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		<title><![CDATA[Kotaku: Physics]]></title>
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		<description><![CDATA[Kotaku posts tagged Physics]]></description>
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			<title><![CDATA[Angry Birds, Happy Physicists]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read &lt;em&gt;Angry Birds&lt;/em&gt;, Happy Physicists" href="http://kotaku.com/well-played/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">wellplayed</span></a></div -->					<div><a title="Click here to read &lt;em&gt;Angry Birds&lt;/em&gt;, Happy Physicists" href="http://kotaku.com/5815767/angry-birds-happy-physicists" class="pp_image">
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				 Galileo discovered the language of nature. Einstein questioned the color of rainbows. Today's physicists <a href="http://kotaku.com/5813810/learn-physics-the-angry-birds-way/gallery/">ponder the vertical acceleration and horizontal velocity of an angry bird in flight.</a>				<a href="http://kotaku.com/5815767/angry-birds-happy-physicists" title="Click here to read more about Angry Birds, Happy Physicists">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Mon, 04 Jul 2011 14:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Crecente]]></dc:creator>
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			<title><![CDATA[Learn Physics The Angry Birds Way]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Learn Physics The &lt;em&gt;Angry Birds&lt;/em&gt; Way" href="http://kotaku.com/education-goes-to-the-pigs/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">educationgoestothepigs</span></a></div -->					<div><a title="Click here to read Learn Physics The &lt;em&gt;Angry Birds&lt;/em&gt; Way" href="http://kotaku.com/5813810/learn-physics-the-angry-birds-way/gallery/" class="pp_image">
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				 I'm a bit of a physics hobbyist. That doesn't mean that I understand or can even converse in the language of motion, but I love reading about it.				<a href="http://kotaku.com/5813810/learn-physics-the-angry-birds-way/gallery/" title="Click here to read more about Learn Physics The Angry Birds Way">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Mon, 20 Jun 2011 18:20:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Crecente]]></dc:creator>
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			<title><![CDATA[Light-Absorbing Anti-Lasers Could One Day Rule Your Computer]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Light-Absorbing Anti-Lasers Could One Day Rule Your Computer" href="http://kotaku.com/science/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">science</span></a></div -->					<div><a title="Click here to read Light-Absorbing Anti-Lasers Could One Day Rule Your Computer" href="http://kotaku.com/5764389/light+absorbing-anti+lasers-could-one-day-rule-your-computer" class="pp_image">
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				 Scientists at Yale University have created the world's first anti-laser, a device in which two beams of light clash together, ultimately cancelling each other out. How could such a device change the way we do our computing?				<a href="http://kotaku.com/5764389/light+absorbing-anti+lasers-could-one-day-rule-your-computer" title="Click here to read more about Light-Absorbing Anti-Lasers Could One Day Rule Your Computer">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Fri, 18 Feb 2011 14:00:00 EST]]></pubDate>
			<dc:creator><![CDATA[Mike Fahey]]></dc:creator>
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			<title><![CDATA[These Are Some Of The Guys Who Made Red Dead Look So Good]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read These Are Some Of The Guys Who Made Red Dead Look So Good" href="http://kotaku.com/physics/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">physics</span></a></div -->					<div><a title="Click here to read These Are Some Of The Guys Who Made Red Dead Look So Good" href="http://kotaku.com/5721040/these-are-some-of-the-guys-who-made-red-dead-look-so-good" class="pp_image">
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				<!-- videoId: 17987152 --><!-- /videoId: 17987152 --> Half the visual appeal of Red Dead Redemption is in the landscapes. Those were done by Rockstar. But the other half is John Marston's swagger, or the way a bandit gets caught in his horse's stirrups.				<a href="http://kotaku.com/5721040/these-are-some-of-the-guys-who-made-red-dead-look-so-good" title="Click here to read more about These Are Some Of The Guys Who Made Red Dead Look So Good">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Thu, 30 Dec 2010 02:30:00 EST]]></pubDate>
			<dc:creator><![CDATA[Luke Plunkett]]></dc:creator>
