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		<title><![CDATA[Kotaku: Physx]]></title>
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			<title><![CDATA[Kotaku: Physx]]></title>
			<link>http://kotaku.com/tag/physx</link>
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		<link>http://kotaku.com/tag/physx</link>
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		<description><![CDATA[Kotaku posts tagged Physx]]></description>
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			<title><![CDATA[NVIDIA Shows Off a PC Batman: Arkham City Well Worth Waiting For]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read NVIDIA Shows Off a PC &lt;em&gt;Batman: Arkham City&lt;/em&gt; Well Worth Waiting For" href="http://kotaku.com/batman/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">batman</span></a></div -->					<div><a title="Click here to read NVIDIA Shows Off a PC &lt;em&gt;Batman: Arkham City&lt;/em&gt; Well Worth Waiting For" href="http://kotaku.com/5851311/nvidia-shows-off-a-pc-batman-arkham-city-well-worth-waiting-for" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read NVIDIA Shows Off a PC &lt;em&gt;Batman: Arkham City&lt;/em&gt; Well Worth Waiting For" alt="Click here to read NVIDIA Shows Off a PC &lt;em&gt;Batman: Arkham City&lt;/em&gt; Well Worth Waiting For" src="http://cache.kotaku.com/assets/images/9/2011/10/small_9_unrp7wrog.jpg"/>
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				<!-- videoId: 9_UNRp7Wrog --><!-- /videoId: 9_UNRp7Wrog -->!  While console players are busy exploring everything <em>Batman: Arkham City</em> has to offer, PC gamers have to wait until November 15 to don the cape and cowl. NVIDIA gives them something to look forward to with a video showing off how PhysX makes with the dust and clutter.				<a href="http://kotaku.com/5851311/nvidia-shows-off-a-pc-batman-arkham-city-well-worth-waiting-for" title="Click here to read more about NVIDIA Shows Off a PC Batman: Arkham City Well Worth Waiting For">More&nbsp;&raquo;</a>
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			<category><![CDATA[Batman]]></category>
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			<pubDate><![CDATA[Wed, 19 Oct 2011 13:20:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Mike Fahey]]></dc:creator>
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			<title><![CDATA[How PhysX Makes Batman: Arkham Asylum Better]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read How PhysX Makes Batman: Arkham Asylum Better" href="http://kotaku.com/clips/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">clips</span></a></div -->					<div><a title="Click here to read How PhysX Makes Batman: Arkham Asylum Better" href="http://kotaku.com/5350414/how-physx-makes-batman-arkham-asylum-better" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read How PhysX Makes Batman: Arkham Asylum Better" alt="Click here to read How PhysX Makes Batman: Arkham Asylum Better" src="http://cache.kotaku.com/assets/images/9/2012/01/small_a248088d2b0ba83288e3a5b9626ec9c3.jpg"/>
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				<!-- videoId: 2541907 --><!-- /videoId: 2541907 --> Now that many of us have experienced Batman: Arkham Asylum on the console, let's see if it was worth <a href="http://kotaku.com/5331900/batman-on-pc-is-yup-delayed-but-now-has-added-physx-support">delaying the PC version </a>to add support for NVIDIA's PhysX technology.				<a href="http://kotaku.com/5350414/how-physx-makes-batman-arkham-asylum-better" title="Click here to read more about How PhysX Makes Batman: Arkham Asylum Better">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Tue, 01 Sep 2009 16:20:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Mike Fahey]]></dc:creator>
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			<title><![CDATA[Everybody Loves PhysX]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Everybody Loves PhysX" href="http://kotaku.com/development/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">development</span></a></div -->					<div><a title="Click here to read Everybody Loves PhysX" href="http://kotaku.com/5230898/everybody-loves-physx" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Everybody Loves PhysX" alt="Click here to read Everybody Loves PhysX" src="http://cache.kotaku.com/assets/images/9/2009/04/physx.jpg"/>
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				NVIDIA went a little press release crazy this morning, announcing that Sega, Capcom, GRIN, and <a class="autolink" title="Click here to read more posts tagged 8MONKEY LABS" title="Click here to read more posts tagged 8MONKEY LABS" href="http://kotaku.com/tag/8monkey-labs/">8monkey Labs</a> have all turned to NVIDIA's PhysX technology to make their games better.				<a href="http://kotaku.com/5230898/everybody-loves-physx" title="Click here to read more about Everybody Loves PhysX">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5230898/everybody-loves-physx]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5230898]]></guid>
