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		<title><![CDATA[Kotaku: Phil Spencer]]></title>
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			<title><![CDATA[Kotaku: Phil Spencer]]></title>
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		<description><![CDATA[Kotaku posts tagged Phil Spencer]]></description>
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			<title><![CDATA[Eventually, all Microsoft Games will Employ Kinect]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Eventually, all Microsoft Games will Employ Kinect" href="http://kotaku.com/e3/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">e3</span></a></div -->					<div><a title="Click here to read Eventually, all Microsoft Games will Employ Kinect" href="http://kotaku.com/5810998/eventually-all-microsoft-games-will-employ-kinect" class="pp_image">
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				For Microsoft, the E3 2011 recipe read much like E3 2010's&mdash;Kinect, and lots of it. The head of Microsoft's Game Studios noted the company's focus on the device and said at some time in the future, all first-party games from the Xbox 360 maker will include Kinect support.				<a href="http://kotaku.com/5810998/eventually-all-microsoft-games-will-employ-kinect" title="Click here to read more about Eventually, all Microsoft Games will Employ Kinect">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Sat, 11 Jun 2011 11:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Owen Good]]></dc:creator>
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			<title><![CDATA[Is The Age Of Exclusives Over?]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Is The Age Of Exclusives Over?" href="http://kotaku.com/original/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">original</span></a></div -->					<div><a title="Click here to read Is The Age Of Exclusives Over?" href="http://kotaku.com/5642536/is-the-age-of-exclusives-over" class="pp_image">
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				 Not first party exclusives like Mario, Halo and God of War. Those will live on as long as there are console platform holders. Rather, is the age of big third-party exclusives finished?				<a href="http://kotaku.com/5642536/is-the-age-of-exclusives-over" title="Click here to read more about Is The Age Of Exclusives Over?">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Mon, 20 Sep 2010 05:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Ashcraft]]></dc:creator>
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			<title><![CDATA[Does Halo Even Need A Movie? Nah]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Does Halo Even Need A Movie? Nah" href="http://kotaku.com/film/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">film</span></a></div -->					<div><a title="Click here to read Does Halo Even Need A Movie? Nah" href="http://kotaku.com/5641620/does-halo-even-need-a-movie-nah" class="pp_image">
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				 At one time, Microsoft was in Hollywood, meeting with movie producers and trying to make a Halo movie. It didn't happen. And while Microsoft <a href="http://kotaku.com/5513088/microsoft-hasnt-given-up-on-the-halo-movie">hasn't given up</a>, the question remains:				<a href="http://kotaku.com/5641620/does-halo-even-need-a-movie-nah" title="Click here to read more about Does Halo Even Need A Movie? Nah">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Sat, 18 Sep 2010 15:30:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Ashcraft]]></dc:creator>
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			<title><![CDATA[Fire Pro Wrestling Is All Avatars, No Beefy Men]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Fire Pro Wrestling Is All Avatars, No Beefy Men" href="http://kotaku.com/tokyo-game-show-2010/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">tokyogameshow2010</span></a></div -->					<div><a title="Click here to read Fire Pro Wrestling Is All Avatars, No Beefy Men" href="http://kotaku.com/5640876/fire-pro-wrestling-is-all-avatars-no-beefy-men" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Fire Pro Wrestling Is All Avatars, No Beefy Men" alt="Click here to read Fire Pro Wrestling Is All Avatars, No Beefy Men" src="http://cache.kotaku.com/assets/images/9/2010/09/500x_fpwscreenshot2.jpg"/>
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				 Fire Pro Wrestling is <a href="http://kotaku.com/5639340/fire-pro+wrestling-returns-now-cuter-to-xbox-360">returning</a>, but this time it's coming to Xbox Live Arcade and it's way cuter. But does that mean the buff Fire Pro-Wrestling of <a href="http://www.youtube.com/watch?v=Xu4kVZpF35w">days gone by</a> have been passed over in favor of Xbox 360 Avatars?				<a href="http://kotaku.com/5640876/fire-pro-wrestling-is-all-avatars-no-beefy-men" title="Click here to read more about Fire Pro Wrestling Is All Avatars, No Beefy Men">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Fri, 17 Sep 2010 15:20:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Ashcraft]]></dc:creator>