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			<title><![CDATA[And Now We're Trapping Antimatter Atoms]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read And Now We're Trapping Antimatter Atoms" href="http://kotaku.com/science/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">science</span></a></div -->					<div><a title="Click here to read And Now We're Trapping Antimatter Atoms" href="http://kotaku.com/5692505/and-now-were-trapping-antimatter-atoms" class="pp_image">
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				 Antimatter and matter annihilate each other on contact, so how do you go about capturing atoms of antihydrogen for study? The brilliant minds at the CERN particle physics laboratory near Geneva have figured it out.				<a href="http://kotaku.com/5692505/and-now-were-trapping-antimatter-atoms" title="Click here to read more about And Now We're Trapping Antimatter Atoms">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5692505/and-now-were-trapping-antimatter-atoms]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5692505]]></guid>
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			<pubDate><![CDATA[Wed, 17 Nov 2010 14:30:00 EST]]></pubDate>
			<dc:creator><![CDATA[Mike Fahey]]></dc:creator>
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			<title><![CDATA[A Space-Time Cloak Is Much More Exciting Than An Invisibility Cloak]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read A Space-Time Cloak Is Much More Exciting Than An Invisibility Cloak" href="http://kotaku.com/science/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">science</span></a></div -->					<div><a title="Click here to read A Space-Time Cloak Is Much More Exciting Than An Invisibility Cloak" href="http://kotaku.com/5691511/a-space+time-cloak-is-much-more-exciting-than-an-invisibility-cloak" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read A Space-Time Cloak Is Much More Exciting Than An Invisibility Cloak" alt="Click here to read A Space-Time Cloak Is Much More Exciting Than An Invisibility Cloak" src="http://cache.kotaku.com/assets/images/9/2010/11/small_tardis.jpg"/>
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				 Do you find the idea of an honest-to-goodness<a href="http://kotaku.com/5681778/science-takes-one-step-closer-to-rendering-us-invisible"> cloak of invisibility</a> intriguing?  How about a cloak that obscures events in space-time? Science is making it happen.				<a href="http://kotaku.com/5691511/a-space+time-cloak-is-much-more-exciting-than-an-invisibility-cloak" title="Click here to read more about A Space-Time Cloak Is Much More Exciting Than An Invisibility Cloak">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5691511/a-space+time-cloak-is-much-more-exciting-than-an-invisibility-cloak]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5691511]]></guid>
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			<pubDate><![CDATA[Tue, 16 Nov 2010 14:30:00 EST]]></pubDate>
			<dc:creator><![CDATA[Mike Fahey]]></dc:creator>
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			<title><![CDATA[Convert Information into Energy, Just Add Demon]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Convert Information into Energy, Just Add Demon" href="http://kotaku.com/science/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">science</span></a></div -->					<div><a title="Click here to read Convert Information into Energy, Just Add Demon" href="http://kotaku.com/5690468/convert-information-into-energy-just-add-demon" class="pp_image">
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				 Researchers in Tokyo have taken a physics law-breaking thought experiment from an 18th century Scottish theoretical physicist and made it a reality, converting energy into information using Maxwell's Demon.				<a href="http://kotaku.com/5690468/convert-information-into-energy-just-add-demon" title="Click here to read more about Convert Information into Energy, Just Add Demon">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Mon, 15 Nov 2010 14:30:00 EST]]></pubDate>
			<dc:creator><![CDATA[Mike Fahey]]></dc:creator>
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			<title><![CDATA[Science Takes One Step Closer To Rendering Us Invisible]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Science Takes One Step Closer To Rendering Us Invisible" href="http://kotaku.com/science/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">science</span></a></div -->					<div><a title="Click here to read Science Takes One Step Closer To Rendering Us Invisible" href="http://kotaku.com/5681778/science-takes-one-step-closer-to-rendering-us-invisible" class="pp_image">
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				 Invisibility cloaks; stealth armor; invisible jets -  a team of physicists at Scotland's University of St Andrews have made a breakthrough that could make these items a reality.				<a href="http://kotaku.com/5681778/science-takes-one-step-closer-to-rendering-us-invisible" title="Click here to read more about Science Takes One Step Closer To Rendering Us Invisible">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5681778/science-takes-one-step-closer-to-rendering-us-invisible]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5681778]]></guid>
