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		<title><![CDATA[Kotaku: Phil Harrison]]></title>
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		<description><![CDATA[Kotaku posts tagged Phil Harrison]]></description>
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			<title><![CDATA[Sony's Old Position on Touch Screen Gaming Is Incompatible With The PlayStation Vita]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Sony's Old Position on Touch Screen Gaming Is Incompatible With The PlayStation Vita" href="http://kotaku.com/pullquote/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">pullquote</span></a></div -->					<div><a title="Click here to read Sony's Old Position on Touch Screen Gaming Is Incompatible With The PlayStation Vita" href="http://kotaku.com/5885147/sonys-old-position-on-touch-screen-gaming-is-incompatible-with-the-playstation-vita" class="pp_image">
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				It doesn't feel like 2005 was all that long ago... until you remember that the first iPhone didn't launch until 2007.  In the many years since a former Sony executive could make an <a href="http://www.1up.com/news/sony-calls-gimmick">offhand remark</a> about the Nintendo DS, touch screens have taken over, and the tech is getting sharper every year.  The future, it seems, can take anyone by surprise.				<a href="http://kotaku.com/5885147/sonys-old-position-on-touch-screen-gaming-is-incompatible-with-the-playstation-vita" title="Click here to read more about Sony's Old Position on Touch Screen Gaming Is Incompatible With The PlayStation Vita">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Tue, 14 Feb 2012 20:30:00 EST]]></pubDate>
			<dc:creator><![CDATA[Kate Cox]]></dc:creator>
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			<title><![CDATA[The PS2's Champion Isn't So Sure About The PS3]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read The PS2's Champion Isn't So Sure About The PS3" href="http://kotaku.com/ps3/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">ps3</span></a></div -->					<div><a title="Click here to read The PS2's Champion Isn't So Sure About The PS3" href="http://kotaku.com/5698838/the-ps2s-champion-isnt-so-sure-about-the-ps3" class="pp_image">
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				It was under the leadership of Phil Harrison that Sony conquered Europe with the PS2, which set that console on its path to the history books. So what does Harrison, now <a href="http://kotaku.com/360263/phil-harrison-is-joining-atari">long departed</a> from Sony, think of the PS3's chances?				<a href="http://kotaku.com/5698838/the-ps2s-champion-isnt-so-sure-about-the-ps3" title="Click here to read more about The PS2's Champion Isn't So Sure About The PS3">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Thu, 25 Nov 2010 20:00:00 EST]]></pubDate>
			<dc:creator><![CDATA[Luke Plunkett]]></dc:creator>
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			<title><![CDATA[The PS4 Doesn't Sound Like It'll Be Download Only]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read The PS4 Doesn't Sound Like It'll Be Download Only" href="http://kotaku.com/playstation-4/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">playstation4</span></a></div -->					<div><a title="Click here to read The PS4 Doesn't Sound Like It'll Be Download Only" href="http://kotaku.com/5622370/the-ps4-doesnt-sound-like-itll-be-download-only" class="pp_image">
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				 The PlayStation 3 was released in 2006. Sony has famously said the console will have a ten year console life. By that math, we can expect the PlayStation 4 sometime after 2016. But can we expect a digital-download-only console?				<a href="http://kotaku.com/5622370/the-ps4-doesnt-sound-like-itll-be-download-only" title="Click here to read more about The PS4 Doesn't Sound Like It'll Be Download Only">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Thu, 26 Aug 2010 06:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Ashcraft]]></dc:creator>
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			<title><![CDATA[Phil Harrison No Longer President Of Atari]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Phil Harrison No Longer President Of Atari" href="http://kotaku.com/atari/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">atari</span></a></div -->					<div><a title="Click here to read Phil Harrison No Longer President Of Atari" href="http://kotaku.com/5272478/phil-harrison-no-longer-president-of-atari" class="pp_image">
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				Last year, in a major coup for the fledgling company, Atari <a href="http://kotaku.com/362957/phil-harrisons-new-job">managed to hire</a> former Sony Worldwide Studios boss <a class="autolink" title="Click here to read more posts tagged PHIL HARRISON" title="Click here to read more posts tagged PHIL HARRISON" href="http://kotaku.com/tag/phil-harrison/">Phil Harrison</a> to serve as President. Now? Now he's no longer President.				<a href="http://kotaku.com/5272478/phil-harrison-no-longer-president-of-atari" title="Click here to read more about Phil Harrison No Longer President Of Atari">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Fri, 29 May 2009 04:20:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Luke Plunkett]]></dc:creator>
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			<title><![CDATA[Edge Explores The Genesis Of The PlayStation]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Edge Explores The Genesis Of The PlayStation" href="http://kotaku.com/history/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">history</span></a></div -->					<div><a title="Click here to read Edge Explores The Genesis Of The PlayStation" href="http://kotaku.com/5226899/edge-explores-the-genesis-of-the-playstation" class="pp_image">
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				The history of Sony's original PlayStation is largely well known to gamers, born of a disagreement with Nintendo, who it once partnered with to provide a CD-ROM drive for the Super Nintendo.				<a href="http://kotaku.com/5226899/edge-explores-the-genesis-of-the-playstation" title="Click here to read more about Edge Explores The Genesis Of The PlayStation">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Fri, 24 Apr 2009 20:20:13 EDT]]></pubDate>
			<dc:creator><![CDATA[Michael McWhertor]]></dc:creator>
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			<title><![CDATA[Phil Harrison Originally Wanted To Found His Own Company]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Phil Harrison Originally Wanted To Found His Own Company" href="http://kotaku.com/sony/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">sony</span></a></div -->					<div><a title="Click here to read Phil Harrison Originally Wanted To Found His Own Company" href="http://kotaku.com/5146892/phil-harrison-originally-wanted-to-found-his-own-company" class="pp_image">
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				<a class="autolink" title="Click here to read more posts tagged PHIL HARRISON" title="Click here to read more posts tagged PHIL HARRISON" href="http://kotaku.com/tag/phil-harrison/">Phil Harrison</a>, the game industry's gentlest, most sharply-dressed giant, worked at Sony for 15 years. <a href="http://kotaku.com/363444/why-phil-harrison-joined-infogrames-magnetic-attraction">Then he left</a>. While he ended up joining Atari, turns out the original plan was to start his <em>own </em>company.				<a href="http://kotaku.com/5146892/phil-harrison-originally-wanted-to-found-his-own-company" title="Click here to read more about Phil Harrison Originally Wanted To Found His Own Company">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Thu, 05 Feb 2009 09:00:00 EST]]></pubDate>
