PlayStation Eye Tech Demo Can Make Anyone A Lazy Eyed Anime Girl" href="http://kotaku.com/clips/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">clips</span></a></div -->					<div><a title="Click here to read PlayStation Eye Tech Demo Can Make Anyone A Lazy Eyed Anime Girl" href="http://kotaku.com/5356959/playstation-eye-tech-demo-can-make-anyone-a-lazy-eyed-anime-girl" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read PlayStation Eye Tech Demo Can Make Anyone A Lazy Eyed Anime Girl" alt="Click here to read PlayStation Eye Tech Demo Can Make Anyone A Lazy Eyed Anime Girl" src="http://cache.kotaku.com/assets/images/9/2009/09/gOtPVof2K94.jpg"/>
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				 Sony has been futzing about with head-tracking technology via its <a class="autolink" title="Click here to read more posts tagged PLAYSTATION EYE" title="Click here to read more posts tagged PLAYSTATION EYE" href="http://kotaku.com/tag/playstation-eye/">PlayStation Eye</a> peripheral for a long time, showing off an <a href="http://kotaku.com/361634/playstation-eye-headtracking-requires-nothing-but-a-face">early version</a> of the camera trickery at last year's Game Developers Conference. How far they've come!				<a href="http://kotaku.com/5356959/playstation-eye-tech-demo-can-make-anyone-a-lazy-eyed-anime-girl" title="Click here to read more about PlayStation Eye Tech Demo Can Make Anyone A Lazy Eyed Anime Girl">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5356959/playstation-eye-tech-demo-can-make-anyone-a-lazy-eyed-anime-girl]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5356959]]></guid>
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			<category><![CDATA[Playstation 3]]></category>
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			<category><![CDATA[PS3]]></category>
			<pubDate><![CDATA[Thu, 10 Sep 2009 21:40:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Michael McWhertor]]></dc:creator>
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			<title><![CDATA[EyePet Brings the Dawwww Nov. 17]]></title>
			<description>
			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read EyePet Brings the Dawwww Nov. 17" href="http://kotaku.com/eyepet/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">eyepet</span></a></div -->					<div><a title="Click here to read EyePet Brings the Dawwww Nov. 17" href="http://kotaku.com/5348503/eyepet-brings-the-dawwww-nov-17" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read EyePet Brings the Dawwww Nov. 17" alt="Click here to read EyePet Brings the Dawwww Nov. 17" src="http://cache.kotaku.com/assets/images/9/2009/08/3865252647_52a335ec37.jpg"/>
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				Sony's given a release date and two pricing schemes for EyePet, <a href="http://kotaku.com/5344119/sonys-interest-in-augmented-reality-gaming-expands">its augmented-reality, cute widdle fuzzy wuzkins-ownership sim</a>. North America gets it Nov. 17, price is $39.99 without <a class="autolink" title="Click here to read more posts tagged PLAYSTATION EYE" title="Click here to read more posts tagged PLAYSTATION EYE" href="http://kotaku.com/tag/playstation-eye/">PlayStation Eye</a>, $59.99 bundled with.				<a href="http://kotaku.com/5348503/eyepet-brings-the-dawwww-nov-17" title="Click here to read more about EyePet Brings the Dawwww Nov. 17">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5348503/eyepet-brings-the-dawwww-nov-17]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5348503]]></guid>
			<category><![CDATA[Eyepet]]></category>
			<category><![CDATA[playstation eye]]></category>
			<category><![CDATA[PS3]]></category>
			<category><![CDATA[Sony]]></category>
			<pubDate><![CDATA[Sat, 29 Aug 2009 18:30:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Owen Good]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=5348503&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[EyePet Gallery Is Too Much Cute To Handle]]></title>
			<description>
			<![CDATA[
				<div style="float: left; padding-right: 10px;">
										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read EyePet Gallery Is Too Much Cute To Handle" href="http://kotaku.com/gamescom/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">gamescom</span></a></div -->					<div><a title="Click here to read EyePet Gallery Is Too Much Cute To Handle" href="http://kotaku.com/5340117/eyepet-gallery-is-too-much-cute-to-handle/gallery/" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read EyePet Gallery Is Too Much Cute To Handle" alt="Click here to read EyePet Gallery Is Too Much Cute To Handle" src="http://cache.kotaku.com/assets/images/9/2011/11/small_74f64342b07a01162ab9ff4a0f606f83.jpg"/>
											</a></div>
									</div>
				Dogs and cats are boring. Especially when you compare them to Sony's interactive EyePet. Sony Europe released a batch of fun and fuzzy images of its pet to fill your heart with warmth and love. Check out those costumes!				<a href="http://kotaku.com/5340117/eyepet-gallery-is-too-much-cute-to-handle/gallery/" title="Click here to read more about EyePet Gallery Is Too Much Cute To Handle">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5340117/eyepet-gallery-is-too-much-cute-to-handle/gallery/]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5340117]]></guid>
			<category><![CDATA[Gamescom]]></category>
			<category><![CDATA[Eyepet]]></category>
			<category><![CDATA[Gamescom 09]]></category>
			<category><![CDATA[playstation eye]]></category>
			<category><![CDATA[PS3]]></category>
			<category><![CDATA[Screenshots]]></category>
			<category><![CDATA[Sony]]></category>
			<pubDate><![CDATA[Tue, 18 Aug 2009 20:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Andrew Freedman]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=5340117&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[Sony Files Patent for PS3 Laughter Detection]]></title>
			<description>
			<![CDATA[
				<div style="float: left; padding-right: 10px;">
										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Sony Files Patent for PS3 Laughter Detection" href="http://kotaku.com/laughter/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">laughter</span></a></div -->					<div><a title="Click here to read Sony Files Patent for PS3 Laughter Detection" href="http://kotaku.com/5338496/sony-files-patent-for-ps3-laughter-detection" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Sony Files Patent for PS3 Laughter Detection" alt="Click here to read Sony Files Patent for PS3 Laughter Detection" src="http://cache.kotaku.com/assets/images/9/2009/08/custom_1250443728119_laughd-thumb.jpg"/>
											</a></div>
									</div>
				Sony Computer Entertainment America filed a patent a couple months back, for a system using <a href="http://kotaku.com/5306751/sony-motion-control-patent-shows-coffee-mug-gaming">coffee mugs to play a video game</a>. Now they've filed one to make your laughter into a controller.				<a href="http://kotaku.com/5338496/sony-files-patent-for-ps3-laughter-detection" title="Click here to read more about Sony Files Patent for PS3 Laughter Detection">More&nbsp;&raquo;</a>
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			]]></description>
			<link><![CDATA[http://kotaku.com/5338496/sony-files-patent-for-ps3-laughter-detection]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5338496]]></guid>