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			<pubDate><![CDATA[Thu, 04 Nov 2010 14:30:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Mike Fahey]]></dc:creator>
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			<title><![CDATA[The Laws Of Physics May Vary By Jurisdiction]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read The Laws Of Physics May Vary By Jurisdiction" href="http://kotaku.com/science/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">science</span></a></div -->					<div><a title="Click here to read The Laws Of Physics May Vary By Jurisdiction" href="http://kotaku.com/5633853/the-laws-of-physics-may-vary-by-jurisdiction" class="pp_image">
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				 The laws of physics describe basic behaviors of nature that are, to our knowledge, universally constant. According to a new study conducted by astrophysicists based in Australia and England, these universal constants might not be as universal as we thought.				<a href="http://kotaku.com/5633853/the-laws-of-physics-may-vary-by-jurisdiction" title="Click here to read more about The Laws Of Physics May Vary By Jurisdiction">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Thu, 09 Sep 2010 20:30:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Mike Fahey]]></dc:creator>
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			<title><![CDATA[Real Scientist Examines the Science Fiction of Mass Effect]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Real Scientist Examines the Science Fiction of &lt;em&gt;Mass Effect&lt;/em&gt;" href="http://kotaku.com/video/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">video</span></a></div -->					<div><a title="Click here to read Real Scientist Examines the Science Fiction of &lt;em&gt;Mass Effect&lt;/em&gt;" href="http://kotaku.com/5499454/real-scientist-examines-the-science-fiction-of-mass-effect" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Real Scientist Examines the Science Fiction of &lt;em&gt;Mass Effect&lt;/em&gt;" alt="Click here to read Real Scientist Examines the Science Fiction of &lt;em&gt;Mass Effect&lt;/em&gt;" src="http://cache.kotaku.com/assets/images/9/2012/02/small_8b10a4b8624c56b13c7e67e6623d6de9.jpg"/>
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				Cloaking devices? Oh yeah, we can totally do that. Telekinesis? Suuure! In this video, Real Actual Scientist-mans Dr. Michio Kaku, speaking more like a futurist and less like a physicist, tackles the plausibility of what you see in <em>Mass Effect</em>.				<a href="http://kotaku.com/5499454/real-scientist-examines-the-science-fiction-of-mass-effect" title="Click here to read more about Real Scientist Examines the Science Fiction of Mass Effect">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Mon, 22 Mar 2010 21:30:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Owen Good]]></dc:creator>
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			<title><![CDATA[So, the Haystacks of Assassin's Creed II - Are They Any Bigger?]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read So, the Haystacks of Assassin's Creed II - Are They Any Bigger?" href="http://kotaku.com/ohay/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">ohay</span></a></div -->					<div><a title="Click here to read So, the Haystacks of Assassin's Creed II - Are They Any Bigger?" href="http://kotaku.com/5408080/so-the-haystacks-of-assassins-creed-ii-+-are-they-any-bigger" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read So, the Haystacks of Assassin's Creed II - Are They Any Bigger?" alt="Click here to read So, the Haystacks of Assassin's Creed II - Are They Any Bigger?" src="http://cache.kotaku.com/assets/images/9/2011/11/small_6853bc3c71bf99fde6ab39ce134c9a45.jpg"/>
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				Doesn't look like Ubisoft learned their physics lesson. Matt M., who helped the Kotaku Bureau of Weights & Measures <a href="http://kotaku.com/people/maex/">calculate the cushion Altair would need in reality</a>, thinks the haystacks are bigger in ACII. They still look puny to me.				<a href="http://kotaku.com/5408080/so-the-haystacks-of-assassins-creed-ii-+-are-they-any-bigger" title="Click here to read more about So, the Haystacks of Assassin's Creed II - Are They Any Bigger?">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5408080/so-the-haystacks-of-assassins-creed-ii-+-are-they-any-bigger]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5408080]]></guid>
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			<pubDate><![CDATA[Thu, 19 Nov 2009 20:00:00 EST]]></pubDate>
			<dc:creator><![CDATA[Owen Good]]></dc:creator>
