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		<title><![CDATA[Kotaku: Platformer]]></title>
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			<title><![CDATA[Kotaku: Platformer]]></title>
			<link>http://kotaku.com/tag/platformer</link>
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		<link>http://kotaku.com/tag/platformer</link>
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		<description><![CDATA[Kotaku posts tagged Platformer]]></description>
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			<title><![CDATA[Ubisoft Trailer Shows Off Rayman 3: Hoodlum Havoc in HD Remake]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Ubisoft Trailer Shows Off &lt;em&gt;Rayman 3: Hoodlum Havoc&lt;/em&gt; in HD Remake" href="http://kotaku.com/rayman/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">rayman</span></a></div -->					<div><a title="Click here to read Ubisoft Trailer Shows Off &lt;em&gt;Rayman 3: Hoodlum Havoc&lt;/em&gt; in HD Remake" href="http://kotaku.com/5881427/ubisoft-trailer-shows-off-rayman-3-hoodlum-havoc-in-hd-remake" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Ubisoft Trailer Shows Off &lt;em&gt;Rayman 3: Hoodlum Havoc&lt;/em&gt; in HD Remake" alt="Click here to read Ubisoft Trailer Shows Off &lt;em&gt;Rayman 3: Hoodlum Havoc&lt;/em&gt; in HD Remake" src="http://cache.kotaku.com/assets/images/9/2012/02/small_3de575d02556228933c3460330bddcd1.jpg"/>
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				<!-- videoId: v/cab83266 --><!-- /videoId: v/cab83266 --> Ubisoft is bringing you an HD-remastered version of <em>Rayman 3: Hoodlum Havoc</em>, last generation's 3D platforming title. Fans of the original game will enjoy a new look for the mascot, brought to life in 720p and a lush 60 frames per second.				<a href="http://kotaku.com/5881427/ubisoft-trailer-shows-off-rayman-3-hoodlum-havoc-in-hd-remake" title="Click here to read more about Ubisoft Trailer Shows Off Rayman 3: Hoodlum Havoc in HD Remake">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5881427/ubisoft-trailer-shows-off-rayman-3-hoodlum-havoc-in-hd-remake]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5881427]]></guid>
			<category><![CDATA[Rayman]]></category>
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			<category><![CDATA[Rayman 3 Hoodlum Havoc HD]]></category>
			<category><![CDATA[Ubisoft]]></category>
			<pubDate><![CDATA[Wed, 01 Feb 2012 17:00:00 EST]]></pubDate>
			<dc:creator><![CDATA[Pierre Bienaimé]]></dc:creator>
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			<title><![CDATA[Mind-Bending Flash Favorite Shift Gains a 3D Twist in Shifting World]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Mind-Bending Flash Favorite &lt;em&gt;Shift&lt;/em&gt; Gains a 3D Twist in &lt;em&gt;Shifting World&lt;/em&gt;" href="http://kotaku.com/shifting-world/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">shiftingworld</span></a></div -->					<div><a title="Click here to read Mind-Bending Flash Favorite &lt;em&gt;Shift&lt;/em&gt; Gains a 3D Twist in &lt;em&gt;Shifting World&lt;/em&gt;" href="http://kotaku.com/5865519/mind+bending-flash-favorite-shift-gains-a-3d-twist-in-shifting-world/gallery/" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Mind-Bending Flash Favorite &lt;em&gt;Shift&lt;/em&gt; Gains a 3D Twist in &lt;em&gt;Shifting World&lt;/em&gt;" alt="Click here to read Mind-Bending Flash Favorite &lt;em&gt;Shift&lt;/em&gt; Gains a 3D Twist in &lt;em&gt;Shifting World&lt;/em&gt;" src="http://cache.kotaku.com/assets/images/9/2011/12/small_52e4bd859e4d7fc6aa5ceab1c2fb3faa.jpg"/>
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				More than 16 million players have enjoyed Armor Games' flash-based <em>Shift</em> series of puzzle platformers. Now Akysys Games seeks to capture some of that magic on Nintendo's 3D handheld with <em>Shifting World</em>.				<a href="http://kotaku.com/5865519/mind+bending-flash-favorite-shift-gains-a-3d-twist-in-shifting-world/gallery/" title="Click here to read more about Mind-Bending Flash Favorite Shift Gains a 3D Twist in Shifting World">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5865519/mind+bending-flash-favorite-shift-gains-a-3d-twist-in-shifting-world/gallery/]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5865519]]></guid>
			<category><![CDATA[Shifting World]]></category>
			<category><![CDATA[3ds]]></category>
			<category><![CDATA[aksys games]]></category>
			<category><![CDATA[armor games]]></category>