			<category><![CDATA[Laughter]]></category>
			<category><![CDATA[Patent]]></category>
			<category><![CDATA[playstation eye]]></category>
			<category><![CDATA[PS3]]></category>
			<category><![CDATA[Scea]]></category>
			<category><![CDATA[Sony]]></category>
			<pubDate><![CDATA[Sun, 16 Aug 2009 14:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Owen Good]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=5338496&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[EyePet Vs. Milo: The Unlikely New Console Mascots]]></title>
			<description>
			<![CDATA[
				<div style="float: left; padding-right: 10px;">
										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read EyePet Vs. Milo: The Unlikely New Console Mascots" href="http://kotaku.com/mascots/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">mascots</span></a></div -->					<div><a title="Click here to read EyePet Vs. Milo: The Unlikely New Console Mascots" href="http://kotaku.com/5329598/eyepet-vs-milo-the-unlikely-new-console-mascots" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read EyePet Vs. Milo: The Unlikely New Console Mascots" alt="Click here to read EyePet Vs. Milo: The Unlikely New Console Mascots" src="http://cache.kotaku.com/assets/images/9/2011/11/small_808941fbe248a5c5f6c5f016e897787c.jpg"/>
											</a></div>
									</div>
				Here's a YouTube comment on PlayStation 3 EyePet that caught my eye last week: "Both are useless this and milo both stupid." Hints of a 21st century version of Sonic Vs. Mario, starring a Microsoft boy and a Sony pet?				<a href="http://kotaku.com/5329598/eyepet-vs-milo-the-unlikely-new-console-mascots" title="Click here to read more about EyePet Vs. Milo: The Unlikely New Console Mascots">More&nbsp;&raquo;</a>
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			]]></description>
			<link><![CDATA[http://kotaku.com/5329598/eyepet-vs-milo-the-unlikely-new-console-mascots]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5329598]]></guid>
			<category><![CDATA[Mascots]]></category>
			<category><![CDATA[Eyepet]]></category>
			<category><![CDATA[Milo & kate]]></category>
			<category><![CDATA[Original]]></category>
			<category><![CDATA[Playstation 3]]></category>
			<category><![CDATA[playstation eye]]></category>
			<category><![CDATA[Project Natal]]></category>
			<category><![CDATA[Top]]></category>
			<category><![CDATA[Xbox 360]]></category>
			<pubDate><![CDATA[Tue, 04 Aug 2009 16:00:04 EDT]]></pubDate>
			<dc:creator><![CDATA[Stephen Totilo]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=5329598&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[EyePet Impressions: There Is No Pet Actually On The Table, Folks]]></title>
			<description>
			<![CDATA[
				<div style="float: left; padding-right: 10px;">
										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read EyePet Impressions: There Is No Pet Actually On The Table, Folks" href="http://kotaku.com/ps3/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">ps3</span></a></div -->					<div><a title="Click here to read EyePet Impressions: There Is No Pet Actually On The Table, Folks" href="http://kotaku.com/5326657/eyepet-impressions-there-is-no-pet-actually-on-the-table-folks" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read EyePet Impressions: There Is No Pet Actually On The Table, Folks" alt="Click here to read EyePet Impressions: There Is No Pet Actually On The Table, Folks" src="http://cache.kotaku.com/assets/images/9/2009/07/custom_1248987103275_EyePet_E3_screenshot_14_copy.jpg"/>
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				Earlier this week we showed you Sony's PlayStation 3 <a href="http://kotaku.com/5324927/ps3s-eyepet-hits-this-holiday-we-take-it-for-a-virtual-walk">EyePet in augmented-reality action</a>. Today, I'll struggle to write words that are as impressive as that video.				<a href="http://kotaku.com/5326657/eyepet-impressions-there-is-no-pet-actually-on-the-table-folks" title="Click here to read more about EyePet Impressions: There Is No Pet Actually On The Table, Folks">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5326657/eyepet-impressions-there-is-no-pet-actually-on-the-table-folks]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5326657]]></guid>
			<category><![CDATA[PS3]]></category>
			<category><![CDATA[Augmented Reality]]></category>
			<category><![CDATA[Eyepet]]></category>
			<category><![CDATA[Original]]></category>
			<category><![CDATA[playstation eye]]></category>
			<category><![CDATA[Top]]></category>
			<pubDate><![CDATA[Thu, 30 Jul 2009 16:40:28 EDT]]></pubDate>
			<dc:creator><![CDATA[Stephen Totilo]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=5326657&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[PlayStation Camera To Support Facial Recognition]]></title>
			<description>
			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read PlayStation Camera To Support Facial Recognition" href="http://kotaku.com/ps3/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">ps3</span></a></div -->					<div><a title="Click here to read PlayStation Camera To Support Facial Recognition" href="http://kotaku.com/5316484/playstation-camera-to-support-facial-recognition" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read PlayStation Camera To Support Facial Recognition" alt="Click here to read PlayStation Camera To Support Facial Recognition" src="http://cache.kotaku.com/assets/images/9/2009/07/pseye.jpg"/>
											</a></div>
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				Forget full-body waggle, the thing that most excited me about <a href="http://kotaku.com/5280268/everything-you-need-to-know-about-project-natal">Project Natal's E3 demo</a> was the promise that the camera could recognise my face, and log me into Xbox Live automatically. Yes, I'm that lazy.				<a href="http://kotaku.com/5316484/playstation-camera-to-support-facial-recognition" title="Click here to read more about PlayStation Camera To Support Facial Recognition">More&nbsp;&raquo;</a>
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			]]></description>
			<link><![CDATA[http://kotaku.com/5316484/playstation-camera-to-support-facial-recognition]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5316484]]></guid>
			<category><![CDATA[PS3]]></category>
			<category><![CDATA[News]]></category>
			<category><![CDATA[playstation eye]]></category>
			<category><![CDATA[Scee]]></category>
			<category><![CDATA[Sony]]></category>
			<category><![CDATA[Top]]></category>
			<pubDate><![CDATA[Thu, 16 Jul 2009 22:20:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Luke Plunkett]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=5316484&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[Tecmo Koei Excited, Concerned About New Motion Controllers]]></title>
			<description>
			<![CDATA[
				<div style="float: left; padding-right: 10px;">
										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Tecmo Koei Excited, Concerned About New Motion Controllers" href="http://kotaku.com/project-natal/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">projectnatal</span></a></div -->					<div><a title="Click here to read Tecmo Koei Excited, Concerned About New Motion Controllers" href="http://kotaku.com/5308816/tecmo-koei-excited-concerned-about-new-motion-controllers" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Tecmo Koei Excited, Concerned About New Motion Controllers" alt="Click here to read Tecmo Koei Excited, Concerned About New Motion Controllers" src="http://cache.kotaku.com/assets/images/9/2009/07/swk.jpg"/>