			<dc:creator><![CDATA[Luke Plunkett]]></dc:creator>
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			<title><![CDATA[What Is Tetsuya Mizuguchi Doing These Days?]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read What Is Tetsuya Mizuguchi Doing These Days?" href="http://kotaku.com/atari/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">atari</span></a></div -->					<div><a title="Click here to read What Is Tetsuya Mizuguchi Doing These Days?" href="http://kotaku.com/5140785/what-is-tetsuya-mizuguchi-doing-these-days" class="pp_image">
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				Well, not much with <i>N3: Ninety-Nine Nights II</i>, apparently! According to the upcoming issue of <a href="http://www.famitsu.com/"><i>Famitsu</i></a>, Tetsuya Mizuguchi (<i>Rez</i>, <i>Lumines</i>) isn't that involved in the game.				<a href="http://kotaku.com/5140785/what-is-tetsuya-mizuguchi-doing-these-days" title="Click here to read more about What Is Tetsuya Mizuguchi Doing These Days?">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Wed, 28 Jan 2009 04:30:00 EST]]></pubDate>
			<dc:creator><![CDATA[Brian Ashcraft]]></dc:creator>
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			<title><![CDATA[Ghostbusters: Harrison Wants To Prove Activision Wrong]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Ghostbusters: Harrison Wants To Prove Activision Wrong" href="http://kotaku.com/taking-shots/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">takingshots</span></a></div -->					<div><a title="Click here to read Ghostbusters: Harrison Wants To Prove Activision Wrong" href="http://kotaku.com/5112370/ghostbusters-harrison-wants-to-prove-activision-wrong" class="pp_image">
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				 Atari's plucky bald president Phil Harrison would to show the world that Activision Blizzard CEO Bobby Kotick made a big mistake in dropping the Ghostbusters game from the company's lineup.				<a href="http://kotaku.com/5112370/ghostbusters-harrison-wants-to-prove-activision-wrong" title="Click here to read more about Ghostbusters: Harrison Wants To Prove Activision Wrong">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Wed, 17 Dec 2008 13:20:00 EST]]></pubDate>
			<dc:creator><![CDATA[Mike Fahey]]></dc:creator>
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			<title><![CDATA[Phil Harrison Is "Pretty Confident" Young Generation Won't Buy Physical Media]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Phil Harrison Is &quot;Pretty Confident&quot; Young Generation Won't Buy Physical Media" href="http://kotaku.com/atari/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">atari</span></a></div -->					<div><a title="Click here to read Phil Harrison Is &quot;Pretty Confident&quot; Young Generation Won't Buy Physical Media" href="http://kotaku.com/5101771/phil-harrison-is-pretty-confident-young-generation-wont-buy-physical-media" class="pp_image">
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				One day, Atari's Phil Harrison believes, physical game media will be no more. No more DVDs, CDs, and no more video games in plastic boxes. Phil's take: "There’s a generation of kids being born today and probably already alive who I’m pretty confident will never buy a physical media product. They will never buy a DVD, they will never buy a CD, and they will never buy a game in a box."				<a href="http://kotaku.com/5101771/phil-harrison-is-pretty-confident-young-generation-wont-buy-physical-media" title="Click here to read more about Phil Harrison Is "Pretty Confident" Young Generation Won't Buy Physical Media">More&nbsp;&raquo;</a>
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			<category><![CDATA[PS3]]></category>
			<pubDate><![CDATA[Thu, 04 Dec 2008 06:00:00 EST]]></pubDate>
			<dc:creator><![CDATA[Brian Ashcraft]]></dc:creator>
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			<title><![CDATA[Atari Combats Resale WIth Expandable Experiences]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Atari Combats Resale WIth Expandable Experiences" href="http://kotaku.com/buy%2c-sell%2c-trade/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">buyselltrade</span></a></div -->					<div><a title="Click here to read Atari Combats Resale WIth Expandable Experiences" href="http://kotaku.com/5101392/atari-combats-resale-with-expandable-experiences" class="pp_image">
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				 With game companies all over the world depressed about the impact used game resales have on the industry, Atari offers up a simple solution - make games people don't want to let go of.				<a href="http://kotaku.com/5101392/atari-combats-resale-with-expandable-experiences" title="Click here to read more about Atari Combats Resale WIth Expandable Experiences">More&nbsp;&raquo;</a>
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			<category><![CDATA[Used Games]]></category>
			<pubDate><![CDATA[Wed, 03 Dec 2008 12:20:00 EST]]></pubDate>
			<dc:creator><![CDATA[Mike Fahey]]></dc:creator>
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			<title><![CDATA[Atari Reviving Baldur's Gate, D&D, Test Drive Unlimited]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Atari Reviving Baldur's Gate, D&amp;D, Test Drive Unlimited" href="http://kotaku.com/atari/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">atari</span></a></div -->					<div><a title="Click here to read Atari Reviving Baldur's Gate, D&amp;D, Test Drive Unlimited" href="http://kotaku.com/5100987/atari-reviving-baldurs-gate-dd-test-drive-unlimited" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Atari Reviving Baldur's Gate, D&amp;D, Test Drive Unlimited" alt="Click here to read Atari Reviving Baldur's Gate, D&amp;D, Test Drive Unlimited" src="http://cache.kotaku.com/assets/images/9/2008/12/baldurs_gate_ii_box.jpg"/>
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				<em>Baldur's Gate</em>, <em>Neverwinter Nights</em>, <em>Dungeons & Dragons</em> and <em>Test Drive Unlimited</em> haven't been forgotten by Atari. The publisher plans to bring each of those series back to its line-up &mdash; but not until <em>after</em> 2009.				<a href="http://kotaku.com/5100987/atari-reviving-baldurs-gate-dd-test-drive-unlimited" title="Click here to read more about Atari Reviving Baldur's Gate, D&D, Test Drive Unlimited">More&nbsp;&raquo;</a>
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			<category><![CDATA[Test Drive Unlimited]]></category>
			<pubDate><![CDATA[Tue, 02 Dec 2008 18:40:00 EST]]></pubDate>
			<dc:creator><![CDATA[Michael McWhertor]]></dc:creator>
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			<title><![CDATA[Phil Harrison On The Ghostbusters Game]]></title>
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				As we previously <a href="http://kotaku.com/5070757/ghostbusters-gets-publisher-release-window">posted</a>, Atari have picked up the rights to the Ghostbusters game, left in limbo ever since the Activision/Vivendi merger killed off the game's original publisher, Sierra. The company plans to release Ghostbusters "early next summer", to coincide with the first movie's 25th anniversary. 				<a href="http://kotaku.com/5079262/phil-harrison-on-the-ghostbusters-game" title="Click here to read more about Phil Harrison On The Ghostbusters Game">More&nbsp;&raquo;</a>