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			<title><![CDATA[Microsoft: Motion Is the New Multiplayer]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Microsoft: Motion Is the New Multiplayer" href="http://kotaku.com/tgs09/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">tgs09</span></a></div -->					<div><a title="Click here to read Microsoft: Motion Is the New Multiplayer" href="http://kotaku.com/5373031/microsoft-motion-is-the-new-multiplayer" class="pp_image">
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				 While <a class="autolink" title="Click here to read more posts tagged PROJECT NATAL" title="Click here to read more posts tagged PROJECT NATAL" href="http://kotaku.com/tag/project-natal/">Project Natal</a>, and its ability to allow <a class="autolink" title="Click here to read more posts tagged XBOX 360" title="Click here to read more posts tagged XBOX 360" href="http://kotaku.com/tag/xbox-360/">Xbox 360</a> gamers to play video games completely free of a controller, will launch as a niche of sorts on the platform, Microsoft believes it will one day become the norm.				<a href="http://kotaku.com/5373031/microsoft-motion-is-the-new-multiplayer" title="Click here to read more about Microsoft: Motion Is the New Multiplayer">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Fri, 02 Oct 2009 13:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Crecente]]></dc:creator>
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			<title><![CDATA[Microsoft Talks Future of Rare and Lionhead]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Microsoft Talks Future of Rare and Lionhead" href="http://kotaku.com/business/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">business</span></a></div -->					<div><a title="Click here to read Microsoft Talks Future of Rare and Lionhead" href="http://kotaku.com/5055133/microsoft-talks-future-of-rare-and-lionhead" class="pp_image">
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				Microsoft's been on a binder of late, <a href="http://kotaku.com/5047485/microsoft-confirms-ensemble-closure-announces-new-dev-house">shuttering</a> the likes of <i>Halo Wars</i> developer Ensemble Studios. From that, a new developer entity is being created. Just as its other studios seem at risk (namely Lionhead and Rare) for the same corporate reorganization, Microsoft is trying to quell those fears. Regarding both the Microsoft-owned Rare and Lionhead Studios, Microsoft Game Studios head Phil Spencer states:				<a href="http://kotaku.com/5055133/microsoft-talks-future-of-rare-and-lionhead" title="Click here to read more about Microsoft Talks Future of Rare and Lionhead">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Fri, 26 Sep 2008 08:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Ashcraft]]></dc:creator>
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			<title><![CDATA[Read The &quot;Ensemble, You're Done Here&quot; Email From Microsoft]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Read The &amp;quot;Ensemble, You're Done Here&amp;quot; Email From Microsoft" href="http://kotaku.com/ensemble-studios/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">ensemblestudios</span></a></div -->					<div><a title="Click here to read Read The &amp;quot;Ensemble, You're Done Here&amp;quot; Email From Microsoft" href="http://kotaku.com/5047753/read-the-ensemble-youre-done-here-email-from-microsoft" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Read The &amp;quot;Ensemble, You're Done Here&amp;quot; Email From Microsoft" alt="Click here to read Read The &amp;quot;Ensemble, You're Done Here&amp;quot; Email From Microsoft" src="http://cache.kotaku.com/assets/images/9/2011/11/6ebc957a759f77810f0d45244de49845.jpg"/>
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				Yesterday, <a href="http://kotaku.com/5047632/shane-kim-delivers-death-blow-to-ensemble">Microsoft announced</a> that they'd be shuttering renowned developer Ensemble Studios, as soon as they're done developing Halo Wars. As one of the world's premier PC and strategy developers, this was sad, sad news. While Microsoft have <a href="http://kotaku.com/5047485/microsoft-confirms-ensemble-closure-announces-new-dev-house">since issued a public statement</a> outlining the reasons behind the closure, if you'd like, you can click through and read the internal e-mail sent to Microsoft games Studios employees, in which MGS boss Phil Spencer breaks the news to the company at large.