											</a></div>
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				E3 2009 was both exciting and worrisome for the suits at <a class="autolink" title="Click here to read more posts tagged TECMO KOEI" title="Click here to read more posts tagged TECMO KOEI" href="http://kotaku.com/tag/tecmo-koei/">Tecmo Koei</a>. New motion sensing control schemes from Microsoft and Sony have potential, but may not be the ideal fit for established series like <em>Ninja Gaiden</em> and <em>Dynasty Warriors</em>.				<a href="http://kotaku.com/5308816/tecmo-koei-excited-concerned-about-new-motion-controllers" title="Click here to read more about Tecmo Koei Excited, Concerned About New Motion Controllers">More&nbsp;&raquo;</a>
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			]]></description>
			<link><![CDATA[http://kotaku.com/5308816/tecmo-koei-excited-concerned-about-new-motion-controllers]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5308816]]></guid>
			<category><![CDATA[Project Natal]]></category>
			<category><![CDATA[Kenji Matsubara]]></category>
			<category><![CDATA[Koei]]></category>
			<category><![CDATA[playstation eye]]></category>
			<category><![CDATA[Tecmo]]></category>
			<category><![CDATA[Tecmo Koei]]></category>
			<pubDate><![CDATA[Mon, 06 Jul 2009 21:30:10 EDT]]></pubDate>
			<dc:creator><![CDATA[Michael McWhertor]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=5308816&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[Hey, It's Me On The Bonus Round Again]]></title>
			<description>
			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Hey, It's Me On The Bonus Round Again" href="http://kotaku.com/clips/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">clips</span></a></div -->					<div><a title="Click here to read Hey, It's Me On The Bonus Round Again" href="http://kotaku.com/5308463/hey-its-me-on-the-bonus-round-again" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Hey, It's Me On The Bonus Round Again" alt="Click here to read Hey, It's Me On The Bonus Round Again" src="http://cache.kotaku.com/assets/images/9/2009/07/52106.jpg"/>
						<span class="play_icon"></span>					</a></div>
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				Last week, GameTrailers' <a class="autolink" title="Click here to read more posts tagged GEOFF KEIGHLEY" title="Click here to read more posts tagged GEOFF KEIGHLEY" href="http://kotaku.com/tag/geoff-keighley/">Geoff Keighley</a>, <a class="autolink" title="Click here to read more posts tagged SHANE SATTERFIELD" title="Click here to read more posts tagged SHANE SATTERFIELD" href="http://kotaku.com/tag/shane-satterfield/">Shane Satterfield</a>, Wedbush Morgan's <a class="autolink" title="Click here to read more posts tagged MICHAEL PACHTER" title="Click here to read more posts tagged MICHAEL PACHTER" href="http://kotaku.com/tag/michael-pachter/">Michael Pachter</a> and Kotaku's I talked about <a href="http://kotaku.com/5303708/kotaku-joins-the-bonus-round-to-chat-about-the-future-of-game-controls">the future of video game controls</a>. This week, we do it some more.				<a href="http://kotaku.com/5308463/hey-its-me-on-the-bonus-round-again" title="Click here to read more about Hey, It's Me On The Bonus Round Again">More&nbsp;&raquo;</a>
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			]]></description>
			<link><![CDATA[http://kotaku.com/5308463/hey-its-me-on-the-bonus-round-again]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5308463]]></guid>
			<category><![CDATA[Clips]]></category>
			<category><![CDATA[bonus round]]></category>
			<category><![CDATA[Gametrailers.com]]></category>
			<category><![CDATA[geoff keighley]]></category>
			<category><![CDATA[Michael Pachter]]></category>
			<category><![CDATA[playstation eye]]></category>
			<category><![CDATA[Project Natal]]></category>
			<category><![CDATA[Shane satterfield]]></category>
			<category><![CDATA[Wii]]></category>
			<pubDate><![CDATA[Mon, 06 Jul 2009 18:40:08 EDT]]></pubDate>
			<dc:creator><![CDATA[Michael McWhertor]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=5308463&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[Kotaku Joins The Bonus Round To Chat About The Future Of Game Controls]]></title>
			<description>
			<![CDATA[
				<div style="float: left; padding-right: 10px;">
										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Kotaku Joins The Bonus Round To Chat About The Future Of Game Controls" href="http://kotaku.com/clips/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">clips</span></a></div -->					<div><a title="Click here to read Kotaku Joins The Bonus Round To Chat About The Future Of Game Controls" href="http://kotaku.com/5303708/kotaku-joins-the-bonus-round-to-chat-about-the-future-of-game-controls" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Kotaku Joins The Bonus Round To Chat About The Future Of Game Controls" alt="Click here to read Kotaku Joins The Bonus Round To Chat About The Future Of Game Controls" src="http://cache.kotaku.com/assets/images/9/2009/06/51808.jpg"/>
						<span class="play_icon"></span>					</a></div>
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				 Last Friday, we sat down with GameTrailers' <a class="autolink" title="Click here to read more posts tagged GEOFF KEIGHLEY" title="Click here to read more posts tagged GEOFF KEIGHLEY" href="http://kotaku.com/tag/geoff-keighley/">Geoff Keighley</a>, <a class="autolink" title="Click here to read more posts tagged SHANE SATTERFIELD" title="Click here to read more posts tagged SHANE SATTERFIELD" href="http://kotaku.com/tag/shane-satterfield/">Shane Satterfield</a> and Wedbush Morgan analyst <a class="autolink" title="Click here to read more posts tagged MICHAEL PACHTER" title="Click here to read more posts tagged MICHAEL PACHTER" href="http://kotaku.com/tag/michael-pachter/">Michael Pachter</a> to discuss the future of video game interfaces, from the Wii Vitality Sensor to Microsoft's <a class="autolink" title="Click here to read more posts tagged PROJECT NATAL" title="Click here to read more posts tagged PROJECT NATAL" href="http://kotaku.com/tag/project-natal/">Project Natal</a>. Someone taped it!				<a href="http://kotaku.com/5303708/kotaku-joins-the-bonus-round-to-chat-about-the-future-of-game-controls" title="Click here to read more about Kotaku Joins The Bonus Round To Chat About The Future Of Game Controls">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5303708/kotaku-joins-the-bonus-round-to-chat-about-the-future-of-game-controls]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5303708]]></guid>
			<category><![CDATA[Clips]]></category>
			<category><![CDATA[bonus round]]></category>
			<category><![CDATA[geoff keighley]]></category>
			<category><![CDATA[Michael Pachter]]></category>
			<category><![CDATA[playstation eye]]></category>
			<category><![CDATA[Project Natal]]></category>
			<category><![CDATA[Shane satterfield]]></category>
			<category><![CDATA[Wii]]></category>
			<pubDate><![CDATA[Mon, 29 Jun 2009 16:40:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Michael McWhertor]]></dc:creator>