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			<category><![CDATA[Atari]]></category>
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			<category><![CDATA[Phil Harrison]]></category>
			<pubDate><![CDATA[Fri, 07 Nov 2008 09:00:00 EST]]></pubDate>
			<dc:creator><![CDATA[Brian Ashcraft]]></dc:creator>
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			<title><![CDATA[Phil Harrison Talks Development Mistakes]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Phil Harrison Talks Development Mistakes" href="http://kotaku.com/industry/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">industry</span></a></div -->					<div><a title="Click here to read Phil Harrison Talks Development Mistakes" href="http://kotaku.com/5067488/phil-harrison-talks-development-mistakes" class="pp_image">
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				Former Sony and current Atari exec Phil Harrison has been in the industry for eons. He's learned things. And while talking about <a href="http://www.gamasutra.com/php-bin/news_index.php?story=18840">Unity middleware platform</a> at the Unite 08 conference in Copenhagen, Harrison discussed why many game projects fail. It's inside baseball, but here's Harrison:				<a href="http://kotaku.com/5067488/phil-harrison-talks-development-mistakes" title="Click here to read more about Phil Harrison Talks Development Mistakes">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Thu, 23 Oct 2008 05:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Ashcraft]]></dc:creator>
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			<title><![CDATA[SingStar Exec Leaves Sony For Atari]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read SingStar Exec Leaves Sony For Atari" href="http://kotaku.com/infogrames/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">infogrames</span></a></div -->					<div><a title="Click here to read SingStar Exec Leaves Sony For Atari" href="http://kotaku.com/5046567/singstar-exec-leaves-sony-for-atari" class="pp_image">
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				<i>SingStar</i> boss Paulina Bozek has left Sony's London Studio to join Phil Harrison at Atari/Infogrames. While at Sony, she's been the Executive Producer and Game Director of the 15 million selling <i>SingStar</i> juggernaut. In her new role at Atari/Infogrames, she'll be development director of a new online game studio. Says Harrison:				<a href="http://kotaku.com/5046567/singstar-exec-leaves-sony-for-atari" title="Click here to read more about SingStar Exec Leaves Sony For Atari">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Mon, 08 Sep 2008 06:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Ashcraft]]></dc:creator>
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			<title><![CDATA[Check Out Phil's Going-Away Present From Sony]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Check Out Phil's Going-Away Present From Sony" href="http://kotaku.com/phil-harrison/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">philharrison</span></a></div -->					<div><a title="Click here to read Check Out Phil's Going-Away Present From Sony" href="http://kotaku.com/5040772/check-out-phils-going+away-present-from-sony/gallery/" class="pp_image">
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				Phil Harrison didn't just work at Sony, the dude <em>was </em>Sony. Cut him and he'd bleed PlayStation. So when he upped and left for Atari earlier this year, there's no way all he was going to get was a pat on the back and a "thanks for your time". No, he was due something <em>nice</em>. Nicer than a gold watch, even. Something like this snazzy PlayStation-themed plaque, which SCE commissioned for him so he could hang it on his wall at Atari and remember the good old days, when he got to talk about games people actually gave a hoot about.				<a href="http://kotaku.com/5040772/check-out-phils-going+away-present-from-sony/gallery/" title="Click here to read more about Check Out Phil's Going-Away Present From Sony">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Sat, 23 Aug 2008 01:30:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Luke Plunkett]]></dc:creator>
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			<title><![CDATA[Phil Left Sony Because Of The...PS4?]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Phil Left Sony Because Of The...PS4?" href="http://kotaku.com/rumor/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">rumor</span></a></div -->					<div><a title="Click here to read Phil Left Sony Because Of The...PS4?" href="http://kotaku.com/5033024/phil-left-sony-because-of-theps4" class="pp_image">
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				And the clock strikes rumour o' clock. VG247 say that, according to "highly placed sources", they've learned why Phil Harrison left Sony. And it wasn't for an office door that read "Directeur Général Délégué". They say it was because development of the PS4 was about to kick off, and Phil just couldn't bring himself to go through the whole thing again.				<a href="http://kotaku.com/5033024/phil-left-sony-because-of-theps4" title="Click here to read more about Phil Left Sony Because Of The...PS4?">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Tue, 05 Aug 2008 03:30:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Luke Plunkett]]></dc:creator>
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			<title><![CDATA[Sony Files Multi-Touch Portable Patent]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Sony Files Multi-Touch Portable Patent" href="http://kotaku.com/phil-harrison/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">philharrison</span></a></div -->					<div><a title="Click here to read Sony Files Multi-Touch Portable Patent" href="http://kotaku.com/5021007/sony-files-multi+touch-portable-patent" class="pp_image">
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				Before Phil Harrison left Sony to work for Atari, he cleaned out his desk. But before <i>that</i>, he was inventing stuff. What kind of stuff? Futuristic stuff. A new Sony patent has surfaced for a handheld gizmo that features a touchscreen and "pressure pads" running around its edges. According to the US Patent and Trademark Office, it's a “handheld device with touchscreen and digital tactile pixels” that can also be used to control the touchscreen. There's no specific mention of the PlayStation Portable, but the patent does mention potential uses in phones, gaming devices and portable media players. What's more, it does sound suspiciously like what we heard last year about <a href="http://kotaku.com/gaming/top/rumor-no-denying-it-psp2-is-coming-242845.php">the rumored PSP2</a>... Hit the jump for images of the patent.				<a href="http://kotaku.com/5021007/sony-files-multi+touch-portable-patent" title="Click here to read more about Sony Files Multi-Touch Portable Patent">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Tue, 01 Jul 2008 08:40:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Ashcraft]]></dc:creator>