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			<title><![CDATA[Kotaku Bureau of Weights & Measures Studies Fallout, Physics, Also Beer]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Kotaku Bureau of Weights &amp; Measures Studies Fallout, Physics, Also Beer" href="http://kotaku.com/feature/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">feature</span></a></div -->					<div><a title="Click here to read Kotaku Bureau of Weights &amp; Measures Studies Fallout, Physics, Also Beer" href="http://kotaku.com/5296222/kotaku-bureau-of-weights--measures-studies-fallout-physics-also-beer" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Kotaku Bureau of Weights &amp; Measures Studies Fallout, Physics, Also Beer" alt="Click here to read Kotaku Bureau of Weights &amp; Measures Studies Fallout, Physics, Also Beer" src="http://cache.kotaku.com/assets/images/9/2011/11/small_8666b54080692f0e319140f401c53b6e.jpg"/>
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				About a year ago, you may recall, my brother and I attempted to <a href="http://kotaku.com/381802/two-brothers-meditating-upon-questions-of-pac+man">derive the product of Pac-Man's metabolic functions</a>. In that spirit, Kotaku has now created its own Bureau of Weights & Measures.				<a href="http://kotaku.com/5296222/kotaku-bureau-of-weights--measures-studies-fallout-physics-also-beer" title="Click here to read more about Kotaku Bureau of Weights & Measures Studies Fallout, Physics, Also Beer">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Wed, 24 Jun 2009 13:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Owen Good]]></dc:creator>
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			<title><![CDATA[Fight Night 4 Is Realistically Slimy]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Fight Night 4 Is Realistically Slimy" href="http://kotaku.com/clips/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">clips</span></a></div -->					<div><a title="Click here to read Fight Night 4 Is Realistically Slimy" href="http://kotaku.com/5200580/fight-night-4-is-realistically-slimy" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Fight Night 4 Is Realistically Slimy" alt="Click here to read Fight Night 4 Is Realistically Slimy" src="http://cache.kotaku.com/assets/images/9/2009/04/1962933.jpg"/>
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				 The new physics engine for EA's Fight Night Round 4 brings you closer than ever to the true experience of having your head sliding against a large sweaty man's armpit.				<a href="http://kotaku.com/5200580/fight-night-4-is-realistically-slimy" title="Click here to read more about Fight Night 4 Is Realistically Slimy">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5200580/fight-night-4-is-realistically-slimy]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5200580]]></guid>
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			<pubDate><![CDATA[Mon, 06 Apr 2009 14:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Mike Fahey]]></dc:creator>
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			<title><![CDATA[Sunday Timewaster: Dropping the Ball]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Sunday Timewaster: Dropping the Ball" href="http://kotaku.com/hot-flashes/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">hotflashes</span></a></div -->					<div><a title="Click here to read Sunday Timewaster: Dropping the Ball" href="http://kotaku.com/5179379/sunday-timewaster-dropping-the-ball" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Sunday Timewaster: Dropping the Ball" alt="Click here to read Sunday Timewaster: Dropping the Ball" src="http://cache.kotaku.com/assets/images/9/2009/03/custom_1237741984223_ball.jpg"/>
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				Physics games are like National Geographic maps. I could stare at them for hours and feel like I learned something even if I couldn't articulate what I had been doing all this time.				<a href="http://kotaku.com/5179379/sunday-timewaster-dropping-the-ball" title="Click here to read more about Sunday Timewaster: Dropping the Ball">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Sun, 22 Mar 2009 14:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Owen Good]]></dc:creator>
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			<title><![CDATA[OLPC Physics Game Jam]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read OLPC Physics Game Jam" href="http://kotaku.com/olpc/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">olpc</span></a></div -->					<div><a title="Click here to read OLPC Physics Game Jam" href="http://kotaku.com/5039115/olpc-physics-game-jam" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read OLPC Physics Game Jam" alt="Click here to read OLPC Physics Game Jam" src="http://cache.kotaku.com/assets/images/9/2008/08/OLPC_XO_Laptop.jpg"/>
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				On the weekend of August 29-31, teams of game developers will join the OLPC Physics Game Jam in a race to create a unique physics-based game for the One Laptop Per Child XO Laptop.