<blockquote>Today, we shared with our employees at Ensemble that we have plans to close the studio after Halo Wars RTM. Such a decision is never easy. Like any business, we're accountable for making tradeoffs and the right level of investments that will drive profit and future growth. However, as we reviewed our first-party portfolio and where we need to invest and divest our resources to achieve our long-term strategies, it became clear to us that closing the studio and redeploying those resources to other more scalable ventures is the right thing for our business at this time.

Unfortunately, our decision to close Ensemble will adversely impact many of the studio's team members. Following the closure, the Ensemble leadership team will form a new entity and have agreed to partner with Microsoft to develop future products and provide support for Halo Wars post launch. While the new company will be hiring a portion of the Ensemble employees, its size and resources prevent it from offering positions to the entire Ensemble team. We hope to integrate much of this creative talent into MGS or the broader IEB team, where we have relevant openings.

Ensemble Studios has produced many notable games over the years – including the Ages franchise – that have helped MGS become a leader in interactive entertainment. And now, Halo Wars is already proving to be a hit by people who have seen and played early versions of the game. The Ensemble team is committed to continuing its development, testing and support of Halo Wars through to the completion of halo wars. We're also working closely with the studio's leaders to ensure a smooth launch of the game in early 2009 and continuing support thereafter. We will support the studio in every way possible as they work to deliver this highly anticipated game.

This action notwithstanding, I want to emphasize that the overall investment Microsoft is making in video game development is not diminished, and we will continue to bring in talent to work on titles and franchises where we'll see the most ROI. Our priority is to continue to nurture the creative freedom that allows us to successfully drive our business strategy forward. Meanwhile, we're launching some outstanding games over the next few months. We've just launched Too Human and Viva Piñata: Trouble in Paradise, and soon we'll see many other games hit retail store shelves, including Scene It! 2, Fable 2, Gears of War 2, Banjo-Kazooie: Nuts & Bolts, Lips and, of course, Halo Wars.

I want to thank you for your hard work and focus as we head into the next few months and make this a blowout year for first-party games. Please be supportive and respectful of our Ensemble colleagues as they go through this tough time.