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			<title><![CDATA[THQ Has Natal Dev Kits But No Sony Wand Dev Kits]]></title>
			<description>
			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read THQ Has Natal Dev Kits But No Sony Wand Dev Kits" href="http://kotaku.com/motion-control/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">motioncontrol</span></a></div -->					<div><a title="Click here to read THQ Has Natal Dev Kits But No Sony Wand Dev Kits" href="http://kotaku.com/5303077/thq-has-natal-dev-kits-but-no-sony-wand-dev-kits" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read THQ Has Natal Dev Kits But No Sony Wand Dev Kits" alt="Click here to read THQ Has Natal Dev Kits But No Sony Wand Dev Kits" src="http://cache.kotaku.com/assets/images/9/2009/06/natal_you.jpg"/>
											</a></div>
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				Sony Computer Entertainment and Microsoft both showed off new <a class="autolink" title="Click here to read more posts tagged MOTION CONTROL" title="Click here to read more posts tagged MOTION CONTROL" href="http://kotaku.com/tag/motion-control/">motion control</a> at E3 2009 and both appear to have designs on launching those offerings in 2010. And some third party publishers already have <a class="autolink" title="Click here to read more posts tagged PROJECT NATAL" title="Click here to read more posts tagged PROJECT NATAL" href="http://kotaku.com/tag/project-natal/">Project Natal</a> dev kits.				<a href="http://kotaku.com/5303077/thq-has-natal-dev-kits-but-no-sony-wand-dev-kits" title="Click here to read more about THQ Has Natal Dev Kits But No Sony Wand Dev Kits">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5303077/thq-has-natal-dev-kits-but-no-sony-wand-dev-kits]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5303077]]></guid>
			<category><![CDATA[motion control]]></category>
			<category><![CDATA[Brian Farrell]]></category>
			<category><![CDATA[Microsoft]]></category>
			<category><![CDATA[playstation eye]]></category>
			<category><![CDATA[Project Natal]]></category>
			<category><![CDATA[Sony]]></category>
			<category><![CDATA[Thq]]></category>
			<pubDate><![CDATA[Fri, 26 Jun 2009 16:40:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Michael McWhertor]]></dc:creator>
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			<title><![CDATA[Sony Spills More PS3 Motion Controller Details To Devs]]></title>
			<description>
			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Sony Spills More PS3 Motion Controller Details To Devs" href="http://kotaku.com/playstation-eye/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">playstationeye</span></a></div -->					<div><a title="Click here to read Sony Spills More PS3 Motion Controller Details To Devs" href="http://kotaku.com/5297265/sony-spills-more-ps3-motion-controller-details-to-devs" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Sony Spills More PS3 Motion Controller Details To Devs" alt="Click here to read Sony Spills More PS3 Motion Controller Details To Devs" src="http://cache.kotaku.com/assets/images/9/2012/01/small_a22c1719f914e51498bee2cd8cab4ab2.jpg"/>
											</a></div>
									</div>
				Sony Computer Entertainment reached out to its development partners today, getting them up to speed on the new PlayStation Eye-powered motion controller tech it showcased at E3 2009. It also expanded upon the details provided at the show.				<a href="http://kotaku.com/5297265/sony-spills-more-ps3-motion-controller-details-to-devs" title="Click here to read more about Sony Spills More PS3 Motion Controller Details To Devs">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5297265/sony-spills-more-ps3-motion-controller-details-to-devs]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5297265]]></guid>
			<category><![CDATA[playstation eye]]></category>
			<category><![CDATA[Original]]></category>
			<category><![CDATA[Playstation 3]]></category>
			<category><![CDATA[PS3]]></category>
			<category><![CDATA[Top]]></category>
			<pubDate><![CDATA[Fri, 19 Jun 2009 18:20:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Michael McWhertor]]></dc:creator>
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			<title><![CDATA[Sony Explains Unnamed New PS3 Motion Controller A Little More]]></title>
			<description>
			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Sony Explains Unnamed New PS3 Motion Controller A Little More" href="http://kotaku.com/e3-2009/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">e32009</span></a></div -->					<div><a title="Click here to read Sony Explains Unnamed New PS3 Motion Controller A Little More" href="http://kotaku.com/5283062/sony-explains-unnamed-new-ps3-motion-controller-a-little-more" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Sony Explains Unnamed New PS3 Motion Controller A Little More" alt="Click here to read Sony Explains Unnamed New PS3 Motion Controller A Little More" src="http://cache.kotaku.com/assets/images/9/2012/01/small_bbbdef3561bb08e264f858c4ec83dcaa.jpg"/>
											</a></div>
									</div>
				The head of marketing for the PlayStation brand told us at E3 that Sony's new PlayStation 3 motion-control tech could be the thing to get hardcore players into "motion gaming."				<a href="http://kotaku.com/5283062/sony-explains-unnamed-new-ps3-motion-controller-a-little-more" title="Click here to read more about Sony Explains Unnamed New PS3 Motion Controller A Little More">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5283062/sony-explains-unnamed-new-ps3-motion-controller-a-little-more]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5283062]]></guid>
			<category><![CDATA[E3 2009]]></category>
			<category><![CDATA[E3]]></category>
			<category><![CDATA[E309]]></category>
			<category><![CDATA[Natal]]></category>
			<category><![CDATA[Original]]></category>
			<category><![CDATA[playstation eye]]></category>
			<category><![CDATA[PS3]]></category>
			<category><![CDATA[Sony Motion Controller]]></category>
			<category><![CDATA[Top]]></category>
			<pubDate><![CDATA[Mon, 08 Jun 2009 19:00:32 EDT]]></pubDate>
			<dc:creator><![CDATA[Stephen Totilo]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=5283062&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[Eyes On With Sony's EyePet]]></title>
			<description>
			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Eyes On With Sony's EyePet" href="http://kotaku.com/e3-2009/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">e32009</span></a></div -->					<div><a title="Click here to read Eyes On With Sony's EyePet" href="http://kotaku.com/5278973/eyes-on-with-sonys-eyepet" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Eyes On With Sony's EyePet" alt="Click here to read Eyes On With Sony's EyePet" src="http://cache.kotaku.com/assets/images/9/2009/06/eyepet_impressions_e3.jpg"/>
											</a></div>
									</div>
				Sony Computer Entertainment Europe's <em>EyePet</em> is one of the increasing number of games that's hard to go hands-on with. The augmented reality pet-simulation is played mostly by interacting with an adorable on-screen creature with little more than your hands.				<a href="http://kotaku.com/5278973/eyes-on-with-sonys-eyepet" title="Click here to read more about Eyes On With Sony's EyePet">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5278973/eyes-on-with-sonys-eyepet]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5278973]]></guid>