			<category><![CDATA[Fishing Cactus]]></category>
			<category><![CDATA[Gallery]]></category>
			<category><![CDATA[Platformer]]></category>
			<category><![CDATA[Puzzle]]></category>
			<pubDate><![CDATA[Tue, 06 Dec 2011 12:20:00 EST]]></pubDate>
			<dc:creator><![CDATA[Mike Fahey]]></dc:creator>
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			<title><![CDATA[Modern Warfare 2 Platformer Shows Breach-and-Clear in 2D]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read &lt;em&gt;Modern Warfare 2&lt;/em&gt; Platformer Shows Breach-and-Clear in 2D" href="http://kotaku.com/demakes/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">demakes</span></a></div -->					<div><a title="Click here to read &lt;em&gt;Modern Warfare 2&lt;/em&gt; Platformer Shows Breach-and-Clear in 2D" href="http://kotaku.com/5519203/modern-warfare-2-platformer-shows-breach+and+clear-in-2d" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read &lt;em&gt;Modern Warfare 2&lt;/em&gt; Platformer Shows Breach-and-Clear in 2D" alt="Click here to read &lt;em&gt;Modern Warfare 2&lt;/em&gt; Platformer Shows Breach-and-Clear in 2D" src="http://cache.kotaku.com/assets/images/9/2012/02/small_6c901a048dfd5babe8e5d5560b898cd7.jpg"/>
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				<!-- videoId: v9Y_HBvTX6Y --><!-- /videoId: v9Y_HBvTX6Y --> Hey, if <em>Modern Warfare 3</em> falls hopelessly behind schedule as Infinity Ward crumbles, maybe Activision can go this route instead. Well, maybe except for the part about this PC game being 100 percent free.				<a href="http://kotaku.com/5519203/modern-warfare-2-platformer-shows-breach+and+clear-in-2d" title="Click here to read more about Modern Warfare 2 Platformer Shows Breach-and-Clear in 2D">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5519203/modern-warfare-2-platformer-shows-breach+and+clear-in-2d]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5519203]]></guid>
			<category><![CDATA[demakes]]></category>
			<category><![CDATA[Call of duty: modern warfare 2]]></category>
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			<category><![CDATA[Cool]]></category>
			<category><![CDATA[Modern warfare 2]]></category>
			<category><![CDATA[Mods]]></category>
			<category><![CDATA[Oddities]]></category>
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			<category><![CDATA[Platformer]]></category>
			<category><![CDATA[Side-scroller]]></category>
			<category><![CDATA[Video]]></category>
			<pubDate><![CDATA[Fri, 16 Apr 2010 20:30:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Owen Good]]></dc:creator>
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			<title><![CDATA[Revisiting The Great Class Dash: TF2's Side-Scroller]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Revisiting &lt;em&gt;The Great Class Dash&lt;/em&gt;: TF2's Side-Scroller" href="http://kotaku.com/mods/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">mods</span></a></div -->					<div><a title="Click here to read Revisiting &lt;em&gt;The Great Class Dash&lt;/em&gt;: TF2's Side-Scroller" href="http://kotaku.com/5485163/revisiting-the-great-class-dash-tf2s-side+scroller" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Revisiting &lt;em&gt;The Great Class Dash&lt;/em&gt;: TF2's Side-Scroller" alt="Click here to read Revisiting &lt;em&gt;The Great Class Dash&lt;/em&gt;: TF2's Side-Scroller" src="http://cache.kotaku.com/assets/images/9/2010/03/final3.jpg"/>
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				Yesterday we were tipped to a video of <em>Team Fortress 2</em>, <a href="http://kotaku.com/5484265/a-side+scrolling-team-fortress-2-why-yes-please">imagined as a side-scrolling platformer</a>. Today I checked back with the creator for more details on this game and was assured he's serious about completing the project.				<a href="http://kotaku.com/5485163/revisiting-the-great-class-dash-tf2s-side+scroller" title="Click here to read more about Revisiting The Great Class Dash: TF2's Side-Scroller">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5485163/revisiting-the-great-class-dash-tf2s-side+scroller]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5485163]]></guid>
			<category><![CDATA[Mods]]></category>
			<category><![CDATA[Dylan loney]]></category>
			<category><![CDATA[Original]]></category>
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			<category><![CDATA[Platformer]]></category>
			<category><![CDATA[Reboot]]></category>
			<category><![CDATA[Retro]]></category>