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			<pubDate><![CDATA[Tue, 28 Apr 2009 10:40:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Mike Fahey]]></dc:creator>
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			<title><![CDATA[PlayStation 3 Gets Free PhysX From Nvidia]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read PlayStation 3 Gets Free PhysX From Nvidia" href="http://kotaku.com/middleware/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">middleware</span></a></div -->					<div><a title="Click here to read PlayStation 3 Gets Free PhysX From Nvidia" href="http://kotaku.com/5172843/playstation-3-gets-free-physx-from-nvidia" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read PlayStation 3 Gets Free PhysX From Nvidia" alt="Click here to read PlayStation 3 Gets Free PhysX From Nvidia" src="http://cache.kotaku.com/assets/images/9/2009/03/physx_ps3.jpg"/>
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				Game developers may find <a class="autolink" title="Click here to read more posts tagged PLAYSTATION 3" title="Click here to read more posts tagged PLAYSTATION 3" href="http://kotaku.com/tag/playstation-3/">PlayStation 3</a> development a bit more attractive today, thanks to the generosity of Nvidia. The graphics chip manufacturer is offering its PhysX tech to developers as a free download.				<a href="http://kotaku.com/5172843/playstation-3-gets-free-physx-from-nvidia" title="Click here to read more about PlayStation 3 Gets Free PhysX From Nvidia">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5172843/playstation-3-gets-free-physx-from-nvidia]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5172843]]></guid>
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			<pubDate><![CDATA[Tue, 17 Mar 2009 21:20:03 EDT]]></pubDate>
			<dc:creator><![CDATA[Michael McWhertor]]></dc:creator>
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			<title><![CDATA[Mirror's Edge With And Without Awesome PhysX Effects]]></title>
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				 Remember that fantastic <em>Mirror's Edge</em> trailer dripping with snazzy PhysX eye-candy? The differences may not have been clear enough to the casual observer, something DICE, EA, and NVIDIA hope to change.				<a href="http://kotaku.com/5106070/mirrors-edge-with-and-without-awesome-physx-effects" title="Click here to read more about Mirror's Edge With And Without Awesome PhysX Effects">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5106070/mirrors-edge-with-and-without-awesome-physx-effects]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5106070]]></guid>
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			<pubDate><![CDATA[Tue, 09 Dec 2008 21:00:22 EST]]></pubDate>
			<dc:creator><![CDATA[Michael McWhertor]]></dc:creator>
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			<title><![CDATA[PC Mirror's Edge Uses PhysX To Awesome Effect]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read PC Mirror's Edge Uses PhysX To Awesome Effect" href="http://kotaku.com/dice/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">dice</span></a></div -->					<div><a title="Click here to read PC Mirror's Edge Uses PhysX To Awesome Effect" href="http://kotaku.com/5093723/pc-mirrors-edge-uses-physx-to-awesome-effect" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read PC Mirror's Edge Uses PhysX To Awesome Effect" alt="Click here to read PC Mirror's Edge Uses PhysX To Awesome Effect" src="http://cache.kotaku.com/assets/images/9/2008/11/medge_01.jpg"/>
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				The reason for DICE <a href="http://kotaku.com/5050671/mirrors-edge-on-pc-leaps-back-to-2009">delaying the PC release</a> of Mirror's Edge may be a little clearer.				<a href="http://kotaku.com/5093723/pc-mirrors-edge-uses-physx-to-awesome-effect" title="Click here to read more about PC Mirror's Edge Uses PhysX To Awesome Effect">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5093723/pc-mirrors-edge-uses-physx-to-awesome-effect]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5093723]]></guid>
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			<pubDate><![CDATA[Wed, 19 Nov 2008 20:20:00 EST]]></pubDate>
			<dc:creator><![CDATA[Stuart Houghton]]></dc:creator>