			<category><![CDATA[E3 2009]]></category>
			<category><![CDATA[E3]]></category>
			<category><![CDATA[Eyepet]]></category>
			<category><![CDATA[Playstation 3]]></category>
			<category><![CDATA[playstation eye]]></category>
			<category><![CDATA[Scee]]></category>
			<pubDate><![CDATA[Thu, 04 Jun 2009 20:00:22 EDT]]></pubDate>
			<dc:creator><![CDATA[Michael McWhertor]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=5278973&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[Echochrome Adds PlayStation Eye Support, "Cloud" Level Sharing]]></title>
			<description>
			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Echochrome Adds PlayStation Eye Support, &quot;Cloud&quot; Level Sharing" href="http://kotaku.com/sony/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">sony</span></a></div -->					<div><a title="Click here to read Echochrome Adds PlayStation Eye Support, &quot;Cloud&quot; Level Sharing" href="http://kotaku.com/5259746/echochrome-adds-playstation-eye-support-cloud-level-sharing" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Echochrome Adds PlayStation Eye Support, &quot;Cloud&quot; Level Sharing" alt="Click here to read Echochrome Adds PlayStation Eye Support, &quot;Cloud&quot; Level Sharing" src="http://cache.kotaku.com/assets/images/9/2009/05/echochrome_patch.jpg"/>
											</a></div>
									</div>
				Sony's PlayStation Network release <em>echochrome</em> is getting a substantial update, one that will lengthen the lifespan of the <a class="autolink" title="Click here to read more posts tagged PLAYSTATION 3" title="Click here to read more posts tagged PLAYSTATION 3" href="http://kotaku.com/tag/playstation-3/">PlayStation 3</a> puzzler. <em>echochrome</em>'s getting <a class="autolink" title="Click here to read more posts tagged PLAYSTATION EYE" title="Click here to read more posts tagged PLAYSTATION EYE" href="http://kotaku.com/tag/playstation-eye/">PlayStation Eye</a> support and a new level sharing option soon.				<a href="http://kotaku.com/5259746/echochrome-adds-playstation-eye-support-cloud-level-sharing" title="Click here to read more about Echochrome Adds PlayStation Eye Support, "Cloud" Level Sharing">More&nbsp;&raquo;</a>
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			]]></description>
			<link><![CDATA[http://kotaku.com/5259746/echochrome-adds-playstation-eye-support-cloud-level-sharing]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5259746]]></guid>
			<category><![CDATA[Sony]]></category>
			<category><![CDATA[echochrome]]></category>
			<category><![CDATA[Playstation 3]]></category>
			<category><![CDATA[playstation eye]]></category>
			<category><![CDATA[PS3]]></category>
			<pubDate><![CDATA[Mon, 18 May 2009 16:40:09 EDT]]></pubDate>
			<dc:creator><![CDATA[Michael McWhertor]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=5259746&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[LittleBigPlanet To Add Sticker Import From Hard Drive]]></title>
			<description>
			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read LittleBigPlanet To Add Sticker Import From Hard Drive" href="http://kotaku.com/playstation-eye/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">playstationeye</span></a></div -->					<div><a title="Click here to read LittleBigPlanet To Add Sticker Import From Hard Drive" href="http://kotaku.com/5076623/littlebigplanet-to-add-sticker-import-from-hard-drive" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read LittleBigPlanet To Add Sticker Import From Hard Drive" alt="Click here to read LittleBigPlanet To Add Sticker Import From Hard Drive" src="http://cache.kotaku.com/assets/images/9/2008/11/lbp_import_stickers.jpg"/>
											</a></div>
									</div>
				As of right now, the only way to import images that one can plaster upon the levels of <em>LittleBigPlanet</em> is courtesy of the PlayStation Eye, EyeToy or "other compatible USB camera." Great for capturing one's nether regions, but less great for transferring one's original artwork and digital photos. Fortunately, that's about it change, according to Media Molecule's Alex Evans and, oddly enough, the developer's Flickr photo stream.				<a href="http://kotaku.com/5076623/littlebigplanet-to-add-sticker-import-from-hard-drive" title="Click here to read more about LittleBigPlanet To Add Sticker Import From Hard Drive">More&nbsp;&raquo;</a>
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			]]></description>
			<link><![CDATA[http://kotaku.com/5076623/littlebigplanet-to-add-sticker-import-from-hard-drive]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5076623]]></guid>
			<category><![CDATA[playstation eye]]></category>
			<category><![CDATA[littlebigplanet]]></category>
			<category><![CDATA[media molecule]]></category>
			<category><![CDATA[No Plans Watch]]></category>
			<category><![CDATA[PS3]]></category>
			<category><![CDATA[Scee]]></category>
			<pubDate><![CDATA[Tue, 04 Nov 2008 21:00:42 EST]]></pubDate>
			<dc:creator><![CDATA[Michael McWhertor]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=5076623&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[Pet Ownership and You! Eyepet Screens Surface]]></title>
			<description>
			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Pet Ownership and You! Eyepet Screens Surface" href="http://kotaku.com/eyepet/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">eyepet</span></a></div -->					<div><a title="Click here to read Pet Ownership and You! Eyepet Screens Surface" href="http://kotaku.com/5041543/pet-ownership-and-you-eyepet-screens-surface" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Pet Ownership and You! Eyepet Screens Surface" alt="Click here to read Pet Ownership and You! Eyepet Screens Surface" src="http://cache.kotaku.com/assets/images/9/2008/08/EyePet_Logo_Leipzig2008.jpg"/>
											</a></div>
									</div>
				Last week <a href="http://kotaku.com/5039467/eyepet-brings-virtual-monchichis-to-playstation-3">McWhertor told you</a> about little interesting concept that Sony's been working on that they unveiled at Leipzig. The game is called Eyepet and basically it allows a person to interact with a creature using the PlayStation Eye camera. Screw guinea pigs and hamsters, why clean up after a real pet when you can have one on your TV. Eyepet promises to have all of the perks of pet ownership without any of the mess. Below you will find images of what the little critters look like.				<a href="http://kotaku.com/5041543/pet-ownership-and-you-eyepet-screens-surface" title="Click here to read more about Pet Ownership and You! Eyepet Screens Surface">More&nbsp;&raquo;</a>
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			]]></description>
			<link><![CDATA[http://kotaku.com/5041543/pet-ownership-and-you-eyepet-screens-surface]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5041543]]></guid>
			<category><![CDATA[Eyepet]]></category>
			<category><![CDATA[playstation eye]]></category>
			<category><![CDATA[Sony]]></category>
			<pubDate><![CDATA[Mon, 25 Aug 2008 16:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Adam Barenblat]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=5041543&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[EyePet Brings Virtual Monchichis To PlayStation 3]]></title>
			<description>