			<category><![CDATA[Side scroller]]></category>
			<category><![CDATA[Steaky]]></category>
			<category><![CDATA[Team Fortress 2]]></category>
			<category><![CDATA[The great class dash]]></category>
			<pubDate><![CDATA[Wed, 03 Mar 2010 22:30:00 EST]]></pubDate>
			<dc:creator><![CDATA[Owen Good]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=5485163&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[Limbo: It's Black And White And Headed To Xbox Live Arcade]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Limbo: It's Black And White And Headed To Xbox Live Arcade" href="http://kotaku.com/xbox-live-arcade/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">xboxlivearcade</span></a></div -->					<div><a title="Click here to read Limbo: It's Black And White And Headed To Xbox Live Arcade" href="http://kotaku.com/5484714/limbo-its-black-and-white-and-headed-to-xbox-live-arcade/gallery/" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Limbo: It's Black And White And Headed To Xbox Live Arcade" alt="Click here to read Limbo: It's Black And White And Headed To Xbox Live Arcade" src="http://cache.kotaku.com/assets/images/9/2010/03/limbo_screenshot_1.jpg"/>
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				Nominated for awards in Art and Technical Excellence for obvious reasons in the 12th Annual Independent Games Festival, Playdead's stunning black and white puzzle platformer Limbo is heading to Xbox Live Arcade this summer.				<a href="http://kotaku.com/5484714/limbo-its-black-and-white-and-headed-to-xbox-live-arcade/gallery/" title="Click here to read more about Limbo: It's Black And White And Headed To Xbox Live Arcade">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5484714/limbo-its-black-and-white-and-headed-to-xbox-live-arcade/gallery/]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5484714]]></guid>
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			<category><![CDATA[Playdead]]></category>
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			<category><![CDATA[Xbox 360]]></category>
			<pubDate><![CDATA[Wed, 03 Mar 2010 11:40:00 EST]]></pubDate>
			<dc:creator><![CDATA[Mike Fahey]]></dc:creator>
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			<title><![CDATA[Atlus Delays Steal Princess Until People Know About It]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Atlus Delays Steal Princess Until People Know About It" href="http://kotaku.com/delay-of-game/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">delayofgame</span></a></div -->					<div><a title="Click here to read Atlus Delays Steal Princess Until People Know About It" href="http://kotaku.com/5195692/atlus-delays-steal-princess-until-people-know-about-it" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Atlus Delays Steal Princess Until People Know About It" alt="Click here to read Atlus Delays Steal Princess Until People Know About It" src="http://cache.kotaku.com/assets/images/9/2011/11/small_stealprincess.jpg"/>
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				 Atlus has officially delayed their DS puzzle platformer hybrid Steal Princess until May, in order to make sure more people are aware that Steal Princess exists.				<a href="http://kotaku.com/5195692/atlus-delays-steal-princess-until-people-know-about-it" title="Click here to read more about Atlus Delays Steal Princess Until People Know About It">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5195692/atlus-delays-steal-princess-until-people-know-about-it]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5195692]]></guid>
			<category><![CDATA[delay of game]]></category>
			<category><![CDATA[Atlus]]></category>
			<category><![CDATA[Ds]]></category>
			<category><![CDATA[Platformer]]></category>
			<category><![CDATA[Puzzle]]></category>
			<category><![CDATA[Steal Princess]]></category>
			<pubDate><![CDATA[Thu, 02 Apr 2009 13:20:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Mike Fahey]]></dc:creator>
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			<title><![CDATA[New Behemoth Game's an Operatic Platformer]]></title>
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			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read New Behemoth Game's an Operatic Platformer" href="http://kotaku.com/clips/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">clips</span></a></div -->					<div><a title="Click here to read New Behemoth Game's an Operatic Platformer" href="http://kotaku.com/5172061/new-behemoth-games-an-operatic-platformer" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read New Behemoth Game's an Operatic Platformer" alt="Click here to read New Behemoth Game's an Operatic Platformer" src="http://cache.kotaku.com/assets/images/9/2011/11/small_69b8ded0bf3a1a2610fd2c665d2322d0.jpg"/>
