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		<title><![CDATA[Kotaku: Philips]]></title>
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			<title><![CDATA[Kotaku: Philips]]></title>
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		<description><![CDATA[Kotaku posts tagged Philips]]></description>
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			<title><![CDATA[Ubisoft's Post-It War Gets Video Documentation]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Ubisoft's Post-It War Gets Video Documentation" href="http://kotaku.com/post_it-war/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">postitwar</span></a></div -->					<div><a title="Click here to read Ubisoft's Post-It War Gets Video Documentation" href="http://kotaku.com/5852922/ubisofts-post+it-war-gets-video-documentation" class="pp_image">
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				<!-- videoId: brsLxF_fvs4 --><!-- /videoId: brsLxF_fvs4 -->Over the summer, <em>Kotaku</em> did a fair amount of war correspondence. This particular war wasn't happening in Iraq or Afganistan, but rather in Paris. It was an ongoing <a href="http://kotaku.com/postitwar">Post-It War</a> between game developer Ubisoft and its neighbors, the French bank BNP.				<a href="http://kotaku.com/5852922/ubisofts-post+it-war-gets-video-documentation" title="Click here to read more about Ubisoft's Post-It War Gets Video Documentation">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Mon, 24 Oct 2011 19:30:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Kirk Hamilton]]></dc:creator>
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			<title><![CDATA[The Zelda Games The Whole World Hates]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read The Zelda Games The Whole World Hates" href="http://kotaku.com/total-recall/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">totalrecall</span></a></div -->					<div><a title="Click here to read The Zelda Games The Whole World Hates" href="http://kotaku.com/5767838/the-zelda-games-the-whole-world-hates" class="pp_image">
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				Over the past 25 years, not every single Legend of Zelda game has been made by Nintendo. Some were developed by Capcom, and are outstanding in their own right! And some were made by other people, and are supposed <em>abominations</em>.<!-- %JUMP:Continue reading this post &raquo;% -->				<a href="http://kotaku.com/5767838/the-zelda-games-the-whole-world-hates" title="Click here to read more about The Zelda Games The Whole World Hates">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Wed, 23 Feb 2011 00:00:00 EST]]></pubDate>
			<dc:creator><![CDATA[Luke Plunkett]]></dc:creator>
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			<title><![CDATA[HAWX Gets Glowy amBX SupportX]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read HAWX Gets Glowy amBX SupportX" href="http://kotaku.com/tom-clancy.s-hawx/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">tomclancyshawx</span></a></div -->					<div><a title="Click here to read HAWX Gets Glowy amBX SupportX" href="http://kotaku.com/5016795/hawx-gets-glowy-ambx-supportx" class="pp_image">
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				 The PC version of the upcoming arcade air combat sim Tom Clancy's HAWX will support Philips' PC ambient technology, the company announced today.				<a href="http://kotaku.com/5016795/hawx-gets-glowy-ambx-supportx" title="Click here to read more about HAWX Gets Glowy amBX SupportX">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Mon, 16 Jun 2008 17:20:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Crecente]]></dc:creator>
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			<title><![CDATA[Ubisoft Games to Support amBX Surround Sense Tech]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Ubisoft Games to Support amBX Surround Sense Tech" href="http://kotaku.com/ces08/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">ces08</span></a></div -->					<div><a title="Click here to read Ubisoft Games to Support amBX Surround Sense Tech" href="http://kotaku.com/341804/ubisoft-games-to-support-ambx-surround-sense-tech" class="pp_image">
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				Philip's sort of over the top amBX, "surround sense" technology will work with a number of upcoming Ubisoft titles including Brother in Arms: Hell's Highway and Far Cry 2. Games Industry reports that both games are being demoed with the full on amBX tech which includes colored lighting, rumble, air flow and sound.				<a href="http://kotaku.com/341804/ubisoft-games-to-support-ambx-surround-sense-tech" title="Click here to read more about Ubisoft Games to Support amBX Surround Sense Tech">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Mon, 07 Jan 2008 17:20:54 EST]]></pubDate>
			<dc:creator><![CDATA[Brian Crecente]]></dc:creator>
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			<title><![CDATA[amBX To Light, Shake, and Blow QuakeCon]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read amBX To Light, Shake, and Blow QuakeCon" href="http://kotaku.com/quakecon-07/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">quakecon07</span></a></div -->					<div><a title="Click here to read amBX To Light, Shake, and Blow QuakeCon" href="http://kotaku.com/285181/ambx-to-light-shake-and-blow-quakecon" class="pp_image">