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			<title><![CDATA[Poor Kaz Had No Idea Phil Was Going To Atari]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Poor Kaz Had No Idea Phil Was Going To Atari" href="http://kotaku.com/playstation-3/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">playstation3</span></a></div -->					<div><a title="Click here to read Poor Kaz Had No Idea Phil Was Going To Atari" href="http://kotaku.com/5011749/poor-kaz-had-no-idea-phil-was-going-to-atari" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Poor Kaz Had No Idea Phil Was Going To Atari" alt="Click here to read Poor Kaz Had No Idea Phil Was Going To Atari" src="http://cache.kotaku.com/assets/images/9/2008/05/48/3e/small_483e6d4bc0c25284b2ca99b8cfebfc2b.jpg"/>
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				 Seeing as the pair were running the show as far as the PlayStation brand was concerned, you'd think Kaz Hirai and Phil Harrison would have at least <em>discussed </em>Phil's move to Infogrames, yes? No. Turns out big Phil's move was as much a surprise to Kaz as it was the rest of us:				<a href="http://kotaku.com/5011749/poor-kaz-had-no-idea-phil-was-going-to-atari" title="Click here to read more about Poor Kaz Had No Idea Phil Was Going To Atari">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Fri, 30 May 2008 07:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Luke Plunkett]]></dc:creator>
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			<title><![CDATA[Phil Harrison Talks End of Single Player, Has Friends]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Phil Harrison Talks End of Single Player, Has Friends" href="http://kotaku.com/atari/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">atari</span></a></div -->					<div><a title="Click here to read Phil Harrison Talks End of Single Player, Has Friends" href="http://kotaku.com/5011030/phil-harrison-talks-end-of-single-player-has-friends" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Phil Harrison Talks End of Single Player, Has Friends" alt="Click here to read Phil Harrison Talks End of Single Player, Has Friends" src="http://cache.kotaku.com/assets/images/9/2008/05/6e/87/small_6e87f5601b677db152691018ddc923b5.jpg"/>
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				 Remember when Infogrames/Atari exec <a href="http://kotaku.com/392895/atari-is-so-done-with-big-single+player-games">Phil Harrison said</a> the company wouldn't be making another big-budge single player game? Sure ya do! Here, Harrison explains a bit better at what he was getting at: "I think the single-player, disconnected console game is probably in its dotage. Now, that doesn’t mean that those games aren’t relevant going forwards, but they will be enhanced by community features being embedded in them, or downloadable content becoming an inherent part of the experience, or some kind of user-generated content will be part of the experience. All of the things we see in other games, the things that we can point to in compelling games." Fair enough! Speaking of single player, has Phil Harrison made an easy transition to Infogrames from Sony? Says Harrison:				<a href="http://kotaku.com/5011030/phil-harrison-talks-end-of-single-player-has-friends" title="Click here to read more about Phil Harrison Talks End of Single Player, Has Friends">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Tue, 27 May 2008 07:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Ashcraft]]></dc:creator>
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			<title><![CDATA[Phil Harrison Talks Alone in the Dark]]></title>
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				 GameVideos has an interview up with Phil Harrison about the upcoming Alone in the Dark game. He doesn't really shed a whole lotta new light on the game, which is fine because the included in-game videos do plenty of that. If you watch through the entire interview you'll get a look at the game's new DVD menu interface, how the game uses items and weapons together, some nice cut-scenes and a bit of the puzzles. It's definitely worth a watch for fans of Alone in the Dark. Personally, I'm a huge fan of the franchise from back in the day. Even though this game looks pretty slick, I'm still worried it won't live up to my memories of playing the game back in the early 90s.				<a href="http://kotaku.com/5010715/phil-harrison-talks-alone-in-the-dark" title="Click here to read more about Phil Harrison Talks Alone in the Dark">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Fri, 23 May 2008 12:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Crecente]]></dc:creator>
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			<title><![CDATA[Atari Is So Done With Big Single-Player Games]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Atari Is So Done With Big Single-Player Games" href="http://kotaku.com/atari/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">atari</span></a></div -->					<div><a title="Click here to read Atari Is So Done With Big Single-Player Games" href="http://kotaku.com/392895/atari-is-so-done-with-big-single+player-games" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Atari Is So Done With Big Single-Player Games" alt="Click here to read Atari Is So Done With Big Single-Player Games" src="http://cache.kotaku.com/assets/images/9/2008/05/small_philnoggin.jpg"/>
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				 Atari's recent woes are common knowledge, and out of sympathy, don't bear repeating. Suffice to say, they're in their current pickle thanks to a trail of shitty releases over the past five years or so. So with new Infogrames man Phil Harrison looking to clean up shop, some stock has to be taken, and some changes made. One is an abandonment of big-budget, single-player games. <blockquote>I don't see that we're going to be making huge-budget, single-player games in the future. Now, that doesn't mean that we won't have ambition to do really incredible games that have high quality, high execution, and high innovation, but they won't be one-player, narrative-driven, start-middle-end games.</blockquote> So...Atari <em>need </em>Alone in the Dark to do well. It's the only big game they've got this year. Yet if it <em>does </em>do well, they won't make any more games like it. Interesting!				<a href="http://kotaku.com/392895/atari-is-so-done-with-big-single+player-games" title="Click here to read more about Atari Is So Done With Big Single-Player Games">More&nbsp;&raquo;</a>
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			<category><![CDATA[Phil Harrison]]></category>
			<pubDate><![CDATA[Fri, 23 May 2008 02:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Luke Plunkett]]></dc:creator>
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			<title><![CDATA[Phil Harrison Talks Teh Future of Atari]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Phil Harrison Talks Teh Future of Atari" href="http://kotaku.com/alone-in-the-dark/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">aloneinthedark</span></a></div -->					<div><a title="Click here to read Phil Harrison Talks Teh Future of Atari" href="http://kotaku.com/379301/phil-harrison-talks-teh-future-of-atari" class="pp_image">
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				 Yes, Phil Harrison really does work for Infogrames/Atari. Like really. Instead, Harrison says this about upcoming Atari title <em>Alone in the Dark</em> and what the future holds for the company:				<a href="http://kotaku.com/379301/phil-harrison-talks-teh-future-of-atari" title="Click here to read more about Phil Harrison Talks Teh Future of Atari">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Mon, 14 Apr 2008 08:40:33 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Ashcraft]]></dc:creator>