				<a href="http://kotaku.com/5039115/olpc-physics-game-jam" title="Click here to read more about OLPC Physics Game Jam">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5039115/olpc-physics-game-jam]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5039115]]></guid>
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			<pubDate><![CDATA[Tue, 19 Aug 2008 19:20:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Stuart Houghton]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=5039115&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[NaturalMotion Teams With Nvidia]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read NaturalMotion Teams With Nvidia" href="http://kotaku.com/naturalmotion/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">naturalmotion</span></a></div -->					<div><a title="Click here to read NaturalMotion Teams With Nvidia" href="http://kotaku.com/5015493/naturalmotion-teams-with-nvidia" class="pp_image">
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				 Game developers and publishers should have no trouble at all creating realistic worlds and populating them with realistic people as NaturalMotion and NVIDIA announce a partnership that pairs the former's morpheme animation engine with the latter's PhysX technology in one powerful force of realistically moving goodness.				<a href="http://kotaku.com/5015493/naturalmotion-teams-with-nvidia" title="Click here to read more about NaturalMotion Teams With Nvidia">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Wed, 11 Jun 2008 17:30:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Mike Fahey]]></dc:creator>
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			<title><![CDATA[A Half-Life 2 Mod and a History of Video Game Physics]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read A Half-Life 2 Mod and a History of Video Game Physics" href="http://kotaku.com/mods/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">mods</span></a></div -->					<div><a title="Click here to read A Half-Life 2 Mod and a History of Video Game Physics" href="http://kotaku.com/379100/a-half+life-2-mod-and-a-history-of-video-game-physics" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read A Half-Life 2 Mod and a History of Video Game Physics" alt="Click here to read A Half-Life 2 Mod and a History of Video Game Physics" src="http://cache.kotaku.com/assets/images/9/2008/04/small_hlhavoc-thumb.jpg"/>
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				<a href="http://kotaku.com/assets/resources/2008/04/hlhavoc.jpg"></a> My undergraduate thesis was long, kinda boring, and involved dead imperialists; two students at McMaster University have created a <i>Half-Life 2</i> mod called <a href="http://www.hlhmod.com/"><i>Half-Life Havoc</i></a> for theirs, and attached a little paper on the history of video game physics.  				<a href="http://kotaku.com/379100/a-half+life-2-mod-and-a-history-of-video-game-physics" title="Click here to read more about A Half-Life 2 Mod and a History of Video Game Physics">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/379100/a-half+life-2-mod-and-a-history-of-video-game-physics]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-379100]]></guid>
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			<pubDate><![CDATA[Sat, 12 Apr 2008 15:30:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Maggie Greene]]></dc:creator>
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			<title><![CDATA['Phun': A 2D Physics Playground]]></title>
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				Not precisely a <i>game</i>, but there has been talk lately of physics (and science in general) in games, and this is a neat little program that's fun to spend a while playing with.  It's still in beta and has the requisite bugs you might expect, but here's what the creator has to say about it:				<a href="http://kotaku.com/360118/phun-a-2d-physics-playground" title="Click here to read more about 'Phun': A 2D Physics Playground">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/360118/phun-a-2d-physics-playground]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-360118]]></guid>
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			<pubDate><![CDATA[Sun, 24 Feb 2008 18:30:34 EST]]></pubDate>
			<dc:creator><![CDATA[Maggie Greene]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=360118&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[Science Is Fun! Half-Life, Portal, and Science]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Science Is Fun! Half-Life, Portal, and Science" href="http://kotaku.com/science/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">science</span></a></div -->					<div><a title="Click here to read Science Is Fun! Half-Life, Portal, and Science" href="http://kotaku.com/357430/science-is-fun-half+life-portal-and-science" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Science Is Fun! Half-Life, Portal, and Science" alt="Click here to read Science Is Fun! Half-Life, Portal, and Science" src="http://cache.kotaku.com/assets/images/9/2008/02/small_halflife2screen-thumb.jpg"/>