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				QuakeCon 2007 kicks off today, and Philips is there to demonstrate how well their amBX ambient experiences technology gets along with Quake 4. They've set up a multiplayer demo of a mod for the game created by their amBX team in order to take full advantage of all the system has to offer. As players run and jump they'll feel the wind in their hair, experience the jolt of landing. Weapons will have recoil and various custom effects, bullets will have impact, and blood will spatter in all its red LED glory. They've even set up the mod so that the light dims behind you when you use a weapon's sights, simulating sniper focus. Perhaps they'll be able to reverse the air peripherals to create a sucking effect for the losing team. That's full immersion right there.  It really sounds like they've gone all out to make the most of the demo, so if you really want to see the full potential of the amBX technology, you've got until the 4th to make your way to Dallas and give it a go.				<a href="http://kotaku.com/285181/ambx-to-light-shake-and-blow-quakecon" title="Click here to read more about amBX To Light, Shake, and Blow QuakeCon">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Thu, 02 Aug 2007 11:20:40 EDT]]></pubDate>
			<dc:creator><![CDATA[Mike Fahey]]></dc:creator>
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			<title><![CDATA[Six More Developers Adopt amBX]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Six More Developers Adopt amBX" href="http://kotaku.com/colors-of-the-wind/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">colorsofthewind</span></a></div -->					<div><a title="Click here to read Six More Developers Adopt amBX" href="http://kotaku.com/282172/six-more-developers-adopt-ambx" class="pp_image">
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				The list of developers supporting Phillips' amBX quirky sensory surround technology grows in leaps and bounds as the company announces six new licenses at the Develop Conference in Brighton, UK. Zombie. Riot Games, Brain in a Jar, Invictus Games, Instinct Technology and Gearbox have all signed on to integrate the ambient experiences technology, joining a growing stable of developers that includes big names like Codemasters, THQ, and Kuju. Why are so many game creators jumping onto the amBX bandwagon?"<blockquote>amBX is a very cool and innovative technology that allows your games to stand out in a very crowded marketplace," commented John E. Williamson, President, Zombie.</blockquote>				<a href="http://kotaku.com/282172/six-more-developers-adopt-ambx" title="Click here to read more about Six More Developers Adopt amBX">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Wed, 25 Jul 2007 11:20:31 EDT]]></pubDate>
			<dc:creator><![CDATA[Mike Fahey]]></dc:creator>
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			<title><![CDATA[It's Just Like Riding a Train (Minus the Gropers)]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read It's Just Like Riding a Train (Minus the Gropers)" href="http://kotaku.com/oddities/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">oddities</span></a></div -->					<div><a title="Click here to read It's Just Like Riding a Train (Minus the Gropers)" href="http://kotaku.com/204501/its-just-like-riding-a-train-minus-the-gropers" class="pp_image">
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      The upcoming train game <i>Rail Simulator</i> will be the first game to exploit Philips' amBX technology, which is a system of LED lights, rumble peripherals, heat and fans. In short, it turns your room into a giant rumble pack. The press release says:				<a href="http://kotaku.com/204501/its-just-like-riding-a-train-minus-the-gropers" title="Click here to read more about It's Just Like Riding a Train (Minus the Gropers)">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Mon, 02 Oct 2006 13:20:22 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Ashcraft]]></dc:creator>
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			<title><![CDATA[Mario Says Don't Misplace the CD-i Booklet!]]></title>
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<i>Hotel Mario</i> was a puzzle game for Philip's ill-fated <a href="http://www.kotaku.com/gaming/mario/the-3di-travesty-that-never-was-super-mario-wacky-worlds-166161.php">CD-i</a> machine. The game was squirted out after Philip's duped Nintendo into forking over rights to its characters and subsequently developed without Nintendo's support. Stand out game dialogue: Mario saying "If you need instructions on how to get through the hotels, check out the inclosed instruction book." That's fancy talk for hang on to that instruction book, punk. <span class="byline">Brian Ashcraft</span> 				<a href="http://kotaku.com/185332/mario-says-dont-misplace-the-cd+i-booklet" title="Click here to read more about Mario Says Don't Misplace the CD-i Booklet!">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Thu, 06 Jul 2006 03:22:40 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Ashcraft]]></dc:creator>
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			<title><![CDATA[Philips to Sell Video Game Effects Machines]]></title>
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				Philips Electronics hopes to sell devices that simulate virtual environments while you're playing a game, according to the Dow Jones Newswires. Playing a snowboarding game? The company's amBX system will blow a cool breeze toward you. Getting blown apart by a grenade on-screen? Feel a blast of hot air coming out of the amBX. It's Philips way of trying to get back into the video game market &mdash; it failed back in the early 1990s with its CD-i console, which got smacked around badly by the PlayStation.				<a href="http://kotaku.com/144564/philips-to-sell-video-game-effects-machines" title="Click here to read more about Philips to Sell Video Game Effects Machines">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Wed, 21 Dec 2005 13:53:32 EST]]></pubDate>
			<dc:creator><![CDATA[kourosh]]></dc:creator>
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