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			<title><![CDATA[The Best Phil Harrison Fan Art Ever]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read The Best Phil Harrison Fan Art Ever" href="http://kotaku.com/oddities/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">oddities</span></a></div -->					<div><a title="Click here to read The Best Phil Harrison Fan Art Ever" href="http://kotaku.com/377146/the-best-phil-harrison-fan-art-ever" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read The Best Phil Harrison Fan Art Ever" alt="Click here to read The Best Phil Harrison Fan Art Ever" src="http://cache.kotaku.com/assets/images/9/2008/04/small_pharrisonfanart.png"/>
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				 If game exec Phil Harrison is worthy of <a href="http://kotaku.com/gaming/kotaku-stalku/we-have-secured-phil-harrisons-chewing-gum-293013.php">gum stealing</a>, surely, he's worthy of this Phil-meets-<i>Back to the Future 2</i> style fan art. Found over at game site UK:R, where artist Dan writes:				<a href="http://kotaku.com/377146/the-best-phil-harrison-fan-art-ever" title="Click here to read more about The Best Phil Harrison Fan Art Ever">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Tue, 08 Apr 2008 09:00:19 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Ashcraft]]></dc:creator>
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			<title><![CDATA[Phil Harrison, Crecente as Eggs]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Phil Harrison, Crecente as Eggs" href="http://kotaku.com/contest/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">contest</span></a></div -->					<div><a title="Click here to read Phil Harrison, Crecente as Eggs" href="http://kotaku.com/373250/phil-harrison-crecente-as-eggs" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Phil Harrison, Crecente as Eggs" alt="Click here to read Phil Harrison, Crecente as Eggs" src="http://cache.kotaku.com/assets/images/9/2008/03/small_Harrison&Crecente.jpg"/>
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				 The resemblance is <i>uncanny</i>. That's Harjit M.'s entry, which is based on this <a href="http://kotaku.com/362601/the-phil-harrison-letters">photograph</a> and this <a href="http://kotaku.com/361625/where-in-the-world-is-phil-harrison">post</a>. You know, that could double as a J Allard egg as well. Still, this so makes us want to do a bird shirt contest. Here's what's going on: Decorate an egg (yes, an actual egg), take a pic of it with a Kotaku sign and send it to kotakucontestATgmailDOTcom. Commentland will vote for its favorite finalist. We'll kick this baby off right now, wrap it up on April 4th. Here's the <a href="http://kotaku.com/370088/spring-cleaning-contest">loot</a>, plus the bonus signed <i>Fallout 3</i> <a href="http://kotaku.com/372722/the-egg-contest-just-got-more-amazinger">shirt</a>.				<a href="http://kotaku.com/373250/phil-harrison-crecente-as-eggs" title="Click here to read more about Phil Harrison, Crecente as Eggs">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Fri, 28 Mar 2008 07:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Ashcraft]]></dc:creator>
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			<title><![CDATA[Atari Delisted From Nasdaq Stock Exchange]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Atari Delisted From Nasdaq Stock Exchange" href="http://kotaku.com/atari/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">atari</span></a></div -->					<div><a title="Click here to read Atari Delisted From Nasdaq Stock Exchange" href="http://kotaku.com/372678/atari-delisted-from-nasdaq-stock-exchange" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Atari Delisted From Nasdaq Stock Exchange" alt="Click here to read Atari Delisted From Nasdaq Stock Exchange" src="http://cache.kotaku.com/assets/images/9/2008/03/small_deathbed.jpg"/>
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				 After what <a href="http://kotaku.com/gaming/she.s-dead%2C-jim/atari-on-verge-of-second-nasdaq-delisting-281159.php">feels like <em>years </em>of threats</a>, Atari have finally been handed a delisting notice from the Nasdaq stock exchange, after the company failed to raise the $15 million in market capitalization it needed to stay the executioners axe. An appeal's already been lodged, citing <a href="http://kotaku.com/364960/infogrames-want-to-buy-whats-left-of-atari">parent company Infogrames offer of a total buyout</a>, but, yeah. Things don't look good. Guess <a href="http://kotaku.com/362957/phil-harrisons-new-job">Misseur Directeur Général Délégué </a>has his work cut out for him. Those with a morbid fascination for death rattles can read Atari's full statement after the jump.				<a href="http://kotaku.com/372678/atari-delisted-from-nasdaq-stock-exchange" title="Click here to read more about Atari Delisted From Nasdaq Stock Exchange">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Wed, 26 Mar 2008 20:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Luke Plunkett]]></dc:creator>
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			<title><![CDATA[Infogrames Want To Buy What's Left Of Atari]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Infogrames Want To Buy What's Left Of Atari" href="http://kotaku.com/business/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">business</span></a></div -->					<div><a title="Click here to read Infogrames Want To Buy What's Left Of Atari" href="http://kotaku.com/364960/infogrames-want-to-buy-whats-left-of-atari" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Infogrames Want To Buy What's Left Of Atari" alt="Click here to read Infogrames Want To Buy What's Left Of Atari" src="http://cache.kotaku.com/assets/images/9/2008/03/small_infogrameslogo.jpg"/>
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				 French company Infogrames are Atari's majority shareholder. Looks like they're soon to be their <em>only </em>shareholder. A letter has arrived at Atari HQ from Infogrames, no doubt signed in a beautiful, flowing script by the company's <a href="http://kotaku.com/362957/phil-harrisons-new-job">new Directeur Général Délégué</a>, indicating their desire to buy any and all remaining Atari stocks for USD$1.68 per share. Atari don't have to accept, but then again, they don't exactly have the strongest of bargaining positions at the moment.				<a href="http://kotaku.com/364960/infogrames-want-to-buy-whats-left-of-atari" title="Click here to read more about Infogrames Want To Buy What's Left Of Atari">More&nbsp;&raquo;</a>
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			<category><![CDATA[Phil Harrison]]></category>
			<pubDate><![CDATA[Thu, 06 Mar 2008 23:40:00 EST]]></pubDate>
			<dc:creator><![CDATA[Luke Plunkett]]></dc:creator>
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			<title><![CDATA[See, Hear Phil Harrison Call Atari "The Best Opportunity"]]></title>
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				<center> 	 	     </center> Just in case you don't believe that Phil Harrison actually left Sony to work at Atari (we're still in shock!), there's this clip of Phil Harrison (not in a blue suit!) actually saying:
<blockquote>
The Atari opportunity is the best opportunity that exists in the industry today to redefine, re-focus and re-energize an incredible brand, an incredible group of people towards that networked future. Um, and to do it in a fun way.