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			<title><![CDATA[NVIDIA Unleashes PhysX For GeForce 8 and Up]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read NVIDIA Unleashes PhysX For GeForce 8 and Up" href="http://kotaku.com/physx/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">physx</span></a></div -->					<div><a title="Click here to read NVIDIA Unleashes PhysX For GeForce 8 and Up" href="http://kotaku.com/5036015/nvidia-unleashes-physx-for-geforce-8-and-up" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read NVIDIA Unleashes PhysX For GeForce 8 and Up" alt="Click here to read NVIDIA Unleashes PhysX For GeForce 8 and Up" src="http://cache.kotaku.com/assets/images/9/2011/11/f1dfb325418ffb047cb5b7396535541e.jpg"/>
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				 Graphics card manufacturer NVIDIA bought PhysX cards creators AGEIA <a href="http://kotaku.com/352495/nvidia-buying-ageia-for-bouncy-physx-tech">back in February</a>, promising a free upgrade to existing GeForce 8 and above cards using their CUDA (Compute Unified Device Architecture) interface <a href="http://kotaku.com/357153/geforce-8-owners-to-get-free-physx-upgrade">down the line</a>. Well we are now sufficiently down the line, as NVIDIA has released the first of many planned GeForce Power Packs <a href="http://www.nvidia.com/content/forcewithin/us/index.html">(grab it here)</a>, which not only enables the technology but also gives you some nifty tools to explore it with.				<a href="http://kotaku.com/5036015/nvidia-unleashes-physx-for-geforce-8-and-up" title="Click here to read more about NVIDIA Unleashes PhysX For GeForce 8 and Up">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5036015/nvidia-unleashes-physx-for-geforce-8-and-up]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5036015]]></guid>
			<category><![CDATA[physX]]></category>
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			<pubDate><![CDATA[Tue, 12 Aug 2008 11:20:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Mike Fahey]]></dc:creator>
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			<title><![CDATA[NaturalMotion Teams With Nvidia]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read NaturalMotion Teams With Nvidia" href="http://kotaku.com/naturalmotion/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">naturalmotion</span></a></div -->					<div><a title="Click here to read NaturalMotion Teams With Nvidia" href="http://kotaku.com/5015493/naturalmotion-teams-with-nvidia" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read NaturalMotion Teams With Nvidia" alt="Click here to read NaturalMotion Teams With Nvidia" src="http://cache.kotaku.com/assets/images/9/2008/06/e0/6d/small_e06daf5964a8b30192426e45bd50277a.jpg"/>
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				 Game developers and publishers should have no trouble at all creating realistic worlds and populating them with realistic people as NaturalMotion and NVIDIA announce a partnership that pairs the former's morpheme animation engine with the latter's PhysX technology in one powerful force of realistically moving goodness.				<a href="http://kotaku.com/5015493/naturalmotion-teams-with-nvidia" title="Click here to read more about NaturalMotion Teams With Nvidia">More&nbsp;&raquo;</a>
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			<category><![CDATA[physX]]></category>
			<pubDate><![CDATA[Wed, 11 Jun 2008 17:30:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Mike Fahey]]></dc:creator>
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			<title><![CDATA[GeForce 8 Owners To Get (Free?) PhysX Upgrade]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read GeForce 8 Owners To Get (Free?) PhysX Upgrade" href="http://kotaku.com/pc/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">pc</span></a></div -->					<div><a title="Click here to read GeForce 8 Owners To Get (Free?) PhysX Upgrade" href="http://kotaku.com/357153/geforce-8-owners-to-get-free-physx-upgrade" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read GeForce 8 Owners To Get (Free?) PhysX Upgrade" alt="Click here to read GeForce 8 Owners To Get (Free?) PhysX Upgrade" src="http://cache.kotaku.com/assets/images/9/2008/02/small_img_5619_8600gt.jpg"/>
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				Most of us weren't certain when we'd finally see the fruits of NVIDIA's purchase of physics acceleration company, Ageia, but apparently the technologies will be merging sooner as opposed to later. Because instead of waiting for their newer, unannounced products to hit the market, NVIDIA will be offering GeForce 8 owners a software download to support PhysX. And because NVIDIA doesn't have a history of charging for drivers, we're betting it will be a free upgrade to existing customers. 				<a href="http://kotaku.com/357153/geforce-8-owners-to-get-free-physx-upgrade" title="Click here to read more about GeForce 8 Owners To Get (Free?) PhysX Upgrade">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/357153/geforce-8-owners-to-get-free-physx-upgrade]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-357153]]></guid>