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				 OK, so maybe, just maybe, this won't be the game's official soundtrack, but it certainly will be the game's official gameplay.				<a href="http://kotaku.com/5172061/new-behemoth-games-an-operatic-platformer" title="Click here to read more about New Behemoth Game's an Operatic Platformer">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5172061/new-behemoth-games-an-operatic-platformer]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5172061]]></guid>
			<category><![CDATA[Clips]]></category>
			<category><![CDATA[Platformer]]></category>
			<category><![CDATA[The Behemoth]]></category>
			<category><![CDATA[Trailer]]></category>
			<pubDate><![CDATA[Tue, 17 Mar 2009 12:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Crecente]]></dc:creator>
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			<title><![CDATA[Is Indie Platformer Fez Headed to the Xbox 360?]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Is Indie Platformer Fez Headed to the Xbox 360?" href="http://kotaku.com/rumor/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">rumor</span></a></div -->					<div><a title="Click here to read Is Indie Platformer Fez Headed to the Xbox 360?" href="http://kotaku.com/5164773/is-indie-platformer-fez-headed-to-the-xbox-360" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Is Indie Platformer Fez Headed to the Xbox 360?" alt="Click here to read Is Indie Platformer Fez Headed to the Xbox 360?" src="http://cache.kotaku.com/assets/images/9/2009/03/happy.jpg"/>
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				 A mysterious picture popped up on the website for Independent Festival Awards winner Fez, leading some to believe that the unique platformer has a date with Xbox Live Arcade.				<a href="http://kotaku.com/5164773/is-indie-platformer-fez-headed-to-the-xbox-360" title="Click here to read more about Is Indie Platformer Fez Headed to the Xbox 360?">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5164773/is-indie-platformer-fez-headed-to-the-xbox-360]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5164773]]></guid>
			<category><![CDATA[Rumor]]></category>
			<category><![CDATA[fez]]></category>
			<category><![CDATA[Game Developers Conference]]></category>
			<category><![CDATA[Gdc 2009]]></category>
			<category><![CDATA[Gdc09]]></category>
			<category><![CDATA[independent games festival]]></category>
			<category><![CDATA[Platformer]]></category>
			<pubDate><![CDATA[Thu, 05 Mar 2009 10:00:00 EST]]></pubDate>
			<dc:creator><![CDATA[Brian Crecente]]></dc:creator>
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			<title><![CDATA[Platform-Hopping With Space Chimps]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Platform-Hopping With Space Chimps" href="http://kotaku.com/space-chimps/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">spacechimps</span></a></div -->					<div><a title="Click here to read Platform-Hopping With Space Chimps" href="http://kotaku.com/5019295/platform+hopping-with-space-chimps" class="pp_image">
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I often hear longtime platformer fans complain they don't make 'em like they used to, and bemoan the perceived "selling out" of their favorite mascot franchises, when all they want is the great gap-skipping of old that they remember from their younger days.				<a href="http://kotaku.com/5019295/platform+hopping-with-space-chimps" title="Click here to read more about Platform-Hopping With Space Chimps">More&nbsp;&raquo;</a>
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			<category><![CDATA[space chimps]]></category>
			<category><![CDATA[brash entertainment]]></category>
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			<category><![CDATA[Kids]]></category>
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			<pubDate><![CDATA[Tue, 24 Jun 2008 18:20:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Leigh Alexander]]></dc:creator>
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			<title><![CDATA[SEGA Reveals PSP Crush]]></title>