</blockquote>
We watched this clip five times. It's <i>real</i>. 				<a href="http://kotaku.com/364476/see-hear-phil-harrison-call-atari-the-best-opportunity" title="Click here to read more about See, Hear Phil Harrison Call Atari "The Best Opportunity"">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Thu, 06 Mar 2008 03:00:47 EST]]></pubDate>
			<dc:creator><![CDATA[Brian Ashcraft]]></dc:creator>
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			<title><![CDATA[Why Phil Harrison Joined Infogrames? Magnetic Attraction]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Why Phil Harrison Joined Infogrames? Magnetic Attraction" href="http://kotaku.com/atari/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">atari</span></a></div -->					<div><a title="Click here to read Why Phil Harrison Joined Infogrames? Magnetic Attraction" href="http://kotaku.com/363444/why-phil-harrison-joined-infogrames-magnetic-attraction" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Why Phil Harrison Joined Infogrames? Magnetic Attraction" alt="Click here to read Why Phil Harrison Joined Infogrames? Magnetic Attraction" src="http://cache.kotaku.com/assets/images/9/2008/03/small_phil_harrisons_gum2.jpg"/>
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				 Two words: Phil Harrison. A game exec so wonderful that we stole his chewing gum (above). Now wonder Infogrames wanted him to help the company become unsucky. But what could make Phil ditch Sony, a company that's clearly on the rebound. Company CEO David Gardner says this about new Infogrames prez. Phil Harrison:				<a href="http://kotaku.com/363444/why-phil-harrison-joined-infogrames-magnetic-attraction" title="Click here to read more about Why Phil Harrison Joined Infogrames? Magnetic Attraction">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Tue, 04 Mar 2008 08:40:48 EST]]></pubDate>
			<dc:creator><![CDATA[Brian Ashcraft]]></dc:creator>
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			<title><![CDATA[Phil Harrison's New Job]]></title>
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				<a href="http://kotaku.com/assets/resources/2008/03/philH.jpg"></a> Well, it's Monday and, right on cue, here's Phil Harrison's new job: President and "Directeur Général Délégué" of Infogrames. He is also a member of the board of directors. Shoot, I was hoping he'd stay in the video game industry.				<a href="http://kotaku.com/362957/phil-harrisons-new-job" title="Click here to read more about Phil Harrison's New Job">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Mon, 03 Mar 2008 18:10:10 EST]]></pubDate>
			<dc:creator><![CDATA[Brian Crecente]]></dc:creator>
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			<title><![CDATA[The Phil Harrison Letters]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read The Phil Harrison Letters" href="http://kotaku.com/letters-to-the-editor/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">letterstotheeditor</span></a></div -->					<div><a title="Click here to read The Phil Harrison Letters" href="http://kotaku.com/362601/the-phil-harrison-letters" class="pp_image">
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				<a href="http://kotaku.com/assets/resources/2008/02/meandphil.JPG"></a> It's no secret that <a href="http://cache.gawker.com/assets/images/9/2007/08/phil_harrisons_gum.jpg">we're big fans</a> of almost-former Sony Worldwide Studios head Phil Harrison. In fact, he, J Allard, Peter Moore and Reggie make up our video game exec dream team, a crusading force that we imagine takes to the streets at night to bludgeon criminals to death with their no-nonsense quotes and fierce scowls.				<a href="http://kotaku.com/362601/the-phil-harrison-letters" title="Click here to read more about The Phil Harrison Letters">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Fri, 29 Feb 2008 18:00:34 EST]]></pubDate>
			<dc:creator><![CDATA[Brian Crecente]]></dc:creator>
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			<title><![CDATA[Where In The World Is Phil Harrison?]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Where In The World Is Phil Harrison?" href="http://kotaku.com/please-help/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">pleasehelp</span></a></div -->					<div><a title="Click here to read Where In The World Is Phil Harrison?" href="http://kotaku.com/361625/where-in-the-world-is-phil-harrison" class="pp_image">
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				<a href="http://kotaku.com/assets/resources/2008/02/Please%20Help%20Us%20Find%20Phil.jpg"></a>Phil Harrison's gone. <a href="http://kotaku.com/360259/phil-harrison-resigning-from-sony">Up and left Sony</a>. Which has us all very, <em>very </em>sad! We loved Phil. Some may say a little <em>too much</em>, but what do they know about love? Nothing. <em>Exactly</em>. So it hurts that since announcing his departure, we haven't heard from Phil. Not a "hi". Not a "hey guys, I'm OK". <em>Nothing</em>. Where are you, Phil? What are you up to? Is everything OK? Because when J left us, <a href="http://kotaku.com/gaming/peter-moore/peter-moore-on-wii-party-console-japan-price-sensitive-j-allard-busy-181606.php">we knew where he was going</a>. When Peter left us, <a href="http://kotaku.com/gaming/confirmed/peter-moore-resigns-mattrick-steps-in-279437.php">we knew where <em>he </em>was going</a>. But you...we don't know. Look, we're just worried about you, OK? Worried about you and the <a href="http://kotaku.com/gaming/kotaku-stalku/we-have-secured-phil-harrisons-chewing-gum-293013.php">legion of Mini-Phils we cooked up last year</a>. All they do these days is slink around the house, looking mopey, complaining about how <a href="http://kotaku.com/359493/phil-harrison-a-little-cranky-with-sce-japan">Wii Sports stole SingStar's thunder</a>. We need to hear from you, Phil. <em>They </em>need to hear from you.				<a href="http://kotaku.com/361625/where-in-the-world-is-phil-harrison" title="Click here to read more about Where In The World Is Phil Harrison?">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Thu, 28 Feb 2008 02:00:01 EST]]></pubDate>
			<dc:creator><![CDATA[Luke Plunkett]]></dc:creator>
