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		<title><![CDATA[Kotaku: Persuasive Games]]></title>
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			<title><![CDATA[Kotaku: Persuasive Games]]></title>
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		<description><![CDATA[Kotaku posts tagged Persuasive Games]]></description>
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			<title><![CDATA[Ian Bogost On iPhone Games: Penis Pumps, Bras and Airport Security]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Ian Bogost On iPhone Games: Penis Pumps, Bras and Airport Security" href="http://kotaku.com/news/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">news</span></a></div -->					<div><a title="Click here to read Ian Bogost On iPhone Games: Penis Pumps, Bras and Airport Security" href="http://kotaku.com/5144917/ian-bogost-on-iphone-games-penis-pumps-bras-and-airport-security" class="pp_image">
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				Ty Colfax at G4TV has an interview up with <a class="autolink" title="Click here to read more posts tagged PERSUASIVE GAMES" title="Click here to read more posts tagged PERSUASIVE GAMES" href="http://kotaku.com/tag/persuasive-games/">Persuasive Games</a> founding partner <a class="autolink" title="Click here to read more posts tagged IAN BOGOST" title="Click here to read more posts tagged IAN BOGOST" href="http://kotaku.com/tag/ian-bogost/">Ian Bogost</a> who documents the agony of getting his iPhone game, <a href="http://kotaku.com/5136101/take-airport-security-game-through-airport-security">Jetset: A Game for Airports</a>, through Apple's approvals process.				<a href="http://kotaku.com/5144917/ian-bogost-on-iphone-games-penis-pumps-bras-and-airport-security" title="Click here to read more about Ian Bogost On iPhone Games: Penis Pumps, Bras and Airport Security">More&nbsp;&raquo;</a>
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			<category><![CDATA[News]]></category>
			<category><![CDATA[Airport Security]]></category>
			<category><![CDATA[Ian Bogost]]></category>
			<category><![CDATA[Jetset: A Game for Airports]]></category>
			<category><![CDATA[persuasive games]]></category>
			<pubDate><![CDATA[Mon, 02 Feb 2009 20:00:00 EST]]></pubDate>
			<dc:creator><![CDATA[AJ Glasser]]></dc:creator>
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			<title><![CDATA[Take Airport Security Game Through Airport Security]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Take Airport Security Game Through Airport Security" href="http://kotaku.com/iphone/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">iphone</span></a></div -->					<div><a title="Click here to read Take Airport Security Game Through Airport Security" href="http://kotaku.com/5136101/take-airport-security-game-through-airport-security" class="pp_image">
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				We first wrote about newsgame <a href="http://kotaku.com/201982/new-newsgame-tackles-airport-security">Airport Security</a> back in 2006, today Ian Bogost reports that an iPhone version of the game is now available in the App Store.				<a href="http://kotaku.com/5136101/take-airport-security-game-through-airport-security" title="Click here to read more about Take Airport Security Game Through Airport Security">More&nbsp;&raquo;</a>
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			<category><![CDATA[iPhone]]></category>
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			<category><![CDATA[Serious Games]]></category>
			<pubDate><![CDATA[Wed, 21 Jan 2009 15:00:00 EST]]></pubDate>
			<dc:creator><![CDATA[Brian Crecente]]></dc:creator>
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			<title><![CDATA[Get Your Fat On: Fatworld Coming Out Monday]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Get Your Fat On: Fatworld Coming Out Monday" href="http://kotaku.com/fatworld/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">fatworld</span></a></div -->					<div><a title="Click here to read Get Your Fat On: Fatworld Coming Out Monday" href="http://kotaku.com/344223/get-your-fat-on-fatworld-coming-out-monday" class="pp_image">
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				<a href="http://kotaku.com/assets/resources/2008/01/fatworldcharacter.jpg"></a>  Ian Bogost's Persuasive Games is releasing their latest serious game addressing (surprise!) the issue of obesity on Monday.  Entitled <i>Fatworld</i>, the game purports to examine "the relationships between obesity, nutrition, and socioeconomics ...."  During his guest editor stint here at Kotaku, Bogost described <i>Fatworld</i> as <a href="http://kotaku.com/gaming/review/kaiser-permanentes-health-game-flatlines-323496.php">"something like <i>Animal Crossing</i> meets <i>Super Size Me</i>."</a>				<a href="http://kotaku.com/344223/get-your-fat-on-fatworld-coming-out-monday" title="Click here to read more about Get Your Fat On: Fatworld Coming Out Monday">More&nbsp;&raquo;</a>
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			<category><![CDATA[Ian Bogost]]></category>
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			<category><![CDATA[Serious Games]]></category>
			<pubDate><![CDATA[Sun, 13 Jan 2008 14:30:35 EST]]></pubDate>
			<dc:creator><![CDATA[Maggie Greene]]></dc:creator>
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			<title><![CDATA[Call For Papers: Persuasive Technology 2008]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Call For Papers: Persuasive Technology 2008" href="http://kotaku.com/call-for-papers/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">callforpapers</span></a></div -->					<div><a title="Click here to read Call For Papers: Persuasive Technology 2008" href="http://kotaku.com/338878/call-for-papers-persuasive-technology-2008" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Call For Papers: Persuasive Technology 2008" alt="Click here to read Call For Papers: Persuasive Technology 2008" src="http://cache.kotaku.com/assets/images/9/2007/12/small_persuasive08-thumb.jpg"/>
