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		<title><![CDATA[Kotaku: Peter Hines]]></title>
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			<title><![CDATA[Kotaku: Peter Hines]]></title>
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		<description><![CDATA[Kotaku posts tagged Peter Hines]]></description>
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			<title><![CDATA[Fallout 3 Fights Violence With Violence]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Fallout 3 Fights Violence With Violence" href="http://kotaku.com/bethesda/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">bethesda</span></a></div -->					<div><a title="Click here to read Fallout 3 Fights Violence With Violence" href="http://kotaku.com/381462/fallout-3-fights-violence-with-violence" class="pp_image">
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				As a series, Fallout has always celebrated a dark, often humorous world punctuated by brief moments of brutality. But how do you find the balance when the series enters a 3D world? Bethesda's Peter Hines explains:<blockquote>We don't want [violence] to be the focal point of the game, but it is what it is. It's a violent world, and so the combat should be violent as a result.</blockquote>He continues:				<a href="http://kotaku.com/381462/fallout-3-fights-violence-with-violence" title="Click here to read more about Fallout 3 Fights Violence With Violence">More&nbsp;&raquo;</a>
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			<category><![CDATA[Bethesda]]></category>
			<category><![CDATA[360]]></category>
			<category><![CDATA[Bethesda Softworks]]></category>
			<category><![CDATA[Fallout 3]]></category>
			<category><![CDATA[peter hines]]></category>
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			<category><![CDATA[Xbox 360]]></category>
			<pubDate><![CDATA[Fri, 18 Apr 2008 13:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Mark Wilson]]></dc:creator>
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			<title><![CDATA[Shivering Isles Is The Last Oblivion Expansion]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Shivering Isles Is The Last Oblivion Expansion" href="http://kotaku.com/oblivion/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">oblivion</span></a></div -->					<div><a title="Click here to read Shivering Isles Is The Last Oblivion Expansion" href="http://kotaku.com/239886/shivering-isles-is-the-last-oblivion-expansion" class="pp_image">
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				Sorry, gamers hoping to get to the thousand hour mark on The Elder Scrolls IV: Oblivion, your chance to log more hours post-Shivering Isles expansion will have to be done with familiar content. In a quote from 360 Gamer Magazine, Bethesda Softwork's Peter Hines reveals that the Shivering Isles expansion will be the first, and last, expansion for the time-swallowing RPG.				<a href="http://kotaku.com/239886/shivering-isles-is-the-last-oblivion-expansion" title="Click here to read more about Shivering Isles Is The Last Oblivion Expansion">More&nbsp;&raquo;</a>
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			<category><![CDATA[Oblivion]]></category>
			<category><![CDATA[Bethesda Softworks]]></category>
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			<category><![CDATA[PC]]></category>
			<category><![CDATA[peter hines]]></category>
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			<category><![CDATA[shiver isles]]></category>
			<category><![CDATA[The Elder Scrolls]]></category>
			<category><![CDATA[Xbox 360]]></category>
			<pubDate><![CDATA[Mon, 26 Feb 2007 20:40:06 EST]]></pubDate>
			<dc:creator><![CDATA[Michael McWhertor]]></dc:creator>
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