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			<title><![CDATA[Harrison, Molyneux Agree - Controllers Are Too Complicated]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Harrison, Molyneux Agree - Controllers Are Too Complicated" href="http://kotaku.com/control-issues/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">controlissues</span></a></div -->					<div><a title="Click here to read Harrison, Molyneux Agree - Controllers Are Too Complicated" href="http://kotaku.com/360832/harrison-molyneux-agree-+-controllers-are-too-complicated" class="pp_image">
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				Both soon-to-be-ex Sony Worldwide Studios head Phil Harrison and Fable creator Peter Molyneux agree - our game controllers are too complicated. To a person who has grown up playing video games they might seem second nature, but if you've ever put a PS3 controller into the hands of a non-gamer and watched them try to figure out where their fingers should go, you might agree. <blockquote>""We don't use half the buttons on the 360 controller," admitted Molyneux, "simply because the whole dream I've got is that someone will sit down to play Fable 2 who has never played a game before and they can play with someone who's played games the whole of their lives.</blockquote>What a lovely way to put it. Harrison, on the other hand? A bit more colorful. <blockquote>"You hand somebody a game controller and it's like you've handed them a live gun or a hand grenade with the pin taken out"</blockquote>				<a href="http://kotaku.com/360832/harrison-molyneux-agree-+-controllers-are-too-complicated" title="Click here to read more about Harrison, Molyneux Agree - Controllers Are Too Complicated">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Tue, 26 Feb 2008 10:40:29 EST]]></pubDate>
			<dc:creator><![CDATA[Mike Fahey]]></dc:creator>
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			<title><![CDATA[Phil Harrison Resigning From Sony]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Phil Harrison Resigning From Sony" href="http://kotaku.com/breaking/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">breaking</span></a></div -->					<div><a title="Click here to read Phil Harrison Resigning From Sony" href="http://kotaku.com/360259/phil-harrison-resigning-from-sony" class="pp_image">
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				Phil Harrison, President of Sony Computer Entertainment Worldwide Studios (SCE WWS) will resign on February 29th.				<a href="http://kotaku.com/360259/phil-harrison-resigning-from-sony" title="Click here to read more about Phil Harrison Resigning From Sony">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Mon, 25 Feb 2008 08:30:23 EST]]></pubDate>
			<dc:creator><![CDATA[Brian Ashcraft]]></dc:creator>
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			<title><![CDATA[Phil Harrison Is Joining Atari?]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Phil Harrison Is Joining Atari?" href="http://kotaku.com/rumor/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">rumor</span></a></div -->					<div><a title="Click here to read Phil Harrison Is Joining Atari?" href="http://kotaku.com/360263/phil-harrison-is-joining-atari" class="pp_image">
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				 This. Is. Insane. Rumor has it Phil Harrison is leaving Sony to join, you might want to sit down, Atari. Yes, Atari. <i>That</i> Atari. 				<a href="http://kotaku.com/360263/phil-harrison-is-joining-atari" title="Click here to read more about Phil Harrison Is Joining Atari?">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Mon, 25 Feb 2008 06:00:46 EST]]></pubDate>
			<dc:creator><![CDATA[Brian Ashcraft]]></dc:creator>
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			<title><![CDATA[Phil Harrison: Wii Install Base Is Over Half-Empty To Third Parties]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Phil Harrison: Wii Install Base Is Over Half-Empty To Third Parties" href="http://kotaku.com/gdc08/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">gdc08</span></a></div -->					<div><a title="Click here to read Phil Harrison: Wii Install Base Is Over Half-Empty To Third Parties" href="http://kotaku.com/359451/phil-harrison-wii-install-base-is-over-half+empty-to-third-parties" class="pp_image">
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				Sony Computer Entertainment's worldwide studios boss Phil Harrison countered the success of Nintendo's latest console at GDC today, according to a Gamasutra report, saying that the Wii's "addressable market is only 40% of the installed base." He's talking about the prospects of third party developers, who, despite having a massive Wii customer base to sell to, have to compete with Nintendo's own software, effectively limiting the market by more than half.				<a href="http://kotaku.com/359451/phil-harrison-wii-install-base-is-over-half+empty-to-third-parties" title="Click here to read more about Phil Harrison: Wii Install Base Is Over Half-Empty To Third Parties">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Thu, 21 Feb 2008 20:40:16 EST]]></pubDate>
			<dc:creator><![CDATA[Michael McWhertor]]></dc:creator>
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			<title><![CDATA[Playboy Gets Deep With the Geniuses of Play]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Playboy Gets Deep With the Geniuses of Play" href="http://kotaku.com/interviews/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">interviews</span></a></div -->					<div><a title="Click here to read Playboy Gets Deep With the Geniuses of Play" href="http://kotaku.com/313554/playboy-gets-deep-with-the-geniuses-of-play" class="pp_image">
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				I mentioned a week or so back that Playboy had an intriguing feature on their latest magazine that talks to a collection of game developers about some of the deeper issues involved in creating and expanding video games and play.				<a href="http://kotaku.com/313554/playboy-gets-deep-with-the-geniuses-of-play" title="Click here to read more about Playboy Gets Deep With the Geniuses of Play">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Mon, 22 Oct 2007 17:00:49 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Crecente]]></dc:creator>
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			<title><![CDATA[Three Smart Phil Harrison Quotes]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Three Smart Phil Harrison Quotes" href="http://kotaku.com/playboy/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">playboy</span></a></div -->					<div><a title="Click here to read Three Smart Phil Harrison Quotes" href="http://kotaku.com/312217/three-smart-phil-harrison-quotes" class="pp_image">