			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read EyePet Brings Virtual Monchichis To PlayStation 3" href="http://kotaku.com/games-convention-2008/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">gamesconvention2008</span></a></div -->					<div><a title="Click here to read EyePet Brings Virtual Monchichis To PlayStation 3" href="http://kotaku.com/5039467/eyepet-brings-virtual-monchichis-to-playstation-3" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read EyePet Brings Virtual Monchichis To PlayStation 3" alt="Click here to read EyePet Brings Virtual Monchichis To PlayStation 3" src="http://cache.kotaku.com/assets/images/9/2008/08/rsz_Monchichi022005.jpg"/>
											</a></div>
									</div>
				Sony's Games Convention press conference saw the announcement of one brand new and rather interesting title, one that takes advantage of the PlayStation Eye in impressive new ways. <em>EyePet</em>, a virtual pet game for the PlayStation 3, lets players customize and interact with the "simian-like" titular beast, a furry digital companion that responds to user commands via the camera accessory.				<a href="http://kotaku.com/5039467/eyepet-brings-virtual-monchichis-to-playstation-3" title="Click here to read more about EyePet Brings Virtual Monchichis To PlayStation 3">More&nbsp;&raquo;</a>
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			]]></description>
			<link><![CDATA[http://kotaku.com/5039467/eyepet-brings-virtual-monchichis-to-playstation-3]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5039467]]></guid>
			<category><![CDATA[Games Convention 2008]]></category>
			<category><![CDATA[Eyepet]]></category>
			<category><![CDATA[playstation eye]]></category>
			<category><![CDATA[Scee]]></category>
			<category><![CDATA[Sony]]></category>
			<pubDate><![CDATA[Wed, 20 Aug 2008 13:20:43 EDT]]></pubDate>
			<dc:creator><![CDATA[Michael McWhertor]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=5039467&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[Sony To Debut EyeToy Play 2 At Leipzig]]></title>
			<description>
			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Sony To Debut EyeToy Play 2 At Leipzig" href="http://kotaku.com/rumor/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">rumor</span></a></div -->					<div><a title="Click here to read Sony To Debut EyeToy Play 2 At Leipzig" href="http://kotaku.com/5039221/sony-to-debut-eyetoy-play-2-at-leipzig" class="pp_image">
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				According to VG247, part of Sony's Leipzig press conference (at least, one of the parts <a href="http://kotaku.com/5039130/frenchies-bust-into-sony-presser-rehearsal-spoilers-ahead">we don't already know about</a>) is to be devoted to an unveiling of the "next generation of EyeToy". Seeing as the successor to the EyeToy peripheral - the PlayStation Eye - is already out, we'll presume they're talking about a next-gen sequel to EyeToy <em>Play</em>, the game that came bundled with the original PS2 camera. We'll also presume it'll be taking advantage of all those <a href="http://kotaku.com/gaming/playstation-eye/ps-eye-tech-demos-turn-real-items-into-in+game-objects-322764.php">neat </a>features <a href="http://kotaku.com/358978/playstation-eye-tank-war-demo-is-next-gen-tech">we've</a> been <a href="http://kotaku.com/361634/playstation-eye-headtracking-requires-nothing-but-a-face">shown </a>over the past few <a href="http://kotaku.com/337566/user+drawn-characters-coming-to-ps3-games">months</a>. And be subsequently <em>excited</em>. But remember, until David Reeves takes to that stage later today, chalk this one up as a rumour.				<a href="http://kotaku.com/5039221/sony-to-debut-eyetoy-play-2-at-leipzig" title="Click here to read more about Sony To Debut EyeToy Play 2 At Leipzig">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Wed, 20 Aug 2008 03:30:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Luke Plunkett]]></dc:creator>
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			<title><![CDATA[Japan Gets New PLAYSTATION Eye Bundle, Software]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Japan Gets New PLAYSTATION Eye Bundle, Software" href="http://kotaku.com/ps3/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">ps3</span></a></div -->					<div><a title="Click here to read Japan Gets New PLAYSTATION Eye Bundle, Software" href="http://kotaku.com/5012564/japan-gets-new-playstation-eye-bundle-software" class="pp_image">
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				 This summer, Japan is getting a PLAYSTATION Eye bundle that includes the peripheral along with PS3 software called <i>Memotion</i> which features six different PLAYSTATION Eye mini-games. Those are "Tsukuru", "Miru", "Toku", "Asobu", "Mau" and "Ugoku". In "Miru", players can feed tropical fish. "Toku" and "Asobu" are puzzle games. "Mau" lets players interact with birds within the aesthetic style of Japanese paintings. "Ugoku" lets players use their body and voice to create visual effects. "Tsukuru" is video and image editing software. The bundle goes on sale July 24th for &yen;5000 (US$48). 				<a href="http://kotaku.com/5012564/japan-gets-new-playstation-eye-bundle-software" title="Click here to read more about Japan Gets New PLAYSTATION Eye Bundle, Software">More&nbsp;&raquo;</a>
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			<category><![CDATA[playstation eye]]></category>
			<pubDate><![CDATA[Tue, 03 Jun 2008 07:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Ashcraft]]></dc:creator>
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			<title><![CDATA[Eye of Judgment Is Way Cheaper On Amazon]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Eye of Judgment Is Way Cheaper On Amazon" href="http://kotaku.com/deals/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">deals</span></a></div -->					<div><a title="Click here to read Eye of Judgment Is Way Cheaper On Amazon" href="http://kotaku.com/366880/eye-of-judgment-is-way-cheaper-on-amazon" class="pp_image">
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				I'm sure that I'm not the only one who has been scoping out the PlayStation Eye pack with Eye of Judgment for a few months now, but was thwarted by the $70 price tag. Now, for whatever reason, Amazon is selling the bundle for $45 (w/free shipping) while other retailers seem to have stood firm at the old price. 				<a href="http://kotaku.com/366880/eye-of-judgment-is-way-cheaper-on-amazon" title="Click here to read more about Eye of Judgment Is Way Cheaper On Amazon">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Wed, 12 Mar 2008 14:00:57 EDT]]></pubDate>
			<dc:creator><![CDATA[Mark Wilson]]></dc:creator>
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			<title><![CDATA[PlayStation Eye Headtracking Requires Nothing But A Face]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read PlayStation Eye Headtracking Requires Nothing But A Face" href="http://kotaku.com/playstation-3/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">playstation3</span></a></div -->					<div><a title="Click here to read PlayStation Eye Headtracking Requires Nothing But A Face" href="http://kotaku.com/361634/playstation-eye-headtracking-requires-nothing-but-a-face" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read PlayStation Eye Headtracking Requires Nothing But A Face" alt="Click here to read PlayStation Eye Headtracking Requires Nothing But A Face" src="http://cache.kotaku.com/assets/images/9/2008/02/small_playstation_eye_of_sauron.jpg"/>