Phil</blockquote>

<a href="http://www.gamesindustry.biz/articles/phil-spencer-ensemble-closure-is-right-thing-for-our-business">Phil Spencer: Ensemble closure is "right thing for our business"</a> [GI.biz]				<a href="http://kotaku.com/5047753/read-the-ensemble-youre-done-here-email-from-microsoft" title="Click here to read more about Read The &quot;Ensemble, You're Done Here&quot; Email From Microsoft">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Wed, 10 Sep 2008 07:30:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Luke Plunkett]]></dc:creator>
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			<title><![CDATA[Phil Spencer Talks Gears of War 3]]></title>
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				<!-- videoId: http://blip.tv/play/AcPBFo35ZA --><!-- /videoId: http://blip.tv/play/AcPBFo35ZA -->				<a href="http://kotaku.com/5027292/phil-spencer-talks-gears-of-war-3" title="Click here to read more about Phil Spencer Talks Gears of War 3">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Mon, 21 Jul 2008 16:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Adam Barenblat]]></dc:creator>
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			<title><![CDATA[Phil Spencer and Shane Kim Talk Halo]]></title>
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				 Halo, Halo, Halo! What's going on with the movie? What about Halo Wars? What about Peter Jackson? How bout the Halo no show at the big press conference. No real answers from head of Microsoft Game Studios Phil Spencer or newly minted corporate vice president of Strategy and Business Development Shane Kim, but plenty of talk.				<a href="http://kotaku.com/5027298/phil-spencer-and-shane-kim-talk-halo" title="Click here to read more about Phil Spencer and Shane Kim Talk Halo">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5027298/phil-spencer-and-shane-kim-talk-halo]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5027298]]></guid>
			<category><![CDATA[Halo]]></category>
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			<category><![CDATA[phil spencer]]></category>
			<category><![CDATA[Shane Kim]]></category>
			<pubDate><![CDATA[Mon, 21 Jul 2008 13:40:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Adam Barenblat]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=5027298&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[Microsoft on Epic vs. Silicon Knights FIGHT]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Microsoft on Epic vs. Silicon Knights FIGHT" href="http://kotaku.com/legal/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">legal</span></a></div -->					<div><a title="Click here to read Microsoft on Epic vs. Silicon Knights FIGHT" href="http://kotaku.com/322352/microsoft-on-epic-vs-silicon-knights-fight" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Microsoft on Epic vs. Silicon Knights FIGHT" alt="Click here to read Microsoft on Epic vs. Silicon Knights FIGHT" src="http://cache.kotaku.com/assets/images/9/2007/11/small_Mikkel-Kessler-Beyer6.jpg"/>
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				 That Epic Games vs. Silicon Knights legal clusterfuck? One <i>messy</i> He Said, She Said. <i>Too Human</i> developer Silicon Knights is taking <i>Gears of War</i> maker Epic to court over Unreal Engine woes. Since both titles are from publisher Microsoft, surely Microsoft must have an opinion the squabble. Micrsoft Game Studios' General Manager Phil Spencer:				<a href="http://kotaku.com/322352/microsoft-on-epic-vs-silicon-knights-fight" title="Click here to read more about Microsoft on Epic vs. Silicon Knights FIGHT">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/322352/microsoft-on-epic-vs-silicon-knights-fight]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-322352]]></guid>
			<category><![CDATA[Legal]]></category>
			<category><![CDATA[Epic]]></category>
			<category><![CDATA[Gears Of War]]></category>
			<category><![CDATA[phil spencer]]></category>
			<category><![CDATA[Silicon Knights]]></category>
			<category><![CDATA[Too Human]]></category>
			<pubDate><![CDATA[Tue, 13 Nov 2007 23:00:09 EST]]></pubDate>
			<dc:creator><![CDATA[Brian Ashcraft]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=322352&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[Clip: Spencer Talks Halo 3 Beta]]></title>
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				 First Bungie spills some beans on the upcoming Halo 3 Beta, now Phil Spencer, head of Microsoft Game Studios, talks about the importance of the beta test and what a gamer will be able to see with MTV's Stephen Totilo. 				<a href="http://kotaku.com/237319/clip-spencer-talks-halo-3-beta" title="Click here to read more about Clip: Spencer Talks Halo 3 Beta">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/237319/clip-spencer-talks-halo-3-beta]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-237319]]></guid>
			<category><![CDATA[Clips]]></category>
			<category><![CDATA[Beta]]></category>
			<category><![CDATA[Bungie]]></category>
			<category><![CDATA[Halo 3]]></category>
			<category><![CDATA[halo 3 beta]]></category>
			<category><![CDATA[phil spencer]]></category>
			<category><![CDATA[Xbox 360]]></category>
			<pubDate><![CDATA[Fri, 16 Feb 2007 13:00:20 EST]]></pubDate>
			<dc:creator><![CDATA[Brian Crecente]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=237319&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[Microsoft Contrite Over First-Party %@! Up]]></title>
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				It's refreshing when companies come clean about their mistakes. In this case, it's Microsoft, admitting that the 210-day gap between the first party release of <em>Dead or Alive 4</em> and <em>Ninety-Nine Nights</em> was a huge FUBAR.				<a href="http://kotaku.com/208491/microsoft-contrite-over-first+party--up" title="Click here to read more about Microsoft Contrite Over First-Party %@! Up">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/208491/microsoft-contrite-over-first+party--up]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-208491]]></guid>
			<category><![CDATA[Microsoft]]></category>
			<category><![CDATA[360]]></category>
			<category><![CDATA[Dead Or Alive 4]]></category>
			<category><![CDATA[first party]]></category>
			<category><![CDATA[Ninety Nine Nights]]></category>
			<category><![CDATA[phil spencer]]></category>
			<category><![CDATA[Xbox]]></category>
			<pubDate><![CDATA[Wed, 18 Oct 2006 16:40:00 EDT]]></pubDate>
			<dc:creator><![CDATA[kotaku.com]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=208491&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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