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				 As far as tall bald guys in suits go, Sony Computer Entertainment Worldwide Studios President Phil Harrison seems alright. Sure, he's said some stupid things. But, he's also said a few clever things. Take his recent interview with <i>Playboy</i> in which he talks about how disc based games and download titles can co-exist, how he used to get embarrassed telling girls about his job and what he would change if he had a magical wand. His answers are refreshing, surprising and most importantly not dumb. Hit the jump for those three quotes.				<a href="http://kotaku.com/312217/three-smart-phil-harrison-quotes" title="Click here to read more about Three Smart Phil Harrison Quotes">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Thu, 18 Oct 2007 02:00:08 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Ashcraft]]></dc:creator>
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			<title><![CDATA[SCEE Explains PS3 BC Backpedalling]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read SCEE Explains PS3 BC Backpedalling" href="http://kotaku.com/2007-b%27c%27/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">2007bc</span></a></div -->					<div><a title="Click here to read SCEE Explains PS3 BC Backpedalling" href="http://kotaku.com/307768/scee-explains-ps3-bc-backpedalling" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read SCEE Explains PS3 BC Backpedalling" alt="Click here to read SCEE Explains PS3 BC Backpedalling" src="http://cache.kotaku.com/assets/images/9/2007/10/small_bc_grumble.jpg"/>
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				By now, we're all aware of the <a href="http://kotaku.com/gaming/ps3/scee-confirms-ps3-price-drop-307589.php">price drop and feature drop of the PLAYSTATION 3 in Europe</a>, resulting in a gimped 40GB model of the console. So why, exactly, was backwards compatibility dropped from the PS3? What was once a "core value" and "necessary" according to Sony Computer Entertainment's Phil Harrison&mdash;not to mention a boastful talking point when asked about the Xbox 360's BC&mdash; is now clearly <em>not at all</em> necessary, with the company's priorities on "developing innovative new features and services for PS3 and not on backwards compatibility."				<a href="http://kotaku.com/307768/scee-explains-ps3-bc-backpedalling" title="Click here to read more about SCEE Explains PS3 BC Backpedalling">More&nbsp;&raquo;</a>
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			<category><![CDATA[2007 B.C.]]></category>
			<category><![CDATA[Ken Kutaragi]]></category>
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			<category><![CDATA[Playstation 3]]></category>
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			<pubDate><![CDATA[Fri, 05 Oct 2007 19:20:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Michael McWhertor]]></dc:creator>
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			<title><![CDATA[We Have Secured Phil Harrison's Chewing Gum]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read We Have Secured Phil Harrison's Chewing Gum" href="http://kotaku.com/kotaku-stalku/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">kotakustalku</span></a></div -->					<div><a title="Click here to read We Have Secured Phil Harrison's Chewing Gum" href="http://kotaku.com/293013/we-have-secured-phil-harrisons-chewing-gum" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read We Have Secured Phil Harrison's Chewing Gum" alt="Click here to read We Have Secured Phil Harrison's Chewing Gum" src="http://cache.kotaku.com/assets/images/9/2007/08/small_phil_harrisons_gum.jpg"/>
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				We were hesitant to post this, but we can now reveal that we have indeed secured Sony Worldwide Studios bald boss man Phil Harrison's minty fresh chewing gum and have it in our possession. This shot, confirmation of the gum's retrieval from a clean ashtray at our makeshift workspace at SCEE's press conference, was taken just moments after Phil deftly dropped it between our empties. We've already sent the sample to Kotaku Labs to root out traces of Phil's DNA. We plan on creating an army of miniature well-spoken, high-level Sony executives to do our bidding&mdash;i.e. updating our PLAYSTATION 3 firmware every few weeks and tending to the collected dust on its piano black finish.				<a href="http://kotaku.com/293013/we-have-secured-phil-harrisons-chewing-gum" title="Click here to read more about We Have Secured Phil Harrison's Chewing Gum">More&nbsp;&raquo;</a>
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			<category><![CDATA[this is absolutely news]]></category>
			<pubDate><![CDATA[Fri, 24 Aug 2007 22:40:39 EDT]]></pubDate>
			<dc:creator><![CDATA[Michael McWhertor]]></dc:creator>
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			<title><![CDATA[Harrison Sheds LIght On US Plans PS3 DVR and PSP TV]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Harrison Sheds LIght On US Plans PS3 DVR and PSP TV" href="http://kotaku.com/gc07/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">gc07</span></a></div -->					<div><a title="Click here to read Harrison Sheds LIght On US Plans PS3 DVR and PSP TV" href="http://kotaku.com/292330/harrison-sheds-light-on-us-plans-ps3-dvr-and-psp-tv" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Harrison Sheds LIght On US Plans PS3 DVR and PSP TV" alt="Click here to read Harrison Sheds LIght On US Plans PS3 DVR and PSP TV" src="http://cache.kotaku.com/assets/images/9/2007/08/small_DSC00777-thumb.JPG"/>
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				<a href="http://kotaku.com/assets/resources/2007/08/DSC00777.JPG"></a>Phil Harrison popped by my chair after the press conference to chat for a second about how it went and I had a second to ask him about how this news might impact the U.S.  Specifically I wanted to know if North America had a chance of getting the DVR service for the Playstation 3 or a video download service for the PSP.				<a href="http://kotaku.com/292330/harrison-sheds-light-on-us-plans-ps3-dvr-and-psp-tv" title="Click here to read more about Harrison Sheds LIght On US Plans PS3 DVR and PSP TV">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Wed, 22 Aug 2007 14:04:18 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Crecente]]></dc:creator>
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