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				Programming whiz Thomas Miller of Sony Computer Entertainment America wowed us with his <a href="http://kotaku.com/351539/vr-head-tracking-for-the-ps3">technological alchemy</a> earlier this month, whipping up a cool head tracking demo for the PlayStation 3. All that was required, at the time, was a PS3, a PlayStation Eye and a pair of glasses with infrared LEDs tacked on. Neat stuff. But at last week's GDC, Sony was showing a version that simply required a face, no glasses required.				<a href="http://kotaku.com/361634/playstation-eye-headtracking-requires-nothing-but-a-face" title="Click here to read more about PlayStation Eye Headtracking Requires Nothing But A Face">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/361634/playstation-eye-headtracking-requires-nothing-but-a-face]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-361634]]></guid>
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			<pubDate><![CDATA[Wed, 27 Feb 2008 21:20:00 EST]]></pubDate>
			<dc:creator><![CDATA[Michael McWhertor]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=361634&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[VR Head Tracking For The PS3]]></title>
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			<![CDATA[
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				<center><span class="customObject framed item_0"><a href="index.php?op=showcustomobject&postId=351539&item=0" rel="lyteframe" rev="width: 500px; height: 412px;" class="noHrefOverride">Click to view</a></span></center>Sony Computer Entertainment America programmer Thomas Miller has <a href="http://kotaku.com/336960/another-brilliant-johnny-lee-wii-vid">pulled a Johnny Lee</a>,  throwing together a working demonstration of head tracking virtual reality on the PlayStation 3 using the PlayStation Eye, a filter made from exposed and developed film, and a pair of cobbled together infrared glasses. Using the filter to block out all light but infrared, the PlayStation Eye can track the location of the light coming from the glasses, moving the viewpoint according to the position of the beam. The results are pretty damn amazing - pretty much a WiiMote for your face. The potential for this sort of technology for console gaming is near endless, from simple menu navigation to full on head tracking for an FPS title. Miller has uploaded the tech so PS3 programmers can fool around with it. Hopefully some enterprising developer will pick up this ball and run with it. Awesome stuff.				<a href="http://kotaku.com/351539/vr-head-tracking-for-the-ps3" title="Click here to read more about VR Head Tracking For The PS3">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Fri, 01 Feb 2008 10:40:03 EST]]></pubDate>
			<dc:creator><![CDATA[Mike Fahey]]></dc:creator>
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			<title><![CDATA[PlayStation Eye "Games" Join PlayStation Store]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read PlayStation Eye &quot;Games&quot; Join PlayStation Store" href="http://kotaku.com/playstation-3/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">playstation3</span></a></div -->					<div><a title="Click here to read PlayStation Eye &quot;Games&quot; Join PlayStation Store" href="http://kotaku.com/324994/playstation-eye-games-join-playstation-store" class="pp_image">
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				A pair of PlayStation Eye compatible titles are arriving on the North American PlayStation Store today, giving Eye owners something to do during <em>The Eye of Judgment</em> reassembling downtime. <em>Operation: Creature Feature</em>, a frustration-filled, hand-waving extravaganza comes in at $4.99, with the interactive fish tank/screen saver <em>Aquatopia</em> arriving even cheaper at $1.99. Both are perfect if you have exactly $6.98 burning a hole in your virtual Wallet. And if you have a PSEye. And you're on the brink of death due to boredom.				<a href="http://kotaku.com/324994/playstation-eye-games-join-playstation-store" title="Click here to read more about PlayStation Eye "Games" Join PlayStation Store">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Tue, 20 Nov 2007 17:20:00 EST]]></pubDate>
			<dc:creator><![CDATA[Michael McWhertor]]></dc:creator>
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			<title><![CDATA[PS Eye Tech Demos Turn Real Items Into In-game Objects]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read PS Eye Tech Demos Turn Real Items Into In-game Objects" href="http://kotaku.com/playstation-eye/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">playstationeye</span></a></div -->					<div><a title="Click here to read PS Eye Tech Demos Turn Real Items Into In-game Objects" href="http://kotaku.com/322764/ps-eye-tech-demos-turn-real-items-into-in+game-objects" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read PS Eye Tech Demos Turn Real Items Into In-game Objects" alt="Click here to read PS Eye Tech Demos Turn Real Items Into In-game Objects" src="http://cache.kotaku.com/assets/images/9/2007/11/small_pseye_techdemo.jpg"/>
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				The latest PlayStation.blog entry from EyeToy specialist Richard Marks&mdash;whose proper title is R&D Manager of Special Projects&mdash;shows off some intriguing new tech demos utilizing the new PlayStation Eye camera. It seems that someone's been working on technology that will let PS Eye owners create their own levels by drawing shapes or placing real-life objects on a piece of paper.				<a href="http://kotaku.com/322764/ps-eye-tech-demos-turn-real-items-into-in+game-objects" title="Click here to read more about PS Eye Tech Demos Turn Real Items Into In-game Objects">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Wed, 14 Nov 2007 17:40:26 EST]]></pubDate>
			<dc:creator><![CDATA[Michael McWhertor]]></dc:creator>
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			<title><![CDATA[Eye of Judgment Card Creating Easier Than Expected?]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Eye of Judgment Card Creating Easier Than Expected?" href="http://kotaku.com/rumor/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">rumor</span></a></div -->					<div><a title="Click here to read Eye of Judgment Card Creating Easier Than Expected?" href="http://kotaku.com/315714/eye-of-judgment-card-creating-easier-than-expected" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Eye of Judgment Card Creating Easier Than Expected?" alt="Click here to read Eye of Judgment Card Creating Easier Than Expected?" src="http://cache.kotaku.com/assets/images/9/2012/01/1da948a001f156e0e6ab251e267d86d2.jpg"/>
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				We've already proven that the collectible cards for <em>The Eye of Judgment</em> are easily <a href="http://kotaku.com/gaming/oops/eye-of-judgment-cards-copyable-314899.php">copyable</a>, but some Japanese 2channel message board posters have an even lower tech solution for skirting card security. Allegedly, some DIY PlayStation 3 owners have created their own fake cards without requiring an original scan nor access to special inks, generating them with Photoshop or simply drawing out the basic identifying shapes by hand with a couple of colored felt-tipped markers.				<a href="http://kotaku.com/315714/eye-of-judgment-card-creating-easier-than-expected" title="Click here to read more about Eye of Judgment Card Creating Easier Than Expected?">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Fri, 26 Oct 2007 19:20:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Michael McWhertor]]></dc:creator>