			<category><![CDATA[PC]]></category>
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			<pubDate><![CDATA[Fri, 15 Feb 2008 20:00:17 EST]]></pubDate>
			<dc:creator><![CDATA[Mark Wilson]]></dc:creator>
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			<title><![CDATA[NVIDIA Buying AGEIA for Bouncy PhysX Tech]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read NVIDIA Buying AGEIA for Bouncy PhysX Tech" href="http://kotaku.com/pc/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">pc</span></a></div -->					<div><a title="Click here to read NVIDIA Buying AGEIA for Bouncy PhysX Tech" href="http://kotaku.com/352495/nvidia-buying-ageia-for-bouncy-physx-tech" class="pp_image">
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				<a href="http://kotaku.com/assets/resources/2008/02/Ageia%20logo.png"></a>NVIDIA today confirmed rumblings that they were looking to buy physics-centric AGEIA Technologies. NVIDIA said today that an agreement to acquire the industry leaders in gaming physics, though the acquisition still remains subject to some closing conditions.				<a href="http://kotaku.com/352495/nvidia-buying-ageia-for-bouncy-physx-tech" title="Click here to read more about NVIDIA Buying AGEIA for Bouncy PhysX Tech">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/352495/nvidia-buying-ageia-for-bouncy-physx-tech]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-352495]]></guid>
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			<pubDate><![CDATA[Mon, 04 Feb 2008 17:19:41 EST]]></pubDate>
			<dc:creator><![CDATA[Brian Crecente]]></dc:creator>
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			<title><![CDATA[PhysX Cards For $50? (Yes, In Japan)]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read PhysX Cards For $50? (Yes, In Japan)" href="http://kotaku.com/hardware/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">hardware</span></a></div -->					<div><a title="Click here to read PhysX Cards For $50? (Yes, In Japan)" href="http://kotaku.com/335337/physx-cards-for-50-yes-in-japan" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read PhysX Cards For $50? (Yes, In Japan)" alt="Click here to read PhysX Cards For $50? (Yes, In Japan)" src="http://cache.kotaku.com/assets/images/9/2007/12/small_asus_physx.jpg"/>
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				Ageia's PhysX cards, specialized components that support in-game physics just as a video card supports graphics, haven't really taken the world by storm. Why? My guess is that, among other reasons, it's tough enough for consumers to pony up $200 when they need a new graphics card, let alone an extra $130-$180 on top of that. But in Japan, PhysX will have a chance to address the price barrier. Because Japanese graphics card manufacturer ELSA is going to begin selling PhysX cards for just 6000 yen (or about $50). 				<a href="http://kotaku.com/335337/physx-cards-for-50-yes-in-japan" title="Click here to read more about PhysX Cards For $50? (Yes, In Japan)">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Tue, 18 Dec 2007 14:40:42 EST]]></pubDate>
			<dc:creator><![CDATA[Mark Wilson]]></dc:creator>
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			<title><![CDATA[Warmonger Debuts Today]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Warmonger Debuts Today" href="http://kotaku.com/pc/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">pc</span></a></div -->					<div><a title="Click here to read Warmonger Debuts Today" href="http://kotaku.com/327604/warmonger-debuts-today" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Warmonger Debuts Today" alt="Click here to read Warmonger Debuts Today" src="http://cache.kotaku.com/assets/images/9/2007/11/small_wargame-thumb.jpg"/>
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				<a href="http://kotaku.com/assets/resources/2007/11/wargame.jpg"></a>NetDevil's PhysX-powered, totally destructible (mostly) shooter Warmonger, Operation: Downtown Destruction is now available for free download on the official site.				<a href="http://kotaku.com/327604/warmonger-debuts-today" title="Click here to read more about Warmonger Debuts Today">More&nbsp;&raquo;</a>
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			<category><![CDATA[warmonger, operation: downtown destruction]]></category>
			<pubDate><![CDATA[Wed, 28 Nov 2007 17:00:14 EST]]></pubDate>
			<dc:creator><![CDATA[Brian Crecente]]></dc:creator>
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			<title><![CDATA[Warmonger Delayed]]></title>
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				<a href="http://kotaku.com/assets/resources/2007/10/wardelay.JPG"></a>No word on how long, but the NetDevil-designed, PhysX-powered shooter Warmonger: Operation Downtown Destruction won't be hitting today's ship date, Ageia has announced.