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				<a href="http://kotaku.com/assets/resources/2008/02/halflife2screen.jpg"></a>  All hail the Enlightenment &mdash; Thomas Freeman has an interesting look at science and attitudes towards science in <i>Half-Life</i> and <i>Portal</i>.  What do such attitudes spell for future releases?				<a href="http://kotaku.com/357430/science-is-fun-half+life-portal-and-science" title="Click here to read more about Science Is Fun! Half-Life, Portal, and Science">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/357430/science-is-fun-half+life-portal-and-science]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-357430]]></guid>
			<category><![CDATA[Science]]></category>
			<category><![CDATA[Game Design]]></category>
			<category><![CDATA[Half-life]]></category>
			<category><![CDATA[orange box]]></category>
			<category><![CDATA[Physics]]></category>
			<category><![CDATA[Portal]]></category>
			<category><![CDATA[Valve]]></category>
			<pubDate><![CDATA[Sun, 17 Feb 2008 16:30:48 EST]]></pubDate>
			<dc:creator><![CDATA[Maggie Greene]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=357430&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[Crysis Physics Porn]]></title>
			<description>
			<![CDATA[
				<div style="float: left; padding-right: 10px;">
										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Crysis Physics Porn" href="http://kotaku.com/clips/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">clips</span></a></div -->					<div><a title="Click here to read Crysis Physics Porn" href="http://kotaku.com/329256/crysis-physics-porn" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Crysis Physics Porn" alt="Click here to read Crysis Physics Porn" src="http://cache.kotaku.com/assets/images/9/2011/11/small_vahs-y_mapq.jpg"/>
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				<!-- videoId: VaHS-y_mapQ --><!-- /videoId: VaHS-y_mapQ -->				<a href="http://kotaku.com/329256/crysis-physics-porn" title="Click here to read more about Crysis Physics Porn">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/329256/crysis-physics-porn]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-329256]]></guid>
			<category><![CDATA[Clips]]></category>
			<category><![CDATA[cryengine]]></category>
			<category><![CDATA[Crysis]]></category>
			<category><![CDATA[Crytek]]></category>
			<category><![CDATA[Physics]]></category>
			<pubDate><![CDATA[Mon, 03 Dec 2007 18:40:00 EST]]></pubDate>
			<dc:creator><![CDATA[Michael McWhertor]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=329256&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[Havok Licensed to Blizzard]]></title>
			<description>
			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Havok Licensed to Blizzard" href="http://kotaku.com/havok/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">havok</span></a></div -->					<div><a title="Click here to read Havok Licensed to Blizzard" href="http://kotaku.com/200837/havok-licensed-to-blizzard" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Havok Licensed to Blizzard" alt="Click here to read Havok Licensed to Blizzard" src="http://cache.kotaku.com/assets/images/9/2006/09/small_Snowman-thumb.jpg"/>
											</a></div>
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        <div class="FloatHack"></div>
    

      
      In a press release that went out yesterday, only to be instantly smothered in a sea of Wii, Havok announced that Blizzard Entertainment has licensed the physics engine for god knows what.				<a href="http://kotaku.com/200837/havok-licensed-to-blizzard" title="Click here to read more about Havok Licensed to Blizzard">More&nbsp;&raquo;</a>
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			]]></description>
			<link><![CDATA[http://kotaku.com/200837/havok-licensed-to-blizzard]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-200837]]></guid>
			<category><![CDATA[Havok]]></category>
			<category><![CDATA[Apple]]></category>
			<category><![CDATA[Blizzard]]></category>
			<category><![CDATA[Engine]]></category>
			<category><![CDATA[Physics]]></category>
			<category><![CDATA[Warcraft]]></category>
			<category><![CDATA[WoW]]></category>
			<pubDate><![CDATA[Fri, 15 Sep 2006 17:40:30 EDT]]></pubDate>
			<dc:creator><![CDATA[egauger]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=200837&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[Burnout 5 On Real Physics: Meh]]></title>
			<description>
			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Burnout 5 On Real Physics: Meh" href="http://kotaku.com/physics/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">physics</span></a></div -->					<div><a title="Click here to read Burnout 5 On Real Physics: Meh" href="http://kotaku.com/198671/burnout-5-on-real-physics-meh" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Burnout 5 On Real Physics: Meh" alt="Click here to read Burnout 5 On Real Physics: Meh" src="http://cache.kotaku.com/assets/images/9/2006/09/small_deathstarblowsup.jpg"/>
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        <div class="FloatHack"></div>
    

      
      1Up sends word that in the October issue of <i>Official PlayStation Magazine</i>, Alex Ward, <i>Burnout 5</i>'s game design director, says that coolness is numero uno. He states:				<a href="http://kotaku.com/198671/burnout-5-on-real-physics-meh" title="Click here to read more about Burnout 5 On Real Physics: Meh">More&nbsp;&raquo;</a>
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			]]></description>