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			<title><![CDATA[EyeCreate Spied On PlayStation Store]]></title>
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			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read EyeCreate Spied On PlayStation Store" href="http://kotaku.com/playstation-eye/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">playstationeye</span></a></div -->					<div><a title="Click here to read EyeCreate Spied On PlayStation Store" href="http://kotaku.com/314248/eyecreate-spied-on-playstation-store" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read EyeCreate Spied On PlayStation Store" alt="Click here to read EyeCreate Spied On PlayStation Store" src="http://cache.kotaku.com/assets/images/9/2007/10/small_playstaiton_eyecreate.jpg"/>
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				Sony has added the promised EyeCreate video editing software to the North American PlayStation Store today, a small 9MB download that will allow users to capture video, audio and photos, edit them, use special effects such as color filters, distortions, art filters and motion trails, and export them to the PlayStation 3's video folder. The software requires a PlayStation Eye camera, something most of us won't have until <em>The Eye of Judgment</em> and the standalone retail version of the Eye arrive on store shelves this week.				<a href="http://kotaku.com/314248/eyecreate-spied-on-playstation-store" title="Click here to read more about EyeCreate Spied On PlayStation Store">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Tue, 23 Oct 2007 18:40:37 EDT]]></pubDate>
			<dc:creator><![CDATA[Michael McWhertor]]></dc:creator>
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			<title><![CDATA[Sony Goes Trademark Crazy]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Sony Goes Trademark Crazy" href="http://kotaku.com/future-games/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">futuregames</span></a></div -->					<div><a title="Click here to read Sony Goes Trademark Crazy" href="http://kotaku.com/314165/sony-goes-trademark-crazy" class="pp_image">
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				Sony Computer Entertainment went a bit nutty recently at the US Patent and Trademark Office, with its European division registering new trademarks for unannounced software under the names <em>Ember</em>, <em>SkyBlue</em>, <em>Carriage Return</em>, <em>Race Day</em>, and <em>Strings Attached</em>. These registrants coincide with a number of products already released or announced, including PlayStation Network and PlayStation Eye games <em>Snakeball</em>, <em>Operation Creature Feature</em>, <em>Super Rub'A'Dub</em> and <em>Super Stardust</em>. Unfortunately, the descriptions of the goods and services for each, including helpful hints like "computer games apparatus adapted for use with an external display screen or monitor" don't hint at what these products may be.				<a href="http://kotaku.com/314165/sony-goes-trademark-crazy" title="Click here to read more about Sony Goes Trademark Crazy">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Tue, 23 Oct 2007 18:20:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Michael McWhertor]]></dc:creator>
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			<title><![CDATA[PlayStation Eye Detailed, Dated]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read PlayStation Eye Detailed, Dated" href="http://kotaku.com/playstation-eye/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">playstationeye</span></a></div -->					<div><a title="Click here to read PlayStation Eye Detailed, Dated" href="http://kotaku.com/309337/playstation-eye-detailed-dated" class="pp_image">
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				<em>Eye of Judgment</em> may have Crecente and Fahey going bananas, but I snoozed through my E3 hands-on with the card based game. For those puzzled by <em>EoJ</em> or anyone who just doesn't understand the appeal of <em>SingStar</em>, yet still wants to film their wacky PLAYSTATION 3 antics, the PlayStation Eye will ship as a standalone product in just a few short weeks, right alongside the <em>Eye of Judgment</em> bundle. On October 23, PS3 owners can snap it up for a cheap $39.99, download the EyeCreate software and video edit their fool heads off.				<a href="http://kotaku.com/309337/playstation-eye-detailed-dated" title="Click here to read more about PlayStation Eye Detailed, Dated">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Wed, 10 Oct 2007 17:40:26 EDT]]></pubDate>
			<dc:creator><![CDATA[Michael McWhertor]]></dc:creator>
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			<title><![CDATA[Eye of Judgment, PSEye in the House]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Eye of Judgment, PSEye in the House" href="http://kotaku.com/playstation-eye/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">playstationeye</span></a></div -->					<div><a title="Click here to read Eye of Judgment, PSEye in the House" href="http://kotaku.com/303426/eye-of-judgment-pseye-in-the-house" class="pp_image">
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				<a href="http://kotaku.com/assets/resources/2007/09/DSC01447.JPG"></a>Sure I've got a retail copy of Halo 3, but I've already finished that fight and the multiplayer co-op, that can wait for a bit. The thing that made me squeal  a bit in excitement was opening up a box to find an early build of Eye of Judgment complete with the new camera, stand, playing field and two packs of cards.				<a href="http://kotaku.com/303426/eye-of-judgment-pseye-in-the-house" title="Click here to read more about Eye of Judgment, PSEye in the House">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Tue, 25 Sep 2007 13:20:39 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Crecente]]></dc:creator>
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			<title><![CDATA[Trial of Topoq Hands-On Impresssions]]></title>
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				"Hands-on" impressions might be leaning toward misleading as Sony's <em>Trials of Topoq</em> requires no actual touching, nor hands to play. The PlayStation  Eye game only requires that you move your body about the screen to control a large ball. Whether you manipulate its path with your head, your hands, your crotch or your ass matters not. All that's necessary is that you create waves and, in the case of the Games Convention show floor, make a fool of yourself.				<a href="http://kotaku.com/292100/trial-of-topoq-hands+on-impresssions" title="Click here to read more about Trial of Topoq Hands-On Impresssions">More&nbsp;&raquo;</a>
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			<category><![CDATA[trials of topoq]]></category>
			<pubDate><![CDATA[Tue, 21 Aug 2007 21:30:45 EDT]]></pubDate>
			<dc:creator><![CDATA[Michael McWhertor]]></dc:creator>
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