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				<a href="http://kotaku.com/assets/resources/2007/12/persuasive08.jpg"></a>  If you've been sitting on a paper that addresses the role of software and related technology in shaping human behavior and attitudes, now is the time to polish it up and submit it for the <a href="http://www.persuasive2008.org/">Persuasive 2008</a> conference, to be held from 4-6 June in Oulu, Finland.  Deadlines have been extended and the new submission date is 1 January.  Ian Bogost is going to be one of the keynote speakers, and there's also going to be a doctoral consortium immediately prior to the conference.  Full details and submission requirements after the jump [via <a href="http://www.watercoolergames.org/archives/000875.shtml">Water Cooler Games</a>]				<a href="http://kotaku.com/338878/call-for-papers-persuasive-technology-2008" title="Click here to read more about Call For Papers: Persuasive Technology 2008">More&nbsp;&raquo;</a>
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			<category><![CDATA[Academia]]></category>
			<category><![CDATA[persuasive games]]></category>
			<category><![CDATA[Serious Games]]></category>
			<pubDate><![CDATA[Sat, 29 Dec 2007 16:00:00 EST]]></pubDate>
			<dc:creator><![CDATA[Maggie Greene]]></dc:creator>
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			<title><![CDATA[Who Said Games Had To Be Fun?]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Who Said Games Had To Be Fun?" href="http://kotaku.com/serious-games/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">seriousgames</span></a></div -->					<div><a title="Click here to read Who Said Games Had To Be Fun?" href="http://kotaku.com/274045/who-said-games-had-to-be-fun" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Who Said Games Had To Be Fun?" alt="Click here to read Who Said Games Had To Be Fun?" src="http://cache.kotaku.com/assets/images/9/2007/07/small_peacemakerscreen-thumb.jpg"/>
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				<a href="http://kotaku.com/assets/resources/2007/07/peacemakerscreen.jpg"></a> In a stark counterpoint to the Slate editorial entitled 'World of Borecraft,' Gamasutra has their own feature - this one on the rise of serious games and how video games don't <i>have</i> to be fun, at least not if they fall into the 'serious games' category.  Talking with some heavy hitters in the serious game development world, they touch on a number of topics - including the sometimes scathing criticism from other parties in the more mainstream gaming worlds and the fact that serious games desperately need a 'success story' to prove their value, since they "mostly grab headlines and have little real impact."  				<a href="http://kotaku.com/274045/who-said-games-had-to-be-fun" title="Click here to read more about Who Said Games Had To Be Fun?">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Sun, 01 Jul 2007 15:30:45 EDT]]></pubDate>
			<dc:creator><![CDATA[Maggie Greene]]></dc:creator>
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			<title><![CDATA[Persuasive Games Takes on Farming]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Persuasive Games Takes on Farming" href="http://kotaku.com/newsgames/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">newsgames</span></a></div -->					<div><a title="Click here to read Persuasive Games Takes on Farming" href="http://kotaku.com/217992/persuasive-games-takes-on-farming" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Persuasive Games Takes on Farming" alt="Click here to read Persuasive Games Takes on Farming" src="http://cache.kotaku.com/assets/images/9/2006/11/small_agri.bmp"/>
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      Ian Bogost writes that his studio, Persuasive Games, just released their latest newsgame, Bacteria Salad.				<a href="http://kotaku.com/217992/persuasive-games-takes-on-farming" title="Click here to read more about Persuasive Games Takes on Farming">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/217992/persuasive-games-takes-on-farming]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-217992]]></guid>
			<category><![CDATA[newsgames]]></category>
			<category><![CDATA[Ian Bogost]]></category>
			<category><![CDATA[persuasive games]]></category>
			<category><![CDATA[Serious Games]]></category>
			<category><![CDATA[watercooler Games]]></category>
			<pubDate><![CDATA[Wed, 29 Nov 2006 14:00:12 EST]]></pubDate>
			<dc:creator><![CDATA[Brian Crecente]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=217992&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[Serious Games Make Toy Hot List]]></title>
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				The Green Guide, apparently out to ruin Christmas for millions of children, has created a Toy Hot list that flies in the face of all of that TMX Elmo, PS3 and Wii lust. 				<a href="http://kotaku.com/216831/serious-games-make-toy-hot-list" title="Click here to read more about Serious Games Make Toy Hot List">More&nbsp;&raquo;</a>
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			<category><![CDATA[PC]]></category>
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			<pubDate><![CDATA[Wed, 22 Nov 2006 22:00:26 EST]]></pubDate>
			<dc:creator><![CDATA[Brian Crecente]]></dc:creator>
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