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			<category><![CDATA[Physics]]></category>
			<category><![CDATA[burnout 5]]></category>
			<category><![CDATA[Burnout: Revenge]]></category>
			<category><![CDATA[Playstation 3]]></category>
			<category><![CDATA[PS3]]></category>
			<category><![CDATA[Sony]]></category>
			<pubDate><![CDATA[Wed, 06 Sep 2006 07:22:18 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Ashcraft]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=198671&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[New Indy Trailer Full of Gently Waving, Seagoing Invertebrates]]></title>
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				New Indy 2007 footage from LucasArts, in a faux German WW2 propaganda-flavored shell that calls to mind the flippant and endearing flavor of the old adventure games.  If they can preserve that feeling while imbuing it with fistfights and car chases, I'm going to be extremely pleased.  Computer and Video games, where I got this clip, says:				<a href="http://kotaku.com/197800/new-indy-trailer-full-of-gently-waving-seagoing-invertebrates" title="Click here to read more about New Indy Trailer Full of Gently Waving, Seagoing Invertebrates">More&nbsp;&raquo;</a>
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			]]></description>
			<link><![CDATA[http://kotaku.com/197800/new-indy-trailer-full-of-gently-waving-seagoing-invertebrates]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-197800]]></guid>
			<category><![CDATA[Indiana Jones]]></category>
			<category><![CDATA[Clips]]></category>
			<category><![CDATA[Euphoria]]></category>
			<category><![CDATA[Lucasarts]]></category>
			<category><![CDATA[Physics]]></category>
			<category><![CDATA[Ragdoll]]></category>
			<category><![CDATA[Trailers]]></category>
			<category><![CDATA[ww2]]></category>
			<category><![CDATA[zee germans]]></category>
			<pubDate><![CDATA[Wed, 30 Aug 2006 23:20:05 EDT]]></pubDate>
			<dc:creator><![CDATA[egauger]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=197800&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[Endorphin the Precursor to Euphoria]]></title>
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				<center> </center>

If you read my last update you'll know that things are a little unstable at the office today, so I did my best to check and see if we'd already posted this (sorta old) little movie demonstrating the post-ragdoll physics being used in the new Indiana Jones game. And I don't think we have.  Be sure to write outraged e-mails to the tips address if I'm wrong, 'kay?				<a href="http://kotaku.com/179495/endorphin-the-precursor-to-euphoria" title="Click here to read more about Endorphin the Precursor to Euphoria">More&nbsp;&raquo;</a>
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			]]></description>
			<link><![CDATA[http://kotaku.com/179495/endorphin-the-precursor-to-euphoria]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-179495]]></guid>
			<category><![CDATA[Endorphin]]></category>
			<category><![CDATA[Euphoria]]></category>
			<category><![CDATA[Indiana Jones]]></category>
			<category><![CDATA[Indy]]></category>
			<category><![CDATA[Lucasarts]]></category>
			<category><![CDATA[Physics]]></category>
			<category><![CDATA[Ragdoll]]></category>
			<pubDate><![CDATA[Thu, 08 Jun 2006 22:20:00 EDT]]></pubDate>
			<dc:creator><![CDATA[egauger]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=179495&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[Mammarial Musing: Boobs as Driving Force in Games Development]]></title>
			<description>
			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Mammarial Musing: Boobs as Driving Force in Games Development" href="http://kotaku.com/breasts/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">breasts</span></a></div -->					<div><a title="Click here to read Mammarial Musing: Boobs as Driving Force in Games Development" href="http://kotaku.com/176408/mammarial-musing-boobs-as-driving-force-in-games-development" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Mammarial Musing: Boobs as Driving Force in Games Development" alt="Click here to read Mammarial Musing: Boobs as Driving Force in Games Development" src="http://cache.kotaku.com/assets/images/9/2006/05/sc_bloobs.jpg"/>
											</a></div>
									</div>
				
        <div class="FloatHack"></div>
    

      <a href="http://www.clubskill.com">Club Skill</a> has an excellent retrospective on the role of breasts in the history of video games.  The article is crammed with illustrative screenshots and amusing factoids; apparently, Dead or Alive Xtreme 2 is the first game to have each breast assigned its own set of physics.  Someone's been researching long into the night.  				<a href="http://kotaku.com/176408/mammarial-musing-boobs-as-driving-force-in-games-development" title="Click here to read more about Mammarial Musing: Boobs as Driving Force in Games Development">More&nbsp;&raquo;</a>
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			]]></description>
			<link><![CDATA[http://kotaku.com/176408/mammarial-musing-boobs-as-driving-force-in-games-development]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-176408]]></guid>
			<category><![CDATA[Breasts]]></category>
			<category><![CDATA[Boobs]]></category>
			<category><![CDATA[Club Skill]]></category>