<blockquote>
We've recently undergone some additional online field testing with a select group of PhysX beta testers and have gotten great feedback.  We want to take advantage of the feedback and ensure that Warmonger is 100 percent polished and truly shines as the best next-gen, hardware-accelerated physics and UE3 based game. Therefore, there will be a slight delay in shipment in order to make a few functional adjustments and server infrastructure improvements.  We are committed to rolling Warmonger in time for the holidays. We apologize for any inconveniences and will send notification as soon as possible once a new date is determined.
</blockquote>

A delay is fine, but it's not so great when there's no new date attached. It might make sense,what with the glut of games hitting in the next three months, for the game to come out in January. Either way, <a href="http://kotaku.com/gaming/impressions/warmonger-272517.php">I'm still jazzed</a> about it. 				<a href="http://kotaku.com/311455/warmonger-delayed" title="Click here to read more about Warmonger Delayed">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Tue, 16 Oct 2007 16:00:21 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Crecente]]></dc:creator>
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			<title><![CDATA[Warmonger Destroys Downtown]]></title>
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				<center></center>Warmonger, Operation: Downtown Destruction is being released on October 16th</a> for free to PC gamers around the globe. If I were marketing a kick-ass looking FPS featuring levels of destructibility unseen before in the genre, I'd have just stopped at that announcement, but NetDevil seems to think you need some more encouragement. To that end they've released this trailer, featuring things being shot apart and people being blown through floors accompanied by some killing music. If this doesn't convince you to not technically buy it, what will? 				<a href="http://kotaku.com/302173/warmonger-destroys-downtown" title="Click here to read more about Warmonger Destroys Downtown">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Thu, 20 Sep 2007 20:00:03 EDT]]></pubDate>
			<dc:creator><![CDATA[Mike Fahey]]></dc:creator>
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			<title><![CDATA[Warmonger Rains Destruction In October]]></title>
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				Crecente got a chance to play Warmonger, Operation: Downtown Destruction <a href="http://kotaku.com/gaming/pc/warmonger-272517.php">back in June at NetDevil's anniversary party</a>, and they pretty much had to pry him away from the computer. PC gamers will soon get a chance to see if they experience similar ass-stickiness as NetDevil announces plans to release the game via digital download on October 16th for the low, low price of completely free. I've yet to see any mention of PC requirements, but from what Brian wrote back in June the Ageia PhysX card will not be one of them, with an option to turn off the effects for PC's without. This is good, because my Ageia card from BFG arrived dead, and I've yet to take them up on that lifetime replacement warranty. I'm not good with shipping things, apparently. In honor of the impeding release, NetDevil has produced a veritable art gallery of destruction. Enjoy! <center></center>				<a href="http://kotaku.com/301135/warmonger-rains-destruction-in-october" title="Click here to read more about Warmonger Rains Destruction In October">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Tue, 18 Sep 2007 17:00:52 EDT]]></pubDate>
			<dc:creator><![CDATA[Mike Fahey]]></dc:creator>
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			<title><![CDATA[Games For Windows Live Maybe, PhysX Not So Much]]></title>
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					    The Ubisoft Montreal folks showed off some spectacular Far Cry 2 gameplay today touching on a laundry list of new features there shooter will have including the need to treat your own injuries, weapon jams, "Real Tree" technology and their thoughts on DX10, Games for Windows Live and the PhysX physics card.				<a href="http://kotaku.com/293259/games-for-windows-live-maybe-physx-not-so-much" title="Click here to read more about Games For Windows Live Maybe, PhysX Not So Much">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Fri, 24 Aug 2007 18:00:55 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Crecente]]></dc:creator>
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			<title><![CDATA[CellFactor: Revolution Free, Awesome Costs Extra]]></title>