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				It takes a lot for a new game to grab me these days, having been swimming around the gaming community since I was a wee babe. A game has to be truly unique and innovative to keep me from automatically filing it away under a genre heading for future reference. Portal. Katamari Damacy. Parappa the Rapper. All excellent examples. Well you can add SEGA's newly announced PSP title Crush to the list. Crush is a hybrid 2D/3D puzzler with a truly innovative gameplay mechanic. "Set within a complex, hypnotic 3D world, players will use the game's unique crush mechanic to "crush" the environment and transform it into a more simplified 2D platformer." 				<a href="http://kotaku.com/230886/sega-reveals-psp-crush" title="Click here to read more about SEGA Reveals PSP Crush">More&nbsp;&raquo;</a>
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			<category><![CDATA[Sega]]></category>
			<category><![CDATA[Crush]]></category>
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			<pubDate><![CDATA[Tue, 23 Jan 2007 16:40:40 EST]]></pubDate>
			<dc:creator><![CDATA[Mike Fahey]]></dc:creator>
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			<title><![CDATA[Wario: Master of Disguise Not Dead]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Wario: Master of Disguise Not Dead" href="http://kotaku.com/wario/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">wario</span></a></div -->					<div><a title="Click here to read Wario: Master of Disguise Not Dead" href="http://kotaku.com/217849/wario-master-of-disguise-not-dead" class="pp_image">
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				After hearing almost nothing since before E3 2006 on the latest Wario platformer, the latest issue of Nintendo Dream has shots and info on the forthcoming Nintendo DS adventure.				<a href="http://kotaku.com/217849/wario-master-of-disguise-not-dead" title="Click here to read more about Wario: Master of Disguise Not Dead">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Tue, 28 Nov 2006 23:40:19 EST]]></pubDate>
			<dc:creator><![CDATA[Michael McWhertor]]></dc:creator>
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			<title><![CDATA[Variant Interactive Clarifies Cave Story PSP]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Variant Interactive Clarifies Cave Story PSP" href="http://kotaku.com/cave-story/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">cavestory</span></a></div -->					<div><a title="Click here to read Variant Interactive Clarifies Cave Story PSP" href="http://kotaku.com/208948/variant-interactive-clarifies-cave-story-psp" class="pp_image">
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      <a href="http://www.kotaku.com/gaming/psp/cave-story-comes-to-the-psp-hooray-206111.php">Last time</a> we posted about the sublime freeware platformer <em>Cave Story</em> and its upcoming migration to the PSP, many of you called me out, claiming that this project by Variant Interactive was widely known to be an unauthorized port. Pixel had apparently decried it. I was so swayed by the collective voice that I urged none of you to buy it.				<a href="http://kotaku.com/208948/variant-interactive-clarifies-cave-story-psp" title="Click here to read more about Variant Interactive Clarifies Cave Story PSP">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Fri, 20 Oct 2006 08:00:51 EDT]]></pubDate>
			<dc:creator><![CDATA[kotaku.com]]></dc:creator>
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			<title><![CDATA[Rayman 4 on the Way]]></title>
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				Quick, name a video game platformer mascot. Mario, right. Sonic, Crash Bandicoot, Kirby okay. Jak and Daxter, yes. Ratchet and Clank, Sly Cooper. Frogger, sure, I guess. How about Rayman? You know, <em>Rayman</em>, star of such games as "Rayman," "Rayman 2," and "Rayman 3"? Well, those of you who know what I'm talking about may be pleased to know that Ubisoft has confirmed that Rayman 4 is in the works. There are few details, but presumably the game will involve Rayman in some way.				<a href="http://kotaku.com/165393/rayman-4-on-the-way" title="Click here to read more about Rayman 4 on the Way">More&nbsp;&raquo;</a>
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			<category><![CDATA[Ubisoft]]></category>
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			<category><![CDATA[Rayman]]></category>
			<pubDate><![CDATA[Wed, 05 Apr 2006 19:40:00 EDT]]></pubDate>
			<dc:creator><![CDATA[kotaku.com]]></dc:creator>
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