			<category><![CDATA[Dead Or Alive]]></category>
			<category><![CDATA[History]]></category>
			<category><![CDATA[Jubblies]]></category>
			<category><![CDATA[Physics]]></category>
			<pubDate><![CDATA[Thu, 25 May 2006 15:53:31 EDT]]></pubDate>
			<dc:creator><![CDATA[egauger]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=176408&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[Phyics: The Next Gaming Frontier?]]></title>
			<description>
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				GamersFirst has an interesting essay on what may be the next big revolution in gaming: physics. The article unfairly singles out Oblivion, essentially criticizing it for not having come out five years from now, but it makes a good point that what they call "casual physics" is a largely unexplored area of the game experience.				<a href="http://kotaku.com/167827/phyics-the-next-gaming-frontier" title="Click here to read more about Phyics: The Next Gaming Frontier?">More&nbsp;&raquo;</a>
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			]]></description>
			<link><![CDATA[http://kotaku.com/167827/phyics-the-next-gaming-frontier]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-167827]]></guid>
			<category><![CDATA[Oblivion]]></category>
			<category><![CDATA[Graphics]]></category>
			<category><![CDATA[Physics]]></category>
			<pubDate><![CDATA[Mon, 17 Apr 2006 20:40:00 EDT]]></pubDate>
			<dc:creator><![CDATA[kotaku.com]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=167827&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[Robo Blitz: The Next Big Arcade Hit?]]></title>
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			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Robo Blitz: The Next Big Arcade Hit?" href="http://kotaku.com/xbox-360/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">xbox360</span></a></div -->					<div><a title="Click here to read Robo Blitz: The Next Big Arcade Hit?" href="http://kotaku.com/163345/robo-blitz-the-next-big-arcade-hit" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Robo Blitz: The Next Big Arcade Hit?" alt="Click here to read Robo Blitz: The Next Big Arcade Hit?" src="http://cache.kotaku.com/assets/images/9/2006/03/roboblitz.jpg"/>
											</a></div>
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				I ran into the Naked Sky Entertainment team on the expo floor at the Game Developers Conference last week. They seem to really enjoy what they do and what they do, at least right now, is work on a cool game for the Xbox 360 Live Arcade and computer.				<a href="http://kotaku.com/163345/robo-blitz-the-next-big-arcade-hit" title="Click here to read more about Robo Blitz: The Next Big Arcade Hit?">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/163345/robo-blitz-the-next-big-arcade-hit]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-163345]]></guid>
			<category><![CDATA[Xbox 360]]></category>
			<category><![CDATA[Live Arcade]]></category>
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			<category><![CDATA[Robo Blitz]]></category>
			<category><![CDATA[Unreal Engine 3]]></category>
			<pubDate><![CDATA[Tue, 28 Mar 2006 07:00:12 EST]]></pubDate>
			<dc:creator><![CDATA[Brian Crecente]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=163345&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[NVidia and Havok Demonstrate Physics GPU]]></title>
			<description>
			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read NVidia and Havok Demonstrate Physics GPU" href="http://kotaku.com/physics/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">physics</span></a></div -->					<div><a title="Click here to read NVidia and Havok Demonstrate Physics GPU" href="http://kotaku.com/161579/nvidia-and-havok-demonstrate-physics-gpu" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read NVidia and Havok Demonstrate Physics GPU" alt="Click here to read NVidia and Havok Demonstrate Physics GPU" src="http://cache.kotaku.com/assets/images/9/2006/03/gamephjysics.gif"/>
											</a></div>
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				We all know that video games are never going to be respected amongst the tea-and-crumpets set as a high art form until we have games that can realistically emulate a disembodied Double-D breast rolling through a <em>Katamari Damacy</em> type world, or the bone-cracking tumbling that would result if you kicked an old woman down a set of polygonal stairs.				<a href="http://kotaku.com/161579/nvidia-and-havok-demonstrate-physics-gpu" title="Click here to read more about NVidia and Havok Demonstrate Physics GPU">More&nbsp;&raquo;</a>
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			]]></description>
			<link><![CDATA[http://kotaku.com/161579/nvidia-and-havok-demonstrate-physics-gpu]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-161579]]></guid>
			<category><![CDATA[Physics]]></category>
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			<category><![CDATA[Havok]]></category>
			<category><![CDATA[Katamari Breastacy]]></category>
			<category><![CDATA[Nvidia]]></category>
			<pubDate><![CDATA[Mon, 20 Mar 2006 09:40:21 EST]]></pubDate>
			<dc:creator><![CDATA[brownlee]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=161579&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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