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				Immersion Games and Artificial Studios today have unleashed their new FPS upon the PC gaming world today, CellFactor: Revolution, completely free of charge via GameSpot, FilePlanet, and FileFront. There is a catch, however - you'll need the AGEIA PhysX Processor card in your computer to get full enjoyment out of the game. Before we discuss the merits and setbacks involved with requiring such a specialized processor to play the game, watch this video. <br   />				<a href="http://kotaku.com/258615/cellfactor-revolution-free-awesome-costs-extra" title="Click here to read more about CellFactor: Revolution Free, Awesome Costs Extra">More&nbsp;&raquo;</a>
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			<category><![CDATA[Swirling Doom Bricks]]></category>
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			<pubDate><![CDATA[Tue, 08 May 2007 15:20:50 EDT]]></pubDate>
			<dc:creator><![CDATA[Mike Fahey]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=258615&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[GDC07: Warmonger Will Be Free]]></title>
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			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read GDC07: Warmonger Will Be Free" href="http://kotaku.com/gdc07/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">gdc07</span></a></div -->					<div><a title="Click here to read GDC07: Warmonger Will Be Free" href="http://kotaku.com/242387/gdc07-warmonger-will-be-free" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read GDC07: Warmonger Will Be Free" alt="Click here to read GDC07: Warmonger Will Be Free" src="http://cache.kotaku.com/assets/images/9/2007/03/small_warmonger_gdc.jpg"/>
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									</div>
				In my interview with Ryan Seabury of Netdevil earlier today we happened to drop onto the topic of Warmonger, their physics heavy first-person shooter that leans on the PhysX card to do some pretty amazing things.				<a href="http://kotaku.com/242387/gdc07-warmonger-will-be-free" title="Click here to read more about GDC07: Warmonger Will Be Free">More&nbsp;&raquo;</a>
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			]]></description>
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			<pubDate><![CDATA[Wed, 07 Mar 2007 16:00:01 EST]]></pubDate>
			<dc:creator><![CDATA[Brian Crecente]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=242387&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[Warmonger Unveiled at CES]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Warmonger Unveiled at CES" href="http://kotaku.com/netdevil/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">netdevil</span></a></div -->					<div><a title="Click here to read Warmonger Unveiled at CES" href="http://kotaku.com/226944/warmonger-unveiled-at-ces" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Warmonger Unveiled at CES" alt="Click here to read Warmonger Unveiled at CES" src="http://cache.kotaku.com/assets/images/9/2007/01/small_physX.jpg"/>
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									</div>
				
        <div class="FloatHack"></div>
    

      
      Colorado's own NetDevil unveiled today their latest game, a first-person shooter built around the AGEIA PhysX processor called Warmonger, Operation: Downtown Destruction.				<a href="http://kotaku.com/226944/warmonger-unveiled-at-ces" title="Click here to read more about Warmonger Unveiled at CES">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Mon, 08 Jan 2007 12:22:06 EST]]></pubDate>
			<dc:creator><![CDATA[Brian Crecente]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=226944&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[Might and Magic Dev to Use PhysX Processor]]></title>
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				Nival Interactive, the developers behind Heroes of Might and Magic V and others, has penned a deal with AGEIA to create game-specific physics in their future games and expansion packs.				<a href="http://kotaku.com/195504/might-and-magic-dev-to-use-physx-processor" title="Click here to read more about Might and Magic Dev to Use PhysX Processor">More&nbsp;&raquo;</a>
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			]]></description>
			<link><![CDATA[http://kotaku.com/195504/might-and-magic-dev-to-use-physx-processor]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-195504]]></guid>
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			<pubDate><![CDATA[Mon, 21 Aug 2006 11:40:45 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Crecente]]></dc:creator>
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